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event_loop
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+16
-5
@@ -30,6 +30,7 @@
|
||||
#EQEMU_BUILD_LUA
|
||||
#EQEMU_SANITIZE_LUA_LIBS
|
||||
#EQEMU_BUILD_CLIENT_FILES
|
||||
#EQEMU_USE_MAP_MMFS
|
||||
#EQEMU_MAP_DIR
|
||||
|
||||
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
|
||||
@@ -275,6 +276,11 @@ IF(EQEMU_BUILD_LUA)
|
||||
ADD_DEFINITIONS(-DLUA_EQEMU)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
|
||||
IF(EQEMU_USE_MAP_MMFS)
|
||||
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
|
||||
ENDIF(EQEMU_USE_MAP_MMFS)
|
||||
|
||||
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
|
||||
|
||||
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
|
||||
@@ -317,7 +323,8 @@ IF(EQEMU_BUILD_LUA)
|
||||
SET(BOOST_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/boost")
|
||||
|
||||
FIND_PACKAGE(Boost REQUIRED)
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}" "luabind")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
|
||||
|
||||
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
|
||||
IF(EQEMU_SANITIZE_LUA_LIBS)
|
||||
@@ -325,14 +332,18 @@ IF(EQEMU_BUILD_LUA)
|
||||
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
|
||||
|
||||
IF(EQEMU_BUILD_LUA)
|
||||
ADD_SUBDIRECTORY(luabind)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
|
||||
|
||||
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
ADD_SUBDIRECTORY(common)
|
||||
ADD_SUBDIRECTORY(libs)
|
||||
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
IF(EQEMU_BUILD_SERVER)
|
||||
ADD_SUBDIRECTORY(shared_memory)
|
||||
|
||||
@@ -1,53 +1,59 @@
|
||||
EQEmu
|
||||
===
|
||||
# EQEmulator Core Server
|
||||
|Travis CI (Linux)|Appveyor (Windows) |
|
||||
|:---:|:---:|
|
||||
|[](https://travis-ci.org/EQEmu/Server) |[](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|
||||
|
||||
[](https://travis-ci.org/EQEmu/Server)
|
||||
***
|
||||
|
||||
Overview
|
||||
---
|
||||
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
|
||||
* MySQL/MariaDB is used as the database engine (over 200+ tables)
|
||||
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
|
||||
* Open source database (Project EQ) has content up to expansion GoD (included in server installs)
|
||||
* Game server environments and databases can be heavily customized to create all new experiences
|
||||
* Hundreds of Quests/events created and maintained by Project EQ
|
||||
|
||||
EQEmu is a custom server implementation for EverQuest
|
||||
## Server Installs
|
||||
||Windows|Linux|
|
||||
|:---:|:---:|:---:|
|
||||
|**Install Count**|||
|
||||
### > Windows
|
||||
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
|
||||
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
|
||||
|
||||
Dependencies
|
||||
---
|
||||
### > Debian/Ubuntu
|
||||
|
||||
For Windows: http://eqemu.github.io
|
||||
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
|
||||
|
||||
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
|
||||
### > CentOS/Fedora
|
||||
|
||||
For Debian based distros (adjust to your local flavor):
|
||||
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
|
||||
|
||||
- libmysqlclient-dev
|
||||
- libperl-dev
|
||||
- liblua5.1-0-dev (5.2 should work as well)
|
||||
- libboost-dev
|
||||
## Supported Clients
|
||||
|
||||
Further instructions on building the source can be found on the
|
||||
[wiki](http://wiki.eqemulator.org/i?M=Wiki).
|
||||
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|
||||
|:---:|:---:|:---:|:---:|:---:|
|
||||
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
|
||||
|
||||
Bug reports
|
||||
---
|
||||
|
||||
Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
|
||||
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
|
||||
reports or feature requests.
|
||||
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
|
||||
|
||||
The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
|
||||
bugs/get help with bugs.
|
||||
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
|
||||
|
||||
Contributions
|
||||
---
|
||||
|
||||
The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
* The preferred way to contribute is to fork the repo and submit a pull request on
|
||||
GitHub. If you need help with your changes, you can always post on the forums or
|
||||
try IRC. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
|
||||
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
|
||||
forum, although pull requests will be much quicker and easier on all parties.
|
||||
|
||||
Contact
|
||||
---
|
||||
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
|
||||
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
|
||||
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
|
||||
|
||||
- Discord Channel: https://discord.gg/QHsm7CD
|
||||
- **User Discord Channel**: `#general`
|
||||
- **Developer Discord Channel**: `#eqemucoders`
|
||||
|
||||
Resources
|
||||
---
|
||||
- [EQEmulator Forums](http://www.eqemulator.org/forums)
|
||||
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
|
||||
|
||||
|
||||
+174
@@ -1,5 +1,179 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 09/03/2016 ==
|
||||
Uleat: Changed 'Bind Wound' behavior to match the best references that I could find for post-2004 era.
|
||||
Note: If you wish to retain the old method, source in the optional '2016_09_03_old_bind_wound_rule.sql' script file.
|
||||
|
||||
== 08/27/2016 ==
|
||||
Kinglykrab: Added optional IP-based account exemptions.
|
||||
- To use this system simply set World:EnableIPExemptions to true and create an entry in the ip_exemptions table.
|
||||
- Example: exemption_ip of IP 192.168.1.4 in ip_exemptions with exemption_amount of 1 will allow only 1 account to login from IP 192.168.1.4.
|
||||
- Note: If there is no exemption, the amount of accounts logged in from a singular IP will default to World:MaxClientsPerIP
|
||||
|
||||
== 08/23/2016 ==
|
||||
noudess: Force mobs on a depop @ end pathgrid to still do this on idle zones.
|
||||
This makes them be more random after a zone is idle, rather than always showing
|
||||
up at start point when 1st person logs into an idle zone. Much more like live.
|
||||
I dion't think this will be much of a performance problem. Once they path and
|
||||
depop, no mkore cpu usage.
|
||||
|
||||
== 08/14/2016 ==
|
||||
mackal: Implement Linked Spell Reuse Timers
|
||||
- For whatever reason this is a bit unfriendly, but that's how it is on live.
|
||||
- Titanium is especially unfriendly with large differences in reuse times (ex higher canni and the first 4)
|
||||
- Unsure when this went live for spells, but canni was at least linked at OoW launch
|
||||
|
||||
== 08/13/2016 ==
|
||||
Kinglykrab: Implemented optional avoidance cap rules.
|
||||
- Serves to eliminate God-like characters on custom servers with high item stats
|
||||
- Rule Names:
|
||||
- Character:EnableAvoidanceCap (default is false)
|
||||
- Character:AvoidanceCap (default is 750, beyond 1,000 seems to make characters dodge all attacks)
|
||||
|
||||
== 08/02/2016 ==
|
||||
Uleat: Changed 'SendZoneSpawnsBulk' behavior to use near/far criteria (live-like) when sending packets.
|
||||
- Zone-to-Zone client loading will see a small decrease in time (less than 10~15%)
|
||||
- World-to-Zone client loading appears to greatly benefit from this (tested 'devastation' - pre-change: ~22 seconds, post-change: 12~15 seconds)
|
||||
- This change does not affect the final spawning of mobs in the client
|
||||
|
||||
== 07/31/2016 ==
|
||||
mackal: Implement more spell gems!
|
||||
- There are a few things still left to due like make dealing with losing gems nice (reset AAs, going to an older client etc)
|
||||
- Sadly SoF disc release doesn't support gem 10 like one might expect :(
|
||||
- So changed clients:
|
||||
- SoD = 10
|
||||
- UF = 12
|
||||
- RoF/RoF2 = 12. I know the UI supports 16, but the client does not and can cause client crashes
|
||||
- The quest APIs assume you pass a valid spell gem ...
|
||||
|
||||
== 07/28/2016 ==
|
||||
Uleat: Implemented zone memory-mapped file usage
|
||||
- Zone map files are converted to pre-loaded binary files, bypassing the (sometimes) time-consuming raw data transform process
|
||||
- There are three ways to convert files:
|
||||
-- Do nothing! The zone bootup process will check for a mmf file and load it, if found, or create it after the 'normal' transform process is complete
|
||||
-- Use the command line option: zone convert_map <zone_name>.map (for singular conversions)
|
||||
-- Drop the 'convert_maps_to_mmfs.pl' into your server directory and execute it for a batch conversion
|
||||
-- Note: Any zone maps not pre-converted will be processed once a zone is booted up that does not have one
|
||||
- To enable this feature, you must have the 'USE_MAP_MMFS' option checked in cmake and have built binaries on that
|
||||
- To disable this feature, or if you encouter problems, disable the 'USE_MAP_MMFS' option and rebuild your binaries
|
||||
- This feature will test the validity of your zlib library. If you get errors/crashes upon conversion, then your zlib1.dll is most likely suspect (check our forum for solutions)
|
||||
|
||||
== 07/25/2016 ==
|
||||
mackal: Fix up the SpellBuff struct
|
||||
- THERE MAYBE BUGS
|
||||
- there shouldn't though, most of the hackery was from badly named fields causing confusion
|
||||
|
||||
== 07/09/2016 ==
|
||||
Uleat: Important fix for mob pathing
|
||||
- This should fix failed pathing issues (and high cpu usage for zone.exe) for mobs in affect zones
|
||||
- Changed variable 'gridno' type from int16 to int32 to reflect actual return value of fetch (values do exceed 32767 aka int16.max)
|
||||
- Precision loss from int32 to int16 conversion was causing grid id to be changed to quest controlled movement in cases where (gridno & 0x8000 == true)
|
||||
|
||||
== 06/28/2016 ==
|
||||
Noudess: Resurrection effects now block certain buffs like on live.
|
||||
Noudess: Added message about why spells are blocked (rule based)
|
||||
Noudess: Added new rule: Client:UseLiveBlockedMessage
|
||||
Uleat: Fix for bot inventory save failure involving items with unlimited charges
|
||||
|
||||
== 06/13/2016 ==
|
||||
Noudess: Changes personal faction earned min/max to -2000/2000 from -3000/1200
|
||||
|
||||
== 06/06/2016 ==
|
||||
Uleat: Reworked EQEmuDictionary to use class LookupEntry
|
||||
|
||||
== 06/01/2016 ==
|
||||
Uleat: Implemented EQEmu::TintProfile
|
||||
Uleat: Implemented EQEmu::TextureProfile
|
||||
|
||||
== 05/31/2016 ==
|
||||
Uleat: Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
|
||||
|
||||
== 05/28/2016 ==
|
||||
Uleat: Merged client_version and inventory_version into emu_versions files
|
||||
|
||||
== 05/27/2016 ==
|
||||
Uleat: Renamed EQEmu::Item_Struct to EQEmu::ItemBase (and appropriate files) to coincide with new inventory naming conventions
|
||||
|
||||
== 05/25/2016 ==
|
||||
Uleat: Renamed and moved enumeration SkillUseTypes to EQEmu::skill::SkillType - added class EQEmu::SkillProfile, though not implemented at this time
|
||||
Uleat: Some more work on eq_dictionary
|
||||
|
||||
== 05/21/2016 ==
|
||||
Uleat: Moved struct Item_Struct into namespace EQEmu along with associated enumerations - enumerations into namespace EQEmu::item (run shared_memory)
|
||||
Uleat: Fixed a few possible crash points in linux builds associated with augments/ornamentations
|
||||
|
||||
== 05/18/2016 ==
|
||||
Uleat: Changed client 'constants' files to 'limits'
|
||||
|
||||
== 05/10/2016 ==
|
||||
Uleat: Converted client translators' 'SerializeItem()' to recursive, single buffer methodology. Titanium SerializeItem() now adds a null term between parent items instead of the invoking function
|
||||
Uleat: Converted server 'BulkSendInventoryItems()' to use single buffer methodology
|
||||
Uleat: Added 'ItemInst::Serialize()' overload to make use of the above single buffer methodology
|
||||
|
||||
== 05/08/2016 ==
|
||||
Uleat: Re-coded Titanium client translator 'SerializeItem()' to use coded property assignments over file enumerated ones
|
||||
|
||||
== 04/22/2016 ==
|
||||
Uleat: Reworked ClientVersion into namespace EQEmu; Added InventoryVersion
|
||||
Uleat: Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition (inv2 pre-work)
|
||||
|
||||
== 04/19/2016 ==
|
||||
Uleat: Changed the recent EQEmu rework to eliminate the nested class design (possible cause of VS2015 update crashes - unverified)
|
||||
Uleat: Some more inv2 convergence work
|
||||
|
||||
== 04/15/2016 ==
|
||||
Uleat: Reworked EQDictionary into namespace EQEmu
|
||||
|
||||
== 04/08/2016 ==
|
||||
Uleat: Added Heal Rotation HOTs (Heal Override Targets) that can be set for proactive healing (default HR behavior is reactive)
|
||||
Uleat: Added the ability to save/load/delete Heal Rotations based on targeted member - load is automatic when ^hrcreate is used on a bot that has a saved HR entry
|
||||
|
||||
== 04/07/2016 ==
|
||||
Uleat: Rework of eq_dictionary to facilitate inventory work
|
||||
|
||||
== 04/05/2016 ==
|
||||
Uleat: Moved database query code out of bot.cpp and into the new BotDatabase class
|
||||
|
||||
== 03/25/2016 ==
|
||||
Uleat: Fix for heal rotation 'Stack Overflow' error
|
||||
Kayen: Defensive procs will now only proc once per attack round (instead of every attack chance).
|
||||
Live like modifier added that decreases defensive proc chance if you are higher level then your attacker.
|
||||
|
||||
== 03/24/2016 ==
|
||||
Kayen: Fix for AE taunt to use correct range and hate modifier.
|
||||
Fix for spell effect version of taunt to use correct range.
|
||||
Uleat: Activation of new 'Bots' command system
|
||||
- You will need to re-run cmake to capture the file additions and then re-compile your server binaries
|
||||
- You will also need to manually run eqemu_update.pl and select the bots update option - you should have 2 pending updates: 9001 & 9002
|
||||
- The new command system is accessed with the '^' character - start with '^help' and see where that takes you
|
||||
- More information can be found on the eqemu forums
|
||||
|
||||
== 03/05/2016 ==
|
||||
mackal: Implement extra bind points (secondary recall)
|
||||
For SE_Gate, base2 is which bind to use (starting at 1)
|
||||
For SE_BindAffinity, base1 is which bind to set (starting at 1)
|
||||
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
|
||||
There was actually no spells that don't send to the main bind, but it uses a base1 of 1 which matches with SE_Gate
|
||||
This also doesn't break anything
|
||||
|
||||
== 03/01/2016 ==
|
||||
Uleat: Fix for LDoN treasure 'npcs' not leaving a corpse (please report any issues..)
|
||||
|
||||
== 02/29/2016 ==
|
||||
Uleat: Change in AddItemBonuses - now includes ammo slot for skill mods only. Defined SoD- client SkillModMax packet property (client does not show..but, does enforce.)
|
||||
|
||||
== 02/11/2016 ==
|
||||
Hateborne: Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level spread when checking to add SpellDmg
|
||||
|
||||
== 02/10/2016 ==
|
||||
Hateborne: Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to be added as raw damage versus scaled.
|
||||
|
||||
== 01/26/2016 ==
|
||||
Uleat: Fix for Berserker 'Piercing' skill issues. Server Admins: If you run custom skill sets, this patch touches the code segments that you will need to modify if you have changed the default berserker 1H-/2H-piercing skill values.
|
||||
Uleat (Daerath): Fix for precision-loss item weight conversions in older clients.
|
||||
- WARNING: YOU MUST RE-RUN SHARED_MEMORY.EXE BEFORE STARTING SERVER OR ITEM LOSS WILL OCCUR!
|
||||
- Note: Cmake must be re-run to include/exclude the required files
|
||||
|
||||
== 01/13/2016 ==
|
||||
Kinglykrab: Modified #flag so you can refresh your target's account status (GM status level) without them having to relog.
|
||||
- Just target the person whose flag you want to refresh and type #flag.
|
||||
|
||||
@@ -9,7 +9,7 @@ SET(export_headers
|
||||
|
||||
ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
|
||||
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
|
||||
TARGET_LINK_LIBRARIES(export_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -30,7 +30,6 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
@@ -45,12 +45,12 @@ int main(int argc, char **argv) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const EQEmuConfig *config = EQEmuConfig::get();
|
||||
auto Config = EQEmuConfig::get();
|
||||
|
||||
SharedDatabase database;
|
||||
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
|
||||
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
|
||||
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
|
||||
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
|
||||
"database connection");
|
||||
return 1;
|
||||
|
||||
@@ -9,7 +9,7 @@ SET(import_headers
|
||||
|
||||
ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
|
||||
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
|
||||
TARGET_LINK_LIBRARIES(import_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -30,7 +30,6 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
@@ -43,12 +43,12 @@ int main(int argc, char **argv) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const EQEmuConfig *config = EQEmuConfig::get();
|
||||
auto Config = EQEmuConfig::get();
|
||||
|
||||
SharedDatabase database;
|
||||
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
|
||||
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
|
||||
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
|
||||
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
|
||||
"database connection");
|
||||
return 1;
|
||||
|
||||
+117
-30
@@ -11,15 +11,20 @@ SET(common_sources
|
||||
database_conversions.cpp
|
||||
database_instances.cpp
|
||||
dbcore.cpp
|
||||
deity.cpp
|
||||
emu_constants.cpp
|
||||
emu_legacy.cpp
|
||||
emu_limits.cpp
|
||||
emu_opcodes.cpp
|
||||
emu_tcp_connection.cpp
|
||||
emu_tcp_server.cpp
|
||||
eq_dictionary.cpp
|
||||
emu_versions.cpp
|
||||
eqdb.cpp
|
||||
eqdb_res.cpp
|
||||
eqemu_exception.cpp
|
||||
eqemu_config.cpp
|
||||
eqemu_logsys.cpp
|
||||
eq_limits.cpp
|
||||
eq_packet.cpp
|
||||
eq_stream.cpp
|
||||
eq_stream_factory.cpp
|
||||
@@ -32,7 +37,10 @@ SET(common_sources
|
||||
guilds.cpp
|
||||
ipc_mutex.cpp
|
||||
item.cpp
|
||||
item_base.cpp
|
||||
light_source.cpp
|
||||
md5.cpp
|
||||
memory_buffer.cpp
|
||||
memory_mapped_file.cpp
|
||||
misc.cpp
|
||||
misc_functions.cpp
|
||||
@@ -51,6 +59,7 @@ SET(common_sources
|
||||
races.cpp
|
||||
rdtsc.cpp
|
||||
rulesys.cpp
|
||||
say_link.cpp
|
||||
serverinfo.cpp
|
||||
shareddb.cpp
|
||||
skills.cpp
|
||||
@@ -59,19 +68,34 @@ SET(common_sources
|
||||
struct_strategy.cpp
|
||||
tcp_connection.cpp
|
||||
tcp_server.cpp
|
||||
textures.cpp
|
||||
timeoutmgr.cpp
|
||||
timer.cpp
|
||||
unix.cpp
|
||||
worldconn.cpp
|
||||
xml_parser.cpp
|
||||
platform.cpp
|
||||
net/crc32.cpp
|
||||
net/daybreak_connection.cpp
|
||||
net/eqstream.cpp
|
||||
net/packet.cpp
|
||||
patch/chat.cpp
|
||||
patch/login_sod.cpp
|
||||
patch/login_titanium.cpp
|
||||
patch/patch.cpp
|
||||
patches/patches.cpp
|
||||
patches/sod.cpp
|
||||
patches/sod_limits.cpp
|
||||
patches/sof.cpp
|
||||
patches/sof_limits.cpp
|
||||
patches/rof.cpp
|
||||
patches/rof_limits.cpp
|
||||
patches/rof2.cpp
|
||||
patches/rof2_limits.cpp
|
||||
patches/titanium.cpp
|
||||
patches/titanium_limits.cpp
|
||||
patches/uf.cpp
|
||||
patches/uf_limits.cpp
|
||||
SocketLib/Base64.cpp
|
||||
SocketLib/File.cpp
|
||||
SocketLib/HttpdCookies.cpp
|
||||
@@ -104,12 +128,15 @@ SET(common_headers
|
||||
database.h
|
||||
dbcore.h
|
||||
deity.h
|
||||
emu_constants.h
|
||||
emu_legacy.h
|
||||
emu_limits.h
|
||||
emu_opcodes.h
|
||||
emu_oplist.h
|
||||
emu_tcp_connection.h
|
||||
emu_tcp_server.h
|
||||
emu_versions.h
|
||||
eq_constants.h
|
||||
eq_dictionary.h
|
||||
eq_packet_structs.h
|
||||
eqdb.h
|
||||
eqdb_res.h
|
||||
@@ -117,6 +144,7 @@ SET(common_headers
|
||||
eqemu_config.h
|
||||
eqemu_config_elements.h
|
||||
eqemu_logsys.h
|
||||
eq_limits.h
|
||||
eq_packet.h
|
||||
eq_stream.h
|
||||
eq_stream_factory.h
|
||||
@@ -137,13 +165,15 @@ SET(common_headers
|
||||
guilds.h
|
||||
ipc_mutex.h
|
||||
item.h
|
||||
item_base.h
|
||||
item_fieldlist.h
|
||||
item_struct.h
|
||||
languages.h
|
||||
light_source.h
|
||||
linked_list.h
|
||||
loottable.h
|
||||
mail_oplist.h
|
||||
md5.h
|
||||
memory_buffer.h
|
||||
memory_mapped_file.h
|
||||
misc.h
|
||||
misc_functions.h
|
||||
@@ -166,6 +196,7 @@ SET(common_headers
|
||||
rdtsc.h
|
||||
rulesys.h
|
||||
ruletypes.h
|
||||
say_link.h
|
||||
seperator.h
|
||||
serverinfo.h
|
||||
servertalk.h
|
||||
@@ -177,6 +208,7 @@ SET(common_headers
|
||||
tcp_basic_server.h
|
||||
tcp_connection.h
|
||||
tcp_server.h
|
||||
textures.h
|
||||
timeoutmgr.h
|
||||
timer.h
|
||||
types.h
|
||||
@@ -186,39 +218,53 @@ SET(common_headers
|
||||
worldconn.h
|
||||
xml_parser.h
|
||||
zone_numbers.h
|
||||
event/background_task.h
|
||||
event/event_loop.h
|
||||
event/timer.h
|
||||
net/crc32.h
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_structs.h
|
||||
net/endian.h
|
||||
net/eqstream.h
|
||||
net/packet.h
|
||||
patch/chat.h
|
||||
patch/login_sod.h
|
||||
patch/login_titanium.h
|
||||
patch/patch.h
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
patches/sod_constants.h
|
||||
patches/sod_itemfields.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
patches/sof_constants.h
|
||||
patches/sof_itemfields.h
|
||||
patches/sof_opcode_list.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
patches/rof_constants.h
|
||||
patches/rof_itemfields.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
patches/rof2_constants.h
|
||||
patches/rof2_itemfields.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
patches/titanium_constants.h
|
||||
patches/titanium_itemfields.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
patches/uf_constants.h
|
||||
patches/uf_itemfields.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_structs.h
|
||||
SocketLib/Base64.h
|
||||
@@ -236,51 +282,89 @@ SET(common_headers
|
||||
StackWalker/StackWalker.h
|
||||
tinyxml/tinystr.h
|
||||
tinyxml/tinyxml.h
|
||||
util/memory_stream.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Event FILES
|
||||
event/background_task.h
|
||||
event/event_loop.h
|
||||
event/timer.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Net FILES
|
||||
net/crc32.cpp
|
||||
net/crc32.h
|
||||
net/daybreak_connection.cpp
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_structs.h
|
||||
net/endian.h
|
||||
net/eqstream.h
|
||||
net/eqstream.cpp
|
||||
net/packet.cpp
|
||||
net/packet.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Patch FILES
|
||||
patch/chat.cpp
|
||||
patch/chat.h
|
||||
patch/login_sod.cpp
|
||||
patch/login_sod.h
|
||||
patch/login_titanium.cpp
|
||||
patch/login_titanium.h
|
||||
patch/patch.cpp
|
||||
patch/patch.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Patches FILES
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
patches/sod_itemfields.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_constants.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
patches/sof_itemfields.h
|
||||
patches/sof_opcode_list.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_constants.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
patches/rof_itemfields.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_constants.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
patches/rof2_itemfields.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_constants.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
patches/titanium_itemfields.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_constants.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
patches/uf_itemfields.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_constants.h
|
||||
patches/uf_structs.h
|
||||
patches/patches.cpp
|
||||
patches/sod.cpp
|
||||
patches/sod_limits.cpp
|
||||
patches/sof.cpp
|
||||
patches/sof_limits.cpp
|
||||
patches/rof.cpp
|
||||
patches/rof_limits.cpp
|
||||
patches/rof2.cpp
|
||||
patches/rof2_limits.cpp
|
||||
patches/titanium.cpp
|
||||
patches/titanium_limits.cpp
|
||||
patches/uf.cpp
|
||||
patches/uf_limits.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP(SocketLib FILES
|
||||
@@ -323,12 +407,15 @@ SOURCE_GROUP(TinyXML FILES
|
||||
tinyxml/tinyxmlparser.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Util FILES
|
||||
util/memory_stream.h
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker TinyXML)
|
||||
|
||||
ADD_LIBRARY(common ${common_sources} ${common_headers})
|
||||
|
||||
IF(UNIX)
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
|
||||
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
|
||||
ENDIF(UNIX)
|
||||
|
||||
@@ -22,10 +22,10 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#ifdef _WINDOWS
|
||||
#include <time.h>
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
+571
-270
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -18,275 +18,576 @@
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/classes.h"
|
||||
|
||||
const char* GetEQClassName(uint8 class_, uint8 level) {
|
||||
switch(class_) {
|
||||
case WARRIOR:
|
||||
if (level >= 70)
|
||||
return "Vanquisher";
|
||||
else if (level >= 65)
|
||||
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
|
||||
else if (level >= 60)
|
||||
return "Warlord";
|
||||
else if (level >= 55)
|
||||
return "Myrmidon";
|
||||
else if (level >= 51)
|
||||
return "Champion";
|
||||
else
|
||||
return "Warrior";
|
||||
case CLERIC:
|
||||
if (level >= 70)
|
||||
return "Prelate";
|
||||
else if (level >= 65)
|
||||
return "Archon";
|
||||
else if (level >= 60)
|
||||
return "High Priest";
|
||||
else if (level >= 55)
|
||||
return "Templar";
|
||||
else if (level >= 51)
|
||||
return "Vicar";
|
||||
else
|
||||
return "Cleric";
|
||||
case PALADIN:
|
||||
if (level >= 70)
|
||||
return "Lord";
|
||||
else if (level >= 65)
|
||||
return "Lord Protector";
|
||||
else if (level >= 60)
|
||||
return "Crusader";
|
||||
else if (level >= 55)
|
||||
return "Knight";
|
||||
else if (level >= 51)
|
||||
return "Cavalier";
|
||||
else
|
||||
return "Paladin";
|
||||
case RANGER:
|
||||
if (level >= 70)
|
||||
return "Plainswalker";
|
||||
else if (level >= 65)
|
||||
return "Forest Stalker";
|
||||
else if (level >= 60)
|
||||
return "Warder";
|
||||
else if (level >= 55)
|
||||
return "Outrider";
|
||||
else if (level >= 51)
|
||||
return "Pathfinder";
|
||||
else
|
||||
return "Ranger";
|
||||
case SHADOWKNIGHT:
|
||||
if (level >= 70)
|
||||
return "Scourge Knight";
|
||||
else if (level >= 65)
|
||||
return "Dread Lord";
|
||||
else if (level >= 60)
|
||||
return "Grave Lord";
|
||||
else if (level >= 55)
|
||||
return "Revenant";
|
||||
else if (level >= 51)
|
||||
return "Reaver";
|
||||
else
|
||||
return "Shadowknight";
|
||||
case DRUID:
|
||||
if (level >= 70)
|
||||
return "Natureguard";
|
||||
else if (level >= 65)
|
||||
return "Storm Warden";
|
||||
else if (level >= 60)
|
||||
return "Hierophant";
|
||||
else if (level >= 55)
|
||||
return "Preserver";
|
||||
else if (level >= 51)
|
||||
return "Wanderer";
|
||||
else
|
||||
return "Druid";
|
||||
case MONK:
|
||||
if (level >= 70)
|
||||
return "Stone Fist";
|
||||
else if (level >= 65)
|
||||
return "Transcendent";
|
||||
else if (level >= 60)
|
||||
return "Grandmaster";
|
||||
else if (level >= 55)
|
||||
return "Master";
|
||||
else if (level >= 51)
|
||||
return "Disciple";
|
||||
else
|
||||
return "Monk";
|
||||
case BARD:
|
||||
if (level >= 70)
|
||||
return "Performer";
|
||||
else if (level >= 65)
|
||||
return "Maestro";
|
||||
else if (level >= 60)
|
||||
return "Virtuoso";
|
||||
else if (level >= 55)
|
||||
return "Troubadour";
|
||||
else if (level >= 51)
|
||||
return "Minstrel";
|
||||
else
|
||||
return "Bard";
|
||||
case ROGUE:
|
||||
if (level >= 70)
|
||||
return "Nemesis";
|
||||
else if (level >= 65)
|
||||
return "Deceiver";
|
||||
else if (level >= 60)
|
||||
return "Assassin";
|
||||
else if (level >= 55)
|
||||
return "Blackguard";
|
||||
else if (level >= 51)
|
||||
return "Rake";
|
||||
else
|
||||
return "Rogue";
|
||||
case SHAMAN:
|
||||
if (level >= 70)
|
||||
return "Soothsayer";
|
||||
else if (level >= 65)
|
||||
return "Prophet";
|
||||
else if (level >= 60)
|
||||
return "Oracle";
|
||||
else if (level >= 55)
|
||||
return "Luminary";
|
||||
else if (level >= 51)
|
||||
return "Mystic";
|
||||
else
|
||||
return "Shaman";
|
||||
case NECROMANCER:
|
||||
if (level >= 70)
|
||||
return "Wraith";
|
||||
else if (level >= 65)
|
||||
return "Arch Lich";
|
||||
else if (level >= 60)
|
||||
return "Warlock";
|
||||
else if (level >= 55)
|
||||
return "Defiler";
|
||||
else if (level >= 51)
|
||||
return "Heretic";
|
||||
else
|
||||
return "Necromancer";
|
||||
case WIZARD:
|
||||
if (level >= 70)
|
||||
return "Grand Arcanist";
|
||||
else if (level >= 65)
|
||||
return "Arcanist";
|
||||
else if (level >= 60)
|
||||
return "Sorcerer";
|
||||
else if (level >= 55)
|
||||
return "Evoker";
|
||||
else if (level >= 51)
|
||||
return "Channeler";
|
||||
else
|
||||
return "Wizard";
|
||||
case MAGICIAN:
|
||||
if (level >= 70)
|
||||
return "Arch Magus";
|
||||
else if (level >= 65)
|
||||
return "Arch Convoker";
|
||||
else if (level >= 60)
|
||||
return "Arch Mage";
|
||||
else if (level >= 55)
|
||||
return "Conjurer";
|
||||
if (level >= 51)
|
||||
return "Elementalist";
|
||||
else
|
||||
return "Magician";
|
||||
case ENCHANTER:
|
||||
if (level >= 70)
|
||||
return "Bedazzler";
|
||||
else if (level >= 65)
|
||||
return "Coercer";
|
||||
else if (level >= 60)
|
||||
return "Phantasmist";
|
||||
else if (level >= 55)
|
||||
return "Beguiler";
|
||||
else if (level >= 51)
|
||||
return "Illusionist";
|
||||
else
|
||||
return "Enchanter";
|
||||
case BEASTLORD:
|
||||
if (level >= 70)
|
||||
return "Wildblood";
|
||||
else if (level >= 65)
|
||||
return "Feral Lord";
|
||||
else if (level >= 60)
|
||||
return "Savage Lord";
|
||||
else if (level >= 55)
|
||||
return "Animist";
|
||||
else if (level >= 51)
|
||||
return "Primalist";
|
||||
else
|
||||
return "Beastlord";
|
||||
case BERSERKER:
|
||||
if (level >= 70)
|
||||
return "Ravager";
|
||||
else if (level >= 65)
|
||||
return "Fury";
|
||||
else if (level >= 60)
|
||||
return "Rager";
|
||||
else if (level >= 55)
|
||||
return "Vehement";
|
||||
else if (level >= 51)
|
||||
return "Brawler";
|
||||
else
|
||||
return "Berserker";
|
||||
case BANKER:
|
||||
if (level >= 70)
|
||||
return "Master Banker";
|
||||
else if (level >= 65)
|
||||
return "Elder Banker";
|
||||
else if (level >= 60)
|
||||
return "Oldest Banker";
|
||||
else if (level >= 55)
|
||||
return "Older Banker";
|
||||
else if (level >= 51)
|
||||
return "Old Banker";
|
||||
else
|
||||
return "Banker";
|
||||
case WARRIORGM:
|
||||
return "Warrior Guildmaster";
|
||||
case CLERICGM:
|
||||
return "Cleric Guildmaster";
|
||||
case PALADINGM:
|
||||
return "Paladin Guildmaster";
|
||||
case RANGERGM:
|
||||
return "Ranger Guildmaster";
|
||||
case SHADOWKNIGHTGM:
|
||||
return "Shadowknight Guildmaster";
|
||||
case DRUIDGM:
|
||||
return "Druid Guildmaster";
|
||||
case MONKGM:
|
||||
return "Monk Guildmaster";
|
||||
case BARDGM:
|
||||
return "Bard Guildmaster";
|
||||
case ROGUEGM:
|
||||
return "Rogue Guildmaster";
|
||||
case SHAMANGM:
|
||||
return "Shaman Guildmaster";
|
||||
case NECROMANCERGM:
|
||||
return "Necromancer Guildmaster";
|
||||
case WIZARDGM:
|
||||
return "Wizard Guildmaster";
|
||||
case MAGICIANGM:
|
||||
return "Magician Guildmaster";
|
||||
case ENCHANTERGM:
|
||||
return "Enchanter Guildmaster";
|
||||
case BEASTLORDGM:
|
||||
return "Beastlord Guildmaster";
|
||||
case BERSERKERGM:
|
||||
return "Berserker Guildmaster";
|
||||
case MERCHANT:
|
||||
return "Merchant";
|
||||
case ADVENTURERECRUITER:
|
||||
return "Adventure Recruiter";
|
||||
case ADVENTUREMERCHANT:
|
||||
return "Adventure Merchant";
|
||||
case CORPSE_CLASS:
|
||||
return "Corpse Class";
|
||||
case TRIBUTE_MASTER:
|
||||
return "Tribute Master";
|
||||
case GUILD_TRIBUTE_MASTER:
|
||||
return "Guild Tribute Master";
|
||||
default:
|
||||
return "Unknown";
|
||||
const char* GetClassIDName(uint8 class_id, uint8 level)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
if (level >= 70)
|
||||
return "Vanquisher";
|
||||
else if (level >= 65)
|
||||
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
|
||||
else if (level >= 60)
|
||||
return "Warlord";
|
||||
else if (level >= 55)
|
||||
return "Myrmidon";
|
||||
else if (level >= 51)
|
||||
return "Champion";
|
||||
else
|
||||
return "Warrior";
|
||||
case CLERIC:
|
||||
if (level >= 70)
|
||||
return "Prelate";
|
||||
else if (level >= 65)
|
||||
return "Archon";
|
||||
else if (level >= 60)
|
||||
return "High Priest";
|
||||
else if (level >= 55)
|
||||
return "Templar";
|
||||
else if (level >= 51)
|
||||
return "Vicar";
|
||||
else
|
||||
return "Cleric";
|
||||
case PALADIN:
|
||||
if (level >= 70)
|
||||
return "Lord";
|
||||
else if (level >= 65)
|
||||
return "Lord Protector";
|
||||
else if (level >= 60)
|
||||
return "Crusader";
|
||||
else if (level >= 55)
|
||||
return "Knight";
|
||||
else if (level >= 51)
|
||||
return "Cavalier";
|
||||
else
|
||||
return "Paladin";
|
||||
case RANGER:
|
||||
if (level >= 70)
|
||||
return "Plainswalker";
|
||||
else if (level >= 65)
|
||||
return "Forest Stalker";
|
||||
else if (level >= 60)
|
||||
return "Warder";
|
||||
else if (level >= 55)
|
||||
return "Outrider";
|
||||
else if (level >= 51)
|
||||
return "Pathfinder";
|
||||
else
|
||||
return "Ranger";
|
||||
case SHADOWKNIGHT:
|
||||
if (level >= 70)
|
||||
return "Scourge Knight";
|
||||
else if (level >= 65)
|
||||
return "Dread Lord";
|
||||
else if (level >= 60)
|
||||
return "Grave Lord";
|
||||
else if (level >= 55)
|
||||
return "Revenant";
|
||||
else if (level >= 51)
|
||||
return "Reaver";
|
||||
else
|
||||
return "Shadowknight";
|
||||
case DRUID:
|
||||
if (level >= 70)
|
||||
return "Natureguard";
|
||||
else if (level >= 65)
|
||||
return "Storm Warden";
|
||||
else if (level >= 60)
|
||||
return "Hierophant";
|
||||
else if (level >= 55)
|
||||
return "Preserver";
|
||||
else if (level >= 51)
|
||||
return "Wanderer";
|
||||
else
|
||||
return "Druid";
|
||||
case MONK:
|
||||
if (level >= 70)
|
||||
return "Stone Fist";
|
||||
else if (level >= 65)
|
||||
return "Transcendent";
|
||||
else if (level >= 60)
|
||||
return "Grandmaster";
|
||||
else if (level >= 55)
|
||||
return "Master";
|
||||
else if (level >= 51)
|
||||
return "Disciple";
|
||||
else
|
||||
return "Monk";
|
||||
case BARD:
|
||||
if (level >= 70)
|
||||
return "Performer";
|
||||
else if (level >= 65)
|
||||
return "Maestro";
|
||||
else if (level >= 60)
|
||||
return "Virtuoso";
|
||||
else if (level >= 55)
|
||||
return "Troubadour";
|
||||
else if (level >= 51)
|
||||
return "Minstrel";
|
||||
else
|
||||
return "Bard";
|
||||
case ROGUE:
|
||||
if (level >= 70)
|
||||
return "Nemesis";
|
||||
else if (level >= 65)
|
||||
return "Deceiver";
|
||||
else if (level >= 60)
|
||||
return "Assassin";
|
||||
else if (level >= 55)
|
||||
return "Blackguard";
|
||||
else if (level >= 51)
|
||||
return "Rake";
|
||||
else
|
||||
return "Rogue";
|
||||
case SHAMAN:
|
||||
if (level >= 70)
|
||||
return "Soothsayer";
|
||||
else if (level >= 65)
|
||||
return "Prophet";
|
||||
else if (level >= 60)
|
||||
return "Oracle";
|
||||
else if (level >= 55)
|
||||
return "Luminary";
|
||||
else if (level >= 51)
|
||||
return "Mystic";
|
||||
else
|
||||
return "Shaman";
|
||||
case NECROMANCER:
|
||||
if (level >= 70)
|
||||
return "Wraith";
|
||||
else if (level >= 65)
|
||||
return "Arch Lich";
|
||||
else if (level >= 60)
|
||||
return "Warlock";
|
||||
else if (level >= 55)
|
||||
return "Defiler";
|
||||
else if (level >= 51)
|
||||
return "Heretic";
|
||||
else
|
||||
return "Necromancer";
|
||||
case WIZARD:
|
||||
if (level >= 70)
|
||||
return "Grand Arcanist";
|
||||
else if (level >= 65)
|
||||
return "Arcanist";
|
||||
else if (level >= 60)
|
||||
return "Sorcerer";
|
||||
else if (level >= 55)
|
||||
return "Evoker";
|
||||
else if (level >= 51)
|
||||
return "Channeler";
|
||||
else
|
||||
return "Wizard";
|
||||
case MAGICIAN:
|
||||
if (level >= 70)
|
||||
return "Arch Magus";
|
||||
else if (level >= 65)
|
||||
return "Arch Convoker";
|
||||
else if (level >= 60)
|
||||
return "Arch Mage";
|
||||
else if (level >= 55)
|
||||
return "Conjurer";
|
||||
if (level >= 51)
|
||||
return "Elementalist";
|
||||
else
|
||||
return "Magician";
|
||||
case ENCHANTER:
|
||||
if (level >= 70)
|
||||
return "Bedazzler";
|
||||
else if (level >= 65)
|
||||
return "Coercer";
|
||||
else if (level >= 60)
|
||||
return "Phantasmist";
|
||||
else if (level >= 55)
|
||||
return "Beguiler";
|
||||
else if (level >= 51)
|
||||
return "Illusionist";
|
||||
else
|
||||
return "Enchanter";
|
||||
case BEASTLORD:
|
||||
if (level >= 70)
|
||||
return "Wildblood";
|
||||
else if (level >= 65)
|
||||
return "Feral Lord";
|
||||
else if (level >= 60)
|
||||
return "Savage Lord";
|
||||
else if (level >= 55)
|
||||
return "Animist";
|
||||
else if (level >= 51)
|
||||
return "Primalist";
|
||||
else
|
||||
return "Beastlord";
|
||||
case BERSERKER:
|
||||
if (level >= 70)
|
||||
return "Ravager";
|
||||
else if (level >= 65)
|
||||
return "Fury";
|
||||
else if (level >= 60)
|
||||
return "Rager";
|
||||
else if (level >= 55)
|
||||
return "Vehement";
|
||||
else if (level >= 51)
|
||||
return "Brawler";
|
||||
else
|
||||
return "Berserker";
|
||||
case BANKER:
|
||||
if (level >= 70)
|
||||
return "Master Banker";
|
||||
else if (level >= 65)
|
||||
return "Elder Banker";
|
||||
else if (level >= 60)
|
||||
return "Oldest Banker";
|
||||
else if (level >= 55)
|
||||
return "Older Banker";
|
||||
else if (level >= 51)
|
||||
return "Old Banker";
|
||||
else
|
||||
return "Banker";
|
||||
case WARRIORGM:
|
||||
return "Warrior Guildmaster";
|
||||
case CLERICGM:
|
||||
return "Cleric Guildmaster";
|
||||
case PALADINGM:
|
||||
return "Paladin Guildmaster";
|
||||
case RANGERGM:
|
||||
return "Ranger Guildmaster";
|
||||
case SHADOWKNIGHTGM:
|
||||
return "Shadowknight Guildmaster";
|
||||
case DRUIDGM:
|
||||
return "Druid Guildmaster";
|
||||
case MONKGM:
|
||||
return "Monk Guildmaster";
|
||||
case BARDGM:
|
||||
return "Bard Guildmaster";
|
||||
case ROGUEGM:
|
||||
return "Rogue Guildmaster";
|
||||
case SHAMANGM:
|
||||
return "Shaman Guildmaster";
|
||||
case NECROMANCERGM:
|
||||
return "Necromancer Guildmaster";
|
||||
case WIZARDGM:
|
||||
return "Wizard Guildmaster";
|
||||
case MAGICIANGM:
|
||||
return "Magician Guildmaster";
