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Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct for a client I didn't throughly test for
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@ -1,5 +1,10 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 07/25/216 ==
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mackal: Fix up the SpellBuff struct
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- THERE MAYBE BUGS
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- there shouldn't though, most of the hackery was from badly named fields causing confusion
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== 07/09/2016 ==
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Uleat: Important fix for mob pathing
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- This should fix failed pathing issues (and high cpu usage for zone.exe) for mobs in affect zones
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@ -488,30 +488,28 @@ struct SpawnAppearance_Struct
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// this is used inside profile
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
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/*001*/ uint8 level;
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/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
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/*001*/ uint8 level;
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; //not real
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/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
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/*004*/ uint32 spellid;
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/*008*/ int32 duration;
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/*012*/ uint32 counters;
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/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
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/*020*/
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/*008*/ int32 duration;
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/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
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/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
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// extra stuff for newer packets
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/*020*/ uint32 num_hits;
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/*024*/ float y; // referenced by SPA 441
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/*028*/ float x; // unsure if all buffs get them
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/*032*/ float z; // as valid data
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/*036*/
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};
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struct SpellBuffFade_Struct {
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struct SpellBuffPacket_Struct {
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/*000*/ uint32 entityid;
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/*004*/ uint8 slot;
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/*005*/ uint8 level;
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ int32 duration;
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/*016*/ uint32 num_hits;
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/*020*/ uint32 unknown020; //prolly global player ID
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/*024*/ uint32 slotid;
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/*028*/ uint32 bufffade;
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/*032*/
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/*004*/ SpellBuff_Struct buff;
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/*040*/ uint32 slotid;
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/*044*/ uint32 bufffade;
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/*048*/
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};
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// Underfoot & later struct.
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@ -173,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
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IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
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INz(OP_LeaveBoat); //?
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IN(OP_RandomReq, RandomReq_Struct);
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IN(OP_Buff, SpellBuffFade_Struct);
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IN(OP_Buff, SpellBuffPacket_Struct);
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IN(OP_GMHideMe, SpawnAppearance_Struct);
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IN(OP_GMNameChange, GMName_Struct);
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IN(OP_GMKill, GMKill_Struct);
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@ -415,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
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OUT(OP_AAAction, UseAA_Struct);
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OUT(OP_Bazaar, BazaarReturnDone_Struct);
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//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
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OUT(OP_Buff, SpellBuffFade_Struct);
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OUT(OP_Buff, SpellBuffPacket_Struct);
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OUT(OP_ClickObject, ClickObject_Struct);
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OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
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OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);
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@ -405,22 +405,31 @@ namespace RoF
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ENCODE(OP_Buff)
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{
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ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
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SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Live);
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ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
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SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
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OUT(entityid);
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eq->unknown004 = 2;
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//eq->level = 80;
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//eq->effect = 0;
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OUT(level);
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OUT(effect);
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eq->unknown007 = 0;
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eq->unknown008 = 1.0f;
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OUT(spellid);
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OUT(duration);
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eq->playerId = 0x7cde;
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OUT(slotid);
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OUT(num_hits);
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OUT(buff.effect_type);
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OUT(buff.level);
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// just so we're 100% sure we get a 1.0f ...
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eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
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OUT(buff.spellid);
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OUT(buff.duration);
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OUT(buff.player_id);
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OUT(buff.num_hits);
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OUT(buff.y);
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OUT(buff.x);
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OUT(buff.z);
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uint16 buffslot = emu->slotid;
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// Not sure if this is needs amending for RoF yet.
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if (buffslot >= 25)
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{
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buffslot += 17;
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}
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// TODO: implement slot_data stuff
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eq->slotid = buffslot;
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if (emu->bufffade == 1)
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eq->bufffade = 1;
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else
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@ -432,10 +441,10 @@ namespace RoF
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{
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outapp = new EQApplicationPacket(OP_BuffCreate, 29);
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outapp->WriteUInt32(emu->entityid);
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outapp->WriteUInt32(0x0271); // Unk
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outapp->WriteUInt32(0); // tic timer
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outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
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outapp->WriteUInt16(1); // 1 buff in this packet
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outapp->WriteUInt32(emu->slotid);
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outapp->WriteUInt32(buffslot);
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outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
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outapp->WriteUInt32(0); // Duration
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outapp->WriteUInt32(0); // ?
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@ -2274,31 +2283,32 @@ namespace RoF
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for (uint32 r = 0; r < BUFF_COUNT; r++)
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{
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float instrument_mod = 0.0f;
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uint8 slotid = emu->buffs[r].slotid;
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uint8 effect_type = emu->buffs[r].effect_type;
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uint32 player_id = emu->buffs[r].player_id;;
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if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
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{
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instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f;
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slotid = 2;
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effect_type = 2;
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player_id = 0x000717fd;
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}
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else
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{
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slotid = 0;
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effect_type = 0;
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}
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outapp->WriteUInt8(0); // Had this as slot, but always appears to be 0 on live.
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// this is different than the client struct for some reason :P
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// missing a few things, shuffled around
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outapp->WriteUInt8(0); // this is an unknown
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outapp->WriteFloat(instrument_mod);
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outapp->WriteUInt32(player_id);
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outapp->WriteUInt8(0);
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outapp->WriteUInt32(emu->buffs[r].counters);
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//outapp->WriteUInt8(emu->buffs[r].bard_modifier);
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outapp->WriteUInt32(emu->buffs[r].duration);
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outapp->WriteUInt8(emu->buffs[r].level);
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outapp->WriteUInt32(emu->buffs[r].spellid);
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outapp->WriteUInt32(slotid); // Only ever seen 2
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outapp->WriteUInt8(effect_type); // Only ever seen 2
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outapp->WriteUInt32(emu->buffs[r].num_hits);
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outapp->WriteUInt32(0);
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outapp->WriteUInt8(0);
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outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ?
