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Bump up initial aggro from Yell for Help to match initial aggro
I guess I forgot this one
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@ -476,7 +476,7 @@ void EntityList::AIYellForHelp(Mob* sender, Mob* attacker) {
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attacker->GetName(), DistanceSquared(mob->GetPosition(),
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sender->GetPosition()), fabs(sender->GetZ()+mob->GetZ()));
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#endif
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mob->AddToHateList(attacker, 1, 0, false);
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mob->AddToHateList(attacker, 25, 0, false);
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}
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}
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}
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