Adjust default lootdrop max level

This commit is contained in:
Akkadius 2016-06-20 14:27:01 -05:00
parent 1a2537f5d8
commit fe630bf7ca
2 changed files with 3 additions and 3 deletions

View File

@ -424,7 +424,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
sitem = CorpseToUse->GetWornItem(x);
if(sitem){
const EQEmu::ItemBase * itm = database.GetItem(sitem);
npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 127, true, true);
npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 255, true, true);
}
}

View File

@ -417,7 +417,7 @@ void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 ch
void NPC::AddItem(const EQEmu::ItemBase* item, uint16 charges, bool equipitem) {
//slot isnt needed, its determined from the item.
AddLootDrop(item, &itemlist, charges, 1, 127, equipitem, equipitem);
AddLootDrop(item, &itemlist, charges, 1, 255, equipitem, equipitem);
}
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
@ -425,7 +425,7 @@ void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
const EQEmu::ItemBase * i = database.GetItem(itemid);
if(i == nullptr)
return;
AddLootDrop(i, &itemlist, charges, 1, 127, equipitem, equipitem);
AddLootDrop(i, &itemlist, charges, 1, 255, equipitem, equipitem);
}
void NPC::AddLootTable() {