Paul Coene 77dca484fe The mob AT_Anim (as set in spawn2) was not correctly displaying in
various situations.

First, the set function for mob _appearance optimized sending a message
if the new appearance was equal to the old.  This cann't be done, as
the 1st time the zone runs there is no client when the set function is
called.  If we're combining set/send, as we are, better to always do both.  This fixes several of the cases.

Repop also did not work, as no code was being called reliably to set
appearance and update the client based on code path and various flags.  This is also fixed.
2015-05-06 15:39:36 -04:00
2015-02-23 19:57:47 -05:00
2013-02-16 15:00:23 -08:00
2013-02-18 23:07:32 -08:00
2015-01-22 16:52:50 -08:00
2013-02-16 16:14:39 -08:00
2013-05-23 12:35:00 -07:00
2014-08-14 15:05:44 -04:00

EQEmu

Build Status

Overview

EQEmu is a custom server implementation for EverQuest

Dependencies

For Windows: http://eqemu.github.io

Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io

For Debian based distros (adjust to your local flavor):

  • libmysqlclient-dev
  • libperl-dev
  • liblua5.1-0-dev (5.2 should work as well)
  • libboost-dev

Further instructions on building the source can be found on the wiki.

Bug reports

Please use the issue tracker provided by GitHub to send us bug reports or feature requests.

The EQEmu Forums also have forums to submit bugs/get help with bugs.

Contributions

The preferred way to contribute is to fork the repo and submit a pull request on GitHub. If you need help with your changes, you can always post on the forums or try IRC. You can also post unified diffs (git diff should do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.

Contact

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