Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache

This commit is contained in:
Akkadius 2015-02-12 19:57:24 -06:00
parent 16002eb62e
commit 1966324112
12 changed files with 268 additions and 194 deletions

View File

@ -525,7 +525,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
const NPCType *npc_type = database.LoadNPCTypesData(pet.npc_id);
if(npc_type == nullptr) {
//log write
Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
@ -622,7 +622,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(typesid);
const NPCType *npc_type = database.LoadNPCTypesData(typesid);
if(npc_type == nullptr) {
//log write
Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet type id: %d", typesid);
@ -715,7 +715,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
return;
//assuming we have pets in our table; we take the first pet as a base type.
const NPCType *base_type = database.GetNPCType(500);
const NPCType *base_type = database.LoadNPCTypesData(500);
NPCType *make_npc = new NPCType;
memcpy(make_npc, base_type, sizeof(NPCType));

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@ -6244,7 +6244,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
NPCType *made_npc = nullptr;
const NPCType *npc_type = database.GetNPCType(pet.npc_id);
const NPCType *npc_type = database.LoadNPCTypesData(pet.npc_id);
if(npc_type == nullptr) {
Log.Out(Logs::General, Logs::Error, "Unknown npc type for doppelganger spell id: %d", spell_id);
Message(0,"Unable to find pet!");

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@ -2461,7 +2461,7 @@ void command_npctypespawn(Client *c, const Seperator *sep)
{
if (sep->IsNumber(1)) {
const NPCType* tmp = 0;
if ((tmp = database.GetNPCType(atoi(sep->arg[1])))) {
if ((tmp = database.LoadNPCTypesData(atoi(sep->arg[1])))) {
//tmp->fixedZ = 1;
NPC* npc = new NPC(tmp, 0, c->GetPosition(), FlyMode3);
if (npc && sep->IsNumber(2))
@ -2923,7 +2923,7 @@ void command_viewnpctype(Client *c, const Seperator *sep)
else
{
uint32 npctypeid=atoi(sep->arg[1]);
const NPCType* npct = database.GetNPCType(npctypeid);
const NPCType* npct = database.LoadNPCTypesData(npctypeid);
if (npct) {
c->Message(0, " NPCType Info, ");
c->Message(0, " NPCTypeID: %u", npct->npc_id);
@ -6687,7 +6687,7 @@ void command_qglobal(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "view")) {
const NPCType *type = database.GetNPCType(target->GetNPCTypeID());
const NPCType *type = database.LoadNPCTypesData(target->GetNPCTypeID());
if(!type)
c->Message(15, "Invalid NPC type.");
else if(type->qglobal)

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@ -270,7 +270,7 @@ void Client::GoFish()
//check for add NPC
if(npc_chance > 0 && npc_id) {
if(npc_chance < zone->random.Int(0, 99)) {
const NPCType* tmp = database.GetNPCType(npc_id);
const NPCType* tmp = database.LoadNPCTypesData(npc_id);
if(tmp != nullptr) {
auto positionNPC = GetPosition();
positionNPC.x = positionNPC.x + 3;

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@ -248,7 +248,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
}
//find the NPC data for the specified NPC type
const NPCType *base = database.GetNPCType(record.npc_type);
const NPCType *base = database.LoadNPCTypesData(record.npc_type);
if(base == nullptr) {
Message(13, "Unable to load NPC data for pet %s", pettype);
Log.Out(Logs::General, Logs::Error, "Unable to load NPC data for pet %s (NPC ID %d), check pets and npc_types tables.", pettype, record.npc_type);
@ -384,7 +384,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
monsterid = 567;
// give the summoned pet the attributes of the monster we found
const NPCType* monster = database.GetNPCType(monsterid);
const NPCType* monster = database.LoadNPCTypesData(monsterid);
if(monster) {
npc_type->race = monster->race;
npc_type->size = monster->size;

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@ -483,7 +483,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
}
//second look for /quests/zone/npcname.ext (precedence)
const NPCType *npc_type = database.GetNPCType(npcid);
const NPCType *npc_type = database.LoadNPCTypesData(npcid);
if(!npc_type) {
return nullptr;
}