|
||||
case ENCHANTERGM:
|
||||
return "Enchanter Guildmaster";
|
||||
case BEASTLORDGM:
|
||||
return "Beastlord Guildmaster";
|
||||
case BERSERKERGM:
|
||||
return "Berserker Guildmaster";
|
||||
case MERCHANT:
|
||||
return "Merchant";
|
||||
case ADVENTURERECRUITER:
|
||||
return "Adventure Recruiter";
|
||||
case ADVENTUREMERCHANT:
|
||||
return "Adventure Merchant";
|
||||
case CORPSE_CLASS:
|
||||
return "Corpse Class";
|
||||
case TRIBUTE_MASTER:
|
||||
return "Tribute Master";
|
||||
case GUILD_TRIBUTE_MASTER:
|
||||
return "Guild Tribute Master";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
|
||||
{
|
||||
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
|
||||
}
|
||||
|
||||
uint32 GetPlayerClassValue(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
return class_id;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN; // watch
|
||||
}
|
||||
}
|
||||
|
||||
uint32 GetPlayerClassBit(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
return PLAYER_CLASS_WARRIOR_BIT;
|
||||
case CLERIC:
|
||||
return PLAYER_CLASS_CLERIC_BIT;
|
||||
case PALADIN:
|
||||
return PLAYER_CLASS_PALADIN_BIT;
|
||||
case RANGER:
|
||||
return PLAYER_CLASS_RANGER_BIT;
|
||||
case SHADOWKNIGHT:
|
||||
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
|
||||
case DRUID:
|
||||
return PLAYER_CLASS_DRUID_BIT;
|
||||
case MONK:
|
||||
return PLAYER_CLASS_MONK_BIT;
|
||||
case BARD:
|
||||
return PLAYER_CLASS_BARD_BIT;
|
||||
case ROGUE:
|
||||
return PLAYER_CLASS_ROGUE_BIT;
|
||||
case SHAMAN:
|
||||
return PLAYER_CLASS_SHAMAN_BIT;
|
||||
case NECROMANCER:
|
||||
return PLAYER_CLASS_NECROMANCER_BIT;
|
||||
case WIZARD:
|
||||
return PLAYER_CLASS_WIZARD_BIT;
|
||||
case MAGICIAN:
|
||||
return PLAYER_CLASS_MAGICIAN_BIT;
|
||||
case ENCHANTER:
|
||||
return PLAYER_CLASS_ENCHANTER_BIT;
|
||||
case BEASTLORD:
|
||||
return PLAYER_CLASS_BEASTLORD_BIT;
|
||||
case BERSERKER:
|
||||
return PLAYER_CLASS_BERSERKER_BIT;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN_BIT;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
|
||||
{
|
||||
switch (player_class_value) {
|
||||
case PLAYER_CLASS_WARRIOR:
|
||||
case PLAYER_CLASS_CLERIC:
|
||||
case PLAYER_CLASS_PALADIN:
|
||||
case PLAYER_CLASS_RANGER:
|
||||
case PLAYER_CLASS_SHADOWKNIGHT:
|
||||
case PLAYER_CLASS_DRUID:
|
||||
case PLAYER_CLASS_MONK:
|
||||
case PLAYER_CLASS_BARD:
|
||||
case PLAYER_CLASS_ROGUE:
|
||||
case PLAYER_CLASS_SHAMAN:
|
||||
case PLAYER_CLASS_NECROMANCER:
|
||||
case PLAYER_CLASS_WIZARD:
|
||||
case PLAYER_CLASS_MAGICIAN:
|
||||
case PLAYER_CLASS_ENCHANTER:
|
||||
case PLAYER_CLASS_BEASTLORD:
|
||||
case PLAYER_CLASS_BERSERKER:
|
||||
return player_class_value;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN; // watch
|
||||
}
|
||||
}
|
||||
|
||||
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
|
||||
{
|
||||
switch (player_class_bit) {
|
||||
case PLAYER_CLASS_WARRIOR_BIT:
|
||||
return WARRIOR;
|
||||
case PLAYER_CLASS_CLERIC_BIT:
|
||||
return CLERIC;
|
||||
case PLAYER_CLASS_PALADIN_BIT:
|
||||
return PALADIN;
|
||||
case PLAYER_CLASS_RANGER_BIT:
|
||||
return RANGER;
|
||||
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
|
||||
return SHADOWKNIGHT;
|
||||
case PLAYER_CLASS_DRUID_BIT:
|
||||
return DRUID;
|
||||
case PLAYER_CLASS_MONK_BIT:
|
||||
return MONK;
|
||||
case PLAYER_CLASS_BARD_BIT:
|
||||
return BARD;
|
||||
case PLAYER_CLASS_ROGUE_BIT:
|
||||
return ROGUE;
|
||||
case PLAYER_CLASS_SHAMAN_BIT:
|
||||
return SHAMAN;
|
||||
case PLAYER_CLASS_NECROMANCER_BIT:
|
||||
return NECROMANCER;
|
||||
case PLAYER_CLASS_WIZARD_BIT:
|
||||
return WIZARD;
|
||||
case PLAYER_CLASS_MAGICIAN_BIT:
|
||||
return MAGICIAN;
|
||||
case PLAYER_CLASS_ENCHANTER_BIT:
|
||||
return ENCHANTER;
|
||||
case PLAYER_CLASS_BEASTLORD_BIT:
|
||||
return BEASTLORD;
|
||||
case PLAYER_CLASS_BERSERKER_BIT:
|
||||
return BERSERKER;
|
||||
default:
|
||||
return PLAYER_CLASS_UNKNOWN; // watch
|
||||
}
|
||||
}
|
||||
|
||||
bool IsFighterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsSpellFighterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case BEASTLORD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsNonSpellFighterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BERSERKER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsCasterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsINTCasterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsWISCasterClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsPlateClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT:
|
||||
case BARD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsChainClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case RANGER:
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case BERSERKER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsLeatherClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case BEASTLORD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsClothClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 ClassArmorType(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT:
|
||||
case BARD:
|
||||
return ARMOR_TYPE_PLATE;
|
||||
case RANGER:
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case BERSERKER:
|
||||
return ARMOR_TYPE_CHAIN;
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case BEASTLORD:
|
||||
return ARMOR_TYPE_LEATHER;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
return ARMOR_TYPE_CLOTH;
|
||||
default:
|
||||
return ARMOR_TYPE_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
+100
-42
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -17,26 +17,25 @@
|
||||
*/
|
||||
#ifndef CLASSES_CH
|
||||
#define CLASSES_CH
|
||||
|
||||
#include "../common/types.h"
|
||||
|
||||
#define Array_Class_UNKNOWN 0
|
||||
#define WARRIOR 1
|
||||
#define CLERIC 2
|
||||
#define PALADIN 3
|
||||
#define RANGER 4
|
||||
#define SHADOWKNIGHT 5
|
||||
#define DRUID 6
|
||||
#define MONK 7
|
||||
#define BARD 8
|
||||
#define ROGUE 9
|
||||
#define SHAMAN 10
|
||||
#define NECROMANCER 11
|
||||
#define WIZARD 12
|
||||
#define MAGICIAN 13
|
||||
#define ENCHANTER 14
|
||||
#define BEASTLORD 15
|
||||
#define BERSERKER 16
|
||||
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
|
||||
#define WARRIOR 1
|
||||
#define CLERIC 2
|
||||
#define PALADIN 3
|
||||
#define RANGER 4
|
||||
#define SHADOWKNIGHT 5
|
||||
#define DRUID 6
|
||||
#define MONK 7
|
||||
#define BARD 8
|
||||
#define ROGUE 9
|
||||
#define SHAMAN 10
|
||||
#define NECROMANCER 11
|
||||
#define WIZARD 12
|
||||
#define MAGICIAN 13
|
||||
#define ENCHANTER 14
|
||||
#define BEASTLORD 15
|
||||
#define BERSERKER 16
|
||||
#define WARRIORGM 20
|
||||
#define CLERICGM 21
|
||||
#define PALADINGM 22
|
||||
@@ -58,33 +57,92 @@
|
||||
#define DISCORD_MERCHANT 59
|
||||
#define ADVENTURERECRUITER 60
|
||||
#define ADVENTUREMERCHANT 61
|
||||
#define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
|
||||
#define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
|
||||
#define TRIBUTE_MASTER 63
|
||||
#define GUILD_TRIBUTE_MASTER 64 //not sure
|
||||
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
|
||||
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
|
||||
#define TRIBUTE_MASTER 63
|
||||
#define GUILD_TRIBUTE_MASTER 64 // not sure
|
||||
#define NORRATHS_KEEPERS_MERCHANT 67
|
||||
#define DARK_REIGN_MERCHANT 68
|
||||
#define FELLOWSHIP_MASTER 69
|
||||
#define ALT_CURRENCY_MERCHANT 70
|
||||
#define MERCERNARY_MASTER 71
|
||||
#define warrior_1 1
|
||||
#define monk_1 64
|
||||
#define paladin_1 4
|
||||
#define shadow_1 16
|
||||
#define bard_1 128
|
||||
#define cleric_1 2
|
||||
#define necromancer_1 1024
|
||||
#define ranger_1 8
|
||||
#define druid_1 32
|
||||
#define mage_1 4096
|
||||
#define wizard_1 2048
|
||||
#define enchanter_1 8192
|
||||
#define rogue_1 256
|
||||
#define shaman_1 512
|
||||
#define beastlord_1 16384
|
||||
#define berserker_1 32768
|
||||
#define call_1 65536
|
||||
|
||||
const char* GetEQClassName(uint8 class_, uint8 level = 0);
|
||||
|
||||
// player class values
|
||||
#define PLAYER_CLASS_UNKNOWN 0
|
||||
#define PLAYER_CLASS_WARRIOR 1
|
||||
#define PLAYER_CLASS_CLERIC 2
|
||||
#define PLAYER_CLASS_PALADIN 3
|
||||
#define PLAYER_CLASS_RANGER 4
|
||||
#define PLAYER_CLASS_SHADOWKNIGHT 5
|
||||
#define PLAYER_CLASS_DRUID 6
|
||||
#define PLAYER_CLASS_MONK 7
|
||||
#define PLAYER_CLASS_BARD 8
|
||||
#define PLAYER_CLASS_ROGUE 9
|
||||
#define PLAYER_CLASS_SHAMAN 10
|
||||
#define PLAYER_CLASS_NECROMANCER 11
|
||||
#define PLAYER_CLASS_WIZARD 12
|
||||
#define PLAYER_CLASS_MAGICIAN 13
|
||||
#define PLAYER_CLASS_ENCHANTER 14
|
||||
#define PLAYER_CLASS_BEASTLORD 15
|
||||
#define PLAYER_CLASS_BERSERKER 16
|
||||
|
||||
#define PLAYER_CLASS_COUNT 16
|
||||
|
||||
|
||||
// player class bits
|
||||
#define PLAYER_CLASS_UNKNOWN_BIT 0
|
||||
#define PLAYER_CLASS_WARRIOR_BIT 1
|
||||
#define PLAYER_CLASS_CLERIC_BIT 2
|
||||
#define PLAYER_CLASS_PALADIN_BIT 4
|
||||
#define PLAYER_CLASS_RANGER_BIT 8
|
||||
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
|
||||
#define PLAYER_CLASS_DRUID_BIT 32
|
||||
#define PLAYER_CLASS_MONK_BIT 64
|
||||
#define PLAYER_CLASS_BARD_BIT 128
|
||||
#define PLAYER_CLASS_ROGUE_BIT 256
|
||||
#define PLAYER_CLASS_SHAMAN_BIT 512
|
||||
#define PLAYER_CLASS_NECROMANCER_BIT 1024
|
||||
#define PLAYER_CLASS_WIZARD_BIT 2048
|
||||
#define PLAYER_CLASS_MAGICIAN_BIT 4096
|
||||
#define PLAYER_CLASS_ENCHANTER_BIT 8192
|
||||
#define PLAYER_CLASS_BEASTLORD_BIT 16384
|
||||
#define PLAYER_CLASS_BERSERKER_BIT 32768
|
||||
|
||||
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
|
||||
|
||||
|
||||
#define ARMOR_TYPE_UNKNOWN 0
|
||||
#define ARMOR_TYPE_CLOTH 1
|
||||
#define ARMOR_TYPE_LEATHER 2
|
||||
#define ARMOR_TYPE_CHAIN 3
|
||||
#define ARMOR_TYPE_PLATE 4
|
||||
|
||||
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
|
||||
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
|
||||
#define ARMOR_TYPE_COUNT 5
|
||||
|
||||
|
||||
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
|
||||
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
|
||||
|
||||
uint32 GetPlayerClassValue(uint8 class_id);
|
||||
uint32 GetPlayerClassBit(uint8 class_id);
|
||||
|
||||
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
|
||||
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
|
||||
|
||||
bool IsFighterClass(uint8 class_id);
|
||||
bool IsSpellFighterClass(uint8 class_id);
|
||||
bool IsNonSpellFighterClass(uint8 class_id);
|
||||
bool IsCasterClass(uint8 class_id);
|
||||
bool IsINTCasterClass(uint8 class_id);
|
||||
bool IsWISCasterClass(uint8 class_id);
|
||||
|
||||
bool IsPlateClass(uint8 class_id);
|
||||
bool IsChainClass(uint8 class_id);
|
||||
bool IsLeatherClass(uint8 class_id);
|
||||
bool IsClothClass(uint8 class_id);
|
||||
uint8 ClassArmorType(uint8 class_id);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,182 +0,0 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef CLIENTVERSIONS_H
|
||||
#define CLIENTVERSIONS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
static const uint32 BIT_Client62 = 0x00000001; // 1 (unsupported - placeholder for scripts)
|
||||
|
||||
static const uint32 BIT_Titanium = 0x00000002; // 2
|
||||
static const uint32 BIT_SoF = 0x00000004; // 4
|
||||
static const uint32 BIT_SoD = 0x00000008; // 8
|
||||
static const uint32 BIT_UF = 0x00000010; // 16
|
||||
static const uint32 BIT_RoF = 0x00000020; // 32
|
||||
static const uint32 BIT_RoF2 = 0x00000040; // 64
|
||||
|
||||
static const uint32 BIT_TitaniumAndEarlier = 0x00000003; // 3
|
||||
static const uint32 BIT_SoFAndEarlier = 0x00000007; // 7
|
||||
static const uint32 BIT_SoDAndEarlier = 0x0000000F; // 15
|
||||
static const uint32 BIT_UFAndEarlier = 0x0000001F; // 31
|
||||
static const uint32 BIT_RoFAndEarlier = 0x0000003F; // 63
|
||||
|
||||
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC; // 4294967292
|
||||
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8; // 4294967288
|
||||
static const uint32 BIT_UFAndLater = 0xFFFFFFF0; // 4294967280
|
||||
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0; // 4294967264
|
||||
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0; // 4294967232
|
||||
|
||||
static const uint32 BIT_AllClients = 0xFFFFFFFF;
|
||||
|
||||
enum class ClientVersion
|
||||
{
|
||||
Unknown = 0,
|
||||
Client62, // Build: 'Aug 4 2005 15:40:59'
|
||||
Titanium, // Build: 'Oct 31 2005 10:33:37'
|
||||
SoF, // Build: 'Sep 7 2007 09:11:49'
|
||||
SoD, // Build: 'Dec 19 2008 15:22:49'
|
||||
UF, // Build: 'Jun 8 2010 16:44:32'
|
||||
RoF, // Build: 'Dec 10 2012 17:35:44'
|
||||
RoF2, // Build: 'May 10 2013 23:30:08'
|
||||
|
||||
MobNPC,
|
||||
MobMerc,
|
||||
MobBot,
|
||||
MobPet,
|
||||
};
|
||||
|
||||
#define CLIENT_VERSION_COUNT 12
|
||||
#define LAST_PC_CLIENT ClientVersion::RoF2
|
||||
#define LAST_NPC_CLIENT ClientVersion::MobPet
|
||||
|
||||
|
||||
static const char* ClientVersionName(ClientVersion version)
|
||||
{
|
||||
switch (version)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
return "Unknown";
|
||||
case ClientVersion::Client62:
|
||||
return "Client62";
|
||||
case ClientVersion::Titanium:
|
||||
return "Titanium";
|
||||
case ClientVersion::SoF:
|
||||
return "SoF";
|
||||
case ClientVersion::SoD:
|
||||
return "SoD";
|
||||
case ClientVersion::UF:
|
||||
return "UF";
|
||||
case ClientVersion::RoF:
|
||||
return "RoF";
|
||||
case ClientVersion::RoF2:
|
||||
return "RoF2";
|
||||
case ClientVersion::MobNPC:
|
||||
return "MobNPC";
|
||||
case ClientVersion::MobMerc:
|
||||
return "MobMerc";
|
||||
case ClientVersion::MobBot:
|
||||
return "MobBot";
|
||||
case ClientVersion::MobPet:
|
||||
return "MobPet";
|
||||
default:
|
||||
return "<ERROR> Invalid ClientVersion";
|
||||
};
|
||||
}
|
||||
|
||||
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
|
||||
{
|
||||
switch (clientVersion)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return 0;
|
||||
case ClientVersion::Titanium:
|
||||
case ClientVersion::SoF:
|
||||
case ClientVersion::SoD:
|
||||
case ClientVersion::UF:
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
case ClientVersion::MobNPC:
|
||||
case ClientVersion::MobMerc:
|
||||
case ClientVersion::MobBot:
|
||||
case ClientVersion::MobPet:
|
||||
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
|
||||
{
|
||||
switch (clientVersionBit)
|
||||
{
|
||||
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
|
||||
return ClientVersion::Unknown;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
|
||||
return ClientVersion::Titanium;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
|
||||
return ClientVersion::SoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
|
||||
return ClientVersion::SoD;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
|
||||
return ClientVersion::UF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
|
||||
return ClientVersion::RoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
|
||||
return ClientVersion::RoF2;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
|
||||
return ClientVersion::MobNPC;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
|
||||
return ClientVersion::MobMerc;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
|
||||
return ClientVersion::MobBot;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
|
||||
return ClientVersion::MobPet;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32 ExpansionFromClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
switch(clientVersion)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
case ClientVersion::Titanium:
|
||||
return 0x000007FFU;
|
||||
case ClientVersion::SoF:
|
||||
return 0x00007FFFU;
|
||||
case ClientVersion::SoD:
|
||||
return 0x0000FFFFU;
|
||||
case ClientVersion::UF:
|
||||
return 0x0001FFFFU;
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
return 0x000FFFFFU;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* CLIENTVERSIONS_H */
|
||||
+27
-20
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,36 +14,42 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_DATA_VERIFICATION_H
|
||||
#define COMMON_DATA_VERIFICATION_H
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
template <typename T>
|
||||
T Clamp(const T& value, const T& lower, const T& upper) {
|
||||
return std::max(lower, std::min(value, upper));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T Clamp(const T& value, const T& lower, const T& upper) {
|
||||
return std::max(lower, std::min(value, upper));
|
||||
}
|
||||
template <typename T>
|
||||
T ClampLower(const T& value, const T& lower) {
|
||||
return std::max(lower, value);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T ClampLower(const T& value, const T& lower) {
|
||||
return std::max(lower, value);
|
||||
}
|
||||
template <typename T>
|
||||
T ClampUpper(const T& value, const T& upper) {
|
||||
return std::min(value, upper);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T ClampUpper(const T& value, const T& upper) {
|
||||
return std::min(value, upper);
|
||||
}
|
||||
template <typename T>
|
||||
bool ValueWithin(const T& value, const T& lower, const T& upper) {
|
||||
return value >= lower && value <= upper;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool ValueWithin(const T& value, const T& lower, const T& upper) {
|
||||
return value >= lower && value <= upper;
|
||||
}
|
||||
template <typename T1, typename T2, typename T3>
|
||||
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
|
||||
return value >= (T1)lower && value <= (T1)upper;
|
||||
}
|
||||
|
||||
}
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif
|
||||
#endif /*COMMON_DATA_VERIFICATION_H*/
|
||||
|
||||
+64
-132
@@ -23,6 +23,7 @@
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
#include <mysqld_error.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -48,7 +49,6 @@
|
||||
extern Client client;
|
||||
|
||||
Database::Database () {
|
||||
DBInitVars();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -57,7 +57,6 @@ Establish a connection to a mysql database with the supplied parameters
|
||||
|
||||
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
|
||||
{
|
||||
DBInitVars();
|
||||
Connect(host, user, passwd, database, port);
|
||||
}
|
||||
|
||||
@@ -74,25 +73,12 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
|
||||
}
|
||||
}
|
||||
|
||||
void Database::DBInitVars() {
|
||||
varcache_array = 0;
|
||||
varcache_max = 0;
|
||||
varcache_lastupdate = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Close the connection to the database
|
||||
*/
|
||||
|
||||
Database::~Database()
|
||||
{
|
||||
unsigned int x;
|
||||
if (varcache_array) {
|
||||
for (x=0; x<varcache_max; x++) {
|
||||
safe_delete_array(varcache_array[x]);
|
||||
}
|
||||
safe_delete_array(varcache_array);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -313,7 +299,10 @@ bool Database::DeleteCharacter(char *name) {
|
||||
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
|
||||
if (charid <= 0){ std::cerr << "Database::DeleteCharacter :: Character not found, stopping delete...\n"; return false; }
|
||||
if (charid <= 0){
|
||||
Log.Out(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
|
||||
return false;
|
||||
}
|
||||
|
||||
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
@@ -636,12 +625,18 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
);
|
||||
auto results = QueryDatabase(query);
|
||||
/* Save Bind Points */
|
||||
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i), "
|
||||
"(%u, %u, %u, %f, %f, %f, %f, %i)",
|
||||
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading, 0,
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 1
|
||||
); results = QueryDatabase(query);
|
||||
character_id, pp->binds[1].zoneId, 0, pp->binds[1].x, pp->binds[1].y, pp->binds[1].z, pp->binds[1].heading, 1,
|
||||
character_id, pp->binds[2].zoneId, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
|
||||
character_id, pp->binds[3].zoneId, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
|
||||
); results = QueryDatabase(query);
|
||||
|
||||
/* Save Skills */
|
||||
int firstquery = 0;
|
||||
@@ -705,7 +700,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
|
||||
/* Insert starting inventory... */
|
||||
std::string invquery;
|
||||
for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
|
||||
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
|
||||
const ItemInst* newinv = inv->GetItem(i);
|
||||
if (newinv) {
|
||||
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
|
||||
@@ -714,16 +709,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
auto results = QueryDatabase(invquery);
|
||||
}
|
||||
|
||||
if (i == MainCursor) {
|
||||
i = EmuConstants::GENERAL_BAGS_BEGIN;
|
||||
if (i == EQEmu::legacy::SlotCursor) {
|
||||
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
else if (i == EmuConstants::CURSOR_BAG_END) {
|
||||
i = EmuConstants::BANK_BEGIN;
|
||||
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
|
||||
i = EQEmu::legacy::BANK_BEGIN;
|
||||
continue;
|
||||
}
|
||||
else if (i == EmuConstants::BANK_END) {
|
||||
i = EmuConstants::BANK_BAGS_BEGIN;
|
||||
else if (i == EQEmu::legacy::BANK_END) {
|
||||
i = EQEmu::legacy::BANK_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
@@ -836,7 +831,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
|
||||
|
||||
}
|
||||
|
||||
void Database::GetCharName(uint32 char_id, char* name) {
|
||||
void Database::GetCharName(uint32 char_id, char* name) {
|
||||
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE id='%i'", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -851,145 +846,69 @@ void Database::GetCharName(uint32 char_id, char* name) {
|
||||
}
|
||||
|
||||
bool Database::LoadVariables() {
|
||||
char *query = nullptr;
|
||||
|
||||
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
|
||||
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
|
||||
|
||||
if (!results.Success())
|
||||
{
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
return LoadVariables_result(std::move(results));
|
||||
}
|
||||
|
||||
uint32 Database::LoadVariables_MQ(char** query)
|
||||
{
|
||||
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
|
||||
}
|
||||
|
||||
// always returns true? not sure about this.
|
||||
bool Database::LoadVariables_result(MySQLRequestResult results)
|
||||
{
|
||||
uint32 i = 0;
|
||||
LockMutex lock(&Mvarcache);
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return true;
|
||||
|
||||
if (!varcache_array) {
|
||||
varcache_max = results.RowCount();
|
||||
varcache_array = new VarCache_Struct*[varcache_max];
|
||||
for (i=0; i<varcache_max; i++)
|
||||
varcache_array[i] = 0;
|
||||
}
|
||||
else {
|
||||
uint32 tmpnewmax = varcache_max + results.RowCount();
|
||||
VarCache_Struct** tmp = new VarCache_Struct*[tmpnewmax];
|
||||
for (i=0; i<tmpnewmax; i++)
|
||||
tmp[i] = 0;
|
||||
for (i=0; i<varcache_max; i++)
|
||||
tmp[i] = varcache_array[i];
|
||||
VarCache_Struct** tmpdel = varcache_array;
|
||||
varcache_array = tmp;
|
||||
varcache_max = tmpnewmax;
|
||||
delete [] tmpdel;
|
||||
}
|
||||
LockMutex lock(&Mvarcache);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
{
|
||||
varcache_lastupdate = atoi(row[2]);
|
||||
for (i=0; i<varcache_max; i++) {
|
||||
if (varcache_array[i]) {
|
||||
if (strcasecmp(varcache_array[i]->varname, row[0]) == 0) {
|
||||
delete varcache_array[i];
|
||||
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
|
||||
strn0cpy(varcache_array[i]->varname, row[0], sizeof(varcache_array[i]->varname));
|
||||
strcpy(varcache_array[i]->value, row[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
|
||||
strcpy(varcache_array[i]->varname, row[0]);
|
||||
strcpy(varcache_array[i]->value, row[1]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::string key, value;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
|
||||
key = row[0];
|
||||
value = row[1];
|
||||
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
|
||||
varcache.Add(key, value);
|
||||
}
|
||||
|
||||
uint32 max_used = 0;
|
||||
for (i=0; i<varcache_max; i++) {
|
||||
if (varcache_array[i]) {
|
||||
if (i > max_used)
|
||||
max_used = i;
|
||||
}
|
||||
}
|
||||
|
||||
varcache_max = max_used + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Gets variable from 'variables' table
|
||||
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
|
||||
varvalue[0] = '\0';
|
||||
bool Database::GetVariable(std::string varname, std::string &varvalue)
|
||||
{
|
||||
varvalue.clear();
|
||||
|
||||
LockMutex lock(&Mvarcache);
|
||||
if (strlen(varname) <= 1)
|
||||
return false;
|
||||
for (uint32 i=0; i<varcache_max; i++) {
|
||||
|
||||
if (varcache_array[i]) {
|
||||
if (strcasecmp(varcache_array[i]->varname, varname) == 0) {
|
||||
snprintf(varvalue, varvalue_len, "%s", varcache_array[i]->value);
|
||||
varvalue[varvalue_len-1] = 0;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
return false;
|
||||
if (varname.empty())
|
||||
return false;
|
||||
|
||||
std::transform(std::begin(varname), std::end(varname), std::begin(varname), ::tolower); // all keys are lower case
|
||||
auto tmp = varcache.Get(varname);
|
||||
if (tmp) {
|
||||
varvalue = *tmp;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
|
||||
|
||||
char *varname,*varvalue;
|
||||
|
||||
varname=(char *)malloc(strlen(varname_in)*2+1);
|
||||
varvalue=(char *)malloc(strlen(varvalue_in)*2+1);
|
||||
DoEscapeString(varname, varname_in, strlen(varname_in));
|
||||
DoEscapeString(varvalue, varvalue_in, strlen(varvalue_in));
|
||||
|
||||
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", varvalue, varname);
|
||||
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
|
||||
{
|
||||
std::string escaped_name = EscapeString(varname);
|
||||
std::string escaped_value = EscapeString(varvalue);
|
||||
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", escaped_value.c_str(), escaped_name.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
{
|
||||
free(varname);
|
||||
free(varvalue);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (results.RowsAffected() == 1)
|
||||
{
|
||||
LoadVariables(); // refresh cache
|
||||
free(varname);
|
||||
free(varvalue);
|
||||
return true;
|
||||
}
|
||||
|
||||
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", varname, varvalue);
|
||||
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", escaped_name.c_str(), escaped_value.c_str());
|
||||
results = QueryDatabase(query);
|
||||
free(varname);
|
||||
free(varvalue);
|
||||
|
||||
if (results.RowsAffected() != 1)
|
||||
return false;
|
||||
|
||||
|
||||
LoadVariables(); // refresh cache
|
||||
return true;
|
||||
}
|
||||
@@ -1555,8 +1474,9 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::AddReport(std::string who, std::string against, std::string lines) {
|
||||
char *escape_str = new char[lines.size()*2+1];
|
||||
void Database::AddReport(std::string who, std::string against, std::string lines)
|
||||
{
|
||||
auto escape_str = new char[lines.size() * 2 + 1];
|
||||
DoEscapeString(escape_str, lines.c_str(), lines.size());
|
||||
|
||||
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
|
||||
@@ -2216,3 +2136,15 @@ bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year
|
||||
return results.Success();
|
||||
|
||||
}
|
||||
|
||||
int Database::GetIPExemption(std::string account_ip) {
|
||||
std::string query = StringFormat("SELECT `exemption_amount` FROM `ip_exemptions` WHERE `exemption_ip` = '%s'", account_ip.c_str());
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
return RuleI(World, MaxClientsPerIP);
|
||||
}
|
||||
+16
-25
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -67,28 +67,23 @@ struct npcDecayTimes_Struct {
|
||||
|
||||
|
||||
struct VarCache_Struct {
|
||||
char varname[26];
|
||||
char value[0];
|
||||
std::map<std::string, std::string> m_cache;
|
||||
uint32 last_update;
|
||||
VarCache_Struct() : last_update(0) { }
|
||||
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
|
||||
const std::string *Get(const std::string &key) {
|
||||
auto it = m_cache.find(key);
|
||||
return (it != m_cache.end() ? &it->second : nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
class PTimerList;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#if _MSC_VER > 1700 // greater than 2012 (2013+)
|
||||
# define _ISNAN_(a) std::isnan(a)
|
||||
#else
|
||||
# include <float.h>
|
||||
# define _ISNAN_(a) _isnan(a)
|
||||
#endif
|
||||
#else
|
||||
# define _ISNAN_(a) std::isnan(a)
|
||||
#endif
|
||||
|
||||
class Database : public DBcore {
|
||||
public:
|
||||
Database();
|
||||
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
|
||||
~Database();
|
||||
|
||||
/* Character Creation */
|
||||
@@ -180,6 +175,8 @@ public:
|
||||
|
||||
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
|
||||
void SetAgreementFlag(uint32 acctid);
|
||||
|
||||
int GetIPExemption(std::string account_ip);
|
||||
|
||||
|
||||
/* Groups */
|
||||
@@ -215,11 +212,9 @@ public:
|
||||
|
||||
/* Database Variables */
|
||||
|
||||
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
|
||||
bool SetVariable(const char* varname, const char* varvalue);
|
||||
bool GetVariable(std::string varname, std::string &varvalue);
|
||||
bool SetVariable(const std::string varname, const std::string &varvalue);
|
||||
bool LoadVariables();
|
||||
uint32 LoadVariables_MQ(char** query);
|
||||
bool LoadVariables_result(MySQLRequestResult results);
|
||||
|
||||
/* General Queries */
|
||||
|
||||
@@ -256,14 +251,10 @@ public:
|
||||
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
|
||||
|
||||
private:
|
||||
void DBInitVars();
|
||||
|
||||
std::map<uint32,std::string> zonename_array;
|
||||
|
||||
Mutex Mvarcache;
|
||||
uint32 varcache_max;
|
||||
VarCache_Struct** varcache_array;
|
||||
uint32 varcache_lastupdate;
|
||||
Mutex Mvarcache;
|
||||
VarCache_Struct varcache;
|
||||
|
||||
/* Groups, utility methods. */
|
||||
void ClearAllGroupLeaders();
|
||||
|
||||
@@ -186,7 +186,7 @@ namespace Convert {
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[_MaterialCount];
|
||||
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -227,9 +227,9 @@ namespace Convert {
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
|
||||
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@@ -330,7 +330,7 @@ namespace Convert {
|
||||
/*7212*/ uint32 tribute_points;
|
||||
/*7216*/ uint32 unknown7252;
|
||||
/*7220*/ uint32 tribute_active; //1=active
|
||||
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
|
||||
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
|
||||
/*7264*/ Convert::Disciplines_Struct disciplines;
|
||||
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
||||
/*7744*/ char unknown7780[160];
|
||||
@@ -472,31 +472,18 @@ bool Database::CheckDatabaseConversions() {
|
||||
CheckDatabaseConvertPPDeblob();
|
||||
CheckDatabaseConvertCorpseDeblob();
|
||||
|
||||
/* Fetch Automatic Upgrade Script */
|
||||
if (!std::ifstream("eqemu_update.pl")){
|
||||
/* Fetch EQEmu Server script */
|
||||
if (!std::ifstream("eqemu_server.pl")){
|
||||
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
|
||||
#ifdef _WIN32
|
||||
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl'); if ($response->is_success){ open(FILE, '> eqemu_update.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
||||
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
|
||||
#else
|
||||
system("wget --no-check-certificate -O eqemu_update.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl");
|
||||
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Automatic (Database) Upgrade Script
|
||||
Script: eqemu_update.pl V 1 - the number that world passes to the script will
|
||||
force the script to check for a newer version to update itself with
|
||||
eqemu_update.pl ran_from_world - won't bring up a menu if your database versions match
|
||||
eqemu_update.pl - ran standalone will bring up a menu prompt
|
||||
*/
|
||||
|
||||
/* Check for a new version of this script, the arg passed
|
||||
would have to be higher than the copy they have downloaded
|
||||
locally and they will re fetch */
|
||||
system("perl eqemu_update.pl V 14");
|
||||
|
||||
/* Run Automatic Database Upgrade Script */
|
||||
system("perl eqemu_update.pl ran_from_world");
|
||||
/* Run EQEmu Server script (Checks for database updates) */
|
||||
system("perl eqemu_server.pl ran_from_world");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1340,7 +1327,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
|
||||
/* Run Bind Home Convert */
|
||||
if (pp->binds[4].zoneId < 999 && !_ISNAN_(pp->binds[4].x) && !_ISNAN_(pp->binds[4].y) && !_ISNAN_(pp->binds[4].z) && !_ISNAN_(pp->binds[4].heading)) {
|
||||
if (pp->binds[4].zoneId < 999 && !std::isnan(pp->binds[4].x) && !std::isnan(pp->binds[4].y) && !std::isnan(pp->binds[4].z) && !std::isnan(pp->binds[4].heading)) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, 1)",
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading);
|
||||
@@ -1348,7 +1335,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
}
|
||||
|
||||
/* Run Bind Convert */
|
||||
if (pp->binds[0].zoneId < 999 && !_ISNAN_(pp->binds[0].x) && !_ISNAN_(pp->binds[0].y) && !_ISNAN_(pp->binds[0].z) && !_ISNAN_(pp->binds[0].heading)) {
|
||||
if (pp->binds[0].zoneId < 999 && !std::isnan(pp->binds[0].x) && !std::isnan(pp->binds[0].y) && !std::isnan(pp->binds[0].z) && !std::isnan(pp->binds[0].heading)) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, 0)",
|
||||
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading);
|
||||
@@ -1416,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Material Color Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < _MaterialCount; i++){
|
||||
for (i = 0; i < EQEmu::textures::TextureCount; i++){
|
||||
if (pp->item_tint[i].color > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
|
||||
@@ -1428,7 +1415,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Tribute Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
|
||||
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
|
||||
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
|
||||
+2
-2
@@ -98,14 +98,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
|
||||
|
||||
pStatus = Error;
|
||||
|
||||
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
|
||||
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
|
||||
|
||||
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
|
||||
}
|
||||
|
||||
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
|
||||
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
|
||||
|
||||
/* Implement Logging at the Root */
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#define DBCORE_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "deity.h"
|
||||
|
||||
|
||||
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
|
||||
{
|
||||
switch (deity_type) {
|
||||
case DeityBertoxxulous:
|
||||
return bit_DeityBertoxxulous;
|
||||
case DeityBrellSirilis:
|
||||
return bit_DeityBrellSirilis;
|
||||
case DeityCazicThule:
|
||||
return bit_DeityCazicThule;
|
||||
case DeityErollisiMarr:
|
||||
return bit_DeityErollisiMarr;
|
||||
case DeityBristlebane:
|
||||
return bit_DeityBristlebane;
|
||||
case DeityInnoruuk:
|
||||
return bit_DeityInnoruuk;
|
||||
case DeityKarana:
|
||||
return bit_DeityKarana;
|
||||
case DeityMithanielMarr:
|
||||
return bit_DeityMithanielMarr;
|
||||
case DeityPrexus:
|
||||
return bit_DeityPrexus;
|
||||
case DeityQuellious:
|
||||
return bit_DeityQuellious;
|
||||
case DeityRallosZek:
|
||||
return bit_DeityRallosZek;
|
||||
case DeityRodcetNife:
|
||||
return bit_DeityRodcetNife;
|
||||
case DeitySolusekRo:
|
||||
return bit_DeitySolusekRo;
|
||||
case DeityTheTribunal:
|
||||
return bit_DeityTheTribunal;
|
||||
case DeityTunare:
|
||||
return bit_DeityTunare;
|
||||
case DeityVeeshan:
|
||||
return bit_DeityVeeshan;
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic:
|
||||
return bit_DeityAgnostic;
|
||||
default:
|
||||
return bit_DeityAll;
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
|
||||
{
|
||||
switch (deity_type_bit) {
|
||||
case bit_DeityAgnostic:
|
||||
return DeityAgnostic;
|
||||
case bit_DeityBertoxxulous:
|
||||
return DeityBertoxxulous;
|
||||
case bit_DeityBrellSirilis:
|
||||
return DeityBrellSirilis;
|
||||
case bit_DeityCazicThule:
|
||||
return DeityCazicThule;
|
||||
case bit_DeityErollisiMarr:
|
||||
return DeityErollisiMarr;
|
||||
case bit_DeityBristlebane:
|
||||
return DeityBristlebane;
|
||||
case bit_DeityInnoruuk:
|
||||
return DeityInnoruuk;
|
||||
case bit_DeityKarana:
|
||||
return DeityKarana;
|
||||
case bit_DeityMithanielMarr:
|
||||
return DeityMithanielMarr;
|
||||
case bit_DeityPrexus:
|
||||
return DeityPrexus;
|
||||
case bit_DeityQuellious:
|
||||
return DeityQuellious;
|
||||
case bit_DeityRallosZek:
|
||||
return DeityRallosZek;
|
||||
case bit_DeityRodcetNife:
|
||||
return DeityRodcetNife;
|
||||
case bit_DeitySolusekRo:
|
||||
return DeitySolusekRo;
|
||||
case bit_DeityTheTribunal:
|
||||
return DeityTheTribunal;
|
||||
case bit_DeityTunare:
|
||||
return DeityTunare;
|
||||
case bit_DeityVeeshan:
|
||||
return DeityVeeshan;
|
||||
default:
|
||||
return DeityUnknown;
|
||||
};
|
||||
}
|
||||
|
||||
const char* EQEmu::deity::DeityName(DeityType deity_type)
|
||||
{
|
||||
switch (deity_type) {
|
||||
case DeityBertoxxulous:
|
||||
return "Bertoxxulous";
|
||||
case DeityBrellSirilis:
|
||||
return "Brell Serilis";
|
||||
case DeityCazicThule:
|
||||
return "Cazic-Thule";
|
||||
case DeityErollisiMarr:
|
||||
return "Erollisi Marr";
|
||||
case DeityBristlebane:
|
||||
return "Bristlebane";
|
||||
case DeityInnoruuk:
|
||||
return "Innoruuk";
|
||||
case DeityKarana:
|
||||
return "Karana";
|
||||
case DeityMithanielMarr:
|
||||
return "Mithaniel Marr";
|
||||
case DeityPrexus:
|
||||
return "Prexus";
|
||||
case DeityQuellious:
|
||||
return "Quellious";
|
||||
case DeityRallosZek:
|
||||
return "Rallos Zek";
|
||||
case DeityRodcetNife:
|
||||
return "Rodcet Nife";
|
||||
case DeitySolusekRo:
|
||||
return "Solusek Ro";
|
||||
case DeityTheTribunal:
|
||||
return "The Tribunal";
|
||||
case DeityTunare:
|
||||
return "Tunare";
|
||||
case DeityVeeshan:
|
||||
return "Veeshan";
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic:
|
||||
return "Agnostic";
|
||||
default:
|
||||
return "Unknown";
|
||||
};
|
||||
}
|
||||
+55
-141
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,154 +14,67 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef DEITY_H
|
||||
#define DEITY_H
|
||||
|
||||
#ifndef COMMON_DEITY_H
|
||||
#define COMMON_DEITY_H
|
||||
|
||||
#include "types.h"
|
||||
#include <string>
|
||||
|
||||
// NOTE: This code is not fully implemented since there are no references in the existing code
