Paul Coene a5872b165f Zoning into a new zone did not properly display PCs with tree/object illusions
and NPCs wearing gear in non-weapon slots.

The illusion thing: Not sure why, but te opcode for BulkZoneSpawn doesn't
display the tree/object illusions.  I did notice that even OP_Illusion gets
rejected by the client if sent before Client_Ready.  Maybe that is why.  The
BULKSpawns cannot be sent that late, I tried moving it in the sequence but
it never did the illusions correctly, at any point.  So, we new new the
single spawn OP code for PCs with those illusions.  This works.

The NPC gear thing.  Same story with BulkZoneSpawn,  Not sure why.  The data
is sent correctly.  So now we update the client zoning in (only them) with
what the NPCs are wearing.  Every othe client already is up to date.
2015-04-01 13:00:38 -04:00
2015-02-23 19:57:47 -05:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2015-01-22 16:52:50 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-08-14 15:05:44 -04:00

EQEmu

Build Status

Overview

EQEmu is a custom server implementation for EverQuest

Dependencies

For Windows: http://eqemu.github.io

Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io

For Debian based distros (adjust to your local flavor):

  • libmysqlclient-dev
  • libperl-dev
  • liblua5.1-0-dev (5.2 should work as well)
  • libboost-dev

Further instructions on building the source can be found on the wiki.

Bug reports

Please use the issue tracker provided by GitHub to send us bug reports or feature requests.

The EQEmu Forums also have forums to submit bugs/get help with bugs.

Contributions

The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try IRC. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

Description
Languages
C++ 93.4%
C 2.9%
C# 2.1%
Python 0.5%
Perl 0.3%
Other 0.5%