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Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
This commit is contained in:
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 05/27/2016 ==
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Uleat: Renamed EQEmu::Item_Struct to EQEmu::ItemBase (and appropriate files) to coincide with new inventory naming conventions
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== 05/25/2016 ==
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Uleat: Renamed and moved enumeration SkillUseTypes to EQEmu::skill::SkillType - added class EQEmu::SkillProfile, though not implemented at this time
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Uleat: Some more work on eq_dictionary
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@ -38,7 +38,7 @@ SET(common_sources
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inventory_version.cpp
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ipc_mutex.cpp
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item.cpp
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item_struct.cpp
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item_base.cpp
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light_source.cpp
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md5.cpp
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memory_buffer.cpp
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@ -158,8 +158,8 @@ SET(common_headers
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inventory_version.h
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ipc_mutex.h
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item.h
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item_base.h
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item_fieldlist.h
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item_struct.h
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languages.h
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light_source.h
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linked_list.h
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@ -25,7 +25,8 @@
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#include <list>
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#include <time.h>
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#include "../common/version.h"
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//#include "../common/item_struct.h"
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#include "emu_constants.h"
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static const uint32 BUFF_COUNT = 25;
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static const uint32 MAX_MERC = 100;
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@ -33,7 +34,6 @@ static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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#include "emu_constants.h"
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/*
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** Compiler override to ensure
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@ -2119,7 +2119,7 @@ struct AdventureLeaderboard_Struct
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/*struct Item_Shop_Struct {
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uint16 merchantid;
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uint8 itemtype;
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EQEmu::Item_Struct item;
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EQEmu::ItemBase item;
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uint8 iss_unknown001[6];
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};*/
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@ -370,7 +370,7 @@ ItemInst* Inventory::PopItem(int16 slot_id)
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return p;
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}
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bool Inventory::HasSpaceForItem(const EQEmu::Item_Struct *ItemToTry, int16 Quantity) {
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bool Inventory::HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity) {
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if (ItemToTry->Stackable) {
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@ -903,7 +903,7 @@ uint8 Inventory::CalcMaterialFromSlot(int16 equipslot)
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}
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}
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bool Inventory::CanItemFitInContainer(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container) {
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bool Inventory::CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container) {
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if (!ItemToTry || !Container)
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return false;
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@ -1440,10 +1440,10 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
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//
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// class ItemInst
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//
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ItemInst::ItemInst(const EQEmu::Item_Struct* item, int16 charges) {
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ItemInst::ItemInst(const EQEmu::ItemBase* item, int16 charges) {
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m_use_type = ItemInstNormal;
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if(item) {
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m_item = new EQEmu::Item_Struct(*item);
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m_item = new EQEmu::ItemBase(*item);
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} else {
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m_item = nullptr;
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}
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@ -1474,7 +1474,7 @@ ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
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m_use_type = ItemInstNormal;
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m_item = db->GetItem(item_id);
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if(m_item) {
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m_item = new EQEmu::Item_Struct(*m_item);
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m_item = new EQEmu::ItemBase(*m_item);
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}
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else {
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m_item = nullptr;
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@ -1529,7 +1529,7 @@ ItemInst::ItemInst(const ItemInst& copy)
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{
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m_use_type=copy.m_use_type;
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if(copy.m_item)
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m_item = new EQEmu::Item_Struct(*copy.m_item);
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m_item = new EQEmu::ItemBase(*copy.m_item);
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else
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m_item = nullptr;
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@ -1565,7 +1565,7 @@ ItemInst::ItemInst(const ItemInst& copy)
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m_evolveLvl = copy.m_evolveLvl;
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m_activated = copy.m_activated;
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if (copy.m_scaledItem)
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m_scaledItem = new EQEmu::Item_Struct(*copy.m_scaledItem);
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m_scaledItem = new EQEmu::ItemBase(*copy.m_scaledItem);
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else
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m_scaledItem = nullptr;
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@ -1800,7 +1800,7 @@ void ItemInst::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
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continue;
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}
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const EQEmu::Item_Struct* item = inst->GetItem();
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const EQEmu::ItemBase* item = inst->GetItem();
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if (item == nullptr) {
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cur = m_contents.erase(cur);
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continue;
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@ -1941,7 +1941,7 @@ bool ItemInst::UpdateOrnamentationInfo() {
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int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
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if (GetOrnamentationAug(ornamentationAugtype))
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{
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const EQEmu::Item_Struct* ornamentItem;
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const EQEmu::ItemBase* ornamentItem;
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ornamentItem = GetOrnamentationAug(ornamentationAugtype)->GetItem();
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if (ornamentItem != nullptr)
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{
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@ -1968,7 +1968,7 @@ bool ItemInst::UpdateOrnamentationInfo() {
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return ornamentSet;
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}
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bool ItemInst::CanTransform(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container, bool AllowAll) {
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bool ItemInst::CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll) {
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if (!ItemToTry || !Container) return false;
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if (ItemToTry->ItemType == EQEmu::item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
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@ -2102,7 +2102,7 @@ bool ItemInst::IsAmmo() const
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}
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const EQEmu::Item_Struct* ItemInst::GetItem() const
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const EQEmu::ItemBase* ItemInst::GetItem() const
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{
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if (!m_item)
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return nullptr;
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@ -2113,7 +2113,7 @@ const EQEmu::Item_Struct* ItemInst::GetItem() const
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return m_item;
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}
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const EQEmu::Item_Struct* ItemInst::GetUnscaledItem() const
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const EQEmu::ItemBase* ItemInst::GetUnscaledItem() const
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{
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// No operator calls and defaults to nullptr
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return m_item;
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@ -2221,10 +2221,10 @@ void ItemInst::ScaleItem() {
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return;
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if (m_scaledItem) {
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memcpy(m_scaledItem, m_item, sizeof(EQEmu::Item_Struct));
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memcpy(m_scaledItem, m_item, sizeof(EQEmu::ItemBase));
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}
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else {
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m_scaledItem = new EQEmu::Item_Struct(*m_item);
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m_scaledItem = new EQEmu::ItemBase(*m_item);
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}
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float Mult = (float)(GetExp()) / 10000; // scaling is determined by exp, with 10,000 being full stats
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@ -29,7 +29,7 @@ class ItemParse; // Parses item packets
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class EvolveInfo; // Stores information about an evolving item family
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#include "../common/eq_constants.h"
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#include "../common/item_struct.h"
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#include "../common/item_base.h"
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#include "../common/timer.h"
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#include "../common/bodytypes.h"
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#include "../common/deity.h"
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@ -175,7 +175,7 @@ public:
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ItemInst* PopItem(int16 slot_id);
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// Check whether there is space for the specified number of the specified item.
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bool HasSpaceForItem(const EQEmu::Item_Struct *ItemToTry, int16 Quantity);
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bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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@ -200,7 +200,7 @@ public:
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static int16 CalcSlotFromMaterial(uint8 material);
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static uint8 CalcMaterialFromSlot(int16 equipslot);
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static bool CanItemFitInContainer(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container);
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static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
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// Test for valid inventory casting slot
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bool SupportsClickCasting(int16 slot_id);
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@ -277,7 +277,7 @@ public:
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/////////////////////////
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// Constructors/Destructor
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ItemInst(const EQEmu::Item_Struct* item = nullptr, int16 charges = 0);
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ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
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ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
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@ -346,7 +346,7 @@ public:
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bool IsAugmented();
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ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
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bool UpdateOrnamentationInfo();
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static bool CanTransform(const EQEmu::Item_Struct *ItemToTry, const EQEmu::Item_Struct *Container, bool AllowAll = false);
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static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
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// Has attack/delay?
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bool IsWeapon() const;
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@ -355,8 +355,8 @@ public:
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// Accessors
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const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
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const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
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const EQEmu::Item_Struct* GetItem() const;
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const EQEmu::Item_Struct* GetUnscaledItem() const;
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const EQEmu::ItemBase* GetItem() const;
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const EQEmu::ItemBase* GetUnscaledItem() const;
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int16 GetCharges() const { return m_charges; }
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void SetCharges(int16 charges) { m_charges = charges; }
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@ -500,7 +500,7 @@ protected:
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void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
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ItemInstTypes m_use_type; // Usage type for item
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const EQEmu::Item_Struct* m_item; // Ptr to item data
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const EQEmu::ItemBase* m_item; // Ptr to item data
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int16 m_charges; // # of charges for chargeable items
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uint32 m_price; // Bazaar /trader price
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uint32 m_color;
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@ -512,7 +512,7 @@ protected:
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uint32 m_exp;
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int8 m_evolveLvl;
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bool m_activated;
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EQEmu::Item_Struct* m_scaledItem;
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EQEmu::ItemBase* m_scaledItem;
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EvolveInfo* m_evolveInfo;
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bool m_scaling;
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uint32 m_ornamenticon;
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@ -17,7 +17,7 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "item_struct.h"
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#include "item_base.h"
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#include "classes.h"
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#include "races.h"
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//#include "deity.h"
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@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
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}
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}
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bool EQEmu::Item_Struct::IsEquipable(uint16 race_id, uint16 class_id)
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bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
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{
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if (!(Races & GetPlayerRaceBit(race_id)))
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return false;
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@ -178,32 +178,32 @@ bool EQEmu::Item_Struct::IsEquipable(uint16 race_id, uint16 class_id)
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return true;
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}
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bool EQEmu::Item_Struct::IsClassCommon()
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bool EQEmu::ItemBase::IsClassCommon()
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{
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return (ItemClass == item::ItemClassCommon);
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}
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bool EQEmu::Item_Struct::IsClassBag()
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bool EQEmu::ItemBase::IsClassBag()
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{
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return (ItemClass == item::ItemClassBag);
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}
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bool EQEmu::Item_Struct::IsClassBook()
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bool EQEmu::ItemBase::IsClassBook()
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{
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return (ItemClass == item::ItemClassBook);
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}
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bool EQEmu::Item_Struct::IsType1HWeapon()
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bool EQEmu::ItemBase::IsType1HWeapon()
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{
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return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
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}
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bool EQEmu::Item_Struct::IsType2HWeapon()
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bool EQEmu::ItemBase::IsType2HWeapon()
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{
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return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
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}
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bool EQEmu::Item_Struct::IsTypeShield()
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bool EQEmu::ItemBase::IsTypeShield()
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{
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return (ItemType == item::ItemTypeShield);
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}
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@ -17,8 +17,8 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
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*/
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#ifndef COMMON_ITEM_STRUCT_H
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#define COMMON_ITEM_STRUCT_H
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#ifndef COMMON_ITEM_BASE_H
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#define COMMON_ITEM_BASE_H
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/*
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@ -336,10 +336,10 @@ namespace EQEmu
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};
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enum ItemDataType : uint8 {
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ItemDataTypeBase = 0,
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ItemDataTypeScaling,
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ItemDataTypeEvolving,
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ItemDataTypeCount
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ItemDataBase = 0,
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ItemDataScaling,
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ItemDataEvolving,
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ItemDataCount
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};
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struct ItemEffect_Struct {
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@ -364,10 +364,10 @@ namespace EQEmu
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const void * inst;
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};
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struct Item_Struct {
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struct ItemBase {
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// Non packet based fields
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uint8 MinStatus;
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//uint8 ItemDataType;
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uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
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// Packet based fields
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uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
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@ -551,15 +551,15 @@ namespace EQEmu
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bool IsType2HWeapon();
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bool IsTypeShield();
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bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<Item_Struct*>(this)->IsEquipable(Race, Class); }
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bool IsClassCommon() const { return const_cast<Item_Struct*>(this)->IsClassCommon(); }
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bool IsClassBag() const { return const_cast<Item_Struct*>(this)->IsClassBag(); }
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bool IsClassBook() const { return const_cast<Item_Struct*>(this)->IsClassBook(); }
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bool IsType1HWeapon() const { return const_cast<Item_Struct*>(this)->IsType1HWeapon(); }
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bool IsType2HWeapon() const { return const_cast<Item_Struct*>(this)->IsType2HWeapon(); }
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bool IsTypeShield() const { return const_cast<Item_Struct*>(this)->IsTypeShield(); }
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bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
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bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
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bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
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bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
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bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
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bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
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bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
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};
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} /*EQEmu*/
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#endif /*COMMON_ITEM_STRUCT_H*/
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#endif /*COMMON_ITEM_BASE_H*/
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@ -5201,7 +5201,7 @@ namespace RoF
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void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
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{
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const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
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const EQEmu::ItemBase *item = inst->GetUnscaledItem();
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RoF::structs::ItemSerializationHeader hdr;
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@ -5476,7 +5476,7 @@ namespace RoF2
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void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
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{
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const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
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const EQEmu::ItemBase *item = inst->GetUnscaledItem();
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RoF2::structs::ItemSerializationHeader hdr;
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@ -2446,7 +2446,7 @@ struct AdventureLeaderboard_Struct
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/*struct Item_Shop_Struct {
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uint16 merchantid;
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uint8 itemtype;
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Item_Struct item;
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ItemBase item;
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uint8 iss_unknown001[6];
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};*/
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@ -2473,7 +2473,7 @@ struct AdventureLeaderboard_Struct
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/*struct Item_Shop_Struct {
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uint16 merchantid;
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uint8 itemtype;
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Item_Struct item;
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ItemBase item;
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uint8 iss_unknown001[6];
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};*/
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@ -3546,7 +3546,7 @@ namespace SoD
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void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
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{
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const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
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const EQEmu::ItemBase *item = inst->GetUnscaledItem();
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SoD::structs::ItemSerializationHeader hdr;
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@ -1995,7 +1995,7 @@ struct AdventureLeaderboard_Struct
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/*struct Item_Shop_Struct {
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uint16 merchantid;
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uint8 itemtype;
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Item_Struct item;
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ItemBase item;
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uint8 iss_unknown001[6];
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};*/
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@ -2887,7 +2887,7 @@ namespace SoF
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||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
|
||||
SoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
|
||||
@ -2107,7 +2107,7 @@ namespace Titanium
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const char* protection = "\\\\\\\\\\";
|
||||
const EQEmu::Item_Struct* item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemBase* item = inst->GetUnscaledItem();
|
||||
|
||||
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
|
||||
|
||||
|
||||
@ -3841,7 +3841,7 @@ namespace UF
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::Item_Struct *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
|
||||
UF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@ -3885,7 +3885,7 @@ namespace UF
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
uint16 ornaIcon = 0;
|
||||
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
|
||||
const EQEmu::Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQEmu::ItemBase *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
ornaIcon = aug_weap->Icon;
|
||||
|
||||
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
|
||||
|
||||
@ -2054,7 +2054,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
Item_Struct item;
|
||||
ItemBase item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
|
||||
#include "string_util.h"
|
||||
#include "item.h"
|
||||
#include "item_struct.h"
|
||||
#include "item_base.h"
|
||||
#include "../zone/zonedb.h"
|
||||
|
||||
|
||||
@ -99,7 +99,7 @@ void EQEmu::saylink::SayLinkEngine::generate_body()
|
||||
|
||||
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
|
||||
|
||||
const EQEmu::Item_Struct* item_data = nullptr;
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case SayLinkBlank:
|
||||
@ -202,7 +202,7 @@ void EQEmu::saylink::SayLinkEngine::generate_text()
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item_data = nullptr;
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case SayLinkBlank:
|
||||
|
||||
@ -31,7 +31,7 @@ class ItemInst;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
|
||||
namespace saylink {
|
||||
struct SayLinkBody_Struct; // Current server mask: EQClientRoF2
|
||||
@ -74,7 +74,7 @@ public:
|
||||
SayLinkEngine();
|
||||
|
||||
void SetLinkType(SayLinkType link_type) { m_LinkType = link_type; }
|
||||
void SetItemData(const EQEmu::Item_Struct* item_data) { m_ItemData = item_data; }
|
||||
void SetItemData(const EQEmu::ItemBase* item_data) { m_ItemData = item_data; }
|
||||
void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
|
||||
void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
|
||||
|
||||
@ -110,7 +110,7 @@ private:
|
||||
void generate_text();
|
||||
|
||||
int m_LinkType;
|
||||
const EQEmu::Item_Struct* m_ItemData;
|
||||
const EQEmu::ItemBase* m_ItemData;
|
||||
const ServerLootItem_Struct* m_LootData;
|
||||
const ItemInst* m_ItemInst;
|
||||
|
||||
|
||||
@ -364,7 +364,7 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
|
||||
const EQEmu::Item_Struct* myitem;
|
||||
const EQEmu::ItemBase* myitem;
|
||||
|
||||
std::string query = StringFormat("SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
@ -436,7 +436,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
aug[4] = (uint32)atoi(row[7]);
|
||||
aug[5] = (uint32)atoi(row[8]);
|
||||
|
||||
const EQEmu::Item_Struct *item = GetItem(item_id);
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@ -538,7 +538,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const EQEmu::Item_Struct *item = GetItem(item_id);
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@ -679,7 +679,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const EQEmu::Item_Struct *item = GetItem(item_id);
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
if (!item)
|
||||
continue;
|
||||
@ -816,7 +816,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
mutex.Lock();
|
||||
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
|
||||
items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>>(new EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
mutex.Unlock();
|
||||
} catch(std::exception& ex) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
|
||||
@ -828,7 +828,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
|
||||
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
|
||||
{
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
|
||||
std::string ndbuffer;
|
||||
bool disableNoRent = false;
|
||||
@ -856,7 +856,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::Item_Struct item;
|
||||
EQEmu::ItemBase item;
|
||||
|
||||
const std::string query = "SELECT source,"
|
||||
#define F(x) "`"#x"`,"
|
||||
@ -869,7 +869,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
memset(&item, 0, sizeof(EQEmu::Item_Struct));
|
||||
memset(&item, 0, sizeof(EQEmu::ItemBase));
|
||||
|
||||
item.ItemClass = (uint8)atoi(row[ItemField::itemclass]);
|
||||
strcpy(item.Name, row[ItemField::name]);
|
||||
@ -1086,7 +1086,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* SharedDatabase::GetItem(uint32 id) {
|
||||
const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
|
||||
if (id == 0)
|
||||
{
|
||||
return nullptr;
|
||||
@ -1105,7 +1105,7 @@ const EQEmu::Item_Struct* SharedDatabase::GetItem(uint32 id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* SharedDatabase::IterateItems(uint32* id) {
|
||||
const EQEmu::ItemBase* SharedDatabase::IterateItems(uint32* id) {
|
||||
if(!items_hash || !id) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -1253,7 +1253,7 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
ItemInst* inst = nullptr;
|
||||
|
||||
item = GetItem(item_id);
|
||||
@ -1280,7 +1280,7 @@ ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1,
|
||||
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(const EQEmu::Item_Struct* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
ItemInst* inst = nullptr;
|
||||
if (item) {
|
||||
@ -1304,7 +1304,7 @@ ItemInst* SharedDatabase::CreateItem(const EQEmu::Item_Struct* item, int16 charg
|
||||
return inst;
|
||||
}
|
||||
|
||||
ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::Item_Struct* item, int16 charges) {
|
||||
ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 charges) {
|
||||
ItemInst* inst = nullptr;
|
||||
if (item) {
|
||||
// if maxcharges is -1 that means it is an unlimited use item.