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for (uint32 j = 0; j < 44; ++j)
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@ -4290,15 +4300,15 @@ namespace RoF
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DECODE(OP_Buff)
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{
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DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct_Live);
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SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Live);
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DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
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SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
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IN(entityid);
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//IN(slot);
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IN(level);
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IN(effect);
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IN(spellid);
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IN(duration);
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IN(buff.effect_type);
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IN(buff.level);
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IN(buff.unknown003);
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IN(buff.spellid);
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IN(buff.duration);
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IN(slotid);
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IN(bufffade);
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@ -474,22 +474,34 @@ namespace RoF2
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ENCODE(OP_Buff)
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{
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ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
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SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Live);
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ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
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SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
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OUT(entityid);
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eq->unknown004 = 2;
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//eq->level = 80;
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//eq->effect = 0;
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OUT(level);
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OUT(effect);
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eq->unknown007 = 0;
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eq->unknown008 = 1.0f;
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OUT(spellid);
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OUT(duration);
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eq->playerId = 0x7cde;
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OUT(slotid);
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OUT(num_hits);
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OUT(buff.effect_type);
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OUT(buff.level);
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// just so we're 100% sure we get a 1.0f ...
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eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
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OUT(buff.spellid);
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OUT(buff.duration);
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OUT(buff.player_id);
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OUT(buff.num_hits);
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OUT(buff.y);
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OUT(buff.x);
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OUT(buff.z);
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uint16 buffslot = emu->slotid;
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// Not sure if this is needs amending for RoF2 yet.
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if (buffslot >= 25)
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{
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buffslot += 17;
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}
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// TODO: We should really just deal with these "server side"
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// so we can have clients not limited to other clients.
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// This fixes discs, songs were changed to 20
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if (buffslot == 54)
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buffslot = 62;
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eq->slotid = buffslot;
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// TODO: implement slot_data stuff
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if (emu->bufffade == 1)
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eq->bufffade = 1;
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else
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@ -501,10 +513,10 @@ namespace RoF2
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{
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outapp = new EQApplicationPacket(OP_BuffCreate, 29);
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outapp->WriteUInt32(emu->entityid);
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outapp->WriteUInt32(0x0271); // Unk
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outapp->WriteUInt32(0); // tic timer
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outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
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outapp->WriteUInt16(1); // 1 buff in this packet
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outapp->WriteUInt32(emu->slotid);
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outapp->WriteUInt32(buffslot);
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outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
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outapp->WriteUInt32(0); // Duration
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outapp->WriteUInt32(0); // ?
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@ -2358,31 +2370,33 @@ namespace RoF2
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for (uint32 r = 0; r < BUFF_COUNT; r++)
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{
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float instrument_mod = 0.0f;
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uint8 slotid = emu->buffs[r].slotid;
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uint8 effect_type = emu->buffs[r].effect_type;
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uint32 player_id = emu->buffs[r].player_id;;
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if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
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{
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instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f;
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slotid = 2;
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effect_type = 2;
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player_id = 0x000717fd;
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}
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else
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{
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slotid = 0;
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effect_type = 0;
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}
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outapp->WriteUInt8(0); // Had this as slot, but always appears to be 0 on live.
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// this is different than the client struct for some reason :P
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// missing a few things, shuffled around
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outapp->WriteUInt8(0); // this is an unknown
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outapp->WriteFloat(instrument_mod);
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outapp->WriteUInt32(player_id);
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outapp->WriteUInt8(0);
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outapp->WriteUInt32(emu->buffs[r].counters);
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//outapp->WriteUInt8(emu->buffs[r].bard_modifier);
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outapp->WriteUInt32(emu->buffs[r].duration);
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outapp->WriteUInt8(emu->buffs[r].level);
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outapp->WriteUInt32(emu->buffs[r].spellid);
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outapp->WriteUInt32(slotid); // Only ever seen 2
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outapp->WriteUInt8(effect_type); // Only ever seen 2
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outapp->WriteUInt32(emu->buffs[r].num_hits);
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outapp->WriteUInt32(0);
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outapp->WriteUInt8(0);
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outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ?
