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Fix issue with initial cast of level override proc buffs
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@@ -1770,9 +1770,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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#endif
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if(spells[spell_id].base2[i] == 0)
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AddProcToWeapon(procid, false, 100, spell_id, level_override);
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AddProcToWeapon(procid, false, 100, spell_id, caster_level);
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else
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AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100, spell_id, level_override);
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AddProcToWeapon(procid, false, spells[spell_id].base2[i]+100, spell_id, caster_level);
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break;
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}
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