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Fix "same spell line" optimization for same spell mana burns ...
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@ -2795,6 +2795,9 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
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break;
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}
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}
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} else if (IsEffectInSpell(spellid1, SE_ManaBurn)) {
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Log.Out(Logs::Detail, Logs::Spells, "We have a Mana Burn spell that is the same, they won't stack");
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return -1;
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}
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// check for special stacking overwrite in spell2 against effects in spell1
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