Whoops, we do want to ignore the sender

This commit is contained in:
Michael Cook (mackal) 2015-05-07 22:15:43 -04:00
parent 53a139256d
commit 103d808925

View File

@ -10335,7 +10335,7 @@ void Client::Handle_OP_PlayerStateAdd(const EQApplicationPacket *app)
PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer;
AddPlayerState(ps->state);
entity_list.QueueClients(this, app, false);
entity_list.QueueClients(this, app, true);
}
void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
@ -10348,7 +10348,7 @@ void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
RemovePlayerState(ps->state);
// We should probably save it server side, but for now this works
entity_list.QueueClients(this, app, false);
entity_list.QueueClients(this, app, true);
}
void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)