|
||||
|
||||
/*
|
||||
** Diety types
|
||||
**
|
||||
** (ref: eqstr_us.txt)
|
||||
**
|
||||
** (Another orphaned enumeration...)
|
||||
*/
|
||||
enum DeityTypes
|
||||
namespace EQEmu
|
||||
{
|
||||
/*----*/ DeityUnknown = 0,
|
||||
/*----*/ DeityAgnostic_LB = 140,
|
||||
/*3251*/ DeityBertoxxulous = 201,
|
||||
/*3262*/ DeityBrellSirilis,
|
||||
/*3253*/ DeityCazicThule,
|
||||
/*3256*/ DeityErollisiMarr,
|
||||
/*3252*/ DeityBristlebane,
|
||||
/*3254*/ DeityInnoruuk,
|
||||
/*3255*/ DeityKarana,
|
||||
/*3257*/ DeityMithanielMarr,
|
||||
/*3259*/ DeityPrexus,
|
||||
/*3260*/ DeityQuellious,
|
||||
/*3266*/ DeityRallosZek,
|
||||
/*3258*/ DeityRodcetNife,
|
||||
/*3261*/ DeitySolusekRo,
|
||||
/*3263*/ DeityTheTribunal,
|
||||
/*3264*/ DeityTunare,
|
||||
/*3265*/ DeityVeeshan,
|
||||
/*3250*/ DeityAgnostic = 396
|
||||
};
|
||||
namespace deity {
|
||||
enum DeityType {
|
||||
DeityUnknown = 0,
|
||||
DeityAgnostic_LB = 140,
|
||||
DeityBertoxxulous = 201,
|
||||
DeityBrellSirilis,
|
||||
DeityCazicThule,
|
||||
DeityErollisiMarr,
|
||||
DeityBristlebane,
|
||||
DeityInnoruuk,
|
||||
DeityKarana,
|
||||
DeityMithanielMarr,
|
||||
DeityPrexus,
|
||||
DeityQuellious,
|
||||
DeityRallosZek,
|
||||
DeityRodcetNife,
|
||||
DeitySolusekRo,
|
||||
DeityTheTribunal,
|
||||
DeityTunare,
|
||||
DeityVeeshan,
|
||||
DeityAgnostic = 396
|
||||
};
|
||||
|
||||
/*
|
||||
** Deity type bits
|
||||
**
|
||||
** (New orphan, but make use of it!)
|
||||
*/
|
||||
enum DeityTypeBits : uint32
|
||||
{
|
||||
BIT_DeityAll = 0x00000000,
|
||||
BIT_DeityAgnostic = 0x00000001,
|
||||
BIT_DeityBertoxxulous = 0x00000002,
|
||||
BIT_DeityBrellSirilis = 0x00000004,
|
||||
BIT_DeityCazicThule = 0x00000008,
|
||||
BIT_DeityErollisiMarr = 0x00000010,
|
||||
BIT_DeityBristlebane = 0x00000020,
|
||||
BIT_DeityInnoruuk = 0x00000040,
|
||||
BIT_DeityKarana = 0x00000080,
|
||||
BIT_DeityMithanielMarr = 0x00000100,
|
||||
BIT_DeityPrexus = 0x00000200,
|
||||
BIT_DeityQuellious = 0x00000400,
|
||||
BIT_DeityRallosZek = 0x00000800,
|
||||
BIT_DeityRodcetNife = 0x00001000,
|
||||
BIT_DeitySolusekRo = 0x00002000,
|
||||
BIT_DeityTheTribunal = 0x00004000,
|
||||
BIT_DeityTunare = 0x00008000,
|
||||
BIT_DeityVeeshan = 0x00010000
|
||||
};
|
||||
enum DeityTypeBit : uint32 {
|
||||
bit_DeityAll = 0x00000000,
|
||||
bit_DeityAgnostic = 0x00000001,
|
||||
bit_DeityBertoxxulous = 0x00000002,
|
||||
bit_DeityBrellSirilis = 0x00000004,
|
||||
bit_DeityCazicThule = 0x00000008,
|
||||
bit_DeityErollisiMarr = 0x00000010,
|
||||
bit_DeityBristlebane = 0x00000020,
|
||||
bit_DeityInnoruuk = 0x00000040,
|
||||
bit_DeityKarana = 0x00000080,
|
||||
bit_DeityMithanielMarr = 0x00000100,
|
||||
bit_DeityPrexus = 0x00000200,
|
||||
bit_DeityQuellious = 0x00000400,
|
||||
bit_DeityRallosZek = 0x00000800,
|
||||
bit_DeityRodcetNife = 0x00001000,
|
||||
bit_DeitySolusekRo = 0x00002000,
|
||||
bit_DeityTheTribunal = 0x00004000,
|
||||
bit_DeityTunare = 0x00008000,
|
||||
bit_DeityVeeshan = 0x00010000
|
||||
};
|
||||
|
||||
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
|
||||
{
|
||||
switch(deity)
|
||||
{
|
||||
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
|
||||
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
|
||||
case DeityCazicThule: { return BIT_DeityCazicThule; }
|
||||
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
|
||||
case DeityBristlebane: { return BIT_DeityBristlebane; }
|
||||
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
|
||||
case DeityKarana: { return BIT_DeityKarana; }
|
||||
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
|
||||
case DeityPrexus: { return BIT_DeityPrexus; }
|
||||
case DeityQuellious: { return BIT_DeityQuellious; }
|
||||
case DeityRallosZek: { return BIT_DeityRallosZek; }
|
||||
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
|
||||
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
|
||||
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
|
||||
case DeityTunare: { return BIT_DeityTunare; }
|
||||
case DeityVeeshan: { return BIT_DeityVeeshan; }
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic: { return BIT_DeityAgnostic; }
|
||||
default: { break; }
|
||||
};
|
||||
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
|
||||
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
|
||||
extern const char* DeityName(DeityType deity_type);
|
||||
|
||||
return BIT_DeityAll;
|
||||
};
|
||||
} /*deity*/
|
||||
|
||||
static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
|
||||
{
|
||||
switch(deity_bit)
|
||||
{
|
||||
case BIT_DeityAgnostic: { return DeityAgnostic; }
|
||||
case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
|
||||
case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
|
||||
case BIT_DeityCazicThule: { return DeityCazicThule; }
|
||||
case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
|
||||
case BIT_DeityBristlebane: { return DeityBristlebane; }
|
||||
case BIT_DeityInnoruuk: { return DeityInnoruuk; }
|
||||
case BIT_DeityKarana: { return DeityKarana; }
|
||||
case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
|
||||
case BIT_DeityPrexus: { return DeityPrexus; }
|
||||
case BIT_DeityQuellious: { return DeityQuellious; }
|
||||
case BIT_DeityRallosZek: { return DeityRallosZek; }
|
||||
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
|
||||
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
|
||||
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
|
||||
case BIT_DeityTunare: { return DeityTunare; }
|
||||
case BIT_DeityVeeshan: { return DeityVeeshan; }
|
||||
default: { break; }
|
||||
};
|
||||
} /*EQEmu*/
|
||||
|
||||
return DeityUnknown;
|
||||
};
|
||||
|
||||
static std::string GetDeityName(DeityTypes deity)
|
||||
{
|
||||
switch(deity)
|
||||
{
|
||||
case DeityBertoxxulous: { return "Bertoxxulous"; }
|
||||
case DeityBrellSirilis: { return "Brell Serilis"; }
|
||||
case DeityCazicThule: { return "Cazic-Thule"; }
|
||||
case DeityErollisiMarr: { return "Erollisi Marr"; }
|
||||
case DeityBristlebane: { return "Bristlebane"; }
|
||||
case DeityInnoruuk: { return "Innoruuk"; }
|
||||
case DeityKarana: { return "Karana"; }
|
||||
case DeityMithanielMarr: { return "Mithaniel Marr"; }
|
||||
case DeityPrexus: { return "Prexus"; }
|
||||
case DeityQuellious: { return "Quellious"; }
|
||||
case DeityRallosZek: { return "Rallos Zek"; }
|
||||
case DeityRodcetNife: { return "Rodcet Nife"; }
|
||||
case DeitySolusekRo: { return "Solusek Ro"; }
|
||||
case DeityTheTribunal: { return "The Tribunal"; }
|
||||
case DeityTunare: { return "Tunare"; }
|
||||
case DeityVeeshan: { return "Veeshan"; }
|
||||
case DeityAgnostic_LB:
|
||||
case DeityAgnostic: { return "Agnostic"; }
|
||||
default: { break; }
|
||||
};
|
||||
|
||||
return "Unknown";
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif /* COMMON_DEITY_H */
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_constants.h"
|
||||
@@ -0,0 +1,70 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_CONSTANTS_H
|
||||
#define COMMON_EMU_CONSTANTS_H
|
||||
|
||||
#include "eq_limits.h"
|
||||
#include "emu_legacy.h"
|
||||
#include "emu_versions.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace inventory {
|
||||
//using namespace RoF2::invtype;
|
||||
//using namespace RoF2::invslot;
|
||||
//using namespace RoF2::invbag;
|
||||
//using namespace RoF2::invaug;
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace constants {
|
||||
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
|
||||
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
|
||||
|
||||
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
|
||||
|
||||
} /*constants*/
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 12,
|
||||
Ability = 20, // HT/LoH for Tit
|
||||
PotionBelt = 21, // Tit uses a different slot for PB
|
||||
Item = 22,
|
||||
Discipline = 23,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_CONSTANTS_H*/
|
||||
@@ -0,0 +1,20 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_legacy.h"
|
||||
@@ -0,0 +1,256 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_LEGACY_H
|
||||
#define COMMON_EMU_LEGACY_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
// this is for perl and other legacy systems
|
||||
namespace legacy {
|
||||
enum InventorySlot {
|
||||
SLOT_CHARM = 0,
|
||||
SLOT_EAR01 = 1,
|
||||
SLOT_HEAD = 2,
|
||||
SLOT_FACE = 3,
|
||||
SLOT_EAR02 = 4,
|
||||
SLOT_NECK = 5,
|
||||
SLOT_SHOULDER = 6,
|
||||
SLOT_ARMS = 7,
|
||||
SLOT_BACK = 8,
|
||||
SLOT_BRACER01 = 9,
|
||||
SLOT_BRACER02 = 10,
|
||||
SLOT_RANGE = 11,
|
||||
SLOT_HANDS = 12,
|
||||
SLOT_PRIMARY = 13,
|
||||
SLOT_SECONDARY = 14,
|
||||
SLOT_RING01 = 15,
|
||||
SLOT_RING02 = 16,
|
||||
SLOT_CHEST = 17,
|
||||
SLOT_LEGS = 18,
|
||||
SLOT_FEET = 19,
|
||||
SLOT_WAIST = 20,
|
||||
SLOT_POWER_SOURCE = 9999,
|
||||
SLOT_AMMO = 21,
|
||||
SLOT_GENERAL_1 = 22,
|
||||
SLOT_GENERAL_2 = 23,
|
||||
SLOT_GENERAL_3 = 24,
|
||||
SLOT_GENERAL_4 = 25,
|
||||
SLOT_GENERAL_5 = 26,
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
SLOT_AUGMENT = 1001,
|
||||
SLOT_INVALID = (int16)0xFFFF,
|
||||
SLOT_POSSESSIONS_BEGIN = 0,
|
||||
SLOT_POSSESSIONS_END = 30,
|
||||
SLOT_EQUIPMENT_BEGIN = 0,
|
||||
SLOT_EQUIPMENT_END = 21,
|
||||
SLOT_PERSONAL_BEGIN = 22,
|
||||
SLOT_PERSONAL_END = 29,
|
||||
SLOT_PERSONAL_BAGS_BEGIN = 251,
|
||||
SLOT_PERSONAL_BAGS_END = 330,
|
||||
SLOT_CURSOR_BAG_BEGIN = 331,
|
||||
SLOT_CURSOR_BAG_END = 340,
|
||||
SLOT_TRIBUTE_BEGIN = 400,
|
||||
SLOT_TRIBUTE_END = 404,
|
||||
SLOT_BANK_BEGIN = 2000,
|
||||
SLOT_BANK_END = 2023,
|
||||
SLOT_BANK_BAGS_BEGIN = 2031,
|
||||
SLOT_BANK_BAGS_END = 2270,
|
||||
SLOT_SHARED_BANK_BEGIN = 2500,
|
||||
SLOT_SHARED_BANK_END = 2501,
|
||||
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
|
||||
SLOT_SHARED_BANK_BAGS_END = 2550,
|
||||
SLOT_TRADE_BEGIN = 3000,
|
||||
SLOT_TRADE_END = 3007,
|
||||
SLOT_TRADE_BAGS_BEGIN = 3031,
|
||||
SLOT_TRADE_BAGS_END = 3110,
|
||||
SLOT_WORLD_BEGIN = 4000,
|
||||
SLOT_WORLD_END = 4009
|
||||
};
|
||||
|
||||
enum InventoryTypes : int16 {
|
||||
TypePossessions = 0,
|
||||
TypeBank,
|
||||
TypeSharedBank,
|
||||
TypeTrade,
|
||||
TypeWorld,
|
||||
TypeLimbo, // 5
|
||||
TypeTribute,
|
||||
TypeTrophyTribute,
|
||||
TypeGuildTribute,
|
||||
TypeMerchant,
|
||||
TypeDeleted, // 10
|
||||
TypeCorpse,
|
||||
TypeBazaar,
|
||||
TypeInspect,
|
||||
TypeRealEstate,
|
||||
TypeViewMODPC, // 15
|
||||
TypeViewMODBank,
|
||||
TypeViewMODSharedBank,
|
||||
TypeViewMODLimbo,
|
||||
TypeAltStorage,
|
||||
TypeArchived, // 20
|
||||
TypeMail,
|
||||
TypeGuildTrophyTribute,
|
||||
TypeKrono,
|
||||
TypeOther,
|
||||
TypeCount
|
||||
};
|
||||
|
||||
enum PossessionsSlots : int16 {
|
||||
SlotCharm = 0,
|
||||
SlotEar1,
|
||||
SlotHead,
|
||||
SlotFace,
|
||||
SlotEar2,
|
||||
SlotNeck, // 5
|
||||
SlotShoulders,
|
||||
SlotArms,
|
||||
SlotBack,
|
||||
SlotWrist1,
|
||||
SlotWrist2, // 10
|
||||
SlotRange,
|
||||
SlotHands,
|
||||
SlotPrimary,
|
||||
SlotSecondary,
|
||||
SlotFinger1, // 15
|
||||
SlotFinger2,
|
||||
SlotChest,
|
||||
SlotLegs,
|
||||
SlotFeet,
|
||||
SlotWaist, // 20
|
||||
SlotPowerSource = 9999, // temp
|
||||
SlotAmmo = 21, // temp
|
||||
SlotGeneral1,
|
||||
SlotGeneral2,
|
||||
SlotGeneral3,
|
||||
SlotGeneral4, // 25
|
||||
SlotGeneral5,
|
||||
SlotGeneral6,
|
||||
SlotGeneral7,
|
||||
SlotGeneral8,
|
||||
//SlotGeneral9,
|
||||
//SlotGeneral10,
|
||||
SlotCursor, // 30
|
||||
SlotCount
|
||||
};
|
||||
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
|
||||
static const uint16 TYPE_BANK_SIZE = 24;
|
||||
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 TYPE_TRADE_SIZE = 8;
|
||||
static const uint16 TYPE_WORLD_SIZE = 10;
|
||||
static const uint16 TYPE_LIMBO_SIZE = 36;
|
||||
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
|
||||
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_MERCHANT_SIZE = 0;
|
||||
static const uint16 TYPE_DELETED_SIZE = 0;
|
||||
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 TYPE_BAZAAR_SIZE = 80;
|
||||
static const uint16 TYPE_INSPECT_SIZE = 22;
|
||||
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 TYPE_ARCHIVED_SIZE = 0;
|
||||
static const uint16 TYPE_MAIL_SIZE = 0;
|
||||
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_KRONO_SIZE = 0;
|
||||
static const uint16 TYPE_OTHER_SIZE = 0;
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = SlotCharm;
|
||||
static const int16 EQUIPMENT_END = SlotAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = SlotGeneral1;
|
||||
static const int16 GENERAL_END = SlotGeneral8;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
// items
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* COMMON_EMU_LEGACY_H */
|
||||
@@ -0,0 +1,18 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
@@ -0,0 +1,104 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_LIMITS_H
|
||||
#define COMMON_EMU_LIMITS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EntityLimits
|
||||
{
|
||||
namespace NPC {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*NPC*/
|
||||
|
||||
namespace NPCMerchant {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*NPCMerchant*/
|
||||
|
||||
namespace Merc {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Merc*/
|
||||
|
||||
namespace Bot {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 8;
|
||||
|
||||
} /*Bot*/
|
||||
|
||||
namespace ClientPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
namespace NPCPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
namespace MercPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
namespace BotPet {
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
const size_t InvTypeTradeSize = 4;
|
||||
|
||||
} /*Pet*/
|
||||
|
||||
}; /*EntityLimits*/
|
||||
|
||||
#endif /*COMMON_EMU_LIMITS_H*/
|
||||
@@ -64,6 +64,7 @@ N(OP_BuffRemoveRequest),
|
||||
N(OP_Bug),
|
||||
N(OP_CameraEffect),
|
||||
N(OP_Camp),
|
||||
N(OP_CancelSneakHide),
|
||||
N(OP_CancelTask),
|
||||
N(OP_CancelTrade),
|
||||
N(OP_CastSpell),
|
||||
@@ -164,6 +165,7 @@ N(OP_FinishTrade),
|
||||
N(OP_FinishWindow),
|
||||
N(OP_FinishWindow2),
|
||||
N(OP_Fishing),
|
||||
N(OP_Fling),
|
||||
N(OP_FloatListThing),
|
||||
N(OP_Forage),
|
||||
N(OP_ForceFindPerson),
|
||||
@@ -287,6 +289,7 @@ N(OP_LFGuild),
|
||||
N(OP_LFPCommand),
|
||||
N(OP_LFPGetMatchesRequest),
|
||||
N(OP_LFPGetMatchesResponse),
|
||||
N(OP_LinkedReuse),
|
||||
N(OP_LoadSpellSet),
|
||||
N(OP_LocInfo),
|
||||
N(OP_LockoutTimerInfo),
|
||||
|
||||
@@ -456,21 +456,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
|
||||
std::cout << reason;
|
||||
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
|
||||
#endif
|
||||
ServerPacket* pack = new ServerPacket(0);
|
||||
pack->size = 1;
|
||||
if (reason)
|
||||
pack->size += strlen(reason) + 1;
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
pack->pBuffer[0] = 255;
|
||||
strcpy((char*) &pack->pBuffer[1], reason);
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
auto pack = new ServerPacket(0);
|
||||
pack->size = 1;
|
||||
if (reason)
|
||||
pack->size += strlen(reason) + 1;
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
pack->pBuffer[0] = 255;
|
||||
strcpy((char *)&pack->pBuffer[1], reason);
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
|
||||
if (iSendRelayDisconnect) {
|
||||
ServerPacket* pack = new ServerPacket(0, 5);
|
||||
auto pack = new ServerPacket(0, 5);
|
||||
pack->pBuffer[0] = 3;
|
||||
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
|
||||
SendPacket(pack);
|
||||
@@ -609,7 +609,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
|
||||
if (base >= recvbuf_used) {
|
||||
safe_delete_array(recvbuf);
|
||||
} else {
|
||||
uchar* tmpbuf = new uchar[recvbuf_size - base];
|
||||
auto tmpbuf = new uchar[recvbuf_size - base];
|
||||
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
|
||||
safe_delete_array(recvbuf);
|
||||
recvbuf = tmpbuf;
|
||||
@@ -683,7 +683,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
|
||||
safe_delete_array(recvbuf);
|
||||
}
|
||||
else {
|
||||
uchar* tmpbuf = new uchar[recvbuf_size - base];
|
||||
auto tmpbuf = new uchar[recvbuf_size - base];
|
||||
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
|
||||
safe_delete_array(recvbuf);
|
||||
recvbuf = tmpbuf;
|
||||
@@ -739,7 +739,8 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
|
||||
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
|
||||
break;
|
||||
}
|
||||
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
|
||||
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
|
||||
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
|
||||
Server->AddConnection(con);
|
||||
RelayCount++;
|
||||
break;
|
||||
@@ -787,7 +788,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
|
||||
if(sent_something)
|
||||
keepalive_timer.Start();
|
||||
else if (TCPMode == modePacket && keepalive_timer.Check()) {
|
||||
ServerPacket* pack = new ServerPacket(0, 0);
|
||||
auto pack = new ServerPacket(0, 0);
|
||||
SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
#if TCPN_DEBUG >= 5
|
||||
|
||||
@@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
|
||||
|
||||
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
|
||||
{
|
||||
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
|
||||
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
|
||||
AddConnection(conn);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,370 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_versions.h"
|
||||
|
||||
|
||||
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
|
||||
{
|
||||
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
|
||||
{
|
||||
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
|
||||
return ClientVersion::Unknown;
|
||||
|
||||
return client_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
return "Unknown Version";
|
||||
case ClientVersion::Client62:
|
||||
return "Client 6.2";
|
||||
case ClientVersion::Titanium:
|
||||
return "Titanium";
|
||||
case ClientVersion::SoF:
|
||||
return "SoF";
|
||||
case ClientVersion::SoD:
|
||||
return "SoD";
|
||||
case ClientVersion::UF:
|
||||
return "UF";
|
||||
case ClientVersion::RoF:
|
||||
return "RoF";
|
||||
case ClientVersion::RoF2:
|
||||
return "RoF2";
|
||||
default:
|
||||
return "Invalid Version";
|
||||
};
|
||||
}
|
||||
|
||||
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return bit_Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return bit_Titanium;
|
||||
case ClientVersion::SoF:
|
||||
return bit_SoF;
|
||||
case ClientVersion::SoD:
|
||||
return bit_SoD;
|
||||
case ClientVersion::UF:
|
||||
return bit_UF;
|
||||
case ClientVersion::RoF:
|
||||
return bit_RoF;
|
||||
case ClientVersion::RoF2:
|
||||
return bit_RoF2;
|
||||
default:
|
||||
return bit_Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
|
||||
{
|
||||
switch (client_version_bit) {
|
||||
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
|
||||
return ClientVersion::Unknown;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
|
||||
return ClientVersion::Titanium;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
|
||||
return ClientVersion::SoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
|
||||
return ClientVersion::SoD;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
|
||||
return ClientVersion::UF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
|
||||
return ClientVersion::RoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
case ClientVersion::Titanium:
|
||||
return 0x000007FFU;
|
||||
case ClientVersion::SoF:
|
||||
return 0x00007FFFU;
|
||||
case ClientVersion::SoD:
|
||||
return 0x0000FFFFU;
|
||||
case ClientVersion::UF:
|
||||
return 0x0001FFFFU;
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
return 0x000FFFFFU;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
return "Unknown Version";
|
||||
case InventoryVersion::Client62:
|
||||
return "Client 6.2";
|
||||
case InventoryVersion::Titanium:
|
||||
return "Titanium";
|
||||
case InventoryVersion::SoF:
|
||||
return "SoF";
|
||||
case InventoryVersion::SoD:
|
||||
return "SoD";
|
||||
case InventoryVersion::UF:
|
||||
return "UF";
|
||||
case InventoryVersion::RoF:
|
||||
return "RoF";
|
||||
case InventoryVersion::RoF2:
|
||||
return "RoF2";
|
||||
case InventoryVersion::NPC:
|
||||
return "NPC";
|
||||
case InventoryVersion::NPCMerchant:
|
||||
return "NPC Merchant";
|
||||
case InventoryVersion::Merc:
|
||||
return "Merc";
|
||||
case InventoryVersion::Bot:
|
||||
return "Bot";
|
||||
case InventoryVersion::ClientPet:
|
||||
return "Client Pet";
|
||||
case InventoryVersion::NPCPet:
|
||||
return "NPC Pet";
|
||||
case InventoryVersion::MercPet:
|
||||
return "Merc Pet";
|
||||
case InventoryVersion::BotPet:
|
||||
return "Bot Pet";
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return "Offline Titanium";
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return "Offline SoF";
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return "Offline SoD";
|
||||
case InventoryVersion::OfflineUF:
|
||||
return "Offline UF";
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return "Offline RoF";
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return "Offline RoF2";
|
||||
default:
|
||||
return "Invalid Version";
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
case InventoryVersion::Client62:
|
||||
return ClientVersion::Unknown;
|
||||
case InventoryVersion::Titanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::SoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::SoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::UF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::RoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::RoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return InventoryVersion::Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::Titanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::SoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::SoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::UF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::RoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
case InventoryVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
case InventoryVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
case InventoryVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
case InventoryVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
case InventoryVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return InventoryVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return InventoryVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return InventoryVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
return InventoryVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return InventoryVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EMU_VERSIONS_H
|
||||
#define COMMON_EMU_VERSIONS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace versions {
|
||||
enum class ClientVersion {
|
||||
Unknown = 0,
|
||||
Client62, // Build: 'Aug 4 2005 15:40:59'
|
||||
Titanium, // Build: 'Oct 31 2005 10:33:37'
|
||||
SoF, // Build: 'Sep 7 2007 09:11:49'
|
||||
SoD, // Build: 'Dec 19 2008 15:22:49'
|
||||
UF, // Build: 'Jun 8 2010 16:44:32'
|
||||
RoF, // Build: 'Dec 10 2012 17:35:44'
|
||||
RoF2 // Build: 'May 10 2013 23:30:08'
|
||||
};
|
||||
|
||||
enum ClientVersionBit : uint32 {
|
||||
bit_Unknown = 0,
|
||||
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
|
||||
bit_Titanium = 0x00000002,
|
||||
bit_SoF = 0x00000004,
|
||||
bit_SoD = 0x00000008,
|
||||
bit_UF = 0x00000010,
|
||||
bit_RoF = 0x00000020,
|
||||
bit_RoF2 = 0x00000040,
|
||||
bit_TitaniumAndEarlier = 0x00000003,
|
||||
bit_SoFAndEarlier = 0x00000007,
|
||||
bit_SoDAndEarlier = 0x0000000F,
|
||||
bit_UFAndEarlier = 0x0000001F,
|
||||
bit_RoFAndEarlier = 0x0000003F,
|
||||
bit_SoFAndLater = 0xFFFFFFFC,
|
||||
bit_SoDAndLater = 0xFFFFFFF8,
|
||||
bit_UFAndLater = 0xFFFFFFF0,
|
||||
bit_RoFAndLater = 0xFFFFFFE0,
|
||||
bit_RoF2AndLater = 0xFFFFFFC0,
|
||||
bit_AllClients = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
const ClientVersion LastClientVersion = ClientVersion::RoF2;
|
||||
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
|
||||
|
||||
extern bool IsValidClientVersion(ClientVersion client_version);
|
||||
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
|
||||
extern const char* ClientVersionName(ClientVersion client_version);
|
||||
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
namespace versions {
|
||||
enum class InventoryVersion {
|
||||
Unknown = 0,
|
||||
Client62,
|
||||
Titanium,
|
||||
SoF,
|
||||
SoD,
|
||||
UF,
|
||||
RoF,
|
||||
RoF2,
|
||||
NPC,
|
||||
NPCMerchant,
|
||||
Merc,
|
||||
Bot,
|
||||
ClientPet,
|
||||
NPCPet,
|
||||
MercPet,
|
||||
BotPet,
|
||||
OfflineTitanium,
|
||||
OfflineSoF,
|
||||
OfflineSoD,
|
||||
OfflineUF,
|
||||
OfflineRoF,
|
||||
OfflineRoF2
|
||||
};
|
||||
|
||||
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
|
||||
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
|
||||
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
|
||||
|
||||
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
|
||||
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
|
||||
extern const char* InventoryVersionName(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
|
||||
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_VERSIONS_H*/
|
||||
+81
-572
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,407 +14,57 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef EQ_CONSTANTS_H
|
||||
#define EQ_CONSTANTS_H
|
||||
|
||||
#ifndef COMMON_EQ_CONSTANTS_H
|
||||
#define COMMON_EQ_CONSTANTS_H
|
||||
|
||||
#include "skills.h"
|
||||
#include "types.h"
|
||||
|
||||
/*
|
||||
** Light Types
|
||||
**
|
||||
*/
|
||||
enum LightTypes
|
||||
{
|
||||
lightTypeNone = 0,
|
||||
lightTypeCandle,
|
||||
lightTypeTorch,
|
||||
lightTypeTinyGlowingSkull,
|
||||
lightTypeSmallLantern,
|
||||
lightTypeSteinOfMoggok,
|
||||
lightTypeLargeLantern,
|
||||
lightTypeFlamelessLantern,
|
||||
lightTypeGlobeOfStars,
|
||||
lightTypeLightGlobe,
|
||||
lightTypeLightstone,
|
||||
lightTypeGreaterLightstone,
|
||||
lightTypeFireBeetleEye,
|
||||
lightTypeColdlight,
|
||||
lightTypeUnknown1,
|
||||
lightTypeUnknown2
|
||||
};
|
||||
|
||||
#define LIGHT_TYPES_COUNT 16
|
||||
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
|
||||
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
|
||||
#define AT_WhoLevel 1 // the level that shows up on /who
|
||||
//#define AT_2 2 // unknown
|
||||
#define AT_Invis 3 // 0 = visible, 1 = invisible
|
||||
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
|
||||
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
|
||||
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
|
||||
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
|
||||
#define AT_SpawnID 16 // server to client, sets player spawn id
|
||||
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
|
||||
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
|
||||
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
|
||||
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
|
||||
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
|
||||
#define AT_GuildID 22
|
||||
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
|
||||
#define AT_AFK 24 // 0 = normal, 1 = afk
|
||||
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
|
||||
//#define AT_27 27 // unknown
|
||||
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
|
||||
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
|
||||
//#define AT_30 30 // unknown
|
||||
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
|
||||
//#define AT_32 32 // unknown
|
||||
//#define AT_33 33 // unknown
|
||||
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
|
||||
//#define AT_35 35 // unknown
|
||||
//#define AT_36 36 // unknown
|
||||
//#define AT_37 37 // unknown
|
||||
//#define AT_38 38 // unknown
|
||||
//#define AT_39 39 // unknown
|
||||
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
|
||||
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
|
||||
//#define AT_46 46 // unknown
|
||||
//#define AT_48 48 // unknown
|
||||
//#define AT_49 49 // unknown
|
||||
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
|
||||
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
|
||||
|
||||
/*
|
||||
** Light Levels
|
||||
**
|
||||
*/
|
||||
enum LightLevels
|
||||
{
|
||||
lightLevelUnlit = 0,
|
||||
lightLevelCandle,
|
||||
lightLevelTorch,
|
||||
lightLevelSmallMagic,
|
||||
lightLevelRedLight,
|
||||
lightLevelBlueLight,
|
||||
lightLevelSmallLantern,
|
||||
lightLevelMagicLantern,
|
||||
lightLevelLargeLantern,
|
||||
lightLevelLargeMagic,
|
||||
lightLevelBrilliant
|
||||
};
|
||||
|
||||
#define LIGHT_LEVELS_COUNT 11
|
||||
|
||||
/*
|
||||
** Item attributes
|
||||
**
|
||||
** (There are no grepwin hits other than these declarations... Do they have a use?)
|
||||
*/
|
||||
enum ItemAttributes : uint32
|
||||
{
|
||||
ItemAttrNone = 0x00000000,
|
||||
ItemAttrLore = 0x00000001,
|
||||
ItemAttrArtifact = 0x00000002,
|
||||
ItemAttrSummoned = 0x00000004,
|
||||
ItemAttrMagic = 0x00000008,
|
||||
ItemAttrAugment = 0x00000010,
|
||||
ItemAttrPendingLore = 0x00000020,
|
||||
ItemAttrUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
/*
|
||||
** Item class types
|
||||
**
|
||||
*/
|
||||
enum ItemClassTypes
|
||||
{
|
||||
ItemClassCommon = 0,
|
||||
ItemClassContainer,
|
||||
ItemClassBook,
|
||||
_ItemClassCount
|
||||
};
|
||||
|
||||
/*
|
||||
** Item use types
|
||||
**
|
||||
** (ref: database and eqstr_us.txt)
|
||||
**
|
||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
|
||||
*/
|
||||
enum ItemUseTypes : uint8
|
||||
{
|
||||
/*9138*/ ItemType1HSlash = 0,
|
||||
/*9141*/ ItemType2HSlash,
|
||||
/*9140*/ ItemType1HPiercing,
|
||||
/*9139*/ ItemType1HBlunt,
|
||||
/*9142*/ ItemType2HBlunt,
|
||||
/*5504*/ ItemTypeBow,
|
||||
/*----*/ ItemTypeUnknown1,
|
||||
/*----*/ ItemTypeLargeThrowing,
|
||||
/*5505*/ ItemTypeShield,
|
||||
/*5506*/ ItemTypeScroll,
|
||||
/*5507*/ ItemTypeArmor,
|
||||
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
|
||||
/*7564*/ ItemTypeLockPick,
|
||||
/*----*/ ItemTypeUnknown2,
|
||||
/*5509*/ ItemTypeFood,
|
||||
/*5510*/ ItemTypeDrink,
|
||||
/*5511*/ ItemTypeLight,
|
||||
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
|
||||
/*5513*/ ItemTypeBandage,
|
||||
/*----*/ ItemTypeSmallThrowing,
|
||||
/*----*/ ItemTypeSpell, // spells and tomes
|
||||
/*5514*/ ItemTypePotion,
|
||||
/*----*/ ItemTypeUnknown3,
|
||||
/*0406*/ ItemTypeWindInstrument,
|
||||
/*0407*/ ItemTypeStringedInstrument,
|
||||
/*0408*/ ItemTypeBrassInstrument,
|
||||
/*0405*/ ItemTypePercussionInstrument,
|
||||
/*5515*/ ItemTypeArrow,
|
||||
/*----*/ ItemTypeUnknown4,
|
||||
/*5521*/ ItemTypeJewelry,
|
||||
/*----*/ ItemTypeSkull,
|
||||
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
|
||||
/*5517*/ ItemTypeNote,
|
||||
/*5518*/ ItemTypeKey,
|
||||
/*----*/ ItemTypeCoin,
|
||||
/*5520*/ ItemType2HPiercing,
|
||||
/*----*/ ItemTypeFishingPole,
|
||||
/*----*/ ItemTypeFishingBait,
|
||||
/*5519*/ ItemTypeAlcohol,
|
||||
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
|
||||
/*----*/ ItemTypeCompass,
|
||||
/*----*/ ItemTypeUnknown5,
|
||||
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
|
||||
/*----*/ ItemTypeUnknown6,
|
||||
/*----*/ ItemTypeUnknown7,
|
||||
/*5522*/ ItemTypeMartial,
|
||||
/*----*/ ItemTypeUnknown8,
|
||||
/*----*/ ItemTypeUnknown9,
|
||||
/*----*/ ItemTypeUnknown10,
|
||||
/*----*/ ItemTypeUnknown11,
|
||||
/*----*/ ItemTypeSinging,
|
||||
/*5750*/ ItemTypeAllInstrumentTypes,
|
||||
/*5776*/ ItemTypeCharm,
|
||||
/*----*/ ItemTypeDye,
|
||||
/*----*/ ItemTypeAugmentation,
|
||||
/*----*/ ItemTypeAugmentationSolvent,
|
||||
/*----*/ ItemTypeAugmentationDistiller,
|
||||
/*----*/ ItemTypeUnknown12,
|
||||
/*----*/ ItemTypeFellowshipKit,
|
||||
/*----*/ ItemTypeUnknown13,
|
||||
/*----*/ ItemTypeRecipe,
|
||||
/*----*/ ItemTypeAdvancedRecipe,
|
||||
/*----*/ ItemTypeJournal, // only one(1) database entry
|
||||
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
|
||||
/*5881*/ ItemTypePerfectedAugmentationDistiller,
|
||||
/*----*/ _ItemTypeCount
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
|
||||
Mounts?
|
||||
Ornamentations?
|
||||
GuildBanners?
|
||||
Collectible?
|
||||
Placeable?
|
||||
(others?)
