clang-tidy modernize-use-auto

This commit is contained in:
Michael Cook (mackal) 2016-05-25 16:10:28 -04:00
parent cdbeb24a05
commit 60da544d3a
87 changed files with 1465 additions and 1340 deletions

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@ -1474,8 +1474,9 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
QueryDatabase(query);
}
void Database::AddReport(std::string who, std::string against, std::string lines) {
char *escape_str = new char[lines.size()*2+1];
void Database::AddReport(std::string who, std::string against, std::string lines)
{
auto escape_str = new char[lines.size() * 2 + 1];
DoEscapeString(escape_str, lines.c_str(), lines.size());
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);

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@ -98,14 +98,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
pStatus = Error;
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/* Implement Logging at the Root */

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@ -456,21 +456,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
ServerPacket* pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char*) &pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
auto pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char *)&pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
}
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) {
ServerPacket* pack = new ServerPacket(0, 5);
auto pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack);
@ -609,7 +609,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
} else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@ -683,7 +683,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
safe_delete_array(recvbuf);
}
else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@ -739,7 +739,8 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
Server->AddConnection(con);
RelayCount++;
break;
@ -787,7 +788,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
if(sent_something)
keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) {
ServerPacket* pack = new ServerPacket(0, 0);
auto pack = new ServerPacket(0, 0);
SendPacket(pack);
safe_delete(pack);
#if TCPN_DEBUG >= 5

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@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn);
}

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@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
if (opcode==OP_Combined && size+rhs->size+5<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
memcpy(tmpbuffer,pBuffer,size);
uint32 offset=size;
tmpbuffer[offset++]=rhs->Size();
@ -270,7 +270,7 @@ bool result=false;
pBuffer=tmpbuffer;
result=true;
} else if (size+rhs->size+7<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
uint32 offset=0;
tmpbuffer[offset++]=Size();
offset+=serialize(tmpbuffer+offset);
@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
}
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
res->copyInfo(this);
return(res);
}

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@ -561,12 +561,12 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
unsigned char *tmpbuff=new unsigned char[p->size+3];
auto tmpbuff = new unsigned char[p->size + 3];
length=p->serialize(opcode, tmpbuff);
if (length != p->Size())
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
*(uint32 *)(out->pBuffer+2)=htonl(length);
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
@ -587,10 +587,10 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
delete[] tmpbuff;
} else {
unsigned char *tmpbuff=new unsigned char[p->Size()+3];
auto tmpbuff = new unsigned char[p->Size() + 3];
length=p->serialize(opcode, tmpbuff+2) + 2;
EQProtocolPacket *out=new EQProtocolPacket(OP_Packet,tmpbuff,length);
auto out = new EQProtocolPacket(OP_Packet, tmpbuff, length);
delete[] tmpbuff;
SequencedPush(out);
@ -882,7 +882,7 @@ sockaddr_in address;
void EQStream::SendSessionResponse()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
auto out = new EQProtocolPacket(OP_SessionResponse, nullptr, sizeof(SessionResponse));
SessionResponse *Response=(SessionResponse *)out->pBuffer;
Response->Session=htonl(Session);
Response->MaxLength=htonl(MaxLen);
@ -904,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
void EQStream::SendSessionRequest()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
auto out = new EQProtocolPacket(OP_SessionRequest, nullptr, sizeof(SessionRequest));
SessionRequest *Request=(SessionRequest *)out->pBuffer;
memset(Request,0,sizeof(SessionRequest));
Request->Session=htonl(time(nullptr));
@ -920,7 +920,7 @@ void EQStream::_SendDisconnect()
if(GetState() == CLOSED)
return;
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionDisconnect,nullptr,sizeof(uint32));
auto out = new EQProtocolPacket(OP_SessionDisconnect, nullptr, sizeof(uint32));
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
@ -940,7 +940,7 @@ EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (!InboundQueue.empty()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@ -965,7 +965,7 @@ EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (!InboundQueue.empty()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@ -992,7 +992,7 @@ EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (!InboundQueue.empty()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
auto itr = InboundQueue.begin();
p=*itr;
}
MInboundQueue.unlock();

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@ -235,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
auto temp = stream_itr;
++stream_itr;
temp->second = nullptr;
Streams.erase(temp);

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@ -25,7 +25,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
Patch *p = new Patch;
auto p = new Patch;
p->signature = sig;
p->name = name;
p->opcodes = opcodes;

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@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
//NOT THREAD SAFE!
Const_char *EQDB::escape_string(Const_char *from) {
int len = strlen(from);
char *res = new char[len*2+1];
auto res = new char[len * 2 + 1];
mysql_real_escape_string(mysql_ref,res,from,len);

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@ -80,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
LoginConfig* loginconfig = new LoginConfig;
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;

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@ -179,7 +179,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
}
//make the new entry and store it into the map.
GuildInfo *info = new GuildInfo;
auto info = new GuildInfo;
info->name = guild_name;
info->leader_char_id = leader_char_id;
info->minstatus = minstatus;
@ -236,9 +236,9 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
results = m_db->QueryDatabase(query);
//escape our strings.
char *name_esc = new char[info->name.length()*2+1];
char *motd_esc = new char[info->motd.length()*2+1];
char *motd_set_esc = new char[info->motd_setter.length()*2+1];
auto name_esc = new char[info->name.length() * 2 + 1];
auto motd_esc = new char[info->motd.length() * 2 + 1];
auto motd_set_esc = new char[info->motd_setter.length() * 2 + 1];
m_db->DoEscapeString(name_esc, info->name.c_str(), info->name.length());
m_db->DoEscapeString(motd_esc, info->motd.c_str(), info->motd.length());
m_db->DoEscapeString(motd_set_esc, info->motd_setter.c_str(), info->motd_setter.length());
@ -264,7 +264,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
for(rank = 0; rank <= GUILD_MAX_RANK; rank++) {
const RankInfo &rankInfo = info->ranks[rank];
char *title_esc = new char[rankInfo.name.length()*2+1];
auto title_esc = new char[rankInfo.name.length() * 2 + 1];
m_db->DoEscapeString(title_esc, rankInfo.name.c_str(), rankInfo.name.length());
query = StringFormat("INSERT INTO guild_ranks "
@ -564,7 +564,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
//escape our strings.
uint32 len = strlen(name);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, name, len);
//insert the new `guilds` entry
@ -636,8 +636,8 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
//escape our strings.
uint32 len = strlen(motd);
uint32 len2 = strlen(setter);
char *esc = new char[len*2+1];
char *esc_set = new char[len2*2+1];
auto esc = new char[len * 2 + 1];
auto esc_set = new char[len2 * 2 + 1];
m_db->DoEscapeString(esc, motd, len);
m_db->DoEscapeString(esc_set, setter, len2);
@ -675,7 +675,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
//escape our strings.
uint32 len = strlen(URL);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, URL, len);
std::string query = StringFormat("UPDATE guilds SET url='%s' WHERE id=%d", esc, GuildID);
@ -709,7 +709,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
//escape our strings.
uint32 len = strlen(Channel);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, Channel, len);
std::string query = StringFormat("UPDATE guilds SET channel='%s' WHERE id=%d", esc, GuildID);
@ -832,7 +832,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
//escape our strings.
uint32 len = strlen(note);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, note, len);
//insert the new `guilds` entry
@ -918,8 +918,8 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
CharGuildInfo *ci = new CharGuildInfo;
for (auto row = results.begin(); row != results.end(); ++row) {
auto ci = new CharGuildInfo;
ProcessGuildMember(row, *ci);
members.push_back(ci);
}
@ -937,7 +937,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
//escape our strings.
uint32 nl = strlen(char_name);
char *esc = new char[nl*2+1];
auto esc = new char[nl * 2 + 1];
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
@ -994,7 +994,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
//dynamic structs will make this a lot less painful.
length = sizeof(GuildsList_Struct);
uint8 *buffer = new uint8[length];
auto buffer = new uint8[length];
//a bit little better than memsetting the whole thing...
uint32 r,pos;

