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Merge pull request #518 from KayenEQ/Development
ExtraAttackOptions (for npc special attacks) additions.
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commit
3c8eda599f
@ -1217,7 +1217,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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if (other->CheckHitChance(this, skillinuse, Hand, hit_chance_bonus)) {
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other->MeleeMitigation(this, damage, min_hit, opts);
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if (damage > 0)
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CommonOutgoingHitSuccess(other, damage, skillinuse);
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CommonOutgoingHitSuccess(other, damage, skillinuse,opts);
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Log.Out(Logs::Detail, Logs::Combat, "Final damage after all reductions: %d", damage);
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} else {
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Log.Out(Logs::Detail, Logs::Combat, "Attack missed. Damage set to 0.");
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@ -1746,7 +1746,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
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if(other->IsClient() && other->CastToClient()->IsSitting()) {
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Log.Out(Logs::Detail, Logs::Combat, "Client %s is sitting. Hitting for max damage (%d).", other->GetName(), (max_dmg+eleBane));
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damage = (max_dmg+eleBane);
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damage += (itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse) / 100) + GetSkillDmgAmt(skillinuse);
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damage += (itembonuses.HeroicSTR / 10) + (damage * other->GetSkillDmgTaken(skillinuse, opts) / 100) + GetSkillDmgAmt(skillinuse);
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if(opts) {
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damage *= opts->damage_percent;
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@ -1777,7 +1777,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
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} else {
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if (other->CheckHitChance(this, skillinuse, Hand, hit_chance_bonus)) {
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other->MeleeMitigation(this, damage, min_dmg+eleBane, opts);
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CommonOutgoingHitSuccess(other, damage, skillinuse);
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CommonOutgoingHitSuccess(other, damage, skillinuse, opts);
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} else {
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damage = 0;
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}
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@ -4055,7 +4055,7 @@ void Mob::DoRiposte(Mob *defender)
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}
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}
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void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage){
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void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage,ExtraAttackOptions *opts){
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if(!RuleB(Combat, UseIntervalAC)){
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if(IsNPC()){ //across the board NPC damage bonuses.
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@ -4068,7 +4068,13 @@ void Mob::ApplyMeleeDamageBonus(uint16 skill, int32 &damage){
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}
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}
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damage += damage * GetMeleeDamageMod_SE(skill) / 100;
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int dmgbonusmod = 0;
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dmgbonusmod += GetMeleeDamageMod_SE(skill);
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if (opts)
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dmgbonusmod += opts->melee_damage_bonus_flat;
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damage += damage * dmgbonusmod / 100;
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}
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bool Mob::HasDied() {
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@ -4426,14 +4432,14 @@ int32 Mob::RuneAbsorb(int32 damage, uint16 type)
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return damage;
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}
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void Mob::CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse)
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void Mob::CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse, ExtraAttackOptions *opts)
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{
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if (!defender)
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return;
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ApplyMeleeDamageBonus(skillInUse, damage);
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damage += (damage * defender->GetSkillDmgTaken(skillInUse) / 100) + (GetSkillDmgAmt(skillInUse) + defender->GetFcDamageAmtIncoming(this, 0, true, skillInUse));
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TryCriticalHit(defender, skillInUse, damage);
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ApplyMeleeDamageBonus(skillInUse, damage, opts);
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damage += (damage * defender->GetSkillDmgTaken(skillInUse, opts) / 100) + (GetSkillDmgAmt(skillInUse) + defender->GetFcDamageAmtIncoming(this, 0, true, skillInUse));
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TryCriticalHit(defender, skillInUse, damage,opts);
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CheckNumHitsRemaining(NumHit::OutgoingHitSuccess);
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}
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@ -614,7 +614,8 @@ struct ExtraAttackOptions {
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: damage_percent(1.0f), damage_flat(0),
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armor_pen_percent(0.0f), armor_pen_flat(0),
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crit_percent(1.0f), crit_flat(0.0f),
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hate_percent(1.0f), hate_flat(0), hit_chance(0)
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hate_percent(1.0f), hate_flat(0), hit_chance(0),
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melee_damage_bonus_flat(0), skilldmgtaken_bonus_flat(0)
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{ }
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float damage_percent;
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@ -626,6 +627,9 @@ struct ExtraAttackOptions {
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float hate_percent;
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int hate_flat;
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int hit_chance;
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int melee_damage_bonus_flat;
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int skilldmgtaken_bonus_flat;
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};
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#endif
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@ -3786,7 +3786,7 @@ int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
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return value;
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}
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int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used)
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int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used, ExtraAttackOptions *opts)
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{
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int skilldmg_mod = 0;
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@ -3796,6 +3796,9 @@ int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used)
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skilldmg_mod += SkillDmgTaken_Mod[skill_used] + SkillDmgTaken_Mod[HIGHEST_SKILL+1];
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if (opts)
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skilldmg_mod += opts->skilldmgtaken_bonus_flat;
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if(skilldmg_mod < -100)
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skilldmg_mod = -100;
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@ -160,13 +160,13 @@ public:
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uint32 TryHeadShot(Mob* defender, SkillUseTypes skillInUse);
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uint32 TryAssassinate(Mob* defender, SkillUseTypes skillInUse, uint16 ReuseTime);
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virtual void DoRiposte(Mob* defender);
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void ApplyMeleeDamageBonus(uint16 skill, int32 &damage);
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void ApplyMeleeDamageBonus(uint16 skill, int32 &damage,ExtraAttackOptions *opts = nullptr);
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virtual void MeleeMitigation(Mob *attacker, int32 &damage, int32 minhit, ExtraAttackOptions *opts = nullptr);
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virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
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bool CombatRange(Mob* other);
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virtual inline bool IsBerserk() { return false; } // only clients
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void RogueEvade(Mob *other);
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void CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse);
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void CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse,ExtraAttackOptions *opts = nullptr);
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void BreakInvisibleSpells();
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void CommonBreakInvisibleFromCombat();
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bool HasDied();
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@ -645,7 +645,7 @@ public:
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int32 GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining);
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int32 GetFcDamageAmtIncoming(Mob *caster, uint32 spell_id, bool use_skill = false, uint16 skill=0);
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int32 GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id);
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int16 GetSkillDmgTaken(const SkillUseTypes skill_used);
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int16 GetSkillDmgTaken(const SkillUseTypes skill_used,ExtraAttackOptions *opts=nullptr);
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void DoKnockback(Mob *caster, uint32 pushback, uint32 pushup);
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int16 CalcResistChanceBonus();
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int16 CalcFearResistChance();
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