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for (uint32 j = 0; j < 44; ++j)
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@ -4526,15 +4540,15 @@ namespace RoF2
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DECODE(OP_Buff)
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{
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DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct_Live);
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SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Live);
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DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
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SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
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IN(entityid);
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//IN(slot);
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IN(level);
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IN(effect);
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IN(spellid);
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IN(duration);
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IN(buff.effect_type);
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IN(buff.level);
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IN(buff.unknown003);
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IN(buff.spellid);
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IN(buff.duration);
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IN(slotid);
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IN(bufffade);
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@ -719,69 +719,31 @@ struct SpawnAppearance_Struct
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
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/*001*/ float unknown004; // Seen 1 for no buff
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/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*009*/ uint32 unknown016;
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/*013*/ uint8 bard_modifier;
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/*014*/ int32 duration;
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/*018*/ uint8 level;
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/*019*/ uint32 spellid;
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/*023*/ uint32 counters;
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/*027*/ uint8 unknown0028[53];
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/*080*/
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};
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struct SpellBuff_Struct_Old
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{
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/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
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/*001*/ uint8 level;
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/*002*/ uint8 bard_modifier;
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/*003*/ uint8 effect; // not real
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/*004*/ float unknown004; // Seen 1 for no buff
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/*008*/ uint32 spellid;
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/*012*/ int32 duration;
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/*016*/ uint32 unknown016;
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/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*024*/ uint32 counters;
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/*028*/ uint8 unknown0028[60];
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/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
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/*001*/ uint8 level; // Seen 1 for no buff
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/*002*/ uint8 unknown002; //pretty sure padding now
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/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
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/*004*/ float bard_modifier;
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/*008*/ uint32 spellid;
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/*012*/ uint32 duration;
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/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
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/*020*/ uint32 num_hits;
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/*024*/ float y; // referenced by SPA 441
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/*028*/ float x; // unsure if all buffs get them
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/*032*/ float z; // as valid data
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/*036*/ uint32 unknown036;
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/*040*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
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/*088*/
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};
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// Not functional yet, but this is what the packet looks like on Live
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struct SpellBuffFade_Struct_Live {
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/*000*/ uint32 entityid; // Player id who cast the buff
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/*004*/ uint8 unknown004;
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/*005*/ uint8 level;
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown007;
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/*008*/ float unknown008;
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/*012*/ uint32 spellid;
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/*016*/ int32 duration;
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/*020*/ uint32 playerId; // Global player ID?
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/*024*/ uint32 num_hits;
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/*028*/ uint8 unknown0028[64];
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struct SpellBuffPacket_Struct {
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/*000*/ uint32 entityid; // Player id who cast the buff
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/*004*/ SpellBuff_Struct buff;
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/*092*/ uint32 slotid;
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/*096*/ uint32 bufffade;
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/*100*/
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};
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struct SpellBuffFade_Struct {
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/*000*/ uint32 entityid;
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/*004*/ uint8 slot;
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/*005*/ uint8 level;
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/*006*/ uint8 effect;
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/*007*/ uint8 unknown7;
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/*008*/ uint32 spellid;
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/*012*/ int32 duration;
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/*016*/ uint32 num_hits;
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/*020*/ uint32 unknown020; // Global player ID?
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/*024*/ uint32 playerId; // Player id who cast the buff
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/*028*/ uint32 slotid;
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/*032*/ uint32 bufffade;
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/*036*/
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};
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struct BuffRemoveRequest_Struct
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{
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/*00*/ uint32 SlotID;
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@ -708,69 +708,31 @@ struct SpawnAppearance_Struct
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struct SpellBuff_Struct
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{
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/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
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/*001*/ float unknown004; // Seen 1 for no buff
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/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
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/*009*/ uint32 unknown016;
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/*013*/ uint8 bard_modifier;
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/*014*/ int32 duration;
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/*018*/ uint8 level;
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/*019*/ uint32 spellid;
|
||||
/*023*/ uint32 counters;
|
||||
/*027*/ uint8 unknown0028[53];
|
||||
/*080*/
|
||||
};
|
||||
|
||||
struct SpellBuff_Struct_Old
|
||||
{
|
||||
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ float unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
/*028*/ uint8 unknown0028[60];
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level; // Seen 1 for no buff
|
||||
/*002*/ uint8 unknown002; //pretty sure padding now
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
|
||||
/*004*/ float bard_modifier;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
/*020*/ uint32 num_hits;
|
||||
/*024*/ float y; // referenced by SPA 441
|
||||
/*028*/ float x; // unsure if all buffs get them
|
||||
/*032*/ float z; // as valid data
|
||||
/*036*/ uint32 unknown036;
|
||||
/*040*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
|
||||
/*088*/
|
||||
};
|
||||
|
||||
// Not functional yet, but this is what the packet looks like on Live
|
||||
struct SpellBuffFade_Struct_Live {
|
||||
/*000*/ uint32 entityid; // Player id who cast the buff
|
||||
/*004*/ uint8 unknown004;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown007;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ int32 duration;
|
||||
/*020*/ uint32 playerId; // Global player ID?
