Initial work on shared memory hotfixes

This commit is contained in:
KimLS 2015-06-23 17:39:06 -07:00
parent 32e880f571
commit 67143f1b8a
23 changed files with 266 additions and 185 deletions

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@ -1440,7 +1440,11 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
//
ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
m_use_type = ItemInstNormal;
m_item = item;
if(item) {
m_item = new Item_Struct(*item);
} else {
m_item = nullptr;
}
m_charges = charges;
m_price = 0;
m_attuned = false;
@ -1467,6 +1471,13 @@ ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
m_item = new Item_Struct(*m_item);
}
else {
m_item = nullptr;
}
m_charges = charges;
m_price = 0;
m_merchantslot = 0;
@ -1515,7 +1526,11 @@ ItemInst::ItemInst(ItemInstTypes use_type) {
ItemInst::ItemInst(const ItemInst& copy)
{
m_use_type=copy.m_use_type;
m_item=copy.m_item;
if(copy.m_item)
m_item = new Item_Struct(*copy.m_item);
else
m_item = nullptr;
m_charges=copy.m_charges;
m_price=copy.m_price;
m_color=copy.m_color;
@ -1568,6 +1583,7 @@ ItemInst::ItemInst(const ItemInst& copy)
ItemInst::~ItemInst()
{
Clear();
safe_delete(m_item);
safe_delete(m_scaledItem);
safe_delete(m_evolveInfo);
}

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@ -84,6 +84,7 @@
#define ServerOP_QGlobalDelete 0x0064
#define ServerOP_DepopPlayerCorpse 0x0065
#define ServerOP_RequestTellQueue 0x0066 // client asks for it's tell queues
#define ServerOP_ChangeSharedMem 0x0067
#define ServerOP_RaidAdd 0x0100 //in use
#define ServerOP_RaidRemove 0x0101 //in use