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@ -203,7 +203,7 @@ void QuestManager::write(const char *file, const char *str) {
Mob* QuestManager::spawn2(int npc_type, int grid, int unused, const glm::vec4& position) {
const NPCType* tmp = 0;
if (tmp = database.GetNPCType(npc_type))
if (tmp = database.LoadNPCTypesData(npc_type))
{
NPC* npc = new NPC(tmp, nullptr, position, FlyMode3);
npc->AddLootTable();
@ -225,7 +225,7 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::v
}
const NPCType* tmp = 0;
if (tmp = database.GetNPCType(npc_type))
if (tmp = database.LoadNPCTypesData(npc_type))
{
NPC* npc = new NPC(tmp, nullptr, position, FlyMode3);
npc->AddLootTable();
@ -275,7 +275,7 @@ Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id)
return nullptr;
}
const NPCType* tmp = database.GetNPCType(npcid);
const NPCType* tmp = database.LoadNPCTypesData(npcid);
if(!tmp)
{
return nullptr;
@ -1574,7 +1574,7 @@ void QuestManager::respawn(int npcTypeID, int grid) {
quests_running_.push(e);
const NPCType* npcType = nullptr;
if ((npcType = database.GetNPCType(npcTypeID)))
if ((npcType = database.LoadNPCTypesData(npcTypeID)))
{
owner = new NPC(npcType, nullptr, owner->GetPosition(), FlyMode3);
owner->CastToNPC()->AddLootTable();

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@ -183,7 +183,7 @@ bool Spawn2::Process() {
}
//try to find our NPC type.
const NPCType* tmp = database.GetNPCType(npcid);
const NPCType* tmp = database.LoadNPCTypesData(npcid);
if (tmp == nullptr) {
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
Reset(); //try again later
@ -358,6 +358,9 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
timeval tv;
gettimeofday(&tv, nullptr);
/* Bulk Load NPC Types Data into the cache */
database.LoadNPCTypesData(0, true);
std::string spawn_query = StringFormat(
"SELECT "
"respawn_times.id, "

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@ -142,7 +142,7 @@ void Trap::Trigger(Mob* trigger)
for (i = 0; i < effectvalue2; i++)
{
if ((tmp = database.GetNPCType(effectvalue)))
if ((tmp = database.LoadNPCTypesData(effectvalue)))
{
auto randomOffset = glm::vec4(zone->random.Int(-5, 5),zone->random.Int(-5, 5),zone->random.Int(-5, 5), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
@ -165,7 +165,7 @@ void Trap::Trigger(Mob* trigger)
for (i = 0; i < effectvalue2; i++)
{
if ((tmp = database.GetNPCType(effectvalue)))
if ((tmp = database.LoadNPCTypesData(effectvalue)))
{
auto randomOffset = glm::vec4(zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
@ -294,7 +294,7 @@ void Trap::CreateHiddenTrigger()
if(hiddenTrigger)
return;
const NPCType *base_type = database.GetNPCType(500);
const NPCType *base_type = database.LoadNPCTypesData(500);
NPCType *make_npc = new NPCType;
memcpy(make_npc, base_type, sizeof(NPCType));
make_npc->max_hp = 100000;

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@ -1426,14 +1426,12 @@ bool Zone::Depop(bool StartSpawnTimer) {
std::map<uint32,NPCType *>::iterator itr;
entity_list.Depop(StartSpawnTimer);
#ifdef DEPOP_INVALIDATES_NPC_TYPES_CACHE
// Refresh npctable, getting current info from database.
while(npctable.size()) {
itr=npctable.begin();
/* Refresh npctable (cache), getting current info from database. */
while(npctable.size()) {
itr = npctable.begin();
delete itr->second;
npctable.erase(itr);
}
#endif
return true;
}
@ -2165,7 +2163,7 @@ void Zone::DoAdventureActions()
{
if(ds->assa_count >= RuleI(Adventure, NumberKillsForBossSpawn))
{
const NPCType* tmp = database.GetNPCType(ds->data_id);
const NPCType* tmp = database.LoadNPCTypesData(ds->data_id);
if(tmp)
{
NPC* npc = new NPC(tmp, nullptr, glm::vec4(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h), FlyMode3);

