Blocked spell negation fix.

This commit is contained in:
JJ 2015-04-23 18:42:17 -04:00
parent c974b30192
commit de57c94d3e

View File

@ -1900,7 +1900,7 @@ bool Zone::IsSpellBlocked(uint32 spell_id, const glm::vec3& location)
}
case 2:
{
if (!IsWithinAxisAlignedBox(location, blocked_spells[x].m_Location - blocked_spells[x].m_Difference, blocked_spells[x].m_Location + blocked_spells[x].m_Difference))
if (IsWithinAxisAlignedBox(location, blocked_spells[x].m_Location - blocked_spells[x].m_Difference, blocked_spells[x].m_Location + blocked_spells[x].m_Difference))
return true;
break;
}
@ -1934,7 +1934,7 @@ const char* Zone::GetSpellBlockedMessage(uint32 spell_id, const glm::vec3& locat
}
case 2:
{
if(!IsWithinAxisAlignedBox(location, blocked_spells[x].m_Location - blocked_spells[x].m_Difference, blocked_spells[x].m_Location + blocked_spells[x].m_Difference))
if(IsWithinAxisAlignedBox(location, blocked_spells[x].m_Location - blocked_spells[x].m_Difference, blocked_spells[x].m_Location + blocked_spells[x].m_Difference))
return blocked_spells[x].message;
break;
}