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Enable multiple NPC equipment materials (part2)
Adding missing header from previous commit.
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13
zone/mob.h
13
zone/mob.h
@ -112,7 +112,12 @@ public:
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int32 in_mana_regen,
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uint8 in_qglobal,
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uint8 in_maxlevel,
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uint32 in_scalerate
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uint32 in_scalerate,
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uint8 in_armtexture,
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uint8 in_bracertexture,
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uint8 in_handtexture,
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uint8 in_legtexture,
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uint8 in_feettexture
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);
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virtual ~Mob();
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@ -971,6 +976,12 @@ protected:
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uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting.
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uint8 texture;
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uint8 helmtexture;
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uint8 armtexture;
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uint8 bracertexture;
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uint8 handtexture;
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uint8 legtexture;
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uint8 feettexture;
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bool multitexture;
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int AC;
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int32 ATK;
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