For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
EQEmu
Overview
EQEmu is a custom server implementation for EverQuest
Dependencies
For Windows: http://eqemu.github.io
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
For Debian based distros (adjust to your local flavor):
- libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
Further instructions on building the source can be found on the wiki.
Bug reports
Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
The EQEmu Forums also have forums to submit bugs/get help with bugs.
Contributions
The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try IRC. You can also post unified diffs (git diff should do the trick) on the
Server Code Submissions
forum, although pull requests will be much quicker and easier on all parties.
Contact
-
User IRC Channel:
#eqemuonirc.eqemulator.net -
Developer IRC Channel:
#eqemucodersonirc.eqemulator.net