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Remove some debug junk
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@ -1861,9 +1861,6 @@ bool NPC::AI_PursueCastCheck() {
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bool NPC::AI_IdleCastCheck() {
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if (AIautocastspell_timer->Check(false)) {
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#if MobAI_DEBUG_Spells >= 25
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std::cout << "Non-Engaged autocast check triggered: " << this->GetName() << std::endl;
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#endif
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AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
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if (!AICastSpell(this, AISpellVar.idle_beneficial_chance, SpellType_Heal | SpellType_Buff | SpellType_Pet)) {
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if(!entity_list.AICheckCloseBeneficialSpells(this, 33, MobAISpellRange, SpellType_Heal | SpellType_Buff)) {
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