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Fixed possible bot crashes due to nullptr conflict.
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@ -4249,7 +4249,7 @@ void Mob::TryCriticalHit(Mob *defender, uint16 skill, int32 &damage, ExtraAttack
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}
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#ifdef BOTS
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if (this->IsPet() && this->GetOwner()->IsBot()) {
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if (this->IsPet() && this->GetOwner() && this->GetOwner()->IsBot()) {
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this->TryPetCriticalHit(defender,skill,damage);
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return;
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}
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@ -1105,7 +1105,7 @@ void Mob::AI_Process() {
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}
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#ifdef BOTS
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if (IsPet() && GetOwner()->IsBot() && target == GetOwner())
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if (IsPet() && GetOwner() && GetOwner()->IsBot() && target == GetOwner())
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{
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// this blocks all pet attacks against owner..bot pet test (copied above check)
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RemoveFromHateList(this);
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