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Final touch up on this, changelog + fix for sql classes default being left shifted 1.
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 7/2/2015 ==
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KLS/Demonstar55: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
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KLS/Demonstar55: New tables are needed and so older data will need to be migrated to the new system.
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KLS/Demonstar55: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
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KLS/Demonstar55: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
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== 7/1/2015 ==
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Akkadius: Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
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Akkadius: Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
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@ -3,7 +3,7 @@ CREATE TABLE IF NOT EXISTS `aa_ability` (
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`id` int(10) unsigned NOT NULL,
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`name` text NOT NULL,
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`category` int(10) NOT NULL DEFAULT '-1',
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`classes` int(10) NOT NULL DEFAULT '131070',
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`classes` int(10) NOT NULL DEFAULT '65535',
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`races` int(10) NOT NULL DEFAULT '65535',
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`drakkin_heritage` int(10) NOT NULL DEFAULT '127',
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`deities` int(10) NOT NULL DEFAULT '131071',
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