|
||||
/*024*/ uint32 num_hits;
|
||||
/*028*/ uint8 unknown0028[64];
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid; // Player id who cast the buff
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*092*/ uint32 slotid;
|
||||
/*096*/ uint32 bufffade;
|
||||
/*100*/
|
||||
};
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
/*028*/ uint32 slotid;
|
||||
/*032*/ uint32 bufffade;
|
||||
/*036*/
|
||||
};
|
||||
|
||||
struct BuffRemoveRequest_Struct
|
||||
{
|
||||
/*00*/ uint32 SlotID;
|
||||
|
||||
@ -301,16 +301,17 @@ namespace SoD
|
||||
|
||||
ENCODE(OP_Buff)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
|
||||
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
OUT(entityid);
|
||||
OUT(slot);
|
||||
OUT(level);
|
||||
OUT(effect);
|
||||
//eq->unknown7 = 10;
|
||||
OUT(spellid);
|
||||
OUT(duration);
|
||||
OUT(buff.effect_type);
|
||||
OUT(buff.level);
|
||||
OUT(buff.bard_modifier);
|
||||
OUT(buff.spellid);
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
@ -1602,10 +1603,10 @@ namespace SoD
|
||||
OUT(thirst_level);
|
||||
OUT(hunger_level);
|
||||
for (r = 0; r < structs::BUFF_COUNT; r++) {
|
||||
OUT(buffs[r].slotid);
|
||||
OUT(buffs[r].effect_type);
|
||||
OUT(buffs[r].level);
|
||||
OUT(buffs[r].bard_modifier);
|
||||
OUT(buffs[r].effect);
|
||||
OUT(buffs[r].unknown003);
|
||||
OUT(buffs[r].spellid);
|
||||
OUT(buffs[r].duration);
|
||||
OUT(buffs[r].counters);
|
||||
@ -2907,15 +2908,16 @@ namespace SoD
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
IN(entityid);
|
||||
IN(slot);
|
||||
IN(level);
|
||||
IN(effect);
|
||||
IN(spellid);
|
||||
IN(duration);
|
||||
IN(buff.effect_type);
|
||||
IN(buff.level);
|
||||
IN(buff.bard_modifier);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(buff.counters)
|
||||
IN(slotid);
|
||||
IN(bufffade);
|
||||
|
||||
|
||||
@ -563,32 +563,22 @@ struct SpawnAppearance_Struct
|
||||
// this is used inside profile
|
||||
struct SpellBuff_Struct
|
||||
{
|
||||
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
|
||||
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level; // Seen 1 for no buff
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
/*024*/
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*028*/ uint32 slotid;
|
||||
/*032*/ uint32 bufffade;
|
||||
/*036*/
|
||||
|
||||
@ -283,16 +283,17 @@ namespace SoF
|
||||
|
||||
ENCODE(OP_Buff)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
|
||||
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
OUT(entityid);
|
||||
OUT(slot);
|
||||
OUT(level);
|
||||
OUT(effect);
|
||||
//eq->unknown7 = 10;
|
||||
OUT(spellid);
|
||||
OUT(duration);
|
||||
OUT(buff.effect_type);
|
||||
OUT(buff.level);
|
||||
OUT(buff.bard_modifier);
|
||||
OUT(buff.spellid);
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
@ -1258,10 +1259,10 @@ namespace SoF
|
||||
OUT(thirst_level);
|
||||
OUT(hunger_level);
|
||||
for (r = 0; r < structs::BUFF_COUNT; r++) {
|
||||
OUT(buffs[r].slotid);
|
||||
OUT(buffs[r].effect_type);
|
||||
OUT(buffs[r].level);
|
||||
OUT(buffs[r].bard_modifier);
|
||||
OUT(buffs[r].effect);
|
||||
OUT(buffs[r].unknown003);
|
||||
OUT(buffs[r].spellid);
|
||||
OUT(buffs[r].duration);
|
||||
OUT(buffs[r].counters);
|
||||
@ -2343,15 +2344,17 @@ namespace SoF
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
IN(entityid);
|
||||
IN(slot);
|
||||
IN(level);
|
||||
IN(effect);
|
||||
IN(spellid);
|
||||
IN(duration);
|
||||
IN(buff.effect_type);
|
||||
IN(buff.level);
|
||||
IN(buff.bard_modifier);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(buff.counters);
|
||||
IN(buff.player_id);
|
||||
IN(slotid);
|
||||
IN(bufffade);
|
||||
|
||||
|
||||
@ -542,32 +542,23 @@ struct SpawnAppearance_Struct
|
||||
// this is used inside profile
|
||||
struct SpellBuff_Struct
|
||||
{
|
||||
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
|
||||
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level; // Seen 1 for no buff
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
|
||||
/*024*/
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*028*/ uint32 slotid;
|
||||
/*032*/ uint32 bufffade;
|
||||
/*036*/
|
||||
|
||||
@ -254,6 +254,25 @@ namespace Titanium
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_Buff)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
OUT(entityid);
|
||||
OUT(buff.effect_type);
|
||||
OUT(buff.level);
|
||||
OUT(buff.bard_modifier);
|
||||
OUT(buff.spellid);
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ChannelMessage)
|
||||
{
|
||||
EQApplicationPacket *in = *p;
|
||||
@ -945,10 +964,10 @@ namespace Titanium
|
||||
OUT(thirst_level);
|
||||
OUT(hunger_level);
|
||||
for (r = 0; r < structs::BUFF_COUNT; r++) {
|
||||
OUT(buffs[r].slotid);
|
||||
OUT(buffs[r].effect_type);
|
||||
OUT(buffs[r].level);
|
||||
OUT(buffs[r].bard_modifier);
|
||||
OUT(buffs[r].effect);
|
||||
OUT(buffs[r].unknown003);
|
||||
OUT(buffs[r].spellid);
|
||||
OUT(buffs[r].duration);
|
||||
OUT(buffs[r].counters);
|
||||
@ -1688,6 +1707,25 @@ namespace Titanium
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
IN(entityid);
|
||||
IN(buff.effect_type);
|
||||
IN(buff.level);
|
||||
IN(buff.bard_modifier);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(buff.counters);
|
||||
IN(buff.player_id);
|
||||
IN(slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_CastSpell)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
|
||||
@ -24,6 +24,7 @@ E(OP_AdventureMerchantSell)
|
||||
E(OP_ApplyPoison)
|
||||
E(OP_BazaarSearch)
|
||||
E(OP_BecomeTrader)
|
||||
E(OP_Buff)
|
||||
E(OP_ChannelMessage)
|
||||
E(OP_CharInventory)
|
||||
E(OP_Damage)
|
||||
@ -74,6 +75,7 @@ E(OP_ZoneSpawns)
|
||||
D(OP_AdventureMerchantSell)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentItem)
|
||||
D(OP_Buff)
|
||||
D(OP_CastSpell)
|
||||
D(OP_ChannelMessage)
|
||||
D(OP_CharacterCreate)
|
||||
|
||||
@ -473,26 +473,19 @@ struct SpawnAppearance_Struct
|
||||
// this is used inside profile
|
||||
struct SpellBuff_Struct
|
||||
{
|
||||
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
|
||||
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
};
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*024*/ uint32 slotid;
|
||||
/*028*/ uint32 bufffade;
|
||||
/*032*/
|
||||
|
||||
@ -363,20 +363,29 @@ namespace UF
|
||||
|
||||
ENCODE(OP_Buff)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(SpellBuffFade_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Underfoot);
|
||||
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
OUT(entityid);
|
||||
OUT(slot);
|
||||
OUT(level);
|
||||
OUT(effect);
|
||||
//eq->unknown7 = 10;
|
||||
OUT(spellid);
|
||||
OUT(duration);
|
||||
OUT(slotid);
|
||||
OUT(buff.effect_type);
|
||||
OUT(buff.level);
|
||||
// just so we're 100% sure we get a 1.0f ...
