Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Paul Coene 2015-04-01 13:04:39 -04:00
commit 026278504f
17 changed files with 197 additions and 28 deletions

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@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 03/29/2015 ==
Secrets: Identified the Target Ring fields for RoF/RoF2.
Secrets: Added a perl accessor for the last target ring position received from the client. Usage: $client->GetTargetRingX(), $client->GetTargetRingY(), $client->GetTargetRingZ()
== 03/12/2015 ==
Akkadius: [eqemu_update.pl V7] Add Option 9) LUA Modules - Download latest LUA Modules (Required for Lua)

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@ -4236,6 +4236,10 @@ namespace RoF
//IN(inventoryslot);
IN(target_id);
IN(y_pos);
IN(x_pos);
IN(z_pos);
FINISH_DIRECT_DECODE();
}

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@ -4380,6 +4380,9 @@ namespace RoF2
emu->inventoryslot = RoF2ToServerSlot(eq->inventoryslot);
//IN(inventoryslot);
IN(target_id);
IN(y_pos);
IN(x_pos);
IN(z_pos);
FINISH_DIRECT_DECODE();
}

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@ -658,7 +658,10 @@ struct CastSpell_Struct
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[5];
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
/*36*/ float x_pos;
/*40*/ float z_pos;
/*44*/
};

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@ -647,7 +647,10 @@ struct CastSpell_Struct
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[5];
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
/*36*/ float x_pos;
/*40*/ float z_pos;
/*44*/
};

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@ -54,7 +54,7 @@ Beacon::Beacon(Mob *at_mob, int lifetime)
:Mob
(
nullptr, nullptr, 0, 0, 0, INVISIBLE_MAN, 0, BT_NoTarget, 0, 0, 0, 0, 0, at_mob->GetPosition(), 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
),
remove_timer(lifetime),
spell_timer(0)

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@ -107,8 +107,12 @@ Client::Client(EQStreamInterface* ieqs)
0,
0, // qglobal
0, // maxlevel
0 // scalerate
0, // scalerate
0,
0,
0,
0,
0
),
//these must be listed in the order they appear in client.h
position_timer(250),

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@ -2604,7 +2604,7 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
++iter;
}
if (item_id == 0 || reclaim->count == 0) {
if (item_id == 0) {
return;
}
@ -2624,6 +2624,9 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
/* Cursor to Item storage */
else {
uint32 max_currency = GetAlternateCurrencyValue(reclaim->currency_id);
if(max_currency == 0 || reclaim->count == 0)
return;
/* If you input more than you have currency wise, just give the max of the currency you currently have */
if (reclaim->count > max_currency) {

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@ -152,7 +152,7 @@ Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NP
in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0,
in_npc->GetPosition(), in_npc->GetInnateLightType(), in_npc->GetTexture(),in_npc->GetHelmTexture(),
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0xff,0,0,0,0,0,0,0,0,0),
0,0,0,0,0,0,0,0,0,0,0,0xff,0,0,0,0,0,0,0,0,0,0,0,0,0,0),
corpse_decay_timer(in_decaytime),
corpse_rez_timer(0),
corpse_delay_timer(RuleI(NPC, CorpseUnlockTimer)),
@ -253,7 +253,12 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
0, // int32 in_mana_regen,
0, // uint8 in_qglobal,
0, // uint8 in_maxlevel,
0 // uint32 in_scalerate
0, // uint32 in_scalerate
0, // uint8 in_armtexture,
0, // uint8 in_bracertexture,
0, // uint8 in_handtexture,
0, // uint8 in_legtexture,
0 // uint8 in_feettexture,
),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),
@ -478,6 +483,11 @@ in_helmtexture,
0,
0,
0,
0,
0,
0,
0,
0,
0),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_rez_timer(RuleI(Character, CorpseResTimeMS)),