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@ -1719,166 +1719,240 @@ bool ZoneDatabase::NoRentExpired(const char* name){
return (seconds>1800);
}
/* Searches npctable for matching id, and returns the item if found,
* or nullptr otherwise. If id passed is 0, loads all npc_types for
* the current zone, returning the last item added.
*/
const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
const NPCType *npc=nullptr;
const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load /*= false*/)
{
const NPCType *npc = nullptr;
// If NPC is already in tree, return it.
auto itr = zone->npctable.find(id);
/* If there is a cached NPC entry, load it */
auto itr = zone->npctable.find(npc_type_id);
if(itr != zone->npctable.end())
return itr->second;
// Otherwise, get NPCs from database.
std::string where_condition = "";
if (bulk_load){
Log.Out(Logs::General, Logs::Debug, "Performing bulk NPC Types load");
where_condition = StringFormat(
"INNER JOIN spawnentry ON npc_types.id = spawnentry.npcID "
"INNER JOIN spawn2 ON spawnentry.spawngroupID = spawn2.spawngroupID "
"WHERE spawn2.zone = '%s' and spawn2.version = %u GROUP BY npc_types.id", zone->GetShortName(), zone->GetInstanceVersion());
}
else{
where_condition = StringFormat("WHERE id = %u", npc_type_id);
}
// If id is 0, load all npc_types for the current zone,
// according to spawn2.
std::string query = StringFormat("SELECT npc_types.id, npc_types.name, npc_types.level, npc_types.race, "
"npc_types.class, npc_types.hp, npc_types.mana, npc_types.gender, "
"npc_types.texture, npc_types.helmtexture, npc_types.herosforgemodel, npc_types.size, "
"npc_types.loottable_id, npc_types.merchant_id, npc_types.alt_currency_id, "
"npc_types.adventure_template_id, npc_types.trap_template, npc_types.attack_speed, "
"npc_types.STR, npc_types.STA, npc_types.DEX, npc_types.AGI, npc_types._INT, "
"npc_types.WIS, npc_types.CHA, npc_types.MR, npc_types.CR, npc_types.DR, "
"npc_types.FR, npc_types.PR, npc_types.Corrup, npc_types.PhR, "
"npc_types.mindmg, npc_types.maxdmg, npc_types.attack_count, npc_types.special_abilities, "
"npc_types.npc_spells_id, npc_types.npc_spells_effects_id, npc_types.d_melee_texture1, "
"npc_types.d_melee_texture2, npc_types.ammo_idfile, npc_types.prim_melee_type, "
"npc_types.sec_melee_type, npc_types.ranged_type, npc_types.runspeed, npc_types.findable, "
"npc_types.trackable, npc_types.hp_regen_rate, npc_types.mana_regen_rate, "
"npc_types.aggroradius, npc_types.assistradius, npc_types.bodytype, npc_types.npc_faction_id, "
"npc_types.face, npc_types.luclin_hairstyle, npc_types.luclin_haircolor, "
"npc_types.luclin_eyecolor, npc_types.luclin_eyecolor2, npc_types.luclin_beardcolor,"
"npc_types.luclin_beard, npc_types.drakkin_heritage, npc_types.drakkin_tattoo, "
"npc_types.drakkin_details, npc_types.armortint_id, "
"npc_types.armortint_red, npc_types.armortint_green, npc_types.armortint_blue, "
"npc_types.see_invis, npc_types.see_invis_undead, npc_types.lastname, "
"npc_types.qglobal, npc_types.AC, npc_types.npc_aggro, npc_types.spawn_limit, "
