Rewrite Bane and Elemental Dmg stuff and GetWeaponDamage (client version)

This commit is contained in:
Michael Cook (mackal) 2016-01-16 18:29:17 -05:00
parent ad1c91f204
commit 600866f573
3 changed files with 234 additions and 189 deletions

View File

@ -928,231 +928,108 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
int banedmg = 0;
int x = 0;
if(!against || against->GetInvul() || against->GetSpecialAbility(IMMUNE_MELEE)){
if (!against || against->GetInvul() || against->GetSpecialAbility(IMMUNE_MELEE))
return 0;
}
//check for items being illegally attained
if(weapon_item){
const Item_Struct *mWeaponItem = weapon_item->GetItem();
if(mWeaponItem){
if(mWeaponItem->ReqLevel > GetLevel()){
return 0;
}
if(!weapon_item->IsEquipable(GetBaseRace(), GetClass())){
return 0;
}
}
else{
// check for items being illegally attained
if (weapon_item) {
if (!weapon_item->GetItem())
return 0;
if (weapon_item->GetItemRequiredLevel(true) > GetLevel())
return 0;
if (!weapon_item->IsEquipable(GetBaseRace(), GetClass()))
return 0;
}
}
if(against->GetSpecialAbility(IMMUNE_MELEE_NONMAGICAL)){
if(weapon_item){
if (against->GetSpecialAbility(IMMUNE_MELEE_NONMAGICAL)) {
if (weapon_item) {
// check to see if the weapon is magic
bool MagicWeapon = false;
if(weapon_item->GetItem() && weapon_item->GetItem()->Magic)
MagicWeapon = true;
else
if(spellbonuses.MagicWeapon || itembonuses.MagicWeapon)
MagicWeapon = true;
bool MagicWeapon = weapon_item->GetItemMagical(true) || spellbonuses.MagicWeapon || itembonuses.MagicWeapon;
if (MagicWeapon) {
auto rec_level = weapon_item->GetItemRecommendedLevel(true);
if (IsClient() && GetLevel() < rec_level)
dmg = CastToClient()->CalcRecommendedLevelBonus(
GetLevel(), rec_level, weapon_item->GetItemWeaponDamage(true));
else
// An augment on the weapon that is marked magic makes
// the item magical.
for(x = 0; MagicWeapon == false && x < EmuConstants::ITEM_COMMON_SIZE; x++)
{
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem())
{
if (weapon_item->GetAugment(x)->GetItem()->Magic)
MagicWeapon = true;
}
}
if(MagicWeapon) {
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
dmg = CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->Damage);
}
else{
dmg = weapon_item->GetItem()->Damage;
}
for(int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; x++){
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem()){
dmg += weapon_item->GetAugment(x)->GetItem()->Damage;
if (hate) *hate += weapon_item->GetAugment(x)->GetItem()->Damage + weapon_item->GetAugment(x)->GetItem()->ElemDmgAmt;
}
}
dmg = weapon_item->GetItemWeaponDamage(true);
dmg = dmg <= 0 ? 1 : dmg;
}
else
} else {
return 0;
}
else{
bool MagicGloves=false;
}
} else {
bool MagicGloves = false;
if (IsClient()) {
ItemInst *gloves=CastToClient()->GetInv().GetItem(MainHands);
if (gloves != nullptr) {
MagicGloves = gloves->GetItem()->Magic;
}
const ItemInst *gloves = CastToClient()->GetInv().GetItem(MainHands);
if (gloves)
MagicGloves = gloves->GetItemMagical(true);
}
if((GetClass() == MONK || GetClass() == BEASTLORD)) {
if(MagicGloves || GetLevel() >= 30){
if (GetClass() == MONK || GetClass() == BEASTLORD) {
if (MagicGloves || GetLevel() >= 30) {
dmg = GetHandToHandDamage();
if (hate) *hate += dmg;
if (hate)
*hate += dmg;
}
}
else if(GetOwner() && GetLevel() >= RuleI(Combat, PetAttackMagicLevel)){ //pets wouldn't actually use this but...
dmg = 1; //it gives us an idea if we can hit
}
else if(MagicGloves || GetSpecialAbility(SPECATK_MAGICAL)){
} else if (GetOwner() &&
GetLevel() >=
RuleI(Combat, PetAttackMagicLevel)) { // pets wouldn't actually use this but...
dmg = 1; // it gives us an idea if we can hit
} else if (MagicGloves || GetSpecialAbility(SPECATK_MAGICAL)) {
dmg = 1;
}
else
} else
return 0;
}
}
else{
if(weapon_item){
if(weapon_item->GetItem()){
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
dmg = CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->Damage);
}
else{
dmg = weapon_item->GetItem()->Damage;
} else {
if (weapon_item) {
if (weapon_item->GetItem()) {
auto rec_level = weapon_item->GetItemRecommendedLevel(true);
if (IsClient() && GetLevel() < rec_level) {
dmg = CastToClient()->CalcRecommendedLevelBonus(
GetLevel(), rec_level, weapon_item->GetItemWeaponDamage(true));
} else {
dmg = weapon_item->GetItemWeaponDamage(true);
}
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; x++){