|
||||
|
||||
@ -42,9 +42,10 @@ struct SPDat_Spell_Struct;
|
||||
struct NPCFactionList;
|
||||
struct LootTable_Struct;
|
||||
struct LootDrop_Struct;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
class MemoryMappedFile;
|
||||
}
|
||||
|
||||
@ -99,8 +100,8 @@ class SharedDatabase : public Database
|
||||
Item Methods
|
||||
*/
|
||||
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateItem(const EQEmu::Item_Struct* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateBaseItem(const EQEmu::Item_Struct* item, int16 charges = 0);
|
||||
ItemInst* CreateItem(const EQEmu::ItemBase* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateBaseItem(const EQEmu::ItemBase* item, int16 charges = 0);
|
||||
|
||||
/*
|
||||
Shared Memory crap
|
||||
@ -110,8 +111,8 @@ class SharedDatabase : public Database
|
||||
void GetItemsCount(int32 &item_count, uint32 &max_id);
|
||||
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
|
||||
bool LoadItems(const std::string &prefix);
|
||||
const EQEmu::Item_Struct* IterateItems(uint32* id);
|
||||
const EQEmu::Item_Struct* GetItem(uint32 id);
|
||||
const EQEmu::ItemBase* IterateItems(uint32* id);
|
||||
const EQEmu::ItemBase* GetItem(uint32 id);
|
||||
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
|
||||
|
||||
//faction lists
|
||||
@ -148,7 +149,7 @@ class SharedDatabase : public Database
|
||||
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>> items_hash;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>> items_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
#include "../common/ipc_mutex.h"
|
||||
#include "../common/memory_mapped_file.h"
|
||||
#include "../common/eqemu_exception.h"
|
||||
#include "../common/item_struct.h"
|
||||
#include "../common/item_base.h"
|
||||
|
||||
void LoadItems(SharedDatabase *database, const std::string &prefix) {
|
||||
EQEmu::IPCMutex mutex("items");
|
||||
@ -35,7 +35,7 @@ void LoadItems(SharedDatabase *database, const std::string &prefix) {
|
||||
EQ_EXCEPT("Shared Memory", "Unable to get any items from the database.");
|
||||
}
|
||||
|
||||
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>::estimated_size(items, max_item));
|
||||
uint32 size = static_cast<uint32>(EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>::estimated_size(items, max_item));
|
||||
|
||||
auto Config = EQEmuConfig::get();
|
||||
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
|
||||
|
||||
@ -27,7 +27,7 @@ class FixedMemoryHashTest : public Test::Suite {
|
||||
typedef void(FixedMemoryHashTest::*TestFunction)(void);
|
||||
public:
|
||||
FixedMemoryHashTest() {
|
||||
size_ = EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct>::estimated_size(72000, 190000);
|
||||
size_ = EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>::estimated_size(72000, 190000);
|
||||
data_ = new uint8[size_];
|
||||
memset(data_, 0, size_);
|
||||
TEST_ADD(FixedMemoryHashTest::InitTest);
|
||||
@ -49,7 +49,7 @@ public:
|
||||
|
||||
private:
|
||||
void InitTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_, 72000, 190000);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_, 72000, 190000);
|
||||
TEST_ASSERT(!hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 0);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
@ -57,7 +57,7 @@ public:
|
||||
}
|
||||
|
||||
void LoadTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
TEST_ASSERT(!hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 0);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
@ -65,8 +65,8 @@ public:
|
||||
}
|
||||
|
||||
void InsertTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::Item_Struct item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Iron Sword");
|
||||
item.ID = 1001;
|
||||
@ -79,20 +79,20 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 1);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::Item_Struct item = hash[1001];
|
||||
EQEmu::ItemBase item = hash[1001];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1001);
|
||||
}
|
||||
|
||||
void OverwriteTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::Item_Struct item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Steel Sword");
|
||||
item.ID = 1001;
|
||||
@ -105,20 +105,20 @@ public:
|
||||
}
|
||||
|
||||
void OverwriteRetrieveTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 1);
|
||||
TEST_ASSERT((hash.max_size() == 72000));
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::Item_Struct item = hash[1001];
|
||||
EQEmu::ItemBase item = hash[1001];
|
||||
TEST_ASSERT(strcmp(item.Name, "Steel Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1001);
|
||||
}
|
||||
|
||||
void InsertAgainTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::Item_Struct item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Iron Sword");
|
||||
item.ID = 1000;
|
||||
@ -132,14 +132,14 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveAgainTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1000));
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.size() == 2);
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::Item_Struct item = hash[1000];
|
||||
EQEmu::ItemBase item = hash[1000];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1000);
|
||||
|
||||
@ -149,8 +149,8 @@ public:
|
||||
}
|
||||
|
||||
void InsertBeginTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::Item_Struct item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Bronze Sword");
|
||||
item.ID = 0;
|
||||
@ -165,7 +165,7 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveBeginTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1000));
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.exists(0));
|
||||
@ -173,7 +173,7 @@ public:
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::Item_Struct item = hash[1000];
|
||||
EQEmu::ItemBase item = hash[1000];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1000);
|
||||
|
||||
@ -187,8 +187,8 @@ public:
|
||||
}
|
||||
|
||||
void InsertEndTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::Item_Struct item;
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
EQEmu::ItemBase item;
|
||||
memset(&item, 0, sizeof(item));
|
||||
strcpy(item.Name, "Jade Sword");
|
||||
item.ID = 190000;
|
||||
@ -204,7 +204,7 @@ public:
|
||||
}
|
||||
|
||||
void RetrieveEndTest() {
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::Item_Struct> hash(data_, size_);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(data_, size_);
|
||||
TEST_ASSERT(hash.exists(1000));
|
||||
TEST_ASSERT(hash.exists(1001));
|
||||
TEST_ASSERT(hash.exists(0));
|
||||
@ -213,7 +213,7 @@ public:
|
||||
TEST_ASSERT(hash.max_size() == 72000);
|
||||
TEST_ASSERT(!hash.empty());
|
||||
|
||||
EQEmu::Item_Struct item = hash[1000];
|
||||
EQEmu::ItemBase item = hash[1000];
|
||||
TEST_ASSERT(strcmp(item.Name, "Iron Sword") == 0);
|
||||
TEST_ASSERT(item.ID == 1000);
|
||||
|
||||
|
||||
@ -245,7 +245,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
|
||||
/* Load Inventory */
|
||||
// If we ensure that the material data is updated appropriately, we can do away with inventory loads
|
||||
if (GetInventory(accountID, cse->Name, &inv)) {
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
const ItemInst* inst = nullptr;
|
||||
int16 invslot = 0;
|
||||
|
||||
|
||||
@ -423,7 +423,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
|
||||
uint32 sitem = 0;
|
||||
sitem = CorpseToUse->GetWornItem(x);
|
||||
if(sitem){
|
||||
const EQEmu::Item_Struct * itm = database.GetItem(sitem);
|
||||
const EQEmu::ItemBase * itm = database.GetItem(sitem);
|
||||
npca->AddLootDrop(itm, &npca->itemlist, 1, 1, 127, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -55,7 +55,7 @@ bool Mob::AttackAnimation(EQEmu::skills::SkillType &skillinuse, int Hand, const
|
||||
// Determine animation
|
||||
int type = 0;
|
||||
if (weapon && weapon->IsClassCommon()) {
|
||||
const EQEmu::Item_Struct* item = weapon->GetItem();
|
||||
const EQEmu::ItemBase* item = weapon->GetItem();
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Attack, "Weapon skill : %i", item->ItemType);
|
||||
|
||||
@ -788,9 +788,9 @@ int32 Client::GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit,
|
||||
//Returns the weapon damage against the input mob
|
||||
//if we cannot hit the mob with the current weapon we will get a value less than or equal to zero
|
||||
//Else we know we can hit.
|
||||
//GetWeaponDamage(mob*, const Item_Struct*) is intended to be used for mobs or any other situation where we do not have a client inventory item
|
||||
//GetWeaponDamage(mob*, const ItemBase*) is intended to be used for mobs or any other situation where we do not have a client inventory item
|
||||
//GetWeaponDamage(mob*, const ItemInst*) is intended to be used for situations where we have a client inventory item
|
||||
int Mob::GetWeaponDamage(Mob *against, const EQEmu::Item_Struct *weapon_item) {
|
||||
int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemBase *weapon_item) {
|
||||
int dmg = 0;
|
||||
int banedmg = 0;
|
||||
|
||||
@ -1116,7 +1116,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
|
||||
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
|
||||
// who belong to a melee class. If we're here, then all of these conditions apply.
|
||||
|
||||
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr );
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
|
||||
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
@ -1127,7 +1127,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
|
||||
if (Hand == EQEmu::legacy::SlotSecondary) {
|
||||
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
|
||||
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr, true );
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr, true);
|
||||
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
@ -1595,7 +1595,7 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
|
||||
}
|
||||
|
||||
//figure out what weapon they are using, if any
|
||||
const EQEmu::Item_Struct* weapon = nullptr;
|
||||
const EQEmu::ItemBase* weapon = nullptr;
|
||||
if (Hand == EQEmu::legacy::SlotPrimary && equipment[EQEmu::legacy::SlotPrimary] > 0)
|
||||
weapon = database.GetItem(equipment[EQEmu::legacy::SlotPrimary]);
|
||||
else if (equipment[EQEmu::legacy::SlotSecondary])
|
||||
@ -2517,7 +2517,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
|
||||
}
|
||||
}
|
||||
|
||||
uint8 Mob::GetWeaponDamageBonus(const EQEmu::Item_Struct *weapon, bool offhand)
|
||||
uint8 Mob::GetWeaponDamageBonus(const EQEmu::ItemBase *weapon, bool offhand)
|
||||
{
|
||||
// dev quote with old and new formulas
|
||||
// https://forums.daybreakgames.com/eq/index.php?threads/test-update-09-17-15.226618/page-5#post-3326194
|
||||
@ -3548,12 +3548,12 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
|
||||
}
|
||||
|
||||
if(!weapon_g) {
|
||||
TrySpellProc(nullptr, (const EQEmu::Item_Struct*)nullptr, on);
|
||||
TrySpellProc(nullptr, (const EQEmu::ItemBase*)nullptr, on);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!weapon_g->IsClassCommon()) {
|
||||
TrySpellProc(nullptr, (const EQEmu::Item_Struct*)nullptr, on);
|
||||
TrySpellProc(nullptr, (const EQEmu::ItemBase*)nullptr, on);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -3566,7 +3566,7 @@ void Mob::TryWeaponProc(const ItemInst* weapon_g, Mob *on, uint16 hand) {
|
||||
return;
|
||||
}
|
||||
|
||||
void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::Item_Struct *weapon, Mob *on, uint16 hand)
|
||||
void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob *on, uint16 hand)
|
||||
{
|
||||
|
||||
if (!weapon)
|
||||
@ -3619,7 +3619,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::Item_Struct *weapon,
|
||||
const ItemInst *aug_i = inst->GetAugment(r);
|
||||
if (!aug_i) // no aug, try next slot!
|
||||
continue;
|
||||
const EQEmu::Item_Struct *aug = aug_i->GetItem();
|
||||
const EQEmu::ItemBase *aug = aug_i->GetItem();
|
||||
if (!aug)
|
||||
continue;
|
||||
|
||||
@ -3649,7 +3649,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const EQEmu::Item_Struct *weapon,
|
||||
return;
|
||||
}
|
||||
|
||||
void Mob::TrySpellProc(const ItemInst *inst, const EQEmu::Item_Struct *weapon, Mob *on, uint16 hand)
|
||||
void Mob::TrySpellProc(const ItemInst *inst, const EQEmu::ItemBase *weapon, Mob *on, uint16 hand)
|
||||
{
|
||||
float ProcBonus = static_cast<float>(spellbonuses.SpellProcChance +
|
||||
itembonuses.SpellProcChance + aabonuses.SpellProcChance);
|
||||
@ -4506,7 +4506,7 @@ void Client::SetAttackTimer()
|
||||
else //invalid slot (hands will always hit this)
|
||||
continue;
|
||||
|
||||
const EQEmu::Item_Struct *ItemToUse = nullptr;
|
||||
const EQEmu::ItemBase *ItemToUse = nullptr;
|
||||
|
||||
//find our item
|
||||
ItemInst *ci = GetInv().GetItem(i);
|
||||
|
||||
@ -152,7 +152,7 @@ void Client::CalcItemBonuses(StatBonuses* newbon) {
|
||||
AddItemBonuses(inst, newbon, false, false, 0, (i == EQEmu::legacy::SlotAmmo));
|
||||
|
||||
//These are given special flags due to how often they are checked for various spell effects.