|
||||
*/
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation use type bitmasks (1-based)
|
||||
**
|
||||
** (ref: dbstr_us.txt)
|
||||
**
|
||||
*/
|
||||
enum AugmentationUseTypeBitmasks : uint32 {
|
||||
AugUseNone = 0x00000000,
|
||||
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
|
||||
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
|
||||
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
|
||||
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
|
||||
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
|
||||
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
|
||||
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
|
||||
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
|
||||
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
|
||||
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
|
||||
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
|
||||
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
|
||||
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
|
||||
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
|
||||
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
|
||||
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
|
||||
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
|
||||
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
|
||||
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
|
||||
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
|
||||
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
|
||||
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
|
||||
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
|
||||
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
|
||||
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
|
||||
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
|
||||
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
|
||||
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
|
||||
AugUseAll = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation use types (enumerated)
|
||||
**
|
||||
*/
|
||||
enum AugmentationUseTypes : uint8 {
|
||||
AugTypeNone = 0,
|
||||
AugTypeGeneralSingleStat,
|
||||
AugTypeGeneralMultipleStat,
|
||||
AugTypeGeneralSpellEffect,
|
||||
AugTypeWeaponGeneral,
|
||||
AugTypeWeaponElemDamage,
|
||||
AugTypeWeaponBaseDamage,
|
||||
AugTypeGeneralGroup,
|
||||
AugTypeGeneralRaid,
|
||||
AugTypeGeneralDragonsPoints,
|
||||
AugTypeCraftedCommon,
|
||||
AugTypeCraftedGroup1,
|
||||
AugTypeCraftedRaid1,
|
||||
AugTypeEnergeiacGroup,
|
||||
AugTypeEnergeiacRaid,
|
||||
AugTypeEmblem,
|
||||
AugTypeCraftedGroup2,
|
||||
AugTypeCraftedRaid2,
|
||||
AugTypeUnknown1,
|
||||
AugTypeUnknown2,
|
||||
AugTypeOrnamentation,
|
||||
AugTypeSpecialOrnamentation,
|
||||
AugTypeUnknown3,
|
||||
AugTypeUnknown4,
|
||||
AugTypeUnknown5,
|
||||
AugTypeUnknown6,
|
||||
AugTypeUnknown7,
|
||||
AugTypeUnknown8,
|
||||
AugTypeUnknown9,
|
||||
AugTypeUnknown10,
|
||||
AugTypeEpic25,
|
||||
AugTypeTest,
|
||||
_AugTypeCount,
|
||||
AugTypeAll = 255
|
||||
};
|
||||
|
||||
/*
|
||||
** Augmentation restriction types (in-work)
|
||||
**
|
||||
** (ref: eqstr_us.txt)
|
||||
**
|
||||
*/
|
||||
enum AugmentationRestrictionTypes : uint8 {
|
||||
/*4690*/ AugRestrAny = 0,
|
||||
/*9134*/ AugRestrArmor,
|
||||
/*9135*/ AugRestrWeapons,
|
||||
/*9136*/ AugRestr1HWeapons,
|
||||
/*9137*/ AugRestr2HWeapons,
|
||||
/*9138*/ AugRestr1HSlash,
|
||||
/*9139*/ AugRestr1HBlunt,
|
||||
/*9140*/ AugRestrPiercing,
|
||||
/*9148*/ AugRestrHandToHand,
|
||||
/*9141*/ AugRestr2HSlash,
|
||||
/*9142*/ AugRestr2HBlunt,
|
||||
/*9143*/ AugRestr2HPierce,
|
||||
/*9144*/ AugRestrBows,
|
||||
/*9145*/ AugRestrShields,
|
||||
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
|
||||
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrUnknown1,
|
||||
/*????*/ AugRestrUnknown2,
|
||||
/*????*/ AugRestrUnknown3, // last value in peq entries
|
||||
_AugRestrCount
|
||||
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
/*
|
||||
** Container use types
|
||||
**
|
||||
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
|
||||
**
|
||||
** (ref: database, web forums and eqstr_us.txt)
|
||||
*/
|
||||
enum ContainerUseTypes : uint8
|
||||
{
|
||||
/*3400*/ BagTypeSmallBag = 0,
|
||||
/*3401*/ BagTypeLargeBag,
|
||||
/*3402*/ BagTypeQuiver,
|
||||
/*3403*/ BagTypeBeltPouch,
|
||||
/*3404*/ BagTypeWristPouch,
|
||||
/*3405*/ BagTypeBackPack,
|
||||
/*3406*/ BagTypeSmallChest,
|
||||
/*3407*/ BagTypeLargeChest,
|
||||
/*----*/ BagTypeBandolier, // <*Database Reference Only>
|
||||
/*3408*/ BagTypeMedicineBag,
|
||||
/*3409*/ BagTypeToolBox,
|
||||
/*3410*/ BagTypeLexicon,
|
||||
/*3411*/ BagTypeMortar,
|
||||
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
|
||||
/*3413*/ BagTypeMixingBowl,
|
||||
/*3414*/ BagTypeOven,
|
||||
/*3415*/ BagTypeSewingKit,
|
||||
/*3416*/ BagTypeForge,
|
||||
/*3417*/ BagTypeFletchingKit,
|
||||
/*3418*/ BagTypeBrewBarrel,
|
||||
/*3419*/ BagTypeJewelersKit,
|
||||
/*3420*/ BagTypePotteryWheel,
|
||||
/*3421*/ BagTypeKiln,
|
||||
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
|
||||
/*3423*/ BagTypeWizardsLexicon,
|
||||
/*3424*/ BagTypeMagesLexicon,
|
||||
/*3425*/ BagTypeNecromancersLexicon,
|
||||
/*3426*/ BagTypeEnchantersLexicon,
|
||||
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
|
||||
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
|
||||
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
|
||||
/*3428*/ BagTypeKoadaDalForge, // High Elf
|
||||
/*3429*/ BagTypeTeirDalForge, // Dark Elf
|
||||
/*3430*/ BagTypeOggokForge, // Ogre
|
||||
/*3431*/ BagTypeStormguardForge, // Dwarf
|
||||
/*3432*/ BagTypeAkanonForge, // Gnome
|
||||
/*3433*/ BagTypeNorthmanForge, // Barbarian
|
||||
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
|
||||
/*3434*/ BagTypeCabilisForge, // Iksar
|
||||
/*3435*/ BagTypeFreeportForge, // Human 1
|
||||
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
|
||||
/*3439*/ BagTypeHalflingTailoringKit,
|
||||
/*3438*/ BagTypeErudTailoringKit,
|
||||
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
|
||||
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
|
||||
/*3437*/ BagTypeIksarPotteryWheel,
|
||||
/*3442*/ BagTypeTackleBox,
|
||||
/*3443*/ BagTypeTrollForge,
|
||||
/*3445*/ BagTypeFierDalForge, // Wood Elf
|
||||
/*3444*/ BagTypeValeForge, // Halfling
|
||||
/*3446*/ BagTypeErudForge,
|
||||
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
|
||||
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
|
||||
/*3359*/ BagTypeAugmentationSealer,
|
||||
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
|
||||
/*6325*/ BagTypeTransformationmold, // Ornamentation
|
||||
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
||||
/*5400*/ BagTypeUnattuner,
|
||||
/*7684*/ BagTypeTradeskillBag,
|
||||
/*7692*/ BagTypeCollectibleBag,
|
||||
/*----*/ _BagTypeCount
|
||||
};
|
||||
|
||||
/*
|
||||
** Item Effect Types
|
||||
**
|
||||
*/
|
||||
enum {
|
||||
ET_CombatProc = 0,
|
||||
ET_ClickEffect = 1,
|
||||
ET_WornEffect = 2,
|
||||
ET_Expendable = 3,
|
||||
ET_EquipClick = 4,
|
||||
ET_ClickEffect2 = 5, //name unknown
|
||||
ET_Focus = 6,
|
||||
ET_Scroll = 7
|
||||
};
|
||||
|
||||
//SpawnAppearance types:
|
||||
#define AT_Die 0 // this causes the client to keel over and zone to bind point
|
||||
#define AT_WhoLevel 1 // the level that shows up on /who
|
||||
#define AT_Invis 3 // 0 = visible, 1 = invisible
|
||||
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
|
||||
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
|
||||
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
|
||||
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
|
||||
#define AT_SpawnID 16 // server to client, sets player spawn id
|
||||
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
|
||||
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
|
||||
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
|
||||
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
|
||||
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
|
||||
#define AT_GuildID 22
|
||||
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
|
||||
#define AT_AFK 24 // 0 = normal, 1 = afk
|
||||
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
|
||||
#define AT_Split 28 // 0 = normal, 1 = autosplit on
|
||||
#define AT_Size 29 // spawn's size
|
||||
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
|
||||
#define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
|
||||
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
|
||||
//#define AT_Trader 300 // Bazzar Trader Mode
|
||||
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
|
||||
|
||||
// animations for AT_Anim
|
||||
#define ANIM_FREEZE 102
|
||||
@@ -519,15 +170,40 @@ typedef enum {
|
||||
#define MT_StrikeThrough 339
|
||||
#define MT_Stun 340
|
||||
|
||||
// TODO: Really should combine above and below into one
|
||||
|
||||
//from showeq
|
||||
enum ChatColor
|
||||
{
|
||||
/*
|
||||
CC_Default = 0,
|
||||
CC_DarkGrey = 1,
|
||||
CC_DarkGreen = 2,
|
||||
CC_DarkBlue = 3,
|
||||
CC_Purple = 5,
|
||||
CC_LightGrey = 6,
|
||||
*/
|
||||
|
||||
CC_WhiteSmoke = 0, // FF|F0F0F0
|
||||
CC_Green = 2, // FF|008000
|
||||
CC_BrightBlue = 3, // FF|0040FF
|
||||
CC_Magenta = 5, // FF|F000F0
|
||||
CC_Gray = 6, // FF|808080
|
||||
CC_LightGray = 7, // FF|E0E0E0
|
||||
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
|
||||
CC_DarkGray = 12, // FF|A0A0A0
|
||||
CC_Red = 13, // FF|F00000
|
||||
CC_Lime = 14, // FF|00F000
|
||||
CC_Yellow = 15, // FF|F0F000
|
||||
CC_Blue = 16, // FF|0000F0
|
||||
CC_LightNavy = 17, // FF|0000AF
|
||||
CC_Cyan = 18, // FF|00F0F0
|
||||
CC_Black = 20, // FF|000000
|
||||
|
||||
// any index <= 255 that is not defined above
|
||||
CC_DimGray = 1, // FF|606060
|
||||
CC_Default = 1,
|
||||
|
||||
CC_User_Say = 256,
|
||||
CC_User_Tell = 257,
|
||||
CC_User_Group = 258,
|
||||
@@ -723,7 +399,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
|
||||
**
|
||||
** (indexed by 'Skill' of SkillUseTypes)
|
||||
*/
|
||||
static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
|
||||
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
|
||||
{
|
||||
/*1HBlunt*/ 0,
|
||||
/*1HSlashing*/ 1,
|
||||
@@ -799,29 +475,10 @@ static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServ
|
||||
/*Intimidation*/ DamageTypeUnknown,
|
||||
/*Berserking*/ DamageTypeUnknown,
|
||||
/*Taunt*/ DamageTypeUnknown,
|
||||
/*Frenzy*/ 74 //,
|
||||
// /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
|
||||
// /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
|
||||
// /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
|
||||
};
|
||||
|
||||
/*
|
||||
** Material use slots
|
||||
**
|
||||
*/
|
||||
enum MaterialUseSlots : uint8
|
||||
{
|
||||
MaterialHead = 0,
|
||||
MaterialChest,
|
||||
MaterialArms,
|
||||
MaterialWrist,
|
||||
MaterialHands,
|
||||
MaterialLegs,
|
||||
MaterialFeet,
|
||||
MaterialPrimary,
|
||||
MaterialSecondary,
|
||||
_MaterialCount,
|
||||
_MaterialInvalid = 255
|
||||
/*Frenzy*/ 74,
|
||||
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
|
||||
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
|
||||
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -858,164 +515,16 @@ enum MaterialUseSlots : uint8
|
||||
**
|
||||
*/
|
||||
|
||||
enum InventoryMapTypes : int16 {
|
||||
MapPossessions = 0,
|
||||
MapBank,
|
||||
MapSharedBank,
|
||||
MapTrade,
|
||||
MapWorld,
|
||||
MapLimbo,
|
||||
MapTribute,
|
||||
MapTrophyTribute,
|
||||
MapGuildTribute,
|
||||
MapMerchant,
|
||||
MapDeleted,
|
||||
MapCorpse,
|
||||
MapBazaar,
|
||||
MapInspect,
|
||||
MapRealEstate,
|
||||
MapViewMODPC,
|
||||
MapViewMODBank,
|
||||
MapViewMODSharedBank,
|
||||
MapViewMODLimbo,
|
||||
MapAltStorage,
|
||||
MapArchived,
|
||||
MapMail,
|
||||
MapGuildTrophyTribute,
|
||||
MapKrono,
|
||||
MapOther,
|
||||
_MapCount
|
||||
};
|
||||
|
||||
enum InventoryMainTypes : int16 {
|
||||
MainCharm = 0,
|
||||
MainEar1,
|
||||
MainHead,
|
||||
MainFace,
|
||||
MainEar2,
|
||||
MainNeck,
|
||||
MainShoulders,
|
||||
MainArms,
|
||||
MainBack,
|
||||
MainWrist1,
|
||||
MainWrist2,
|
||||
MainRange,
|
||||
MainHands,
|
||||
MainPrimary,
|
||||
MainSecondary,
|
||||
MainFinger1,
|
||||
MainFinger2,
|
||||
MainChest,
|
||||
MainLegs,
|
||||
MainFeet,
|
||||
MainWaist,
|
||||
MainPowerSource = 9999, // temp
|
||||
MainAmmo = 21, // temp
|
||||
MainGeneral1,
|
||||
MainGeneral2,
|
||||
MainGeneral3,
|
||||
MainGeneral4,
|
||||
MainGeneral5,
|
||||
MainGeneral6,
|
||||
MainGeneral7,
|
||||
MainGeneral8,
|
||||
//MainGeneral9,
|
||||
//MainGeneral10,
|
||||
MainCursor,
|
||||
_MainCount
|
||||
};
|
||||
|
||||
#define INVALID_INDEX -1
|
||||
#define NOT_USED 0
|
||||
#define NO_ITEM 0
|
||||
|
||||
// yes..these are redundant... but, they help to identify and define what is actually being performed
|
||||
// plus, since they're pre-op's, they don't affect the actual binary size
|
||||
#define MAP_BEGIN 0
|
||||
#define MAIN_BEGIN 0
|
||||
#define SUB_BEGIN 0
|
||||
#define AUG_BEGIN 0
|
||||
|
||||
namespace legacy {
|
||||
// this is for perl and other legacy systems
|
||||
|
||||
typedef enum {
|
||||
SLOT_CHARM = 0,
|
||||
SLOT_EAR01 = 1,
|
||||
SLOT_HEAD = 2,
|
||||
SLOT_FACE = 3,
|
||||
SLOT_EAR02 = 4,
|
||||
SLOT_NECK = 5,
|
||||
SLOT_SHOULDER = 6,
|
||||
SLOT_ARMS = 7,
|
||||
SLOT_BACK = 8,
|
||||
SLOT_BRACER01 = 9,
|
||||
SLOT_BRACER02 = 10,
|
||||
SLOT_RANGE = 11,
|
||||
SLOT_HANDS = 12,
|
||||
SLOT_PRIMARY = 13,
|
||||
SLOT_SECONDARY = 14,
|
||||
SLOT_RING01 = 15,
|
||||
SLOT_RING02 = 16,
|
||||
SLOT_CHEST = 17,
|
||||
SLOT_LEGS = 18,
|
||||
SLOT_FEET = 19,
|
||||
SLOT_WAIST = 20,
|
||||
SLOT_POWER_SOURCE = 9999,
|
||||
SLOT_AMMO = 21,
|
||||
SLOT_GENERAL_1 = 22,
|
||||
SLOT_GENERAL_2 = 23,
|
||||
SLOT_GENERAL_3 = 24,
|
||||
SLOT_GENERAL_4 = 25,
|
||||
SLOT_GENERAL_5 = 26,
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
SLOT_AUGMENT = 1001,
|
||||
SLOT_INVALID = (int16)0xFFFF,
|
||||
|
||||
SLOT_POSSESSIONS_BEGIN = 0,
|
||||
SLOT_POSSESSIONS_END = 30,
|
||||
|
||||
SLOT_EQUIPMENT_BEGIN = 0,
|
||||
SLOT_EQUIPMENT_END = 21,
|
||||
|
||||
SLOT_PERSONAL_BEGIN = 22,
|
||||
SLOT_PERSONAL_END = 29,
|
||||
SLOT_PERSONAL_BAGS_BEGIN = 251,
|
||||
SLOT_PERSONAL_BAGS_END = 330,
|
||||
|
||||
SLOT_CURSOR_BAG_BEGIN = 331,
|
||||
SLOT_CURSOR_BAG_END = 340,
|
||||
|
||||
SLOT_TRIBUTE_BEGIN = 400,
|
||||
SLOT_TRIBUTE_END = 404,
|
||||
|
||||
SLOT_BANK_BEGIN = 2000,
|
||||
SLOT_BANK_END = 2023,
|
||||
SLOT_BANK_BAGS_BEGIN = 2031,
|
||||
SLOT_BANK_BAGS_END = 2270,
|
||||
|
||||
SLOT_SHARED_BANK_BEGIN = 2500,
|
||||
SLOT_SHARED_BANK_END = 2501,
|
||||
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
|
||||
SLOT_SHARED_BANK_BAGS_END = 2550,
|
||||
|
||||
SLOT_TRADE_BEGIN = 3000,
|
||||
SLOT_TRADE_END = 3007,
|
||||
SLOT_TRADE_BAGS_BEGIN = 3031,
|
||||
SLOT_TRADE_BAGS_END = 3110,
|
||||
|
||||
SLOT_WORLD_BEGIN = 4000,
|
||||
SLOT_WORLD_END = 4009
|
||||
} InventorySlot;
|
||||
}
|
||||
#define TYPE_BEGIN 0
|
||||
#define SLOT_BEGIN 0
|
||||
#define SUB_INDEX_BEGIN 0
|
||||
#define AUG_INDEX_BEGIN 0
|
||||
|
||||
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
|
||||
|
||||
#endif
|
||||
#endif /*COMMON_EQ_CONSTANTS_H*/
|
||||
|
||||
@@ -1,943 +0,0 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#include "eq_dictionary.h"
|
||||
#include "string_util.h"
|
||||
|
||||
//
|
||||
// class EmuConstants
|
||||
//
|
||||
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
|
||||
{
|
||||
switch (indexMap)
|
||||
{
|
||||
case MapPossessions:
|
||||
return MAP_POSSESSIONS_SIZE;
|
||||
case MapBank:
|
||||
return MAP_BANK_SIZE;
|
||||
case MapSharedBank:
|
||||
return MAP_SHARED_BANK_SIZE;
|
||||
case MapTrade:
|
||||
return MAP_TRADE_SIZE;
|
||||
case MapWorld:
|
||||
return MAP_WORLD_SIZE;
|
||||
case MapLimbo:
|
||||
return MAP_LIMBO_SIZE;
|
||||
case MapTribute:
|
||||
return MAP_TRIBUTE_SIZE;
|
||||
case MapTrophyTribute:
|
||||
return MAP_TROPHY_TRIBUTE_SIZE;
|
||||
case MapGuildTribute:
|
||||
return MAP_GUILD_TRIBUTE_SIZE;
|
||||
case MapMerchant:
|
||||
return MAP_MERCHANT_SIZE;
|
||||
case MapDeleted:
|
||||
return MAP_DELETED_SIZE;
|
||||
case MapCorpse:
|
||||
return MAP_CORPSE_SIZE;
|
||||
case MapBazaar:
|
||||
return MAP_BAZAAR_SIZE;
|
||||
case MapInspect:
|
||||
return MAP_INSPECT_SIZE;
|
||||
case MapRealEstate:
|
||||
return MAP_REAL_ESTATE_SIZE;
|
||||
case MapViewMODPC:
|
||||
return MAP_VIEW_MOD_PC_SIZE;
|
||||
case MapViewMODBank:
|
||||
return MAP_VIEW_MOD_BANK_SIZE;
|
||||
case MapViewMODSharedBank:
|
||||
return MAP_VIEW_MOD_SHARED_BANK_SIZE;
|
||||
case MapViewMODLimbo:
|
||||
return MAP_VIEW_MOD_LIMBO_SIZE;
|
||||
case MapAltStorage:
|
||||
return MAP_ALT_STORAGE_SIZE;
|
||||
case MapArchived:
|
||||
return MAP_ARCHIVED_SIZE;
|
||||
case MapMail:
|
||||
return MAP_MAIL_SIZE;
|
||||
case MapGuildTrophyTribute:
|
||||
return MAP_GUILD_TROPHY_TRIBUTE_SIZE;
|
||||
case MapKrono:
|
||||
return MAP_KRONO_SIZE;
|
||||
case MapOther:
|
||||
return MAP_OTHER_SIZE;
|
||||
default:
|
||||
return NOT_USED;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
std::string EmuConstants::InventoryLocationName(Location_Struct location)
|
||||
{
|
||||
// not ready for implementation...
|
||||
std::string ret_str;
|
||||
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
|
||||
return ret_str;
|
||||
}
|
||||
*/
|
||||
|
||||
std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
{
|
||||
switch (indexMap)
|
||||
{
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Map";
|
||||
case MapPossessions:
|
||||
return "Possessions";
|
||||
case MapBank:
|
||||
return "Bank";
|
||||
case MapSharedBank:
|
||||
return "SharedBank";
|
||||
case MapTrade:
|
||||
return "Trade";
|
||||
case MapWorld:
|
||||
return "World";
|
||||
case MapLimbo:
|
||||
return "Limbo";
|
||||
case MapTribute:
|
||||
return "Tribute";
|
||||
case MapTrophyTribute:
|
||||
return "TrophyTribute";
|
||||
case MapGuildTribute:
|
||||
return "GuildTribute";
|
||||
case MapMerchant:
|
||||
return "Merchant";
|
||||
case MapDeleted:
|
||||
return "Deleted";
|
||||
case MapCorpse:
|
||||
return "Corpse";
|
||||
case MapBazaar:
|
||||
return "Bazaar";
|
||||
case MapInspect:
|
||||
return "Inspect";
|
||||
case MapRealEstate:
|
||||
return "RealEstate";
|
||||
case MapViewMODPC:
|
||||
return "ViewMODPC";
|
||||
case MapViewMODBank:
|
||||
return "ViewMODBank";
|
||||
case MapViewMODSharedBank:
|
||||
return "ViewMODSharedBank";
|
||||
case MapViewMODLimbo:
|
||||
return "ViewMODLimbo";
|
||||
case MapAltStorage:
|
||||
return "AltStorage";
|
||||
case MapArchived:
|
||||
return "Archived";
|
||||
case MapMail:
|
||||
return "Mail";
|
||||
case MapGuildTrophyTribute:
|
||||
return "GuildTrophyTribute";
|
||||
case MapKrono:
|
||||
return "Krono";
|
||||
case MapOther:
|
||||
return "Other";
|
||||
default:
|
||||
return "Unknown Map";
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
{
|
||||
switch (indexMain)
|
||||
{
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Main";
|
||||
case MainCharm:
|
||||
return "Charm";
|
||||
case MainEar1:
|
||||
return "Ear1";
|
||||
case MainHead:
|
||||
return "Head";
|
||||
case MainFace:
|
||||
return "Face";
|
||||
case MainEar2:
|
||||
return "Ear2";
|
||||
case MainNeck:
|
||||
return "Neck";
|
||||
case MainShoulders:
|
||||
return "Shoulders";
|
||||
case MainArms:
|
||||
return "Arms";
|
||||
case MainBack:
|
||||
return "Back";
|
||||
case MainWrist1:
|
||||
return "Wrist1";
|
||||
case MainWrist2:
|
||||
return "Wrist2";
|
||||
case MainRange:
|
||||
return "Range";
|
||||
case MainHands:
|
||||
return "Hands";
|
||||
case MainPrimary:
|
||||
return "Primary";
|
||||
case MainSecondary:
|
||||
return "Secondary";
|
||||
case MainFinger1:
|
||||
return "Finger1";
|
||||
case MainFinger2:
|
||||
return "Finger2";
|
||||
case MainChest:
|
||||
return "Chest";
|
||||
case MainLegs:
|
||||
return "Legs";
|
||||
case MainFeet:
|
||||
return "Feet";
|
||||
case MainWaist:
|
||||
return "Waist";
|
||||
case MainPowerSource:
|
||||
return "PowerSource";
|
||||
case MainAmmo:
|
||||
return "Ammo";
|
||||
case MainGeneral1:
|
||||
return "General1";
|
||||
case MainGeneral2:
|
||||
return "General2";
|
||||
case MainGeneral3:
|
||||
return "General3";
|
||||
case MainGeneral4:
|
||||
return "General4";
|
||||
case MainGeneral5:
|
||||
return "General5";
|
||||
case MainGeneral6:
|
||||
return "General6";
|
||||
case MainGeneral7:
|
||||
return "General7";
|
||||
case MainGeneral8:
|
||||
return "General8";
|
||||
/*
|
||||
case MainGeneral9:
|
||||
return "General9";
|
||||
case MainGeneral10:
|
||||
return "General10";
|
||||
*/
|
||||
case MainCursor:
|
||||
return "Cursor";
|
||||
default:
|
||||
return "Unknown Main";
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventorySubName(int16 indexSub)
|
||||
{
|
||||
if (indexSub == INVALID_INDEX)
|
||||
return "Invalid Sub";
|
||||
|
||||
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
|
||||
return "Unknown Sub";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryAugName(int16 indexAug)
|
||||
{
|
||||
if (indexAug == INVALID_INDEX)
|
||||
return "Invalid Aug";
|
||||
|
||||
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
|
||||
return "Unknown Aug";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// class EQLimits
|
||||
//
|
||||
// client validation
|
||||
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// npc validation
|
||||
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// mob validation
|
||||
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// database
|
||||
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
|
||||
{
|
||||
static const size_t local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*Client62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
|
||||
|
||||
/*MobNPC*/ NOT_USED,
|
||||
/*MobMerc*/ NOT_USED,
|
||||
/*MobBot*/ NOT_USED,
|
||||
/*MobPet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
// inventory
|
||||
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
|
||||
{
|
||||
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
|
||||
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
|
||||
// ALL of these values need to be verified before pushing to live
|
||||
//
|
||||
// make sure that you transcribe the actual value from 'defaults' to here before updating or client crashes will ensue..and/or...
|
||||
// insert older clients inside of the progression of client order
|
||||
//
|
||||
// MAP_POSSESSIONS_SIZE does not reflect all actual <client>_constants size due to bitmask-use compatibility
|
||||
//
|
||||
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
|
||||
|
||||
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
|
||||
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
|
||||
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
|
||||
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
|
||||
{ // local[MainPossessions]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
|
||||
/*NPC*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Merc*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Bot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
|
||||
/*Pet*/ EmuConstants::MAP_POSSESSIONS_SIZE
|
||||
},
|
||||
{ // local[MapBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_BANK_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapSharedBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_SHARED_BANK_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapTrade]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_TRADE_SIZE,
|
||||
|
||||
/*NPC*/ 4,
|
||||
/*Merc*/ 4,
|
||||
/*Bot*/ EmuConstants::MAP_TRADE_SIZE, // client thinks this is another client
|
||||
/*Pet*/ 4
|
||||
},
|
||||
{ // local[MapWorld]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_WORLD_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapLimbo]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_LIMBO_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapTrophyTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapGuildTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapMerchant]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_MERCHANT_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_MERCHANT_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapDeleted]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_DELETED_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_DELETED_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapCorpse]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
|
||||
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
|
||||
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
|
||||
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
|
||||
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
|
||||
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapBazaar]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*Titanium*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*SoF*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*SoD*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*Underfoot*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*RoF*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_BAZAAR_SIZE,
|
||||
|
||||
/*NPC*/ 0, // this may need to be 'EmuConstants::MAP_BAZAAR_SIZE' if offline client traders respawn as an npc
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapInspect]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
|
||||
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
|
||||
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
|
||||
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
|
||||
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
|
||||
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
},
|
||||
{ // local[MapRealEstate]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODPC]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODSharedBank]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapViewMODLimbo]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapAltStorage]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapArchived]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_ARCHIVED_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_ARCHIVED_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapMail]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_MAIL_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_MAIL_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapGuildTrophyTribute]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapKrono]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ NOT_USED,
|
||||
/*Titanium*/ NOT_USED,
|
||||
/*SoF*/ NOT_USED,
|
||||
/*SoD*/ NOT_USED,
|
||||
/*Underfoot*/ NOT_USED,
|
||||
/*RoF*/ EmuConstants::MAP_KRONO_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_KRONO_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
},
|
||||
{ // local[MapOther]
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0,
|
||||
/*Titanium*/ 0,
|
||||
/*SoF*/ 0,
|
||||
/*SoD*/ 0,
|
||||
/*Underfoot*/ 0,
|
||||
/*RoF*/ EmuConstants::MAP_OTHER_SIZE,
|
||||
/*RoF2*/ EmuConstants::MAP_OTHER_SIZE,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
}
|
||||
};
|
||||
|
||||
if ((uint16)indexMap < _MapCount)
|
||||
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
|
||||
return NOT_USED;
|
||||
}
|
||||
|
||||
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
// these are for the new inventory system (RoF)..not the current (Ti) one...
|
||||
// 0x0000000000200000 is SlotPowerSource (SoF+)
|
||||
// 0x0000000080000000 is SlotGeneral9 (RoF+)
|
||||
// 0x0000000100000000 is SlotGeneral10 (RoF+)
|
||||
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x000000027FDFFFFF,
|
||||
/*Titanium*/ 0x000000027FDFFFFF,
|
||||
/*SoF*/ 0x000000027FFFFFFF,
|
||||
/*SoD*/ 0x000000027FFFFFFF,
|
||||
/*Underfoot*/ 0x000000027FFFFFFF,
|
||||
/*RoF*/ 0x00000003FFFFFFFF,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x00000000005FFFFF,
|
||||
/*Titanium*/ 0x00000000005FFFFF,
|
||||
/*SoF*/ 0x00000000007FFFFF,
|
||||
/*SoD*/ 0x00000000007FFFFF,
|
||||
/*Underfoot*/ 0x00000000007FFFFF,
|
||||
/*RoF*/ 0x00000000007FFFFF,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x000000007F800000,
|
||||
/*Titanium*/ 0x000000007F800000,
|
||||
/*SoF*/ 0x000000007F800000,
|
||||
/*SoD*/ 0x000000007F800000,
|
||||
/*Underfoot*/ 0x000000007F800000,
|
||||
/*RoF*/ 0x00000001FF800000,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x0000000200000000,
|
||||
/*Titanium*/ 0x0000000200000000,
|
||||
/*SoF*/ 0x0000000200000000,
|
||||
/*SoD*/ 0x0000000200000000,
|
||||
/*Underfoot*/ 0x0000000200000000,
|
||||
/*RoF*/ 0x0000000200000000,
|
||||
/*RoF2*/ 0,
|
||||
|
||||
/*NPC*/ 0,
|
||||
/*Merc*/ 0,
|
||||
/*Bot*/ 0,
|
||||
/*Pet*/ 0
|
||||
};
|
||||
|
||||
return NOT_USED;
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
|
||||
{
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
|
||||
|
||||
/*NPC*/ false,
|
||||
/*Merc*/ false,
|
||||
/*Bot*/ false,
|
||||
/*Pet*/ false
|
||||
};
|
||||
|
||||
return false; // not implemented
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
|
||||
{
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
|
||||
|
||||
/*NPC*/ false,
|
||||
/*Merc*/ false,
|
||||
/*Bot*/ false,
|
||||
/*Pet*/ false
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
// items
|
||||
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*SoF*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*SoD*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Underfoot*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*RoF*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*RoF2*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
|
||||
/*NPC*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Merc*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Bot*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
|
||||
{
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*SoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*SoD*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Underfoot*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*RoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*RoF2*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
|
||||
/*NPC*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Merc*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Bot*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
|
||||
{
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ true,
|
||||
/*62*/ true,
|
||||
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
|
||||
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
|
||||
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
|
||||
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
|
||||
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
|
||||
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
|
||||
|
||||
/*NPC*/ true,
|
||||
/*Merc*/ true,
|
||||
/*Bot*/ true,
|
||||
/*Pet*/ true
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
@@ -1,205 +0,0 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef EQ_DICTIONARY_H
|
||||
#define EQ_DICTIONARY_H
|
||||
|
||||
#include "types.h"
|
||||
#include "eq_constants.h"
|
||||
#include "clientversions.h"
|
||||
#include <string>
|
||||
#include "../common/patches/titanium_constants.h"
|
||||
#include "../common/patches/sof_constants.h"
|
||||
#include "../common/patches/sod_constants.h"
|
||||
#include "../common/patches/uf_constants.h"
|
||||
#include "../common/patches/rof_constants.h"
|
||||
#include "../common/patches/rof2_constants.h"
|
||||
|
||||
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
|
||||
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
|
||||
|
||||
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
|
||||
|
||||
// (future use)
|
||||
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
|
||||
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
|
||||
|
||||
class EmuConstants
|
||||
{
|
||||
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
|
||||
public:
|
||||
// database
|
||||
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
|
||||
|
||||
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap);
|
||||
//static std::string InventoryLocationName(Location_Struct location);
|
||||
static std::string InventoryMapName(int16 indexMap);
|
||||
static std::string InventoryMainName(int16 indexMain);
|
||||
static std::string InventorySubName(int16 indexSub);
|
||||
static std::string InventoryAugName(int16 indexAug);
|
||||
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 MAP_TRADE_SIZE = 8;
|
||||
static const uint16 MAP_WORLD_SIZE = 10;
|
||||
static const uint16 MAP_LIMBO_SIZE = 36;
|
||||
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
|
||||
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_MERCHANT_SIZE = 0;
|
||||
static const uint16 MAP_DELETED_SIZE = 0;
|
||||
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 MAP_BAZAAR_SIZE = 80;
|
||||
static const uint16 MAP_INSPECT_SIZE = 22;
|
||||
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
|
||||
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
|
||||
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 MAP_ARCHIVED_SIZE = 0;
|
||||
static const uint16 MAP_MAIL_SIZE = 0;
|
||||
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
|
||||
static const uint16 MAP_KRONO_SIZE = 0;
|
||||
static const uint16 MAP_OTHER_SIZE = 0;
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = MainCharm;
|
||||
static const int16 EQUIPMENT_END = MainAmmo;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = MainGeneral1;
|
||||
static const int16 GENERAL_END = MainGeneral8;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 CURSOR_BAG_BEGIN = 331;
|
||||
static const int16 CURSOR_BAG_END_OFFSET = 9;
|
||||
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
|
||||
|
||||
static const int16 BANK_BEGIN = 2000;
|
||||
static const int16 BANK_END = 2023;
|
||||
static const int16 BANK_BAGS_BEGIN = 2031;
|
||||
static const int16 BANK_BAGS_END_OFFSET = 239;
|
||||
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 SHARED_BANK_BEGIN = 2500;
|
||||
static const int16 SHARED_BANK_END = 2501;
|
||||
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
|
||||
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
|
||||
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 TRADE_BEGIN = 3000;
|
||||
static const int16 TRADE_END = 3007;
|
||||
static const int16 TRADE_NPC_END = 3003;
|
||||
static const int16 TRADE_BAGS_BEGIN = 3031;
|
||||
static const int16 TRADE_BAGS_END_OFFSET = 79;
|
||||
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
|
||||
|
||||
static const int16 WORLD_BEGIN = 4000;
|
||||
static const int16 WORLD_END = 4009;
|
||||
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
|
||||
|
||||
static const int16 TRIBUTE_BEGIN = 400;
|
||||
static const int16 TRIBUTE_END = 404;
|
||||
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
static const int16 MATERIAL_BEGIN = MaterialHead;
|
||||
static const int16 MATERIAL_END = MaterialSecondary;
|
||||
static const int16 MATERIAL_TINT_END = MaterialFeet;
|
||||
static const int16 MATERIAL_SIZE = _MaterialCount;
|
||||
|
||||
// items
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
};
|
||||
|
||||
class EQLimits
|
||||
{
|
||||
// values should default to a non-beneficial value..unless value conflicts with intended operation
|
||||
//
|
||||
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
|
||||
public:
|
||||
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
|
||||
// use this inside of class Client (limits to actual clients)
|
||||
static bool IsValidPCClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// basically..any non-client classes - do not when setting a valid client
|
||||
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// these are 'universal' - do not when setting a valid client
|
||||
static bool IsValidMobClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// database
|
||||
static size_t CharacterCreationLimit(ClientVersion clientVersion);
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
|
||||
static uint64 PossessionsBitmask(ClientVersion clientVersion);
|
||||
static uint64 EquipmentBitmask(ClientVersion clientVersion);
|
||||
static uint64 GeneralBitmask(ClientVersion clientVersion);
|
||||
static uint64 CursorBitmask(ClientVersion clientVersion);
|
||||
|
||||
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
|
||||
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
|
||||
|
||||
// items
|
||||
static uint16 ItemCommonSize(ClientVersion clientVersion);
|
||||
static uint16 ItemContainerSize(ClientVersion clientVersion);
|
||||
|
||||
// player profile
|
||||
static bool CoinHasWeight(ClientVersion clientVersion);
|
||||
};
|
||||
|
||||
#endif /* EQ_DICTIONARY_H */
|
||||
|
||||
/*
|
||||
Working Notes:
|
||||
--------------
|
||||
|
||||
- full review of client_packet.cpp and client translators needed
|
||||
|
||||
|
||||
*/
|
||||
@@ -0,0 +1,381 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "emu_constants.h"
|
||||
#include "emu_limits.h"
|
||||
|
||||
|
||||
static const EQEmu::constants::LookupEntry constants_lookup_entries[EQEmu::versions::ClientVersionCount] =
|
||||
{
|
||||
{ // Unknown
|
||||
ClientUnknown::Null
|
||||
},
|
||||
{ // Client62
|
||||
Client62::Null
|
||||
},
|
||||
{ // Titanium
|
||||
Titanium::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // SoF
|
||||
SoF::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // SoD
|
||||
SoD::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // UF
|
||||
UF::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // RoF
|
||||
RoF::constants::CharacterCreationLimit
|
||||
},
|
||||
{ // RoF2
|
||||
RoF2::constants::CharacterCreationLimit
|
||||
}
|
||||
};
|
||||
|
||||
const EQEmu::constants::LookupEntry* EQEmu::constants::Lookup(versions::ClientVersion client_version)
|
||||
{
|
||||
return &constants_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
|
||||
}
|
||||
|
||||
static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versions::InventoryVersionCount] =
|
||||
{
|
||||
{ // Unknown
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
|
||||
ClientUnknown::Null, ClientUnknown::Null, ClientUnknown::Null,
|
||||
|
||||
ClientUnknown::False, ClientUnknown::False, ClientUnknown::False, ClientUnknown::False
|
||||
},
|
||||
{ // Client62
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
Client62::Null, Client62::Null, Client62::Null, Client62::Null, Client62::Null,
|
||||
|
||||
Client62::Null, Client62::Null, Client62::Null,
|
||||
|
||||
Client62::False, Client62::False, Client62::False, Client62::False
|
||||
},
|
||||
{ // Titanium
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*Titanium::invtype::InvTypePossessionsSize,*/ Titanium::invtype::InvTypeBankSize, Titanium::invtype::InvTypeSharedBankSize, Titanium::invtype::InvTypeTradeSize, Titanium::invtype::InvTypeWorldSize,
|
||||
Titanium::invtype::InvTypeLimboSize, Titanium::invtype::InvTypeTributeSize, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeGuildTributeSize,*/ Titanium::invtype::InvTypeMerchantSize,
|
||||
Titanium::Null, Titanium::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
|
||||
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::invtype::InvTypeAltStorageSize,
|
||||
Titanium::invtype::InvTypeArchivedSize, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeOtherSize,
|
||||
|
||||
Titanium::Null, /*0x000000027FDFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*Titanium::invaug::ItemAugSize,*/
|
||||
|
||||
Titanium::inventory::AllowEmptyBagInBag, Titanium::inventory::AllowClickCastFromBag, Titanium::inventory::ConcatenateInvTypeLimbo, Titanium::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // SoF
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoF::invtype::InvTypePossessionsSize,*/ SoF::invtype::InvTypeBankSize, SoF::invtype::InvTypeSharedBankSize, SoF::invtype::InvTypeTradeSize, SoF::invtype::InvTypeWorldSize,
|
||||
SoF::invtype::InvTypeLimboSize, SoF::invtype::InvTypeTributeSize, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeGuildTributeSize,*/ SoF::invtype::InvTypeMerchantSize,
|
||||
SoF::Null, SoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
|
||||
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::invtype::InvTypeAltStorageSize,
|
||||
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
|
||||
|
||||
SoF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoF::invaug::ItemAugSize,*/
|
||||
|
||||
SoF::inventory::AllowEmptyBagInBag, SoF::inventory::AllowClickCastFromBag, SoF::inventory::ConcatenateInvTypeLimbo, SoF::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // SoD
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoD::invtype::InvTypePossessionsSize,*/ SoD::invtype::InvTypeBankSize, SoD::invtype::InvTypeSharedBankSize, SoD::invtype::InvTypeTradeSize, SoD::invtype::InvTypeWorldSize,
|
||||
SoD::invtype::InvTypeLimboSize, SoD::invtype::InvTypeTributeSize, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeGuildTributeSize,*/ SoD::invtype::InvTypeMerchantSize,
|
||||
SoD::Null, SoD::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
|
||||
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::invtype::InvTypeAltStorageSize,
|
||||
SoD::invtype::InvTypeArchivedSize, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeOtherSize,
|
||||
|
||||
SoD::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*SoD::invaug::ItemAugSize,*/
|
||||
|
||||
SoD::inventory::AllowEmptyBagInBag, SoD::inventory::AllowClickCastFromBag, SoD::inventory::ConcatenateInvTypeLimbo, SoD::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // UF
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*UF::invtype::InvTypePossessionsSize,*/ UF::invtype::InvTypeBankSize, UF::invtype::InvTypeSharedBankSize, UF::invtype::InvTypeTradeSize, UF::invtype::InvTypeWorldSize,
|
||||
UF::invtype::InvTypeLimboSize, UF::invtype::InvTypeTributeSize, UF::Null, UF::Null, /*UF::invtype::InvTypeGuildTributeSize,*/ UF::invtype::InvTypeMerchantSize,
|
||||
UF::Null, UF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
|
||||
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::invtype::InvTypeAltStorageSize,
|
||||
UF::invtype::InvTypeArchivedSize, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeOtherSize,
|
||||
|
||||
UF::Null, /*0x000000027FFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*UF::invaug::ItemAugSize,*/
|
||||
|
||||
UF::inventory::AllowEmptyBagInBag, UF::inventory::AllowClickCastFromBag, UF::inventory::ConcatenateInvTypeLimbo, UF::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // RoF
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF::invtype::InvTypePossessionsSize,*/ RoF::invtype::InvTypeBankSize, RoF::invtype::InvTypeSharedBankSize, RoF::invtype::InvTypeTradeSize, RoF::invtype::InvTypeWorldSize,
|
||||
RoF::invtype::InvTypeLimboSize, RoF::invtype::InvTypeTributeSize, RoF::Null, /*RoF::invtype::InvTypeTrophyTributeSize,*/ RoF::Null, /*RoF::invtype::InvTypeGuildTributeSize,*/ RoF::invtype::InvTypeMerchantSize,
|
||||
