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A non magical weapon with an augment tagged as magical now registers
as a magig weapon when attacking a creature requiring magic
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@ -908,6 +908,7 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
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{
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int dmg = 0;
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int banedmg = 0;
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int x = 0;
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if(!against || against->GetInvul() || against->GetSpecialAbility(IMMUNE_MELEE)){
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return 0;
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@ -936,10 +937,20 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
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bool MagicWeapon = false;
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if(weapon_item->GetItem() && weapon_item->GetItem()->Magic)
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MagicWeapon = true;
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else {
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else
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if(spellbonuses.MagicWeapon || itembonuses.MagicWeapon)
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MagicWeapon = true;
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}
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else
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// An augment on the weapon that is marked magic makes
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// the item magical.
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for(x = 0; MagicWeapon == false && x < EmuConstants::ITEM_COMMON_SIZE; x++)
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{
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if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem())
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{
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if (weapon_item->GetAugment(x)->GetItem()->Magic)
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MagicWeapon = true;
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}
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}
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if(MagicWeapon) {
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