Fix Spell Casting Subtlety for offensive spells

This commit is contained in:
Michael Cook (mackal) 2015-07-18 00:58:02 -04:00
parent 7cef9a05dd
commit be16e558ff

View File

@ -1117,6 +1117,9 @@ int32 Mob::CheckAggroAmount(uint16 spell_id, Mob *target, bool isproc)
int HateMod = RuleI(Aggro, SpellAggroMod);
HateMod += GetFocusEffect(focusSpellHateMod, spell_id);
//Live AA - Spell casting subtlety
HateMod += aabonuses.hatemod + spellbonuses.hatemod + itembonuses.hatemod;
AggroAmount = (AggroAmount * HateMod) / 100;
}