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@ -83,7 +83,12 @@ Mob::Mob(const char* in_name,
int32 in_mana_regen,
uint8 in_qglobal,
uint8 in_maxlevel,
uint32 in_scalerate
uint32 in_scalerate,
uint8 in_armtexture,
uint8 in_bracertexture,
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture
) :
attack_timer(2000),
attack_dw_timer(2000),
@ -158,6 +163,13 @@ Mob::Mob(const char* in_name,
texture = in_texture;
helmtexture = in_helmtexture;
armtexture = in_armtexture;
bracertexture = in_bracertexture;
handtexture = in_handtexture;
legtexture = in_legtexture;
feettexture = in_feettexture;
multitexture = (armtexture || bracertexture || handtexture || legtexture || feettexture);
haircolor = in_haircolor;
beardcolor = in_beardcolor;
eyecolor1 = in_eyecolor1;
@ -930,7 +942,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
ns->spawn.drakkin_heritage = drakkin_heritage;
ns->spawn.drakkin_tattoo = drakkin_tattoo;
ns->spawn.drakkin_details = drakkin_details;
ns->spawn.equip_chest2 = GetHerosForgeModel(1) != 0 ? 0xff : texture;
ns->spawn.equip_chest2 = GetHerosForgeModel(1) != 0 || multitexture? 0xff : texture;
// ns->spawn.invis2 = 0xff;//this used to be labeled beard.. if its not FF it will turn mob invis

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@ -112,7 +112,12 @@ public:
int32 in_mana_regen,
uint8 in_qglobal,
uint8 in_maxlevel,
uint32 in_scalerate
uint32 in_scalerate,
uint8 in_armtexture,
uint8 in_bracertexture,
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture
);
virtual ~Mob();
@ -971,6 +976,12 @@ protected:
uint16 entity_id_being_looted; //the id of the entity being looted, 0 if not looting.
uint8 texture;
uint8 helmtexture;
uint8 armtexture;
uint8 bracertexture;
uint8 handtexture;
uint8 legtexture;
uint8 feettexture;
bool multitexture;
int AC;
int32 ATK;

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@ -103,7 +103,12 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
d->mana_regen,
d->qglobal,
d->maxlevel,
d->scalerate ),
d->scalerate,
d->armtexture,
d->bracertexture,
d->handtexture,
d->legtexture,
d->feettexture),
attacked_timer(CombatEventTimer_expire),
swarm_timer(100),
classattack_timer(1000),
@ -1308,6 +1313,16 @@ int32 NPC::GetEquipmentMaterial(uint8 material_slot) const
return helmtexture;
case MaterialChest:
return texture;
case MaterialArms:
return armtexture;
case MaterialWrist:
return bracertexture;
case MaterialHands:
return handtexture;
case MaterialLegs:
return legtexture;
case MaterialFeet:
return feettexture;
case MaterialPrimary:
return d_melee_texture1;
case MaterialSecondary:

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@ -6110,6 +6110,84 @@ XS(XS_Client_SendSpellAnim)
XSRETURN_EMPTY;
}
XS(XS_Client_GetTargetRingX); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_GetTargetRingX)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::GetTargetRingX(THIS)");
{
Client * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(Client *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type Client");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetTargetRingX();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
XS(XS_Client_GetTargetRingY); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_GetTargetRingY)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::GetTargetRingY(THIS)");
{
Client * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(Client *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type Client");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetTargetRingY();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
XS(XS_Client_GetTargetRingZ); /* prototype to pass -Wmissing-prototypes */
XS(XS_Client_GetTargetRingZ)
{
dXSARGS;
if (items != 1)
Perl_croak(aTHX_ "Usage: Client::GetTargetRingZ(THIS)");
{
Client * THIS;
float RETVAL;
dXSTARG;
if (sv_derived_from(ST(0), "Client")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));
THIS = INT2PTR(Client *,tmp);
}
else
Perl_croak(aTHX_ "THIS is not of type Client");
if(THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetTargetRingZ();
XSprePUSH; PUSHn((double)RETVAL);
}
XSRETURN(1);
}
#ifdef __cplusplus
extern "C"
#endif
@ -6351,6 +6429,9 @@ XS(boot_Client)
newXSproto(strcpy(buf, "SendMarqueeMessage"), XS_Client_SendMarqueeMessage, file, "$$$$$$$");
newXSproto(strcpy(buf, "SendColoredText"), XS_Client_SendColoredText, file, "$$$");
newXSproto(strcpy(buf, "SendSpellAnim"), XS_Client_SendSpellAnim, file, "$$$");
newXSproto(strcpy(buf, "GetTargetRingX"), XS_Client_GetTargetRingX, file, "$$");
newXSproto(strcpy(buf, "GetTargetRingY"), XS_Client_GetTargetRingY, file, "$$");
newXSproto(strcpy(buf, "GetTargetRingZ"), XS_Client_GetTargetRingZ, file, "$$");
XSRETURN_YES;
}

