Tweak spell dot stacking exempt based on client

This commit is contained in:
Michael Cook (mackal) 2016-07-16 18:18:10 -04:00
parent 6cb2fdd737
commit 9cf553232d
4 changed files with 15 additions and 3 deletions

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@ -1663,7 +1663,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].uninterruptable=atoi(row[146]) != 0;
sp[tempid].ResistDiff=atoi(row[147]);
sp[tempid].dot_stacking_exempt=atoi(row[148]);
sp[tempid].dot_stacking_exempt = atoi(row[148]) != 0;
sp[tempid].RecourseLink = atoi(row[150]);
sp[tempid].no_partial_resist = atoi(row[151]) != 0;

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@ -1100,6 +1100,17 @@ bool NoDetrimentalSpellAggro(uint16 spell_id)
return false;
}
bool IsStackableDot(uint16 spell_id)
{
// rules according to client
if (!IsValidSpell(spell_id))
return false;
const auto &spell = spells[spell_id];
if (spell.dot_stacking_exempt || spell.goodEffect || !spell.buffdurationformula)
return false;
return IsEffectInSpell(spell_id, SE_CurrentHP) || IsEffectInSpell(spell_id, SE_GravityEffect);
}
uint32 GetNimbusEffect(uint16 spell_id)
{
if (IsValidSpell(spell_id))

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@ -700,7 +700,7 @@ struct SPDat_Spell_Struct
/* 145 */ //int16 spellanim; // Doesn't look like it's the same as #doanim, so not sure what this is
/* 146 */ int8 uninterruptable; // Looks like anything != 0 is uninterruptable. Values are mostly -1, 0, & 1 (Fetid Breath = 90?)
/* 147 */ int16 ResistDiff;
/* 148 */ int8 dot_stacking_exempt; // If 1 doesn't stack with self cast by others. If -1 (not implemented) doesn't stack with same effect (???)
/* 148 */ bool dot_stacking_exempt;
/* 149 */ //int deletable;
/* 150 */ uint16 RecourseLink;
/* 151 */ bool no_partial_resist; // 151: -1, 0, or 1
@ -882,6 +882,7 @@ uint32 GetPartialMagicRuneReduction(uint32 spell_id);
uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
uint32 GetPartialMagicRuneAmount(uint32 spell_id);
bool NoDetrimentalSpellAggro(uint16 spell_id);
bool IsStackableDot(uint16 spell_id);
int CalcPetHp(int levelb, int classb, int STA = 75);
const char *GetRandPetName();

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@ -2763,7 +2763,7 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
// Same Spells and dot exemption is set to 1 or spell is Manaburn
if (spellid1 == spellid2) {
if (sp1.dot_stacking_exempt == 1 && caster1 != caster2) { // same caster can refresh
if (IsStackableDot(spellid1) && caster1 != caster2) { // same caster can refresh
Log.Out(Logs::Detail, Logs::Spells, "Blocking spell due to dot stacking exemption.");
return -1;
} else if (spellid1 == 2751) {