Fix for loginserver project compile failure

This commit is contained in:
Uleat
2015-11-22 18:31:32 -05:00
parent 0fa5b8d3f2
commit d383ecc5b7
3 changed files with 4 additions and 3 deletions
+3
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@@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 11/22/2015 ==
Uleat: Fix for loginserver project compile failure
== 11/7/2015 ==
Akkadius: Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
+1 -1
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@@ -43,7 +43,7 @@ ADD_EXECUTABLE(loginserver ${eqlogin_sources} ${eqlogin_headers})
INSTALL(TARGETS loginserver RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
TARGET_LINK_LIBRARIES(loginserver common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE})
TARGET_LINK_LIBRARIES(loginserver common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(loginserver PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
-2
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@@ -26,8 +26,6 @@
extern ErrorLog *server_log;
extern LoginServer server;
#pragma comment(lib, "mysqlclient.lib")
DatabaseMySQL::DatabaseMySQL(string user, string pass, string host, string port, string name)
{
this->user = user;