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Fix for loginserver project compile failure
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 11/22/2015 ==
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Uleat: Fix for loginserver project compile failure
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== 11/7/2015 ==
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Akkadius: Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
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- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
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@ -43,7 +43,7 @@ ADD_EXECUTABLE(loginserver ${eqlogin_sources} ${eqlogin_headers})
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INSTALL(TARGETS loginserver RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
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TARGET_LINK_LIBRARIES(loginserver common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE})
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TARGET_LINK_LIBRARIES(loginserver common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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IF(MSVC)
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SET_TARGET_PROPERTIES(loginserver PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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@ -26,8 +26,6 @@
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extern ErrorLog *server_log;
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extern LoginServer server;
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#pragma comment(lib, "mysqlclient.lib")
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DatabaseMySQL::DatabaseMySQL(string user, string pass, string host, string port, string name)
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{
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this->user = user;
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