|
||||
const EQEmu::Item_Struct *item = inst->GetItem();
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
if (i == EQEmu::legacy::SlotSecondary && (item && item->ItemType == EQEmu::item::ItemTypeShield))
|
||||
SetShieldEquiped(true);
|
||||
else if (i == EQEmu::legacy::SlotPrimary && (item && item->ItemType == EQEmu::item::ItemType2HBlunt)) {
|
||||
@ -218,7 +218,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses *newbon, bool isAu
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct *item = inst->GetItem();
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
|
||||
if (!isTribute && !inst->IsEquipable(GetBaseRace(), GetClass())) {
|
||||
if (item->ItemType != EQEmu::item::ItemTypeFood && item->ItemType != EQEmu::item::ItemTypeDrink)
|
||||
@ -550,7 +550,7 @@ void Client::AdditiveWornBonuses(const ItemInst *inst, StatBonuses* newbon, bool
|
||||
if(inst->GetAugmentType()==0 && isAug == true)
|
||||
return;
|
||||
|
||||
const EQEmu::Item_Struct *item = inst->GetItem();
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
|
||||
if(!inst->IsEquipable(GetBaseRace(),GetClass()))
|
||||
return;
|
||||
@ -582,7 +582,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
|
||||
break;
|
||||
const ItemInst* inst = GetInv().GetItem(i);
|
||||
if (inst && inst->GetItem() && inst->IsClassCommon()) {
|
||||
const EQEmu::Item_Struct *item=inst->GetItem();
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
|
||||
food = true;
|
||||
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
|
||||
@ -598,7 +598,7 @@ void Client::CalcEdibleBonuses(StatBonuses* newbon) {
|
||||
break;
|
||||
const ItemInst* inst = GetInv().GetItem(i);
|
||||
if (inst && inst->GetItem() && inst->IsClassCommon()) {
|
||||
const EQEmu::Item_Struct *item=inst->GetItem();
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
if (item->ItemType == EQEmu::item::ItemTypeFood && !food)
|
||||
food = true;
|
||||
else if (item->ItemType == EQEmu::item::ItemTypeDrink && !drink)
|
||||
@ -3203,7 +3203,7 @@ void NPC::CalcItemBonuses(StatBonuses *newbon)
|
||||
if(newbon){
|
||||
|
||||
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
|
||||
const EQEmu::Item_Struct *cur = database.GetItem(equipment[i]);
|
||||
const EQEmu::ItemBase *cur = database.GetItem(equipment[i]);
|
||||
if(cur){
|
||||
//basic stats
|
||||
newbon->AC += cur->AC;
|
||||
|
||||
52
zone/bot.cpp
52
zone/bot.cpp
@ -234,8 +234,8 @@ uint32 Bot::GetBotArcheryRange() {
|
||||
if (!range_inst || !ammo_inst)
|
||||
return 0;
|
||||
|
||||
const EQEmu::Item_Struct *range_item = range_inst->GetItem();
|
||||
const EQEmu::Item_Struct *ammo_item = ammo_inst->GetItem();
|
||||
const EQEmu::ItemBase *range_item = range_inst->GetItem();
|
||||
const EQEmu::ItemBase *ammo_item = ammo_inst->GetItem();
|
||||
if (!range_item || !ammo_item || range_item->ItemType != EQEmu::item::ItemTypeBow || ammo_item->ItemType != EQEmu::item::ItemTypeArrow)
|
||||
return 0;
|
||||
|
||||
@ -1899,12 +1899,12 @@ void Bot::BotRangedAttack(Mob* other) {
|
||||
}
|
||||
|
||||
ItemInst* rangedItem = GetBotItem(EQEmu::legacy::SlotRange);
|
||||
const EQEmu::Item_Struct* RangeWeapon = 0;
|
||||
const EQEmu::ItemBase* RangeWeapon = 0;
|
||||
if(rangedItem)
|
||||
RangeWeapon = rangedItem->GetItem();
|
||||
|
||||
ItemInst* ammoItem = GetBotItem(EQEmu::legacy::SlotAmmo);
|
||||
const EQEmu::Item_Struct* Ammo = 0;
|
||||
const EQEmu::ItemBase* Ammo = 0;
|
||||
if(ammoItem)
|
||||
Ammo = ammoItem->GetItem();
|
||||
|
||||
@ -2013,7 +2013,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
|
||||
int32 min_hit = 1;
|
||||
int32 max_hit = ((2 * weapon_damage * GetDamageTable(skillinuse)) / 100);
|
||||
if(GetLevel() >= 28 && IsWarriorClass()) {
|
||||
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::Item_Struct*) nullptr);
|
||||
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemBase*) nullptr);
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
hate += ucDamageBonus;
|
||||
@ -2055,7 +2055,7 @@ void Bot::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
|
||||
|
||||
if (skillinuse == EQEmu::skills::SkillBash){
|
||||
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
|
||||
const EQEmu::Item_Struct* botweapon = 0;
|
||||
const EQEmu::ItemBase* botweapon = 0;
|
||||
if(inst)
|
||||
botweapon = inst->GetItem();
|
||||
|
||||
@ -2115,7 +2115,7 @@ void Bot::ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int3
|
||||
|
||||
if (item_slot >= EQEmu::legacy::EQUIPMENT_BEGIN){
|
||||
const ItemInst* inst = GetBotItem(item_slot);
|
||||
const EQEmu::Item_Struct* botweapon = 0;
|
||||
const EQEmu::ItemBase* botweapon = 0;
|
||||
if(inst)
|
||||
botweapon = inst->GetItem();
|
||||
|
||||
@ -2503,7 +2503,7 @@ void Bot::AI_Process() {
|
||||
//now off hand
|
||||
if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
|
||||
const ItemInst* instweapon = GetBotItem(EQEmu::legacy::SlotSecondary);
|
||||
const EQEmu::Item_Struct* weapon = 0;
|
||||
const EQEmu::ItemBase* weapon = 0;
|
||||
//can only dual wield without a weapon if you're a monk
|
||||
if(instweapon || (botClass == MONK)) {
|
||||
if(instweapon)
|
||||
@ -2950,7 +2950,7 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
|
||||
ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];
|
||||
ns->spawn.helm = helmtexture; //(GetShowHelm() ? helmtexture : 0); //0xFF;
|
||||
ns->spawn.equip_chest2 = texture; //0xFF;
|
||||
const EQEmu::Item_Struct* item = 0;
|
||||
const EQEmu::ItemBase* item = 0;
|
||||
const ItemInst* inst = 0;
|
||||
uint32 spawnedbotid = 0;
|
||||
spawnedbotid = this->GetBotID();
|
||||
@ -3393,7 +3393,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
|
||||
//EQoffline: will give the items to the bots and change the bot stats
|
||||
if(inst && (GetBotOwner() == client->CastToMob()) && !IsEngaged()) {
|
||||
std::string TempErrorMessage;
|
||||
const EQEmu::Item_Struct* mWeaponItem = inst->GetItem();
|
||||
const EQEmu::ItemBase* mWeaponItem = inst->GetItem();
|
||||
bool failedLoreCheck = false;
|
||||
for (int m = AUG_INDEX_BEGIN; m < EQEmu::legacy::ITEM_COMMON_SIZE; ++m) {
|
||||
ItemInst *itm = inst->GetAugment(m);
|
||||
@ -3572,7 +3572,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
|
||||
}
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item2 = 0;
|
||||
const EQEmu::ItemBase* item2 = 0;
|
||||
for(int y = beginSlotID; y <= endSlotID; ++y) {
|
||||
item2 = database.GetItem(items[y]);
|
||||
if(item2) {
|
||||
@ -3811,7 +3811,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass()) {
|
||||
// Damage bonuses apply only to hits from the main hand (Hand == MainPrimary) by characters level 28 and above
|
||||
// who belong to a melee class. If we're here, then all of these conditions apply.
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr);
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
hate += ucDamageBonus;
|
||||
@ -3820,7 +3820,7 @@ bool Bot::Attack(Mob* other, int Hand, bool FromRiposte, bool IsStrikethrough, b
|
||||
//Live AA - Sinister Strikes *Adds weapon damage bonus to offhand weapon.
|
||||
if (Hand == EQEmu::legacy::SlotSecondary) {
|
||||
if (aabonuses.SecondaryDmgInc || itembonuses.SecondaryDmgInc || spellbonuses.SecondaryDmgInc){
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr);
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
hate += ucDamageBonus;
|
||||
@ -4278,8 +4278,8 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
|
||||
|
||||
//Check if item focus effect exists for the client.
|
||||
if (itembonuses.FocusEffects[bottype]) {
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::Item_Struct* UsedItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
const EQEmu::ItemBase* UsedItem = 0;
|
||||
const ItemInst* TempInst = 0;
|
||||
uint16 UsedFocusID = 0;
|
||||
int32 Total = 0;
|
||||
@ -4315,7 +4315,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
|
||||
ItemInst *aug = nullptr;
|
||||
aug = ins->GetAugment(y);
|
||||
if(aug) {
|
||||
const EQEmu::Item_Struct* TempItemAug = aug->GetItem();
|
||||
const EQEmu::ItemBase* TempItemAug = aug->GetItem();
|
||||
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
|
||||
if(rand_effectiveness) {
|
||||
focus_max = CalcBotFocusEffect(bottype, TempItemAug->Focus.Effect, spell_id, true);
|
||||
@ -4863,7 +4863,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
|
||||
|
||||
if (skill == EQEmu::skills::SkillBash) {
|
||||
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotSecondary);
|
||||
const EQEmu::Item_Struct* botweapon = 0;
|
||||
const EQEmu::ItemBase* botweapon = 0;
|
||||
if(inst)
|
||||
botweapon = inst->GetItem();
|
||||
|
||||
@ -4928,7 +4928,7 @@ void Bot::TryBackstab(Mob *other, int ReuseTime) {
|
||||
bool bIsBehind = false;
|
||||
bool bCanFrontalBS = false;
|
||||
const ItemInst* inst = GetBotItem(EQEmu::legacy::SlotPrimary);
|
||||
const EQEmu::Item_Struct* botpiercer = nullptr;
|
||||
const EQEmu::ItemBase* botpiercer = nullptr;
|
||||
if(inst)
|
||||
botpiercer = inst->GetItem();
|
||||
|
||||
@ -5365,7 +5365,7 @@ bool Bot::IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined) {
|
||||
void Bot::EquipBot(std::string* errorMessage) {
|
||||
GetBotItems(m_inv, errorMessage);
|
||||
const ItemInst* inst = 0;
|
||||
const EQEmu::Item_Struct* item = 0;
|
||||
const EQEmu::ItemBase* item = 0;
|
||||
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
|
||||
inst = GetBotItem(i);
|
||||
if(inst) {
|
||||
@ -5492,7 +5492,7 @@ void Bot::SetAttackTimer() {
|
||||
float haste_mod = (GetHaste() * 0.01f);
|
||||
attack_timer.SetAtTrigger(4000, true);
|
||||
Timer* TimerToUse = nullptr;
|
||||
const EQEmu::Item_Struct* PrimaryWeapon = nullptr;
|
||||
const EQEmu::ItemBase* PrimaryWeapon = nullptr;
|
||||
for (int i = EQEmu::legacy::SlotRange; i <= EQEmu::legacy::SlotSecondary; i++) {
|
||||
if (i == EQEmu::legacy::SlotPrimary)
|
||||
TimerToUse = &attack_timer;
|
||||
@ -5503,7 +5503,7 @@ void Bot::SetAttackTimer() {
|
||||
else
|
||||
continue;
|
||||
|
||||
const EQEmu::Item_Struct* ItemToUse = nullptr;
|
||||
const EQEmu::ItemBase* ItemToUse = nullptr;
|
||||
ItemInst* ci = GetBotItem(i);
|
||||
if (ci)
|
||||
ItemToUse = ci->GetItem();
|
||||
@ -7178,7 +7178,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
|
||||
insr->TargetID = inspectedBot->GetNPCTypeID();
|
||||
insr->playerid = inspectedBot->GetID();
|
||||
|
||||
const EQEmu::Item_Struct* item = 0;
|
||||
const EQEmu::ItemBase* item = 0;
|
||||
const ItemInst* inst = 0;
|
||||
|
||||
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
|
||||
@ -7230,7 +7230,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
|
||||
|
||||
void Bot::CalcItemBonuses(StatBonuses* newbon)
|
||||
{
|
||||
const EQEmu::Item_Struct* itemtmp = 0;
|
||||
const EQEmu::ItemBase* itemtmp = 0;
|
||||
|
||||
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
|
||||
const ItemInst* item = GetBotItem((i == 22 ? 9999 : i));
|
||||
@ -7261,7 +7261,7 @@ void Bot::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAug,
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct *item = inst->GetItem();
|
||||
const EQEmu::ItemBase *item = inst->GetItem();
|
||||
|
||||
if(!isTribute && !inst->IsEquipable(GetBaseRace(),GetClass()))
|
||||
{
|
||||
@ -7628,7 +7628,7 @@ void Bot::CalcBotStats(bool showtext) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Bot::CheckLoreConflict(const EQEmu::Item_Struct* item) {
|
||||
bool Bot::CheckLoreConflict(const EQEmu::ItemBase* item) {
|
||||
if (!item || !(item->LoreFlag))
|
||||
return false;
|
||||
|
||||
@ -8051,7 +8051,7 @@ int Bot::GetRawACNoShield(int &shield_ac) {
|
||||
}
|
||||
|
||||
uint32 Bot::CalcCurrentWeight() {
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
ItemInst* inst;
|
||||
uint32 Total = 0;
|
||||
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
|
||||
|
||||
@ -385,7 +385,7 @@ public:
|
||||
void BotTradeSwapItem(Client* client, int16 lootSlot, const ItemInst* inst, const ItemInst* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
|
||||
void BotTradeAddItem(uint32 id, const ItemInst* inst, int16 charges, uint32 equipableSlots, uint16 lootSlot, std::string* errorMessage, bool addToDb = true);
|
||||
void EquipBot(std::string* errorMessage);
|
||||
bool CheckLoreConflict(const EQEmu::Item_Struct* item);
|
||||
bool CheckLoreConflict(const EQEmu::ItemBase* item);
|
||||
virtual void UpdateEquipmentLight() { m_Light.Type[EQEmu::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQEmu::lightsource::LightEquipment] = EQEmu::lightsource::TypeToLevel(m_Light.Type[EQEmu::lightsource::LightEquipment]); }
|
||||
|
||||
// Static Class Methods
|
||||
|
||||
@ -7063,7 +7063,7 @@ void bot_subcommand_inventory_list(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
const ItemInst* inst = nullptr;
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
bool is2Hweapon = false;
|
||||
|
||||
std::string item_link;
|
||||
@ -7132,7 +7132,7 @@ void bot_subcommand_inventory_remove(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* itm = nullptr;
|
||||
const EQEmu::ItemBase* itm = nullptr;
|
||||
const ItemInst* itminst = my_bot->GetBotItem(slotId);
|
||||
if (itminst)
|
||||
itm = itminst->GetItem();
|
||||
@ -7235,7 +7235,7 @@ void bot_subcommand_inventory_window(Client *c, const Seperator *sep)
|
||||
//linker.SetLinkType(linker.linkItemInst);
|
||||
|
||||
for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
const ItemInst* inst = my_bot->CastToBot()->GetBotItem(i == 22 ? EQEmu::legacy::SlotPowerSource : i);
|
||||
if (inst)
|
||||
item = inst->GetItem();
|
||||
|
||||
@ -2539,7 +2539,7 @@ void Client::SetFeigned(bool in_feigned) {
|
||||
feigned=in_feigned;
|
||||
}
|
||||
|
||||
void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::Item_Struct* item, bool buying)
|
||||
void Client::LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemBase* item, bool buying)
|
||||
{
|
||||
if(!player || !merchant || !item)
|
||||
return;
|
||||
@ -2726,7 +2726,7 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
|
||||
}
|
||||
|
||||
void Client::SetMaterial(int16 in_slot, uint32 item_id) {
|
||||
const EQEmu::Item_Struct* item = database.GetItem(item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem(item_id);
|
||||
if (item && item->IsClassCommon())
|
||||
{
|
||||
uint8 matslot = Inventory::CalcMaterialFromSlot(in_slot);
|
||||
@ -3769,7 +3769,7 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
|
||||
|
||||
return;
|
||||
}
|
||||
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::Item_Struct* item){
|
||||
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemBase* item){
|
||||
auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
|
||||
sPickPocket_Struct *pick_out = (sPickPocket_Struct *)outapp->pBuffer;
|
||||
pick_out->coin = amt;
|
||||
@ -3943,7 +3943,7 @@ bool Client::KeyRingCheck(uint32 item_id)
|
||||
void Client::KeyRingList()
|
||||
{
|
||||
Message(4,"Keys on Keyring:");
|
||||
const EQEmu::Item_Struct *item = 0;
|
||||
const EQEmu::ItemBase *item = 0;
|
||||
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
|
||||
if ((item = database.GetItem(*iter))!=nullptr) {
|
||||
Message(4,item->Name);
|
||||
@ -5686,7 +5686,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
|
||||
insr->TargetID = requester->GetID();
|
||||
insr->playerid = requestee->GetID();
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
const ItemInst* inst = nullptr;
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
for(int16 L = 0; L <= 20; L++) {
|
||||
@ -5698,7 +5698,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
|
||||
strcpy(insr->itemnames[L], item->Name);
|
||||
if (inst && inst->GetOrnamentationAug(ornamentationAugtype))
|
||||
{
|
||||
const EQEmu::Item_Struct *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQEmu::ItemBase *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
insr->itemicons[L] = aug_item->Icon;
|
||||
}
|
||||
else if (inst && inst->GetOrnamentationIcon())
|
||||
@ -6879,7 +6879,7 @@ void Client::SendAltCurrencies() {
|
||||
uint32 i = 0;
|
||||
auto iter = zone->AlternateCurrencies.begin();
|
||||
while(iter != zone->AlternateCurrencies.end()) {
|
||||
const EQEmu::Item_Struct* item = database.GetItem((*iter).item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem((*iter).item_id);
|
||||
altc->entries[i].currency_number = (*iter).id;
|
||||
altc->entries[i].unknown00 = 1;
|
||||
altc->entries[i].currency_number2 = (*iter).id;
|
||||
@ -7534,7 +7534,7 @@ void Client::DuplicateLoreMessage(uint32 ItemID)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item)
|
||||
return;
|
||||
@ -8251,7 +8251,7 @@ void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Client::Consume(const EQEmu::Item_Struct *item, uint8 type, int16 slot, bool auto_consume)
|
||||
void Client::Consume(const EQEmu::ItemBase *item, uint8 type, int16 slot, bool auto_consume)
|
||||
{
|
||||
if(!item) { return; }
|
||||
|
||||
|
||||
@ -30,15 +30,14 @@ class ServerPacket;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
}
|
||||
|
||||
#include "../common/timer.h"
|
||||
#include "../common/ptimer.h"
|
||||
#include "../common/emu_opcodes.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
//#include "../common/eq_constants.h"
|
||||
#include "../common/emu_constants.h" // inv2 watch
|
||||
#include "../common/emu_constants.h"
|
||||
#include "../common/eq_stream_intf.h"
|
||||
#include "../common/eq_packet.h"
|
||||
#include "../common/linked_list.h"
|
||||
@ -47,8 +46,7 @@ namespace EQEmu
|
||||
#include "../common/seperator.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/guilds.h"
|
||||
#include "../common/item_struct.h"
|
||||
//#include "../common/clientversions.h"
|
||||
#include "../common/item_base.h"
|
||||
|
||||
#include "common.h"
|
||||
#include "merc.h"
|
||||
@ -294,7 +292,7 @@ public:
|
||||
|
||||
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
|
||||