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@ -2119,7 +2119,7 @@ const EQEmu::Item_Struct* ItemInst::GetUnscaledItem() const
std::string ItemInst::GetCustomDataString() const {
std::string ret_val;
std::map<std::string, std::string>::const_iterator iter = m_custom_data.begin();
auto iter = m_custom_data.begin();
while (iter != m_custom_data.end()) {
if (ret_val.length() > 0) {
ret_val += "^";
@ -2172,7 +2172,7 @@ void ItemInst::SetCustomData(std::string identifier, bool value) {
}
void ItemInst::DeleteCustomData(std::string identifier) {
std::map<std::string, std::string>::iterator iter = m_custom_data.find(identifier);
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
}

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@ -54,7 +54,7 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols+1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols+1);
uint32 i;
for(i=skip; i<size; i++)
@ -100,7 +100,7 @@ std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, ui
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols + 1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for (i = skip; i < size; i++)

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@ -94,7 +94,9 @@ void FileDumpPacketHex(const char* filename, const uchar* buf, uint32 size, uint
std::ofstream logfile(filename, std::ios::app);
// Output as HEX
char output[4];
int j = 0; char* ascii = new char[cols+1]; memset(ascii, 0, cols+1);
int j = 0;
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for(i=skip; i<size; i++)
{

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@ -202,8 +202,9 @@ namespace RoF
if (opcode == 8) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct)
+ sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
auto outapp = new EQApplicationPacket(
OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) +
sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
out_populate->opcode = populate->opcode;
@ -221,7 +222,7 @@ namespace RoF
dest->FastQueuePacket(&outapp, ack_req);
}
else {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
dest->FastQueuePacket(&outapp, ack_req);
}
@ -1046,7 +1047,8 @@ namespace RoF
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -1064,7 +1066,8 @@ namespace RoF
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -1101,7 +1104,7 @@ namespace RoF
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
@ -1167,7 +1170,8 @@ namespace RoF
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
@ -1637,7 +1641,7 @@ namespace RoF
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
@ -2025,7 +2029,7 @@ namespace RoF
uint32 PacketSize = 40000; // Calculate this later
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
outapp->WriteUInt32(0); // Checksum, we will update this later
outapp->WriteUInt32(0); // Checksum size, we will update this later
@ -2698,7 +2702,7 @@ namespace RoF
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
unsigned char *NewBuffer = new unsigned char[outapp->GetWritePosition()];
auto NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
safe_delete_array(outapp->pBuffer);
outapp->pBuffer = NewBuffer;
@ -2720,7 +2724,7 @@ namespace RoF
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@ -2743,7 +2747,7 @@ namespace RoF
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@ -2763,7 +2767,8 @@ namespace RoF
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@ -2774,7 +2779,8 @@ namespace RoF
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@ -2787,7 +2793,7 @@ namespace RoF
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@ -3240,7 +3246,7 @@ namespace RoF
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
@ -3474,7 +3480,7 @@ namespace RoF
in->SetReadPosition(0);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
outapp->WriteUInt32(in->ReadUInt32()); // Task index
outapp->WriteUInt32(in->ReadUInt32()); // Activity count
@ -3786,7 +3792,7 @@ namespace RoF
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
@ -3961,7 +3967,7 @@ namespace RoF
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
BufferStart = Buffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);

View File

@ -271,8 +271,9 @@ namespace RoF2
if (opcode == 8) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct)
+ sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
auto outapp = new EQApplicationPacket(
OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) +
sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
out_populate->opcode = populate->opcode;
@ -290,7 +291,7 @@ namespace RoF2
dest->FastQueuePacket(&outapp, ack_req);
}
else {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
dest->FastQueuePacket(&outapp, ack_req);
}
@ -1120,7 +1121,8 @@ namespace RoF2
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -1138,7 +1140,8 @@ namespace RoF2
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -1175,7 +1178,7 @@ namespace RoF2
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
@ -1241,7 +1244,8 @@ namespace RoF2
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
@ -1712,7 +1716,7 @@ namespace RoF2
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
@ -2109,7 +2113,7 @@ namespace RoF2
uint32 PacketSize = 40000; // Calculate this later
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize);
outapp->WriteUInt32(0); // Checksum, we will update this later
outapp->WriteUInt32(0); // Checksum size, we will update this later
@ -2792,7 +2796,7 @@ namespace RoF2
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition());
unsigned char *NewBuffer = new unsigned char[outapp->GetWritePosition()];
auto NewBuffer = new unsigned char[outapp->GetWritePosition()];
memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition());
safe_delete_array(outapp->pBuffer);
outapp->pBuffer = NewBuffer;
@ -2814,7 +2818,7 @@ namespace RoF2
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@ -2837,7 +2841,7 @@ namespace RoF2
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@ -2857,7 +2861,8 @@ namespace RoF2
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@ -2868,7 +2873,8 @@ namespace RoF2
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@ -2881,7 +2887,7 @@ namespace RoF2
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@ -3315,7 +3321,7 @@ namespace RoF2
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
@ -3549,7 +3555,7 @@ namespace RoF2
in->SetReadPosition(0);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize);
outapp->WriteUInt32(in->ReadUInt32()); // Task index
outapp->WriteUInt32(in->ReadUInt32()); // Activity count
@ -3936,7 +3942,7 @@ namespace RoF2
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
@ -4122,7 +4128,7 @@ namespace RoF2
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
BufferStart = Buffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);

View File

@ -778,7 +778,8 @@ namespace SoD
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -796,7 +797,8 @@ namespace SoD
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -833,7 +835,7 @@ namespace SoD
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
// Header
@ -897,7 +899,8 @@ namespace SoD
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
@ -1160,7 +1163,7 @@ namespace SoD
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
@ -1772,7 +1775,7 @@ namespace SoD
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@ -1795,7 +1798,7 @@ namespace SoD
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@ -1815,7 +1818,8 @@ namespace SoD
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@ -1826,7 +1830,8 @@ namespace SoD
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@ -1839,7 +1844,7 @@ namespace SoD
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@ -1873,7 +1878,8 @@ namespace SoD
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
@ -2372,7 +2378,8 @@ namespace SoD
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (unsigned int i = 0; i < count; ++i)
@ -2424,7 +2431,7 @@ namespace SoD
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
@ -2589,7 +2596,7 @@ namespace SoD
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);

View File

@ -1431,7 +1431,7 @@ namespace SoF
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@ -1454,7 +1454,7 @@ namespace SoF
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@ -1474,7 +1474,8 @@ namespace SoF
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@ -1485,7 +1486,8 @@ namespace SoF
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@ -1498,7 +1500,7 @@ namespace SoF
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@ -1532,7 +1534,8 @@ namespace SoF
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
@ -1958,7 +1961,8 @@ namespace SoF
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (uint32 i = 0; i < count; ++i)

View File

@ -793,7 +793,7 @@ namespace Titanium
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, sizeof(structs::LFGuild_PlayerToggle_Struct));
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(structs::LFGuild_PlayerToggle_Struct));
memcpy(outapp->pBuffer, in->pBuffer, sizeof(structs::LFGuild_PlayerToggle_Struct));
@ -1151,7 +1151,8 @@ namespace Titanium
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
@ -1479,7 +1480,8 @@ namespace Titanium
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (uint32 i = 0; i < count; ++i)

