Possible fix for some 'random' character select crashes

This commit is contained in:
Uleat 2015-05-22 19:15:51 -04:00
parent 9cbda0f81b
commit 351e63ae72
6 changed files with 13 additions and 5 deletions

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@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 05/22/2015 ==
Uleat: Added null-term declaration for character names in ENCODE(OP_CharInfo) - where appropriate
== 05/20/2015 ==
demonstar55: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
Still need to have procs/doom effects to inherit the instrument mods from their source buff/whatever

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@ -2949,8 +2949,9 @@ namespace RoF
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;

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@ -3038,8 +3038,9 @@ namespace RoF2
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;

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@ -1969,8 +1969,9 @@ namespace SoD
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;

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@ -1628,8 +1628,9 @@ namespace SoF
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;

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@ -2260,8 +2260,9 @@ namespace UF
eq_cse->Gender = emu_cse->Gender;
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(eq_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;