virtual bool Process();
|
||||
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::Item_Struct* item, bool buying);
|
||||
void LogMerchant(Client* player, Mob* merchant, uint32 quantity, uint32 price, const EQEmu::ItemBase* item, bool buying);
|
||||
void SendPacketQueue(bool Block = true);
|
||||
void QueuePacket(const EQApplicationPacket* app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL, eqFilterType filter=FilterNone);
|
||||
void FastQueuePacket(EQApplicationPacket** app, bool ack_req = true, CLIENT_CONN_STATUS = CLIENT_CONNECTINGALL);
|
||||
@ -402,7 +400,7 @@ public:
|
||||
|
||||
inline uint8 GetLanguageSkill(uint16 n) const { return m_pp.languages[n]; }
|
||||
|
||||
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::Item_Struct* item = nullptr);
|
||||
void SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::ItemBase* item = nullptr);
|
||||
|
||||
inline const char* GetLastName() const { return lastname; }
|
||||
|
||||
@ -598,7 +596,7 @@ public:
|
||||
void AssignToInstance(uint16 instance_id);
|
||||
void RemoveFromInstance(uint16 instance_id);
|
||||
void WhoAll();
|
||||
bool CheckLoreConflict(const EQEmu::Item_Struct* item);
|
||||
bool CheckLoreConflict(const EQEmu::ItemBase* item);
|
||||
void ChangeLastName(const char* in_lastname);
|
||||
void GetGroupAAs(GroupLeadershipAA_Struct *into) const;
|
||||
void GetRaidAAs(RaidLeadershipAA_Struct *into) const;
|
||||
@ -823,7 +821,7 @@ public:
|
||||
void IncStats(uint8 type,int16 increase_val);
|
||||
void DropItem(int16 slot_id);
|
||||
|
||||
int GetItemLinkHash(const ItemInst* inst); // move to Item_Struct..or make use of the pre-calculated database field
|
||||
int GetItemLinkHash(const ItemInst* inst); // move to ItemBase..or make use of the pre-calculated database field
|
||||
|
||||
void SendItemLink(const ItemInst* inst, bool sendtoall=false);
|
||||
void SendLootItemInPacket(const ItemInst* inst, int16 slot_id);
|
||||
@ -1178,7 +1176,7 @@ public:
|
||||
void SetAccountFlag(std::string flag, std::string val);
|
||||
std::string GetAccountFlag(std::string flag);
|
||||
float GetDamageMultiplier(EQEmu::skills::SkillType how_long_has_this_been_missing);
|
||||
void Consume(const EQEmu::Item_Struct *item, uint8 type, int16 slot, bool auto_consume);
|
||||
void Consume(const EQEmu::ItemBase *item, uint8 type, int16 slot, bool auto_consume);
|
||||
void PlayMP3(const char* fname);
|
||||
void ExpeditionSay(const char *str, int ExpID);
|
||||
int mod_client_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const ItemInst* weapon, Mob* other);
|
||||
@ -1200,9 +1198,9 @@ public:
|
||||
int32 mod_client_xp(int32 in_exp, NPC *npc);
|
||||
uint32 mod_client_xp_for_level(uint32 xp, uint16 check_level);
|
||||
int mod_client_haste_cap(int cap);
|
||||
int mod_consume(EQEmu::Item_Struct *item, EQEmu::item::ItemType type, int change);
|
||||
int mod_food_value(const EQEmu::Item_Struct *item, int change);
|
||||
int mod_drink_value(const EQEmu::Item_Struct *item, int change);
|
||||
int mod_consume(EQEmu::ItemBase *item, EQEmu::item::ItemType type, int change);
|
||||
int mod_food_value(const EQEmu::ItemBase *item, int change);
|
||||
int mod_drink_value(const EQEmu::ItemBase *item, int change);
|
||||
|
||||
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
|
||||
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
|
||||
|
||||
@ -1302,7 +1302,7 @@ int32 Client::CalcManaRegenCap()
|
||||
|
||||
uint32 Client::CalcCurrentWeight()
|
||||
{
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
ItemInst* ins;
|
||||
uint32 Total = 0;
|
||||
int x;
|
||||
|
||||
@ -1881,7 +1881,7 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
|
||||
|
||||
merchantid = tmp->CastToNPC()->MerchantType;
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
bool found = false;
|
||||
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
|
||||
std::list<MerchantList>::const_iterator itr;
|
||||
@ -2057,7 +2057,7 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
|
||||
merchantid = tmp->CastToNPC()->MerchantType;
|
||||
tmp->CastToNPC()->FaceTarget(this->CastToMob());
|
||||
|
||||
const EQEmu::Item_Struct *item = 0;
|
||||
const EQEmu::ItemBase *item = 0;
|
||||
std::list<MerchantList> merlist = zone->merchanttable[merchantid];
|
||||
std::list<MerchantList>::const_iterator itr;
|
||||
for (itr = merlist.begin(); itr != merlist.end() && count<255; ++itr){
|
||||
@ -2156,7 +2156,7 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase* item = database.GetItem(itemid);
|
||||
ItemInst* inst = GetInv().GetItem(ams_in->slot);
|
||||
if (!item || !inst){
|
||||
Message(13, "You seemed to have misplaced that item...");
|
||||
@ -2432,7 +2432,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
|
||||
ss << alt_cur_id << "|1|" << alt_cur_id;
|
||||
uint32 count = 0;
|
||||
uint32 merchant_id = tar->MerchantType;
|
||||
const EQEmu::Item_Struct *item = nullptr;
|
||||
const EQEmu::ItemBase *item = nullptr;
|
||||
|
||||
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
|
||||
std::list<MerchantList>::const_iterator itr;
|
||||
@ -2492,7 +2492,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
uint32 cost = 0;
|
||||
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
|
||||
uint32 merchant_id = tar->MerchantType;
|
||||
@ -2641,7 +2641,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
uint32 cost = 0;
|
||||
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
|
||||
uint32 merchant_id = tar->MerchantType;
|
||||
@ -2734,7 +2734,7 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
uint32 cost = 0;
|
||||
uint32 current_currency = GetAlternateCurrencyValue(alt_cur_id);
|
||||
uint32 merchant_id = tar->MerchantType;
|
||||
@ -2909,7 +2909,7 @@ void Client::Handle_OP_AugmentInfo(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
AugmentInfo_Struct* AugInfo = (AugmentInfo_Struct*)app->pBuffer;
|
||||
const EQEmu::Item_Struct * item = database.GetItem(AugInfo->itemid);
|
||||
const EQEmu::ItemBase * item = database.GetItem(AugInfo->itemid);
|
||||
|
||||
if (item) {
|
||||
strn0cpy(AugInfo->augment_info, item->Name, 64);
|
||||
@ -3491,7 +3491,7 @@ void Client::Handle_OP_Barter(const EQApplicationPacket *app)
|
||||
{
|
||||
BarterItemSearchLinkRequest_Struct* bislr = (BarterItemSearchLinkRequest_Struct*)app->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(bislr->ItemID);
|
||||
const EQEmu::ItemBase* item = database.GetItem(bislr->ItemID);
|
||||
|
||||
if (!item)
|
||||
Message(13, "Error: This item does not exist!");
|
||||
@ -3524,7 +3524,7 @@ void Client::Handle_OP_Barter(const EQApplicationPacket *app)
|
||||
{
|
||||
BuyerItemSearchLinkRequest_Struct* bislr = (BuyerItemSearchLinkRequest_Struct*)app->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(bislr->ItemID);
|
||||
const EQEmu::ItemBase* item = database.GetItem(bislr->ItemID);
|
||||
|
||||
if (!item)
|
||||
Message(13, "Error: This item does not exist!");
|
||||
@ -3563,7 +3563,7 @@ void Client::Handle_OP_BazaarInspect(const EQApplicationPacket *app)
|
||||
|
||||
BazaarInspect_Struct* bis = (BazaarInspect_Struct*)app->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(bis->ItemID);
|
||||
const EQEmu::ItemBase* item = database.GetItem(bis->ItemID);
|
||||
|
||||
if (!item) {
|
||||
Message(13, "Error: This item does not exist!");
|
||||
@ -4015,7 +4015,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
|
||||
//bool cancast = true;
|
||||
if (inst && inst->IsClassCommon())
|
||||
{
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (item->Click.Effect != (uint32)castspell->spell_id)
|
||||
{
|
||||
database.SetMQDetectionFlag(account_name, name, "OP_CastSpell with item, tried to cast a different spell.", zone->GetShortName());
|
||||
@ -4864,7 +4864,7 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* eat_item = myitem->GetItem();
|
||||
const EQEmu::ItemBase* eat_item = myitem->GetItem();
|
||||
if (pcs->type == 0x01) {
|
||||
Consume(eat_item, EQEmu::item::ItemTypeFood, pcs->slot, (pcs->auto_consumed == 0xffffffff));
|
||||
}
|
||||
@ -6922,7 +6922,7 @@ void Client::Handle_OP_GuildBank(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* CursorItem = CursorItemInst->GetItem();
|
||||
const EQEmu::ItemBase* CursorItem = CursorItemInst->GetItem();
|
||||
|
||||
if (!CursorItem->NoDrop || CursorItemInst->IsAttuned())
|
||||
{
|
||||
@ -7995,7 +7995,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
|
||||
EQApplicationPacket* outapp = app->Copy();
|
||||
InspectResponse_Struct* insr = (InspectResponse_Struct*)outapp->pBuffer;
|
||||
Mob* tmp = entity_list.GetMob(insr->TargetID);
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
for (int16 L = EQEmu::legacy::EQUIPMENT_BEGIN; L <= EQEmu::legacy::SlotWaist; L++) {
|
||||
@ -8005,7 +8005,7 @@ void Client::Handle_OP_InspectAnswer(const EQApplicationPacket *app)
|
||||
if (item) {
|
||||
strcpy(insr->itemnames[L], item->Name);
|
||||
if (inst && inst->GetOrnamentationAug(ornamentationAugtype)) {
|
||||
const EQEmu::Item_Struct *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQEmu::ItemBase *aug_item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
insr->itemicons[L] = aug_item->Icon;
|
||||
}
|
||||
else if (inst->GetOrnamentationIcon()) {
|
||||
@ -8105,7 +8105,7 @@ void Client::Handle_OP_ItemLinkClick(const EQApplicationPacket *app)
|
||||
// todo: verify ivrs->link_hash based on a rule, in case we don't care about people being able to sniff data
|
||||
// from the item DB
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ivrs->item_id);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ivrs->item_id);
|
||||
if (!item) {
|
||||
if (ivrs->item_id != SAYLINK_ITEM_ID) {
|
||||
Message(13, "Error: The item for the link you have clicked on does not exist!");
|
||||
@ -8196,7 +8196,7 @@ void Client::Handle_OP_ItemName(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
ItemNamePacket_Struct *p = (ItemNamePacket_Struct*)app->pBuffer;
|
||||
const EQEmu::Item_Struct *item = 0;
|
||||
const EQEmu::ItemBase *item = 0;
|
||||
if ((item = database.GetItem(p->item_id)) != nullptr) {
|
||||
auto outapp = new EQApplicationPacket(OP_ItemName, sizeof(ItemNamePacket_Struct));
|
||||
p = (ItemNamePacket_Struct*)outapp->pBuffer;
|
||||
@ -8212,7 +8212,7 @@ void Client::Handle_OP_ItemPreview(const EQApplicationPacket *app)
|
||||
VERIFY_PACKET_LENGTH(OP_ItemPreview, app, ItemPreview_Struct);
|
||||
ItemPreview_Struct *ips = (ItemPreview_Struct *)app->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(ips->itemid);
|
||||
const EQEmu::ItemBase* item = database.GetItem(ips->itemid);
|
||||
|
||||
if (item) {
|
||||
auto outapp = new EQApplicationPacket(OP_ItemPreview, strlen(item->Name) + strlen(item->Lore) +
|
||||
@ -8429,7 +8429,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (!item) {
|
||||
Message(0, "Error: item not found in inventory slot #%i", slot_id);
|
||||
DeleteItemInInventory(slot_id, 0, true);
|
||||
@ -8477,13 +8477,13 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
int r;
|
||||
bool tryaug = false;
|
||||
ItemInst* clickaug = 0;
|
||||
EQEmu::Item_Struct* augitem = 0;
|
||||
EQEmu::ItemBase* augitem = 0;
|
||||
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
const ItemInst* aug_i = inst->GetAugment(r);
|
||||
if (!aug_i)
|
||||
continue;
|
||||
const EQEmu::Item_Struct* aug = aug_i->GetItem();
|
||||
const EQEmu::ItemBase* aug = aug_i->GetItem();
|
||||
if (!aug)
|
||||
continue;
|
||||
|
||||
@ -8491,7 +8491,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
{
|
||||
tryaug = true;
|
||||
clickaug = (ItemInst*)aug_i;
|
||||
augitem = (EQEmu::Item_Struct*)aug;
|
||||
augitem = (EQEmu::ItemBase*)aug;
|
||||
spell_id = aug->Click.Effect;
|
||||
break;
|
||||
}
|
||||
@ -10554,7 +10554,7 @@ void Client::Handle_OP_PotionBelt(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
if (mptbs->Action == 0) {
|
||||
const EQEmu::Item_Struct *BaseItem = database.GetItem(mptbs->ItemID);
|
||||
const EQEmu::ItemBase *BaseItem = database.GetItem(mptbs->ItemID);
|
||||
if (BaseItem) {
|
||||
m_pp.potionbelt.Items[mptbs->SlotNumber].ID = BaseItem->ID;
|
||||
m_pp.potionbelt.Items[mptbs->SlotNumber].Icon = BaseItem->Icon;
|
||||
@ -12045,7 +12045,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
|
||||
return;
|
||||
if (inst)
|
||||
{
|
||||
const EQEmu::Item_Struct* shield = inst->GetItem();
|
||||
const EQEmu::ItemBase* shield = inst->GetItem();
|
||||
if (shield && shield->ItemType == EQEmu::item::ItemTypeShield)
|
||||
{
|
||||
for (int x = 0; x < 2; x++)
|
||||
@ -12153,7 +12153,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
break;
|
||||
}
|
||||
}
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
uint32 prevcharges = 0;
|
||||
if (item_id == 0) { //check to see if its on the temporary table
|
||||
std::list<TempMerchantList> tmp_merlist = zone->tmpmerchanttable[tmp->GetNPCTypeID()];
|
||||
@ -12401,7 +12401,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
|
||||
uint32 itemid = GetItemIDAt(mp->itemslot);
|
||||
if (itemid == 0)
|
||||
return;
|
||||
const EQEmu::Item_Struct* item = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase* item = database.GetItem(itemid);
|
||||
ItemInst* inst = GetInv().GetItem(mp->itemslot);
|
||||
if (!item || !inst){
|
||||
Message(13, "You seemed to have misplaced that item..");
|
||||
@ -13507,7 +13507,7 @@ void Client::Handle_OP_Trader(const EQApplicationPacket *app)
|
||||
TradeItemsValid = false;
|
||||
break;
|
||||
}
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(gis->Items[i]);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(gis->Items[i]);
|
||||
|
||||
if (!Item) {
|
||||
Message(13, "Unexpected error. Unable to start trader mode");
|
||||
|
||||
@ -825,12 +825,12 @@ void Client::BulkSendInventoryItems()
|
||||
}
|
||||
|
||||
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
|
||||
const EQEmu::Item_Struct* handyitem = nullptr;
|
||||
const EQEmu::ItemBase* handyitem = nullptr;
|
||||
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater) { // RoF+ can send 200 items
|
||||
numItemSlots = 200;
|
||||
}
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
|
||||
std::list<MerchantList>::const_iterator itr;
|
||||
Mob* merch = entity_list.GetMobByNpcTypeID(npcid);
|
||||
@ -1088,7 +1088,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
|
||||
|
||||
if (inst && inst->IsClassCommon())
|
||||
{
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
|
||||
if (RuleB(Character, RestrictSpellScribing) && !item->IsEquipable(GetRace(), GetClass())) {
|
||||
Message_StringID(13, CANNOT_USE_ITEM);
|
||||
|
||||
@ -2546,7 +2546,7 @@ void command_peekinv(Client *c, const Seperator *sep)
|
||||
Client* targetClient = c->GetTarget()->CastToClient();
|
||||
const ItemInst* inst_main = nullptr;
|
||||
const ItemInst* inst_sub = nullptr;
|
||||
const EQEmu::Item_Struct* item_data = nullptr;
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
std::string item_link;
|
||||
EQEmu::saylink::SayLinkEngine linker;
|
||||
linker.SetLinkType(linker.SayLinkItemInst);
|
||||
@ -5514,7 +5514,7 @@ void command_summonitem(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
int16 item_status = 0;
|
||||
const EQEmu::Item_Struct* item = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase* item = database.GetItem(itemid);
|
||||
if (item) {
|
||||
item_status = static_cast<int16>(item->MinStatus);
|
||||
}
|
||||
@ -5553,7 +5553,7 @@ void command_giveitem(Client *c, const Seperator *sep)
|
||||
Client *t = c->GetTarget()->CastToClient();
|
||||
uint32 itemid = atoi(sep->arg[1]);
|
||||
int16 item_status = 0;
|
||||
const EQEmu::Item_Struct* item = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase* item = database.GetItem(itemid);
|
||||
if(item) {
|
||||
item_status = static_cast<int16>(item->MinStatus);
|
||||
}
|
||||
@ -5606,7 +5606,7 @@ void command_itemsearch(Client *c, const Seperator *sep)
|
||||
{
|
||||
const char *search_criteria=sep->argplus[1];
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
std::string item_link;
|
||||
EQEmu::saylink::SayLinkEngine linker;
|
||||
linker.SetLinkType(linker.SayLinkItemData);
|
||||
@ -10230,7 +10230,7 @@ void command_zopp(Client *c, const Seperator *sep)
|
||||
uint32 itemid = atoi(sep->arg[3]);
|
||||
int16 charges = sep->argnum == 4 ? atoi(sep->arg[4]) : 1; // defaults to 1 charge if not specified
|
||||
|
||||
const EQEmu::Item_Struct* FakeItem = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase* FakeItem = database.GetItem(itemid);
|
||||
|
||||
if (!FakeItem) {
|
||||
c->Message(13, "Error: Item [%u] is not a valid item id.", itemid);
|
||||
@ -10238,7 +10238,7 @@ void command_zopp(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
int16 item_status = 0;
|
||||
const EQEmu::Item_Struct* item = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase* item = database.GetItem(itemid);
|
||||
if(item) {
|
||||
item_status = static_cast<int16>(item->MinStatus);
|
||||
}
|
||||
|
||||
@ -978,7 +978,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
|
||||
safe_delete(outapp);
|
||||
if(Loot_Request_Type == 5) {
|
||||
int pkitem = GetPlayerKillItem();
|
||||
const EQEmu::Item_Struct* item = database.GetItem(pkitem);
|
||||
const EQEmu::ItemBase* item = database.GetItem(pkitem);
|
||||
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
|
||||
if(inst) {
|
||||
if (item->RecastDelay)
|
||||
@ -993,7 +993,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
const EQEmu::Item_Struct* item = 0;
|
||||
const EQEmu::ItemBase* item = 0;
|
||||
ItemList::iterator cur,end;
|
||||
cur = itemlist.begin();
|
||||
end = itemlist.end();
|
||||
@ -1108,7 +1108,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
|
||||
being_looted_by = 0xFFFFFFFF;
|
||||
return;
|
||||
}
|
||||
const EQEmu::Item_Struct* item = 0;
|
||||
const EQEmu::ItemBase* item = 0;
|
||||
ItemInst *inst = 0;
|
||||