View File

@ -207,8 +207,9 @@ namespace UF
if (opcode == 8) {
AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct)
+ sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
auto outapp = new EQApplicationPacket(
OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) +
sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count);
structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer;
out_populate->opcode = populate->opcode;
@ -225,7 +226,7 @@ namespace UF
dest->FastQueuePacket(&outapp, ack_req);
}
else {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct));
dest->FastQueuePacket(&outapp, ack_req);
}
@ -937,7 +938,8 @@ namespace UF
{
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -956,7 +958,8 @@ namespace UF
//if(gjs->action == groupActLeave)
// Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct));
structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer;
memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1));
@ -993,7 +996,7 @@ namespace UF
//Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
@ -1057,7 +1060,8 @@ namespace UF
memcpy(eq->membername, emu->membername, sizeof(eq->membername));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct));
GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer;
GLAAus->NPCMarkerID = emu->NPCMarkerID;
@ -1397,7 +1401,7 @@ namespace UF
PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount);
@ -2039,7 +2043,7 @@ namespace UF
unsigned char * __emu_buffer = inapp->pBuffer;
RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer;
general->action = 8;
@ -2062,7 +2066,7 @@ namespace UF
{
RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer;
add_member->raidGen.action = in_add_member->raidGen.action;
@ -2082,7 +2086,8 @@ namespace UF
else if (raid_gen->action == 35)
{
RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) +
strlen(inmotd->motd) + 1);
structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer;
outmotd->general.action = inmotd->general.action;
@ -2093,7 +2098,8 @@ namespace UF
else if (raid_gen->action == 14 || raid_gen->action == 30)
{
RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer;
outlaa->action = inlaa->action;
@ -2106,7 +2112,7 @@ namespace UF
{
RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64);
strn0cpy(raid_general->player_name, in_raid_general->player_name, 64);
@ -2161,7 +2167,8 @@ namespace UF
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
@ -2406,7 +2413,7 @@ namespace UF
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
css->EntityID = sas->spawn_id;
@ -2650,7 +2657,8 @@ namespace UF
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count));
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (unsigned int i = 0; i < count; ++i)
@ -2702,7 +2710,7 @@ namespace UF
int Count = wars->playercount;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4));
char *OutBuffer = (char *)outapp->pBuffer;
@ -2864,7 +2872,7 @@ namespace UF
SpawnSize = 3;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize);
Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_STRING(Buffer, emu->name);

View File

@ -212,7 +212,7 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
#else //!WIN32
//build argv
char **argv = new char *[it->args.size()+2];
auto argv = new char *[it->args.size() + 2];
unsigned int r;
argv[0] = const_cast<char *>(it->program.c_str());
for(r = 1; r <= it->args.size(); r++) {
@ -276,7 +276,7 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
//if graceful is true, we try to be nice about it if possible
bool ProcLauncher::Terminate(const ProcRef &proc, bool graceful) {
//we are only willing to kill things we started...
std::map<ProcRef, Spec *>::iterator res = m_running.find(proc);
auto res = m_running.find(proc);
if(res == m_running.end())
return(false);

View File

@ -307,7 +307,7 @@ void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
int RuleManager::GetRulesetID(Database *database, const char *ruleset_name) {
uint32 len = strlen(ruleset_name);
char* rst = new char[2 * len + 1];
auto rst = new char[2 * len + 1];
database->DoEscapeString(rst, ruleset_name, len);
std::string query = StringFormat("SELECT ruleset_id FROM rule_sets WHERE name='%s'", rst);
@ -331,7 +331,7 @@ int RuleManager::_FindOrCreateRuleset(Database *database, const char *in_ruleset
return ruleset_id; //found and existing one...
uint32 len = strlen(in_ruleset_name);
char* ruleset_name = new char[2 * len + 1];
auto ruleset_name = new char[2 * len + 1];
database->DoEscapeString(ruleset_name, in_ruleset_name, len);
std::string query = StringFormat("INSERT INTO rule_sets (ruleset_id, name) VALUES(0, '%s')", ruleset_name);

View File

@ -1368,7 +1368,7 @@ bool SharedDatabase::GetCommandSettings(std::map<std::string, std::pair<uint8, s
continue;
std::vector<std::string> aliases = SplitString(row[2], '|');
for (std::vector<std::string>::iterator iter = aliases.begin(); iter != aliases.end(); ++iter) {
for (auto iter = aliases.begin(); iter != aliases.end(); ++iter) {
if (iter->empty())
continue;
command_settings[row[0]].second.push_back(*iter);

View File

@ -288,7 +288,7 @@ void RemoveApostrophes(std::string &s)
char *RemoveApostrophes(const char *s)
{
char *NewString = new char[strlen(s) + 1];
auto NewString = new char[strlen(s) + 1];
strcpy(NewString, s);
@ -452,7 +452,7 @@ uchar* EQEmu::OutBuffer::detach()
if (buffer_size == 0)
return nullptr;
uchar* out_buffer = new uchar[buffer_size];
auto out_buffer = new uchar[buffer_size];
memcpy(out_buffer, str().c_str(), buffer_size);
flush();

View File

@ -187,7 +187,7 @@ void TCPConnection::ServerSendQueuePushEnd(const uchar* data, int32 size) {
}
else if (size > (sendbuf_size - sendbuf_used)) {
sendbuf_size += size + 1024;
uchar* tmp = new uchar[sendbuf_size];
auto tmp = new uchar[sendbuf_size];
memcpy(tmp, sendbuf, sendbuf_used);
safe_delete_array(sendbuf);
sendbuf = tmp;
@ -209,7 +209,7 @@ void TCPConnection::ServerSendQueuePushEnd(uchar** data, int32 size) {
}
if (size > (sendbuf_size - sendbuf_used)) {
sendbuf_size += size;
uchar* tmp = new uchar[sendbuf_size];
auto tmp = new uchar[sendbuf_size];
memcpy(tmp, sendbuf, sendbuf_used);
safe_delete_array(sendbuf);
sendbuf = tmp;
@ -229,7 +229,7 @@ void TCPConnection::ServerSendQueuePushFront(uchar* data, int32 size) {
}
else if (size > (sendbuf_size - sendbuf_used)) {
sendbuf_size += size;
uchar* tmp = new uchar[sendbuf_size];
auto tmp = new uchar[sendbuf_size];
memcpy(&tmp[size], sendbuf, sendbuf_used);
safe_delete_array(sendbuf);
sendbuf = tmp;
@ -608,7 +608,7 @@ bool TCPConnection::RecvData(char* errbuf) {
recvbuf_echo = 0;
}
else if ((recvbuf_size - recvbuf_used) < 2048) {
uchar* tmpbuf = new uchar[recvbuf_size + 5120];
auto tmpbuf = new uchar[recvbuf_size + 5120];
memcpy(tmpbuf, recvbuf, recvbuf_used);
recvbuf_size += 5120;
safe_delete_array(recvbuf);

View File

@ -46,7 +46,7 @@ void WorldConnection::OnConnected() {
const EQEmuConfig *Config=EQEmuConfig::get();
Log.Out(Logs::General, Logs::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuth, 16);
auto pack = new ServerPacket(ServerOP_ZAAuth, 16);
MD5::Generate((const uchar*) m_password.c_str(), m_password.length(), pack->pBuffer);
SendPacket(pack);
safe_delete(pack);

View File

@ -38,7 +38,7 @@ WorldServer::~WorldServer() {
void WorldServer::OnConnected() {
WorldConnection::OnConnected();
ServerPacket* pack = new ServerPacket(ServerOP_LauncherConnectInfo, sizeof(LauncherConnectInfo));
auto pack = new ServerPacket(ServerOP_LauncherConnectInfo, sizeof(LauncherConnectInfo));
LauncherConnectInfo* sci = (LauncherConnectInfo*) pack->pBuffer;
strn0cpy(sci->name, m_name, sizeof(sci->name));
// sci->port = net.GetZonePort();
@ -92,13 +92,13 @@ void WorldServer::Process() {
Log.Out(Logs::Detail, Logs::Launcher, "World told us to start zone %s, but it is already running.", lzr->short_name);
} else {
Log.Out(Logs::Detail, Logs::Launcher, "World told us to start zone %s.", lzr->short_name);
ZoneLaunch *l = new ZoneLaunch(this, m_name, lzr->short_name, lzr->port, m_config);
auto l = new ZoneLaunch(this, m_name, lzr->short_name, lzr->port, m_config);
m_zones[lzr->short_name] = l;
}
break;
}
case ZR_Restart: {
std::map<std::string, ZoneLaunch *>::iterator res = m_zones.find(lzr->short_name);
auto res = m_zones.find(lzr->short_name);
if(res == m_zones.end()) {
Log.Out(Logs::Detail, Logs::Launcher, "World told us to restart zone %s, but it is not running.", lzr->short_name);
} else {
@ -108,7 +108,7 @@ void WorldServer::Process() {
break;
}
case ZR_Stop: {
std::map<std::string, ZoneLaunch *>::iterator res = m_zones.find(lzr->short_name);
auto res = m_zones.find(lzr->short_name);
if(res == m_zones.end()) {
Log.Out(Logs::Detail, Logs::Launcher, "World told us to stop zone %s, but it is not running.", lzr->short_name);
} else {
@ -137,7 +137,7 @@ void WorldServer::Process() {
void WorldServer::SendStatus(const char *short_name, uint32 start_count, bool running) {
ServerPacket* pack = new ServerPacket(ServerOP_LauncherZoneStatus, sizeof(LauncherZoneStatus));
auto pack = new ServerPacket(ServerOP_LauncherZoneStatus, sizeof(LauncherZoneStatus));
LauncherZoneStatus* it =(LauncherZoneStatus*) pack->pBuffer;
strn0cpy(it->short_name, short_name, 32);

