Clang appeasement

This commit is contained in:
Uleat 2016-05-04 22:33:52 -04:00
parent a49aef24c5
commit e304fe6558

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@ -1449,8 +1449,8 @@ void NPC::PickPocket(Client* thief)
int steal_skill = thief->GetSkill(SkillPickPockets);
int steal_chance = steal_skill * 100 / (5 * over_level + 5);
//Determine wheter to steal money or an item.
int money[6] = { 0, ((steal_skill >= 125) ? (GetPlatinum()) : (0)), ((steal_skill >= 60) ? (GetGold()) : (0)), GetSilver(), GetCopper(), 0 };
// Determine whether to steal money or an item.
uint32 money[6] = { 0, ((steal_skill >= 125) ? (GetPlatinum()) : (0)), ((steal_skill >= 60) ? (GetGold()) : (0)), GetSilver(), GetCopper(), 0 };
bool has_coin = ((money[PickPocketPlatinum] | money[PickPocketGold] | money[PickPocketSilver] | money[PickPocketCopper]) != 0);
bool steal_item = (steal_skill >= steal_chance && (zone->random.Roll(50) || !has_coin));
@ -1539,7 +1539,7 @@ void NPC::PickPocket(Client* thief)
return;
}
thief->AddMoneyToPP(money[3], money[2], money[1], money[0], false);
thief->AddMoneyToPP(money[PickPocketCopper], money[PickPocketSilver], money[PickPocketGold], money[PickPocketPlatinum], false);
thief->SendPickPocketResponse(this, coin_amount, coin_type);
return;
}