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
|
||||
|
||||
@ -1303,7 +1303,7 @@ void Corpse::QueryLoot(Client* to) {
|
||||
else
|
||||
x < corpselootlimit ? sitem->lootslot = x : sitem->lootslot = 0xFFFF;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(sitem->item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
|
||||
|
||||
if (item)
|
||||
to->Message((sitem->lootslot == 0xFFFF), "LootSlot: %i (EquipSlot: %i) Item: %s (%d), Count: %i", static_cast<int16>(sitem->lootslot), sitem->equip_slot, item->Name, item->ID, sitem->charges);
|
||||
@ -1317,7 +1317,7 @@ void Corpse::QueryLoot(Client* to) {
|
||||
}
|
||||
else {
|
||||
sitem->lootslot=y;
|
||||
const EQEmu::Item_Struct* item = database.GetItem(sitem->item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
|
||||
|
||||
if (item)
|
||||
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
|
||||
@ -1412,7 +1412,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
|
||||
}
|
||||
|
||||
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
|
||||
if (material_slot > EQEmu::legacy::MATERIAL_END) {
|
||||
return 0;
|
||||
|
||||
@ -481,7 +481,7 @@ int32 Client::GetActSpellCasttime(uint16 spell_id, int32 casttime)
|
||||
bool Client::TrainDiscipline(uint32 itemid) {
|
||||
|
||||
//get the item info
|
||||
const EQEmu::Item_Struct *item = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase *item = database.GetItem(itemid);
|
||||
if(item == nullptr) {
|
||||
Message(13, "Unable to find the tome you turned in!");
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to find turned in tome id %lu\n", (unsigned long)itemid);
|
||||
|
||||
@ -882,7 +882,7 @@ void PerlembParser::GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlaye
|
||||
}
|
||||
else if(isItemQuest) {
|
||||
// need a valid ItemInst pointer check here..unsure how to cancel this process
|
||||
const EQEmu::Item_Struct* item = iteminst->GetItem();
|
||||
const EQEmu::ItemBase* item = iteminst->GetItem();
|
||||
package_name = "qst_item_";
|
||||
package_name += itoa(item->ID);
|
||||
}
|
||||
|
||||
@ -33,7 +33,7 @@
|
||||
|
||||
const char *getItemName(unsigned itemid)
|
||||
{
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
item = database.GetItem(itemid);
|
||||
|
||||
if (item)
|
||||
|
||||
@ -1955,7 +1955,7 @@ void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struc
|
||||
|
||||
memcpy(outgbius, gbius, sizeof(GuildBankItemUpdate_Struct));
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(gbius->ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(gbius->ItemID);
|
||||
|
||||
auto it = client_list.begin();
|
||||
while (it != client_list.end()) {
|
||||
@ -3821,7 +3821,7 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
|
||||
|
||||
uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
|
||||
{
|
||||
const EQEmu::Item_Struct *is = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase *is = database.GetItem(itemid);
|
||||
if (!is)
|
||||
return 0;
|
||||
|
||||
|
||||
@ -304,7 +304,7 @@ void Client::GoFish()
|
||||
food_id = common_fish_ids[index];
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* food_item = database.GetItem(food_id);
|
||||
const EQEmu::ItemBase* food_item = database.GetItem(food_id);
|
||||
|
||||
Message_StringID(MT_Skills, FISHING_SUCCESS);
|
||||
ItemInst* inst = database.CreateItem(food_item, 1);
|
||||
@ -396,7 +396,7 @@ void Client::ForageItem(bool guarantee) {
|
||||
foragedfood = common_food_ids[index];
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* food_item = database.GetItem(foragedfood);
|
||||
const EQEmu::ItemBase* food_item = database.GetItem(foragedfood);
|
||||
|
||||
if(!food_item) {
|
||||
Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
|
||||
|
||||
@ -694,7 +694,7 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
if (c->ClientVersionBit() & EQEmu::versions::bit_RoFAndLater) {
|
||||
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
|
||||
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
if (Item) {
|
||||
outapp->WriteUInt8(1);
|
||||
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
|
||||
@ -718,7 +718,7 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
|
||||
|
||||
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
|
||||
if (Item) {
|
||||
outapp->WriteUInt8(1);
|
||||
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
|
||||
@ -749,7 +749,7 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
{
|
||||
if(guild_bank->Items.DepositArea[i].ItemID > 0)
|
||||
{
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
|
||||
if(!Item)
|
||||
continue;
|
||||
@ -785,7 +785,7 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
{
|
||||
if(guild_bank->Items.MainArea[i].ItemID > 0)
|
||||
{
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
|
||||
|
||||
if(!Item)
|
||||
continue;
|
||||
@ -916,7 +916,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
|
||||
return false;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(ItemID);
|
||||
|
||||
GuildBankItemUpdate_Struct gbius;
|
||||
|
||||
@ -982,7 +982,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
|
||||
|
||||
(*iter)->Items.DepositArea[slotID].ItemID = 0;
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
|
||||
|
||||
GuildBankItemUpdate_Struct gbius;
|
||||
|
||||
@ -1038,7 +1038,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
|
||||
else
|
||||
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
|
||||
|
||||
GuildBankItemUpdate_Struct gbius;
|
||||
|
||||
@ -1169,7 +1169,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
|
||||
|
||||
bool deleted = true;
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(BankArea[slotID].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(BankArea[slotID].ItemID);
|
||||
|
||||
if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
|
||||
std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
|
||||
@ -1230,7 +1230,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
|
||||
if(BankArea[SlotID].ItemID == 0)
|
||||
return false;
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(BankArea[SlotID].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(BankArea[SlotID].ItemID);
|
||||
|
||||
if(!Item->Stackable)
|
||||
return false;
|
||||
@ -1328,7 +1328,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
|
||||
if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
|
||||
return false;
|
||||
|
||||
const EQEmu::Item_Struct *Item = database.GetItem(BankArea[SlotID].ItemID);
|
||||
const EQEmu::ItemBase *Item = database.GetItem(BankArea[SlotID].ItemID);
|
||||
|
||||
if(!Item->Stackable)
|
||||
return false;
|
||||
|
||||
@ -177,7 +177,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
|
||||
}
|
||||
|
||||
|
||||
bool Client::CheckLoreConflict(const EQEmu::Item_Struct* item)
|
||||
bool Client::CheckLoreConflict(const EQEmu::ItemBase* item)
|
||||
{
|
||||
if (!item) { return false; }
|
||||
if (!item->LoreFlag) { return false; }
|
||||
@ -195,7 +195,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
|
||||
// TODO: update calling methods and script apis to handle a failure return
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem(item_id);
|
||||
|
||||
// make sure the item exists
|
||||
if(item == nullptr) {
|
||||
@ -247,7 +247,7 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
bool enforceusable = RuleB(Inventory, EnforceAugmentUsability);
|
||||
|
||||
for (int iter = AUG_INDEX_BEGIN; iter < EQEmu::legacy::ITEM_COMMON_SIZE; ++iter) {
|
||||
const EQEmu::Item_Struct* augtest = database.GetItem(augments[iter]);
|
||||
const EQEmu::ItemBase* augtest = database.GetItem(augments[iter]);
|
||||
|
||||
if(augtest == nullptr) {
|
||||
if(augments[iter]) {
|
||||
@ -1074,7 +1074,7 @@ void Client::MoveItemCharges(ItemInst &from, int16 to_slot, uint8 type)
|
||||
|
||||
#if 0
|
||||
// TODO: needs clean-up to save references
|
||||
bool MakeItemLink(char* &ret_link, const Item_Struct *item, uint32 aug0, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint8 evolving, uint8 evolvedlevel) {
|
||||
bool MakeItemLink(char* &ret_link, const ItemBase *item, uint32 aug0, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint8 evolving, uint8 evolvedlevel) {
|
||||
//we're sending back the entire "link", minus the null characters & item name
|
||||
//that way, we can use it for regular links & Task links
|
||||
//note: initiator needs to pass us ret_link
|
||||
@ -1189,7 +1189,7 @@ int Client::GetItemLinkHash(const ItemInst* inst) {
|
||||
if (!inst) //have to have an item to make the hash
|
||||
return 0;
|
||||
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
char* hash_str = 0;
|
||||
/*register */int hash = 0;
|
||||
|
||||
@ -1283,7 +1283,7 @@ packet with the item number in it, but I cant seem to find it right now
|
||||
if (!inst)
|
||||
return;
|
||||
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
const char* name2 = &item->Name[0];
|
||||
auto outapp = new EQApplicationPacket(OP_ItemLinkText, strlen(name2) + 68);
|
||||
char buffer2[135] = {0};
|
||||
@ -1555,7 +1555,7 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
else {
|
||||
auto ndh_item = ndh_inst->GetItem();
|
||||
if (ndh_item == nullptr) {
|
||||
ndh_item_data.append("[nullptr on Item_Struct*]");
|
||||
ndh_item_data.append("[nullptr on ItemBase*]");
|
||||
}
|
||||
else {
|
||||
ndh_item_data.append(StringFormat("name=%s", ndh_item->Name));
|
||||
@ -1597,8 +1597,8 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
m_inv.DeleteItem(src_slot_id);
|
||||
}
|
||||
else {
|
||||
const EQEmu::Item_Struct* world_item = world_inst->GetItem();
|
||||
const EQEmu::Item_Struct* src_item = src_inst->GetItem();
|
||||
const EQEmu::ItemBase* world_item = world_inst->GetItem();
|
||||
const EQEmu::ItemBase* src_item = src_inst->GetItem();
|
||||
if (world_item && src_item) {
|
||||
// Case 2: Same item on cursor, stacks, transfer of charges needed
|
||||
if ((world_item->ID == src_item->ID) && src_inst->IsStackable()) {
|
||||
@ -1838,7 +1838,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
|
||||
int16 resync_slot = (Inventory::CalcSlotId(move_slots->from_slot) == INVALID_INDEX) ? move_slots->from_slot : Inventory::CalcSlotId(move_slots->from_slot);
|
||||
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
|
||||
// This prevents the client from crashing when closing any 'phantom' bags
|
||||
const EQEmu::Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
const EQEmu::ItemBase* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
ItemInst* token_inst = database.CreateItem(token_struct, 1);
|
||||
|
||||
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
|
||||
@ -1863,7 +1863,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
|
||||
int16 resync_slot = (Inventory::CalcSlotId(move_slots->from_slot) == INVALID_INDEX) ? move_slots->from_slot : Inventory::CalcSlotId(move_slots->from_slot);
|
||||
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
|
||||
if(m_inv[resync_slot]) {
|
||||
const EQEmu::Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
const EQEmu::ItemBase* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
ItemInst* token_inst = database.CreateItem(token_struct, 1);
|
||||
|
||||
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
|
||||
@ -1880,7 +1880,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
|
||||
if ((move_slots->to_slot >= EQEmu::legacy::EQUIPMENT_BEGIN && move_slots->to_slot <= EQEmu::legacy::CURSOR_BAG_END) || move_slots->to_slot == EQEmu::legacy::SlotPowerSource) {
|
||||
int16 resync_slot = (Inventory::CalcSlotId(move_slots->to_slot) == INVALID_INDEX) ? move_slots->to_slot : Inventory::CalcSlotId(move_slots->to_slot);
|
||||
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
|
||||
const EQEmu::Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
const EQEmu::ItemBase* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
ItemInst* token_inst = database.CreateItem(token_struct, 1);
|
||||
|
||||
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
|
||||
@ -1905,7 +1905,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
|
||||
int16 resync_slot = (Inventory::CalcSlotId(move_slots->to_slot) == INVALID_INDEX) ? move_slots->to_slot : Inventory::CalcSlotId(move_slots->to_slot);
|
||||
if (IsValidSlot(resync_slot) && resync_slot != INVALID_INDEX) {
|
||||
if(m_inv[resync_slot]) {
|
||||
const EQEmu::Item_Struct* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
const EQEmu::ItemBase* token_struct = database.GetItem(22292); // 'Copper Coin'
|
||||
ItemInst* token_inst = database.CreateItem(token_struct, 1);
|
||||
|
||||
SendItemPacket(resync_slot, token_inst, ItemPacketTrade);
|
||||
@ -2057,7 +2057,7 @@ void Client::DyeArmor(DyeStruct* dye){
|
||||
|
||||
#if 0
|
||||
bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
|
||||
const Item_Struct* TempItem = 0;
|
||||
const ItemBase* TempItem = 0;
|
||||
ItemInst* ins;
|
||||
int x;
|
||||
for(x=EQEmu::legacy::POSSESSIONS_BEGIN; x <= EQEmu::legacy::POSSESSIONS_END; x++)
|
||||
@ -2109,7 +2109,7 @@ bool Client::DecreaseByItemType(uint32 type, uint8 amt) {
|
||||
#endif
|
||||
|
||||
bool Client::DecreaseByID(uint32 type, uint8 amt) {
|
||||
const EQEmu::Item_Struct* TempItem = nullptr;
|
||||
const EQEmu::ItemBase* TempItem = nullptr;
|
||||
ItemInst* ins = nullptr;
|
||||
int x;
|
||||
int num = 0;
|
||||
@ -2617,7 +2617,7 @@ uint32 Client::GetEquipment(uint8 material_slot) const
|
||||
#if 0
|
||||
int32 Client::GetEquipmentMaterial(uint8 material_slot)
|
||||
{
|
||||
const Item_Struct *item;
|
||||
const ItemBase *item;
|
||||
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
if(item != 0)
|
||||
@ -2634,7 +2634,7 @@ uint32 Client::GetEquipmentColor(uint8 material_slot) const
|
||||
if (material_slot > EQEmu::legacy::MATERIAL_END)
|
||||
return 0;
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(GetEquipment(material_slot));
|
||||
const EQEmu::ItemBase *item = database.GetItem(GetEquipment(material_slot));
|
||||
if(item != nullptr)
|
||||
return ((m_pp.item_tint[material_slot].RGB.UseTint) ? m_pp.item_tint[material_slot].Color : item->Color);
|
||||
|
||||
@ -2718,7 +2718,7 @@ void Client::CreateBandolier(const EQApplicationPacket *app)
|
||||
strcpy(m_pp.bandoliers[bs->Number].Name, bs->Name);
|
||||
|
||||
const ItemInst* InvItem = nullptr;
|
||||
const EQEmu::Item_Struct *BaseItem = nullptr;
|
||||
const EQEmu::ItemBase *BaseItem = nullptr;
|
||||
int16 WeaponSlot = 0;
|
||||
|
||||
for(int BandolierSlot = bandolierPrimary; BandolierSlot <= bandolierAmmo; BandolierSlot++) {
|
||||
|
||||
@ -119,7 +119,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
|
||||
int charges = lds->Entries[i].multiplier;
|
||||
for(int j = 0; j < charges; ++j) {
|
||||
if(zone->random.Real(0.0, 100.0) <= lds->Entries[i].chance) {
|
||||
const EQEmu::Item_Struct* dbitem = GetItem(lds->Entries[i].item_id);
|
||||
const EQEmu::ItemBase* dbitem = GetItem(lds->Entries[i].item_id);
|
||||
npc->AddLootDrop(dbitem, itemlist, lds->Entries[i].item_charges, lds->Entries[i].minlevel,
|
||||
lds->Entries[i].maxlevel, lds->Entries[i].equip_item > 0 ? true : false, false);
|
||||
}
|
||||
@ -140,7 +140,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
|
||||
float roll_t_min = 0.0f;
|
||||
bool active_item_list = false;
|
||||
for(uint32 i = 0; i < lds->NumEntries; ++i) {
|
||||
const EQEmu::Item_Struct* db_item = GetItem(lds->Entries[i].item_id);
|
||||
const EQEmu::ItemBase* db_item = GetItem(lds->Entries[i].item_id);
|
||||
if(db_item) {
|
||||
roll_t += lds->Entries[i].chance;
|
||||
active_item_list = true;
|
||||
@ -157,7 +157,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
|
||||
for(int i = 0; i < mindrop; ++i) {
|
||||
float roll = (float)zone->random.Real(0.0, roll_t_min);
|
||||
for(uint32 j = 0; j < lds->NumEntries; ++j) {
|
||||
const EQEmu::Item_Struct* db_item = GetItem(lds->Entries[j].item_id);
|
||||
const EQEmu::ItemBase* db_item = GetItem(lds->Entries[j].item_id);
|
||||
if(db_item) {
|
||||
if(roll < lds->Entries[j].chance) {
|
||||
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
|
||||
@ -187,7 +187,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
|
||||
for(int i = mindrop; i < droplimit; ++i) {
|
||||
float roll = (float)zone->random.Real(0.0, roll_t);
|
||||
for(uint32 j = 0; j < lds->NumEntries; ++j) {
|
||||
const EQEmu::Item_Struct* db_item = GetItem(lds->Entries[j].item_id);
|
||||
const EQEmu::ItemBase* db_item = GetItem(lds->Entries[j].item_id);
|
||||
if(db_item) {
|
||||
if(roll < lds->Entries[j].chance) {
|
||||
npc->AddLootDrop(db_item, itemlist, lds->Entries[j].item_charges, lds->Entries[j].minlevel,
|
||||
@ -221,7 +221,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* iteml
|
||||
}
|
||||
|
||||
//if itemlist is null, just send wear changes
|
||||
void NPC::AddLootDrop(const EQEmu::Item_Struct *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
|
||||
void NPC::AddLootDrop(const EQEmu::ItemBase *item2, ItemList* itemlist, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange) {
|
||||
if(item2 == nullptr)
|
||||
return;
|
||||
|
||||
@ -258,7 +258,7 @@ void NPC::AddLootDrop(const EQEmu::Item_Struct *item2, ItemList* itemlist, int16
|
||||
if (equipit) {
|
||||
uint8 eslot = 0xFF;
|
||||
char newid[20];
|
||||
const EQEmu::Item_Struct* compitem = nullptr;
|
||||
const EQEmu::ItemBase* compitem = nullptr;
|
||||
bool found = false; // track if we found an empty slot we fit into
|
||||
int32 foundslot = -1; // for multi-slot items
|
||||
|
||||
@ -415,14 +415,14 @@ void NPC::AddLootDrop(const EQEmu::Item_Struct *item2, ItemList* itemlist, int16
|
||||
SendAppearancePacket(AT_Light, GetActiveLightType());
|
||||
}
|
||||
|
||||
void NPC::AddItem(const EQEmu::Item_Struct* item, uint16 charges, bool equipitem) {
|
||||
void NPC::AddItem(const EQEmu::ItemBase* item, uint16 charges, bool equipitem) {
|
||||
//slot isnt needed, its determined from the item.