|
||||
eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
|
||||
OUT(buff.spellid);
|
||||
OUT(buff.duration);
|
||||
OUT(buff.num_hits);
|
||||
uint16 buffslot = emu->slotid;
|
||||
if (buffslot >= 25 && buffslot < 37)
|
||||
{
|
||||
buffslot += 5;
|
||||
}
|
||||
else if (buffslot >= 37)
|
||||
{
|
||||
buffslot += 14;
|
||||
}
|
||||
// TODO: implement slot_data stuff
|
||||
eq->slotid = buffslot;
|
||||
OUT(bufffade); // Live (October 2011) sends a 2 rather than 0 when a buff is created, but it doesn't seem to matter.
|
||||
OUT(num_hits);
|
||||
eq->unknown008 = 1.0f;
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@ -1862,22 +1871,22 @@ namespace UF
|
||||
{
|
||||
if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0)
|
||||
{
|
||||
eq->buffs[r].unknown004 = 0x3f800000;
|
||||
eq->buffs[r].slotid = 2;
|
||||
eq->buffs[r].bard_modifier = 1.0f;
|
||||
eq->buffs[r].effect_type= 2;
|
||||
eq->buffs[r].player_id = 0x000717fd;
|
||||
}
|
||||
else
|
||||
{
|
||||
eq->buffs[r].slotid = 0;
|
||||
eq->buffs[r].effect_type = 0;
|
||||
}
|
||||
//OUT(buffs[r].slotid);
|
||||
OUT(buffs[r].effect_type);
|
||||
OUT(buffs[r].level);
|
||||
//OUT(buffs[r].bard_modifier);
|
||||
//OUT(buffs[r].effect);
|
||||
OUT(buffs[r].bard_modifier);
|
||||
OUT(buffs[r].unknown003);
|
||||
OUT(buffs[r].spellid);
|
||||
OUT(buffs[r].duration);
|
||||
OUT(buffs[r].counters);
|
||||
//OUT(buffs[r].player_id);
|
||||
OUT(buffs[r].num_hits);
|
||||
OUT(buffs[r].player_id);
|
||||
}
|
||||
for (r = 0; r < MAX_PP_DISCIPLINES; r++) {
|
||||
OUT(disciplines.values[r]);
|
||||
@ -3216,15 +3225,15 @@ namespace UF
|
||||
|
||||
DECODE(OP_Buff)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct_Underfoot);
|
||||
SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Underfoot);
|
||||
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
|
||||
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
|
||||
|
||||
IN(entityid);
|
||||
IN(slot);
|
||||
IN(level);
|
||||
IN(effect);
|
||||
IN(spellid);
|
||||
IN(duration);
|
||||
IN(buff.effect_type);
|
||||
IN(buff.level);
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(slotid);
|
||||
IN(bufffade);
|
||||
|
||||
|
||||
@ -566,55 +566,28 @@ struct SpawnAppearance_Struct
|
||||
// Size 76 (was 24)
|
||||
struct SpellBuff_Struct
|
||||
{
|
||||
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ uint32 unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
/*028*/ uint8 unknown0028[48];
|
||||
/*076*/
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level; // Seen 1 for no buff
|
||||
/*002*/ uint8 unknown002; //pretty sure padding now
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
|
||||
/*004*/ float bard_modifier;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
/*024*/ uint32 unknown036;
|
||||
/*028*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
|
||||
};
|
||||
|
||||
// Not functional yet, but this is what the packet looks like on Underfoot
|
||||
struct SpellBuffFade_Struct_Underfoot {
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid; // Player id who cast the buff
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ int32 duration;
|
||||
/*020*/ uint32 num_hits;
|
||||
/*024*/ uint32 playerId; // Global player ID?
|
||||
/*028*/ uint32 unknown020;
|
||||
/*032*/ uint8 unknown0028[48];
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*080*/ uint32 slotid;
|
||||
/*084*/ uint32 bufffade;
|
||||
/*088*/
|
||||
};
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
/*028*/ uint32 slotid;
|
||||
/*032*/ uint32 bufffade;
|
||||
/*036*/
|
||||
};
|
||||
|
||||
#if 0
|
||||
struct BuffIconEntry_Struct {
|
||||
/*000*/ uint32 buff_slot;
|
||||
|
||||
@ -918,7 +918,7 @@ public:
|
||||
|
||||
//This is used to later set the buff duration of the spell, in slot to duration.
|
||||
//Doesn't appear to work directly after the client recieves an action packet.
