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https://github.com/EQEmu/Server.git
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Set door zone to 32 bytes for consistency in copy [skip ci]
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parent
da425195f9
commit
7ac7914f33
@ -41,14 +41,14 @@ extern EntityList entity_list;
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extern WorldServer worldserver;
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Doors::Doors(const Door* door) :
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close_timer(5000),
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m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading),
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m_Destination(door->dest_x, door->dest_y, door->dest_z, door->dest_heading)
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close_timer(5000),
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m_Position(door->pos_x, door->pos_y, door->pos_z, door->heading),
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m_Destination(door->dest_x, door->dest_y, door->dest_z, door->dest_heading)
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{
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db_id = door->db_id;
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door_id = door->door_id;
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strn0cpy(zone_name,door->zone_name,32);
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strn0cpy(door_name,door->door_name,32);
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strn0cpy(zone_name, door->zone_name, 32);
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strn0cpy(door_name, door->door_name, 32);
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incline = door->incline;
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opentype = door->opentype;
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guild_id = door->guild_id;
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@ -57,7 +57,7 @@ Doors::Doors(const Door* door) :
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nokeyring = door->nokeyring;
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trigger_door = door->trigger_door;
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trigger_type = door->trigger_type;
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triggered=false;
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triggered = false;
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door_param = door->door_param;
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size = door->size;
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invert_state = door->invert_state;
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@ -65,7 +65,7 @@ Doors::Doors(const Door* door) :
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close_timer.Disable();
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strn0cpy(dest_zone,door->dest_zone,16);
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strn0cpy(dest_zone, door->dest_zone, 16);
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dest_instance_id = door->dest_instance_id;
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is_ldon_door = door->is_ldon_door;
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@ -73,14 +73,14 @@ Doors::Doors(const Door* door) :
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}
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Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uint16 dsize) :
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close_timer(5000),
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m_Position(position),
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m_Destination(glm::vec4())
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close_timer(5000),
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m_Position(position),
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m_Destination(glm::vec4())
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{
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db_id = database.GetDoorsCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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door_id = database.GetDoorsDBCountPlusOne(zone->GetShortName(), zone->GetInstanceVersion());
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strn0cpy(zone_name,zone->GetShortName(),32);
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strn0cpy(door_name,dmodel,32);
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strn0cpy(zone_name, zone->GetShortName(), 32);
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strn0cpy(door_name, dmodel, 32);
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incline = 0;
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opentype = dopentype;
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guild_id = 0;
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@ -89,7 +89,7 @@ Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uin
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nokeyring = 0;
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trigger_door = 0;
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trigger_type = 0;
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triggered=false;
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triggered = false;
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door_param = 0;
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size = dsize;
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invert_state = 0;
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@ -97,7 +97,7 @@ Doors::Doors(const char *dmodel, const glm::vec4& position, uint8 dopentype, uin
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close_timer.Disable();
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strn0cpy(dest_zone,"NONE",32);
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strn0cpy(dest_zone, "NONE", 32);
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dest_instance_id = 0;
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is_ldon_door = 0;
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@ -182,7 +182,7 @@ struct PlayerCorpse_Struct {
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struct Door {
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uint32 db_id;
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uint8 door_id;
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char zone_name[16];
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char zone_name[32];
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char door_name[32];
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float pos_x;
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float pos_y;
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