|
||||
AddLootDrop(item, &itemlist, charges, 1, 127, equipitem, equipitem);
|
||||
}
|
||||
|
||||
void NPC::AddItem(uint32 itemid, uint16 charges, bool equipitem) {
|
||||
//slot isnt needed, its determined from the item.
|
||||
const EQEmu::Item_Struct * i = database.GetItem(itemid);
|
||||
const EQEmu::ItemBase * i = database.GetItem(itemid);
|
||||
if(i == nullptr)
|
||||
return;
|
||||
AddLootDrop(i, &itemlist, charges, 1, 127, equipitem, equipitem);
|
||||
|
||||
@ -7,7 +7,7 @@
|
||||
#include "lua_item.h"
|
||||
|
||||
Lua_Item::Lua_Item(uint32 item_id) {
|
||||
const EQEmu::Item_Struct *t = database.GetItem(item_id);
|
||||
const EQEmu::ItemBase *t = database.GetItem(item_id);
|
||||
SetLuaPtrData(t);
|
||||
}
|
||||
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
}
|
||||
|
||||
namespace luabind {
|
||||
@ -15,17 +15,17 @@ namespace luabind {
|
||||
|
||||
luabind::scope lua_register_item();
|
||||
|
||||
class Lua_Item : public Lua_Ptr<const EQEmu::Item_Struct>
|
||||
class Lua_Item : public Lua_Ptr<const EQEmu::ItemBase>
|
||||
{
|
||||
typedef const EQEmu::Item_Struct NativeType;
|
||||
typedef const EQEmu::ItemBase NativeType;
|
||||
public:
|
||||
Lua_Item(uint32 item_id);
|
||||
Lua_Item() : Lua_Ptr(nullptr) { }
|
||||
Lua_Item(const EQEmu::Item_Struct *d) : Lua_Ptr(d) { }
|
||||
Lua_Item(const EQEmu::ItemBase *d) : Lua_Ptr(d) { }
|
||||
virtual ~Lua_Item() { }
|
||||
|
||||
operator const EQEmu::Item_Struct*() {
|
||||
return reinterpret_cast<const EQEmu::Item_Struct*>(GetLuaPtrData());
|
||||
operator const EQEmu::ItemBase*() {
|
||||
return reinterpret_cast<const EQEmu::ItemBase*>(GetLuaPtrData());
|
||||
}
|
||||
|
||||
int GetMinStatus();
|
||||
|
||||
@ -298,7 +298,7 @@ void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, st
|
||||
|
||||
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQEmu::Any> *extra_pointers) {
|
||||
const EQEmu::Item_Struct *item = database.GetItem(extra_data);
|
||||
const EQEmu::ItemBase *item = database.GetItem(extra_data);
|
||||
if(item) {
|
||||
Lua_Item l_item(item);
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
|
||||
@ -217,7 +217,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
|
||||
for (i = 0; i < EQEmu::legacy::SlotAmmo; i++) {
|
||||
if(equipment[i] == 0)
|
||||
continue;
|
||||
const EQEmu::Item_Struct * itm = database.GetItem(equipment[i]);
|
||||
const EQEmu::ItemBase * itm = database.GetItem(equipment[i]);
|
||||
if(itm)
|
||||
AddItemBonuses(itm, newbon);
|
||||
}
|
||||
@ -243,7 +243,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
|
||||
SetAttackTimer();
|
||||
}
|
||||
|
||||
void Merc::AddItemBonuses(const EQEmu::Item_Struct *item, StatBonuses* newbon) {
|
||||
void Merc::AddItemBonuses(const EQEmu::ItemBase *item, StatBonuses* newbon) {
|
||||
|
||||
if(GetLevel() < item->ReqLevel)
|
||||
{
|
||||
@ -1221,7 +1221,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const Item_Struct* item = database.GetItem(equipment[i]);
|
||||
const ItemBase* item = database.GetItem(equipment[i]);
|
||||
if(item)
|
||||
{
|
||||
ns->spawn.equipment[i].material = item->Material;
|
||||
@ -2547,8 +2547,8 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
|
||||
//Check if item focus effect exists for the client.
|
||||
if (itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::Item_Struct* UsedItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
const EQEmu::ItemBase* UsedItem = 0;
|
||||
uint16 UsedFocusID = 0;
|
||||
int16 Total = 0;
|
||||
int16 focus_max = 0;
|
||||
@ -4428,7 +4428,7 @@ void Merc::DoClassAttacks(Mob *target) {
|
||||
DoAnim(animKick);
|
||||
int32 dmg = 0;
|
||||
|
||||
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
dmg = -5;
|
||||
}
|
||||
else{
|
||||
@ -4450,7 +4450,7 @@ void Merc::DoClassAttacks(Mob *target) {
|
||||
DoAnim(animTailRake);
|
||||
int32 dmg = 0;
|
||||
|
||||
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
dmg = -5;
|
||||
}
|
||||
else{
|
||||
|
||||
@ -14,7 +14,7 @@ struct NewSpawn_Struct;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
}
|
||||
|
||||
#define MAXMERCS 1
|
||||
@ -283,7 +283,7 @@ public:
|
||||
|
||||
protected:
|
||||
void CalcItemBonuses(StatBonuses* newbon);
|
||||
void AddItemBonuses(const EQEmu::Item_Struct *item, StatBonuses* newbon);
|
||||
void AddItemBonuses(const EQEmu::ItemBase *item, StatBonuses* newbon);
|
||||
int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
|
||||
|
||||
int16 GetFocusEffect(focusType type, uint16 spell_id);
|
||||
|
||||
16
zone/mob.cpp
16
zone/mob.cpp
@ -2382,7 +2382,7 @@ bool Mob::CanThisClassDualWield(void) const {
|
||||
|
||||
// 2HS, 2HB, or 2HP
|
||||
if(pinst && pinst->IsWeapon()) {
|
||||
const EQEmu::Item_Struct* item = pinst->GetItem();
|
||||
const EQEmu::ItemBase* item = pinst->GetItem();
|
||||
|
||||
if (item->IsType2HWeapon())
|
||||
return false;
|
||||
@ -2754,7 +2754,7 @@ void Mob::SendArmorAppearance(Client *one_client)
|
||||
{
|
||||
if (!IsClient())
|
||||
{
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
item = database.GetItem(GetEquipment(i));
|
||||
@ -2857,7 +2857,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
|
||||
{
|
||||
uint32 equipmaterial = 0;
|
||||
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
|
||||
if (item != 0)
|
||||
@ -2910,7 +2910,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
|
||||
if (material_slot >= 0 && material_slot < EQEmu::legacy::MaterialPrimary)
|
||||
{
|
||||
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
int16 invslot = Inventory::CalcSlotFromMaterial(material_slot);
|
||||
|
||||
@ -2964,7 +2964,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
|
||||
|
||||
uint32 Mob::GetEquipmentColor(uint8 material_slot) const
|
||||
{
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
|
||||
if (armor_tint[material_slot])
|
||||
{
|
||||
@ -2980,7 +2980,7 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
|
||||
|
||||
uint32 Mob::IsEliteMaterialItem(uint8 material_slot) const
|
||||
{
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
if(item != 0)
|
||||
@ -3896,7 +3896,7 @@ int32 Mob::GetItemStat(uint32 itemid, const char *identifier)
|
||||
if (!inst)
|
||||
return 0;
|
||||
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (!item)
|
||||
return 0;
|
||||
|
||||
@ -5627,7 +5627,7 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
|
||||
|
||||
bool Mob::CanClassEquipItem(uint32 item_id)
|
||||
{
|
||||
const EQEmu::Item_Struct* itm = nullptr;
|
||||
const EQEmu::ItemBase* itm = nullptr;
|
||||
itm = database.GetItem(item_id);
|
||||
|
||||
if (!itm)
|
||||
|
||||
18
zone/mob.h
18
zone/mob.h
@ -50,7 +50,7 @@ struct PlayerPositionUpdateServer_Struct;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
}
|
||||
|
||||
class Mob : public Entity {
|
||||
@ -768,7 +768,7 @@ public:
|
||||
virtual int GetHaste();
|
||||
int32 GetMeleeMitigation();
|
||||
|
||||
uint8 GetWeaponDamageBonus(const EQEmu::Item_Struct* weapon, bool offhand = false);
|
||||
uint8 GetWeaponDamageBonus(const EQEmu::ItemBase* weapon, bool offhand = false);
|
||||
uint16 GetDamageTable(EQEmu::skills::SkillType skillinuse);
|
||||
virtual int GetHandToHandDamage(void);
|
||||
|
||||
@ -793,10 +793,10 @@ public:
|
||||
int32 ReduceAllDamage(int32 damage);
|
||||
|
||||
virtual void DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool CheckHitChance = false, bool CanAvoid = true);
|
||||
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const EQEmu::Item_Struct* AmmoItem=nullptr, uint16 weapon_damage=0, int16 chance_mod=0,int16 focus=0, int ReuseTime=0, uint32 range_id=0, int AmmoSlot=0, float speed = 4.0f);
|
||||
virtual void DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon = nullptr, const EQEmu::ItemBase* AmmoItem = nullptr, uint16 weapon_damage = 0, int16 chance_mod = 0, int16 focus = 0, int ReuseTime = 0, uint32 range_id = 0, int AmmoSlot = 0, float speed = 4.0f);
|
||||
virtual void DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills::SkillType skillinuse, int16 chance_mod = 0, int16 focus = 0, bool CanRiposte = false, int ReuseTime = 0);
|
||||
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon=nullptr, const ItemInst* Ammo=nullptr, uint16 weapon_damage=0, int16 chance_mod=0, int16 focus=0, int ReuseTime=0, uint32 range_id=0, uint32 ammo_id=0, const EQEmu::Item_Struct *AmmoItem=nullptr, int AmmoSlot=0, float speed= 4.0f);
|
||||
bool TryProjectileAttack(Mob* other, const EQEmu::Item_Struct *item, EQEmu::skills::SkillType skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed);
|
||||
virtual void DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon = nullptr, const ItemInst* Ammo = nullptr, uint16 weapon_damage = 0, int16 chance_mod = 0, int16 focus = 0, int ReuseTime = 0, uint32 range_id = 0, uint32 ammo_id = 0, const EQEmu::ItemBase *AmmoItem = nullptr, int AmmoSlot = 0, float speed = 4.0f);
|
||||
bool TryProjectileAttack(Mob* other, const EQEmu::ItemBase *item, EQEmu::skills::SkillType skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed);
|
||||
void ProjectileAttack();
|
||||
inline bool HasProjectileAttack() const { return ActiveProjectileATK; }
|
||||
inline void SetProjectileAttack(bool value) { ActiveProjectileATK = value; }
|
||||
@ -914,7 +914,7 @@ public:
|
||||
// HP Event
|
||||
inline int GetNextHPEvent() const { return nexthpevent; }
|
||||
void SetNextHPEvent( int hpevent );
|
||||
void SendItemAnimation(Mob *to, const EQEmu::Item_Struct *item, EQEmu::skills::SkillType skillInUse, float velocity = 4.0);
|
||||
void SendItemAnimation(Mob *to, const EQEmu::ItemBase *item, EQEmu::skills::SkillType skillInUse, float velocity = 4.0);
|
||||
inline int& GetNextIncHPEvent() { return nextinchpevent; }
|
||||
void SetNextIncHPEvent( int inchpevent );
|
||||
|
||||
@ -1152,8 +1152,8 @@ protected:
|
||||
bool PassLimitToSkill(uint16 spell_id, uint16 skill);
|
||||
bool PassLimitClass(uint32 Classes_, uint16 Class_);
|
||||
void TryDefensiveProc(Mob *on, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
void TryWeaponProc(const ItemInst* inst, const EQEmu::Item_Struct* weapon, Mob *on, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
void TrySpellProc(const ItemInst* inst, const EQEmu::Item_Struct* weapon, Mob *on, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
void TryWeaponProc(const ItemInst* inst, const EQEmu::ItemBase* weapon, Mob *on, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
void TrySpellProc(const ItemInst* inst, const EQEmu::ItemBase* weapon, Mob *on, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
void TryWeaponProc(const ItemInst* weapon, Mob *on, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
void ExecWeaponProc(const ItemInst* weapon, uint16 spell_id, Mob *on, int level_override = -1);
|
||||
virtual float GetProcChances(float ProcBonus, uint16 hand = EQEmu::legacy::SlotPrimary);
|
||||
@ -1162,7 +1162,7 @@ protected:
|
||||
virtual float GetAssassinateProcChances(uint16 ReuseTime);
|
||||
virtual float GetSkillProcChances(uint16 ReuseTime, uint16 hand = 0); // hand = MainCharm?
