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Fix for RoF+ clients showing active 'Return Home' button when action is not available
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 02/23/2015 ==
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Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is not available (swapped 'GoHome' and 'Enabled' fields in RoF-era CharacterSelectEntry structs)
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== 02/21/2015 ==
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Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.
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@ -158,6 +158,7 @@ struct CharSelectEquip
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Color_Struct Color;
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};
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// RoF2-based hybrid struct
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struct CharacterSelectEntry_Struct
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{
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char Name[64];
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@ -184,11 +185,11 @@ struct CharacterSelectEntry_Struct
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uint8 EyeColor2;
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uint8 HairStyle;
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uint8 Beard;
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uint8 Enabled;
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uint8 GoHome; // Seen 0 for new char and 1 for existing
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uint8 Tutorial; // Seen 1 for new char or 0 for existing
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uint32 DrakkinHeritage;
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uint8 Unknown1; // Seen 0
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uint8 GoHome; // Seen 0 for new char and 1 for existing
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uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting -U
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uint32 LastLogin;
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uint8 Unknown2; // Seen 0
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};
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@ -2982,11 +2982,11 @@ namespace RoF
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eq_cse->EyeColor2 = emu_cse->EyeColor2;
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eq_cse->HairStyle = emu_cse->HairStyle;
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Tutorial = emu_cse->Tutorial;
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eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
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eq_cse->Unknown1 = emu_cse->Unknown1;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown2 = emu_cse->Unknown2;
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@ -3066,11 +3066,11 @@ namespace RoF2
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eq_cse->EyeColor2 = emu_cse->EyeColor2;
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eq_cse->HairStyle = emu_cse->HairStyle;
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Tutorial = emu_cse->Tutorial;
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eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
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eq_cse->Unknown1 = emu_cse->Unknown1;
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eq_cse->GoHome = emu_cse->GoHome;
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eq_cse->Enabled = emu_cse->Enabled;
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eq_cse->LastLogin = emu_cse->LastLogin;
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eq_cse->Unknown2 = emu_cse->Unknown2;
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@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
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/*0000*/ uint8 EyeColor2;
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/*0000*/ uint8 HairStyle;
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/*0000*/ uint8 Beard;
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/*0000*/ uint8 Enabled;
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
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/*0000*/ uint32 DrakkinHeritage;
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/*0000*/ uint8 Unknown1; // Seen 0
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015 -U
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/*0000*/ uint32 LastLogin;
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/*0000*/ uint8 Unknown2; // Seen 0
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};
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@ -189,11 +189,11 @@ struct CharacterSelectEntry_Struct
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/*0000*/ uint8 EyeColor2;
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/*0000*/ uint8 HairStyle;
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/*0000*/ uint8 Beard;
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/*0000*/ uint8 Enabled;
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
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/*0000*/ uint32 DrakkinHeritage;
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/*0000*/ uint8 Unknown1; // Seen 0
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/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
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/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015 -U
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/*0000*/ uint32 LastLogin;
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/*0000*/ uint8 Unknown2; // Seen 0
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};
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@ -720,6 +720,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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}
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// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
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// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration -U)
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if (!pZoning) {
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size_t character_limit = EQLimits::CharacterCreationLimit(eqs->GetClientVersion());
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if (character_limit > EmuConstants::CHARACTER_CREATION_LIMIT) { character_limit = EmuConstants::CHARACTER_CREATION_LIMIT; }
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@ -138,25 +138,25 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
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cse->EyeColor2 = (uint8)atoi(row[12]);
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cse->HairStyle = (uint8)atoi(row[13]);
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cse->Beard = (uint8)atoi(row[14]);
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cse->Enabled = 1;
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cse->GoHome = 0; // Processed Below
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cse->Tutorial = 0; // Processed Below
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cse->DrakkinHeritage = (uint32)atoi(row[16]);
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cse->Unknown1 = 0;
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cse->GoHome = 0; // Processed Below
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cse->Enabled = 1;
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cse->LastLogin = (uint32)atoi(row[7]); // RoF2 value: 1212696584
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cse->Unknown2 = 0;
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/* Fill End */
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if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
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cse->Tutorial = 1;
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}
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if (RuleB(World, EnableReturnHomeButton)) {
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int now = time(nullptr);
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if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
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cse->GoHome = 1;
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}
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if (RuleB(World, EnableTutorialButton) && (cse->Level <= RuleI(World, MaxLevelForTutorial))) {
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cse->Tutorial = 1;
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}
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/* Set Bind Point Data for any character that may possibly be missing it for any reason */
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cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
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auto results_bind = database.QueryDatabase(cquery);
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