View File

@ -60,7 +60,7 @@ void ZoneLaunch::SendStatus() const {
}
void ZoneLaunch::Start() {
ProcLauncher::Spec *spec = new ProcLauncher::Spec();
auto spec = new ProcLauncher::Spec();
spec->program = m_config->ZoneExe;
if(m_port) {

View File

@ -100,9 +100,9 @@ Database::~Database()
void Database::AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type) {
char *escapedFrom = new char[strlen(from) * 2 + 1];
char *escapedTo = new char[strlen(to) * 2 + 1];
char *escapedMessage = new char[strlen(message) * 2 + 1];
auto escapedFrom = new char[strlen(from) * 2 + 1];
auto escapedTo = new char[strlen(to) * 2 + 1];
auto escapedMessage = new char[strlen(message) * 2 + 1];
DoEscapeString(escapedFrom, from, strlen(from));
DoEscapeString(escapedTo, to, strlen(to));
DoEscapeString(escapedMessage, message, strlen(message));
@ -350,7 +350,7 @@ void Database::GeneralQueryReceive(ServerPacket *pack) {
/*
These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
*/
char *queryBuffer = new char[pack->ReadUInt32() + 1];
auto queryBuffer = new char[pack->ReadUInt32() + 1];
pack->ReadString(queryBuffer);
std::string query(queryBuffer);

View File

@ -168,7 +168,7 @@ void LFGuildManager::SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID,
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
@ -211,7 +211,7 @@ void LFGuildManager::SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID,
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, PacketSize);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
@ -255,7 +255,7 @@ void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char
auto results = database.QueryDatabase(query);
}
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + strlen(Comments) + 30);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + strlen(Comments) + 30);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
@ -300,7 +300,7 @@ void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char
}
ServerPacket *pack = new ServerPacket(ServerOP_LFGuildUpdate, strlen(GuildName) + strlen(Comments) + 30);
auto pack = new ServerPacket(ServerOP_LFGuildUpdate, strlen(GuildName) + strlen(Comments) + 30);
pack->WriteString(GuildName);
pack->WriteString(Comments);
@ -352,7 +352,8 @@ void LFGuildManager::SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID,
{
if(!strcasecmp((*it).Name.c_str(), From))
{
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 30);
auto pack =
new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 30);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);
@ -379,7 +380,8 @@ void LFGuildManager::SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, c
{
if(!strcasecmp((*it).Name.c_str(), GuildName))
{
ServerPacket *pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 42);
auto pack =
new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + (*it).Comments.length() + 42);
pack->WriteUInt32(FromZoneID);
pack->WriteUInt32(FromInstanceID);

View File

@ -120,7 +120,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
npca->SetFollowID(GetID());
if(!npca->GetSwarmInfo()){
AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
auto nSI = new AA_SwarmPetInfo;
npca->SetSwarmInfo(nSI);
npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
}
@ -217,7 +217,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
npca->SetFollowID(GetID());
if(!npca->GetSwarmInfo()){
AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
auto nSI = new AA_SwarmPetInfo;
npca->SetSwarmInfo(nSI);
npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
}
@ -260,7 +260,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//assuming we have pets in our table; we take the first pet as a base type.
const NPCType *base_type = database.LoadNPCTypesData(500);
NPCType *make_npc = new NPCType;
auto make_npc = new NPCType;
memcpy(make_npc, base_type, sizeof(NPCType));
//combat stats
@ -397,10 +397,10 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
make_npc->d_melee_texture1 = 0;
make_npc->d_melee_texture2 = 0;
NPC* npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
auto npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
if(!npca->GetSwarmInfo()){
AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
auto nSI = new AA_SwarmPetInfo;
npca->SetSwarmInfo(nSI);
npca->GetSwarmInfo()->duration = new Timer(duration*1000);
}
@ -477,7 +477,7 @@ void Client::ResetAA() {
void Client::SendClearAA()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ClearLeadershipAbilities, 0);
auto outapp = new EQApplicationPacket(OP_ClearLeadershipAbilities, 0);
FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_ClearAA, 0);
FastQueuePacket(&outapp);
@ -733,7 +733,7 @@ void Client::InspectBuffs(Client* Inspector, int Rank)
if (!Inspector || Rank == 0)
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_InspectBuffs, sizeof(InspectBuffs_Struct));
auto outapp = new EQApplicationPacket(OP_InspectBuffs, sizeof(InspectBuffs_Struct));
InspectBuffs_Struct *ib = (InspectBuffs_Struct *)outapp->pBuffer;
uint32 buff_count = GetMaxTotalSlots();
@ -847,7 +847,7 @@ void Client::SendAlternateAdvancementRank(int aa_id, int level) {
}
int size = sizeof(AARankInfo_Struct) + (sizeof(AARankEffect_Struct) * rank->effects.size()) + (sizeof(AARankPrereq_Struct) * rank->prereqs.size());
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, size);
auto outapp = new EQApplicationPacket(OP_SendAATable, size);
AARankInfo_Struct *aai = (AARankInfo_Struct*)outapp->pBuffer;
aai->id = rank->id;
@ -898,7 +898,7 @@ void Client::SendAlternateAdvancementRank(int aa_id, int level) {
}
void Client::SendAlternateAdvancementStats() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAExpUpdate, sizeof(AltAdvStats_Struct));
auto outapp = new EQApplicationPacket(OP_AAExpUpdate, sizeof(AltAdvStats_Struct));
AltAdvStats_Struct *aps = (AltAdvStats_Struct *)outapp->pBuffer;
aps->experience = (uint32)(((float)330.0f * (float)m_pp.expAA) / (float)max_AAXP);
aps->unspent = m_pp.aapoints;
@ -908,7 +908,7 @@ void Client::SendAlternateAdvancementStats() {
}
void Client::SendAlternateAdvancementPoints() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RespondAA, sizeof(AATable_Struct));
auto outapp = new EQApplicationPacket(OP_RespondAA, sizeof(AATable_Struct));
AATable_Struct* aa2 = (AATable_Struct *)outapp->pBuffer;
int i = 0;
@ -933,7 +933,7 @@ void Client::SendAlternateAdvancementPoints() {
}
void Client::SendAlternateAdvancementTimer(int ability, int begin, int end) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
auto outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
UseAA_Struct* uaaout = (UseAA_Struct*)outapp->pBuffer;
uaaout->ability = ability;
uaaout->begin = begin;
@ -945,7 +945,7 @@ void Client::SendAlternateAdvancementTimer(int ability, int begin, int end) {
//sends all AA timers.
void Client::SendAlternateAdvancementTimers() {
//we dont use SendAATimer because theres no reason to allocate the EQApplicationPacket every time
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
auto outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
UseAA_Struct* uaaout = (UseAA_Struct*)outapp->pBuffer;
PTimerList::iterator c, e;
@ -974,7 +974,7 @@ void Client::ResetAlternateAdvancementTimer(int ability) {
}
void Client::ResetAlternateAdvancementTimers() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
auto outapp = new EQApplicationPacket(OP_AAAction, sizeof(UseAA_Struct));
UseAA_Struct* uaaout = (UseAA_Struct*)outapp->pBuffer;
PTimerList::iterator c, e;
@ -1592,7 +1592,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
auto results = QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
AA::Ability *ability = new AA::Ability;
auto ability = new AA::Ability;
ability->id = atoi(row[0]);
ability->name = row[1];
ability->category = atoi(row[2]);
@ -1624,7 +1624,7 @@ bool ZoneDatabase::LoadAlternateAdvancementAbilities(std::unordered_map<int, std
results = QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
AA::Rank *rank = new AA::Rank;
auto rank = new AA::Rank;
rank->id = atoi(row[0]);
rank->upper_hotkey_sid = atoi(row[1]);
rank->lower_hotkey_sid = atoi(row[2]);