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@ -16,29 +16,16 @@
#include "string_util.h"
SharedDatabase::SharedDatabase()
: Database(), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr), faction_mmf(nullptr), faction_hash(nullptr),
loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr), loot_drop_hash(nullptr), base_data_mmf(nullptr)
: Database()
{
}
SharedDatabase::SharedDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
: Database(host, user, passwd, database, port), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr),
faction_mmf(nullptr), faction_hash(nullptr), loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr),
loot_drop_hash(nullptr), base_data_mmf(nullptr)
: Database(host, user, passwd, database, port)
{
}
SharedDatabase::~SharedDatabase() {
safe_delete(skill_caps_mmf);
safe_delete(items_mmf);
safe_delete(items_hash);
safe_delete(faction_mmf);
safe_delete(faction_hash);
safe_delete(loot_table_mmf);
safe_delete(loot_drop_mmf);
safe_delete(loot_table_hash);
safe_delete(loot_drop_hash);
safe_delete(base_data_mmf);
}
bool SharedDatabase::SetHideMe(uint32 account_id, uint8 hideme)
@ -797,28 +784,15 @@ void SharedDatabase::GetItemsCount(int32 &item_count, uint32 &max_id)
item_count = atoi(row[1]);
}
bool SharedDatabase::LoadItems() {
if(items_mmf) {
return true;
}
bool SharedDatabase::LoadItems(const std::string &prefix) {
items_mmf.reset(nullptr);
try {
EQEmu::IPCMutex mutex("items");
mutex.Lock();
items_mmf = new EQEmu::MemoryMappedFile("shared/items");
int32 items = -1;
uint32 max_item = 0;
GetItemsCount(items, max_item);
if(items == -1) {
EQ_EXCEPT("SharedDatabase", "Database returned no result");
}
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<Item_Struct>::estimated_size(items, max_item));
if(items_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Couldn't load items because items_mmf->Size() != size");
}
items_hash = new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), size);
std::string file_name = std::string("shared/") + prefix + std::string("items");
items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>>(new EQEmu::FixedMemoryHashSet<Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
@ -1229,27 +1203,16 @@ void SharedDatabase::LoadNPCFactionLists(void *data, uint32 size, uint32 list_co
}
bool SharedDatabase::LoadNPCFactionLists() {
if(faction_hash) {
return true;
}
bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
faction_mmf.reset(nullptr);
faction_hash.reset(nullptr);
try {
EQEmu::IPCMutex mutex("faction");
mutex.Lock();
faction_mmf = new EQEmu::MemoryMappedFile("shared/faction");
uint32 list_count = 0;
uint32 max_lists = 0;
GetFactionListInfo(list_count, max_lists);
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(
list_count, max_lists));
if(faction_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Couldn't load npc factions because faction_mmf->Size() != size");
}
faction_hash = new EQEmu::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), size);
std::string file_name = std::string("shared/") + prefix + std::string("faction");
faction_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
faction_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>>(new EQEmu::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), faction_mmf->Size()));
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading npc factions: %s", ex.what());
@ -1378,9 +1341,8 @@ bool SharedDatabase::GetCommandSettings(std::map<std::string,uint8> &commands) {
return true;
}
bool SharedDatabase::LoadSkillCaps() {
if(skill_caps_mmf)
return true;
bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
skill_caps_mmf.reset(nullptr);
uint32 class_count = PLAYER_CLASS_COUNT;
uint32 skill_count = HIGHEST_SKILL + 1;
@ -1390,11 +1352,8 @@ bool SharedDatabase::LoadSkillCaps() {
try {
EQEmu::IPCMutex mutex("skill_caps");
mutex.Lock();
skill_caps_mmf = new EQEmu::MemoryMappedFile("shared/skill_caps");
if(skill_caps_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Unable to load skill caps: skill_caps_mmf->Size() != size");
}
std::string file_name = std::string("shared/") + prefix + std::string("skill_caps");
skill_caps_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
mutex.Unlock();
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Error loading skill caps: %s", ex.what());
@ -1542,8 +1501,29 @@ int SharedDatabase::GetMaxSpellID() {
return atoi(row[0]);
}
bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp) {
spells_mmf.reset(nullptr);
try {
EQEmu::IPCMutex mutex("spells");
mutex.Lock();
std::string file_name = std::string("shared/") + prefix + std::string("spells");
spells_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
*records = *reinterpret_cast<uint32*>(spells_mmf->Get());
*sp = reinterpret_cast<const SPDat_Spell_Struct*>((char*)spells_mmf->Get() + 4);
mutex.Unlock();
}
catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading Spells: %s", ex.what());
return false;
}
return true;
}
void SharedDatabase::LoadSpells(void *data, int max_spells) {
SPDat_Spell_Struct *sp = reinterpret_cast<SPDat_Spell_Struct*>(data);
*(uint32*)data = max_spells;
SPDat_Spell_Struct *sp = reinterpret_cast<SPDat_Spell_Struct*>((char*)data + sizeof(uint32));
const std::string query = "SELECT * FROM spells_new ORDER BY id ASC";
auto results = QueryDatabase(query);
@ -1719,25 +1699,15 @@ int SharedDatabase::GetMaxBaseDataLevel() {
return atoi(row[0]);
}
bool SharedDatabase::LoadBaseData() {
if(base_data_mmf) {
return true;
}
bool SharedDatabase::LoadBaseData(const std::string &prefix) {
base_data_mmf.reset(nullptr);
try {
EQEmu::IPCMutex mutex("base_data");
mutex.Lock();
base_data_mmf = new EQEmu::MemoryMappedFile("shared/base_data");
int size = 16 * (GetMaxBaseDataLevel() + 1) * sizeof(BaseDataStruct);
if(size == 0) {
EQ_EXCEPT("SharedDatabase", "Base Data size is zero");
}
if(base_data_mmf->Size() != size) {
EQ_EXCEPT("SharedDatabase", "Couldn't load base data because base_data_mmf->Size() != size");
}
std::string file_name = std::string("shared/") + prefix + std::string("base_data");
base_data_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
mutex.Unlock();
} catch(std::exception& ex) {
Log.Out(Logs::General, Logs::Error, "Error Loading Base Data: %s", ex.what());
@ -1793,7 +1763,6 @@ void SharedDatabase::LoadBaseData(void *data, int max_level) {
bd->mana_factor = atof(row[8]);
bd->endurance_factor = atof(row[9]);
}
}
const BaseDataStruct* SharedDatabase::GetBaseData(int lvl, int cl) {
@ -1967,21 +1936,23 @@ void SharedDatabase::LoadLootDrops(void *data, uint32 size) {
}
bool SharedDatabase::LoadLoot() {
if(loot_table_mmf || loot_drop_mmf)
return true;
bool SharedDatabase::LoadLoot(const std::string &prefix) {
loot_table_mmf.reset(nullptr);
loot_drop_mmf.reset(nullptr);
try {
EQEmu::IPCMutex mutex("loot");
mutex.Lock();
loot_table_mmf = new EQEmu::MemoryMappedFile("shared/loot_table");
loot_table_hash = new EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>(
std::string file_name_lt = std::string("shared/") + prefix + std::string("loot_table");
loot_table_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name_lt));
loot_table_hash = std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>>(new EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>(
reinterpret_cast<uint8*>(loot_table_mmf->Get()),
loot_table_mmf->Size());
loot_drop_mmf = new EQEmu::MemoryMappedFile("shared/loot_drop");
loot_drop_hash = new EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>(
loot_table_mmf->Size()));
std::string file_name_ld = std::string("shared/") + prefix + std::string("loot_drop");
loot_drop_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name_ld));
loot_drop_hash = std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>>(new EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>(
reinterpret_cast<uint8*>(loot_drop_mmf->Get()),
loot_drop_mmf->Size());
loot_drop_mmf->Size()));
mutex.Unlock();
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Error loading loot: %s", ex.what());