|
||||
void SendBuffDurationPacket(Buffs_Struct &buff);
|
||||
void SendBuffDurationPacket(Buffs_Struct &buff, int slot);
|
||||
void SendBuffNumHitPacket(Buffs_Struct &buff, int slot);
|
||||
|
||||
void ProcessInspectRequest(Client* requestee, Client* requester);
|
||||
|
||||
@ -1463,22 +1463,24 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
if (buffs[i].spellid != SPELL_UNKNOWN) {
|
||||
m_pp.buffs[i].spellid = buffs[i].spellid;
|
||||
m_pp.buffs[i].bard_modifier = buffs[i].instrument_mod;
|
||||
m_pp.buffs[i].slotid = 2;
|
||||
m_pp.buffs[i].effect_type = 2;
|
||||
m_pp.buffs[i].player_id = 0x2211;
|
||||
m_pp.buffs[i].level = buffs[i].casterlevel;
|
||||
m_pp.buffs[i].effect = 0;
|
||||
m_pp.buffs[i].unknown003 = 0;
|
||||
m_pp.buffs[i].duration = buffs[i].ticsremaining;
|
||||
m_pp.buffs[i].counters = buffs[i].counters;
|
||||
m_pp.buffs[i].num_hits = buffs[i].numhits;
|
||||
}
|
||||
else {
|
||||
m_pp.buffs[i].spellid = SPELLBOOK_UNKNOWN;
|
||||
m_pp.buffs[i].bard_modifier = 10;
|
||||
m_pp.buffs[i].slotid = 0;
|
||||
m_pp.buffs[i].effect_type = 0;
|
||||
m_pp.buffs[i].player_id = 0;
|
||||
m_pp.buffs[i].level = 0;
|
||||
m_pp.buffs[i].effect = 0;
|
||||
m_pp.buffs[i].unknown003 = 0;
|
||||
m_pp.buffs[i].duration = 0;
|
||||
m_pp.buffs[i].counters = 0;
|
||||
m_pp.buffs[i].num_hits = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3833,15 +3835,15 @@ void Client::Handle_OP_BoardBoat(const EQApplicationPacket *app)
|
||||
|
||||
void Client::Handle_OP_Buff(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size != sizeof(SpellBuffFade_Struct))
|
||||
if (app->size != sizeof(SpellBuffPacket_Struct))
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Size mismatch in OP_Buff. expected %i got %i", sizeof(SpellBuffFade_Struct), app->size);
|
||||
Log.Out(Logs::General, Logs::Error, "Size mismatch in OP_Buff. expected %i got %i", sizeof(SpellBuffPacket_Struct), app->size);
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
|
||||
SpellBuffFade_Struct* sbf = (SpellBuffFade_Struct*)app->pBuffer;
|
||||
uint32 spid = sbf->spellid;
|
||||
SpellBuffPacket_Struct* sbf = (SpellBuffPacket_Struct*)app->pBuffer;
|
||||
uint32 spid = sbf->buff.spellid;
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Client requested that buff with spell id %d be canceled.", spid);
|
||||
|
||||
//something about IsDetrimentalSpell() crashes this portion of code..
|
||||
|
||||
@ -579,10 +579,10 @@ void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
|
||||
for (int i=0; i < GetPetMaxTotalSlots(); i++) {
|
||||
if (buffs[i].spellid != SPELL_UNKNOWN) {
|
||||
pet_buffs[i].spellid = buffs[i].spellid;
|
||||
pet_buffs[i].slotid = i+1;
|
||||
pet_buffs[i].effect_type = i+1;
|
||||
pet_buffs[i].duration = buffs[i].ticsremaining;
|
||||
pet_buffs[i].level = buffs[i].casterlevel;
|
||||
pet_buffs[i].effect = 10;
|
||||
pet_buffs[i].bard_modifier = 10;
|
||||
pet_buffs[i].counters = buffs[i].counters;
|
||||
pet_buffs[i].bard_modifier = buffs[i].instrument_mod;
|
||||
}
|
||||
@ -590,7 +590,7 @@ void NPC::GetPetState(SpellBuff_Struct *pet_buffs, uint32 *items, char *name) {
|
||||
pet_buffs[i].spellid = SPELL_UNKNOWN;
|
||||
pet_buffs[i].duration = 0;
|
||||
pet_buffs[i].level = 0;
|
||||
pet_buffs[i].effect = 0;
|
||||
pet_buffs[i].bard_modifier = 10;
|
||||
pet_buffs[i].counters = 0;
|
||||
}
|
||||
}
|
||||
@ -623,10 +623,10 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
|
||||
else {
|
||||
buffs[i].spellid = SPELL_UNKNOWN;
|
||||
pet_buffs[i].spellid = 0xFFFFFFFF;
|
||||
pet_buffs[i].slotid = 0;
|
||||
pet_buffs[i].effect_type = 0;
|
||||
pet_buffs[i].level = 0;
|
||||
pet_buffs[i].duration = 0;
|
||||
pet_buffs[i].effect = 0;
|
||||
pet_buffs[i].bard_modifier = 0;
|
||||
}
|
||||
}
|
||||
for (int j1=0; j1 < GetPetMaxTotalSlots(); j1++) {
|
||||
@ -648,10 +648,10 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
|
||||
case SE_Illusion:
|
||||
buffs[j1].spellid = SPELL_UNKNOWN;
|
||||
pet_buffs[j1].spellid = SPELLBOOK_UNKNOWN;
|
||||
pet_buffs[j1].slotid = 0;
|
||||
pet_buffs[j1].effect_type = 0;
|
||||
pet_buffs[j1].level = 0;
|
||||
pet_buffs[j1].duration = 0;