View File

@ -1218,7 +1218,7 @@ void Mob::RemoveFromFeignMemory(Client* attacker) {
}
void Mob::ClearFeignMemory() {
std::set<uint32>::iterator RememberedCharID = feign_memory_list.begin();
auto RememberedCharID = feign_memory_list.begin();
while (RememberedCharID != feign_memory_list.end())
{
Client* remember_client = entity_list.GetClientByCharID(*RememberedCharID);

View File

@ -1460,7 +1460,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes att
if((RuleB(Character, LeaveCorpses) && GetLevel() >= RuleI(Character, DeathItemLossLevel)) || RuleB(Character, LeaveNakedCorpses))
{
// creating the corpse takes the cash/items off the player too
Corpse *new_corpse = new Corpse(this, exploss);
auto new_corpse = new Corpse(this, exploss);
std::string tmp;
database.GetVariable("ServerType", tmp);
@ -1901,7 +1901,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
uint8 killed_level = GetLevel();
if (GetClass() == LDON_TREASURE) { // open chest
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
anim->spawnid = GetID();
anim->action = 0x0F;
@ -1910,7 +1910,7 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
safe_delete(outapp);
}
EQApplicationPacket* app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
auto app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
Death_Struct* d = (Death_Struct*)app->pBuffer;
d->spawn_id = GetID();
d->killer_id = killer_mob ? killer_mob->GetID() : 0;
@ -2005,7 +2005,10 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
// QueryServ Logging - Raid Kills
if (RuleB(QueryServ, PlayerLogNPCKills)) {
ServerPacket* pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills, sizeof(QSPlayerLogNPCKill_Struct) + (sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
auto pack =
new ServerPacket(ServerOP_QSPlayerLogNPCKills,
sizeof(QSPlayerLogNPCKill_Struct) +
(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
PlayerCount = 0;
QSPlayerLogNPCKill_Struct* QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
QS->s1.NPCID = this->GetNPCTypeID();
@ -2052,7 +2055,10 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
// QueryServ Logging - Group Kills
if (RuleB(QueryServ, PlayerLogNPCKills)) {
ServerPacket* pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills, sizeof(QSPlayerLogNPCKill_Struct) + (sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
auto pack =
new ServerPacket(ServerOP_QSPlayerLogNPCKills,
sizeof(QSPlayerLogNPCKill_Struct) +
(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * PlayerCount));
PlayerCount = 0;
QSPlayerLogNPCKill_Struct* QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
QS->s1.NPCID = this->GetNPCTypeID();
@ -2096,7 +2102,9 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
// QueryServ Logging - Solo
if (RuleB(QueryServ, PlayerLogNPCKills)) {
ServerPacket* pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills, sizeof(QSPlayerLogNPCKill_Struct) + (sizeof(QSPlayerLogNPCKillsPlayers_Struct) * 1));
auto pack = new ServerPacket(ServerOP_QSPlayerLogNPCKills,
sizeof(QSPlayerLogNPCKill_Struct) +
(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * 1));
QSPlayerLogNPCKill_Struct* QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
QS->s1.NPCID = this->GetNPCTypeID();
QS->s1.ZoneID = this->GetZoneID();
@ -2126,7 +2134,9 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, SkillUseTypes attac
entity_list.RemoveFromAutoXTargets(this);
uint16 emoteid = this->GetEmoteID();
Corpse* corpse = new Corpse(this, &itemlist, GetNPCTypeID(), &NPCTypedata, level>54 ? RuleI(NPC, MajorNPCCorpseDecayTimeMS) : RuleI(NPC, MinorNPCCorpseDecayTimeMS));
auto corpse = new Corpse(this, &itemlist, GetNPCTypeID(), &NPCTypedata,
level > 54 ? RuleI(NPC, MajorNPCCorpseDecayTimeMS)
: RuleI(NPC, MinorNPCCorpseDecayTimeMS));
entity_list.LimitRemoveNPC(this);
entity_list.AddCorpse(corpse, GetID());
@ -2477,7 +2487,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
}
attacker->Damage(this, -DS, spellid, SkillAbjuration/*hackish*/, false);
//we can assume there is a spell now
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* cds = (CombatDamage_Struct*)outapp->pBuffer;
cds->target = attacker->GetID();
cds->source = GetID();
@ -3242,7 +3252,7 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
//send damage packet...
if(!iBuffTic) { //buff ticks do not send damage, instead they just call SendHPUpdate(), which is done above
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
a->target = GetID();
if (attacker == nullptr)
@ -4434,7 +4444,7 @@ void Mob::CommonBreakInvisibleFromCombat()
if(hidden || improved_hidden){
hidden = false;
improved_hidden = false;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;