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@ -12,6 +12,7 @@
#include <list>
#include <map>
#include <memory>
class EvolveInfo;
class Inventory;
@ -92,7 +93,7 @@ class SharedDatabase : public Database
//items
void GetItemsCount(int32 &item_count, uint32 &max_id);
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
bool LoadItems();
bool LoadItems(const std::string &prefix);
const Item_Struct* IterateItems(uint32* id);
const Item_Struct* GetItem(uint32 id);
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
@ -101,43 +102,45 @@ class SharedDatabase : public Database
void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
const NPCFactionList* GetNPCFactionEntry(uint32 id);
void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
bool LoadNPCFactionLists();
bool LoadNPCFactionLists(const std::string &prefix);
//loot
void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries);
void GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries);
void LoadLootTables(void *data, uint32 size);
void LoadLootDrops(void *data, uint32 size);
bool LoadLoot();
bool LoadLoot(const std::string &prefix);
const LootTable_Struct* GetLootTable(uint32 loottable_id);
const LootDrop_Struct* GetLootDrop(uint32 lootdrop_id);
void LoadSkillCaps(void *data);
bool LoadSkillCaps();
bool LoadSkillCaps(const std::string &prefix);
uint16 GetSkillCap(uint8 Class_, SkillUseTypes Skill, uint8 Level);
uint8 GetTrainLevel(uint8 Class_, SkillUseTypes Skill, uint8 Level);
int GetMaxSpellID();
bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
void LoadSpells(void *data, int max_spells);
void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
int GetMaxBaseDataLevel();
bool LoadBaseData();
bool LoadBaseData(const std::string &prefix);
void LoadBaseData(void *data, int max_level);
const BaseDataStruct* GetBaseData(int lvl, int cl);
protected:
EQEmu::MemoryMappedFile *skill_caps_mmf;
EQEmu::MemoryMappedFile *items_mmf;
EQEmu::FixedMemoryHashSet<Item_Struct> *items_hash;
EQEmu::MemoryMappedFile *faction_mmf;
EQEmu::FixedMemoryHashSet<NPCFactionList> *faction_hash;
EQEmu::MemoryMappedFile *loot_table_mmf;
EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> *loot_table_hash;
EQEmu::MemoryMappedFile *loot_drop_mmf;
EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> *loot_drop_hash;
EQEmu::MemoryMappedFile *base_data_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>> items_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> loot_drop_mmf;
std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
std::unique_ptr<EQEmu::MemoryMappedFile> base_data_mmf;
std::unique_ptr<EQEmu::MemoryMappedFile> spells_mmf;
};
#endif /*SHAREDDB_H_*/

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@ -23,7 +23,7 @@
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
void LoadBaseData(SharedDatabase *database) {
void LoadBaseData(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("base_data");
mutex.Lock();
int records = (database->GetMaxBaseDataLevel() + 1);
@ -32,11 +32,12 @@ void LoadBaseData(SharedDatabase *database) {
}
uint32 size = records * 16 * sizeof(BaseDataStruct);
EQEmu::MemoryMappedFile mmf("shared/base_data", size);
std::string file_name = std::string("shared/") + prefix + std::string("base_data");
EQEmu::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();
database->LoadBaseData(ptr, records);
mutex.Unlock();
}

