Rewrite NPC combat rounds logic

See changelog.txt
This commit is contained in:
Michael Cook (mackal) 2015-07-05 16:36:12 -04:00
parent 70577584ab
commit 1d29c873fb
2 changed files with 10 additions and 0 deletions

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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 07/05/2015 ==
mackal: Rewrite NPC combat attack round logic
An NPC "quading" is really just an NPC with innate dual wield that doubles on both hands
The old rules allowed NPCs to hit 6 times in one round
NPCs also seem to have their own skill progression for DW/DA
See: http://www.eqemulator.org/forums/showthread.php?t=38708
You can set Combat:UseLiveCombatRounds to false to use the old rules
PC Double Attack rates kind of follow the same thing but still needs to be implemented
== 7/4/2015 ==
mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on dev quotes
This also fixes the order things are checked (avoidance skills, THEN hit/miss)

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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:UseLiveCombatRounds', 'true', 'If true use live NPC combat rules, false will use old rules.');