View File

@ -424,7 +424,7 @@ void Client::SendZoneInPackets()
{
//////////////////////////////////////////////////////
// Spawn Appearance Packet
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa = (SpawnAppearance_Struct*)outapp->pBuffer;
sa->type = AT_SpawnID; // Is 0x10 used to set the player id?
sa->parameter = GetID(); // Four bytes for this parameter...
@ -486,7 +486,7 @@ void Client::SendZoneInPackets()
void Client::SendLogoutPackets() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CancelTrade, sizeof(CancelTrade_Struct));
auto outapp = new EQApplicationPacket(OP_CancelTrade, sizeof(CancelTrade_Struct));
CancelTrade_Struct* ct = (CancelTrade_Struct*) outapp->pBuffer;
ct->fromid = GetID();
ct->action = groupActUpdate;
@ -683,7 +683,7 @@ bool Client::AddPacket(const EQApplicationPacket *pApp, bool bAckreq) {
//drop the packet because it will never get sent.
return(false);
}
CLIENTPACKET *c = new CLIENTPACKET;
auto c = new CLIENTPACKET;
c->ack_req = bAckreq;
c->app = pApp->Copy();
@ -700,7 +700,7 @@ bool Client::AddPacket(EQApplicationPacket** pApp, bool bAckreq) {
//drop the packet because it will never get sent.
return(false);
}
CLIENTPACKET *c = new CLIENTPACKET;
auto c = new CLIENTPACKET;
c->ack_req = bAckreq;
c->app = *pApp;
@ -821,7 +821,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
/* Logs Player Chat */
if (RuleB(QueryServ, PlayerLogChat)) {
ServerPacket* pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct) + strlen(message) + 1);
auto pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct) + strlen(message) + 1);
Server_Speech_Struct* sem = (Server_Speech_Struct*) pack->pBuffer;
if(chan_num == 0)
@ -1123,7 +1123,7 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
if (msg_len > 512)
message[512] = '\0';
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Emote, 4 + msg_len + strlen(GetName()) + 2);
auto outapp = new EQApplicationPacket(OP_Emote, 4 + msg_len + strlen(GetName()) + 2);
Emote_Struct* es = (Emote_Struct*)outapp->pBuffer;
char *Buffer = (char *)es;
Buffer += 4;
@ -1218,7 +1218,7 @@ void Client::Message(uint32 type, const char* message, ...) {
return;
va_list argptr;
char *buffer = new char[4096];
auto buffer = new char[4096];
va_start(argptr, message);
vsnprintf(buffer, 4096, message, argptr);
va_end(argptr);
@ -1231,7 +1231,7 @@ void Client::Message(uint32 type, const char* message, ...) {
//len = 4096 - sizeof(SpecialMesg_Struct);
uint32 len_packet = sizeof(SpecialMesg_Struct)+len;
EQApplicationPacket* app = new EQApplicationPacket(OP_SpecialMesg, len_packet);
auto app = new EQApplicationPacket(OP_SpecialMesg, len_packet);
SpecialMesg_Struct* sm=(SpecialMesg_Struct*)app->pBuffer;
sm->header[0] = 0x00; // Header used for #emote style messages..
sm->header[1] = 0x00; // Play around with these to see other types
@ -1262,7 +1262,7 @@ void Client::QuestJournalledMessage(const char *npcname, const char* message) {
snprintf(OutMessage, MaxMessageLength, "%s", message); OutMessage[MaxMessageLength]='\0';
uint32 len_packet = sizeof(SpecialMesg_Struct) + strlen(OutNPCName) + strlen(OutMessage);
EQApplicationPacket* app = new EQApplicationPacket(OP_SpecialMesg, len_packet);
auto app = new EQApplicationPacket(OP_SpecialMesg, len_packet);
SpecialMesg_Struct* sm=(SpecialMesg_Struct*)app->pBuffer;
sm->header[0] = 0;
@ -1417,7 +1417,7 @@ bool Client::UpdateLDoNPoints(int32 points, uint32 theme)
}
m_pp.ldon_points_available += points;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventurePointsUpdate, sizeof(AdventurePoints_Update_Struct));
auto outapp = new EQApplicationPacket(OP_AdventurePointsUpdate, sizeof(AdventurePoints_Update_Struct));
AdventurePoints_Update_Struct* apus = (AdventurePoints_Update_Struct*)outapp->pBuffer;
apus->ldon_available_points = m_pp.ldon_points_available;
apus->ldon_guk_points = m_pp.ldon_points_guk;
@ -1440,7 +1440,7 @@ void Client::SetSkill(SkillUseTypes skillid, uint16 value) {
database.SaveCharacterSkill(this->CharacterID(), skillid, value);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId=skillid;
skill->value=value;
@ -1460,7 +1460,7 @@ void Client::IncreaseLanguageSkill(int skill_id, int value) {
database.SaveCharacterLanguage(this->CharacterID(), skill_id, m_pp.languages[skill_id]);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId = 100 + skill_id;
skill->value = m_pp.languages[skill_id];
@ -1481,7 +1481,7 @@ void Client::AddSkill(SkillUseTypes skillid, uint16 value) {
}
void Client::SendSound(){//Makes a sound.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Sound, 68);
auto outapp = new EQApplicationPacket(OP_Sound, 68);
unsigned char x[68];
memset(x, 0, 68);
x[0]=0x22;
@ -1507,7 +1507,7 @@ void Client::UpdateWho(uint8 remove) {
return;
if (!worldserver.Connected())
return;
ServerPacket* pack = new ServerPacket(ServerOP_ClientList, sizeof(ServerClientList_Struct));
auto pack = new ServerPacket(ServerOP_ClientList, sizeof(ServerClientList_Struct));
ServerClientList_Struct* scl = (ServerClientList_Struct*) pack->pBuffer;
scl->remove = remove;
scl->wid = this->GetWID();
@ -1553,7 +1553,7 @@ void Client::WhoAll(Who_All_Struct* whom) {
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_Who, sizeof(ServerWhoAll_Struct));
auto pack = new ServerPacket(ServerOP_Who, sizeof(ServerWhoAll_Struct));
ServerWhoAll_Struct* whoall = (ServerWhoAll_Struct*) pack->pBuffer;
whoall->admin = this->Admin();
whoall->fromid=this->GetID();
@ -1574,7 +1574,8 @@ void Client::FriendsWho(char *FriendsString) {
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_FriendsWho, sizeof(ServerFriendsWho_Struct) + strlen(FriendsString));
auto pack =
new ServerPacket(ServerOP_FriendsWho, sizeof(ServerFriendsWho_Struct) + strlen(FriendsString));
ServerFriendsWho_Struct* FriendsWho = (ServerFriendsWho_Struct*) pack->pBuffer;
FriendsWho->FromID = this->GetID();
strcpy(FriendsWho->FromName, GetName());
@ -1609,7 +1610,7 @@ void Client::SetStats(uint8 type,int16 set_val){
printf("Error in Client::IncStats, received invalid type of: %i\n",type);
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_IncreaseStats,sizeof(IncreaseStat_Struct));
auto outapp = new EQApplicationPacket(OP_IncreaseStats, sizeof(IncreaseStat_Struct));
IncreaseStat_Struct* iss=(IncreaseStat_Struct*)outapp->pBuffer;
switch(type){
case STAT_STR:
@ -1692,7 +1693,7 @@ void Client::IncStats(uint8 type,int16 increase_val){
printf("Error in Client::IncStats, received invalid type of: %i\n",type);
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_IncreaseStats,sizeof(IncreaseStat_Struct));
auto outapp = new EQApplicationPacket(OP_IncreaseStats, sizeof(IncreaseStat_Struct));
IncreaseStat_Struct* iss=(IncreaseStat_Struct*)outapp->pBuffer;
switch(type){
case STAT_STR:
@ -1796,9 +1797,7 @@ void Client::SendManaUpdatePacket() {
if (last_reported_mana != cur_mana || last_reported_endur != cur_end) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ManaChange, sizeof(ManaChange_Struct));
auto outapp = new EQApplicationPacket(OP_ManaChange, sizeof(ManaChange_Struct));
ManaChange_Struct* manachange = (ManaChange_Struct*)outapp->pBuffer;
manachange->new_mana = cur_mana;
manachange->stamina = cur_end;
@ -1812,7 +1811,8 @@ void Client::SendManaUpdatePacket() {
if(g)
{
outapp = new EQApplicationPacket(OP_MobManaUpdate, sizeof(MobManaUpdate_Struct));
EQApplicationPacket *outapp2 = new EQApplicationPacket(OP_MobEnduranceUpdate, sizeof(MobEnduranceUpdate_Struct));
auto outapp2 =
new EQApplicationPacket(OP_MobEnduranceUpdate, sizeof(MobEnduranceUpdate_Struct));
MobManaUpdate_Struct *mmus = (MobManaUpdate_Struct *)outapp->pBuffer;
MobEnduranceUpdate_Struct *meus = (MobEnduranceUpdate_Struct *)outapp2->pBuffer;
@ -1843,7 +1843,7 @@ void Client::SendManaUpdatePacket() {
// sends mana update to self
void Client::SendManaUpdate()
{