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@ -19,7 +19,8 @@
#ifndef __EQEMU_SHARED_MEMORY_BASE_DATA_H
#define __EQEMU_SHARED_MEMORY_BASE_DATA_H
#include <string>
class SharedDatabase;
void LoadBaseData(SharedDatabase *database);
void LoadBaseData(SharedDatabase *database, const std::string &prefix);
#endif

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@ -24,7 +24,7 @@
#include "../common/eqemu_exception.h"
#include "../common/item_struct.h"
void LoadItems(SharedDatabase *database) {
void LoadItems(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("items");
mutex.Lock();
@ -36,7 +36,9 @@ void LoadItems(SharedDatabase *database) {
}
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<Item_Struct>::estimated_size(items, max_item));
EQEmu::MemoryMappedFile mmf("shared/items", size);
std::string file_name = std::string("shared/") + prefix + std::string("items");
EQEmu::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();

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@ -19,7 +19,9 @@
#ifndef __EQEMU_SHARED_MEMORY_ITEMS_H
#define __EQEMU_SHARED_MEMORY_ITEMS_H
#include <string>
class SharedDatabase;
void LoadItems(SharedDatabase *database);
void LoadItems(SharedDatabase *database, const std::string &prefix);
#endif

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@ -25,7 +25,7 @@
#include "../common/fixed_memory_variable_hash_set.h"
#include "../common/loottable.h"
void LoadLoot(SharedDatabase *database) {
void LoadLoot(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("loot");
mutex.Lock();
@ -44,8 +44,11 @@ void LoadLoot(SharedDatabase *database) {
(loot_drop_count * sizeof(LootDrop_Struct)) + //loot table headers
(loot_drop_entries_count * sizeof(LootDropEntries_Struct)); //number of loot table entries
EQEmu::MemoryMappedFile mmf_loot_table("shared/loot_table", loot_table_size);
EQEmu::MemoryMappedFile mmf_loot_drop("shared/loot_drop", loot_drop_size);
std::string file_name_lt = std::string("shared/") + prefix + std::string("loot_table");
std::string file_name_ld = std::string("shared/") + prefix + std::string("loot_drop");
EQEmu::MemoryMappedFile mmf_loot_table(file_name_lt, loot_table_size);
EQEmu::MemoryMappedFile mmf_loot_drop(file_name_ld, loot_drop_size);
mmf_loot_table.ZeroFile();
mmf_loot_drop.ZeroFile();

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@ -19,7 +19,9 @@
#ifndef __EQEMU_SHARED_MEMORY_LOOT_H
#define __EQEMU_SHARED_MEMORY_LOOT_H
#include <string>
class SharedDatabase;
void LoadLoot(SharedDatabase *database);
void LoadLoot(SharedDatabase *database, const std::string &prefix);
#endif

