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More focus messages
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@ -5396,7 +5396,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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if (realTotal != 0 && UsedItem) {
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// there are a crap ton more of these, I was able to verify these ones though
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uint32 string_id = BEGINS_TO_GLOW;
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uint32 string_id = BEGINS_TO_GLOW; // this is really just clicky message ...
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switch (type) {
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case focusSpellHaste:
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string_id = SHIMMERS_BRIEFLY;
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@ -5407,6 +5407,12 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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case focusSpellDuration:
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string_id = SPARKLES;
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break;
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case focusImprovedDamage:
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string_id = ALIVE_WITH_POWER;
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break;
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case focusRange:
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string_id = PULSES_WITH_LIGHT;
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break;
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default:
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break;
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}
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@ -234,7 +234,14 @@
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#define CORPSE_ITEM_LOST 1228 //Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items.
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#define CORPSE_EXP_LOST 1229 //You will now lose experience when you die.
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#define FLICKERS_PALE_LIGHT 1230 //Your %1 flickers with a pale light.
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#define PULSES_WITH_LIGHT 1231 //Your %1 pulses with light as your vision sharpens.
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#define FEEDS_WITH_POWER 1232 //Your %1 feeds you with power.
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#define POWER_DRAIN_INTO 1233 //You feel your power drain into your %1.
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#define SEEMS_DRAINED 1234 //Your %1 seems drained of power.
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#define ALIVE_WITH_POWER 1235 //Your %1 feels alive with power.
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#define SPARKLES 1236 //Your %1 sparkles.
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#define GROWS_DIM 1237 //Your %1 grows dim.
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#define BEGINS_TO_SHINE 1238 //Your %1 begins to shine.
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#define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name.
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#define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death.
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#define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else.
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