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Rewrite NPC combat rounds logic
See changelog.txt
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 07/05/2015 ==
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mackal: Rewrite NPC combat attack round logic
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An NPC "quading" is really just an NPC with innate dual wield that doubles on both hands
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The old rules allowed NPCs to hit 6 times in one round
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NPCs also seem to have their own skill progression for DW/DA
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See: http://www.eqemulator.org/forums/showthread.php?t=38708
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You can set Combat:UseLiveCombatRounds to false to use the old rules
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PC Double Attack rates kind of follow the same thing but still needs to be implemented
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== 7/4/2015 ==
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mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on dev quotes
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This also fixes the order things are checked (avoidance skills, THEN hit/miss)
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utils/sql/git/optional/2015_07_05_LiveCombatRounds.sql
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utils/sql/git/optional/2015_07_05_LiveCombatRounds.sql
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Combat:UseLiveCombatRounds', 'true', 'If true use live NPC combat rules, false will use old rules.');
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