Ignore procs when setting recast timers

This commit is contained in:
Natedog2012 2015-04-11 22:48:49 -07:00
parent a4ac2b3831
commit 0eda3efe6a

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@ -2253,7 +2253,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
}
//set our reuse timer on long ass reuse_time spells...
if(IsClient())
if(IsClient() && !isproc)
{
if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
{