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@ -5253,7 +5253,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
if (IsValidSpell(proc_spellid)){
ProcChance = GetSympatheticProcChances(spell_id, GetSympatheticSpellProcRate(spell_id));
ProcChance = GetSympatheticProcChances(spell_id, GetSympatheticSpellProcRate(proc_spellid));
if(zone->random.Roll(ProcChance))
SympatheticProcList.push_back(proc_spellid);
}

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@ -1626,23 +1626,10 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
return;
}
ReturnTraderReq(app, outtbs->Quantity, ItemID);
outtbs->TraderID = this->GetID();
outtbs->Action = BazaarBuyItem;
strn0cpy(outtbs->ItemName, BuyItem->GetItem()->Name, 64);
int TraderSlot = 0;
if(BuyItem->IsStackable())
SendTraderItem(BuyItem->GetItem()->ID, outtbs->Quantity);
else
SendTraderItem(BuyItem->GetItem()->ID, BuyItem->GetCharges());
// This cannot overflow assuming MAX_TRANSACTION_VALUE, checked above, is the default of 2000000000
uint32 TotalCost = tbs->Price * outtbs->Quantity;
if (Trader->GetClientVersion() >= ClientVersion::RoF)
if(Trader->GetClientVersion() >= ClientVersion::RoF)
{
// RoF+ uses individual item price where older clients use total price
outtbs->Price = tbs->Price;
@ -1673,6 +1660,19 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
Log.Out(Logs::Detail, Logs::Trading, "Trader Received: %d Platinum, %d Gold, %d Silver, %d Copper", platinum, gold, silver, copper);
ReturnTraderReq(app, outtbs->Quantity, ItemID);
outtbs->TraderID = this->GetID();
outtbs->Action = BazaarBuyItem;
strn0cpy(outtbs->ItemName, BuyItem->GetItem()->Name, 64);
int TraderSlot = 0;
if(BuyItem->IsStackable())
SendTraderItem(BuyItem->GetItem()->ID, outtbs->Quantity);
else
SendTraderItem(BuyItem->GetItem()->ID, BuyItem->GetCharges());
TraderSlot = Trader->FindTraderItem(tbs->ItemID, outtbs->Quantity);
if(RuleB(Bazaar, AuditTrail))

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@ -1904,7 +1904,12 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
"npc_types.no_target_hotkey, "
"npc_types.raid_target, "
"npc_types.attack_delay, "
"npc_types.light "
"npc_types.light, "
"npc_types.armtexture, "
"npc_types.bracertexture, "
"npc_types.handtexture, "
"npc_types.legtexture, "
"npc_types.feettexture "
"FROM npc_types %s",
where_condition.c_str()
);
@ -2074,6 +2079,12 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
temp_npctype_data->attack_delay = atoi(row[90]);
temp_npctype_data->light = (atoi(row[91]) & 0x0F);
temp_npctype_data->armtexture = atoi(row[92]);
temp_npctype_data->bracertexture = atoi(row[93]);
temp_npctype_data->handtexture = atoi(row[94]);
temp_npctype_data->legtexture = atoi(row[95]);
temp_npctype_data->feettexture = atoi(row[96]);
// If NPC with duplicate NPC id already in table,
// free item we attempted to add.
if (zone->npctable.find(temp_npctype_data->npc_id) != zone->npctable.end()) {

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@ -127,6 +127,11 @@ struct NPCType
bool no_target_hotkey;
bool raid_target;
uint8 probability;
uint8 armtexture;
uint8 bracertexture;
uint8 handtexture;
uint8 legtexture;
uint8 feettexture;
};
namespace player_lootitem {