"npc_types.see_hide, npc_types.see_improved_hide, npc_types.ATK, npc_types.Accuracy, "
"npc_types.Avoidance, npc_types.slow_mitigation, npc_types.maxlevel, npc_types.scalerate, "
"npc_types.private_corpse, npc_types.unique_spawn_by_name, npc_types.underwater, "
"npc_types.emoteid, npc_types.spellscale, npc_types.healscale, npc_types.no_target_hotkey, "
"npc_types.raid_target, npc_types.attack_delay, npc_types.light FROM npc_types WHERE id = %d", id);
std::string query = StringFormat("SELECT "
"npc_types.id, "
"npc_types.name, "
"npc_types.level, "
"npc_types.race, "
"npc_types.class, "
"npc_types.hp, "
"npc_types.mana, "
"npc_types.gender, "
"npc_types.texture, "
"npc_types.helmtexture, "
"npc_types.herosforgemodel, "
"npc_types.size, "
"npc_types.loottable_id, "
"npc_types.merchant_id, "
"npc_types.alt_currency_id, "
"npc_types.adventure_template_id, "
"npc_types.trap_template, "
"npc_types.attack_speed, "
"npc_types.STR, "
"npc_types.STA, "
"npc_types.DEX, "
"npc_types.AGI, "
"npc_types._INT, "
"npc_types.WIS, "
"npc_types.CHA, "
"npc_types.MR, "
"npc_types.CR, "
"npc_types.DR, "
"npc_types.FR, "
"npc_types.PR, "
"npc_types.Corrup, "
"npc_types.PhR, "
"npc_types.mindmg, "
"npc_types.maxdmg, "
"npc_types.attack_count, "
"npc_types.special_abilities, "
"npc_types.npc_spells_id, "
"npc_types.npc_spells_effects_id, "
"npc_types.d_melee_texture1, "
"npc_types.d_melee_texture2, "
"npc_types.ammo_idfile, "
"npc_types.prim_melee_type, "
"npc_types.sec_melee_type, "
"npc_types.ranged_type, "
"npc_types.runspeed, "
"npc_types.findable, "
"npc_types.trackable, "
"npc_types.hp_regen_rate, "
"npc_types.mana_regen_rate, "
"npc_types.aggroradius, "
"npc_types.assistradius, "
"npc_types.bodytype, "
"npc_types.npc_faction_id, "
"npc_types.face, "
"npc_types.luclin_hairstyle, "
"npc_types.luclin_haircolor, "
"npc_types.luclin_eyecolor, "
"npc_types.luclin_eyecolor2, "
"npc_types.luclin_beardcolor, "
"npc_types.luclin_beard, "
"npc_types.drakkin_heritage, "
"npc_types.drakkin_tattoo, "
"npc_types.drakkin_details, "
"npc_types.armortint_id, "
"npc_types.armortint_red, "
"npc_types.armortint_green, "
"npc_types.armortint_blue, "
"npc_types.see_invis, "
"npc_types.see_invis_undead, "
"npc_types.lastname, "
"npc_types.qglobal, "
"npc_types.AC, "
"npc_types.npc_aggro, "
"npc_types.spawn_limit, "
"npc_types.see_hide, "
"npc_types.see_improved_hide, "
"npc_types.ATK, "
"npc_types.Accuracy, "
"npc_types.Avoidance, "
"npc_types.slow_mitigation, "
"npc_types.maxlevel, "
"npc_types.scalerate, "
"npc_types.private_corpse, "
"npc_types.unique_spawn_by_name, "
"npc_types.underwater, "
"npc_types.emoteid, "
"npc_types.spellscale, "
"npc_types.healscale, "
"npc_types.no_target_hotkey, "
"npc_types.raid_target, "
"npc_types.attack_delay, "
"npc_types.light "
"FROM npc_types %s",
where_condition.c_str()
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return nullptr;
}
for (auto row = results.begin(); row != results.end(); ++row) {
NPCType *tmpNPCType;
tmpNPCType = new NPCType;
memset (tmpNPCType, 0, sizeof *tmpNPCType);
NPCType *temp_npctype_data;
temp_npctype_data = new NPCType;