|
||||
pet_buffs[j1].effect = 0;
|
||||
pet_buffs[j1].bard_modifier = 0;
|
||||
x1 = EFFECT_COUNT;
|
||||
break;
|
||||
// We can't send appearance packets yet, put down at CompleteConnect
|
||||
|
||||
@ -3413,7 +3413,7 @@ void Mob::BuffProcess()
|
||||
{
|
||||
if(buffs[buffs_i].UpdateClient == true)
|
||||
{
|
||||
CastToClient()->SendBuffDurationPacket(buffs[buffs_i]);
|
||||
CastToClient()->SendBuffDurationPacket(buffs[buffs_i], buffs_i);
|
||||
// Hack to get UF to play nicer, RoF seems fine without it
|
||||
if (CastToClient()->ClientVersion() == EQEmu::versions::ClientVersion::UF && buffs[buffs_i].numhits > 0)
|
||||
CastToClient()->SendBuffNumHitPacket(buffs[buffs_i], buffs_i);
|
||||
|
||||
124
zone/spells.cpp
124
zone/spells.cpp
@ -4797,17 +4797,17 @@ void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)
|
||||
{
|
||||
EQApplicationPacket* outapp;
|
||||
|
||||
outapp = new EQApplicationPacket(OP_Buff, sizeof(SpellBuffFade_Struct));
|
||||
SpellBuffFade_Struct* sbf = (SpellBuffFade_Struct*) outapp->pBuffer;
|
||||
outapp = new EQApplicationPacket(OP_Buff, sizeof(SpellBuffPacket_Struct));
|
||||
SpellBuffPacket_Struct* sbf = (SpellBuffPacket_Struct*) outapp->pBuffer;
|
||||
|
||||
sbf->entityid=GetID();
|
||||
sbf->entityid = GetID();
|
||||
// i dont know why but this works.. for now
|
||||
sbf->slot=2;
|
||||
sbf->buff.effect_type = 2;
|
||||
// sbf->slot=m_pp.buffs[slot_id].slotid;
|
||||
// sbf->level=m_pp.buffs[slot_id].level;
|
||||
// sbf->effect=m_pp.buffs[slot_id].effect;
|
||||
sbf->spellid=spell_id;
|
||||
sbf->slotid=slot_id;
|
||||
sbf->buff.spellid = spell_id;
|
||||
sbf->slotid = slot_id;
|
||||
sbf->bufffade = 1;
|
||||
#if EQDEBUG >= 11
|
||||
printf("Sending SBF 1 from server:\n");
|
||||
@ -4820,7 +4820,7 @@ void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)
|
||||
sbf->level=0;
|
||||
sbf->slot=0;
|
||||
*/
|
||||
sbf->spellid=0xffffffff;
|
||||
sbf->buff.spellid = 0xffffffff;
|
||||
#if EQDEBUG >= 11
|
||||
printf("Sending SBF 2 from server:\n");
|
||||
DumpPacket(outapp);
|
||||
@ -4838,7 +4838,6 @@ void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Client::MemSpell(uint16 spell_id, int slot, bool update_client)
|
||||
@ -5274,99 +5273,36 @@ void Mob::_StopSong()
|
||||
//Thus I use this in the buff process to update the correct duration once after casting
|
||||
//this allows AAs and focus effects that increase buff duration to work correctly, but could probably
|
||||
//be used for other things as well
|
||||
void Client::SendBuffDurationPacket(Buffs_Struct &buff)
|
||||
void Client::SendBuffDurationPacket(Buffs_Struct &buff, int slot)
|
||||
{
|
||||
EQApplicationPacket* outapp;
|
||||
outapp = new EQApplicationPacket(OP_Buff, sizeof(SpellBuffFade_Struct));
|
||||
SpellBuffFade_Struct* sbf = (SpellBuffFade_Struct*) outapp->pBuffer;
|
||||
int index;
|
||||
outapp = new EQApplicationPacket(OP_Buff, sizeof(SpellBuffPacket_Struct));
|
||||
SpellBuffPacket_Struct* sbf = (SpellBuffPacket_Struct*) outapp->pBuffer;
|
||||
|
||||
sbf->entityid = GetID();
|
||||
sbf->slot = 2;
|
||||
sbf->spellid = buff.spellid;
|
||||
sbf->slotid = 0;
|
||||
sbf->level = buff.casterlevel > 0 ? buff.casterlevel : GetLevel();
|
||||
|
||||
// We really don't know what to send as sbf->effect.
|
||||
// The code used to send level (and still does for cases we don't know)
|
||||
//
|
||||
// The fixes below address known issues with sending level in this field.
|
||||
// Typically, when the packet is sent, or when the user
|
||||
// next does something on the UI that causes an update (like opening a
|
||||
// pack), the stats updated by the spell in question get corrupted.
|
||||
//
|
||||
// The values were determined by trial and error. I could not find a
|
||||
// pattern or find a field in spells_new that would work.
|
||||
sbf->buff.effect_type = 2;
|
||||
|
||||
sbf->effect=sbf->level;
|
||||
|
||||
if (IsEffectInSpell(buff.spellid, SE_TotalHP))
|
||||
{
|
||||
// If any of the lower 6 bits are set, the GUI changes MAX_HP AGAIN.
|
||||
// If its set to 0 the effect is cancelled.
|
||||
// 128 seems to work (ie: change only duration).
