Merge pull request #381 from noudess/master

Allow server customization of swimming start value.
This commit is contained in:
Alex 2015-03-04 19:37:01 -08:00
commit bd9665e35b
5 changed files with 43 additions and 7 deletions

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@ -18,6 +18,13 @@ Notes:
- Wearable equipment types still register as valid light sources when in general slots (needs exemption criteria)
== 02/23/2015 ==
Noudess: Allow for a rule to set starting swimming && SenseHeading value.
I moved the swimming override to char create instead of setting it
every time a char enters a zone.
Also added rules to not ignore, but rather forrce sense heading packets to be
used to train it instead of maxing it out like before.
Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is not available (swapped 'GoHome' and 'Enabled' fields in RoF-era CharacterSelectEntry structs)
== 02/21/2015 ==

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@ -133,6 +133,9 @@ RULE_INT ( Skills, MaxTrainTradeskills, 21 )
RULE_BOOL ( Skills, UseLimitTradeskillSearchSkillDiff, true )
RULE_INT ( Skills, MaxTradeskillSearchSkillDiff, 50 )
RULE_INT ( Skills, MaxTrainSpecializations, 50 ) // Max level a GM trainer will train casting specializations
RULE_INT ( Skills, SwimmingStartValue, 100 )
RULE_BOOL ( Skills, TrainSenseHeading, false )
RULE_INT ( Skills, SenseHeadingStartValue, 200 )
RULE_CATEGORY_END()
RULE_CATEGORY( Pets )

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@ -1430,7 +1430,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
SetRaceStartingSkills(&pp);
SetClassStartingSkills(&pp);
SetClassLanguages(&pp);
pp.skills[SkillSenseHeading] = 200;
pp.skills[SkillSwimming] = RuleI(Skills, SwimmingStartValue);
pp.skills[SkillSenseHeading] = RuleI(Skills, SenseHeadingStartValue);
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());

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@ -332,7 +332,13 @@ void MapOpcodes()
ConnectedOpcodes[OP_Save] = &Client::Handle_OP_Save;
ConnectedOpcodes[OP_SaveOnZoneReq] = &Client::Handle_OP_SaveOnZoneReq;
ConnectedOpcodes[OP_SelectTribute] = &Client::Handle_OP_SelectTribute;
ConnectedOpcodes[OP_SenseHeading] = &Client::Handle_OP_Ignore;
// Use or Ignore sense heading based on rule.
bool train=RuleB(Skills, TrainSenseHeading);
ConnectedOpcodes[OP_SenseHeading] =
(train) ? &Client::Handle_OP_SenseHeading : &Client::Handle_OP_Ignore;
ConnectedOpcodes[OP_SenseTraps] = &Client::Handle_OP_SenseTraps;
ConnectedOpcodes[OP_SetGuildMOTD] = &Client::Handle_OP_SetGuildMOTD;
ConnectedOpcodes[OP_SetRunMode] = &Client::Handle_OP_SetRunMode;
@ -1431,10 +1437,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000){ m_pp.ldon_points_tak = 0; }
if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000){ m_pp.ldon_points_available = 0; }
/* Set Swimming Skill 100 by default if under 100 */
if (GetSkill(SkillSwimming) < 100)
SetSkill(SkillSwimming, 100);
/* Initialize AA's : Move to function eventually */
for (uint32 a = 0; a < MAX_PP_AA_ARRAY; a++){ aa[a] = &m_pp.aa_array[a]; }
query = StringFormat(
@ -11653,6 +11655,27 @@ void Client::Handle_OP_SelectTribute(const EQApplicationPacket *app)
return;
}
void Client::Handle_OP_SenseHeading(const EQApplicationPacket *app)
{
if (!HasSkill(SkillSenseHeading))
return;
int chancemod=0;
// The client seems to limit sense heading packets based on skill
// level. So if we're really low, we don't hit this routine very often.
// I think it's the GUI deciding when to skill you up.
// So, I'm adding a mod here which is larger at lower levels so
// very low levels get a much better chance to skill up when the GUI
// eventually sends a message.
if (GetLevel() <= 8)
chancemod += (9-level) * 10;
CheckIncreaseSkill(SkillSenseHeading, nullptr, chancemod);
return;
}
void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
{
if (!HasSkill(SkillSenseTraps))

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@ -28,7 +28,7 @@
set to nullptr and 0 respectively since they aren't used when adding
an alias. The function pointers being equal is makes it an alias.
The access level you set with command_add is only a default if
the command isn't listed in the addon.ini file.
the command isn't listed in the commands db table.
*/