memset (temp_npctype_data, 0, sizeof *temp_npctype_data);
tmpNPCType->npc_id = atoi(row[0]);
temp_npctype_data->npc_id = atoi(row[0]);
strn0cpy(tmpNPCType->name, row[1], 50);
strn0cpy(temp_npctype_data->name, row[1], 50);
tmpNPCType->level = atoi(row[2]);
tmpNPCType->race = atoi(row[3]);
tmpNPCType->class_ = atoi(row[4]);
tmpNPCType->max_hp = atoi(row[5]);
tmpNPCType->cur_hp = tmpNPCType->max_hp;
tmpNPCType->Mana = atoi(row[6]);
tmpNPCType->gender = atoi(row[7]);
tmpNPCType->texture = atoi(row[8]);
tmpNPCType->helmtexture = atoi(row[9]);
tmpNPCType->herosforgemodel = atoul(row[10]);
tmpNPCType->size = atof(row[11]);
tmpNPCType->loottable_id = atoi(row[12]);
tmpNPCType->merchanttype = atoi(row[13]);
tmpNPCType->alt_currency_type = atoi(row[14]);
tmpNPCType->adventure_template = atoi(row[15]);
tmpNPCType->trap_template = atoi(row[16]);
tmpNPCType->attack_speed = atof(row[17]);
tmpNPCType->STR = atoi(row[18]);
tmpNPCType->STA = atoi(row[19]);
tmpNPCType->DEX = atoi(row[20]);
tmpNPCType->AGI = atoi(row[21]);
tmpNPCType->INT = atoi(row[22]);
tmpNPCType->WIS = atoi(row[23]);
tmpNPCType->CHA = atoi(row[24]);
tmpNPCType->MR = atoi(row[25]);
tmpNPCType->CR = atoi(row[26]);
tmpNPCType->DR = atoi(row[27]);
tmpNPCType->FR = atoi(row[28]);
tmpNPCType->PR = atoi(row[29]);
tmpNPCType->Corrup = atoi(row[30]);
tmpNPCType->PhR = atoi(row[31]);
tmpNPCType->min_dmg = atoi(row[32]);
tmpNPCType->max_dmg = atoi(row[33]);
tmpNPCType->attack_count = atoi(row[34]);
temp_npctype_data->level = atoi(row[2]);
temp_npctype_data->race = atoi(row[3]);
temp_npctype_data->class_ = atoi(row[4]);
temp_npctype_data->max_hp = atoi(row[5]);
temp_npctype_data->cur_hp = temp_npctype_data->max_hp;
temp_npctype_data->Mana = atoi(row[6]);
temp_npctype_data->gender = atoi(row[7]);
temp_npctype_data->texture = atoi(row[8]);
temp_npctype_data->helmtexture = atoi(row[9]);
temp_npctype_data->herosforgemodel = atoul(row[10]);
temp_npctype_data->size = atof(row[11]);
temp_npctype_data->loottable_id = atoi(row[12]);
temp_npctype_data->merchanttype = atoi(row[13]);
temp_npctype_data->alt_currency_type = atoi(row[14]);
temp_npctype_data->adventure_template = atoi(row[15]);
temp_npctype_data->trap_template = atoi(row[16]);
temp_npctype_data->attack_speed = atof(row[17]);
temp_npctype_data->STR = atoi(row[18]);
temp_npctype_data->STA = atoi(row[19]);
temp_npctype_data->DEX = atoi(row[20]);
temp_npctype_data->AGI = atoi(row[21]);
temp_npctype_data->INT = atoi(row[22]);
temp_npctype_data->WIS = atoi(row[23]);
temp_npctype_data->CHA = atoi(row[24]);
temp_npctype_data->MR = atoi(row[25]);
temp_npctype_data->CR = atoi(row[26]);
temp_npctype_data->DR = atoi(row[27]);
temp_npctype_data->FR = atoi(row[28]);
temp_npctype_data->PR = atoi(row[29]);
temp_npctype_data->Corrup = atoi(row[30]);
temp_npctype_data->PhR = atoi(row[31]);
temp_npctype_data->min_dmg = atoi(row[32]);
temp_npctype_data->max_dmg = atoi(row[33]);
temp_npctype_data->attack_count = atoi(row[34]);
if (row[35] != nullptr)
strn0cpy(tmpNPCType->special_abilities, row[35], 512);