|
||||
sbf->effect = 128;
|
||||
}
|
||||
else if (IsEffectInSpell(buff.spellid, SE_CurrentHP))
|
||||
{
|
||||
// This is mostly a problem when we try and update duration on a
|
||||
// dot or a hp->mana conversion. Zero cancels the effect
|
||||
// Sending teh actual change again seems to work.
|
||||
index = GetSpellEffectIndex(buff.spellid, SE_CurrentHP);
|
||||
sbf->effect = abs(spells[buff.spellid].base[index]);
|
||||
}
|
||||
else if (IsEffectInSpell(buff.spellid, SE_SeeInvis))
|
||||
{
|
||||
// 10 seems to not break SeeInvis spells. Level,
|
||||
// which is what the old client sends breaks the client at at
|
||||
// least level 9, maybe more.
|
||||
sbf->effect = 10;
|
||||
}
|
||||
else if (IsEffectInSpell(buff.spellid, SE_ArmorClass) ||
|
||||
IsEffectInSpell(buff.spellid, SE_ResistFire) ||
|
||||
IsEffectInSpell(buff.spellid, SE_ResistCold) ||
|
||||
IsEffectInSpell(buff.spellid, SE_ResistPoison) ||
|
||||
IsEffectInSpell(buff.spellid, SE_ResistDisease) ||
|
||||
IsEffectInSpell(buff.spellid, SE_ResistMagic) ||
|
||||
IsEffectInSpell(buff.spellid, SE_STR) ||
|
||||
IsEffectInSpell(buff.spellid, SE_STA) ||
|
||||
IsEffectInSpell(buff.spellid, SE_DEX) ||
|
||||
IsEffectInSpell(buff.spellid, SE_WIS) ||
|
||||
IsEffectInSpell(buff.spellid, SE_INT) ||
|
||||
IsEffectInSpell(buff.spellid, SE_AGI))
|
||||
{
|
||||
// This seems to work. Previosly stats got corrupted when sending
|
||||
// level.
|
||||
sbf->effect = 46;
|
||||
}
|
||||
else if (IsEffectInSpell(buff.spellid, SE_MovementSpeed))
|
||||
{
|
||||
index = GetSpellEffectIndex(buff.spellid, SE_MovementSpeed);
|
||||
|
||||
// So MovementSpeed spells react to effect values as follows:
|
||||
// 0- cancels the effect (buff stays up - run speed is normal)
|
||||
// 1-45 - A formula of change where 1-9 yield about a .1 to .9
|
||||
// reduction of the spell effect, 10 yields about the same, and
|
||||
// 11-45 gets faster very quickly until the effect well exceeds
|
||||
// any intended max.
|
||||
// 46 - seems to do nothing - which is what we need.
|
||||
sbf->effect = 46;
|
||||
}
|
||||
else if (IsEffectInSpell(buff.spellid, SE_CHA))
|
||||
{
|
||||
index = GetSpellEffectIndex(buff.spellid, SE_CHA);
|
||||
sbf->effect = abs(spells[buff.spellid].base[index]);
|
||||
// Only use this valie if its not a spacer.
|
||||
if (sbf->effect != 0)
|
||||
{
|
||||
// Same as other stats, need this to prevent a double update.
|
||||
sbf->effect = 46;
|
||||
}
|
||||
}
|
||||
sbf->buff.level = buff.casterlevel > 0 ? buff.casterlevel : GetLevel();
|
||||
sbf->buff.bard_modifier = buff.instrument_mod;
|
||||
sbf->buff.spellid = buff.spellid;
|
||||
sbf->buff.duration = buff.ticsremaining;
|
||||
if (buff.dot_rune)
|
||||
sbf->buff.counters = buff.dot_rune;
|
||||
else if (buff.magic_rune)
|
||||
sbf->buff.counters = buff.magic_rune;
|
||||
else if (buff.melee_rune)
|
||||
sbf->buff.counters = buff.melee_rune;
|
||||
else if (buff.counters)
|
||||
sbf->buff.counters = buff.counters;
|
||||
sbf->buff.player_id = buff.casterid;
|
||||
sbf->buff.num_hits = buff.numhits;
|
||||
sbf->buff.y = buff.caston_y;
|
||||
sbf->buff.x = buff.caston_x;
|
||||
sbf->buff.z = buff.caston_z;
|
||||
|
||||
sbf->slotid = slot;
|
||||
sbf->bufffade = 0;
|
||||
sbf->duration = buff.ticsremaining;
|
||||
sbf->num_hits = buff.numhits;
|
||||
FastQueuePacket(&outapp);
|
||||
}
|
||||
|
||||
@ -5496,7 +5432,7 @@ void Mob::BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration)
|
||||
buffs[i].ticsremaining = newDuration;
|
||||
if(IsClient())
|
||||
{
|
||||
CastToClient()->SendBuffDurationPacket(buffs[i]);
|
||||
CastToClient()->SendBuffDurationPacket(buffs[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3305,7 +3305,7 @@ void ZoneDatabase::LoadPetInfo(Client *client)
|
||||
pi->Buffs[slot_id].spellid = spell_id;
|
||||
pi->Buffs[slot_id].level = caster_level;
|
||||
pi->Buffs[slot_id].player_id = caster_id;
|
||||
pi->Buffs[slot_id].slotid = 2; // Always 2 in buffs struct for real buffs
|
||||
pi->Buffs[slot_id].effect_type = 2; // Always 2 in buffs struct for real buffs
|
||||
|
||||
pi->Buffs[slot_id].duration = ticsremaining;
|
||||
pi->Buffs[slot_id].counters = counters;
|
||||
|
||||
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Reference in New Issue
Block a user