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@ -26,6 +26,7 @@
#include "../common/crash.h"
#include "../common/rulesys.h"
#include "../common/eqemu_exception.h"
#include "../common/string_util.h"
#include "items.h"
#include "npc_faction.h"
#include "loot.h"
@ -61,6 +62,7 @@ int main(int argc, char **argv) {
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
std::string hotfix_name = "";
bool load_all = true;
bool load_items = false;
bool load_factions = false;
@ -69,112 +71,125 @@ int main(int argc, char **argv) {
bool load_spells = false;
bool load_bd = false;
if(argc > 1) {
load_all = false;
for(int i = 1; i < argc; ++i) {
switch(argv[i][0]) {
case 'a':
if(strcasecmp("all", argv[i]) == 0) {
load_all = true;
}
break;
switch(argv[i][0]) {
case 'b':
if(strcasecmp("base_data", argv[i]) == 0) {
load_bd = true;
load_all = false;
}
break;
case 'i':
if(strcasecmp("items", argv[i]) == 0) {
load_items = true;
load_all = false;
}
break;
case 'f':
if(strcasecmp("factions", argv[i]) == 0) {
load_factions = true;
load_all = false;
}
break;
case 'l':
if(strcasecmp("loot", argv[i]) == 0) {
load_loot = true;
load_all = false;
}
break;
case 's':
if(strcasecmp("skill_caps", argv[i]) == 0) {
load_skill_caps = true;
load_all = false;
} else if(strcasecmp("spells", argv[i]) == 0) {
load_spells = true;
load_all = false;
}
break;
case '-': {
auto split = SplitString(argv[i], '=');
if(split.size() >= 2) {
auto command = split[0];
auto argument = split[1];
if(strcasecmp("-hotfix", command.c_str()) == 0) {
hotfix_name = argument;
load_all = true;
}
}
break;
}
}
}
}
if(hotfix_name.length() > 0) {
Log.Out(Logs::General, Logs::Status, "Writing data for hotfix '%s'", hotfix_name.c_str());
}
if(load_all || load_items) {
Log.Out(Logs::General, Logs::Status, "Loading items...");
try {
LoadItems(&database);
LoadItems(&database, hotfix_name);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_factions) {
Log.Out(Logs::General, Logs::Status, "Loading factions...");
try {
LoadFactions(&database);
LoadFactions(&database, hotfix_name);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_loot) {
Log.Out(Logs::General, Logs::Status, "Loading loot...");
try {
LoadLoot(&database);
LoadLoot(&database, hotfix_name);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_skill_caps) {
Log.Out(Logs::General, Logs::Status, "Loading skill caps...");
try {
LoadSkillCaps(&database);
LoadSkillCaps(&database, hotfix_name);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_spells) {
Log.Out(Logs::General, Logs::Status, "Loading spells...");
try {
LoadSpells(&database);
LoadSpells(&database, hotfix_name);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "%s", ex.what());
return 1;
}
}
if(load_all || load_bd) {
Log.Out(Logs::General, Logs::Status, "Loading base data...");
try {
LoadBaseData(&database);
LoadBaseData(&database, hotfix_name);
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "%s", ex.what());
return 1;
}
}
Log.CloseFileLogs();
return 0;
}

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@ -24,7 +24,7 @@
#include "../common/eqemu_exception.h"
#include "../common/faction.h"
void LoadFactions(SharedDatabase *database) {
void LoadFactions(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("faction");
mutex.Lock();
@ -33,7 +33,9 @@ void LoadFactions(SharedDatabase *database) {
database->GetFactionListInfo(lists, max_list);
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<NPCFactionList>::estimated_size(lists, max_list));
EQEmu::MemoryMappedFile mmf("shared/faction", size);
std::string file_name = std::string("shared/") + prefix + std::string("faction");
EQEmu::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();

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@ -19,7 +19,9 @@
#ifndef __EQEMU_SHARED_MEMORY_NPC_FACTION_H
#define __EQEMU_SHARED_MEMORY_NPC_FACTION_H
#include <string>
class SharedDatabase;
void LoadFactions(SharedDatabase *database);
void LoadFactions(SharedDatabase *database, const std::string &prefix);
#endif

View File

@ -25,7 +25,7 @@
#include "../common/classes.h"
#include "../common/features.h"
void LoadSkillCaps(SharedDatabase *database) {
void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("skill_caps");
mutex.Lock();
@ -33,7 +33,9 @@ void LoadSkillCaps(SharedDatabase *database) {
uint32 skill_count = HIGHEST_SKILL + 1;
uint32 level_count = HARD_LEVEL_CAP + 1;
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
EQEmu::MemoryMappedFile mmf("shared/skill_caps", size);
std::string file_name = std::string("shared/") + prefix + std::string("skill_caps");
EQEmu::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();

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@ -19,8 +19,10 @@
#ifndef __EQEMU_SHARED_MEMORY_SKILL_CAPS_H
#define __EQEMU_SHARED_MEMORY_SKILL_CAPS_H
#include <string>
class SharedDatabase;
void LoadSkillCaps(SharedDatabase *database);
void LoadSkillCaps(SharedDatabase *database, const std::string &prefix);
#endif

