Modified quantity in Merchant_Sell_Struct to be uint32 in accordance with Merchant_Purchase_Struct. This will allow you to buy stacks of items beyond 255. (Tested with a stack of 1,000 Arrows.)

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Kinglykrab committed 2016-08-26 18:46:22 -04:00
1 parent 6db350790e
commit 28c5b32624
5 files changed
+5 -10

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@@ -1934,8 +1934,7 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*016*/ uint32 quantity;
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
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@@ -1880,8 +1880,7 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
/*012*/ uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown017[3];
/*016*/ uint32 quantity;
/*020*/ uint32 Unknown020;
/*024*/ uint32 price;
/*028*/ uint32 pricehighorderbits; // It appears the price is 64 bits in SoD+
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@@ -1859,8 +1859,7 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*016*/ uint32 quantity;
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
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@@ -1657,8 +1657,7 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*016*/ uint32 quantity;
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
+1 -2
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@@ -1921,8 +1921,7 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
/*012*/ uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown017[3];
/*016*/ uint32 quantity;
/*020*/ uint32 Unknown020;
/*024*/ uint32 price;
/*028*/ uint32 pricehighorderbits; // It appears the price is 64 bits in Underfoot+