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Add IsHorse to default false in Mob constructor
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@ -289,6 +289,9 @@ Mob::Mob(const char* in_name,
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logging_enabled = false;
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isgrouped = false;
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israidgrouped = false;
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IsHorse = false;
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entity_id_being_looted = 0;
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_appearance = eaStanding;
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pRunAnimSpeed = 0;
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