RoF::Null, /*RoF::invtype::InvTypeDeletedSize,*/ RoF::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null, /*RoF::invtype::InvTypeRealEstateSize,*/
|
||||
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::invtype::InvTypeAltStorageSize,
|
||||
RoF::invtype::InvTypeArchivedSize, RoF::invtype::InvTypeMailSize, RoF::invtype::InvTypeGuildTrophyTributeSize, RoF::Null, RoF::invtype::InvTypeOtherSize,
|
||||
|
||||
RoF::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF::invaug::ItemAugSize,*/
|
||||
|
||||
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/ RoF::inventory::AllowClickCastFromBag, RoF::inventory::ConcatenateInvTypeLimbo, RoF::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // RoF2
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF2::invtype::InvTypePossessionsSize,*/ RoF2::invtype::InvTypeBankSize, RoF2::invtype::InvTypeSharedBankSize, RoF2::invtype::InvTypeTradeSize, RoF2::invtype::InvTypeWorldSize,
|
||||
RoF2::invtype::InvTypeLimboSize, RoF2::invtype::InvTypeTributeSize, RoF2::Null, /*RoF2::invtype::InvTypeTrophyTributeSize,*/ RoF2::Null, /*RoF2::invtype::InvTypeGuildTributeSize,*/ RoF2::invtype::InvTypeMerchantSize,
|
||||
RoF2::Null, /*RoF2::invtype::InvTypeDeletedSize,*/ RoF2::invtype::InvTypeCorpseSize, EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null, /*RoF2::invtype::InvTypeRealEstateSize*/
|
||||
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::invtype::InvTypeAltStorageSize,
|
||||
RoF2::invtype::InvTypeArchivedSize, RoF2::invtype::InvTypeMailSize, RoF2::invtype::InvTypeGuildTrophyTributeSize, RoF2::invtype::InvTypeKronoSize, RoF2::invtype::InvTypeOtherSize,
|
||||
|
||||
RoF2::Null, /*0x00000003FFFFFFFF,*/ EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::invbag::ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*RoF2::invaug::ItemAugSize,*/
|
||||
|
||||
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/ RoF2::inventory::AllowClickCastFromBag, RoF2::inventory::ConcatenateInvTypeLimbo, RoF2::inventory::AllowOverLevelEquipment
|
||||
},
|
||||
{ // NPC
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::InvTypeTradeSize, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null, EntityLimits::NPC::Null,
|
||||
|
||||
EntityLimits::NPC::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False, EntityLimits::NPC::False
|
||||
},
|
||||
{ // NPCMerchant
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::InvTypeTradeSize, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null, EntityLimits::NPCMerchant::Null,
|
||||
|
||||
EntityLimits::NPCMerchant::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False, EntityLimits::NPCMerchant::False
|
||||
},
|
||||
{ // Merc
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::InvTypeTradeSize, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, /*InvTypeCorpseSize,*/ EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null, EntityLimits::Merc::Null,
|
||||
|
||||
EntityLimits::Merc::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False, EntityLimits::Merc::False
|
||||
},
|
||||
{ // Bot
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::InvTypeTradeSize, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, /*InvTypeCorpseSize,*/ EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null, EntityLimits::Bot::Null,
|
||||
|
||||
EntityLimits::Bot::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False, EntityLimits::Bot::False
|
||||
},
|
||||
{ // ClientPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::InvTypeTradeSize, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null, EntityLimits::ClientPet::Null,
|
||||
|
||||
EntityLimits::ClientPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False, EntityLimits::ClientPet::False
|
||||
},
|
||||
{ // NPCPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::InvTypeTradeSize, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null, EntityLimits::NPCPet::Null,
|
||||
|
||||
EntityLimits::NPCPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False, EntityLimits::NPCPet::False
|
||||
},
|
||||
{ // MercPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::InvTypeTradeSize, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null, EntityLimits::MercPet::Null,
|
||||
|
||||
EntityLimits::MercPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False, EntityLimits::MercPet::False
|
||||
},
|
||||
{ // BotPet
|
||||
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::InvTypeTradeSize, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, /*InvTypeCorpseSize,*/ EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null, EntityLimits::BotPet::Null,
|
||||
|
||||
EntityLimits::BotPet::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*ItemBagSize,*/ EQEmu::legacy::ITEM_COMMON_SIZE, /*ItemAugSize,*/
|
||||
|
||||
EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False, EntityLimits::BotPet::False
|
||||
},
|
||||
{ // OfflineTitanium
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeTradeSize, Titanium::Null,
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::invtype::InvTypeMerchantSize,
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, /*Titanium::invtype::InvTypeBazaarSize,*/ Titanium::invtype::InvTypeInspectSize, Titanium::Null,
|
||||
Titanium::invtype::InvTypeViewMODPCSize, Titanium::invtype::InvTypeViewMODBankSize, Titanium::invtype::InvTypeViewMODSharedBankSize, Titanium::invtype::InvTypeViewMODLimboSize, Titanium::Null,
|
||||
Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null, Titanium::Null,
|
||||
|
||||
Titanium::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*Titanium::Null,*/ Titanium::Null,
|
||||
|
||||
Titanium::False, Titanium::False, Titanium::False, Titanium::False
|
||||
},
|
||||
{ // OfflineSoF
|
||||
SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeTradeSize, SoF::Null,
|
||||
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeMerchantSize,
|
||||
SoF::Null, SoF::Null, SoF::Null, /*SoF::invtype::InvTypeBazaarSize,*/ SoF::invtype::InvTypeInspectSize, SoF::Null,
|
||||
SoF::invtype::InvTypeViewMODPCSize, SoF::invtype::InvTypeViewMODBankSize, SoF::invtype::InvTypeViewMODSharedBankSize, SoF::invtype::InvTypeViewMODLimboSize, SoF::Null,
|
||||
SoF::Null, SoF::Null, SoF::Null, SoF::Null, SoF::Null,
|
||||
|
||||
SoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoF::Null,*/ SoF::Null,
|
||||
|
||||
SoF::False, SoF::False, SoF::False, SoF::False
|
||||
},
|
||||
{ // OfflineSoD
|
||||
SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeTradeSize, SoD::Null,
|
||||
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::invtype::InvTypeMerchantSize,
|
||||
SoD::Null, SoD::Null, SoD::Null, /*SoD::invtype::InvTypeBazaarSize,*/ SoD::invtype::InvTypeInspectSize, SoD::Null,
|
||||
SoD::invtype::InvTypeViewMODPCSize, SoD::invtype::InvTypeViewMODBankSize, SoD::invtype::InvTypeViewMODSharedBankSize, SoD::invtype::InvTypeViewMODLimboSize, SoD::Null,
|
||||
SoD::Null, SoD::Null, SoD::Null, SoD::Null, SoD::Null,
|
||||
|
||||
SoD::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*SoD::Null,*/ SoD::Null,
|
||||
|
||||
SoD::False, SoD::False, SoD::False, SoD::False
|
||||
},
|
||||
{ // OfflineUF
|
||||
UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeTradeSize, UF::Null,
|
||||
UF::Null, UF::Null, UF::Null, UF::Null, UF::invtype::InvTypeMerchantSize,
|
||||
UF::Null, UF::Null, UF::Null, /*UF::invtype::InvTypeBazaarSize,*/ UF::invtype::InvTypeInspectSize, UF::Null,
|
||||
UF::invtype::InvTypeViewMODPCSize, UF::invtype::InvTypeViewMODBankSize, UF::invtype::InvTypeViewMODSharedBankSize, UF::invtype::InvTypeViewMODLimboSize, UF::Null,
|
||||
UF::Null, UF::Null, UF::Null, UF::Null, UF::Null,
|
||||
|
||||
UF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*UF::Null,*/ UF::Null,
|
||||
|
||||
UF::False, UF::False, UF::False, UF::False
|
||||
},
|
||||
{ // OfflineRoF
|
||||
RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeTradeSize, RoF::Null,
|
||||
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::invtype::InvTypeMerchantSize,
|
||||
RoF::Null, RoF::Null, RoF::Null, /*RoF::invtype::InvTypeBazaarSize,*/ RoF::invtype::InvTypeInspectSize, RoF::Null,
|
||||
RoF::invtype::InvTypeViewMODPCSize, RoF::invtype::InvTypeViewMODBankSize, RoF::invtype::InvTypeViewMODSharedBankSize, RoF::invtype::InvTypeViewMODLimboSize, RoF::Null,
|
||||
RoF::Null, RoF::Null, RoF::Null, RoF::Null, RoF::Null,
|
||||
|
||||
RoF::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF::Null,*/ RoF::Null,
|
||||
|
||||
RoF::False, RoF::False, RoF::False, RoF::False
|
||||
},
|
||||
{ // OfflineRoF2
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeTradeSize, RoF2::Null,
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::invtype::InvTypeMerchantSize,
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, /*RoF2::invtype::InvTypeBazaarSize,*/ RoF2::invtype::InvTypeInspectSize, RoF2::Null,
|
||||
RoF2::invtype::InvTypeViewMODPCSize, RoF2::invtype::InvTypeViewMODBankSize, RoF2::invtype::InvTypeViewMODSharedBankSize, RoF2::invtype::InvTypeViewMODLimboSize, RoF2::Null,
|
||||
RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null, RoF2::Null,
|
||||
|
||||
RoF2::Null, EQEmu::legacy::ITEM_CONTAINER_SIZE, /*RoF2::Null,*/ RoF2::Null,
|
||||
|
||||
RoF2::False, RoF2::False, RoF2::False, RoF2::False
|
||||
}
|
||||
};
|
||||
|
||||
const EQEmu::inventory::LookupEntry* EQEmu::inventory::Lookup(versions::InventoryVersion inventory_version)
|
||||
{
|
||||
return &inventory_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
|
||||
}
|
||||
|
||||
static const EQEmu::behavior::LookupEntry behavior_lookup_entries[EQEmu::versions::InventoryVersionCount] =
|
||||
{
|
||||
{ // Unknown
|
||||
ClientUnknown::True
|
||||
},
|
||||
{ // Client62
|
||||
Client62::True
|
||||
},
|
||||
{ // Titanium
|
||||
Titanium::behavior::CoinHasWeight
|
||||
},
|
||||
{ // SoF
|
||||
SoF::behavior::CoinHasWeight
|
||||
},
|
||||
{ // SoD
|
||||
SoD::behavior::CoinHasWeight
|
||||
},
|
||||
{ // UF
|
||||
UF::behavior::CoinHasWeight
|
||||
},
|
||||
{ // RoF
|
||||
RoF::behavior::CoinHasWeight
|
||||
},
|
||||
{ // RoF2
|
||||
RoF2::behavior::CoinHasWeight
|
||||
},
|
||||
{ // NPC
|
||||
EntityLimits::NPC::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // NPCMerchant
|
||||
EntityLimits::NPC::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // Merc
|
||||
EntityLimits::Merc::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // Bot
|
||||
EntityLimits::Bot::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // ClientPet
|
||||
EntityLimits::ClientPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // NPCPet
|
||||
EntityLimits::NPCPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // MercPet
|
||||
EntityLimits::MercPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // BotPet
|
||||
EntityLimits::BotPet::True /*CoinHasWeight*/
|
||||
},
|
||||
{ // OfflineTitanium
|
||||
Titanium::False
|
||||
},
|
||||
{ // OfflineSoF
|
||||
SoF::False
|
||||
},
|
||||
{ // OfflineSoD
|
||||
SoD::False
|
||||
},
|
||||
{ // OfflineUF
|
||||
UF::False
|
||||
},
|
||||
{ // OfflineRoF
|
||||
RoF::False
|
||||
},
|
||||
{ // OfflineRoF2
|
||||
RoF2::False
|
||||
}
|
||||
};
|
||||
|
||||
const EQEmu::behavior::LookupEntry* EQEmu::behavior::Lookup(versions::InventoryVersion inventory_version)
|
||||
{
|
||||
return &behavior_lookup_entries[static_cast<int>(versions::ValidateInventoryVersion(inventory_version))];
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_EQ_LIMITS_H
|
||||
#define COMMON_EQ_LIMITS_H
|
||||
|
||||
#include "emu_legacy.h"
|
||||
#include "types.h"
|
||||
#include "eq_constants.h"
|
||||
#include "emu_versions.h"
|
||||
#include "../common/patches/titanium_limits.h"
|
||||
#include "../common/patches/sof_limits.h"
|
||||
#include "../common/patches/sod_limits.h"
|
||||
#include "../common/patches/uf_limits.h"
|
||||
#include "../common/patches/rof_limits.h"
|
||||
#include "../common/patches/rof2_limits.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace constants {
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t CharacterCreationLimit;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::ClientVersion client_version);
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace inventory {
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t InventoryTypeSize[legacy::TypeCount];
|
||||
|
||||
uint64 PossessionsBitmask;
|
||||
size_t ItemBagSize;
|
||||
size_t ItemAugSize;
|
||||
|
||||
bool AllowEmptyBagInBag;
|
||||
bool AllowClickCastFromBag;
|
||||
bool ConcatenateInvTypeLimbo;
|
||||
bool AllowOverLevelEquipment;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace behavior {
|
||||
class LookupEntry {
|
||||
public:
|
||||
bool CoinHasWeight;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
namespace ClientUnknown
|
||||
{
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
} /*ClientUnknown*/
|
||||
|
||||
namespace Client62
|
||||
{
|
||||
enum : int { Invalid = -1, Null, Safety };
|
||||
|
||||
enum : bool { False = false, True = true };
|
||||
|
||||
} /*Client62*/
|
||||
|
||||
#endif /*COMMON_EQ_LIMITS_H*/
|
||||
@@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
|
||||
{
|
||||
bool result=false;
|
||||
if (opcode==OP_Combined && size+rhs->size+5<256) {
|
||||
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
|
||||
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
|
||||
memcpy(tmpbuffer,pBuffer,size);
|
||||
uint32 offset=size;
|
||||
tmpbuffer[offset++]=rhs->Size();
|
||||
@@ -270,7 +270,7 @@ bool result=false;
|
||||
pBuffer=tmpbuffer;
|
||||
result=true;
|
||||
} else if (size+rhs->size+7<256) {
|
||||
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
|
||||
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
|
||||
uint32 offset=0;
|
||||
tmpbuffer[offset++]=Size();
|
||||
offset+=serialize(tmpbuffer+offset);
|
||||
@@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
|
||||
}
|
||||
|
||||
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
|
||||
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
|
||||
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
|
||||
res->copyInfo(this);
|
||||
return(res);
|
||||
}
|
||||
|
||||
+2
-1
@@ -62,7 +62,7 @@ class EQProtocolPacket : public BasePacket {
|
||||
friend class EQStream;
|
||||
friend class EQStreamPair;
|
||||
public:
|
||||
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
|
||||
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; }
|
||||
// EQProtocolPacket(const unsigned char *buf, uint32 len);
|
||||
bool combine(const EQProtocolPacket *rhs);
|
||||
uint32 serialize (unsigned char *dest) const;
|
||||
@@ -70,6 +70,7 @@ public:
|
||||
EQRawApplicationPacket *MakeAppPacket() const;
|
||||
|
||||
bool acked;
|
||||
uint32 sent_time;
|
||||
|
||||
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
|
||||
virtual void build_header_dump(char *buffer) const;
|
||||
|
||||
+113
-162
@@ -1,5 +1,5 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -25,16 +25,17 @@
|
||||
#include <list>
|
||||
#include <time.h>
|
||||
#include "../common/version.h"
|
||||
//#include "../common/item_struct.h"
|
||||
#include "emu_constants.h"
|
||||
#include "textures.h"
|
||||
|
||||
|
||||
static const uint32 BUFF_COUNT = 25;
|
||||
static const uint32 PET_BUFF_COUNT = 30;
|
||||
static const uint32 MAX_MERC = 100;
|
||||
static const uint32 MAX_MERC_GRADES = 10;
|
||||
static const uint32 MAX_MERC_STANCES = 10;
|
||||
static const uint32 BLOCKED_BUFF_COUNT = 20;
|
||||
|
||||
//#include "eq_constants.h"
|
||||
#include "eq_dictionary.h"
|
||||
|
||||
/*
|
||||
** Compiler override to ensure
|
||||
@@ -126,37 +127,7 @@ struct LDoNTrapTemplate
|
||||
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
struct EquipStruct
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2; // Same as material?
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
};
|
||||
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
|
||||
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
@@ -171,7 +142,7 @@ struct CharacterSelectEntry_Struct
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[9];
|
||||
CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
@@ -280,22 +251,7 @@ struct Spawn_Struct {
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
|
||||
/*0194*/ uint8 unknown0194[3];
|
||||
/*0197*/ union
|
||||
{
|
||||
struct
|
||||
{
|
||||
/*0000*/ EquipStruct equip_helmet; // Equipment: Helmet visual
|
||||
/*0000*/ EquipStruct equip_chest; // Equipment: Chest visual
|
||||
/*0000*/ EquipStruct equip_arms; // Equipment: Arms visual
|
||||
/*0000*/ EquipStruct equip_bracers; // Equipment: Wrist visual
|
||||
/*0000*/ EquipStruct equip_hands; // Equipment: Hands visual
|
||||
/*0000*/ EquipStruct equip_legs; // Equipment: Legs visual
|
||||
/*0000*/ EquipStruct equip_feet; // Equipment: Boots visual
|
||||
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
|
||||
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
|
||||
} equip;
|
||||
/*0000*/ EquipStruct equipment[_MaterialCount];
|
||||
};
|
||||
/*0197*/ EQEmu::TextureProfile equipment;
|
||||
/*0233*/ float runspeed; // Speed when running
|
||||
/*0036*/ uint8 afk; // 0=no, 1=afk
|
||||
/*0238*/ uint32 guildID; // Current guild
|
||||
@@ -326,22 +282,7 @@ union
|
||||
/*0340*/ uint32 spawnId; // Spawn Id
|
||||
/*0344*/ uint8 unknown0344[3];
|
||||
/*0347*/ uint8 IsMercenary;
|
||||
/*0348*/ union
|
||||
{
|
||||
struct
|
||||
{
|
||||
/*0348*/ Color_Struct color_helmet; // Color of helmet item
|
||||
/*0352*/ Color_Struct color_chest; // Color of chest item
|
||||
/*0356*/ Color_Struct color_arms; // Color of arms item
|
||||
/*0360*/ Color_Struct color_bracers; // Color of bracers item
|
||||
/*0364*/ Color_Struct color_hands; // Color of hands item
|
||||
/*0368*/ Color_Struct color_legs; // Color of legs item
|
||||
/*0372*/ Color_Struct color_feet; // Color of feet item
|
||||
/*0376*/ Color_Struct color_primary; // Color of primary item
|
||||
/*0380*/ Color_Struct color_secondary; // Color of secondary item
|
||||
} equipment_colors;
|
||||
/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
|
||||
};
|
||||
/*0348*/ EQEmu::TintProfile equipment_tint;
|
||||
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
|
||||
/*0385*/
|
||||
|
||||
@@ -446,7 +387,19 @@ struct MemorizeSpell_Struct {
|
||||
uint32 slot; // Spot in the spell book/memorized slot
|
||||
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
|
||||
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
|
||||
uint32 unknown12;
|
||||
uint32 reduction; // lower reuse
|
||||
};
|
||||
|
||||
/*
|
||||
** Linked Spell Reuse Timer
|
||||
** Length: 12
|
||||
** Comes before the OP_Memorize
|
||||
** Live (maybe TDS steam) has an extra DWORD after timer_id
|
||||
*/
|
||||
struct LinkedSpellReuseTimer_Struct {
|
||||
uint32 timer_id; // Timer ID of the spell
|
||||
uint32 end_time; // timestamp of when it will be ready
|
||||
uint32 start_time; // timestamp of when it started
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -479,10 +432,11 @@ struct DeleteSpell_Struct
|
||||
|
||||
struct ManaChange_Struct
|
||||
{
|
||||
uint32 new_mana; // New Mana AMount
|
||||
uint32 stamina;
|
||||
uint32 spell_id;
|
||||
uint32 unknown12;
|
||||
/*00*/ uint32 new_mana; // New Mana AMount
|
||||
/*04*/ uint32 stamina;
|
||||
/*08*/ uint32 spell_id;
|
||||
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
|
||||
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
|
||||
};
|
||||
|
||||
struct SwapSpell_Struct
|
||||
@@ -548,30 +502,28 @@ struct SpawnAppearance_Struct
|
||||
// this is used inside profile
|
||||
struct SpellBuff_Struct
|
||||
{
|
||||
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
|
||||
/*001*/ uint8 level;
|
||||
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
|
||||
/*001*/ uint8 level;
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*020*/
|
||||
/*008*/ int32 duration;
|
||||
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
|
||||
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
|
||||
// extra stuff for newer packets
|
||||
/*020*/ uint32 num_hits;
|
||||
/*024*/ float y; // referenced by SPA 441
|
||||
/*028*/ float x; // unsure if all buffs get them
|
||||
/*032*/ float z; // as valid data
|
||||
/*036*/
|
||||
};
|
||||
|
||||
struct SpellBuffFade_Struct {
|
||||
struct SpellBuffPacket_Struct {
|
||||
/*000*/ uint32 entityid;
|
||||
/*004*/ uint8 slot;
|
||||
/*005*/ uint8 level;
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
/*028*/ uint32 bufffade;
|
||||
/*032*/
|
||||
/*004*/ SpellBuff_Struct buff;
|
||||
/*040*/ uint32 slotid;
|
||||
/*044*/ uint32 bufffade;
|
||||
/*048*/
|
||||
};
|
||||
|
||||
// Underfoot & later struct.
|
||||
@@ -584,8 +536,8 @@ struct BuffRemoveRequest_Struct
|
||||
|
||||
struct PetBuff_Struct {
|
||||
/*000*/ uint32 petid;
|
||||
/*004*/ uint32 spellid[BUFF_COUNT+5];
|
||||
/*124*/ int32 ticsremaining[BUFF_COUNT+5];
|
||||
/*004*/ uint32 spellid[PET_BUFF_COUNT];
|
||||
/*124*/ int32 ticsremaining[PET_BUFF_COUNT];
|
||||
/*244*/ uint32 buffcount;
|
||||
};
|
||||
|
||||
@@ -777,7 +729,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
|
||||
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@@ -791,7 +743,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
|
||||
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct
|
||||
@@ -882,7 +834,7 @@ struct SuspendedMinion_Struct
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[_MaterialCount];
|
||||
/*510*/ EQEmu::TextureShortProfile Items;
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -896,7 +848,7 @@ struct SuspendedMinion_Struct
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
|
||||
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
|
||||
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
|
||||
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
|
||||
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
|
||||
|
||||
@@ -977,7 +929,7 @@ struct PlayerProfile_Struct
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@@ -990,9 +942,9 @@ struct PlayerProfile_Struct
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Color_Struct item_tint[_MaterialCount];
|
||||
/*0392*/ EQEmu::TintProfile item_tint;
|
||||
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@@ -1018,7 +970,7 @@ struct PlayerProfile_Struct
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
@@ -1093,7 +1045,7 @@ struct PlayerProfile_Struct
|
||||
/*7212*/ uint32 tribute_points;
|
||||
/*7216*/ uint32 unknown7252;
|
||||
/*7220*/ uint32 tribute_active; //1=active
|
||||
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
|
||||
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
|
||||
/*7264*/ Disciplines_Struct disciplines;
|
||||
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
|
||||
/*7744*/ char unknown7780[160];
|
||||
@@ -1120,7 +1072,7 @@ struct PlayerProfile_Struct
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -1227,7 +1179,7 @@ struct WearChange_Struct{
|
||||
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
|
||||
/*014*/ uint32 hero_forge_model; // New to VoA
|
||||
/*018*/ uint32 unknown18; // New to RoF
|
||||
/*022*/ Color_Struct color;
|
||||
/*022*/ EQEmu::Tint_Struct color;
|
||||
/*026*/ uint8 wear_slot_id;
|
||||
/*027*/
|
||||
};
|
||||
@@ -1518,17 +1470,38 @@ struct ExpUpdate_Struct
|
||||
enum ItemPacketType
|
||||
{
|
||||
ItemPacketViewLink = 0x00,
|
||||
ItemPacketMerchant = 0x64,
|
||||
ItemPacketTradeView = 0x65,
|
||||
ItemPacketLoot = 0x66,
|
||||
ItemPacketTrade = 0x67,
|
||||
ItemPacketCharInventory = 0x69,
|
||||
ItemPacketSummonItem = 0x6A,
|
||||
ItemPacketTributeItem = 0x6C,
|
||||
ItemPacketMerchant = 0x64,
|
||||
ItemPacketLimbo = 0x6A,
|
||||
ItemPacketWorldContainer = 0x6B,
|
||||
ItemPacketCharmUpdate = 0x6E,
|
||||
ItemPacketTributeItem = 0x6C,
|
||||
ItemPacketGuildTribute = 0x6D,
|
||||
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
|
||||
ItemPacketInvalid = 0xFF
|
||||
};
|
||||
|
||||
//enum ItemPacketType
|
||||
//{
|
||||
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
|
||||
// ItemPacketTradeView = /*101*/ 0x65,
|
||||
// ItemPacketLoot = /*102*/ 0x66,
|
||||
// ItemPacketTrade = /*103*/ 0x67,
|
||||
// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
|
||||
// ItemPacketLimbo = /*106*/ 0x6A,
|
||||
// ItemPacketWorldContainer = /*107*/ 0x6B,
|
||||
// ItemPacketTributeItem = /*108*/ 0x6C,
|
||||
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
|
||||
// ItemPacket10 = /*110*/ 0x6E,
|
||||
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess) (appearance (over-level) items?)
|
||||
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
|
||||
// ItemPacketMerchantRecovery = /*113*/ 0x71,
|
||||
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
|
||||
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
|
||||
//};
|
||||
|
||||
struct ItemPacket_Struct
|
||||
{
|
||||
/*00*/ ItemPacketType PacketType;
|
||||
@@ -1961,8 +1934,7 @@ struct Merchant_Sell_Struct {
|
||||
/*004*/ uint32 playerid; // Player's entity id
|
||||
/*008*/ uint32 itemslot;
|
||||
uint32 unknown12;
|
||||
/*016*/ uint8 quantity; // Already sold
|
||||
/*017*/ uint8 Unknown016[3];
|
||||
/*016*/ uint32 quantity;
|
||||
/*020*/ uint32 price;
|
||||
};
|
||||
struct Merchant_Purchase_Struct {
|
||||
@@ -2099,7 +2071,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
Item_Struct item;
|
||||
EQEmu::ItemBase item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@@ -2125,7 +2097,7 @@ struct Illusion_Struct { //size: 256 - SoF
|
||||
/*092*/ uint32 drakkin_heritage; //
|
||||
/*096*/ uint32 drakkin_tattoo; //
|
||||
/*100*/ uint32 drakkin_details; //
|
||||
/*104*/ uint32 armor_tint[_MaterialCount]; //
|
||||
/*104*/ EQEmu::TintProfile armor_tint; //
|
||||
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
|
||||
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
|
||||
/*142*/ uint8 unknown138[114]; //
|
||||
@@ -2536,23 +2508,25 @@ struct BookRequest_Struct {
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 size; //
|
||||
/*08*/ float size; //
|
||||
/*10*/ uint16 solidtype; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
/*18*/ uint16 zone_instance; //
|
||||
/*20*/ uint32 unknown020; //
|
||||
/*24*/ uint32 unknown024; //
|
||||
/*28*/ float heading; // heading
|
||||
/*32*/ float z; // z coord
|
||||
/*36*/ float x; // x coord
|
||||
/*40*/ float y; // y coord
|
||||
/*44*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
||||
/*76*/ uint32 unknown076; //
|
||||
/*80*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
||||
/*84*/ uint32 unknown084; //set to 0xFF
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
/*28*/ float tilt_x;
|
||||
/*32*/ float tilt_y;
|
||||
/*36*/ float heading; // heading
|
||||
/*40*/ float z; // z coord
|
||||
/*44*/ float x; // x coord
|
||||
/*76*/ float y; // y coord
|
||||
/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
|
||||
/*84*/ uint32 unknown076; //
|
||||
/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
|
||||
/*92*/ uint32 unknown084; //set to 0xFF
|
||||
uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
|
||||
};
|
||||
// 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
@@ -3395,27 +3369,6 @@ struct PetitionBug_Struct{
|
||||
char text[1028];
|
||||
};
|
||||
|
||||
struct DyeStruct
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
struct Color_Struct head;
|
||||
struct Color_Struct chest;
|
||||
struct Color_Struct arms;
|
||||
struct Color_Struct wrists;
|
||||
struct Color_Struct hands;
|
||||
struct Color_Struct legs;
|
||||
struct Color_Struct feet;
|
||||
struct Color_Struct primary; // you can't actually dye this
|
||||
struct Color_Struct secondary; // or this
|
||||
}
|
||||
dyes;
|
||||
struct Color_Struct dye[_MaterialCount];
|
||||
};
|
||||
};
|
||||
|
||||
struct ApproveZone_Struct {
|
||||
char name[64];
|
||||
uint32 zoneid;
|
||||
@@ -3473,8 +3426,8 @@ struct SelectTributeReply_Struct {
|
||||
|
||||
struct TributeInfo_Struct {
|
||||
uint32 active; //0 == inactive, 1 == active
|
||||
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
|
||||
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
|
||||
uint32 tribute_master_id;
|
||||
};
|
||||
|
||||
@@ -4796,6 +4749,7 @@ struct BuffIcon_Struct
|
||||
uint8 all_buffs;
|
||||
uint16 count;
|
||||
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
|
||||
int32 tic_timer;
|
||||
BuffIconEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
@@ -5342,21 +5296,18 @@ struct ClientMarqueeMessage_Struct {
|
||||
|
||||
typedef std::list<ServerLootItem_Struct*> ItemList;
|
||||
|
||||
struct TextLinkBody_Struct {
|
||||
// Current server mask: EQClientRoF2
|
||||
uint8 unknown_1; /* %1X */
|
||||
uint32 item_id; /* %05X */
|
||||
uint32 augment_1; /* %05X */
|
||||
uint32 augment_2; /* %05X */
|
||||
uint32 augment_3; /* %05X */
|
||||
uint32 augment_4; /* %05X */
|
||||
uint32 augment_5; /* %05X */
|
||||
uint32 augment_6; /* %05X */
|
||||
uint8 is_evolving; /* %1X */
|
||||
uint32 evolve_group; /* %05X */
|
||||
uint8 evolve_level; /* %02X */
|
||||
uint32 ornament_icon; /* %05X */
|
||||
int hash; /* %08X */
|
||||
|
||||
struct fling_struct {
|
||||
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
|
||||
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
|
||||
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
|
||||
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
|
||||
/* 10 */ uint8 padding[2];
|
||||
/* 12 */ float speed_z;
|
||||
/* 16 */ float new_y;
|
||||
/* 20 */ float new_x;
|
||||
/* 24 */ float new_z;
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
// Restore structure packing to default
|
||||
|
||||
+110
-136
@@ -75,7 +75,7 @@ void EQStream::init(bool resetSession) {
|
||||
sent_packet_count = 0;
|
||||
received_packet_count = 0;
|
||||
SequencedBase = 0;
|
||||
NextSequencedSend = 0;
|
||||
AverageDelta = 500;
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
retransmittimer = Timer::GetCurrentTime();
|
||||
@@ -86,10 +86,6 @@ void EQStream::init(bool resetSession) {
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
}
|
||||
|
||||
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
|
||||
@@ -292,10 +288,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
}
|
||||
break;
|
||||
case OP_KeepAlive: {
|
||||
#ifndef COLLECTOR
|
||||
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_Ack: {
|
||||
@@ -304,14 +298,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
|
||||
AckPackets(seq);
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
retransmittimer = Timer::GetCurrentTime();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionRequest: {
|
||||
@@ -320,7 +312,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
if (GetState()==ESTABLISHED) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
|
||||
|
||||
@@ -333,7 +324,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
sessionAttempts++;
|
||||
// we set established below, so statistics will not be reset for session attempts/stream active.
|
||||
init(GetState()!=ESTABLISHED);
|
||||
@@ -343,10 +333,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
SetMaxLen(ntohl(Request->MaxLength));
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
|
||||
SetState(ESTABLISHED);
|
||||
#ifndef COLLECTOR
|
||||
Key=0x11223344;
|
||||
SendSessionResponse();
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionResponse: {
|
||||
@@ -412,7 +400,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
|
||||
MOutboundQueue.lock();
|
||||
|
||||
@@ -420,36 +407,30 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
|
||||
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
|
||||
seq, SequencedBase, SequencedBase+NextSequencedSend);
|
||||
seq, SequencedBase, SequencedBase+SequencedQueue.size());
|
||||
|
||||
bool retransmit_acked_packets = false;
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
retransmit_acked_packets = RETRANSMIT_ACKED_PACKETS;
|
||||
}
|
||||
|
||||
if(!retransmit_acked_packets) {
|
||||
uint16 sqsize = SequencedQueue.size();
|
||||
uint16 index = seq - SequencedBase;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
|
||||
if (index < sqsize) {
|
||||
std::deque<EQProtocolPacket *>::iterator sitr;
|
||||
sitr = SequencedQueue.begin();
|
||||
sitr += index;
|
||||
(*sitr)->acked = true;
|
||||
uint16 sqsize = SequencedQueue.size();
|
||||
uint16 index = seq - SequencedBase;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
|
||||
if (index < sqsize) {
|
||||
SequencedQueue[index]->acked = true;
|
||||
// flag packets for a resend
|
||||
uint16 count = 0;
|
||||
uint32 timeout = AverageDelta * 2 + 100;
|
||||
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
|
||||
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
|
||||
(*sitr)->sent_time = 0;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(RETRANSMIT_TIMEOUT_MULT) {
|
||||
retransmittimer = Timer::GetCurrentTime();
|
||||
}
|
||||
|
||||
NextSequencedSend = 0;
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
|
||||
}
|
||||
@@ -458,11 +439,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionStatRequest: {
|
||||
@@ -471,7 +448,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
|
||||
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
|
||||
@@ -489,6 +465,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
} else {
|
||||
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
}
|
||||
retransmittimeout += 300;
|
||||
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
|
||||
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
|
||||
@@ -505,7 +482,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
ServerStats->packets_received = htonll(GetPacketsReceived());
|
||||
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case OP_SessionStatResponse: {
|
||||
@@ -585,12 +561,12 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
|
||||
|
||||
unsigned char *tmpbuff=new unsigned char[p->size+3];
|
||||
auto tmpbuff = new unsigned char[p->size + 3];
|
||||
length=p->serialize(opcode, tmpbuff);
|
||||
if (length != p->Size())
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
|
||||
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(length);
|
||||
used=MaxLen-10;
|
||||
memcpy(out->pBuffer+6,tmpbuff,used);
|
||||
@@ -611,10 +587,10 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
delete[] tmpbuff;
|
||||
} else {
|
||||
|
||||
unsigned char *tmpbuff=new unsigned char[p->Size()+3];
|
||||
auto tmpbuff = new unsigned char[p->Size() + 3];
|
||||
length=p->serialize(opcode, tmpbuff+2) + 2;
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_Packet,tmpbuff,length);
|
||||
auto out = new EQProtocolPacket(OP_Packet, tmpbuff, length);
|
||||
|
||||
delete[] tmpbuff;
|
||||
SequencedPush(out);
|
||||
@@ -624,42 +600,32 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
|
||||
void EQStream::SequencedPush(EQProtocolPacket *p)
|
||||
{
|
||||
#ifdef COLLECTOR
|
||||
delete p;
|
||||
#else
|
||||
MOutboundQueue.lock();
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
|
||||
SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
|
||||
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
|
||||
NextOutSeq, p->size, SequencedBase);
|
||||
*(uint16 *)(p->pBuffer) = htons(NextOutSeq);
|
||||
SequencedQueue.push_back(p);
|
||||
NextOutSeq++;
|
||||
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
|
||||
SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EQStream::NonSequencedPush(EQProtocolPacket *p)
|
||||
{
|
||||
#ifdef COLLECTOR
|
||||
delete p;
|
||||
#else
|
||||
MOutboundQueue.lock();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
|
||||
NonSequencedQueue.push(p);
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EQStream::SendAck(uint16 seq)
|
||||
@@ -703,21 +669,15 @@ void EQStream::Write(int eq_fd)
|
||||
// Place to hold the base packet t combine into
|
||||
EQProtocolPacket *p=nullptr;
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
// if we have a timeout defined and we have not received an ack recently enough, retransmit from beginning of queue
|
||||
if (RETRANSMIT_TIMEOUT_MULT && !SequencedQueue.empty() && NextSequencedSend &&
|
||||
(GetState()==ESTABLISHED) && ((retransmittimer+retransmittimeout) < Timer::GetCurrentTime())) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
|
||||
"buffer (seq %d, was %d)." __L, SequencedBase, SequencedBase+NextSequencedSend);
|
||||
NextSequencedSend = 0;
|
||||
retransmittimer = Timer::GetCurrentTime(); // don't want to endlessly retransmit the first packet
|
||||
}
|
||||
}
|
||||
|
||||
// Find the next sequenced packet to send from the "queue"
|
||||
sitr = SequencedQueue.begin();
|
||||
if (sitr!=SequencedQueue.end())
|
||||
sitr += NextSequencedSend;
|
||||
|
||||
uint16 count = 0;
|
||||
// get to start of packets
|
||||
while (sitr != SequencedQueue.end() && (*sitr)->sent_time > 0) {
|
||||
++sitr;
|
||||
++count;
|
||||
}
|
||||
|
||||
// Loop until both are empty or MaxSends is reached
|
||||
while(!SeqEmpty || !NonSeqEmpty) {
|
||||
@@ -731,7 +691,7 @@ void EQStream::Write(int eq_fd)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
|
||||
NonSequencedQueue.pop();
|
||||
} else if (!p->combine(NonSequencedQueue.front())) {
|
||||
// Tryint to combine this packet with the base didn't work (too big maybe)
|
||||
// Trying to combine this packet with the base didn't work (too big maybe)
|
||||
// So just send the base packet (we'll try this packet again later)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
|
||||
ReadyToSend.push(p);
|
||||
@@ -754,16 +714,9 @@ void EQStream::Write(int eq_fd)
|
||||
NonSeqEmpty=true;
|
||||
}
|
||||
|
||||
if (sitr!=SequencedQueue.end()) {
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if (sitr != SequencedQueue.end()) {
|
||||
uint16 seq_send = SequencedBase + count; //just for logging...
|
||||
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
uint16 seq_send = SequencedBase + NextSequencedSend; //just for logging...
|
||||
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
|
||||
SeqEmpty=true;
|
||||
@@ -771,26 +724,32 @@ void EQStream::Write(int eq_fd)
|
||||
}
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if (!RETRANSMIT_ACKED_PACKETS && (*sitr)->acked) {
|
||||
if ((*sitr)->acked || (*sitr)->sent_time != 0) {
|
||||
++sitr;
|
||||
++count;
|
||||
if (p) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
|
||||
ReadyToSend.push(p);
|
||||
BytesWritten += p->size;
|
||||
p = nullptr;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
|
||||
sitr++;
|
||||
NextSequencedSend++;
|
||||
} else if (!p) {
|
||||
// If we don't have a packet to try to combine into, use this one as the base
|
||||
// Copy it first as it will still live until it is acked
|
||||
p=(*sitr)->Copy();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
} else if (!p->combine(*sitr)) {
|
||||
// Trying to combine this packet with the base didn't work (too big maybe)
|
||||
// So just send the base packet (we'll try this packet again later)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
|
||||
ReadyToSend.push(p);
|
||||
BytesWritten+=p->size;
|
||||
p=nullptr;
|
||||
|
||||
if (BytesWritten > threshold) {
|
||||
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
|
||||
// Sent enough this round, lets stop to be fair
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
|
||||
break;
|
||||
@@ -798,17 +757,28 @@ void EQStream::Write(int eq_fd)
|
||||
} else {
|
||||
// Combine worked
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
}
|
||||
} else {
|
||||
if (!p) {
|
||||
if ((*sitr)->sent_time != 0) {
|
||||
++sitr;
|
||||
++count;
|
||||
if (p) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
|
||||
ReadyToSend.push(p);
|
||||
BytesWritten += p->size;
|
||||
p = nullptr;
|
||||
}
|
||||
} else if (!p) {
|
||||
// If we don't have a packet to try to combine into, use this one as the base
|
||||
// Copy it first as it will still live until it is acked
|
||||
p=(*sitr)->Copy();
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
} else if (!p->combine(*sitr)) {
|
||||
// Trying to combine this packet with the base didn't work (too big maybe)
|
||||
// So just send the base packet (we'll try this packet again later)
|
||||
@@ -824,18 +794,16 @@ void EQStream::Write(int eq_fd)
|
||||
}
|
||||
} else {
|
||||
// Combine worked
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
|
||||
(*sitr)->sent_time = Timer::GetCurrentTime();
|
||||
++sitr;
|
||||
NextSequencedSend++;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
} else {
|
||||
// No more sequenced packets
|
||||
SeqEmpty=true;
|
||||
@@ -894,9 +862,11 @@ sockaddr_in address;
|
||||
length=p->serialize(buffer);
|
||||
if (p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
|
||||
if (compressed) {
|
||||
BytesWritten -= p->size;
|
||||
uint32 newlen=EQProtocolPacket::Compress(buffer,length, _tempBuffer, 2048);
|
||||
memcpy(buffer,_tempBuffer,newlen);
|
||||
length=newlen;
|
||||
BytesWritten += newlen;
|
||||
}
|
||||
if (encoded) {
|
||||
EQProtocolPacket::ChatEncode(buffer,length,Key);
|
||||
@@ -912,7 +882,7 @@ sockaddr_in address;
|
||||
|
||||
void EQStream::SendSessionResponse()
|
||||
{
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
|
||||
auto out = new EQProtocolPacket(OP_SessionResponse, nullptr, sizeof(SessionResponse));
|
||||
SessionResponse *Response=(SessionResponse *)out->pBuffer;
|
||||
Response->Session=htonl(Session);
|
||||
Response->MaxLength=htonl(MaxLen);
|
||||
@@ -934,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
|
||||
|
||||
void EQStream::SendSessionRequest()
|
||||
{
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
|
||||
auto out = new EQProtocolPacket(OP_SessionRequest, nullptr, sizeof(SessionRequest));
|
||||
SessionRequest *Request=(SessionRequest *)out->pBuffer;
|
||||
memset(Request,0,sizeof(SessionRequest));
|
||||
Request->Session=htonl(time(nullptr));
|
||||
@@ -950,7 +920,7 @@ void EQStream::_SendDisconnect()
|
||||
if(GetState() == CLOSED)
|
||||
return;
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionDisconnect,nullptr,sizeof(uint32));
|
||||
auto out = new EQProtocolPacket(OP_SessionDisconnect, nullptr, sizeof(uint32));
|
||||
*(uint32 *)out->pBuffer=htonl(Session);
|
||||
NonSequencedPush(out);
|
||||
|
||||
@@ -969,8 +939,8 @@ EQApplicationPacket *EQStream::PopPacket()
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
|
||||
if (!InboundQueue.empty()) {
|
||||
auto itr = InboundQueue.begin();
|
||||
p=*itr;
|
||||
InboundQueue.erase(itr);
|
||||
}
|
||||
@@ -994,8 +964,8 @@ EQRawApplicationPacket *EQStream::PopRawPacket()
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
|
||||
if (!InboundQueue.empty()) {
|
||||
auto itr = InboundQueue.begin();
|
||||
p=*itr;
|
||||
InboundQueue.erase(itr);
|
||||
}
|
||||
@@ -1021,8 +991,8 @@ EQRawApplicationPacket *EQStream::PeekPacket()
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
|
||||
if (!InboundQueue.empty()) {
|
||||
auto itr = InboundQueue.begin();
|
||||
p=*itr;
|
||||
}
|
||||
MInboundQueue.unlock();
|
||||
@@ -1158,13 +1128,6 @@ void EQStream::AckPackets(uint16 seq)
|
||||
std::deque<EQProtocolPacket *>::iterator itr, tmp;
|
||||
|
||||
MOutboundQueue.lock();
|
||||
//do a bit of sanity checking.