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem()){
dmg += weapon_item->GetAugment(x)->GetItem()->Damage;
if (hate) *hate += weapon_item->GetAugment(x)->GetItem()->Damage + weapon_item->GetAugment(x)->GetItem()->ElemDmgAmt;
}
}
dmg = dmg <= 0 ? 1 : dmg;
}
}
else{
} else {
dmg = GetHandToHandDamage();
if (hate) *hate += dmg;
if (hate)
*hate += dmg;
}
}
int eledmg = 0;
if(!against->GetSpecialAbility(IMMUNE_MAGIC)){
if(weapon_item && weapon_item->GetItem() && weapon_item->GetItem()->ElemDmgAmt){
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
eledmg = CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->ElemDmgAmt);
}
else{
eledmg = weapon_item->GetItem()->ElemDmgAmt;
}
if(eledmg)
{
eledmg = (eledmg * against->ResistSpell(weapon_item->GetItem()->ElemDmgType, 0, this) / 100);
}
}
if(weapon_item){
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; x++){
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem()){
if(weapon_item->GetAugment(x)->GetItem()->ElemDmgAmt)
eledmg += (weapon_item->GetAugment(x)->GetItem()->ElemDmgAmt * against->ResistSpell(weapon_item->GetAugment(x)->GetItem()->ElemDmgType, 0, this) / 100);
}
}
}
if (!against->GetSpecialAbility(IMMUNE_MAGIC)) {
if (weapon_item && weapon_item->GetItem() && weapon_item->GetItemElementalFlag(true))
// the client actually has the way this is done, it does not appear to check req!
eledmg = against->ResistElementalWeaponDmg(weapon_item);
}
if(against->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE)){
if(weapon_item && weapon_item->GetItem()){
if(weapon_item->GetItem()->BaneDmgBody == against->GetBodyType()){
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
banedmg += CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->BaneDmgAmt);
}
else{
banedmg += weapon_item->GetItem()->BaneDmgAmt;
}
}
if (weapon_item && weapon_item->GetItem() &&
(weapon_item->GetItemBaneDamageBody(true) || weapon_item->GetItemBaneDamageRace(true)))
banedmg = against->CheckBaneDamage(weapon_item);
if(weapon_item->GetItem()->BaneDmgRace == against->GetRace()){
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
banedmg += CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->BaneDmgRaceAmt);
}
else{
banedmg += weapon_item->GetItem()->BaneDmgRaceAmt;
}
}
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; x++){
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem()){
if(weapon_item->GetAugment(x)->GetItem()->BaneDmgBody == against->GetBodyType()){
banedmg += weapon_item->GetAugment(x)->GetItem()->BaneDmgAmt;
}
if(weapon_item->GetAugment(x)->GetItem()->BaneDmgRace == against->GetRace()){
banedmg += weapon_item->GetAugment(x)->GetItem()->BaneDmgRaceAmt;
}
}
}
}
if(!eledmg && !banedmg)
{
if(!GetSpecialAbility(SPECATK_BANE))
if (against->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE)) {
if (!eledmg && !banedmg) {
if (!GetSpecialAbility(SPECATK_BANE))
return 0;
else
return 1;
}
else {
} else {
dmg += (banedmg + eledmg);
if (hate) *hate += banedmg;
}
}
else{
if(weapon_item && weapon_item->GetItem()){
if(weapon_item->GetItem()->BaneDmgBody == against->GetBodyType()){
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
banedmg += CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->BaneDmgAmt);
}
else{
banedmg += weapon_item->GetItem()->BaneDmgAmt;
}
}
if(weapon_item->GetItem()->BaneDmgRace == against->GetRace()){
if(IsClient() && GetLevel() < weapon_item->GetItem()->RecLevel){
banedmg += CastToClient()->CalcRecommendedLevelBonus(GetLevel(), weapon_item->GetItem()->RecLevel, weapon_item->GetItem()->BaneDmgRaceAmt);
}
else{
banedmg += weapon_item->GetItem()->BaneDmgRaceAmt;
}
}
for (int x = 0; x < EmuConstants::ITEM_COMMON_SIZE; x++){
if(weapon_item->GetAugment(x) && weapon_item->GetAugment(x)->GetItem()){
if(weapon_item->GetAugment(x)->GetItem()->BaneDmgBody == against->GetBodyType()){
banedmg += weapon_item->GetAugment(x)->GetItem()->BaneDmgAmt;
}
if(weapon_item->GetAugment(x)->GetItem()->BaneDmgRace == against->GetRace()){
banedmg += weapon_item->GetAugment(x)->GetItem()->BaneDmgRaceAmt;
}
}
}
if (hate)
*hate += banedmg;
}
} else {
dmg += (banedmg + eledmg);
if (hate) *hate += banedmg;
if (hate)
*hate += banedmg;
}
if(dmg <= 0){
return 0;
}
else
return dmg;
return std::max(0, dmg);
}
//note: throughout this method, setting `damage` to a negative is a way to