View File

@ -24,7 +24,7 @@
#include "../common/eqemu_exception.h"
#include "../common/spdat.h"
void LoadSpells(SharedDatabase *database) {
void LoadSpells(SharedDatabase *database, const std::string &prefix) {
EQEmu::IPCMutex mutex("spells");
mutex.Lock();
int records = database->GetMaxSpellID() + 1;
@ -32,8 +32,10 @@ void LoadSpells(SharedDatabase *database) {
EQ_EXCEPT("Shared Memory", "Unable to get any spells from the database.");
}
uint32 size = records * sizeof(SPDat_Spell_Struct);
EQEmu::MemoryMappedFile mmf("shared/spells", size);
uint32 size = records * sizeof(SPDat_Spell_Struct) + sizeof(uint32);
std::string file_name = std::string("shared/") + prefix + std::string("spells");
EQEmu::MemoryMappedFile mmf(file_name, size);
mmf.ZeroFile();
void *ptr = mmf.Get();

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@ -19,7 +19,9 @@
#ifndef __EQEMU_SHARED_MEMORY_SPELLS_H
#define __EQEMU_SHARED_MEMORY_SPELLS_H
#include <string>
class SharedDatabase;
void LoadSpells(SharedDatabase *database);
void LoadSpells(SharedDatabase *database, const std::string &prefix);
#endif

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@ -294,6 +294,12 @@ int main(int argc, char** argv) {
}
Log.Out(Logs::General, Logs::World_Server, "Loading variables..");
database.LoadVariables();
char hotfix_name[256] = { 0 };
if(database.GetVariable("hotfix_name", hotfix_name, 256)) {
Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: %s", hotfix_name);
}
Log.Out(Logs::General, Logs::World_Server, "Loading zones..");
database.LoadZoneNames();
Log.Out(Logs::General, Logs::World_Server, "Clearing groups..");
@ -303,10 +309,10 @@ int main(int argc, char** argv) {
database.ClearRaidDetails();
database.ClearRaidLeader();
Log.Out(Logs::General, Logs::World_Server, "Loading items..");
if (!database.LoadItems())
if(!database.LoadItems(hotfix_name))
Log.Out(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
Log.Out(Logs::General, Logs::World_Server, "Loading skill caps..");
if (!database.LoadSkillCaps())
if(!database.LoadSkillCaps(std::string(hotfix_name)))
Log.Out(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
Log.Out(Logs::General, Logs::World_Server, "Loading guilds..");
guild_mgr.LoadGuilds();

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@ -1286,10 +1286,6 @@ bool ZoneServer::Process() {
case ServerOP_CZSignalNPC:
case ServerOP_CZSetEntityVariableByNPCTypeID:
case ServerOP_CZSignalClient:
{
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_DepopAllPlayersCorpses:
case ServerOP_DepopPlayerCorpse:
case ServerOP_ReloadTitles:
@ -1301,6 +1297,23 @@ bool ZoneServer::Process() {
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_ChangeSharedMem: {
std::string hotfix_name = std::string((char*)pack->pBuffer);
Log.Out(Logs::General, Logs::World_Server, "Loading items...");
if(!database.LoadItems(hotfix_name)) {
Log.Out(Logs::General, Logs::World_Server, "Error: Could not load item data. But ignoring");
}
Log.Out(Logs::General, Logs::World_Server, "Loading skill caps...");
if(!database.LoadSkillCaps(hotfix_name)) {
Log.Out(Logs::General, Logs::World_Server, "Error: Could not load skill cap data. But ignoring");
}
zoneserver_list.SendPacket(pack);
break;
}
case ServerOP_RequestTellQueue:
{
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;

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@ -361,6 +361,7 @@ int command_init(void) {
command_add("setlsinfo", "[email] [password] - Set login server email address and password (if supported by login server)", 10, command_setlsinfo) ||
command_add("setpass", "[accountname] [password] - Set local password for accountname", 150, command_setpass) ||
command_add("setpvppoints", "[value] - Set your or your player target's PVP points", 100, command_setpvppoints) ||
command_add("setsharedmem", "[hotfix_name] - Set your shared memory mapping to a specific hotfix", 250, command_set_shared_memory) ||
command_add("setskill", "[skillnum] [value] - Set your target's skill skillnum to value", 50, command_setskill) ||
command_add("setskillall", "[value] - Set all of your target's skills to value", 50, command_setskillall) ||
command_add("setstartzone", "[zoneid] - Set target's starting zone. Set to zero to allow the player to use /setstartcity", 80, command_setstartzone) ||
@ -10655,3 +10656,16 @@ void command_mysqltest(Client *c, const Seperator *sep)
}
Log.Out(Logs::General, Logs::Debug, "MySQL Test... Took %f seconds", ((float)(std::clock() - t)) / CLOCKS_PER_SEC);
}
void command_set_shared_memory(Client *c, const Seperator *sep) {
std::string hotfix_name = sep->arg[1];
c->Message(0, "Setting shared memory hotfix mapping to '%s'", hotfix_name.c_str());
database.SetVariable("hotfix_name", hotfix_name.c_str());
ServerPacket pack(ServerOP_ChangeSharedMem, hotfix_name.length() + 1);
if(hotfix_name.length() > 0) {
strcpy((char*)pack.pBuffer, hotfix_name.c_str());
}
worldserver.SendPacket(&pack);
}

