Final touch up on this, changelog + fix for sql classes default being left shifted 1.

This commit is contained in:
KimLS 2015-07-02 20:18:08 -07:00
parent 214873c139
commit 81e827481b
2 changed files with 7 additions and 1 deletions

View File

@ -1,5 +1,11 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 7/2/2015 ==
KLS/Demonstar55: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
KLS/Demonstar55: New tables are needed and so older data will need to be migrated to the new system.
KLS/Demonstar55: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
KLS/Demonstar55: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
== 7/1/2015 ==
Akkadius: Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Akkadius: Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'

View File

@ -3,7 +3,7 @@ CREATE TABLE IF NOT EXISTS `aa_ability` (
`id` int(10) unsigned NOT NULL,
`name` text NOT NULL,
`category` int(10) NOT NULL DEFAULT '-1',
`classes` int(10) NOT NULL DEFAULT '131070',
`classes` int(10) NOT NULL DEFAULT '65535',
`races` int(10) NOT NULL DEFAULT '65535',
`drakkin_heritage` int(10) NOT NULL DEFAULT '127',
`deities` int(10) NOT NULL DEFAULT '131071',