strn0cpy(temp_npctype_data->special_abilities, row[35], 512);
else
tmpNPCType->special_abilities[0] = '\0';
temp_npctype_data->special_abilities[0] = '\0';
tmpNPCType->npc_spells_id = atoi(row[36]);
tmpNPCType->npc_spells_effects_id = atoi(row[37]);
tmpNPCType->d_melee_texture1 = atoi(row[38]);
tmpNPCType->d_melee_texture2 = atoi(row[39]);
strn0cpy(tmpNPCType->ammo_idfile, row[40], 30);
tmpNPCType->prim_melee_type = atoi(row[41]);
tmpNPCType->sec_melee_type = atoi(row[42]);
tmpNPCType->ranged_type = atoi(row[43]);
tmpNPCType->runspeed= atof(row[44]);
tmpNPCType->findable = atoi(row[45]) == 0? false : true;
tmpNPCType->trackable = atoi(row[46]) == 0? false : true;
tmpNPCType->hp_regen = atoi(row[47]);
tmpNPCType->mana_regen = atoi(row[48]);
temp_npctype_data->npc_spells_id = atoi(row[36]);
temp_npctype_data->npc_spells_effects_id = atoi(row[37]);
temp_npctype_data->d_melee_texture1 = atoi(row[38]);
temp_npctype_data->d_melee_texture2 = atoi(row[39]);
strn0cpy(temp_npctype_data->ammo_idfile, row[40], 30);
temp_npctype_data->prim_melee_type = atoi(row[41]);
temp_npctype_data->sec_melee_type = atoi(row[42]);
temp_npctype_data->ranged_type = atoi(row[43]);
temp_npctype_data->runspeed= atof(row[44]);
temp_npctype_data->findable = atoi(row[45]) == 0? false : true;
temp_npctype_data->trackable = atoi(row[46]) == 0? false : true;
temp_npctype_data->hp_regen = atoi(row[47]);
temp_npctype_data->mana_regen = atoi(row[48]);
// set default value for aggroradius
tmpNPCType->aggroradius = (int32)atoi(row[49]);
if (tmpNPCType->aggroradius <= 0)
tmpNPCType->aggroradius = 70;
temp_npctype_data->aggroradius = (int32)atoi(row[49]);
if (temp_npctype_data->aggroradius <= 0)
temp_npctype_data->aggroradius = 70;
tmpNPCType->assistradius = (int32)atoi(row[50]);
if (tmpNPCType->assistradius <= 0)
tmpNPCType->assistradius = tmpNPCType->aggroradius;
temp_npctype_data->assistradius = (int32)atoi(row[50]);
if (temp_npctype_data->assistradius <= 0)
temp_npctype_data->assistradius = temp_npctype_data->aggroradius;
if (row[51] && strlen(row[51]))
tmpNPCType->bodytype = (uint8)atoi(row[51]);
temp_npctype_data->bodytype = (uint8)atoi(row[51]);
else
tmpNPCType->bodytype = 0;
temp_npctype_data->bodytype = 0;
tmpNPCType->npc_faction_id = atoi(row[52]);
temp_npctype_data->npc_faction_id = atoi(row[52]);
tmpNPCType->luclinface = atoi(row[53]);
tmpNPCType->hairstyle = atoi(row[54]);
tmpNPCType->haircolor = atoi(row[55]);
tmpNPCType->eyecolor1 = atoi(row[56]);
tmpNPCType->eyecolor2 = atoi(row[57]);
tmpNPCType->beardcolor = atoi(row[58]);
tmpNPCType->beard = atoi(row[59]);
tmpNPCType->drakkin_heritage = atoi(row[60]);
tmpNPCType->drakkin_tattoo = atoi(row[61]);
tmpNPCType->drakkin_details = atoi(row[62]);
temp_npctype_data->luclinface = atoi(row[53]);
temp_npctype_data->hairstyle = atoi(row[54]);
temp_npctype_data->haircolor = atoi(row[55]);
temp_npctype_data->eyecolor1 = atoi(row[56]);
temp_npctype_data->eyecolor2 = atoi(row[57]);
temp_npctype_data->beardcolor = atoi(row[58]);
temp_npctype_data->beard = atoi(row[59]);
temp_npctype_data->drakkin_heritage = atoi(row[60]);