EQApplicationPacket* mana_app = new EQApplicationPacket(OP_ManaUpdate,sizeof(ManaUpdate_Struct));
auto mana_app = new EQApplicationPacket(OP_ManaUpdate, sizeof(ManaUpdate_Struct));
ManaUpdate_Struct* mus = (ManaUpdate_Struct*)mana_app->pBuffer;
mus->cur_mana = GetMana();
mus->max_mana = GetMaxMana();
@ -1856,7 +1856,7 @@ void Client::SendManaUpdate()
// sends endurance update to self
void Client::SendEnduranceUpdate()
{
EQApplicationPacket* end_app = new EQApplicationPacket(OP_EnduranceUpdate,sizeof(EnduranceUpdate_Struct));
auto end_app = new EQApplicationPacket(OP_EnduranceUpdate, sizeof(EnduranceUpdate_Struct));
EnduranceUpdate_Struct* eus = (EnduranceUpdate_Struct*)end_app->pBuffer;
eus->cur_end = GetEndurance();
eus->max_end = GetMaxEndurance();
@ -1929,7 +1929,7 @@ void Client::Stand() {
void Client::ChangeLastName(const char* in_lastname) {
memset(m_pp.last_name, 0, sizeof(m_pp.last_name));
strn0cpy(m_pp.last_name, in_lastname, sizeof(m_pp.last_name));
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
auto outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
GMLastName_Struct* gmn = (GMLastName_Struct*)outapp->pBuffer;
strcpy(gmn->name, name);
strcpy(gmn->gmname, name);
@ -1962,7 +1962,7 @@ bool Client::ChangeFirstName(const char* in_firstname, const char* gmname)
Save();
// send name update packet
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMNameChange, sizeof(GMName_Struct));
auto outapp = new EQApplicationPacket(OP_GMNameChange, sizeof(GMName_Struct));
GMName_Struct* gmn=(GMName_Struct*)outapp->pBuffer;
strn0cpy(gmn->gmname,gmname,64);
strn0cpy(gmn->oldname,GetName(),64);
@ -2003,7 +2003,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
#if EQDEBUG >= 6
Log.Out(Logs::General, Logs::Normal, "Client::ReadBook() textfile:%s Text:%s", txtfile, booktxt2.c_str());
#endif
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = book->window;
@ -2031,7 +2031,7 @@ void Client::QuestReadBook(const char* text, uint8 type) {
std::string booktxt2 = text;
int length = booktxt2.length();
if (booktxt2[0] != '\0') {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
auto outapp = new EQApplicationPacket(OP_ReadBook, length + sizeof(BookText_Struct));
BookText_Struct *out = (BookText_Struct *) outapp->pBuffer;
out->window = 0xFF;
out->type = type;
@ -2043,7 +2043,7 @@ void Client::QuestReadBook(const char* text, uint8 type) {
}
void Client::SendClientMoneyUpdate(uint8 type,uint32 amount){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeMoneyUpdate,sizeof(TradeMoneyUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_TradeMoneyUpdate, sizeof(TradeMoneyUpdate_Struct));
TradeMoneyUpdate_Struct* mus= (TradeMoneyUpdate_Struct*)outapp->pBuffer;
mus->amount=amount;
mus->trader=0;
@ -2241,7 +2241,7 @@ void Client::AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 plat
}
void Client::SendMoneyUpdate() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoneyUpdate,sizeof(MoneyUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_MoneyUpdate, sizeof(MoneyUpdate_Struct));
MoneyUpdate_Struct* mus= (MoneyUpdate_Struct*)outapp->pBuffer;
mus->platinum = m_pp.platinum;
@ -2489,7 +2489,7 @@ void Client::SetPVP(bool toggle) {
}
void Client::WorldKick() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMKick, sizeof(GMKick_Struct));
auto outapp = new EQApplicationPacket(OP_GMKick, sizeof(GMKick_Struct));
GMKick_Struct* gmk = (GMKick_Struct *)outapp->pBuffer;
strcpy(gmk->name,GetName());
QueuePacket(outapp);
@ -2498,7 +2498,7 @@ void Client::WorldKick() {
}
void Client::GMKill() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMKill, sizeof(GMKill_Struct));
auto outapp = new EQApplicationPacket(OP_GMKill, sizeof(GMKill_Struct));
GMKill_Struct* gmk = (GMKill_Struct *)outapp->pBuffer;
strcpy(gmk->name,GetName());
QueuePacket(outapp);
@ -2513,7 +2513,7 @@ bool Client::CheckAccess(int16 iDBLevel, int16 iDefaultLevel) {
}
void Client::MemorizeSpell(uint32 slot,uint32 spellid,uint32 scribing){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MemorizeSpell,sizeof(MemorizeSpell_Struct));
auto outapp = new EQApplicationPacket(OP_MemorizeSpell, sizeof(MemorizeSpell_Struct));
MemorizeSpell_Struct* mss=(MemorizeSpell_Struct*)outapp->pBuffer;
mss->scribing=scribing;
mss->slot=slot;
@ -2859,7 +2859,7 @@ void Client::Message_StringID(uint32 type, uint32 string_id, uint32 distance)
return;
if (GetFilter(FilterSpellCrits) == FilterHide && type == MT_SpellCrits)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SimpleMessage,12);
auto outapp = new EQApplicationPacket(OP_SimpleMessage, 12);
SimpleMessage_Struct* sms = (SimpleMessage_Struct*)outapp->pBuffer;
sms->color=type;
sms->string_id=string_id;
@ -2921,7 +2921,7 @@ void Client::Message_StringID(uint32 type, uint32 string_id, const char* message
length += 1;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_FormattedMessage, sizeof(FormattedMessage_Struct) + length);
auto outapp = new EQApplicationPacket(OP_FormattedMessage, sizeof(FormattedMessage_Struct) + length);
FormattedMessage_Struct *fm = (FormattedMessage_Struct *)outapp->pBuffer;
fm->string_id = string_id;
fm->type = type;
@ -2987,7 +2987,7 @@ void Client::FilteredMessage_StringID(Mob *sender, uint32 type,
if (!FilteredMessageCheck(sender, filter))
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SimpleMessage, 12);
auto outapp = new EQApplicationPacket(OP_SimpleMessage, 12);
SimpleMessage_Struct *sms = (SimpleMessage_Struct *)outapp->pBuffer;
sms->color = type;
sms->string_id = string_id;
@ -3035,7 +3035,7 @@ void Client::FilteredMessage_StringID(Mob *sender, uint32 type, eqFilterType fil
length += 1;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_FormattedMessage, sizeof(FormattedMessage_Struct) + length);
auto outapp = new EQApplicationPacket(OP_FormattedMessage, sizeof(FormattedMessage_Struct) + length);
FormattedMessage_Struct *fm = (FormattedMessage_Struct *)outapp->pBuffer;
fm->string_id = string_id;
fm->type = type;
@ -3113,7 +3113,7 @@ void Client::SetLanguageSkill(int langid, int value)
m_pp.languages[langid] = value;
database.SaveCharacterLanguage(this->CharacterID(), langid, value);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId = 100 + langid;
skill->value = m_pp.languages[langid];
@ -3639,7 +3639,7 @@ void Client::SetEndurance(int32 newEnd)
void Client::SacrificeConfirm(Client *caster)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
auto outapp = new EQApplicationPacket(OP_Sacrifice, sizeof(Sacrifice_Struct));
Sacrifice_Struct *ss = (Sacrifice_Struct *)outapp->pBuffer;
if (!caster || PendingSacrifice) {
@ -3712,7 +3712,7 @@ void Client::Sacrifice(Client *caster)
}
ClearAllProximities();
if(RuleB(Character, LeaveCorpses)){
Corpse *new_corpse = new Corpse(this, 0);
auto new_corpse = new Corpse(this, 0);
entity_list.AddCorpse(new_corpse, GetID());
SetID(0);
entity_list.QueueClients(this, &app2, true);
@ -3734,7 +3734,7 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
const SPDat_Spell_Struct &Spell = spells[SpellID];
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Translocate, sizeof(Translocate_Struct));
auto outapp = new EQApplicationPacket(OP_Translocate, sizeof(Translocate_Struct));
Translocate_Struct *ts = (Translocate_Struct*)outapp->pBuffer;
strcpy(ts->Caster, Caster->GetName());
@ -3769,28 +3769,28 @@ void Client::SendOPTranslocateConfirm(Mob *Caster, uint16 SpellID) {
return;
}
void Client::SendPickPocketResponse(Mob *from, uint32 amt, int type, const EQEmu::Item_Struct* item){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct* pick_out = (sPickPocket_Struct*) outapp->pBuffer;
pick_out->coin = amt;
pick_out->from = GetID();
pick_out->to = from->GetID();
pick_out->myskill = GetSkill(SkillPickPockets);
auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct *pick_out = (sPickPocket_Struct *)outapp->pBuffer;
pick_out->coin = amt;