View File

@ -5689,4 +5689,170 @@ int32 Mob::GetMeleeMitigation() {
mitigation += itembonuses.MeleeMitigationEffect;
mitigation += aabonuses.MeleeMitigationEffect;
return mitigation;
}
}
/* this is the mob being attacked.
* Pass in the weapon's ItemInst
*/
int Mob::ResistElementalWeaponDmg(const ItemInst *item)
{
if (!item)
return 0;
int magic = 0, fire = 0, cold = 0, poison = 0, disease = 0, chromatic = 0, prismatic = 0, physical = 0,
corruption = 0;
int resist = 0;
int roll = 0;
/* this is how the client does the resist rolls for these.
* Given the difficulty of parsing out these resists, I'll trust the client
*/
if (item->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption, true)) {
if (magic) {
resist = GetMR();
if (resist >= 201) {
magic = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
magic = 0;
else if (roll < 100)
magic = magic * roll / 100;
}
}
if (fire) {
resist = GetFR();
if (resist >= 201) {
fire = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
fire = 0;
else if (roll < 100)
fire = fire * roll / 100;
}
}
if (cold) {
resist = GetCR();
if (resist >= 201) {
cold = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
cold = 0;
else if (roll < 100)
cold = cold * roll / 100;
}
}
if (poison) {
resist = GetPR();
if (resist >= 201) {
poison = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
poison = 0;
else if (roll < 100)
poison = poison * roll / 100;
}
}
if (disease) {
resist = GetDR();
if (resist >= 201) {
disease = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
disease = 0;
else if (roll < 100)
disease = disease * roll / 100;
}
}
if (corruption) {
resist = GetCorrup();
if (resist >= 201) {
corruption = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
corruption = 0;
else if (roll < 100)
corruption = corruption * roll / 100;
}
}
if (chromatic) {
resist = GetFR();
int temp = GetCR();
if (temp < resist)
resist = temp;
temp = GetMR();
if (temp < resist)
resist = temp;
temp = GetDR();
if (temp < resist)
resist = temp;
temp = GetPR();
if (temp < resist)
resist = temp;
if (resist >= 201) {
chromatic = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
chromatic = 0;
else if (roll < 100)
chromatic = chromatic * roll / 100;
}
}
if (prismatic) {
resist = (GetFR() + GetCR() + GetMR() + GetDR() + GetPR()) / 5;
if (resist >= 201) {
prismatic = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
prismatic = 0;
else if (roll < 100)
prismatic = prismatic * roll / 100;
}
}
if (physical) {
resist = GetPhR();
if (resist >= 201) {
physical = 0;
} else {
roll = zone->random.Int(0, 200) - resist;
if (roll < 1)
physical = 0;
else if (roll < 100)
physical = physical * roll / 100;
}
}
}
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
}
/* this is the mob being attacked.
* Pass in the weapon's ItemInst
*/
int Mob::CheckBaneDamage(const ItemInst *item)
{
if (!item)
return 0;
int damage = item->GetItemBaneDamageBody(GetBodyType(), true);
damage += item->GetItemBaneDamageRace(GetRace(), true);
return damage;
}

View File

@ -231,6 +231,8 @@ public:
int resist_override = 0, bool CharismaCheck = false, bool CharmTick = false, bool IsRoot = false,
int level_override = -1);
int ResistPhysical(int level_diff, uint8 caster_level);
int ResistElementalWeaponDmg(const ItemInst *item);
int CheckBaneDamage(const ItemInst *item);
uint16 GetSpecializeSkillValue(uint16 spell_id) const;
void SendSpellBarDisable();
void SendSpellBarEnable(uint16 spellid);