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Add a CastWhileInvis check and fix some issues
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@ -1111,6 +1111,16 @@ bool IsStackableDot(uint16 spell_id)
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return IsEffectInSpell(spell_id, SE_CurrentHP) || IsEffectInSpell(spell_id, SE_GravityEffect);
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}
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bool IsCastWhileInvis(uint16 spell_id)
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{
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if (!IsValidSpell(spell_id))
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return false;
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const auto &spell = spells[spell_id];
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if (spell.sneak)
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return true;
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return false;
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}
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uint32 GetNimbusEffect(uint16 spell_id)
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{
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if (IsValidSpell(spell_id))
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@ -903,6 +903,7 @@ uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
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uint32 GetPartialMagicRuneAmount(uint32 spell_id);
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bool NoDetrimentalSpellAggro(uint16 spell_id);
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bool IsStackableDot(uint16 spell_id);
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bool IsCastWhileInvis(uint16 spell_id);
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int CalcPetHp(int levelb, int classb, int STA = 75);
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const char *GetRandPetName();
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@ -1179,7 +1179,8 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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cooldown = 0;
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}
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CommonBreakInvisible();
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if (!IsCastWhileInvis(rank->spell))
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CommonBreakInvisible();
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// Bards can cast instant cast AAs while they are casting another song
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if(spells[rank->spell].cast_time == 0 && GetClass() == BARD && IsBardSong(casting_spell_id)) {
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if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), ALTERNATE_ABILITY_SPELL_SLOT, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {
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@ -8550,7 +8550,8 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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if (i == 0) {
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CommonBreakInvisible(); // client can't do this for us :(
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if (!IsCastWhileInvis(item->Click.Effect))
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CommonBreakInvisible(); // client can't do this for us :(
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CastSpell(item->Click.Effect, target_id, USE_ITEM_SPELL_SLOT, item->CastTime, 0, 0, slot_id);
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}
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}
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@ -8578,7 +8579,8 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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if (i == 0) {
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CommonBreakInvisible(); // client can't do this for us :(
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if (!IsCastWhileInvis(augitem->Click.Effect))
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CommonBreakInvisible(); // client can't do this for us :(
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CastSpell(augitem->Click.Effect, target_id, USE_ITEM_SPELL_SLOT, augitem->CastTime, 0, 0, slot_id);
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}
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}
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