Update ruletypes.h

This commit is contained in:
N0ctrnl 2015-03-25 12:00:14 -05:00
parent 9598ce45c9
commit e6835804af

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@ -103,6 +103,16 @@ RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's
RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type
RULE_REAL(Character, EnvironmentDamageMulipliter, 1)
RULE_BOOL(Character, UnmemSpellsOnDeath, true)
RULE_INT ( Character, TradeskillUpAlchemy, 2 ) // Alchemy skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpBaking, 2 ) // Baking skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpBlacksmithing, 2 ) // Blacksmithing skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpBrewing, 3 ) // Brewing skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpFletching, 2 ) // Fletching skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpJewelcrafting, 2 ) // Jewelcrafting skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpMakePoison, 2 ) // Make Poison skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpPottery, 4 ) // Pottery skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpResearch, 1 ) // Research skillup rate adjust. Lower is faster.
RULE_INT ( Character, TradeskillUpTinkering, 2 ) // Tinkering skillup rate adjust. Lower is faster.
RULE_CATEGORY_END()
RULE_CATEGORY( Mercs )