|
||||
uint16 GetWeaponSpeedbyHand(uint16 hand);
|
||||
int GetWeaponDamage(Mob *against, const EQEmu::Item_Struct *weapon_item);
|
||||
int GetWeaponDamage(Mob *against, const EQEmu::ItemBase *weapon_item);
|
||||
int GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate = nullptr);
|
||||
int GetKickDamage();
|
||||
int GetBashDamage();
|
||||
|
||||
@ -10,10 +10,6 @@ class Spawn2;
|
||||
struct Consider_Struct;
|
||||
struct DBTradeskillRecipe_Struct;
|
||||
|
||||
namespace {
|
||||
struct Item_Struct;
|
||||
}
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
|
||||
@ -29,7 +25,7 @@ void Zone::mod_repop() { return; }
|
||||
void NPC::mod_prespawn(Spawn2 *sp) { return; }
|
||||
|
||||
//Base damage from NPC::Attack
|
||||
int NPC::mod_npc_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const EQEmu::Item_Struct* weapon, Mob* other) { return(damage); }
|
||||
int NPC::mod_npc_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const EQEmu::ItemBase* weapon, Mob* other) { return(damage); }
|
||||
|
||||
//Mob c has been given credit for a kill. This is called after the regular EVENT_KILLED_MERIT event.
|
||||
void NPC::mod_npc_killed_merit(Mob* c) { return; }
|
||||
@ -107,8 +103,8 @@ int32 Client::mod_client_xp(int32 in_xp, NPC *npc) { return(in_xp); }
|
||||
uint32 Client::mod_client_xp_for_level(uint32 xp, uint16 check_level) { return(xp); }
|
||||
|
||||
//Food and drink values as computed by consume requests. Return < 0 to abort the request.
|
||||
int Client::mod_food_value(const EQEmu::Item_Struct *item, int change) { return(change); }
|
||||
int Client::mod_drink_value(const EQEmu::Item_Struct *item, int change) { return(change); }
|
||||
int Client::mod_food_value(const EQEmu::ItemBase *item, int change) { return(change); }
|
||||
int Client::mod_drink_value(const EQEmu::ItemBase *item, int change) { return(change); }
|
||||
|
||||
//effect_vallue - Spell effect value as calculated by default formulas. You will want to ignore effects that don't lend themselves to scaling - pet ID's, gate coords, etc.
|
||||
int Mob::mod_effect_value(int effect_value, uint16 spell_id, int effect_type, Mob* caster, uint16 caster_id) { return(effect_value); }
|
||||
|
||||
@ -27,7 +27,7 @@
|
||||
#include "../common/client_version.h" // inv2 watch
|
||||
#include "../common/features.h"
|
||||
#include "../common/item.h"
|
||||
#include "../common/item_struct.h"
|
||||
#include "../common/item_base.h"
|
||||
#include "../common/linked_list.h"
|
||||
#include "../common/servertalk.h"
|
||||
#include "../common/say_link.h"
|
||||
@ -524,7 +524,7 @@ void NPC::QueryLoot(Client* to)
|
||||
|
||||
int x = 0;
|
||||
for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
|
||||
const EQEmu::Item_Struct* item = database.GetItem((*cur)->item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem((*cur)->item_id);
|
||||
if (item == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Database error, invalid item");
|
||||
continue;
|
||||
@ -1457,7 +1457,7 @@ void NPC::PickPocket(Client* thief)
|
||||
|
||||
// still needs to have FindFreeSlot vs PutItemInInventory issue worked out
|
||||
while (steal_item) {
|
||||
std::vector<std::pair<const EQEmu::Item_Struct*, uint16>> loot_selection; // <const Item_Struct*, charges>
|
||||
std::vector<std::pair<const EQEmu::ItemBase*, uint16>> loot_selection; // <const ItemBase*, charges>
|
||||
for (auto item_iter : itemlist) {
|
||||
if (!item_iter || !item_iter->item_id)
|
||||
continue;
|
||||
|
||||
@ -93,7 +93,7 @@ class Spawn2;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct Item_Struct;
|
||||
struct ItemBase;
|
||||
}
|
||||
|
||||
class NPC : public Mob
|
||||
@ -178,7 +178,7 @@ public:
|
||||
virtual void SpellProcess();
|
||||
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
|
||||
|
||||
void AddItem(const EQEmu::Item_Struct* item, uint16 charges, bool equipitem = true);
|
||||
void AddItem(const EQEmu::ItemBase* item, uint16 charges, bool equipitem = true);
|
||||
void AddItem(uint32 itemid, uint16 charges, bool equipitem = true);
|
||||
void AddLootTable();
|
||||
void AddLootTable(uint32 ldid);
|
||||
@ -270,7 +270,7 @@ public:
|
||||
bool IsTaunting() const { return taunting; }
|
||||
void PickPocket(Client* thief);
|
||||
void StartSwarmTimer(uint32 duration) { swarm_timer.Start(duration); }
|
||||
void AddLootDrop(const EQEmu::Item_Struct*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);
|
||||
void AddLootDrop(const EQEmu::ItemBase*dbitem, ItemList* itemlistconst, int16 charges, uint8 minlevel, uint8 maxlevel, bool equipit, bool wearchange = false);
|
||||
virtual void DoClassAttacks(Mob *target);
|
||||
void CheckSignal();
|
||||
inline bool IsNotTargetableWithHotkey() const { return no_target_hotkey; }
|
||||
@ -403,7 +403,7 @@ public:
|
||||
void SetMerchantProbability(uint8 amt) { probability = amt; }
|
||||
uint8 GetMerchantProbability() { return probability; }
|
||||
void mod_prespawn(Spawn2 *sp);
|
||||
int mod_npc_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const EQEmu::Item_Struct* weapon, Mob* other);
|
||||
int mod_npc_damage(int damage, EQEmu::skills::SkillType skillinuse, int hand, const EQEmu::ItemBase* weapon, Mob* other);
|
||||
void mod_npc_killed_merit(Mob* c);
|
||||
void mod_npc_killed(Mob* oos);
|
||||
void AISpellsList(Client *c);
|
||||
|
||||
@ -138,7 +138,7 @@ Object::Object(Client* client, const ItemInst* inst)
|
||||
|
||||
// Set object name
|
||||
if (inst) {
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (item && item->IDFile) {
|
||||
if (strlen(item->IDFile) == 0) {
|
||||
strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
|
||||
@ -194,7 +194,7 @@ Object::Object(const ItemInst *inst, float x, float y, float z, float heading, u
|
||||
|
||||
// Set object name
|
||||
if (inst) {
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (item && item->IDFile) {
|
||||
if (strlen(item->IDFile) == 0) {
|
||||
strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
|
||||
@ -881,7 +881,7 @@ uint32 Object::GetItemID()
|
||||
return 0;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = this->m_inst->GetItem();
|
||||
const EQEmu::ItemBase* item = this->m_inst->GetItem();
|
||||
|
||||
if (item == 0)
|
||||
{
|
||||
|
||||
@ -8131,7 +8131,7 @@ XS(XS_Mob_DoThrowingAttackDmg)
|
||||
Mob * THIS;
|
||||
Mob* target;
|
||||
ItemInst* RangeWeapon = nullptr;
|
||||
EQEmu::Item_Struct* item = nullptr;
|
||||
EQEmu::ItemBase* item = nullptr;
|
||||
uint16 weapon_damage = (uint16)SvIV(ST(4));
|
||||
int16 chance_mod = (int16)SvIV(ST(5));
|
||||
int16 focus = (int16)SvIV(ST(6));
|
||||
|
||||
@ -420,7 +420,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
|
||||
// like the special back items some focused pets may receive.
|
||||
uint32 petinv[EQEmu::legacy::EQUIPMENT_SIZE];
|
||||
memset(petinv, 0, sizeof(petinv));
|
||||
const EQEmu::Item_Struct *item = 0;
|
||||
const EQEmu::ItemBase *item = 0;
|
||||
|
||||
if (database.GetBasePetItems(record.equipmentset, petinv)) {
|
||||
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++)
|
||||
@ -665,7 +665,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) {
|
||||
if(items[i] == 0)
|
||||
continue;
|
||||
|
||||
const EQEmu::Item_Struct* item2 = database.GetItem(items[i]);
|
||||
const EQEmu::ItemBase* item2 = database.GetItem(items[i]);
|
||||
if (item2 && item2->NoDrop != 0) {
|
||||
//dont bother saving item charges for now, NPCs never use them
|
||||
//and nobody should be able to get them off the corpse..?
|
||||
|
||||
@ -814,7 +814,7 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
|
||||
}
|
||||
|
||||
bool QuestManager::isdisctome(int item_id) {
|
||||
const EQEmu::Item_Struct *item = database.GetItem(item_id);
|
||||
const EQEmu::ItemBase *item = database.GetItem(item_id);
|
||||
if(item == nullptr) {
|
||||
return(false);
|
||||
}
|
||||
@ -1305,7 +1305,7 @@ void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*=
|
||||
void QuestManager::itemlink(int item_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator) {
|
||||
const EQEmu::Item_Struct* item = database.GetItem(item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem(item_id);
|
||||
if (item == nullptr)
|
||||
return;
|
||||
|
||||
@ -2497,7 +2497,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
|
||||
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
|
||||
return; // don't do anything if NPCid isn't a merchant
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
item = database.GetItem(itemid);
|
||||
if (!item) return; // if the item id doesn't correspond to a real item, do nothing
|
||||
|
||||
@ -2510,7 +2510,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
|
||||
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
|
||||
return 0; // if it isn't a merchant, it doesn't have any items
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
item = database.GetItem(itemid);
|
||||
if (!item)
|
||||
return 0; // if it isn't a valid item, the merchant doesn't have any
|
||||
@ -2533,7 +2533,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
|
||||
// Item Link for use in Variables - "my $example_link = quest::varlink(item_id);"
|
||||
const char* QuestManager::varlink(char* perltext, int item_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
const EQEmu::Item_Struct* item = database.GetItem(item_id);
|
||||
const EQEmu::ItemBase* item = database.GetItem(item_id);
|
||||
if (!item)
|
||||
return "INVALID ITEM ID IN VARLINK";
|
||||
|
||||
|
||||
@ -118,7 +118,7 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
|
||||
{
|
||||
hate += item->GetItem()->AC;
|
||||
}
|
||||
const EQEmu::Item_Struct *itm = item->GetItem();
|
||||
const EQEmu::ItemBase *itm = item->GetItem();
|
||||
auto fbash = GetFuriousBash(itm->Focus.Effect);
|
||||
hate = hate * (100 + fbash) / 100;
|
||||
if (fbash)
|
||||
@ -463,7 +463,7 @@ int Mob::MonkSpecialAttack(Mob* other, uint8 unchecked_type)
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(GetWeaponDamage(other, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(other, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
ndamage = -5;
|
||||
}
|
||||
}
|
||||
@ -694,8 +694,8 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* RangeItem = RangeWeapon->GetItem();
|
||||
const EQEmu::Item_Struct* AmmoItem = Ammo->GetItem();
|
||||
const EQEmu::ItemBase* RangeItem = RangeWeapon->GetItem();
|
||||
const EQEmu::ItemBase* AmmoItem = Ammo->GetItem();
|
||||
|
||||
if (RangeItem->ItemType != EQEmu::item::ItemTypeBow) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item is not a bow. type %d.", RangeItem->ItemType);
|
||||
@ -719,7 +719,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
const ItemInst *pi = m_inv[r];
|
||||
if (pi == nullptr || !pi->IsClassBag())
|
||||
continue;
|
||||
const EQEmu::Item_Struct* bagitem = pi->GetItem();
|
||||
const EQEmu::ItemBase* bagitem = pi->GetItem();
|
||||
if (!bagitem || bagitem->BagType != EQEmu::item::BagTypeQuiver)
|
||||
continue;
|
||||
|
||||
@ -798,7 +798,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
|
||||
}
|
||||
|
||||
void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const ItemInst* Ammo, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime,
|
||||
uint32 range_id, uint32 ammo_id, const EQEmu::Item_Struct *AmmoItem, int AmmoSlot, float speed) {
|
||||
uint32 range_id, uint32 ammo_id, const EQEmu::ItemBase *AmmoItem, int AmmoSlot, float speed) {
|
||||
|
||||
if ((other == nullptr ||
|
||||
((IsClient() && CastToClient()->dead) ||
|
||||
@ -813,7 +813,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
|
||||
|
||||
const ItemInst* _RangeWeapon = nullptr;
|
||||
const ItemInst* _Ammo = nullptr;
|
||||
const EQEmu::Item_Struct* ammo_lost = nullptr;
|
||||
const EQEmu::ItemBase* ammo_lost = nullptr;
|
||||
|
||||
/*
|
||||
If LaunchProjectile is false this function will do archery damage on target,
|
||||
@ -1009,7 +1009,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
|
||||
}
|
||||
}
|
||||
|
||||
bool Mob::TryProjectileAttack(Mob* other, const EQEmu::Item_Struct *item, EQEmu::skills::SkillType skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed){
|
||||
bool Mob::TryProjectileAttack(Mob* other, const EQEmu::ItemBase *item, EQEmu::skills::SkillType skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed){
|
||||
|
||||
if (!other)
|
||||
return false;
|
||||
@ -1313,7 +1313,7 @@ void NPC::DoRangedAttackDmg(Mob* other, bool Launch, int16 damage_mod, int16 cha
|
||||
|
||||
//try proc on hits and misses
|
||||
if(other && !other->HasDied())
|
||||
TrySpellProc(nullptr, (const EQEmu::Item_Struct*)nullptr, other, EQEmu::legacy::SlotRange);
|
||||
TrySpellProc(nullptr, (const EQEmu::ItemBase*)nullptr, other, EQEmu::legacy::SlotRange);
|
||||
|
||||
if (HasSkillProcs() && other && !other->HasDied())
|
||||
TrySkillProc(other, skillInUse, 0, false, EQEmu::legacy::SlotRange);
|
||||
@ -1367,7 +1367,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = RangeWeapon->GetItem();
|
||||
const EQEmu::ItemBase* item = RangeWeapon->GetItem();
|
||||
if (item->ItemType != EQEmu::item::ItemTypeLargeThrowing && item->ItemType != EQEmu::item::ItemTypeSmallThrowing) {
|
||||
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item %d is not a throwing weapon. type %d.", item->ItemType);
|
||||
Message(0, "Error: Rangeweapon: GetItem(%i)==0, you have nothing useful to throw!", GetItemIDAt(EQEmu::legacy::SlotRange));
|
||||
@ -1428,7 +1428,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
CommonBreakInvisibleFromCombat();
|
||||
}
|
||||
|
||||
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQEmu::Item_Struct* AmmoItem, uint16 weapon_damage, int16 chance_mod,int16 focus, int ReuseTime, uint32 range_id, int AmmoSlot, float speed)
|
||||
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQEmu::ItemBase* AmmoItem, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime, uint32 range_id, int AmmoSlot, float speed)
|
||||
{
|
||||
if ((other == nullptr ||
|
||||
((IsClient() && CastToClient()->dead) ||
|
||||
@ -1442,7 +1442,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQE
|
||||
}
|
||||
|
||||
const ItemInst* _RangeWeapon = nullptr;
|
||||
const EQEmu::Item_Struct* ammo_lost = nullptr;
|
||||
const EQEmu::ItemBase* ammo_lost = nullptr;
|
||||
|
||||
/*
|
||||
If LaunchProjectile is false this function will do archery damage on target,
|
||||
@ -1566,7 +1566,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQE
|
||||
}
|
||||
}
|
||||
|
||||
void Mob::SendItemAnimation(Mob *to, const EQEmu::Item_Struct *item, EQEmu::skills::SkillType skillInUse, float velocity) {
|
||||
void Mob::SendItemAnimation(Mob *to, const EQEmu::ItemBase *item, EQEmu::skills::SkillType skillInUse, float velocity) {
|
||||
auto outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
|
||||
Arrow_Struct *as = (Arrow_Struct *) outapp->pBuffer;
|
||||
as->type = 1;
|
||||
@ -1616,7 +1616,7 @@ void Mob::ProjectileAnimation(Mob* to, int item_id, bool IsArrow, float speed, f
|
||||
if (!to)
|
||||
return;
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
uint8 item_type = 0;
|
||||
|
||||
if(!item_id) {
|
||||
@ -1757,7 +1757,7 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
DoAnim(animKick);
|
||||
int32 dmg = 0;
|
||||
|
||||
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
dmg = -5;
|
||||
}
|
||||
else{
|
||||
@ -1778,7 +1778,7 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
DoAnim(animTailRake);
|
||||
int32 dmg = 0;
|
||||
|
||||
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
dmg = -5;
|
||||
}
|
||||
else{
|
||||
@ -1831,7 +1831,7 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
DoAnim(animKick);
|
||||
int32 dmg = 0;
|
||||
|
||||
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
dmg = -5;
|
||||
}
|
||||
else{
|
||||
@ -1856,7 +1856,7 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
DoAnim(animTailRake);
|
||||
int32 dmg = 0;
|
||||
|
||||
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
|
||||
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
|
||||
dmg = -5;
|
||||
}
|
||||
else{
|
||||
@ -2368,7 +2368,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
|
||||
int32 max_hit = (2 * weapon_damage*GetDamageTable(skillinuse)) / 100;
|
||||
|
||||
if(GetLevel() >= 28 && IsWarriorClass() ) {
|
||||
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::Item_Struct*) nullptr );
|
||||
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemBase*) nullptr);
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
hate += ucDamageBonus;
|
||||
@ -2381,7 +2381,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
|
||||
if (item->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
|
||||
hate += item->GetItem()->AC;
|
||||
}
|
||||
const EQEmu::Item_Struct *itm = item->GetItem();
|
||||
const EQEmu::ItemBase *itm = item->GetItem();
|
||||
hate = hate * (100 + GetFuriousBash(itm->Focus.Effect)) / 100;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1138,7 +1138,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
|
||||
case SE_SummonItem:
|
||||
{
|
||||
const EQEmu::Item_Struct *item = database.GetItem(spell.base[i]);
|
||||
const EQEmu::ItemBase *item = database.GetItem(spell.base[i]);
|
||||
#ifdef SPELL_EFFECT_SPAM
|
||||
const char *itemname = item ? item->Name : "*Unknown Item*";
|
||||
snprintf(effect_desc, _EDLEN, "Summon Item: %s (id %d)", itemname, spell.base[i]);
|
||||
@ -1174,7 +1174,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
}
|
||||
case SE_SummonItemIntoBag:
|
||||
{
|
||||
const EQEmu::Item_Struct *item = database.GetItem(spell.base[i]);
|
||||
const EQEmu::ItemBase *item = database.GetItem(spell.base[i]);
|
||||
#ifdef SPELL_EFFECT_SPAM
|
||||
const char *itemname = item ? item->Name : "*Unknown Item*";
|
||||
snprintf(effect_desc, _EDLEN, "Summon Item In Bag: %s (id %d)", itemname, spell.base[i]);
|
||||
@ -5128,7 +5128,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
|
||||
//item focus
|
||||
if (itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
|
||||
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++)
|
||||
{
|
||||
@ -5159,7 +5159,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
|
||||
aug = ins->GetAugment(y);
|
||||
if(aug)
|
||||
{
|
||||
const EQEmu::Item_Struct* TempItemAug = aug->GetItem();
|
||||
const EQEmu::ItemBase* TempItemAug = aug->GetItem();
|
||||
if (TempItemAug && TempItemAug->Focus.Effect > 0 && IsValidSpell(TempItemAug->Focus.Effect)) {
|
||||
proc_spellid = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
|
||||
if (IsValidSpell(proc_spellid)){
|
||||
@ -5257,8 +5257,8 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
|
||||
//Check if item focus effect exists for the client.
