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ItemPacketType updates
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@ -1522,7 +1522,7 @@ enum ItemPacketType
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ItemPacketLoot = 0x66,
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ItemPacketTrade = 0x67,
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ItemPacketCharInventory = 0x69,
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ItemPacketSummonItem = 0x6A,
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ItemPacketLimbo = 0x6A,
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ItemPacketWorldContainer = 0x6B,
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ItemPacketTributeItem = 0x6C,
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ItemPacketGuildTribute = 0x6D,
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@ -1536,8 +1536,8 @@ enum ItemPacketType
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// ItemPacketTradeView = /*101*/ 0x65,
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// ItemPacketLoot = /*102*/ 0x66,
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// ItemPacketTrade = /*103*/ 0x67,
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// ItemPacketCharInventory = /*105*/ 0x69,
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// ItemPacketLimbo = /*106*/ 0x6A, // name change
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// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
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// ItemPacketLimbo = /*106*/ 0x6A,
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// ItemPacketWorldContainer = /*107*/ 0x6B,
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// ItemPacketTributeItem = /*108*/ 0x6C,
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// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
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@ -210,7 +210,10 @@ namespace SoD
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = invslot::PossessionsGeneral1;
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const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
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@ -210,7 +210,10 @@ namespace SoF
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = PossessionsGeneral1;
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const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
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@ -209,7 +209,10 @@ namespace Titanium
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = PossessionsGeneral1;
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const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
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@ -211,7 +211,10 @@ namespace UF
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = invslot::PossessionsGeneral1;
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const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
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@ -1689,7 +1689,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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if (iter == m_inv.cursor_cbegin())
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continue;
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const ItemInst *inst = *iter;
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
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}
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}
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@ -7024,7 +7024,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
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{
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PushItemOnCursor(*inst);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
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GuildBanks->DeleteItem(GuildID(), gbwis->Area, gbwis->SlotID, gbwis->Quantity);
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}
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@ -10223,7 +10223,7 @@ void command_zopp(Client *c, const Seperator *sep)
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packettype = ItemPacketTrade;
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}
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else {
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packettype = ItemPacketSummonItem;
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packettype = ItemPacketLimbo;
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}
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int16 slotid = atoi(sep->arg[2]);
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@ -317,7 +317,7 @@ void Client::GoFish()
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else
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{
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PushItemOnCursor(*inst);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
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if(RuleB(TaskSystem, EnableTaskSystem))
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UpdateTasksForItem(ActivityFish, food_id);
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@ -431,7 +431,7 @@ void Client::ForageItem(bool guarantee) {
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}
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else {
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PushItemOnCursor(*inst);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
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if(RuleB(TaskSystem, EnableTaskSystem))
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UpdateTasksForItem(ActivityForage, foragedfood);
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@ -569,7 +569,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
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// put item into inventory
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if (to_slot == EQEmu::legacy::SlotCursor) {
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PushItemOnCursor(*inst);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, inst, ItemPacketLimbo);
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}
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else {
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PutItemInInventory(to_slot, *inst, true);
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@ -710,7 +710,7 @@ void Client::SendCursorBuffer()
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SendCursorBuffer();
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}
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else {
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SendItemPacket(EQEmu::legacy::SlotCursor, test_inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, test_inst, ItemPacketLimbo);
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}
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}
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@ -842,7 +842,7 @@ bool Client::PushItemOnCursor(const ItemInst& inst, bool client_update)
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m_inv.PushCursor(inst);
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if (client_update) {
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SendItemPacket(EQEmu::legacy::SlotCursor, &inst, ItemPacketSummonItem);
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SendItemPacket(EQEmu::legacy::SlotCursor, &inst, ItemPacketLimbo);
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}
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auto s = m_inv.cursor_cbegin(), e = m_inv.cursor_cend();
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@ -865,7 +865,7 @@ bool Client::PutItemInInventory(int16 slot_id, const ItemInst& inst, bool client
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if (client_update)
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{
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SendItemPacket(slot_id, &inst, ((slot_id == EQEmu::legacy::SlotCursor) ? ItemPacketSummonItem : ItemPacketTrade));
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SendItemPacket(slot_id, &inst, ((slot_id == EQEmu::legacy::SlotCursor) ? ItemPacketLimbo : ItemPacketTrade));
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//SendWearChange(Inventory::CalcMaterialFromSlot(slot_id));
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}
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@ -901,7 +901,7 @@ void Client::PutLootInInventory(int16 slot_id, const ItemInst &inst, ServerLootI
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if (slot_id == EQEmu::legacy::SlotCursor && !cursor_empty) {
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// RoF+ currently has a specialized cursor handler
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if (ClientVersion() < EQEmu::versions::ClientVersion::RoF)
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SendItemPacket(slot_id, &inst, ItemPacketSummonItem);
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SendItemPacket(slot_id, &inst, ItemPacketLimbo);
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}
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else {
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SendLootItemInPacket(&inst, slot_id);
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@ -1163,7 +1163,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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if (SummonedItem) {
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c->PushItemOnCursor(*SummonedItem);
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c->SendItemPacket(EQEmu::legacy::SlotCursor, SummonedItem, ItemPacketSummonItem);
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c->SendItemPacket(EQEmu::legacy::SlotCursor, SummonedItem, ItemPacketLimbo);
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safe_delete(SummonedItem);
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}
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SummonedItem = database.CreateItem(spell.base[i], charges);
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@ -3018,7 +3018,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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if (SummonedItem) {
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Client *c=CastToClient();
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c->PushItemOnCursor(*SummonedItem);
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c->SendItemPacket(EQEmu::legacy::SlotCursor, SummonedItem, ItemPacketSummonItem);
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c->SendItemPacket(EQEmu::legacy::SlotCursor, SummonedItem, ItemPacketLimbo);
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safe_delete(SummonedItem);
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}
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