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
|
||||
SeqOrder ord = CompareSequence(SequencedBase, seq);
|
||||
if(ord == SeqInOrder) {
|
||||
@@ -1180,28 +1143,21 @@ if(NextSequencedSend > SequencedQueue.size()) {
|
||||
//this is a good ack, we get to ack some blocks.
|
||||
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
|
||||
while(SequencedBase != seq) {
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
SequencedBase = NextOutSeq;
|
||||
NextSequencedSend = 0;
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
|
||||
SequencedBase = NextOutSeq;
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
|
||||
//clean out the acked packet
|
||||
delete SequencedQueue.front();
|
||||
SequencedQueue.pop_front();
|
||||
//adjust our "next" pointer
|
||||
if(NextSequencedSend > 0)
|
||||
NextSequencedSend--;
|
||||
//advance the base sequence number to the seq of the block after the one we just got rid of.
|
||||
SequencedBase++;
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
}
|
||||
|
||||
MOutboundQueue.unlock();
|
||||
@@ -1379,6 +1335,18 @@ void EQStream::Decay()
|
||||
if (BytesWritten<0)
|
||||
BytesWritten=0;
|
||||
}
|
||||
// check for any timed out acks
|
||||
if ((GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) && RETRANSMIT_TIMEOUT_MULT && retransmittimeout) {
|
||||
int count = 0;
|
||||
MOutboundQueue.lock();
|
||||
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
|
||||
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
|
||||
(*sitr)->sent_time = 0;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
|
||||
}
|
||||
}
|
||||
MOutboundQueue.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void EQStream::AdjustRates(uint32 average_delta)
|
||||
@@ -1386,18 +1354,24 @@ void EQStream::AdjustRates(uint32 average_delta)
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if (average_delta && (average_delta <= AVERAGE_DELTA_MAX)) {
|
||||
MRate.lock();
|
||||
AverageDelta = average_delta;
|
||||
RateThreshold=RATEBASE/average_delta;
|
||||
DecayRate=DECAYBASE/average_delta;
|
||||
if (BytesWritten > RateThreshold)
|
||||
BytesWritten = RateThreshold + DecayRate;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
|
||||
RateThreshold, DecayRate, average_delta);
|
||||
MRate.unlock();
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
|
||||
average_delta, AVERAGE_DELTA_MAX);
|
||||
AverageDelta = AVERAGE_DELTA_MAX;
|
||||
}
|
||||
} else {
|
||||
if (average_delta) {
|
||||
MRate.lock();
|
||||
AverageDelta = average_delta;
|
||||
BytesWritten = 0;
|
||||
RateThreshold=RATEBASE/average_delta;
|
||||
DecayRate=DECAYBASE/average_delta;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
|
||||
|
||||
+1
-2
@@ -153,7 +153,6 @@ class EQStream : public EQStreamInterface {
|
||||
std::deque<EQProtocolPacket *> SequencedQueue;
|
||||
uint16 NextOutSeq;
|
||||
uint16 SequencedBase; //the sequence number of SequencedQueue[0]
|
||||
long NextSequencedSend; //index into SequencedQueue
|
||||
Mutex MOutboundQueue;
|
||||
|
||||
//a buffer we use for compression/decompression
|
||||
@@ -174,7 +173,7 @@ class EQStream : public EQStreamInterface {
|
||||
Mutex MRate;
|
||||
int32 RateThreshold;
|
||||
int32 DecayRate;
|
||||
|
||||
uint32 AverageDelta;
|
||||
|
||||
OpcodeManager **OpMgr;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "eq_stream_factory.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <process.h>
|
||||
#include <io.h>
|
||||
#include <stdio.h>
|
||||
@@ -120,7 +120,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
|
||||
{
|
||||
std::shared_ptr<EQStream> s = nullptr;
|
||||
MNewStreams.lock();
|
||||
if (NewStreams.size()) {
|
||||
if (!NewStreams.empty()) {
|
||||
s = NewStreams.front();
|
||||
NewStreams.pop();
|
||||
s->PutInUse();
|
||||
@@ -235,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
|
||||
//give it a little time for everybody to finish with it
|
||||
} else {
|
||||
//everybody is done, we can delete it now
|
||||
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
|
||||
auto temp = stream_itr;
|
||||
++stream_itr;
|
||||
temp->second = nullptr;
|
||||
Streams.erase(temp);
|
||||
@@ -250,8 +250,7 @@ void EQStreamFactory::CheckTimeout()
|
||||
|
||||
void EQStreamFactory::WriterLoop()
|
||||
{
|
||||
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
|
||||
bool havework=true;
|
||||
bool havework = true;
|
||||
std::vector<std::shared_ptr<EQStream>> wants_write;
|
||||
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
|
||||
bool decay = false;
|
||||
@@ -260,7 +259,7 @@ void EQStreamFactory::WriterLoop()
|
||||
WriterRunning = true;
|
||||
DecayTimer.Enable();
|
||||
|
||||
while(sock!=-1) {
|
||||
while (sock != -1) {
|
||||
MWriterRunning.lock();
|
||||
if (!WriterRunning)
|
||||
break;
|
||||
@@ -269,34 +268,36 @@ void EQStreamFactory::WriterLoop()
|
||||
havework = false;
|
||||
wants_write.clear();
|
||||
|
||||
decay=DecayTimer.Check();
|
||||
decay = DecayTimer.Check();
|
||||
|
||||
//copy streams into a seperate list so we dont have to keep
|
||||
//MStreams locked while we are writting
|
||||
// copy streams into a seperate list so we dont have to keep
|
||||
// MStreams locked while we are writting
|
||||
MStreams.lock();
|
||||
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
|
||||
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) {
|
||||
// If it's time to decay the bytes sent, then let's do it before we try to write
|
||||
if (decay)
|
||||
stream_itr->second->Decay();
|
||||
|
||||
//bullshit checking, to see if this is really happening, GDB seems to think so...
|
||||
if(stream_itr->second == nullptr) {
|
||||
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
|
||||
// bullshit checking, to see if this is really happening, GDB seems to think so...
|
||||
if (stream_itr->second == nullptr) {
|
||||
fprintf(stderr,
|
||||
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
|
||||
stream_itr->first.first, stream_itr->first.second);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (stream_itr->second->HasOutgoingData()) {
|
||||
havework=true;
|
||||
havework = true;
|
||||
stream_itr->second->PutInUse();
|
||||
wants_write.push_back(stream_itr->second);
|
||||
}
|
||||
}
|
||||
MStreams.unlock();
|
||||
|
||||
//do the actual writes
|
||||
// do the actual writes
|
||||
cur = wants_write.begin();
|
||||
end = wants_write.end();
|
||||
for(; cur != end; ++cur) {
|
||||
for (; cur != end; ++cur) {
|
||||
(*cur)->Write(sock);
|
||||
(*cur)->ReleaseFromUse();
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include <utility>
|
||||
|
||||
#include "global_define.h"
|
||||
#include "eqemu_logsys.h"
|
||||
#include "eq_stream_ident.h"
|
||||
@@ -25,7 +27,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
|
||||
}
|
||||
|
||||
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
|
||||
Patch *p = new Patch;
|
||||
auto p = new Patch;
|
||||
p->signature = sig;
|
||||
p->name = name;
|
||||
p->opcodes = opcodes;
|
||||
@@ -156,7 +158,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
|
||||
}
|
||||
|
||||
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
|
||||
: stream(s),
|
||||
: stream(std::move(s)),
|
||||
expire(STREAM_IDENT_WAIT_MS)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//this is the only part of an EQStream that is seen by the application.
|
||||
|
||||
#include <string>
|
||||
#include "clientversions.h"
|
||||
#include "emu_versions.h"
|
||||
|
||||
typedef enum {
|
||||
ESTABLISHED,
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
virtual const uint32 GetBytesRecieved() const { return 0; }
|
||||
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
|
||||
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
|
||||
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
|
||||
};
|
||||
|
||||
#endif /*EQSTREAMINTF_H_*/
|
||||
|
||||
@@ -21,9 +21,9 @@ std::string EQStreamProxy::Describe() const {
|
||||
return(m_structs->Describe());
|
||||
}
|
||||
|
||||
const ClientVersion EQStreamProxy::GetClientVersion() const
|
||||
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
|
||||
{
|
||||
return m_structs->GetClientVersion();
|
||||
return m_structs->ClientVersion();
|
||||
}
|
||||
|
||||
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
virtual void RemoveData();
|
||||
virtual bool CheckState(EQStreamState state);
|
||||
virtual std::string Describe() const;
|
||||
virtual const ClientVersion GetClientVersion() const;
|
||||
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
|
||||
|
||||
virtual const uint32 GetBytesSent() const;
|
||||
virtual const uint32 GetBytesRecieved() const;
|
||||
|
||||
+1
-1
@@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
|
||||
//NOT THREAD SAFE!
|
||||
Const_char *EQDB::escape_string(Const_char *from) {
|
||||
int len = strlen(from);
|
||||
char *res = new char[len*2+1];
|
||||
auto res = new char[len * 2 + 1];
|
||||
|
||||
mysql_real_escape_string(mysql_ref,res,from,len);
|
||||
|
||||
|
||||
+56
-1
@@ -80,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
|
||||
sprintf(str, "loginserver%i", ++LoginCount);
|
||||
sub_ele = ele->FirstChildElement(str);
|
||||
if (sub_ele) {
|
||||
LoginConfig* loginconfig = new LoginConfig;
|
||||
auto loginconfig = new LoginConfig;
|
||||
text = ParseTextBlock(sub_ele, "host", true);
|
||||
if (text) {
|
||||
loginconfig->LoginHost = text;
|
||||
@@ -254,6 +254,10 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
|
||||
if (text) {
|
||||
OpCodesFile = text;
|
||||
}
|
||||
text = ParseTextBlock(ele, "plugin.pl", true);
|
||||
if (text) {
|
||||
PluginPlFile = text;
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmuConfig::do_directories(TiXmlElement *ele)
|
||||
@@ -262,14 +266,45 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
|
||||
text = ParseTextBlock(ele, "maps", true);
|
||||
if (text) {
|
||||
MapDir = text;
|
||||
if ( MapDir.back() != '/' )
|
||||
MapDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "quests", true);
|
||||
if (text) {
|
||||
QuestDir = text;
|
||||
if ( QuestDir.back() != '/' )
|
||||
QuestDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "plugins", true);
|
||||
if (text) {
|
||||
PluginDir = text;
|
||||
if ( PluginDir.back() != '/' )
|
||||
PluginDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "lua_modules", true);
|
||||
if (text) {
|
||||
LuaModuleDir = text;
|
||||
if ( LuaModuleDir.back() != '/' )
|
||||
LuaModuleDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "patches", true);
|
||||
if (text) {
|
||||
PatchDir = text;
|
||||
if ( PatchDir.back() != '/' )
|
||||
PatchDir += '/';
|
||||
}
|
||||
text = ParseTextBlock(ele, "shared_memory", true);
|
||||
if (text) {
|
||||
SharedMemDir = text;
|
||||
if ( SharedMemDir.back() != '/' )
|
||||
SharedMemDir += '/';
|
||||
}
|
||||
//Not Fully Implemented yet LogDir
|
||||
text = ParseTextBlock(ele, "logs", true);
|
||||
if (text) {
|
||||
LogDir = text;
|
||||
if ( LogDir.back() != '/' )
|
||||
LogDir += '/';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -404,6 +439,9 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
if (var_name == "OpCodesFile") {
|
||||
return (OpCodesFile);
|
||||
}
|
||||
if (var_name == "PluginPlFile") {
|
||||
return (PluginPlFile);
|
||||
}
|
||||
if (var_name == "MapDir") {
|
||||
return (MapDir);
|
||||
}
|
||||
@@ -413,6 +451,18 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
if (var_name == "PluginDir") {
|
||||
return (PluginDir);
|
||||
}
|
||||
if (var_name == "LuaModuleDir") {
|
||||
return (LuaModuleDir);
|
||||
}
|
||||
if (var_name == "PatchDir") {
|
||||
return (PatchDir);
|
||||
}
|
||||
if (var_name == "SharedMemDir") {
|
||||
return (SharedMemDir);
|
||||
}
|
||||
if (var_name == "LogDir") {
|
||||
return (LogDir);
|
||||
}
|
||||
if (var_name == "LogPrefix") {
|
||||
return (LogPrefix);
|
||||
}
|
||||
@@ -468,9 +518,14 @@ void EQEmuConfig::Dump() const
|
||||
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
|
||||
std::cout << "SpellsFile = " << SpellsFile << std::endl;
|
||||
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
|
||||
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
|
||||
std::cout << "MapDir = " << MapDir << std::endl;
|
||||
std::cout << "QuestDir = " << QuestDir << std::endl;
|
||||
std::cout << "PluginDir = " << PluginDir << std::endl;
|
||||
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
|
||||
std::cout << "PatchDir = " << PatchDir << std::endl;
|
||||
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
|
||||
std::cout << "LogDir = " << LogDir << std::endl;
|
||||
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
|
||||
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
|
||||
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
|
||||
|
||||
+14
-3
@@ -79,11 +79,16 @@ class EQEmuConfig : public XMLParser
|
||||
// From <files/>
|
||||
std::string SpellsFile;
|
||||
std::string OpCodesFile;
|
||||
std::string PluginPlFile;
|
||||
|
||||
// From <directories/>
|
||||
std::string MapDir;
|
||||
std::string QuestDir;
|
||||
std::string PluginDir;
|
||||
std::string LuaModuleDir;
|
||||
std::string PatchDir;
|
||||
std::string SharedMemDir;
|
||||
std::string LogDir;
|
||||
|
||||
// From <launcher/>
|
||||
std::string LogPrefix;
|
||||
@@ -153,10 +158,16 @@ class EQEmuConfig : public XMLParser
|
||||
// Files
|
||||
SpellsFile = "spells_us.txt";
|
||||
OpCodesFile = "opcodes.conf";
|
||||
PluginPlFile = "plugin.pl";
|
||||
// Dirs
|
||||
MapDir = "Maps";
|
||||
QuestDir = "quests";
|
||||
PluginDir = "plugins";
|
||||
MapDir = "Maps/";
|
||||
QuestDir = "quests/";
|
||||
PluginDir = "plugins/";
|
||||
LuaModuleDir = "lua_modules/";
|
||||
PatchDir = "./";
|
||||
SharedMemDir = "shared/";
|
||||
LogDir = "logs/";
|
||||
|
||||
// Launcher
|
||||
LogPrefix = "logs/zone-";
|
||||
LogSuffix = ".log";
|
||||
|
||||
+11
-2
@@ -19,11 +19,11 @@
|
||||
#ifndef EQEMU_LOGSYS_H
|
||||
#define EQEMU_LOGSYS_H
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <stdio.h>
|
||||
#include <functional>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Logs {
|
||||
@@ -83,6 +83,7 @@ namespace Logs {
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
Login_Server,
|
||||
Client_Login,
|
||||
MaxCategoryID /* Don't Remove this*/
|
||||
};
|
||||
|
||||
@@ -131,7 +132,8 @@ namespace Logs {
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
"Login Server"
|
||||
"Login Server",
|
||||
"Client Login"
|
||||
};
|
||||
}
|
||||
|
||||
@@ -156,6 +158,13 @@ public:
|
||||
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
|
||||
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
|
||||
|
||||
template <typename... Args>
|
||||
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
|
||||
{
|
||||
std::string log_str = fmt::format(fmt, args...);
|
||||
Out(debug_level, log_category, log_str);
|
||||
}
|
||||
|
||||
/*
|
||||
LogSettings Struct
|
||||
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include "event_loop.h"
|
||||
|
||||
namespace EQ {
|
||||
class BackgroundTask
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(void)> BackgroundTaskFunction;
|
||||
struct BackgroundTaskBaton
|
||||
{
|
||||
BackgroundTaskFunction fn;
|
||||
BackgroundTaskFunction on_finish;
|
||||
};
|
||||
|
||||
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
|
||||
uv_work_t *m_work = new uv_work_t;
|
||||
memset(m_work, 0, sizeof(uv_work_t));
|
||||
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
|
||||
baton->fn = fn;
|
||||
baton->on_finish = on_finish;
|
||||
|
||||
m_work->data = baton;
|
||||
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
|
||||
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
|
||||
baton->fn();
|
||||
}, [](uv_work_t* req, int status) {
|
||||
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
|
||||
baton->on_finish();
|
||||
delete baton;
|
||||
delete req;
|
||||
});
|
||||
}
|
||||
|
||||
~BackgroundTask() {
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include <uv.h>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
class EventLoop
|
||||
{
|
||||
public:
|
||||
static EventLoop &Get() {
|
||||
static EventLoop inst;
|
||||
return inst;
|
||||
}
|
||||
|
||||
~EventLoop() {
|
||||
uv_loop_close(&m_loop);
|
||||
}
|
||||
|
||||
void Process() {
|
||||
uv_run(&m_loop, UV_RUN_NOWAIT);
|
||||
}
|
||||
|
||||
uv_loop_t* Handle() { return &m_loop; }
|
||||
|
||||
private:
|
||||
EventLoop() {
|
||||
memset(&m_loop, 0, sizeof(uv_loop_t));
|
||||
uv_loop_init(&m_loop);
|
||||
}
|
||||
|
||||
EventLoop(const EventLoop&);
|
||||
EventLoop& operator=(const EventLoop&);
|
||||
|
||||
uv_loop_t m_loop;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include "event_loop.h"
|
||||
|
||||
namespace EQ {
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
Timer(uint64_t duration_ms, bool repeats, std::function<void(void)> cb)
|
||||
{
|
||||
memset(&m_timer, 0, sizeof(uv_timer_t));
|
||||
m_cb = cb;
|
||||
m_duration_ms = duration_ms;
|
||||
m_repeats = repeats;
|
||||
m_attached = nullptr;
|
||||
Attach(EventLoop::Get().Handle());
|
||||
}
|
||||
|
||||
~Timer()
|
||||
{
|
||||
Detach();
|
||||
}
|
||||
private:
|
||||
void Execute() {
|
||||
m_cb();
|
||||
}
|
||||
|
||||
virtual void Attach(uv_loop_t *loop) {
|
||||
if (!m_attached) {
|
||||
uv_timer_init(loop, &m_timer);
|
||||
m_timer.data = this;
|
||||
|
||||
if (m_repeats) {
|
||||
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
|
||||
Timer *t = (Timer*)handle->data;
|
||||
t->Execute();
|
||||
}, m_duration_ms, m_duration_ms);
|
||||
}
|
||||
else {
|
||||
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
|
||||
Timer *t = (Timer*)handle->data;
|
||||
t->Execute();
|
||||
}, m_duration_ms, 0);
|
||||
}
|
||||
|
||||
m_attached = loop;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Detach() {
|
||||
if (m_attached) {
|
||||
uv_timer_stop(&m_timer);
|
||||
m_attached = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
uv_timer_t m_timer;
|
||||
std::function<void(void)> m_cb;
|
||||
uint64_t m_duration_ms;
|
||||
bool m_repeats;
|
||||
uv_loop_t *m_attached;
|
||||
};
|
||||
}
|
||||
+1
-1
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
|
||||
uint16 old_pet_hp; /* Not Used */
|
||||
uint16 old_pet_mana; /* Not Used */
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
|
||||
uint32 pet_items[_MaterialCount]; /* Not Used */
|
||||
EQEmu::TextureShortProfile pet_items; /* Not Used */
|
||||
char merc_name[64]; /* Used */
|
||||
|
||||
uint32 aa_effects; /* Used */
|
||||
|
||||
+2
-2
@@ -213,8 +213,8 @@ enum { //some random constants
|
||||
#define MAX_NPC_FACTIONS 20
|
||||
|
||||
//individual faction pool
|
||||
#define MAX_PERSONAL_FACTION 1200
|
||||
#define MIN_PERSONAL_FACTION -3000
|
||||
#define MAX_PERSONAL_FACTION 2000
|
||||
#define MIN_PERSONAL_FACTION -2000
|
||||
|
||||
//The Level Cap:
|
||||
//#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
// WHY IS THIS UP HERE
|
||||
#if defined(_DEBUG) && defined(WIN32)
|
||||
#ifndef _CRTDBG_MAP_ALLOC
|
||||
#include <stdlib.h>
|
||||
@@ -26,16 +27,9 @@
|
||||
#ifndef EQDEBUG_H
|
||||
#define EQDEBUG_H
|
||||
|
||||
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
|
||||
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
|
||||
// Packet Collector on win32 requires winsock.h due to latest pcap.h
|
||||
// winsock.h must come before windows.h
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
+15
-15
@@ -179,7 +179,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
|
||||
}
|
||||
|
||||
//make the new entry and store it into the map.
|
||||
GuildInfo *info = new GuildInfo;
|
||||
auto info = new GuildInfo;
|
||||
info->name = guild_name;
|
||||
info->leader_char_id = leader_char_id;
|
||||
info->minstatus = minstatus;
|
||||
@@ -236,9 +236,9 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
|
||||
results = m_db->QueryDatabase(query);
|
||||
|
||||
//escape our strings.
|
||||
char *name_esc = new char[info->name.length()*2+1];
|
||||
char *motd_esc = new char[info->motd.length()*2+1];
|
||||
char *motd_set_esc = new char[info->motd_setter.length()*2+1];
|
||||
auto name_esc = new char[info->name.length() * 2 + 1];
|
||||
auto motd_esc = new char[info->motd.length() * 2 + 1];
|
||||
auto motd_set_esc = new char[info->motd_setter.length() * 2 + 1];
|
||||
m_db->DoEscapeString(name_esc, info->name.c_str(), info->name.length());
|
||||
m_db->DoEscapeString(motd_esc, info->motd.c_str(), info->motd.length());
|
||||
m_db->DoEscapeString(motd_set_esc, info->motd_setter.c_str(), info->motd_setter.length());
|
||||
@@ -264,7 +264,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
|
||||
for(rank = 0; rank <= GUILD_MAX_RANK; rank++) {
|
||||
const RankInfo &rankInfo = info->ranks[rank];
|
||||
|
||||
char *title_esc = new char[rankInfo.name.length()*2+1];
|
||||
auto title_esc = new char[rankInfo.name.length() * 2 + 1];
|
||||
m_db->DoEscapeString(title_esc, rankInfo.name.c_str(), rankInfo.name.length());
|
||||
|
||||
query = StringFormat("INSERT INTO guild_ranks "
|
||||
@@ -564,7 +564,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(name);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, name, len);
|
||||
|
||||
//insert the new `guilds` entry
|
||||
@@ -636,8 +636,8 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
|
||||
//escape our strings.
|
||||
uint32 len = strlen(motd);
|
||||
uint32 len2 = strlen(setter);
|
||||
char *esc = new char[len*2+1];
|
||||
char *esc_set = new char[len2*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
auto esc_set = new char[len2 * 2 + 1];
|
||||
m_db->DoEscapeString(esc, motd, len);
|
||||
m_db->DoEscapeString(esc_set, setter, len2);
|
||||
|
||||
@@ -675,7 +675,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(URL);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, URL, len);
|
||||
|
||||
std::string query = StringFormat("UPDATE guilds SET url='%s' WHERE id=%d", esc, GuildID);
|
||||
@@ -709,7 +709,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(Channel);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, Channel, len);
|
||||
|
||||
std::string query = StringFormat("UPDATE guilds SET channel='%s' WHERE id=%d", esc, GuildID);
|
||||
@@ -832,7 +832,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
|
||||
|
||||
//escape our strings.
|
||||
uint32 len = strlen(note);
|
||||
char *esc = new char[len*2+1];
|
||||
auto esc = new char[len * 2 + 1];
|
||||
m_db->DoEscapeString(esc, note, len);
|
||||
|
||||
//insert the new `guilds` entry
|
||||
@@ -918,8 +918,8 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
CharGuildInfo *ci = new CharGuildInfo;
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
auto ci = new CharGuildInfo;
|
||||
ProcessGuildMember(row, *ci);
|
||||
members.push_back(ci);
|
||||
}
|
||||
@@ -937,7 +937,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
|
||||
|
||||
//escape our strings.
|
||||
uint32 nl = strlen(char_name);
|
||||
char *esc = new char[nl*2+1];
|
||||
auto esc = new char[nl * 2 + 1];
|
||||
m_db->DoEscapeString(esc, char_name, nl);
|
||||
|
||||
//load up the rank info for each guild.
|
||||
@@ -994,7 +994,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
|
||||
//dynamic structs will make this a lot less painful.
|
||||
|
||||
length = sizeof(GuildsList_Struct);
|
||||
uint8 *buffer = new uint8[length];
|
||||
auto buffer = new uint8[length];
|
||||
|
||||
//a bit little better than memsetting the whole thing...
|
||||
uint32 r,pos;
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
|
||||
#include "ipc_mutex.h"
|
||||
#ifdef _WINDOWS
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#undef WIN32_LEAN_AND_MEAN
|
||||
#else
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
@@ -27,7 +29,7 @@
|
||||
#endif
|
||||
#include "types.h"
|
||||
#include "eqemu_exception.h"
|
||||
|
||||
#include "eqemu_config.h"
|
||||
|
||||
namespace EQEmu {
|
||||
struct IPCMutex::Implementation {
|
||||
@@ -41,7 +43,8 @@ namespace EQEmu {
|
||||
IPCMutex::IPCMutex(std::string name) : locked_(false) {
|
||||
imp_ = new Implementation;
|
||||
#ifdef _WINDOWS
|
||||
std::string final_name = "EQEmuMutex_";
|
||||
auto Config = EQEmuConfig::get();
|
||||
std::string final_name = Config->SharedMemDir + "EQEmuMutex_";
|
||||
final_name += name;
|
||||
|
||||
imp_->mut_ = CreateMutex(nullptr,
|
||||
@@ -52,7 +55,8 @@ namespace EQEmu {
|
||||
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
|
||||
}
|
||||
#else
|
||||
std::string final_name = name;
|
||||
auto Config = EQEmuConfig::get();
|
||||
std::string final_name = Config->SharedMemDir + name;
|
||||
final_name += ".lock";
|
||||
|
||||
#ifdef __DARWIN
|
||||
|
||||
+320
-400
File diff suppressed because it is too large
Load Diff
+43
-66
@@ -1,5 +1,6 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -13,23 +14,26 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef __ITEM_H
|
||||
#define __ITEM_H
|
||||
#ifndef COMMON_ITEM_H
|
||||
#define COMMON_ITEM_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_struct.h"
|
||||
#include "../common/item_base.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/deity.h"
|
||||
#include "../common/memory_buffer.h"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
@@ -72,6 +76,7 @@ enum {
|
||||
invWhereCursor = 0x20
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
|
||||
// ########################################
|
||||
// Class: Queue
|
||||
@@ -114,22 +119,23 @@ public:
|
||||
///////////////////////////////
|
||||
// Public Methods
|
||||
///////////////////////////////
|
||||
|
||||
Inventory() { m_version = ClientVersion::Unknown; m_versionset = false; }
|
||||
|
||||
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
|
||||
~Inventory();
|
||||
|
||||
// Inventory v2 creep
|
||||
bool SetInventoryVersion(ClientVersion version) {
|
||||
if (!m_versionset) {
|
||||
m_version = version;
|
||||
return (m_versionset = true);
|
||||
// inv2 creep
|
||||
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
|
||||
if (!m_inventory_version_set) {
|
||||
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
|
||||
return (m_inventory_version_set = true);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
|
||||
|
||||
ClientVersion GetInventoryVersion() { return m_version; }
|
||||
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
|
||||
|
||||
static void CleanDirty();
|
||||
static void MarkDirty(ItemInst *inst);
|
||||
@@ -169,7 +175,7 @@ public:
|
||||
ItemInst* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity);
|
||||
bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
@@ -194,7 +200,7 @@ public:
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container);
|
||||
static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
@@ -252,8 +258,8 @@ protected:
|
||||
|
||||
private:
|
||||
// Active inventory version
|
||||
ClientVersion m_version;
|
||||
bool m_versionset;
|
||||
EQEmu::versions::InventoryVersion m_inventory_version;
|
||||
bool m_inventory_version_set;
|
||||
};
|
||||
|
||||
class SharedDatabase;
|
||||
@@ -271,7 +277,7 @@ public:
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInst(const Item_Struct* item = nullptr, int16 charges = 0);
|
||||
ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
@@ -282,7 +288,15 @@ public:
|
||||
~ItemInst();
|
||||
|
||||
// Query item type
|
||||
bool IsType(ItemClassTypes item_class) const;
|
||||
bool IsType(EQEmu::item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
|
||||
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
@@ -301,7 +315,7 @@ public:
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)) : false); }
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
@@ -332,7 +346,7 @@ public:
|
||||
bool IsAugmented();
|
||||
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll = false);
|
||||
static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
@@ -341,8 +355,8 @@ public:
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
|
||||
const Item_Struct* GetItem() const;
|
||||
const Item_Struct* GetUnscaledItem() const;
|
||||
const EQEmu::ItemBase* GetItem() const;
|
||||
const EQEmu::ItemBase* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
@@ -410,7 +424,9 @@ public:
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id=slot_id; s.inst=(const void *)this; std::string ser; ser.assign((char *)&s,sizeof(InternalSerializedItem_Struct)); return ser; }
|
||||
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
@@ -484,7 +500,7 @@ protected:
|
||||
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const Item_Struct* m_item; // Ptr to item data
|
||||
const EQEmu::ItemBase* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
@@ -496,7 +512,7 @@ protected:
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
Item_Struct* m_scaledItem;
|
||||
EQEmu::ItemBase* m_scaledItem;
|
||||
EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
@@ -525,43 +541,4 @@ public:
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
struct LightProfile_Struct
|
||||
{
|
||||
/*
|
||||
Current criteria (light types):
|
||||
Equipment: { 0 .. 15 }
|
||||
General: { 9 .. 13 }
|
||||
|
||||
Notes:
|
||||
- Initial character load and item movement updates use different light source update behaviors
|
||||
-- Server procedure matches the item movement behavior since most updates occur post-character load
|
||||
- MainAmmo is not considered when determining light sources
|
||||
- No 'Sub' or 'Aug' items are recognized as light sources
|
||||
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
|
||||
- If values > 0x0F are valid, then assignment limiters will need to be removed
|
||||
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
|
||||
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
|
||||
-- The timer-based update cancels out the invalid light source
|
||||
*/
|
||||
|
||||
static uint8 TypeToLevel(uint8 lightType);
|
||||
static bool IsLevelGreater(uint8 leftType, uint8 rightType);
|
||||
|
||||
// Light types (classifications)
|
||||
struct {
|
||||
uint8 Innate; // Defined by db field `npc_types`.`light` - where appropriate
|
||||
uint8 Equipment; // Item_Struct::light value of worn/carried equipment
|
||||
uint8 Spell; // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
|
||||
uint8 Active; // Highest value of all light sources
|
||||
} Type;
|
||||
|
||||
// Light levels (intensities) - used to determine which light source should be active
|
||||
struct {
|
||||
uint8 Innate;
|
||||
uint8 Equipment;
|
||||
uint8 Spell;
|
||||
uint8 Active;
|
||||
} Level;
|
||||
};
|
||||
|
||||
#endif // #define __ITEM_H
|
||||
#endif /*COMMON_ITEM_H*/
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "item_base.h"
|
||||
#include "classes.h"
|
||||
#include "races.h"
|
||||
//#include "deity.h"
|
||||
|
||||
|
||||
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
|
||||
{
|
||||
switch (aug_type) {
|
||||
case AugTypeGeneralSingleStat:
|
||||
return bit_AugTypeGeneralSingleStat;
|
||||
case AugTypeGeneralMultipleStat:
|
||||
return bit_AugTypeGeneralMultipleStat;
|
||||
case AugTypeGeneralSpellEffect:
|
||||
return bit_AugTypeGeneralSpellEffect;
|
||||
case AugTypeWeaponGeneral:
|
||||
return bit_AugTypeWeaponGeneral;
|
||||
case AugTypeWeaponElemDamage:
|
||||
return bit_AugTypeWeaponElemDamage;
|
||||
case AugTypeWeaponBaseDamage:
|
||||
return bit_AugTypeWeaponBaseDamage;
|
||||
case AugTypeGeneralGroup:
|
||||
return bit_AugTypeGeneralGroup;
|
||||
case AugTypeGeneralRaid:
|
||||
return bit_AugTypeGeneralRaid;
|
||||
case AugTypeGeneralDragonsPoints:
|
||||
return bit_AugTypeGeneralDragonsPoints;
|
||||
case AugTypeCraftedCommon:
|
||||
return bit_AugTypeCraftedCommon;
|
||||
case AugTypeCraftedGroup1:
|
||||
return bit_AugTypeCraftedGroup1;
|
||||
case AugTypeCraftedRaid1:
|
||||
return bit_AugTypeCraftedRaid1;
|
||||
case AugTypeEnergeiacGroup:
|
||||
return bit_AugTypeEnergeiacGroup;
|
||||
case AugTypeEnergeiacRaid:
|
||||
return bit_AugTypeEnergeiacRaid;
|
||||
case AugTypeEmblem:
|
||||
return bit_AugTypeEmblem;
|
||||
case AugTypeCraftedGroup2:
|
||||
return bit_AugTypeCraftedGroup2;
|
||||
case AugTypeCraftedRaid2:
|
||||
return bit_AugTypeCraftedRaid2;
|
||||
case AugTypeUnknown1:
|
||||
return bit_AugTypeUnknown1;
|
||||
case AugTypeUnknown2:
|
||||
return bit_AugTypeUnknown2;
|
||||
case AugTypeOrnamentation:
|
||||
return bit_AugTypeOrnamentation;
|
||||
case AugTypeSpecialOrnamentation:
|
||||
return bit_AugTypeSpecialOrnamentation;
|
||||
case AugTypeUnknown3:
|
||||
return bit_AugTypeUnknown3;
|
||||
case AugTypeUnknown4:
|
||||
return bit_AugTypeUnknown4;
|
||||
case AugTypeUnknown5:
|
||||
return bit_AugTypeUnknown5;
|
||||
case AugTypeUnknown6:
|
||||
return bit_AugTypeUnknown6;
|
||||
case AugTypeUnknown7:
|
||||
return bit_AugTypeUnknown7;
|
||||
case AugTypeUnknown8:
|
||||
return bit_AugTypeUnknown8;
|
||||
case AugTypeUnknown9:
|
||||
return bit_AugTypeUnknown9;
|
||||
case AugTypeUnknown10:
|
||||
return bit_AugTypeUnknown10;
|
||||
case AugTypeEpic2_5:
|
||||
return bit_AugTypeEpic2_5;
|
||||
case AugTypeTest:
|
||||
return bit_AugTypeTest;
|
||||
case AugTypeAll:
|
||||
return bit_AugTypeAll;
|
||||
default:
|
||||
return bit_AugTypeNone;
|
||||
}
|
||||
}
|
||||
|
||||
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
{
|
||||
switch (aug_type_bit) {
|
||||
case bit_AugTypeGeneralSingleStat:
|
||||
return AugTypeGeneralSingleStat;
|
||||
case bit_AugTypeGeneralMultipleStat:
|
||||
return AugTypeGeneralMultipleStat;
|
||||
case bit_AugTypeGeneralSpellEffect:
|
||||
return AugTypeGeneralSpellEffect;
|
||||
case bit_AugTypeWeaponGeneral:
|
||||
return AugTypeWeaponGeneral;
|
||||
case bit_AugTypeWeaponElemDamage:
|
||||
return AugTypeWeaponElemDamage;
|
||||
case bit_AugTypeWeaponBaseDamage:
|
||||
return AugTypeWeaponBaseDamage;
|
||||
case bit_AugTypeGeneralGroup:
|
||||
return AugTypeGeneralGroup;
|
||||
case bit_AugTypeGeneralRaid:
|
||||
return AugTypeGeneralRaid;
|
||||
case bit_AugTypeGeneralDragonsPoints:
|
||||
return AugTypeGeneralDragonsPoints;
|
||||
case bit_AugTypeCraftedCommon:
|
||||
return AugTypeCraftedCommon;
|
||||
case bit_AugTypeCraftedGroup1:
|
||||
return AugTypeCraftedGroup1;
|
||||
case bit_AugTypeCraftedRaid1:
|
||||
return AugTypeCraftedRaid1;
|
||||
case bit_AugTypeEnergeiacGroup:
|
||||
return AugTypeEnergeiacGroup;
|
||||
case bit_AugTypeEnergeiacRaid:
|
||||
return AugTypeEnergeiacRaid;
|
||||
case bit_AugTypeEmblem:
|
||||
return AugTypeEmblem;
|
||||
case bit_AugTypeCraftedGroup2:
|
||||
return AugTypeCraftedGroup2;
|
||||
case bit_AugTypeCraftedRaid2:
|
||||
return AugTypeCraftedRaid2;
|
||||
case bit_AugTypeUnknown1:
|
||||
return AugTypeUnknown1;
|
||||
case bit_AugTypeUnknown2:
|
||||
return AugTypeUnknown2;
|
||||
case bit_AugTypeOrnamentation:
|
||||
return AugTypeOrnamentation;
|
||||
case bit_AugTypeSpecialOrnamentation:
|
||||
return AugTypeSpecialOrnamentation;
|
||||
case bit_AugTypeUnknown3:
|
||||
return AugTypeUnknown3;
|
||||
case bit_AugTypeUnknown4:
|
||||
return AugTypeUnknown4;
|
||||
case bit_AugTypeUnknown5:
|
||||
return AugTypeUnknown5;
|
||||
case bit_AugTypeUnknown6:
|
||||
return AugTypeUnknown6;
|
||||
case bit_AugTypeUnknown7:
|
||||
return AugTypeUnknown7;
|
||||
case bit_AugTypeUnknown8:
|
||||
return AugTypeUnknown8;
|
||||
case bit_AugTypeUnknown9:
|
||||
return AugTypeUnknown9;
|
||||
case bit_AugTypeUnknown10:
|
||||
return AugTypeUnknown10;
|
||||
case bit_AugTypeEpic2_5:
|
||||
return AugTypeEpic2_5;
|
||||
case bit_AugTypeTest:
|
||||
return AugTypeTest;
|
||||
case bit_AugTypeAll:
|
||||
return AugTypeAll;
|
||||
default:
|
||||
return AugTypeNone;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
{
|
||||
if (!(Races & GetPlayerRaceBit(race_id)))
|
||||
return false;
|
||||
|
||||
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassCommon()
|
||||
{
|
||||
return (ItemClass == item::ItemClassCommon);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBag()
|
||||
{
|
||||
return (ItemClass == item::ItemClassBag);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBook()
|
||||
{
|
||||
return (ItemClass == item::ItemClassBook);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType1HWeapon()
|
||||
{
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType2HWeapon()
|
||||
{
|
||||
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsTypeShield()
|
||||
{
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
@@ -0,0 +1,565 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_ITEM_BASE_H
|
||||
#define COMMON_ITEM_BASE_H
|
||||
|
||||
|
||||
/*
|
||||
* Note: (Doodman)
|
||||
* This structure has field names that match the DB name exactly.
