Remove some debug junk

This commit is contained in:
Akkadius 2015-11-01 17:46:00 -06:00
parent ce0011ab18
commit 66c7deb2ac

View File

@ -1861,9 +1861,6 @@ bool NPC::AI_PursueCastCheck() {
bool NPC::AI_IdleCastCheck() {
if (AIautocastspell_timer->Check(false)) {
#if MobAI_DEBUG_Spells >= 25
std::cout << "Non-Engaged autocast check triggered: " << this->GetName() << std::endl;
#endif
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
if (!AICastSpell(this, AISpellVar.idle_beneficial_chance, SpellType_Heal | SpellType_Buff | SpellType_Pet)) {
if(!entity_list.AICheckCloseBeneficialSpells(this, 33, MobAISpellRange, SpellType_Heal | SpellType_Buff)) {