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Ignore procs when setting recast timers
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@@ -2253,7 +2253,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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}
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//set our reuse timer on long ass reuse_time spells...
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if(IsClient())
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if(IsClient() && !isproc)
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{
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if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
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{
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