View File

@ -325,7 +325,8 @@ void command_tune(Client *c, const Seperator *sep);
void command_logtest(Client *c, const Seperator *sep);
void command_mysqltest(Client *c, const Seperator *sep);
void command_logs(Client *c, const Seperator *sep);
void command_set_shared_memory(Client *c, const Seperator *sep);
#ifdef EQPROFILE
void command_profiledump(Client *c, const Seperator *sep);
void command_profilereset(Client *c, const Seperator *sep);

View File

@ -107,7 +107,6 @@ QuestParserCollection *parse = 0;
EQEmuLogSys Log;
const SPDat_Spell_Struct* spells;
void LoadSpells(EQEmu::MemoryMappedFile **mmf);
int32 SPDAT_RECORDS = -1;
void Shutdown();
@ -205,37 +204,44 @@ int main(int argc, char** argv) {
Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables");
database.LoadVariables();
char hotfix_name[256] = { 0 };
if(database.GetVariable("hotfix_name", hotfix_name, 256)) {
Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: %s", hotfix_name);
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names");
database.LoadZoneNames();
Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
if (!database.LoadItems()) {
if(!database.LoadItems(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
if (!database.LoadNPCFactionLists()) {
if(!database.LoadNPCFactionLists(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
return 1;
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
if (!database.LoadLoot()) {
if(!database.LoadLoot(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
return 1;
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
if (!database.LoadSkillCaps()) {
if(!database.LoadSkillCaps(std::string(hotfix_name))) {
Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
return 1;
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
EQEmu::MemoryMappedFile *mmf = nullptr;
LoadSpells(&mmf);
if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
return 1;
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
if (!database.LoadBaseData()) {
if(!database.LoadBaseData(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
return 1;
}
@ -468,7 +474,6 @@ int main(int argc, char** argv) {
safe_delete(lua_parser);
#endif
safe_delete(mmf);
safe_delete(Config);
if (zone != 0)
@ -571,28 +576,6 @@ NetConnection::~NetConnection() {
safe_delete_array(WorldAddress);
}
void LoadSpells(EQEmu::MemoryMappedFile **mmf) {
int records = database.GetMaxSpellID() + 1;
try {
EQEmu::IPCMutex mutex("spells");
mutex.Lock();
*mmf = new EQEmu::MemoryMappedFile("shared/spells");
uint32 size = (*mmf)->Size();
if(size != (records * sizeof(SPDat_Spell_Struct))) {
EQ_EXCEPT("Zone", "Unable to load spells: (*mmf)->Size() != records * sizeof(SPDat_Spell_Struct)");
}
spells = reinterpret_cast<SPDat_Spell_Struct*>((*mmf)->Get());
mutex.Unlock();
} catch(std::exception &ex) {
Log.Out(Logs::General, Logs::Error, "Error loading spells: %s", ex.what());
return;
}
SPDAT_RECORDS = records;
}
/* Update Window Title with relevant information */
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS

View File

@ -1841,6 +1841,41 @@ void WorldServer::Process() {
}
break;
}
case ServerOP_ChangeSharedMem:
{
std::string hotfix_name = std::string((char*)pack->pBuffer);
Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
if(!database.LoadItems(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
if(!database.LoadNPCFactionLists(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
if(!database.LoadLoot(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
if(!database.LoadSkillCaps(std::string(hotfix_name))) {
Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
}
Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
if(!database.LoadBaseData(hotfix_name)) {
Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
}
break;
}
default: {
std::cout << " Unknown ZSopcode:" << (int)pack->opcode;
std::cout << " size:" << pack->size << std::endl;