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Adjust changelog.txt [skip ci]
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@ -5,10 +5,8 @@ Akkadius: Performance boost (exponential) - Adjusted default idle cast check tim
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- NPC:NPCToNPCAggroTimerMin 500 (Now 6000) 6 seconds
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- NPC:NPCToNPCAggroTimerMax 2000 (Now 60000) 60 seconds
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- Database version 9089 will take care of this update automatically only if you used the default values
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- The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when
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higher NPC count zones exist (Based off of process profiling)
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- Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless
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npc_spells dictates other values, which most of the time it does not
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- The CPU cost of NPC's checking the entire entity list to cast beneficial spells (Heals/Buffs) becomes extremely high when higher NPC count zones exist (Based off of process profiling)
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- Distance checks for every single NPC to every single other NPC who are casting beneficial spells occur every .5 - 2 seconds unless npc_spells dictates other values, which most of the time it does not
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- Zones that once fluctuated from 1-8% CPU with no activity (Idle but players present) now idle at .5% based on my testings due
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to this change in conjunction with the past few performance commits, these are zones that have 600-800 NPC's in them
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- These values normally are overidden by the spells table (npc_spells), fields (idle_no_sp_recast_min, idle_no_sp_recast_max)
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