|
||||
* Please take care as to not mess this up as it should make
|
||||
* everyones life (i.e. mine) much easier. And the DB names
|
||||
* match the field name from the 13th floor (SEQ) item collectors,
|
||||
* so please maintain that as well.
|
||||
*
|
||||
* Note #2: (Doodman)
|
||||
* UnkXXX fields are left in here for completeness but commented
|
||||
* out since they are really unknown and since the items are now
|
||||
* preserialized they should not be needed. Conversly if they
|
||||
* -are- needed, then they shouldn't be unkown.
|
||||
*
|
||||
* Note #3: (Doodman)
|
||||
* Please take care when adding new found data fields to add them
|
||||
* to the appropriate structure. Item_Struct has elements that are
|
||||
* global to all types of items only.
|
||||
*
|
||||
* Note #4: (Doodman)
|
||||
* Made ya look! Ha!
|
||||
*/
|
||||
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace item {
|
||||
enum ItemAttributeBit : uint32 {
|
||||
bit_ItemAttributeNone = 0x00000000,
|
||||
bit_ItemAttributeLore = 0x00000001,
|
||||
bit_ItemAttributeArtifact = 0x00000002,
|
||||
bit_ItemAttributeSummoned = 0x00000004,
|
||||
bit_ItemAttributeMagic = 0x00000008,
|
||||
bit_ItemAttributeAugment = 0x00000010,
|
||||
bit_ItemAttributePendingLore = 0x00000020,
|
||||
bit_ItemAttributeUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum ItemClass {
|
||||
ItemClassCommon = 0,
|
||||
ItemClassBag,
|
||||
ItemClassBook,
|
||||
ItemClassCount
|
||||
};
|
||||
|
||||
enum ItemType : uint8 {
|
||||
/*9138*/ ItemType1HSlash = 0,
|
||||
/*9141*/ ItemType2HSlash,
|
||||
/*9140*/ ItemType1HPiercing,
|
||||
/*9139*/ ItemType1HBlunt,
|
||||
/*9142*/ ItemType2HBlunt,
|
||||
/*5504*/ ItemTypeBow, // 5
|
||||
/*----*/ ItemTypeUnknown1,
|
||||
/*----*/ ItemTypeLargeThrowing,
|
||||
/*5505*/ ItemTypeShield,
|
||||
/*5506*/ ItemTypeScroll,
|
||||
/*5507*/ ItemTypeArmor, // 10
|
||||
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
|
||||
/*7564*/ ItemTypeLockPick,
|
||||
/*----*/ ItemTypeUnknown2,
|
||||
/*5509*/ ItemTypeFood,
|
||||
/*5510*/ ItemTypeDrink, // 15
|
||||
/*5511*/ ItemTypeLight,
|
||||
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
|
||||
/*5513*/ ItemTypeBandage,
|
||||
/*----*/ ItemTypeSmallThrowing,
|
||||
/*----*/ ItemTypeSpell, // 20 // spells and tomes
|
||||
/*5514*/ ItemTypePotion,
|
||||
/*----*/ ItemTypeUnknown3,
|
||||
/*0406*/ ItemTypeWindInstrument,
|
||||
/*0407*/ ItemTypeStringedInstrument,
|
||||
/*0408*/ ItemTypeBrassInstrument, // 25
|
||||
/*0405*/ ItemTypePercussionInstrument,
|
||||
/*5515*/ ItemTypeArrow,
|
||||
/*----*/ ItemTypeUnknown4,
|
||||
/*5521*/ ItemTypeJewelry,
|
||||
/*----*/ ItemTypeSkull, // 30
|
||||
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
|
||||
/*5517*/ ItemTypeNote,
|
||||
/*5518*/ ItemTypeKey,
|
||||
/*----*/ ItemTypeCoin,
|
||||
/*5520*/ ItemType2HPiercing, // 35
|
||||
/*----*/ ItemTypeFishingPole,
|
||||
/*----*/ ItemTypeFishingBait,
|
||||
/*5519*/ ItemTypeAlcohol,
|
||||
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
|
||||
/*----*/ ItemTypeCompass, // 40
|
||||
/*----*/ ItemTypeUnknown5,
|
||||
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
|
||||
/*----*/ ItemTypeUnknown6,
|
||||
/*----*/ ItemTypeUnknown7,
|
||||
/*5522*/ ItemTypeMartial, // 45
|
||||
/*----*/ ItemTypeUnknown8,
|
||||
/*----*/ ItemTypeUnknown9,
|
||||
/*----*/ ItemTypeUnknown10,
|
||||
/*----*/ ItemTypeUnknown11,
|
||||
/*----*/ ItemTypeSinging, // 50
|
||||
/*5750*/ ItemTypeAllInstrumentTypes,
|
||||
/*5776*/ ItemTypeCharm,
|
||||
/*----*/ ItemTypeDye,
|
||||
/*----*/ ItemTypeAugmentation,
|
||||
/*----*/ ItemTypeAugmentationSolvent, // 55
|
||||
/*----*/ ItemTypeAugmentationDistiller,
|
||||
/*----*/ ItemTypeUnknown12,
|
||||
/*----*/ ItemTypeFellowshipKit,
|
||||
/*----*/ ItemTypeUnknown13,
|
||||
/*----*/ ItemTypeRecipe, // 60
|
||||
/*----*/ ItemTypeAdvancedRecipe,
|
||||
/*----*/ ItemTypeJournal, // only one(1) database entry
|
||||
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
|
||||
/*5881*/ ItemTypePerfectedAugmentationDistiller,
|
||||
/*----*/ ItemTypeCount
|
||||
|
||||
/*
|
||||
Unknowns:
|
||||
|
||||
Mounts?
|
||||
Ornamentations?
|
||||
GuildBanners?
|
||||
Collectible?
|
||||
Placeable?
|
||||
(others?)
|
||||
*/
|
||||
};
|
||||
|
||||
enum AugTypeBit : uint32 {
|
||||
bit_AugTypeNone = 0x00000000,
|
||||
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
|
||||
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
|
||||
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
|
||||
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
|
||||
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
|
||||
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
|
||||
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
|
||||
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
|
||||
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
|
||||
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
|
||||
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
|
||||
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
|
||||
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
|
||||
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
|
||||
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
|
||||
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
|
||||
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
|
||||
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
|
||||
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
|
||||
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
|
||||
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
|
||||
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
|
||||
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
|
||||
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
|
||||
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
|
||||
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
|
||||
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
|
||||
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
|
||||
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
|
||||
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
|
||||
bit_AugTypeAll = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum AugType : uint8 {
|
||||
AugTypeNone = 0,
|
||||
AugTypeGeneralSingleStat,
|
||||
AugTypeGeneralMultipleStat,
|
||||
AugTypeGeneralSpellEffect,
|
||||
AugTypeWeaponGeneral,
|
||||
AugTypeWeaponElemDamage, // 5
|
||||
AugTypeWeaponBaseDamage,
|
||||
AugTypeGeneralGroup,
|
||||
AugTypeGeneralRaid,
|
||||
AugTypeGeneralDragonsPoints,
|
||||
AugTypeCraftedCommon, // 10
|
||||
AugTypeCraftedGroup1,
|
||||
AugTypeCraftedRaid1,
|
||||
AugTypeEnergeiacGroup,
|
||||
AugTypeEnergeiacRaid,
|
||||
AugTypeEmblem, // 15
|
||||
AugTypeCraftedGroup2,
|
||||
AugTypeCraftedRaid2,
|
||||
AugTypeUnknown1,
|
||||
AugTypeUnknown2,
|
||||
AugTypeOrnamentation, // 20
|
||||
AugTypeSpecialOrnamentation,
|
||||
AugTypeUnknown3,
|
||||
AugTypeUnknown4,
|
||||
AugTypeUnknown5,
|
||||
AugTypeUnknown6, // 25
|
||||
AugTypeUnknown7,
|
||||
AugTypeUnknown8,
|
||||
AugTypeUnknown9,
|
||||
AugTypeUnknown10,
|
||||
AugTypeEpic2_5, // 30
|
||||
AugTypeTest,
|
||||
AugTypeCount,
|
||||
AugTypeAll = 255
|
||||
};
|
||||
|
||||
enum AugRestriction : uint8 {
|
||||
/*4690*/ AugRestrictionAny = 0,
|
||||
/*9134*/ AugRestrictionArmor,
|
||||
/*9135*/ AugRestrictionWeapons,
|
||||
/*9136*/ AugRestriction1HWeapons,
|
||||
/*9137*/ AugRestriction2HWeapons,
|
||||
/*9138*/ AugRestriction1HSlash, // 5
|
||||
/*9139*/ AugRestriction1HBlunt,
|
||||
/*9140*/ AugRestrictionPiercing,
|
||||
/*9148*/ AugRestrictionHandToHand,
|
||||
/*9141*/ AugRestriction2HSlash,
|
||||
/*9142*/ AugRestriction2HBlunt, // 10
|
||||
/*9143*/ AugRestriction2HPierce,
|
||||
/*9144*/ AugRestrictionBows,
|
||||
/*9145*/ AugRestrictionShields,
|
||||
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
|
||||
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
|
||||
|
||||
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
|
||||
/*????*/ AugRestrictionUnknown1,
|
||||
/*????*/ AugRestrictionUnknown2,
|
||||
/*????*/ AugRestrictionUnknown3, // last value in peq entries
|
||||
AugRestrictionCount
|
||||
|
||||
/*4687*/ //AugTypeAllItems, // ?? unknown atm
|
||||
/*4688*/ //AugTypePrestige, // ?? unknown atm
|
||||
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
|
||||
};
|
||||
|
||||
enum BagType : uint8 {
|
||||
/*3400*/ BagTypeSmallBag = 0,
|
||||
/*3401*/ BagTypeLargeBag,
|
||||
/*3402*/ BagTypeQuiver,
|
||||
/*3403*/ BagTypeBeltPouch,
|
||||
/*3404*/ BagTypeWristPouch,
|
||||
/*3405*/ BagTypeBackPack, // 5
|
||||
/*3406*/ BagTypeSmallChest,
|
||||
/*3407*/ BagTypeLargeChest,
|
||||
/*----*/ BagTypeBandolier, // <*Database Reference Only>
|
||||
/*3408*/ BagTypeMedicineBag,
|
||||
/*3409*/ BagTypeToolBox, // 10
|
||||
/*3410*/ BagTypeLexicon,
|
||||
/*3411*/ BagTypeMortar,
|
||||
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
|
||||
/*3413*/ BagTypeMixingBowl,
|
||||
/*3414*/ BagTypeOven, // 15
|
||||
/*3415*/ BagTypeSewingKit,
|
||||
/*3416*/ BagTypeForge,
|
||||
/*3417*/ BagTypeFletchingKit,
|
||||
/*3418*/ BagTypeBrewBarrel,
|
||||
/*3419*/ BagTypeJewelersKit, // 20
|
||||
/*3420*/ BagTypePotteryWheel,
|
||||
/*3421*/ BagTypeKiln,
|
||||
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
|
||||
/*3423*/ BagTypeWizardsLexicon,
|
||||
/*3424*/ BagTypeMagesLexicon, // 25
|
||||
/*3425*/ BagTypeNecromancersLexicon,
|
||||
/*3426*/ BagTypeEnchantersLexicon,
|
||||
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
|
||||
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
|
||||
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
|
||||
/*3428*/ BagTypeKoadaDalForge, // High Elf
|
||||
/*3429*/ BagTypeTeirDalForge, // Dark Elf
|
||||
/*3430*/ BagTypeOggokForge, // Ogre
|
||||
/*3431*/ BagTypeStormguardForge, // Dwarf
|
||||
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
|
||||
/*3433*/ BagTypeNorthmanForge, // Barbarian
|
||||
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
|
||||
/*3434*/ BagTypeCabilisForge, // Iksar
|
||||
/*3435*/ BagTypeFreeportForge, // Human 1
|
||||
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
|
||||
/*3439*/ BagTypeHalflingTailoringKit,
|
||||
/*3438*/ BagTypeErudTailoringKit,
|
||||
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
|
||||
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
|
||||
/*3437*/ BagTypeIksarPotteryWheel, // 45
|
||||
/*3442*/ BagTypeTackleBox,
|
||||
/*3443*/ BagTypeTrollForge,
|
||||
/*3445*/ BagTypeFierDalForge, // Wood Elf
|
||||
/*3444*/ BagTypeValeForge, // Halfling
|
||||
/*3446*/ BagTypeErudForge, // 50
|
||||
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
|
||||
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
|
||||
/*3359*/ BagTypeAugmentationSealer,
|
||||
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
|
||||
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
|
||||
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
|
||||
/*5400*/ BagTypeUnattuner,
|
||||
/*7684*/ BagTypeTradeskillBag,
|
||||
/*7692*/ BagTypeCollectibleBag,
|
||||
/*----*/ BagTypeCount
|
||||
};
|
||||
|
||||
enum ItemEffect {
|
||||
ItemEffectCombatProc = 0,
|
||||
ItemEffectClick,
|
||||
ItemEffectWorn,
|
||||
ItemEffectExpendable,
|
||||
ItemEffectEquipClick,
|
||||
ItemEffectClick2, //5 //name unknown
|
||||
ItemEffectFocus,
|
||||
ItemEffectScroll,
|
||||
ItemEffectCount
|
||||
};
|
||||
|
||||
enum ItemSize : uint8 {
|
||||
ItemSizeTiny = 0,
|
||||
ItemSizeSmall,
|
||||
ItemSizeMedium,
|
||||
ItemSizeLarge,
|
||||
ItemSizeGiant,
|
||||
ItemSizeCount
|
||||
};
|
||||
|
||||
enum ItemDataType : uint8 {
|
||||
ItemDataBase = 0,
|
||||
ItemDataScaling,
|
||||
ItemDataEvolving,
|
||||
ItemDataCount
|
||||
};
|
||||
|
||||
struct ItemEffect_Struct {
|
||||
int16 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
|
||||
} /*item*/
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
struct ItemBase {
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
int32 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
//BardName
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class);
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
bool IsType1HWeapon();
|
||||
bool IsType2HWeapon();
|
||||
bool IsTypeShield();
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
|
||||
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
|
||||
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
|
||||
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
|
||||
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_ITEM_BASE_H*/
|
||||
@@ -1,255 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef ITEM_STRUCT_H
|
||||
#define ITEM_STRUCT_H
|
||||
|
||||
/*
|
||||
* Note: (Doodman)
|
||||
* This structure has field names that match the DB name exactly.
|
||||
* Please take care as to not mess this up as it should make
|
||||
* everyones life (i.e. mine) much easier. And the DB names
|
||||
* match the field name from the 13th floor (SEQ) item collectors,
|
||||
* so please maintain that as well.
|
||||
*
|
||||
* Note #2: (Doodman)
|
||||
* UnkXXX fields are left in here for completeness but commented
|
||||
* out since they are really unknown and since the items are now
|
||||
* preserialized they should not be needed. Conversly if they
|
||||
* -are- needed, then they shouldn't be unkown.
|
||||
*
|
||||
* Note #3: (Doodman)
|
||||
* Please take care when adding new found data fields to add them
|
||||
* to the appropriate structure. Item_Struct has elements that are
|
||||
* global to all types of items only.
|
||||
*
|
||||
* Note #4: (Doodman)
|
||||
* Made ya look! Ha!
|
||||
*/
|
||||
|
||||
//#include "eq_constants.h"
|
||||
#include "eq_dictionary.h"
|
||||
|
||||
/*
|
||||
** Child struct of Item_Struct:
|
||||
** Effect data: Click, Proc, Focus, Worn, Scroll
|
||||
**
|
||||
*/
|
||||
struct ItemEffect_Struct {
|
||||
int32 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
//MaxCharges
|
||||
//CastTime
|
||||
//RecastDelay
|
||||
//RecastType
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
|
||||
struct InternalSerializedItem_Struct {
|
||||
int16 slot_id;
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
// use EmuConstants::ITEM_COMMON_SIZE
|
||||
//#define MAX_AUGMENT_SLOTS 5
|
||||
|
||||
struct Item_Struct {
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const;
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
char Name[64]; // Name
|
||||
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
|
||||
char IDFile[30]; // Visible model
|
||||
uint32 ID; // Unique ID (also PK for DB)
|
||||
uint8 Weight; // Item weight * 10
|
||||
uint8 NoRent; // No Rent: 0=norent, 255=not norent
|
||||
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
|
||||
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
|
||||
uint32 Slots; // Bitfield for which slots this item can be used in
|
||||
uint32 Price; // Item cost (?)
|
||||
uint32 Icon; // Icon Number
|
||||
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
|
||||
bool LoreFlag; // This will be true if LoreGroup is non-zero
|
||||
bool PendingLoreFlag;
|
||||
bool ArtifactFlag;
|
||||
bool SummonedFlag;
|
||||
uint8 FVNoDrop; // Firiona Vie nodrop flag
|
||||
uint32 Favor; // Individual favor
|
||||
uint32 GuildFavor; // Guild favor
|
||||
uint32 PointType;
|
||||
|
||||
//uint32 Unk117;
|
||||
//uint32 Unk118;
|
||||
//uint32 Unk121;
|
||||
//uint32 Unk124;
|
||||
|
||||
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
|
||||
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
|
||||
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
|
||||
uint8 BagWR; // 0->100
|
||||
|
||||
bool BenefitFlag;
|
||||
bool Tradeskills; // Is this a tradeskill item?
|
||||
int8 CR; // Save vs Cold
|
||||
int8 DR; // Save vs Disease
|
||||
int8 PR; // Save vs Poison
|
||||
int8 MR; // Save vs Magic
|
||||
int8 FR; // Save vs Fire
|
||||
int8 AStr; // Strength
|
||||
int8 ASta; // Stamina
|
||||
int8 AAgi; // Agility
|
||||
int8 ADex; // Dexterity
|
||||
int8 ACha; // Charisma
|
||||
int8 AInt; // Intelligence
|
||||
int8 AWis; // Wisdom
|
||||
int32 HP; // HP
|
||||
int32 Mana; // Mana
|
||||
int32 AC; // AC
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
uint32 BaneDmgBody; // Bane Damage Body
|
||||
bool Magic; // True=Magic Item, False=not
|
||||
int32 CastTime_;
|
||||
uint8 ReqLevel; // Required Level to use item
|
||||
uint32 BardType; // Bard Skill Type
|
||||
int32 BardValue; // Bard Skill Amount
|
||||
int8 Light; // Light
|
||||
uint8 Delay; // Delay * 10
|
||||
uint8 RecLevel; // Recommended level to use item
|
||||
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
|
||||
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
|
||||
uint8 ElemDmgAmt; // Elemental Damage
|
||||
uint8 Range; // Range of item
|
||||
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
|
||||
uint32 Color; // RR GG BB 00 <-- as it appears in pc
|
||||
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
|
||||
uint32 Races; // Bitfield of races that can equip item (1 << race#)
|
||||
//uint32 Unk054;
|
||||
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
|
||||
uint8 ItemType; // Item Type/Skill (itemClass* from above)
|
||||
uint8 Material; // Item material type
|
||||
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
|
||||
float SellRate; // Sell rate
|
||||
//uint32 Unk059;
|
||||
union {
|
||||
uint32 Fulfilment; // Food fulfilment (How long it lasts)
|
||||
int16 CastTime; // Cast Time for clicky effects, in milliseconds
|
||||
};
|
||||
uint32 EliteMaterial;
|
||||
int32 ProcRate;
|
||||
int8 CombatEffects; // PoP: Combat Effects +
|
||||
int8 Shielding; // PoP: Shielding %
|
||||
int8 StunResist; // PoP: Stun Resist %
|
||||
int8 StrikeThrough; // PoP: Strike Through %
|
||||
uint32 ExtraDmgSkill;
|
||||
uint32 ExtraDmgAmt;
|
||||
int8 SpellShield; // PoP: Spell Shield %
|
||||
int8 Avoidance; // PoP: Avoidance +
|
||||
int8 Accuracy; // PoP: Accuracy +
|
||||
uint32 CharmFileID;
|
||||
int32 FactionMod1; // Faction Mod 1
|
||||
int32 FactionMod2; // Faction Mod 2
|
||||
int32 FactionMod3; // Faction Mod 3
|
||||
int32 FactionMod4; // Faction Mod 4
|
||||
int32 FactionAmt1; // Faction Amt 1
|
||||
int32 FactionAmt2; // Faction Amt 2
|
||||
int32 FactionAmt3; // Faction Amt 3
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
uint32 BaneDmgRaceAmt;
|
||||
uint32 AugRestrict;
|
||||
uint32 Endur;
|
||||
uint32 DotShielding;
|
||||
uint32 Attack;
|
||||
uint32 Regen;
|
||||
uint32 ManaRegen;
|
||||
uint32 EnduranceRegen;
|
||||
uint32 Haste;
|
||||
uint32 DamageShield;
|
||||
uint32 RecastDelay;
|
||||
uint32 RecastType;
|
||||
uint32 AugDistiller;
|
||||
bool Attuneable;
|
||||
bool NoPet;
|
||||
bool PotionBelt;
|
||||
bool Stackable;
|
||||
bool NoTransfer;
|
||||
bool QuestItemFlag;
|
||||
int16 StackSize;
|
||||
uint8 PotionBeltSlots;
|
||||
ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
|
||||
|
||||
uint8 Book; // 0=Not book, 1=Book
|
||||
uint32 BookType;
|
||||
char Filename[33]; // Filename for book data
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
int32 HeroicInt;
|
||||
int32 HeroicWis;
|
||||
int32 HeroicAgi;
|
||||
int32 HeroicDex;
|
||||
int32 HeroicSta;
|
||||
int32 HeroicCha;
|
||||
int32 HeroicMR;
|
||||
int32 HeroicFR;
|
||||
int32 HeroicCR;
|
||||
int32 HeroicDR;
|
||||
int32 HeroicPR;
|
||||
int32 HeroicSVCorrup;
|
||||
int32 HealAmt;
|
||||
int32 SpellDmg;
|
||||
uint32 LDoNSellBackRate;
|
||||
uint32 ScriptFileID;
|
||||
uint16 ExpendableArrow;
|
||||
uint32 Clairvoyance;
|
||||
char ClickName[65];
|
||||
char ProcName[65];
|
||||
char WornName[65];
|
||||
char FocusName[65];
|
||||
char ScrollName[65];
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,99 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "light_source.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
|
||||
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
|
||||
{
|
||||
switch (light_type) {
|
||||
case LightTypeGlobeOfStars:
|
||||
return LightLevelBrilliant; // 10
|
||||
case LightTypeFlamelessLantern:
|
||||
case LightTypeGreaterLightstone:
|
||||
return LightLevelLargeMagic; // 9
|
||||
case LightTypeLargeLantern:
|
||||
return LightLevelLargeLantern; // 8
|
||||
case LightTypeSteinOfMoggok:
|
||||
case LightTypeLightstone:
|
||||
return LightLevelMagicLantern; // 7
|
||||
case LightTypeSmallLantern:
|
||||
return LightLevelSmallLantern; // 6
|
||||
case LightTypeColdlight:
|
||||
case LightTypeUnknown2:
|
||||
return LightLevelBlueLight; // 5
|
||||
case LightTypeFireBeetleEye:
|
||||
case LightTypeUnknown1:
|
||||
return LightLevelRedLight; // 4
|
||||
case LightTypeTinyGlowingSkull:
|
||||
case LightTypeLightGlobe:
|
||||
return LightLevelSmallMagic; // 3
|
||||
case LightTypeTorch:
|
||||
return LightLevelTorch; // 2
|
||||
case LightTypeCandle:
|
||||
return LightLevelCandle; // 1
|
||||
default:
|
||||
return LightLevelUnlit; // 0
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
|
||||
{
|
||||
static const uint8 light_levels[LightTypeCount] = {
|
||||
LightLevelUnlit, /* LightTypeNone */
|
||||
LightLevelCandle, /* LightTypeCandle */
|
||||
LightLevelTorch, /* LightTypeTorch */
|
||||
LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
|
||||
LightLevelSmallLantern, /* LightTypeSmallLantern */
|
||||
LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
|
||||
LightLevelLargeLantern, /* LightTypeLargeLantern */
|
||||
LightLevelLargeMagic, /* LightTypeFlamelessLantern */
|
||||
LightLevelBrilliant, /* LightTypeGlobeOfStars */
|
||||
LightLevelSmallMagic, /* LightTypeLightGlobe */
|
||||
LightLevelMagicLantern, /* LightTypeLightstone */
|
||||
LightLevelLargeMagic, /* LightTypeGreaterLightstone */
|
||||
LightLevelRedLight, /* LightTypeFireBeetleEye */
|
||||
LightLevelBlueLight, /* LightTypeColdlight */
|
||||
LightLevelRedLight, /* LightTypeUnknown1 */
|
||||
LightLevelBlueLight /* LightTypeUnknown2 */
|
||||
};
|
||||
|
||||
if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
|
||||
if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
|
||||
|
||||
return (light_levels[left_type] > light_levels[right_type]);
|
||||
}
|
||||
|
||||
EQEmu::LightSource_Struct::LightSource_Struct()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
void EQEmu::LightSource_Struct::Clear()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
|
||||
}
|
||||
|
||||
void EQEmu::LightSourceProfile::Clear()
|
||||
{
|
||||
Type.Clear();
|
||||
Level.Clear();
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_LIGHT_SOURCE_H
|
||||
#define COMMON_LIGHT_SOURCE_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace lightsource {
|
||||
enum LightSlot {
|
||||
LightInnate = 0, // Defined by db field `npc_types`.`light` - where appropriate
|
||||
LightEquipment, // Item_Struct::light value of worn/carried equipment
|
||||
LightSpell, // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
|
||||
LightActive, // Highest value of all light sources
|
||||
LightCount
|
||||
};
|
||||
|
||||
enum LightType {
|
||||
LightTypeNone = 0,
|
||||
LightTypeCandle,
|
||||
LightTypeTorch,
|
||||
LightTypeTinyGlowingSkull,
|
||||
LightTypeSmallLantern,
|
||||
LightTypeSteinOfMoggok, // 5
|
||||
LightTypeLargeLantern,
|
||||
LightTypeFlamelessLantern,
|
||||
LightTypeGlobeOfStars,
|
||||
LightTypeLightGlobe,
|
||||
LightTypeLightstone, // 10
|
||||
LightTypeGreaterLightstone,
|
||||
LightTypeFireBeetleEye,
|
||||
LightTypeColdlight,
|
||||
LightTypeUnknown1,
|
||||
LightTypeUnknown2, // 15
|
||||
LightTypeCount
|
||||
};
|
||||
|
||||
enum LightLevel {
|
||||
LightLevelUnlit = 0,
|
||||
LightLevelCandle,
|
||||
LightLevelTorch,
|
||||
LightLevelSmallMagic,
|
||||
LightLevelRedLight,
|
||||
LightLevelBlueLight, // 5
|
||||
LightLevelSmallLantern,
|
||||
LightLevelMagicLantern,
|
||||
LightLevelLargeLantern,
|
||||
LightLevelLargeMagic,
|
||||
LightLevelBrilliant, // 10
|
||||
LightLevelCount
|
||||
};
|
||||
|
||||
extern uint8 TypeToLevel(uint8 light_type);
|
||||
extern bool IsLevelGreater(uint8 left_type, uint8 right_type);
|
||||
|
||||
}; /*lightsource*/
|
||||
|
||||
struct LightSource_Struct {
|
||||
uint8 Slot[lightsource::LightCount];
|
||||
|
||||
LightSource_Struct();
|
||||
|
||||
void Clear();
|
||||
|
||||
inline uint8& operator[](lightsource::LightSlot index) { return Slot[index]; }
|
||||
};
|
||||
|
||||
struct LightSourceProfile {
|
||||
/*
|
||||
Current criteria (light types):
|
||||
Equipment: { 0 .. 15 }
|
||||
General: { 9 .. 13 }
|
||||
|
||||
Notes:
|
||||
- Initial character load and item movement updates use different light source update behaviors
|
||||
-- Server procedure matches the item movement behavior since most updates occur post-character load
|
||||
- MainAmmo is not considered when determining light sources
|
||||
- No 'Sub' or 'Aug' items are recognized as light sources
|
||||
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
|
||||
- If values > 0x0F are valid, then assignment limiters will need to be removed
|
||||
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
|
||||
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
|
||||
-- The timer-based update cancels out the invalid light source
|
||||
*/
|
||||
|
||||
LightSource_Struct Type; // Light types (classifications)
|
||||
LightSource_Struct Level; // Light levels (intensities) - used to determine which light source should be active
|
||||
|
||||
LightSourceProfile() { }
|
||||
|
||||
void Clear();
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_LIGHT_SOURCE_H*/
|
||||
@@ -0,0 +1,277 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "memory_buffer.h"
|
||||
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer()
|
||||
{
|
||||
buffer_ = nullptr;
|
||||
size_ = 0;
|
||||
capacity_ = 0;
|
||||
read_pos_ = 0;
|
||||
write_pos_ = 0;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
|
||||
{
|
||||
buffer_ = nullptr;
|
||||
size_ = 0;
|
||||
capacity_ = 0;
|
||||
read_pos_ = 0;
|
||||
write_pos_ = 0;
|
||||
Resize(sz);
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
|
||||
{
|
||||
if(other.capacity_) {
|
||||
buffer_ = new uchar[other.capacity_];
|
||||
memcpy(buffer_, other.buffer_, other.capacity_);
|
||||
} else {
|
||||
buffer_ = nullptr;
|
||||
}
|
||||
|
||||
size_ = other.size_;
|
||||
capacity_ = other.capacity_;
|
||||
write_pos_ = other.write_pos_;
|
||||
read_pos_ = other.read_pos_;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
|
||||
{
|
||||
uchar *tbuf = other.buffer_;
|
||||
size_t tsz = other.size_;
|
||||
size_t tcapacity = other.capacity_;
|
||||
size_t twrite_pos = other.write_pos_;
|
||||
size_t tread_pos = other.read_pos_;
|
||||
|
||||
other.buffer_ = nullptr;
|
||||
other.size_ = 0;
|
||||
other.capacity_ = 0;
|
||||
other.read_pos_ = 0;
|
||||
other.write_pos_ = 0;
|
||||
|
||||
buffer_ = tbuf;
|
||||
size_ = tsz;
|
||||
capacity_ = tcapacity;
|
||||
write_pos_ = twrite_pos;
|
||||
read_pos_ = tread_pos;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
|
||||
{
|
||||
if(this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
if(buffer_) {
|
||||
delete[] buffer_;
|
||||
}
|
||||
|
||||
if(other.capacity_) {
|
||||
buffer_ = new uchar[other.capacity_];
|
||||
memcpy(buffer_, other.buffer_, other.capacity_);
|
||||
}
|
||||
else {
|
||||
buffer_ = nullptr;
|
||||
}
|
||||
|
||||
size_ = other.size_;
|
||||
capacity_ = other.capacity_;
|
||||
write_pos_ = other.write_pos_;
|
||||
read_pos_ = other.read_pos_;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
|
||||
{
|
||||
uchar *tbuf = other.buffer_;
|
||||
size_t tsz = other.size_;
|
||||
size_t tcapacity = other.capacity_;
|
||||
size_t twrite_pos = other.write_pos_;
|
||||
size_t tread_pos = other.read_pos_;
|
||||
|
||||
other.buffer_ = nullptr;
|
||||
other.size_ = 0;
|
||||
other.capacity_ = 0;
|
||||
other.read_pos_ = 0;
|
||||
other.write_pos_ = 0;
|
||||
|
||||
buffer_ = tbuf;
|
||||
size_ = tsz;
|
||||
capacity_ = tcapacity;
|
||||
write_pos_ = twrite_pos;
|
||||
read_pos_ = tread_pos;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
|
||||
{
|
||||
if(!rhs.buffer_) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
if(buffer_) {
|
||||
size_t old_size = size_;
|
||||
Resize(size_ + rhs.size_);
|
||||
memcpy(&buffer_[old_size], rhs.buffer_, rhs.size_);
|
||||
} else {
|
||||
buffer_ = new uchar[rhs.capacity_];
|
||||
memcpy(buffer_, rhs.buffer_, rhs.capacity_);
|
||||
size_ = rhs.size_;
|
||||
capacity_ = rhs.capacity_;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQEmu::MemoryBuffer::~MemoryBuffer()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
|
||||
{
|
||||
return buffer_[pos];
|
||||
}
|
||||
|
||||
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
|
||||
{
|
||||
return buffer_[pos];
|
||||
}
|
||||
|
||||
bool EQEmu::MemoryBuffer::Empty()
|
||||
{
|
||||
return size_ == 0;
|
||||
}
|
||||
|
||||
bool EQEmu::MemoryBuffer::Empty() const
|
||||
{
|
||||
return size_ == 0;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Size()
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Size() const
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Capacity()
|
||||
{
|
||||
return capacity_;
|
||||
}
|
||||
|
||||
size_t EQEmu::MemoryBuffer::Capacity() const
|
||||
{
|
||||
return capacity_;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Resize(size_t sz)
|
||||
{
|
||||
if(!buffer_) {
|
||||
size_t new_size = sz + 64;
|
||||
buffer_ = new uchar[new_size];
|
||||
capacity_ = new_size;
|
||||
size_ = sz;
|
||||
memset(buffer_, 0, capacity_);
|
||||
return;
|
||||
}
|
||||
|
||||
if(sz > capacity_) {
|
||||
size_t new_size = sz + 32;
|
||||
uchar *temp = new uchar[new_size];
|
||||
memcpy(temp, buffer_, capacity_);
|
||||
delete[] buffer_;
|
||||
buffer_ = temp;
|
||||
|
||||
capacity_ = new_size;
|
||||
size_ = sz;
|
||||
}
|
||||
else {
|
||||
size_ = sz;
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Clear()
|
||||
{
|
||||
if(buffer_) {
|
||||
delete[] buffer_;
|
||||
buffer_ = nullptr;
|
||||
}
|
||||
|
||||
size_ = 0;
|
||||
capacity_ = 0;
|
||||
write_pos_ = 0;
|
||||
read_pos_ = 0;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Zero()
|
||||
{
|
||||
if(buffer_) {
|
||||
memset(buffer_, 0, capacity_);
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
|
||||
{
|
||||
size_t size_needed = write_pos_ + len;
|
||||
Resize(size_needed);
|
||||
|
||||
memcpy(&buffer_[write_pos_], val, len);
|
||||
write_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
|
||||
{
|
||||
memcpy(buf, &buffer_[read_pos_], len);
|
||||
read_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::MemoryBuffer::Read(char *str)
|
||||
{
|
||||
size_t len = strlen((const char*)&buffer_[read_pos_]);
|
||||
memcpy(str, &buffer_[read_pos_], len);
|
||||
read_pos_ += len;
|
||||
}
|
||||
|
||||
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
|
||||
{
|
||||
auto last_pos = tellp();
|
||||
seekp(position);
|
||||
write(_Str, _Count);
|
||||
seekp(last_pos);
|
||||
}
|
||||
|
||||
uchar* EQEmu::OutBuffer::detach()
|
||||
{
|
||||
size_t buffer_size = tellp();
|
||||
if (buffer_size == 0)
|
||||
return nullptr;
|
||||
|
||||
auto out_buffer = new uchar[buffer_size];
|
||||
memcpy(out_buffer, str().c_str(), buffer_size);
|
||||
flush();
|
||||
|
||||
return out_buffer;
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_MEMORY_BUFFER
|
||||
#define COMMON_MEMORY_BUFFER
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <type_traits>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class MemoryBuffer {
|
||||
public:
|
||||
MemoryBuffer();
|
||||
MemoryBuffer(size_t sz);
|
||||
MemoryBuffer(const MemoryBuffer &other);
|
||||
MemoryBuffer(MemoryBuffer &&other);
|
||||
MemoryBuffer& operator=(const MemoryBuffer &other);
|
||||
MemoryBuffer& operator=(MemoryBuffer &&other);
|
||||
MemoryBuffer& operator+=(const MemoryBuffer &rhs);
|
||||
friend MemoryBuffer operator+(MemoryBuffer lhs, const MemoryBuffer& rhs) { return lhs += rhs; }
|
||||
~MemoryBuffer();
|
||||
|
||||
uchar& operator[](size_t pos);
|
||||
const uchar& operator[](size_t pos) const;
|
||||
|
||||
template<typename T>
|
||||
operator T*() {
|
||||
return reinterpret_cast<T*>(buffer_);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
operator T*() const {
|
||||
return reinterpret_cast<T*>(buffer_);
|
||||
}
|
||||
|
||||
operator bool() { return buffer_ != nullptr; }
|
||||
operator bool() const { return buffer_ != nullptr; }
|
||||
|
||||
bool Empty();
|
||||
bool Empty() const;
|
||||
size_t Size();
|
||||
size_t Size() const;
|
||||
size_t Capacity();
|
||||
size_t Capacity() const;
|
||||
|
||||
void Resize(size_t sz);
|
||||
void Clear();
|
||||
void Zero();
|
||||
|
||||
template<typename T>
|
||||
void Write(T val) {
|
||||
static_assert(std::is_pod<T>::value, "MemoryBuffer::Write<T>(T val) only works on pod and string types.");
|
||||
Write((const char*)&val, sizeof(T));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T Read() {
|
||||
static_assert(std::is_pod<T>::value, "MemoryBuffer::Read<T>() only works on pod and string types.");
|
||||
T temp;
|
||||
Read((uchar*)&temp, sizeof(T));
|
||||
return temp;
|
||||
}
|
||||
|
||||
void Write(const std::string &val) {
|
||||
Write(val.c_str(), val.length());
|
||||
Write((uint8)0);
|
||||
}
|
||||
|
||||
void Write(const char *val) {
|
||||
size_t len = strlen(val);
|
||||
Write(val, len);
|
||||
Write((uint8)0);
|
||||
}
|
||||
|
||||
std::string ReadString() {
|
||||
std::string ret;
|
||||
size_t len = strlen((const char*)&buffer_[read_pos_]);
|
||||
ret.resize(len);
|
||||
memcpy(&ret[0], &buffer_[read_pos_], len);
|
||||
read_pos_ += len + 1;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Write(const char *val, size_t len);
|
||||
void Read(uchar *buf, size_t len);
|
||||
void Read(char *str);
|
||||
|
||||
inline size_t GetWritePosition() { return write_pos_; }
|
||||
inline void SetWritePosition(size_t wp) { write_pos_ = wp; }
|
||||
inline void WriteSkipBytes(size_t skip) { write_pos_ += skip; }
|
||||
inline size_t GetReadPosition() { return read_pos_; }
|
||||
inline void SetReadPosition(size_t rp) { read_pos_ = rp; }
|
||||
inline void ReadSkipBytes(size_t skip) { read_pos_ += skip; }
|
||||
|
||||
private:
|
||||
uchar *buffer_;
|
||||
size_t size_;
|
||||
size_t capacity_;
|
||||
size_t write_pos_;
|
||||
size_t read_pos_;
|
||||
};
|
||||
|
||||
class OutBuffer : public std::stringstream {
|
||||
public:
|
||||
inline size_t size() { return tellp(); }
|
||||
void overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count);
|
||||
uchar* detach();
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_MEMORY_BUFFER*/
|
||||
+1
-1
@@ -18,7 +18,7 @@
|
||||
#ifndef MYMUTEX_H
|
||||
#define MYMUTEX_H
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define MYSQL_REQUEST_RESULT_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
@@ -10,6 +10,12 @@
|
||||
#include "types.h"
|
||||
#include "mysql_request_row.h"
|
||||
|
||||
#ifdef __FreeBSD__
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#endif
|
||||
|
||||
class MySQLRequestResult {
|
||||
private:
|
||||
MYSQL_RES* m_Result;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define MYSQL_REQUEST_ROW_H
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <winsock.h>
|
||||
#include <winsock2.h>
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#include "crc32.h"
|
||||
#include <memory.h>
|
||||
|
||||
unsigned int CRC32EncodeTable[256] =
|
||||
{
|
||||
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA,
|
||||
0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
||||
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
|
||||
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
||||
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
|
||||
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
||||
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
|
||||
0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
||||
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
|
||||
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
||||
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
|
||||
0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
||||
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
|
||||
0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
||||
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
|
||||
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
||||
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
|
||||
0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
||||
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
|
||||
0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
||||
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
|
||||
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
||||
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
|
||||
0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
||||
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
|
||||
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
||||
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
|
||||
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
||||
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
|
||||
0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
||||
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
|
||||
0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
||||
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
|
||||
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
||||
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
|
||||
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
||||
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
|
||||
0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
||||
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
|
||||
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
||||
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
|
||||
0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
||||
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
|
||||
0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
||||
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
|
||||
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
||||
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
|
||||
0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
||||
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
|
||||
0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
||||
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
|
||||
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
||||
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
|
||||
0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
||||
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
|
||||
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
||||
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
|
||||
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
||||
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
|
||||
0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
||||
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
|
||||
0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
||||
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
|
||||
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
||||
};
|
||||
|
||||
int EQ::Crc32(const void * data, int size)
|
||||
{
|
||||
int crc = 0xffffffff;
|
||||
auto buffer = (const uint8_t *)data;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ *&buffer[i]) & 0x000000FFL];
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
int EQ::Crc32(const void * data, int size, int key)
|
||||
{
|
||||
int crc = 0xffffffff;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ ((key >> (i * 8)) & 0xff)) & 0x000000FFL];
|
||||
}
|
||||
|
||||
auto buffer = (const uint8_t *)data;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ *&buffer[i]) & 0x000000FFL];
