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Add decoder for OP_Animation for RoF/RoF2
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@ -479,7 +479,7 @@ namespace RoF
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eq->slot = 13;
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else
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OUT(slot);
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OUT(spell_id);
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eq->inventoryslot = ServerToRoFSlot(emu->inventoryslot);
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//OUT(inventoryslot);
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@ -702,7 +702,7 @@ namespace RoF
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{
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SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
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ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
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OUT(count);
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for (uint32 i = 0; i < emu->count; ++i)
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@ -1249,7 +1249,7 @@ namespace RoF
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switch (emu_e->rank) {
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case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
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case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
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case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
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case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
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default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
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}
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@ -2989,7 +2989,7 @@ namespace RoF
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown2 = emu_cse->Unknown2;
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emu_ptr += sizeof(CharacterSelectEntry_Struct);
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eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
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}
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@ -3046,7 +3046,7 @@ namespace RoF
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switch (emu->Rank) {
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case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
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case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
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case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
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case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
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default: { eq->Rank = emu->Rank; break; }
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}
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@ -3313,7 +3313,7 @@ namespace RoF
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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#if 0 // original code
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EQApplicationPacket *in = *p;
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*p = nullptr;
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@ -3777,7 +3777,7 @@ namespace RoF
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}
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ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
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ENCODE(OP_ZonePlayerToBind)
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{
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SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
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@ -3968,8 +3968,8 @@ namespace RoF
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switch (emu->guildrank) {
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case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
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case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
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case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
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default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
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case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
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default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
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}
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}
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@ -4118,6 +4118,18 @@ namespace RoF
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_Animation)
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{
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DECODE_LENGTH_EXACT(structs::Animation_Struct);
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SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
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IN(spawnid);
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IN(action);
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IN(speed);
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_ApplyPoison)
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{
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DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
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@ -4230,7 +4242,7 @@ namespace RoF
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emu->slot = 10;
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else
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IN(slot);
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IN(spell_id);
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emu->inventoryslot = RoFToServerSlot(eq->inventoryslot);
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//IN(inventoryslot);
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@ -5105,7 +5117,7 @@ namespace RoF
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hdrf.ItemClass = item->ItemClass;
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ss.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish));
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if (strlen(item->Name) > 0)
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{
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ss.write(item->Name, strlen(item->Name));
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@ -4269,6 +4269,18 @@ namespace RoF2
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_Animation)
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{
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DECODE_LENGTH_EXACT(structs::Animation_Struct);
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SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct);
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IN(spawnid);
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IN(action);
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IN(speed);
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_ApplyPoison)
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{
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DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
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@ -124,6 +124,7 @@ E(OP_ZoneSpawns)
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D(OP_AdventureMerchantSell)
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D(OP_AltCurrencySell)
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D(OP_AltCurrencySellSelection)
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D(OP_Animation)
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D(OP_ApplyPoison)
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D(OP_AugmentInfo)
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D(OP_AugmentItem)
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@ -109,6 +109,7 @@ E(OP_ZoneSpawns)
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D(OP_AdventureMerchantSell)
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D(OP_AltCurrencySell)
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D(OP_AltCurrencySellSelection)
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D(OP_Animation)
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D(OP_ApplyPoison)
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D(OP_AugmentInfo)
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D(OP_AugmentItem)
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