|
||||
if (itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::Item_Struct* UsedItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
const EQEmu::ItemBase* UsedItem = 0;
|
||||
uint16 UsedFocusID = 0;
|
||||
int16 Total = 0;
|
||||
int16 focus_max = 0;
|
||||
@ -5305,7 +5305,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
|
||||
aug = ins->GetAugment(y);
|
||||
if(aug)
|
||||
{
|
||||
const EQEmu::Item_Struct* TempItemAug = aug->GetItem();
|
||||
const EQEmu::ItemBase* TempItemAug = aug->GetItem();
|
||||
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
|
||||
if(rand_effectiveness) {
|
||||
focus_max = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id, true);
|
||||
@ -5529,8 +5529,8 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
|
||||
|
||||
if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::Item_Struct* TempItem = 0;
|
||||
const EQEmu::Item_Struct* UsedItem = 0;
|
||||
const EQEmu::ItemBase* TempItem = 0;
|
||||
const EQEmu::ItemBase* UsedItem = 0;
|
||||
uint16 UsedFocusID = 0;
|
||||
int16 Total = 0;
|
||||
int16 focus_max = 0;
|
||||
@ -5538,7 +5538,7 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
|
||||
|
||||
//item focus
|
||||
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
|
||||
const EQEmu::Item_Struct *cur = database.GetItem(equipment[i]);
|
||||
const EQEmu::ItemBase *cur = database.GetItem(equipment[i]);
|
||||
|
||||
if(!cur)
|
||||
continue;
|
||||
|
||||
@ -1136,7 +1136,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
|
||||
missingreags=true;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(component);
|
||||
const EQEmu::ItemBase *item = database.GetItem(component);
|
||||
if(item) {
|
||||
c->Message_StringID(13, MISSING_SPELL_COMP_ITEM, item->Name);
|
||||
Log.Out(Logs::Detail, Logs::Spells, "Spell %d: Canceled. Missing required reagent %s (%d)", spell_id, item->Name, component);
|
||||
@ -1198,7 +1198,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
|
||||
{
|
||||
bool fromaug = false;
|
||||
const ItemInst* inst = CastToClient()->GetInv()[inventory_slot];
|
||||
EQEmu::Item_Struct* augitem = 0;
|
||||
EQEmu::ItemBase* augitem = 0;
|
||||
uint32 recastdelay = 0;
|
||||
uint32 recasttype = 0;
|
||||
|
||||
@ -1211,7 +1211,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
|
||||
|
||||
if (!aug_i)
|
||||
continue;
|
||||
const EQEmu::Item_Struct* aug = aug_i->GetItem();
|
||||
const EQEmu::ItemBase* aug = aug_i->GetItem();
|
||||
if (!aug)
|
||||
continue;
|
||||
|
||||
@ -1247,7 +1247,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
|
||||
|
||||
if (inst && inst->IsClassCommon() && (inst->GetItem()->Click.Effect == spell_id) && inst->GetCharges() || fromaug)
|
||||
{
|
||||
//const Item_Struct* item = inst->GetItem();
|
||||
//const ItemBase* item = inst->GetItem();
|
||||
int16 charges = inst->GetItem()->MaxCharges;
|
||||
|
||||
if(fromaug) { charges = -1; } //Don't destroy the parent item
|
||||
|
||||
@ -1885,7 +1885,7 @@ void ClientTaskState::RewardTask(Client *c, TaskInformation *Task) {
|
||||
|
||||
if(!Task || !c) return;
|
||||
|
||||
const EQEmu::Item_Struct* Item;
|
||||
const EQEmu::ItemBase* Item;
|
||||
std::vector<int> RewardList;
|
||||
|
||||
switch(Task->RewardMethod) {
|
||||
@ -2776,7 +2776,7 @@ void TaskManager::SendActiveTaskDescription(Client *c, int TaskID, int SequenceN
|
||||
}
|
||||
|
||||
if(ItemID) {
|
||||
const EQEmu::Item_Struct* reward_item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase* reward_item = database.GetItem(ItemID);
|
||||
|
||||
EQEmu::saylink::SayLinkEngine linker;
|
||||
linker.SetLinkType(linker.SayLinkItemData);
|
||||
|
||||
@ -61,7 +61,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
|
||||
inst = user_inv.GetItem(in_augment->container_slot);
|
||||
if (inst)
|
||||
{
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (item && inst->IsType(EQEmu::item::ItemClassBag) && item->BagType == 53)
|
||||
{
|
||||
// We have found an appropriate inventory augmentation sealer
|
||||
@ -276,7 +276,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
|
||||
else {
|
||||
inst = user_inv.GetItem(in_combine->container_slot);
|
||||
if (inst) {
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if (item && inst->IsType(EQEmu::item::ItemClassBag)) {
|
||||
c_type = item->BagType;
|
||||
some_id = item->ID;
|
||||
@ -294,7 +294,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
|
||||
const ItemInst* inst = container->GetItem(0);
|
||||
bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation);
|
||||
if (inst && ItemInst::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
|
||||
const EQEmu::Item_Struct* new_weapon = inst->GetItem();
|
||||
const EQEmu::ItemBase* new_weapon = inst->GetItem();
|
||||
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true);
|
||||
container->Clear();
|
||||
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::legacy::SlotCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
|
||||
@ -314,7 +314,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
|
||||
if (container->GetItem() && container->GetItem()->BagType == EQEmu::item::BagTypeDetransformationmold) {
|
||||
const ItemInst* inst = container->GetItem(0);
|
||||
if (inst && inst->GetOrnamentationIcon() && inst->GetOrnamentationIcon()) {
|
||||
const EQEmu::Item_Struct* new_weapon = inst->GetItem();
|
||||
const EQEmu::ItemBase* new_weapon = inst->GetItem();
|
||||
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true);
|
||||
container->Clear();
|
||||
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::legacy::SlotCursor, 0, 0);
|
||||
@ -537,7 +537,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
|
||||
user->Message_StringID(MT_Skills, TRADESKILL_MISSING_COMPONENTS);
|
||||
|
||||
for (auto it = MissingItems.begin(); it != MissingItems.end(); ++it) {
|
||||
const EQEmu::Item_Struct* item = database.GetItem(*it);
|
||||
const EQEmu::ItemBase* item = database.GetItem(*it);
|
||||
|
||||
if(item)
|
||||
user->Message_StringID(MT_Skills, TRADESKILL_MISSING_ITEM, item->Name);
|
||||
@ -962,7 +962,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
|
||||
aa_chance = spellbonuses.ReduceTradeskillFail[spec->tradeskill] + itembonuses.ReduceTradeskillFail[spec->tradeskill] + aabonuses.ReduceTradeskillFail[spec->tradeskill];
|
||||
|
||||
const EQEmu::Item_Struct* item = nullptr;
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
|
||||
chance = mod_tradeskill_chance(chance, spec);
|
||||
|
||||
@ -1113,7 +1113,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
|
||||
if (!inst)
|
||||
continue;
|
||||
|
||||
const EQEmu::Item_Struct* item = GetItem(inst->GetItem()->ID);
|
||||
const EQEmu::ItemBase* item = GetItem(inst->GetItem()->ID);
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
@ -1242,7 +1242,7 @@ bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint3
|
||||
if(!inst)
|
||||
continue;
|
||||
|
||||
const EQEmu::Item_Struct* item = GetItem(inst->GetItem()->ID);
|
||||
const EQEmu::ItemBase* item = GetItem(inst->GetItem()->ID);
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
|
||||
@ -885,7 +885,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
continue;
|
||||
}
|
||||
|
||||
const EQEmu::Item_Struct* item = inst->GetItem();
|
||||
const EQEmu::ItemBase* item = inst->GetItem();
|
||||
if(item && quest_npc == false) {
|
||||
// if it was not a NO DROP or Attuned item (or if a GM is trading), let the NPC have it
|
||||
if(GetGM() || (item->NoDrop != 0 && inst->IsAttuned() == false)) {
|
||||
@ -894,7 +894,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
for (int16 bslot = SUB_INDEX_BEGIN; bslot < item->BagSlots; bslot++) {
|
||||
const ItemInst* baginst = inst->GetItem(bslot);
|
||||
if (baginst) {
|
||||
const EQEmu::Item_Struct* bagitem = baginst->GetItem();
|
||||
const EQEmu::ItemBase* bagitem = baginst->GetItem();
|
||||
if (bagitem && (GetGM() || (bagitem->NoDrop != 0 && baginst->IsAttuned() == false))) {
|
||||
tradingWith->CastToNPC()->AddLootDrop(bagitem, &tradingWith->CastToNPC()->itemlist,
|
||||
baginst->GetCharges(), 1, 127, true, true);
|
||||
@ -1158,7 +1158,7 @@ void Client::SendTraderItem(uint32 ItemID, uint16 Quantity) {
|
||||
std::string Packet;
|
||||
int16 FreeSlotID=0;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase* item = database.GetItem(ItemID);
|
||||
|
||||
if(!item){
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Bogus item deleted in Client::SendTraderItem!\n");
|
||||
@ -1192,7 +1192,7 @@ void Client::SendSingleTraderItem(uint32 CharID, int SerialNumber) {
|
||||
}
|
||||
|
||||
void Client::BulkSendTraderInventory(uint32 char_id) {
|
||||
const EQEmu::Item_Struct *item;
|
||||
const EQEmu::ItemBase *item;
|
||||
|
||||
TraderCharges_Struct* TraderItems = database.LoadTraderItemWithCharges(char_id);
|
||||
|
||||
@ -2027,7 +2027,7 @@ static void UpdateTraderCustomerItemsAdded(uint32 CustomerID, TraderCharges_Stru
|
||||
|
||||
if(!Customer) return;
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item) return;
|
||||
|
||||
@ -2071,7 +2071,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
|
||||
|
||||
if(!Customer) return;
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item) return;
|
||||
|
||||
@ -2230,7 +2230,7 @@ void Client::HandleTraderPriceUpdate(const EQApplicationPacket *app) {
|
||||
}
|
||||
|
||||
|
||||
const EQEmu::Item_Struct *item = 0;
|
||||
const EQEmu::ItemBase *item = 0;
|
||||
|
||||
if(IDOfItemToAdd)
|
||||
item = database.GetItem(IDOfItemToAdd);
|
||||
@ -2396,7 +2396,7 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
|
||||
|
||||
char *buf = (char *)outapp->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(itemID);
|
||||
const EQEmu::ItemBase* item = database.GetItem(itemID);
|
||||
|
||||
if(!item) {
|
||||
safe_delete(outapp);
|
||||
@ -2492,7 +2492,7 @@ void Client::ShowBuyLines(const EQApplicationPacket *app) {
|
||||
|
||||
char *Buf = (char *)outapp->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase* item = database.GetItem(ItemID);
|
||||
|
||||
if(!item) {
|
||||
safe_delete(outapp);
|
||||
@ -2536,7 +2536,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
|
||||
/*uint32 BuyerID2 =*/ VARSTRUCT_SKIP_TYPE(uint32, Buf); //unused
|
||||
/*uint32 Unknown3 =*/ VARSTRUCT_SKIP_TYPE(uint32, Buf); //unused
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item || !Quantity || !Price || !QtyBuyerWants) return;
|
||||
|
||||
@ -2927,7 +2927,7 @@ void Client::UpdateBuyLine(const EQApplicationPacket *app) {
|
||||
/*uint32 UnknownZ =*/ VARSTRUCT_SKIP_TYPE(uint32, Buf); //unused
|
||||
uint32 ItemCount = VARSTRUCT_DECODE_TYPE(uint32, Buf);
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item) return;
|
||||
|
||||
@ -2991,7 +2991,7 @@ void Client::BuyerItemSearch(const EQApplicationPacket *app) {
|
||||
|
||||
BuyerItemSearchResults_Struct* bisr = (BuyerItemSearchResults_Struct*)outapp->pBuffer;
|
||||
|
||||
const EQEmu::Item_Struct* item = 0;
|
||||
const EQEmu::ItemBase* item = 0;
|
||||
|
||||
int Count=0;
|
||||
|
||||
|
||||
@ -630,7 +630,7 @@ int32 Client::GetMeleeDamage(Mob* other, bool GetMinDamage)
|
||||
|
||||
if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass())
|
||||
{
|
||||
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr );
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
|
||||
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
|
||||
@ -629,7 +629,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
|
||||
int Charges = atoi(row[3]);
|
||||
int Cost = atoi(row[4]);
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item) {
|
||||
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item\n");
|
||||
@ -684,7 +684,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
|
||||
|
||||
const EQEmu::Item_Struct *item = database.GetItem(ItemID);
|
||||
const EQEmu::ItemBase *item = database.GetItem(ItemID);
|
||||
|
||||
if(!item)
|
||||
return;
|
||||
@ -1197,7 +1197,7 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
|
||||
i = atoi(row[r]); /* Bandolier ID */ r++;
|
||||
si = atoi(row[r]); /* Bandolier Slot */ r++;
|
||||
|
||||
const EQEmu::Item_Struct* item_data = database.GetItem(atoi(row[r]));
|
||||
const EQEmu::ItemBase* item_data = database.GetItem(atoi(row[r]));
|
||||
if (item_data) {
|
||||
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
|
||||
pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++; // Must use db value in case an Ornamentation is assigned
|
||||
@ -1249,7 +1249,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
const EQEmu::Item_Struct *item_data = database.GetItem(atoi(row[1]));
|
||||
const EQEmu::ItemBase *item_data = database.GetItem(atoi(row[1]));
|
||||
if (!item_data)
|
||||
continue;
|
||||
pp->potionbelt.Items[i].ID = item_data->ID;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user