temp_npctype_data->drakkin_tattoo = atoi(row[61]);
temp_npctype_data->drakkin_details = atoi(row[62]);
uint32 armor_tint_id = atoi(row[63]);
tmpNPCType->armor_tint[0] = (atoi(row[64]) & 0xFF) << 16;
tmpNPCType->armor_tint[0] |= (atoi(row[65]) & 0xFF) << 8;
tmpNPCType->armor_tint[0] |= (atoi(row[66]) & 0xFF);
tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
temp_npctype_data->armor_tint[0] = (atoi(row[64]) & 0xFF) << 16;
temp_npctype_data->armor_tint[0] |= (atoi(row[65]) & 0xFF) << 8;
temp_npctype_data->armor_tint[0] |= (atoi(row[66]) & 0xFF);
temp_npctype_data->armor_tint[0] |= (temp_npctype_data->armor_tint[0]) ? (0xFF << 24) : 0;
if (armor_tint_id != 0)
{
std::string armortint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
"red2c, grn2c, blu2c, "
"red3a, grn3a, blu3a, "
"red4b, grn4b, blu4b, "
"red5g, grn5g, blu5g, "
"red6l, grn6l, blu6l, "
"red7f, grn7f, blu7f, "
"red8x, grn8x, blu8x, "
"red9x, grn9x, blu9x "
"FROM npc_types_tint WHERE id = %d",
armor_tint_id);
if (armor_tint_id != 0) {
std::string armortint_query = StringFormat(
"SELECT red1h, grn1h, blu1h, "
"red2c, grn2c, blu2c, "
"red3a, grn3a, blu3a, "
"red4b, grn4b, blu4b, "
"red5g, grn5g, blu5g, "
"red6l, grn6l, blu6l, "
"red7f, grn7f, blu7f, "
"red8x, grn8x, blu8x, "
"red9x, grn9x, blu9x "
"FROM npc_types_tint WHERE id = %d",
armor_tint_id);
auto armortint_results = QueryDatabase(armortint_query);
if (!armortint_results.Success() || armortint_results.RowCount() == 0)
armor_tint_id = 0;
@ -1886,60 +1960,59 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
auto armorTint_row = armortint_results.begin();
for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
tmpNPCType->armor_tint[index] |= (tmpNPCType->armor_tint[index]) ? (0xFF << 24) : 0;
temp_npctype_data->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
temp_npctype_data->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
temp_npctype_data->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
temp_npctype_data->armor_tint[index] |= (temp_npctype_data->armor_tint[index]) ? (0xFF << 24) : 0;
}
}
}
// Try loading npc_types tint fields if armor tint is 0 or query failed to get results
if (armor_tint_id == 0)
{
for (int index = MaterialChest; index < _MaterialCount; index++)
{
tmpNPCType->armor_tint[index] = tmpNPCType->armor_tint[0];
if (armor_tint_id == 0) {
for (int index = MaterialChest; index < _MaterialCount; index++) {
temp_npctype_data->armor_tint[index] = temp_npctype_data->armor_tint[0];
}
}
tmpNPCType->see_invis = atoi(row[67]);
tmpNPCType->see_invis_undead = atoi(row[68]) == 0? false: true; // Set see_invis_undead flag
if (row[69] != nullptr)
strn0cpy(tmpNPCType->lastname, row[69], 32);
temp_npctype_data->see_invis = atoi(row[67]);
temp_npctype_data->see_invis_undead = atoi(row[68]) == 0? false: true; // Set see_invis_undead flag
tmpNPCType->qglobal = atoi(row[70]) == 0? false: true; // qglobal
tmpNPCType->AC = atoi(row[71]);
tmpNPCType->npc_aggro = atoi(row[72]) == 0? false: true;
tmpNPCType->spawn_limit = atoi(row[73]);
tmpNPCType->see_hide = atoi(row[74]) == 0? false: true;