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
int Crc32(const void *data, int size);
|
||||
int Crc32(const void *data, int size, int key);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,271 @@
|
||||
#pragma once
|
||||
|
||||
#include "../random.h"
|
||||
#include "packet.h"
|
||||
#include "daybreak_structs.h"
|
||||
#include <uv.h>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
#include <queue>
|
||||
#include <list>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
enum DaybreakProtocolOpcode
|
||||
{
|
||||
OP_Padding = 0x00,
|
||||
OP_SessionRequest = 0x01,
|
||||
OP_SessionResponse = 0x02,
|
||||
OP_Combined = 0x03,
|
||||
OP_SessionDisconnect = 0x05,
|
||||
OP_KeepAlive = 0x06,
|
||||
OP_SessionStatRequest = 0x07,
|
||||
OP_SessionStatResponse = 0x08,
|
||||
OP_Packet = 0x09,
|
||||
OP_Packet2 = 0x0a,
|
||||
OP_Packet3 = 0x0b,
|
||||
OP_Packet4 = 0x0c,
|
||||
OP_Fragment = 0x0d,
|
||||
OP_Fragment2 = 0x0e,
|
||||
OP_Fragment3 = 0x0f,
|
||||
OP_Fragment4 = 0x10,
|
||||
OP_OutOfOrderAck = 0x11,
|
||||
OP_OutOfOrderAck2 = 0x12,
|
||||
OP_OutOfOrderAck3 = 0x13,
|
||||
OP_OutOfOrderAck4 = 0x14,
|
||||
OP_Ack = 0x15,
|
||||
OP_Ack2 = 0x16,
|
||||
OP_Ack3 = 0x17,
|
||||
OP_Ack4 = 0x18,
|
||||
OP_AppCombined = 0x19,
|
||||
OP_OutboundPing = 0x1c,
|
||||
OP_OutOfSession = 0x1d
|
||||
};
|
||||
|
||||
enum DbProtocolStatus
|
||||
{
|
||||
StatusConnecting,
|
||||
StatusConnected,
|
||||
StatusDisconnecting,
|
||||
StatusDisconnected
|
||||
};
|
||||
|
||||
enum DaybreakEncodeType
|
||||
{
|
||||
EncodeNone = 0,
|
||||
EncodeCompression = 1,
|
||||
EncodeXOR = 4,
|
||||
};
|
||||
|
||||
enum SequenceOrder
|
||||
{
|
||||
SequenceCurrent,
|
||||
SequenceFuture,
|
||||
SequencePast
|
||||
};
|
||||
|
||||
typedef std::chrono::system_clock::time_point Timestamp;
|
||||
typedef std::chrono::system_clock Clock;
|
||||
|
||||
struct DaybreakConnectionStats
|
||||
{
|
||||
DaybreakConnectionStats() {
|
||||
recv_bytes = 0;
|
||||
sent_bytes = 0;
|
||||
recv_packets = 0;
|
||||
sent_packets = 0;
|
||||
total_ping = 0;
|
||||
total_acks = 0;
|
||||
min_ping = 0xFFFFFFFFFFFFFFFFUL;
|
||||
max_ping = 0;
|
||||
created = Clock::now();
|
||||
}
|
||||
|
||||
uint64_t recv_bytes;
|
||||
uint64_t sent_bytes;
|
||||
uint64_t recv_packets;
|
||||
uint64_t sent_packets;
|
||||
uint64_t total_ping;
|
||||
uint64_t total_acks;
|
||||
uint64_t min_ping;
|
||||
uint64_t max_ping;
|
||||
Timestamp created;
|
||||
};
|
||||
|
||||
class DaybreakConnectionManager;
|
||||
class DaybreakConnection;
|
||||
class DaybreakConnection
|
||||
{
|
||||
public:
|
||||
DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port);
|
||||
DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port);
|
||||
~DaybreakConnection();
|
||||
|
||||
const std::string& RemoteEndpoint() const { return m_endpoint; }
|
||||
int RemotePort() const { return m_port; }
|
||||
|
||||
void QueuePacket(Packet &p);
|
||||
void QueuePacket(Packet &p, int stream);
|
||||
void QueuePacket(Packet &p, int stream, bool reliable);
|
||||
const DaybreakConnectionStats& GetStats() const { return m_stats; }
|
||||
void ResetStats();
|
||||
size_t GetRollingPing() const { return m_rolling_ping; }
|
||||
private:
|
||||
DaybreakConnectionManager *m_owner;
|
||||
std::string m_endpoint;
|
||||
int m_port;
|
||||
uint32_t m_connect_code;
|
||||
uint32_t m_encode_key;
|
||||
uint32_t m_max_packet_size;
|
||||
uint32_t m_crc_bytes;
|
||||
DaybreakEncodeType m_encode_passes[2];
|
||||
|
||||
Timestamp m_last_send;
|
||||
Timestamp m_last_recv;
|
||||
DbProtocolStatus m_status;
|
||||
Timestamp m_hold_time;
|
||||
std::list<WritablePacket> m_buffered_packets;
|
||||
size_t m_buffered_packets_length;
|
||||
Timestamp m_last_stats;
|
||||
DaybreakConnectionStats m_stats;
|
||||
Timestamp m_last_session_stats;
|
||||
uint64_t m_last_session_stats_ping;
|
||||
size_t m_resend_delay;
|
||||
size_t m_rolling_ping;
|
||||
|
||||
struct DaybreakSentPacket
|
||||
{
|
||||
WritablePacket packet;
|
||||
Timestamp last_sent;
|
||||
Timestamp first_sent;
|
||||
size_t times_resent;
|
||||
};
|
||||
|
||||
struct DaybreakStream
|
||||
{
|
||||
DaybreakStream() {
|
||||
sequence_in = 0;
|
||||
sequence_out = 0;
|
||||
fragment_current_bytes = 0;
|
||||
fragment_total_bytes = 0;
|
||||
}
|
||||
|
||||
uint16_t sequence_in;
|
||||
uint16_t sequence_out;
|
||||
std::map<uint16_t, Packet*> packet_queue;
|
||||
|
||||
WritablePacket fragment_packet;
|
||||
uint32_t fragment_current_bytes;
|
||||
uint32_t fragment_total_bytes;
|
||||
|
||||
std::map<uint16_t, DaybreakSentPacket> sent_packets;
|
||||
};
|
||||
|
||||
DaybreakStream m_streams[4];
|
||||
std::weak_ptr<DaybreakConnection> m_self;
|
||||
|
||||
void Process();
|
||||
void ProcessPacket(Packet &p);
|
||||
void ProcessQueue();
|
||||
void RemoveFromQueue(int stream, uint16_t seq);
|
||||
void AddToQueue(int stream, uint16_t seq, const Packet &p);
|
||||
void ProcessDecodedPacket(const Packet &p);
|
||||
void ChangeStatus(DbProtocolStatus new_status);
|
||||
bool ValidateCRC(Packet &p);
|
||||
void AppendCRC(Packet &p);
|
||||
bool PacketCanBeEncoded(Packet &p) const;
|
||||
void Decode(Packet &p, size_t offset, size_t length);
|
||||
void Encode(Packet &p, size_t offset, size_t length);
|
||||
void Decompress(Packet &p, size_t offset, size_t length);
|
||||
void Compress(Packet &p, size_t offset, size_t length);
|
||||
void ProcessResend();
|
||||
void ProcessResend(int stream);
|
||||
void Ack(int stream, uint16_t seq);
|
||||
void OutOfOrderAck(int stream, uint16_t seq);
|
||||
|
||||
void SendConnect();
|
||||
void SendKeepAlive();
|
||||
void SendAck(int stream, uint16_t seq);
|
||||
void SendOutOfOrderAck(int stream, uint16_t seq);
|
||||
void SendStatSync();
|
||||
void InternalBufferedSend(Packet &p);
|
||||
void InternalSend(Packet &p);
|
||||
void InternalQueuePacket(Packet &p, int stream_id, bool reliable);
|
||||
void FlushBuffer();
|
||||
SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
|
||||
|
||||
friend class DaybreakConnectionManager;
|
||||
};
|
||||
|
||||
struct DaybreakConnectionManagerOptions
|
||||
{
|
||||
DaybreakConnectionManagerOptions() {
|
||||
max_connection_count = 0;
|
||||
keepalive_delay_ms = 0;
|
||||
resend_delay_ms = 1000;
|
||||
stats_delay_ms = 10000;
|
||||
connect_delay_ms = 1000;
|
||||
stale_connection_ms = 60000;
|
||||
crc_length = 2;
|
||||
max_packet_size = 512;
|
||||
encode_passes[0] = DaybreakEncodeType::EncodeNone;
|
||||
encode_passes[1] = DaybreakEncodeType::EncodeNone;
|
||||
port = 0;
|
||||
hold_size = 384;
|
||||
hold_length_ms = 50;
|
||||
}
|
||||
|
||||
size_t max_packet_size;
|
||||
size_t max_connection_count;
|
||||
size_t keepalive_delay_ms;
|
||||
size_t resend_delay_ms;
|
||||
size_t stats_delay_ms;
|
||||
size_t connect_delay_ms;
|
||||
size_t stale_connection_ms;
|
||||
size_t crc_length;
|
||||
size_t hold_size;
|
||||
size_t hold_length_ms;
|
||||
DaybreakEncodeType encode_passes[2];
|
||||
int port;
|
||||
};
|
||||
|
||||
class DaybreakConnectionManager
|
||||
{
|
||||
public:
|
||||
DaybreakConnectionManager();
|
||||
DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts);
|
||||
~DaybreakConnectionManager();
|
||||
|
||||
void Connect(const std::string &addr, int port);
|
||||
void Process();
|
||||
void ProcessResend();
|
||||
void OnNewConnection(std::function<void(std::shared_ptr<DaybreakConnection>)> func) { m_on_new_connection = func; }
|
||||
void OnConnectionStateChange(std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
|
||||
void OnPacketRecv(std::function<void(std::shared_ptr<DaybreakConnection>, const Packet &)> func) { m_on_packet_recv = func; }
|
||||
private:
|
||||
void Attach(uv_loop_t *loop);
|
||||
void Detach();
|
||||
|
||||
EQEmu::Random m_rand;
|
||||
uv_timer_t m_timer;
|
||||
uv_timer_t m_resend_timer;
|
||||
uv_udp_t m_socket;
|
||||
uv_loop_t *m_attached;
|
||||
DaybreakConnectionManagerOptions m_options;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>)> m_on_new_connection;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>, const Packet&)> m_on_packet_recv;
|
||||
std::map<std::pair<std::string, int>, std::shared_ptr<DaybreakConnection>> m_connections;
|
||||
|
||||
void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
|
||||
std::shared_ptr<DaybreakConnection> FindConnectionByEndpoint(std::string addr, int port);
|
||||
void SendSessionLost(const std::string &addr, int port);
|
||||
|
||||
friend class DaybreakConnection;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
#pragma once
|
||||
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cstdint>
|
||||
#include "endian.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
struct DaybreakHeader
|
||||
{
|
||||
static size_t size() { return 2; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakConnect
|
||||
{
|
||||
static size_t size() { return 14; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t protocol_version;
|
||||
uint32_t connect_code;
|
||||
uint32_t max_packet_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(protocol_version),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(max_packet_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakConnectReply
|
||||
{
|
||||
static size_t size() { return 17; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t connect_code;
|
||||
uint32_t encode_key;
|
||||
uint8_t crc_bytes;
|
||||
uint8_t encode_pass1;
|
||||
uint8_t encode_pass2;
|
||||
uint32_t max_packet_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(encode_key),
|
||||
CEREAL_NVP(crc_bytes),
|
||||
CEREAL_NVP(encode_pass1),
|
||||
CEREAL_NVP(encode_pass2),
|
||||
CEREAL_NVP(max_packet_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakDisconnect
|
||||
{
|
||||
static size_t size() { return 8; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t connect_code;
|
||||
uint16_t disconnect_code;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(disconnect_code));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakReliableHeader
|
||||
{
|
||||
static size_t size() { return 4; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t sequence;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(sequence));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakReliableFragmentHeader
|
||||
{
|
||||
static size_t size() { return 4 + DaybreakReliableHeader::size(); }
|
||||
DaybreakReliableHeader reliable;
|
||||
uint32_t total_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(reliable),
|
||||
CEREAL_NVP(total_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakSessionStatRequestHeader
|
||||
{
|
||||
static size_t size() { return 40; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t timestamp;
|
||||
uint32_t stat_ping;
|
||||
uint32_t avg_ping;
|
||||
uint32_t min_ping;
|
||||
uint32_t max_ping;
|
||||
uint32_t last_ping;
|
||||
uint64_t packets_sent;
|
||||
uint64_t packets_recv;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(stat_ping),
|
||||
CEREAL_NVP(avg_ping),
|
||||
CEREAL_NVP(min_ping),
|
||||
CEREAL_NVP(max_ping),
|
||||
CEREAL_NVP(last_ping),
|
||||
CEREAL_NVP(packets_sent),
|
||||
CEREAL_NVP(packets_recv));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakSessionStatResponseHeader
|
||||
{
|
||||
static size_t size() { return 40; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t timestamp;
|
||||
uint32_t our_timestamp;
|
||||
uint64_t client_sent;
|
||||
uint64_t client_recv;
|
||||
uint64_t server_sent;
|
||||
uint64_t server_recv;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(our_timestamp),
|
||||
CEREAL_NVP(client_sent),
|
||||
CEREAL_NVP(client_recv),
|
||||
CEREAL_NVP(server_sent),
|
||||
CEREAL_NVP(server_recv));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
inline bool IsLittleEndian() {
|
||||
static int32_t v = 1;
|
||||
return 1 == *(int8_t*)&v;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T ByteSwap(T in) {
|
||||
static_assert(std::is_integral<T>::value, "Byte swap only works on integer types.");
|
||||
T ret;
|
||||
|
||||
char *first = (char*)∈
|
||||
char *last = (char*)&in + sizeof(in);
|
||||
char *d_first = (char*)&ret;
|
||||
while (first != last) {
|
||||
*(d_first++) = *(--last);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T HostToNetwork(T in) {
|
||||
if (IsLittleEndian()) {
|
||||
return ByteSwap(in);
|
||||
}
|
||||
else {
|
||||
return in;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T NetworkToHost(T in) {
|
||||
if (IsLittleEndian()) {
|
||||
return ByteSwap(in);
|
||||
}
|
||||
else {
|
||||
return in;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
#include "eqstream.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
EQ::Net::EQStreamManager::EQStreamManager(EQStreamManagerOptions &options) : m_daybreak(options.daybreak_options)
|
||||
{
|
||||
m_options = options;
|
||||
|
||||
m_daybreak.OnNewConnection(std::bind(&EQStreamManager::DaybreakNewConnection, this, std::placeholders::_1));
|
||||
m_daybreak.OnConnectionStateChange(std::bind(&EQStreamManager::DaybreakConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_daybreak.OnPacketRecv(std::bind(&EQStreamManager::DaybreakPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
||||
}
|
||||
|
||||
EQ::Net::EQStreamManager::~EQStreamManager()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
|
||||
{
|
||||
std::shared_ptr<EQStream> stream(new EQStream(this, connection));
|
||||
m_streams.insert(std::make_pair(connection, stream));
|
||||
if (m_on_new_connection) {
|
||||
m_on_new_connection(stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
|
||||
{
|
||||
auto iter = m_streams.find(connection);
|
||||
if (iter != m_streams.end()) {
|
||||
if (m_on_connection_state_change) {
|
||||
m_on_connection_state_change(iter->second, from, to);
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
m_streams.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p)
|
||||
{
|
||||
auto iter = m_streams.find(connection);
|
||||
if (iter != m_streams.end()) {
|
||||
auto patch = iter->second->GetRegisteredPatch();
|
||||
if (patch == nullptr && m_possible_patches.size() > 0) {
|
||||
for (auto &pt : m_possible_patches) {
|
||||
auto match = pt->TryIdentityMatch(p);
|
||||
if (match == EQ::Patches::IdentityMatchSuccess) {
|
||||
iter->second->RegisterPatch(pt.get());
|
||||
patch = pt.get();
|
||||
Log.OutF(Logs::General, Logs::Debug, "Identified patch with name {0}", pt->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (patch) {
|
||||
EmuOpcode opcode;
|
||||
EQ::Net::WritablePacket out;
|
||||
patch->Decode(&p, opcode, out);
|
||||
|
||||
if (opcode == OP_Unknown) {
|
||||
Log.OutF(Logs::General, Logs::Netcode, "Incoming packet was not handled because the opcode was not found.\n{0}", p.ToString());
|
||||
}
|
||||
else {
|
||||
if (m_on_packet_recv) {
|
||||
m_on_packet_recv(iter->second, opcode, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.OutF(Logs::General, Logs::Netcode, "Incoming packet was not handled because we don't have a patch set.\n{0}", p.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EQ::Net::EQStream::EQStream(EQStreamManager *owner, std::shared_ptr<DaybreakConnection> connection)
|
||||
{
|
||||
m_owner = owner;
|
||||
m_connection = connection;
|
||||
m_patch = nullptr;
|
||||
}
|
||||
|
||||
EQ::Net::EQStream::~EQStream()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::QueuePacket(EmuOpcode type, const Packet &p)
|
||||
{
|
||||
if (m_patch) {
|
||||
EQ::Net::WritablePacket trans;
|
||||
m_patch->Encode(m_connection, type, &p);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::ResetStats()
|
||||
{
|
||||
m_connection->ResetStats();
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::Close()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p)
|
||||
{
|
||||
EQ::Net::ReadOnlyPacket out(p->pBuffer, p->size);
|
||||
QueuePacket(p->GetOpcode(), out);
|
||||
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::FastQueuePacket(const EQApplicationPacket **p)
|
||||
{
|
||||
QueuePacket(*p);
|
||||
delete *p;
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include "../patch/patch.h"
|
||||
#include "../eq_packet.h"
|
||||
#include "daybreak_connection.h"
|
||||
#include <vector>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
struct EQStreamManagerOptions
|
||||
{
|
||||
EQStreamManagerOptions() {
|
||||
|
||||
}
|
||||
|
||||
EQStreamManagerOptions(bool encoded, bool compressed) {
|
||||
if (encoded) {
|
||||
daybreak_options.encode_passes[0] = EncodeXOR;
|
||||
|
||||
if (compressed) {
|
||||
daybreak_options.encode_passes[1] = EncodeCompression;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (compressed) {
|
||||
daybreak_options.encode_passes[0] = EncodeCompression;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DaybreakConnectionManagerOptions daybreak_options;
|
||||
};
|
||||
|
||||
class EQStream;
|
||||
class EQStreamManager
|
||||
{
|
||||
public:
|
||||
EQStreamManager(EQStreamManagerOptions &options);
|
||||
~EQStreamManager();
|
||||
|
||||
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
|
||||
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
|
||||
void OnPacketRecv(std::function<void(std::shared_ptr<EQStream>, EmuOpcode, const Packet &)> func) { m_on_packet_recv = func; }
|
||||
|
||||
void RegisterPotentialPatch(EQ::Patches::BasePatch *patch) { m_possible_patches.push_back(std::unique_ptr<EQ::Patches::BasePatch>(patch)); }
|
||||
private:
|
||||
EQStreamManagerOptions m_options;
|
||||
DaybreakConnectionManager m_daybreak;
|
||||
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
|
||||
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
|
||||
std::function<void(std::shared_ptr<EQStream>, EmuOpcode, const Packet &)> m_on_packet_recv;
|
||||
std::map<std::shared_ptr<DaybreakConnection>, std::shared_ptr<EQStream>> m_streams;
|
||||
std::vector<std::unique_ptr<EQ::Patches::BasePatch>> m_possible_patches;
|
||||
|
||||
void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
|
||||
void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
|
||||
void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
|
||||
friend class EQStream;
|
||||
};
|
||||
|
||||
class EQStream
|
||||
{
|
||||
public:
|
||||
EQStream(EQStreamManager *parent, std::shared_ptr<DaybreakConnection> connection);
|
||||
~EQStream();
|
||||
|
||||
const std::string& RemoteEndpoint() const { return m_connection->RemoteEndpoint(); }
|
||||
int RemotePort() const { return m_connection->RemotePort(); }
|
||||
|
||||
void QueuePacket(EmuOpcode type, const Packet &p);
|
||||
const DaybreakConnectionStats& GetStats() const { return m_connection->GetStats(); }
|
||||
void ResetStats();
|
||||
size_t GetRollingPing() const { return m_connection->GetRollingPing(); }
|
||||
void Close();
|
||||
void QueuePacket(const EQApplicationPacket *p);
|
||||
void FastQueuePacket(const EQApplicationPacket **p);
|
||||
|
||||
void RegisterPatch(EQ::Patches::BasePatch *p) { m_patch = p; }
|
||||
EQ::Patches::BasePatch *GetRegisteredPatch() { return m_patch; }
|
||||
private:
|
||||
EQStreamManager *m_owner;
|
||||
std::shared_ptr<DaybreakConnection> m_connection;
|
||||
EQ::Patches::BasePatch *m_patch;
|
||||
friend class EQStreamManager;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,332 @@
|
||||
#include "packet.h"
|
||||
#include "endian.h"
|
||||
#include <fmt/format.h>
|
||||
#include <cctype>
|
||||
|
||||
void EQ::Net::Packet::PutInt8(size_t offset, int8_t value)
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
if (!Resize(offset + 1)) {
|
||||
throw std::out_of_range("Packet::PutInt8(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int8_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt16(size_t offset, int16_t value)
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
if (!Resize(offset + 2)) {
|
||||
throw std::out_of_range("Packet::PutInt16(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int16_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt32(size_t offset, int32_t value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutInt32(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int32_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt64(size_t offset, int64_t value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutInt64(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int64_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt8(size_t offset, uint8_t value)
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
if (!Resize(offset + 1)) {
|
||||
throw std::out_of_range("Packet::PutUInt8(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint8_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt16(size_t offset, uint16_t value)
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
if (!Resize(offset + 2)) {
|
||||
throw std::out_of_range("Packet::PutUInt16(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint16_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt32(size_t offset, uint32_t value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutUInt32(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint32_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt64(size_t offset, uint64_t value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutUInt64(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint64_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutFloat(size_t offset, float value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutFloat(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(float*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutDouble(size_t offset, double value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutDouble(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(double*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutString(size_t offset, const std::string &str)
|
||||
{
|
||||
if (Length() < offset + str.length()) {
|
||||
if (!Resize(offset + str.length())) {
|
||||
throw std::out_of_range("Packet::PutString(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), str.c_str(), str.length());
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutCString(size_t offset, const char *str)
|
||||
{
|
||||
size_t sz = strlen(str);
|
||||
if (Length() < offset + sz + 1) {
|
||||
if (!Resize(offset + sz + 1)) {
|
||||
throw std::out_of_range("Packet::PutCString(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), str, sz);
|
||||
*((char*)Data() + offset + sz) = 0;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutPacket(size_t offset, const Packet &p)
|
||||
{
|
||||
if (Length() < offset + p.Length()) {
|
||||
if (!Resize(offset + p.Length())) {
|
||||
throw std::out_of_range("Packet::PutPacket(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), p.Data(), p.Length());
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutData(size_t offset, void *data, size_t length)
|
||||
{
|
||||
if (Length() < offset + length) {
|
||||
if (!Resize(offset + length)) {
|
||||
throw std::out_of_range("Packet::PutData(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), data, length);
|
||||
}
|
||||
|
||||
int8_t EQ::Net::Packet::GetInt8(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int8_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int16_t EQ::Net::Packet::GetInt16(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int16_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int32_t EQ::Net::Packet::GetInt32(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int32_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int64_t EQ::Net::Packet::GetInt64(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int64_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint8_t EQ::Net::Packet::GetUInt8(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint8_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint16_t EQ::Net::Packet::GetUInt16(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint16_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint32_t EQ::Net::Packet::GetUInt32(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint32_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint64_t EQ::Net::Packet::GetUInt64(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint64_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
float EQ::Net::Packet::GetFloat(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(float*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
double EQ::Net::Packet::GetDouble(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(double*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::GetString(size_t offset, size_t length) const
|
||||
{
|
||||
if (Length() < offset + length) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return std::string((char*)Data(), (char*)Data() + length);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::GetCString(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
char *str = ((char*)Data() + offset);
|
||||
return std::string(str);
|
||||
}
|
||||
|
||||
char ToSafePrint(unsigned char in) {
|
||||
if (std::isprint(in)) {
|
||||
return in;
|
||||
}
|
||||
|
||||
return '.';
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::ToString() const
|
||||
{
|
||||
return ToString(16);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::ToString(size_t line_length) const
|
||||
{
|
||||
std::string ret;
|
||||
size_t lines = Length() / line_length;
|
||||
size_t i;
|
||||
|
||||
char *data = (char*)Data();
|
||||
|
||||
for (i = 0; i < lines; ++i) {
|
||||
ret += fmt::format("{:0>5x} |", i * line_length);
|
||||
std::string hex;
|
||||
std::string ascii;
|
||||
for (size_t j = 0; j < line_length; ++j) {
|
||||
hex += fmt::format(" {:0>2x}", (uint8_t)data[(i * line_length) + j]);
|
||||
ascii += fmt::format("{}", ToSafePrint(data[(i * line_length) + j]));
|
||||
}
|
||||
|
||||
ret += hex;
|
||||
ret += " | ";
|
||||
ret += ascii;
|
||||
ret += "\n";
|
||||
}
|
||||
|
||||
if (Length() % line_length > 0) {
|
||||
ret += fmt::format("{:0>5x} |", i * line_length);
|
||||
|
||||
size_t non_blank_count = Length() % line_length;
|
||||
size_t blank_count = line_length - non_blank_count;
|
||||
std::string hex;
|
||||
std::string ascii;
|
||||
|
||||
for (size_t j = 0; j < non_blank_count; ++j) {
|
||||
hex += fmt::format(" {:0>2x}", (uint8_t)data[(i * line_length) + j]);
|
||||
ascii += fmt::format("{}", ToSafePrint(data[(i * line_length) + j]));
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < blank_count; ++j) {
|
||||
hex += " ";
|
||||
ascii += " ";
|
||||
}
|
||||
|
||||
ret += hex;
|
||||
ret += " | ";
|
||||
ret += ascii;
|
||||
ret += "\n";
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
#include "../util/memory_stream.h"
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cereal/archives/binary.hpp>
|
||||
|
||||
namespace EQ {
|
||||
namespace Net {
|
||||
class Packet
|
||||
{
|
||||
public:
|
||||
Packet() { }
|
||||
virtual ~Packet() { }
|
||||
|
||||
virtual const void *Data() const = 0;
|
||||
virtual void *Data() = 0;
|
||||
virtual size_t Length() const = 0;
|
||||
virtual size_t Length() = 0;
|
||||
virtual bool Clear() = 0;
|
||||
virtual bool Resize(size_t new_size) = 0;
|
||||
virtual void Reserve(size_t new_size) = 0;
|
||||
|
||||
template<typename T>
|
||||
T GetSerialize(size_t offset) const
|
||||
{
|
||||
if (T::size() > (Length() - offset)) {
|
||||
throw std::out_of_range("Packet::GetSerialize(), packet not large enough to cast to type.");
|
||||
}
|
||||
|
||||
T ret;
|
||||
Util::MemoryStreamReader reader(((char*)Data() + offset), Length());
|
||||
cereal::BinaryInputArchive input(reader);
|
||||
input(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void PutSerialize(size_t offset, const T &value) {
|
||||
std::stringstream buffer(std::ios::in | std::ios::out | std::ios::binary);
|
||||
cereal::BinaryOutputArchive output(buffer);
|
||||
output(value);
|
||||
|
||||
auto str = buffer.str();
|
||||
if (Length() < offset + str.length()) {
|
||||
if (!Resize(offset + str.length())) {
|
||||
throw std::out_of_range("Packet::PutSerialize(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy((char*)Data() + offset, &str[0], str.length());
|
||||
}
|
||||
|
||||
void PutInt8(size_t offset, int8_t value);
|
||||
void PutInt16(size_t offset, int16_t value);
|
||||
void PutInt32(size_t offset, int32_t value);
|
||||
void PutInt64(size_t offset, int64_t value);
|
||||
void PutUInt8(size_t offset, uint8_t value);
|
||||
void PutUInt16(size_t offset, uint16_t value);
|
||||
void PutUInt32(size_t offset, uint32_t value);
|
||||
void PutUInt64(size_t offset, uint64_t value);
|
||||
void PutFloat(size_t offset, float value);
|
||||
void PutDouble(size_t offset, double value);
|
||||
void PutString(size_t offset, const std::string &str);
|
||||
void PutCString(size_t offset, const char *str);
|
||||
void PutPacket(size_t offset, const Packet &p);
|
||||
void PutData(size_t offset, void *data, size_t length);
|
||||
|
||||
int8_t GetInt8(size_t offset) const;
|
||||
int16_t GetInt16(size_t offset) const;
|
||||
int32_t GetInt32(size_t offset) const;
|
||||
int64_t GetInt64(size_t offset) const;
|
||||
uint8_t GetUInt8(size_t offset) const;
|
||||
uint16_t GetUInt16(size_t offset) const;
|
||||
uint32_t GetUInt32(size_t offset) const;
|
||||
uint64_t GetUInt64(size_t offset) const;
|
||||
float GetFloat(size_t offset) const;
|
||||
double GetDouble(size_t offset) const;
|
||||
std::string GetString(size_t offset, size_t length) const;
|
||||
std::string GetCString(size_t offset) const;
|
||||
|
||||
std::string ToString() const;
|
||||
std::string ToString(size_t line_length) const;
|
||||
};
|
||||
|
||||
class ReadOnlyPacket : public Packet
|
||||
{
|
||||
public:
|
||||
ReadOnlyPacket(void *data, size_t size) { m_data = data; m_data_length = size; }
|
||||
virtual ~ReadOnlyPacket() { }
|
||||
ReadOnlyPacket(const ReadOnlyPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
ReadOnlyPacket& operator=(const ReadOnlyPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; return *this; }
|
||||
ReadOnlyPacket(ReadOnlyPacket &&o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
|
||||
virtual const void *Data() const { return m_data; }
|
||||
virtual void *Data() { return m_data; }
|
||||
virtual size_t Length() const { return m_data_length; }
|
||||
virtual size_t Length() { return m_data_length; }
|
||||
virtual bool Clear() { return false; }
|
||||
virtual bool Resize(size_t new_size) { return false; }
|
||||
virtual void Reserve(size_t new_size) { }
|
||||
|
||||
protected:
|
||||
void *m_data;
|
||||
size_t m_data_length;
|
||||
};
|
||||
|
||||
class WritablePacket : public Packet
|
||||
{
|
||||
public:
|
||||
WritablePacket() { }
|
||||
virtual ~WritablePacket() { }
|
||||
WritablePacket(WritablePacket &&o) { m_data = std::move(o.m_data); }
|
||||
WritablePacket(const WritablePacket &o) { m_data = o.m_data; }
|
||||
WritablePacket& operator=(const WritablePacket &o) { m_data = o.m_data; return *this; }
|
||||
|
||||
virtual const void *Data() const { return &m_data[0]; }
|
||||
virtual void *Data() { return &m_data[0]; }
|
||||
virtual size_t Length() const { return m_data.size(); }
|
||||
virtual size_t Length() { return m_data.size(); }
|
||||
virtual bool Clear() { m_data.clear(); return true; }
|
||||
virtual bool Resize(size_t new_size) { m_data.resize(new_size); return true; }
|
||||
virtual void Reserve(size_t new_size) { m_data.reserve(new_size); }
|
||||
protected:
|
||||
std::vector<char> m_data;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -173,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
|
||||
IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
|
||||
INz(OP_LeaveBoat); //?
|
||||
IN(OP_RandomReq, RandomReq_Struct);
|
||||
IN(OP_Buff, SpellBuffFade_Struct);
|
||||
IN(OP_Buff, SpellBuffPacket_Struct);
|
||||
IN(OP_GMHideMe, SpawnAppearance_Struct);
|
||||
IN(OP_GMNameChange, GMName_Struct);
|
||||
IN(OP_GMKill, GMKill_Struct);
|
||||
@@ -415,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
|
||||
OUT(OP_AAAction, UseAA_Struct);
|
||||
OUT(OP_Bazaar, BazaarReturnDone_Struct);
|
||||
//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
|
||||
OUT(OP_Buff, SpellBuffFade_Struct);
|
||||
OUT(OP_Buff, SpellBuffPacket_Struct);
|
||||
OUT(OP_ClickObject, ClickObject_Struct);
|
||||
OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
|
||||
OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);
|
||||
|
||||
@@ -54,7 +54,7 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0;
|
||||
char* ascii = new char[cols+1];
|
||||
auto ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols+1);
|
||||
uint32 i;
|
||||
for(i=skip; i<size; i++)
|
||||
@@ -100,7 +100,7 @@ std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, ui
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0;
|
||||
char* ascii = new char[cols + 1];
|
||||
auto ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols + 1);
|
||||
uint32 i;
|
||||
for (i = skip; i < size; i++)
|
||||
|
||||
@@ -94,7 +94,9 @@ void FileDumpPacketHex(const char* filename, const uchar* buf, uint32 size, uint
|
||||
std::ofstream logfile(filename, std::ios::app);
|
||||
// Output as HEX
|
||||
char output[4];
|
||||
int j = 0; char* ascii = new char[cols+1]; memset(ascii, 0, cols+1);
|
||||
int j = 0;
|
||||
auto ascii = new char[cols + 1];
|
||||
memset(ascii, 0, cols + 1);
|
||||
uint32 i;
|
||||
for(i=skip; i<size; i++)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "chat.h"
|
||||
|
||||
EQ::Patches::ChatPatch::ChatPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("mail_opcodes.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x0;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 1;
|
||||
}
|
||||
|
||||
EQ::Patches::ChatPatch::~ChatPatch()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class ChatPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
ChatPatch();
|
||||
virtual ~ChatPatch();
|
||||
virtual std::string GetName() const { return "Chat"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "login_sod.h"
|
||||
|
||||
EQ::Patches::LoginSoDPatch::LoginSoDPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("login_opcodes_sod.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x01;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 2;
|
||||
}
|
||||
|
||||
EQ::Patches::LoginSoDPatch::~LoginSoDPatch()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class LoginSoDPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
LoginSoDPatch();
|
||||
virtual ~LoginSoDPatch();
|
||||
virtual std::string GetName() const { return "Login SoD+"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#include "login_titanium.h"
|
||||
|
||||
EQ::Patches::LoginTitaniumPatch::LoginTitaniumPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("login_opcodes.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x01;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 2;
|
||||
}
|
||||
|
||||
EQ::Patches::LoginTitaniumPatch::~LoginTitaniumPatch()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class LoginTitaniumPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
LoginTitaniumPatch();
|
||||
virtual ~LoginTitaniumPatch();
|
||||
virtual std::string GetName() const { return "Login Titanium"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
#include "patch.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
EQ::Patches::IdentityMatchStatus EQ::Patches::BasePatch::TryIdentityMatch(const EQ::Net::Packet &p) const
|
||||
{
|
||||
if (p.Length() < m_message_size) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
int raw_opcode = 0;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
raw_opcode = *(uint8_t*)p.Data();
|
||||
break;
|
||||
case 2:
|
||||
raw_opcode = *(uint16_t*)p.Data();
|
||||
break;
|
||||
default:
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
if (m_signature.match_message_opcode != 0 && m_signature.match_message_opcode != raw_opcode) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
if (m_signature.match_message_size > 0 && m_signature.match_message_size != p.Length() - m_message_size) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
return IdentityMatchSuccess;
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::Decode(const EQ::Net::Packet *in, EmuOpcode &opcode, EQ::Net::WritablePacket &out)
|
||||
{
|
||||
int raw_opcode = 0;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
raw_opcode = *(uint8_t*)in->Data();
|
||||
break;
|
||||
case 2:
|
||||
raw_opcode = *(uint16_t*)in->Data();
|
||||
break;
|
||||
default:
|
||||
opcode = OP_Unknown;
|
||||
return;
|
||||
}
|
||||
|
||||
opcode = m_opcode_manager->EQToEmu(raw_opcode);
|
||||
if (opcode == OP_Unknown) {
|
||||
out.PutData(0, (uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
return;
|
||||
}
|
||||
|
||||
auto decode_iter = m_decode.find(opcode);
|
||||
if (decode_iter != m_decode.end()) {
|
||||
EQ::Net::ReadOnlyPacket p((uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
decode_iter->second(&p, opcode, out);
|
||||
}
|
||||
else {
|
||||
out.PutData(0, (uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::Encode(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *in)
|
||||
{
|
||||
auto encode_iter = m_encode.find(opcode);
|
||||
if (encode_iter != m_encode.end()) {
|
||||
encode_iter->second(connection, opcode, in);
|
||||
}
|
||||
else {
|
||||
SendPacket(connection, opcode, in);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::RegisterDecode(int protocol_number, DecodeStructFunction f)
|
||||
{
|
||||
m_decode.insert(std::make_pair(protocol_number, f));
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::RegisterEncode(EmuOpcode opcode, EncodeStructFunction f)
|
||||
{
|
||||
m_encode.insert(std::make_pair(opcode, f));
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::SendPacket(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *p)
|
||||
{
|
||||
if (!m_opcode_manager) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto raw_opcode = m_opcode_manager->EmuToEQ(opcode);
|
||||
EQ::Net::WritablePacket out;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
out.PutUInt8(0, (uint8_t)raw_opcode);
|
||||
out.PutPacket(1, *p);
|
||||
break;
|
||||
case 2:
|
||||
out.PutUInt16(0, raw_opcode);
|
||||
out.PutPacket(2, *p);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
connection->QueuePacket(out);
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
#include "../opcodemgr.h"
|
||||
#include "../net/packet.h"
|
||||
#include "../net/daybreak_connection.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
enum IdentityMatchStatus
|
||||
{
|
||||
IdentityMatchFailure,
|
||||
IdentityMatchSuccess
|
||||
};
|
||||
|
||||
struct Signature
|
||||
{
|
||||
int match_message_opcode;
|
||||
size_t match_message_size;
|
||||
};
|
||||
|
||||
class BasePatch
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(const EQ::Net::Packet*, EmuOpcode, EQ::Net::WritablePacket&)> DecodeStructFunction;
|
||||
typedef std::function<void(std::shared_ptr<EQ::Net::DaybreakConnection>, EmuOpcode, const EQ::Net::Packet*)> EncodeStructFunction;
|
||||
|
||||
BasePatch() { }
|
||||
virtual ~BasePatch() { }
|
||||
virtual std::string GetName() const = 0;
|
||||
|
||||
IdentityMatchStatus TryIdentityMatch(const EQ::Net::Packet &p) const;
|
||||
|
||||
void Decode(const EQ::Net::Packet *in, EmuOpcode& opcode, EQ::Net::WritablePacket& out);
|
||||
void Encode(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *in);
|
||||
|
||||
void RegisterDecode(int protocol_number, DecodeStructFunction f);
|
||||
void RegisterEncode(EmuOpcode opcode, EncodeStructFunction f);
|
||||
protected:
|
||||
void SendPacket(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *p);
|
||||
|
||||
std::unique_ptr<OpcodeManager> m_opcode_manager;
|
||||
std::map<int, DecodeStructFunction> m_decode;
|
||||
std::map<EmuOpcode, EncodeStructFunction> m_encode;
|
||||
Signature m_signature;
|
||||
int m_message_size;
|
||||
};
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user