mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-14 15:41:30 +00:00
Implementation clean-up
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parent
cd8cd90a38
commit
ca0b26f89f
@ -2068,7 +2068,7 @@ namespace RoF
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outapp->WriteUInt32(22); // Equipment count
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for (int r = 0; r < 9; r++)
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for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
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{
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outapp->WriteUInt32(emu->item_material.Slot[r].Material);
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outapp->WriteUInt32(0);
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@ -2088,9 +2088,9 @@ namespace RoF
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outapp->WriteUInt32(0);
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}
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outapp->WriteUInt32(9); // Equipment2 count
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
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for (int r = 0; r < 9; r++)
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for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
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{
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(0);
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@ -2099,7 +2099,7 @@ namespace RoF
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outapp->WriteUInt32(0);
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}
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outapp->WriteUInt32(9); // Tint Count
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
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for (int r = 0; r < 7; r++)
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{
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@ -2109,7 +2109,7 @@ namespace RoF
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(9); // Tint2 Count
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
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for (int r = 0; r < 7; r++)
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{
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@ -4083,7 +4083,7 @@ namespace RoF
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for (k = 0; k < 9; ++k)
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
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@ -4092,7 +4092,7 @@ namespace RoF
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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Equipment[k].Material = emu->equipment.Slot[k].Material;
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Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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@ -4100,7 +4100,7 @@ namespace RoF
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Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
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}
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Buffer += (sizeof(structs::Texture_Struct) * 9);
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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}
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else
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{
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@ -2152,7 +2152,7 @@ namespace RoF2
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outapp->WriteUInt32(22); // Equipment count
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for (int r = 0; r < 9; r++)
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for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
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{
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outapp->WriteUInt32(emu->item_material.Slot[r].Material);
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outapp->WriteUInt32(0);
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@ -2172,9 +2172,9 @@ namespace RoF2
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outapp->WriteUInt32(0);
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}
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outapp->WriteUInt32(9); // Equipment2 count
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
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for (int r = 0; r < 9; r++)
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for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
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{
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(0);
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@ -2183,7 +2183,7 @@ namespace RoF2
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outapp->WriteUInt32(0);
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}
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outapp->WriteUInt32(9); // Tint Count
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
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for (int r = 0; r < 7; r++)
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{
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@ -2193,7 +2193,7 @@ namespace RoF2
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(9); // Tint2 Count
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
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for (int r = 0; r < 7; r++)
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{
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@ -4306,7 +4306,7 @@ namespace RoF2
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for (k = 0; k < 9; ++k)
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
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@ -4315,7 +4315,7 @@ namespace RoF2
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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Equipment[k].Material = emu->equipment.Slot[k].Material;
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Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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@ -4323,7 +4323,7 @@ namespace RoF2
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Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
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}
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Buffer += (sizeof(structs::Texture_Struct) * 9);
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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}
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else
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{
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@ -1553,7 +1553,7 @@ namespace SoD
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
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eq->equipment.Slot[r].Unknown1 = 0;
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eq->equipment.Slot[r].EliteMaterial = 0;
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@ -2563,7 +2563,7 @@ namespace SoD
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float SpawnSize = emu->size;
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if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize -= (sizeof(structs::Texture_Struct) * 9);
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PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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if (emu->size == 0)
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{
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@ -2760,7 +2760,7 @@ namespace SoD
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for (k = 0; k < 9; ++k)
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
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@ -2787,13 +2787,13 @@ namespace SoD
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{
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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Equipment[k].Material = emu->equipment.Slot[k].Material;
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Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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}
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Buffer += (sizeof(structs::Texture_Struct) * 9);
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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}
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if (strlen(emu->title))
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{
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@ -1209,7 +1209,7 @@ namespace SoF
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
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eq->equipment.Slot[r].Unknown1 = 0;
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eq->equipment.Slot[r].EliteMaterial = 0;
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@ -2080,7 +2080,7 @@ namespace SoF
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eq->deity = emu->deity;
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eq->drakkin_heritage = emu->drakkin_heritage;
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eq->gender = emu->gender;
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
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eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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@ -2146,7 +2146,7 @@ namespace SoF
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strcpy(eq->name, emu->name);
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eq->petOwnerId = emu->petOwnerId;
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eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
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}
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eq->anon = emu->anon;
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@ -903,7 +903,7 @@ namespace Titanium
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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OUT(item_material.Slot[r].Material);
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OUT(item_tint.Slot[r].Color);
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}
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@ -1599,7 +1599,7 @@ namespace Titanium
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eq->petOwnerId = emu->petOwnerId;
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eq->guildrank = emu->guildrank;
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// eq->unknown0194[3] = emu->unknown0194[3];
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
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eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
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}
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@ -1806,7 +1806,7 @@ namespace UF
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OUT(hairstyle);
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OUT(beard);
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// OUT(unknown00178[10]);
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for (r = 0; r < 9; r++) {
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for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
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eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
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eq->equipment.Slot[r].Unknown1 = 0;
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eq->equipment.Slot[r].EliteMaterial = 0;
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@ -2858,7 +2858,7 @@ namespace UF
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float SpawnSize = emu->size;
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if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
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{
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PacketSize -= (sizeof(structs::Texture_Struct) * 9);
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PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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if (emu->size == 0)
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{
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@ -3057,7 +3057,7 @@ namespace UF
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for (k = 0; k < 9; ++k)
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
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@ -3093,7 +3093,7 @@ namespace UF
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{
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = 0; k < 9; k++) {
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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if (emu->equipment.Slot[k].Material > 99999) {
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Equipment[k].Material = 63;
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} else {
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@ -3103,7 +3103,7 @@ namespace UF
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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}
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Buffer += (sizeof(structs::Texture_Struct) * 9);
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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}
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if (strlen(emu->title))
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{
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@ -162,8 +162,6 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
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{
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corpse_graveyard_timer.Disable();
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//memset(item_tint, 0, sizeof(item_tint));
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is_corpse_changed = false;
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is_player_corpse = false;
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is_locked = false;
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@ -277,8 +275,6 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
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corpse_graveyard_timer.Disable();
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}
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//memset(item_tint, 0, sizeof(item_tint));
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for (i = 0; i < MAX_LOOTERS; i++){
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allowed_looters[i] = 0;
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}
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@ -502,8 +498,6 @@ EQEmu::TintProfile(),
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if (!zone->HasGraveyard() || wasAtGraveyard)
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corpse_graveyard_timer.Disable();
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//memset(item_tint, 0, sizeof(item_tint));
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is_corpse_changed = false;
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is_player_corpse = true;
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is_locked = false;
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