tmpNPCType->see_improved_hide = atoi(row[75]) == 0? false: true;
tmpNPCType->ATK = atoi(row[76]);
tmpNPCType->accuracy_rating = atoi(row[77]);
tmpNPCType->avoidance_rating = atoi(row[78]);
tmpNPCType->slow_mitigation = atoi(row[79]);
tmpNPCType->maxlevel = atoi(row[80]);
tmpNPCType->scalerate = atoi(row[81]);
tmpNPCType->private_corpse = atoi(row[82]) == 1 ? true: false;
tmpNPCType->unique_spawn_by_name = atoi(row[83]) == 1 ? true: false;
tmpNPCType->underwater = atoi(row[84]) == 1 ? true: false;
tmpNPCType->emoteid = atoi(row[85]);
tmpNPCType->spellscale = atoi(row[86]);
tmpNPCType->healscale = atoi(row[87]);
tmpNPCType->no_target_hotkey = atoi(row[88]) == 1 ? true: false;
tmpNPCType->raid_target = atoi(row[89]) == 0 ? false: true;
tmpNPCType->attack_delay = atoi(row[90]);
tmpNPCType->light = (atoi(row[91]) & 0x0F);
if (row[69] != nullptr)
strn0cpy(temp_npctype_data->lastname, row[69], 32);
temp_npctype_data->qglobal = atoi(row[70]) == 0? false: true; // qglobal
temp_npctype_data->AC = atoi(row[71]);
temp_npctype_data->npc_aggro = atoi(row[72]) == 0? false: true;
temp_npctype_data->spawn_limit = atoi(row[73]);
temp_npctype_data->see_hide = atoi(row[74]) == 0? false: true;
temp_npctype_data->see_improved_hide = atoi(row[75]) == 0? false: true;
temp_npctype_data->ATK = atoi(row[76]);
temp_npctype_data->accuracy_rating = atoi(row[77]);
temp_npctype_data->avoidance_rating = atoi(row[78]);
temp_npctype_data->slow_mitigation = atoi(row[79]);
temp_npctype_data->maxlevel = atoi(row[80]);
temp_npctype_data->scalerate = atoi(row[81]);
temp_npctype_data->private_corpse = atoi(row[82]) == 1 ? true: false;
temp_npctype_data->unique_spawn_by_name = atoi(row[83]) == 1 ? true: false;
temp_npctype_data->underwater = atoi(row[84]) == 1 ? true: false;
temp_npctype_data->emoteid = atoi(row[85]);
temp_npctype_data->spellscale = atoi(row[86]);
temp_npctype_data->healscale = atoi(row[87]);
temp_npctype_data->no_target_hotkey = atoi(row[88]) == 1 ? true: false;
temp_npctype_data->raid_target = atoi(row[89]) == 0 ? false: true;
temp_npctype_data->attack_delay = atoi(row[90]);
temp_npctype_data->light = (atoi(row[91]) & 0x0F);
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.
if (zone->npctable.find(tmpNPCType->npc_id) != zone->npctable.end()) {
std::cerr << "Error loading duplicate NPC " << tmpNPCType->npc_id << std::endl;
delete tmpNPCType;
if (zone->npctable.find(temp_npctype_data->npc_id) != zone->npctable.end()) {
std::cerr << "Error loading duplicate NPC " << temp_npctype_data->npc_id << std::endl;
delete temp_npctype_data;
return nullptr;
}
zone->npctable[tmpNPCType->npc_id]=tmpNPCType;
npc = tmpNPCType;
zone->npctable[temp_npctype_data->npc_id] = temp_npctype_data;
npc = temp_npctype_data;
}
return npc;

View File

@ -405,7 +405,7 @@ public:
DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
DBnpcspellseffects_Struct* GetNPCSpellsEffects(uint32 iDBSpellsEffectsID);
const NPCType* GetNPCType(uint32 id);
const NPCType* LoadNPCTypesData(uint32 id, bool bulk_load = false);
/* Mercs */
const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);