mirror of
https://github.com/EQEmu/Server.git
synced 2026-02-21 05:22:24 +00:00
Whoops, we do want to ignore the sender
This commit is contained in:
parent
53a139256d
commit
103d808925
@ -10335,7 +10335,7 @@ void Client::Handle_OP_PlayerStateAdd(const EQApplicationPacket *app)
|
||||
PlayerState_Struct *ps = (PlayerState_Struct *)app->pBuffer;
|
||||
AddPlayerState(ps->state);
|
||||
|
||||
entity_list.QueueClients(this, app, false);
|
||||
entity_list.QueueClients(this, app, true);
|
||||
}
|
||||
|
||||
void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
|
||||
@ -10348,7 +10348,7 @@ void Client::Handle_OP_PlayerStateRemove(const EQApplicationPacket *app)
|
||||
RemovePlayerState(ps->state);
|
||||
|
||||
// We should probably save it server side, but for now this works
|
||||
entity_list.QueueClients(this, app, false);
|
||||
entity_list.QueueClients(this, app, true);
|
||||
}
|
||||
|
||||
void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user