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Move AE Ramp back to 1 target until iterator invalidation issue is resolved
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@ -2000,7 +2000,7 @@ void Mob::AreaRampage(ExtraAttackOptions *opts)
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}
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int rampage_targets = GetSpecialAbilityParam(SPECATK_AREA_RAMPAGE, 1);
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rampage_targets = rampage_targets > 0 ? rampage_targets : -1;
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rampage_targets = rampage_targets > 0 ? rampage_targets : 1;
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index_hit = hate_list.AreaRampage(this, GetTarget(), rampage_targets, opts);
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if(index_hit == 0)
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