pick_out->from = GetID();
pick_out->to = from->GetID();
pick_out->myskill = GetSkill(SkillPickPockets);
if((type >= PickPocketPlatinum) && (type <= PickPocketCopper) && (amt == 0))
type = PickPocketFailed;
if ((type >= PickPocketPlatinum) && (type <= PickPocketCopper) && (amt == 0))
type = PickPocketFailed;
pick_out->type = type;
if(item)
strcpy(pick_out->itemname, item->Name);
else
pick_out->itemname[0] = '\0';
//if we do not send this packet the client will lock up and require the player to relog.
QueuePacket(outapp);
safe_delete(outapp);
pick_out->type = type;
if (item)
strcpy(pick_out->itemname, item->Name);
else
pick_out->itemname[0] = '\0';
// if we do not send this packet the client will lock up and require the player to relog.
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SetHoTT(uint32 mobid) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_TargetHoTT, sizeof(ClientTarget_Struct));
auto outapp = new EQApplicationPacket(OP_TargetHoTT, sizeof(ClientTarget_Struct));
ClientTarget_Struct *ct = (ClientTarget_Struct *) outapp->pBuffer;
ct->new_target = mobid;
QueuePacket(outapp);
@ -3800,7 +3800,7 @@ void Client::SetHoTT(uint32 mobid) {
void Client::SendPopupToClient(const char *Title, const char *Text, uint32 PopupID, uint32 Buttons, uint32 Duration)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
auto outapp = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
OnLevelMessage_Struct *olms = (OnLevelMessage_Struct *)outapp->pBuffer;
if ((strlen(Title) > (sizeof(olms->Title) - 1)) || (strlen(Text) > (sizeof(olms->Text) - 1))) {
@ -3837,7 +3837,7 @@ void Client::SendWindow(uint32 PopupID, uint32 NegativeID, uint32 Buttons, const
size_t len = strlen(buffer);
EQApplicationPacket* app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
auto app = new EQApplicationPacket(OP_OnLevelMessage, sizeof(OnLevelMessage_Struct));
OnLevelMessage_Struct* olms=(OnLevelMessage_Struct*)app->pBuffer;
if(strlen(Text) > (sizeof(olms->Text)-1)) {
@ -3932,10 +3932,7 @@ void Client::KeyRingAdd(uint32 item_id)
bool Client::KeyRingCheck(uint32 item_id)
{
for(std::list<uint32>::iterator iter = keyring.begin();
iter != keyring.end();
++iter)
{
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
if(*iter == item_id)
return true;
}
@ -3946,10 +3943,7 @@ void Client::KeyRingList()
{
Message(4,"Keys on Keyring:");
const EQEmu::Item_Struct *item = 0;
for(std::list<uint32>::iterator iter = keyring.begin();
iter != keyring.end();
++iter)
{
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
if ((item = database.GetItem(*iter))!=nullptr) {
Message(4,item->Name);
}
@ -4124,7 +4118,7 @@ bool Client::GroupFollow(Client* inviter) {
//Invite the inviter into the group first.....dont ask
if (inviter->ClientVersion() < EQEmu::versions::ClientVersion::SoD)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* outgj = (GroupJoin_Struct*)outapp->pBuffer;
strcpy(outgj->membername, inviter->GetName());
strcpy(outgj->yourname, inviter->GetName());
@ -4396,7 +4390,7 @@ void Client::IncrementAggroCount() {
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RestState, 1);
auto outapp = new EQApplicationPacket(OP_RestState, 1);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x01);
QueuePacket(outapp);
@ -4441,7 +4435,7 @@ void Client::DecrementAggroCount() {
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoF) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RestState, 5);
auto outapp = new EQApplicationPacket(OP_RestState, 5);
char *Buffer = (char *)outapp->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0x00);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, (uint32)(time_until_rest / 1000));
@ -4457,7 +4451,7 @@ void Client::SendPVPStats()
// When the PVP Stats window is opened, no opcode is sent. Therefore this method should be called
// from Client::CompleteConnect, and also when the player makes a PVP kill.
//
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PVPStats, sizeof(PVPStats_Struct));
auto outapp = new EQApplicationPacket(OP_PVPStats, sizeof(PVPStats_Struct));
PVPStats_Struct *pvps = (PVPStats_Struct *)outapp->pBuffer;
pvps->Kills = m_pp.PVPKills;
@ -4476,7 +4470,7 @@ void Client::SendPVPStats()
void Client::SendCrystalCounts()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_CrystalCountUpdate, sizeof(CrystalCountUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_CrystalCountUpdate, sizeof(CrystalCountUpdate_Struct));
CrystalCountUpdate_Struct *ccus = (CrystalCountUpdate_Struct *)outapp->pBuffer;
ccus->CurrentRadiantCrystals = GetRadiantCrystals();
@ -4492,7 +4486,7 @@ void Client::SendCrystalCounts()
void Client::SendDisciplineTimers()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_DisciplineTimer, sizeof(DisciplineTimer_Struct));
auto outapp = new EQApplicationPacket(OP_DisciplineTimer, sizeof(DisciplineTimer_Struct));
DisciplineTimer_Struct *dts = (DisciplineTimer_Struct *)outapp->pBuffer;
for(unsigned int i = 0; i < MAX_DISCIPLINE_TIMERS; ++i)
@ -4556,7 +4550,7 @@ void Client::SendRespawnBinds()
PacketLength += opt->name.size() + 1; //+1 for cstring
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RespawnWindow, PacketLength);
auto outapp = new EQApplicationPacket(OP_RespawnWindow, PacketLength);
char* buffer = (char*)outapp->pBuffer;
//Packet header
@ -4820,7 +4814,7 @@ void Client::SummonAndRezzAllCorpses()
{
PendingRezzXP = -1;
ServerPacket *Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
auto Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
ServerDepopAllPlayersCorpses_Struct *sdapcs = (ServerDepopAllPlayersCorpses_Struct*)Pack->pBuffer;
@ -4855,7 +4849,7 @@ void Client::SummonAllCorpses(const glm::vec4& position)
if(IsOrigin(position) && position.w == 0.0f)
summonLocation = GetPosition();
ServerPacket *Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
auto Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
ServerDepopAllPlayersCorpses_Struct *sdapcs = (ServerDepopAllPlayersCorpses_Struct*)Pack->pBuffer;
@ -4874,7 +4868,7 @@ void Client::SummonAllCorpses(const glm::vec4& position)
void Client::DepopAllCorpses()
{
ServerPacket *Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
auto Pack = new ServerPacket(ServerOP_DepopAllPlayersCorpses, sizeof(ServerDepopAllPlayersCorpses_Struct));
ServerDepopAllPlayersCorpses_Struct *sdapcs = (ServerDepopAllPlayersCorpses_Struct*)Pack->pBuffer;
@ -4891,7 +4885,7 @@ void Client::DepopAllCorpses()
void Client::DepopPlayerCorpse(uint32 dbid)
{
ServerPacket *Pack = new ServerPacket(ServerOP_DepopPlayerCorpse, sizeof(ServerDepopPlayerCorpse_Struct));
auto Pack = new ServerPacket(ServerOP_DepopPlayerCorpse, sizeof(ServerDepopPlayerCorpse_Struct));
ServerDepopPlayerCorpse_Struct *sdpcs = (ServerDepopPlayerCorpse_Struct*)Pack->pBuffer;
@ -4913,7 +4907,7 @@ void Client::BuryPlayerCorpses()
void Client::NotifyNewTitlesAvailable()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_NewTitlesAvailable, 0);
auto outapp = new EQApplicationPacket(OP_NewTitlesAvailable, 0);
QueuePacket(outapp);
@ -5336,7 +5330,7 @@ void Client::SendRewards()
if(rewards.empty())
return;
EQApplicationPacket *vetapp = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(InternalVeteranReward) * rewards.size()));
auto vetapp = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(InternalVeteranReward) * rewards.size()));
uchar *data = vetapp->pBuffer;
for(int i = 0; i < rewards.size(); ++i) {
InternalVeteranReward *ivr = (InternalVeteranReward*)data;
@ -5686,7 +5680,7 @@ void Client::AddCrystals(uint32 Radiant, uint32 Ebon)
// Processes a client request to inspect a SoF+ client's equipment.
void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
if(requestee && requester) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_InspectAnswer, sizeof(InspectResponse_Struct));
auto outapp = new EQApplicationPacket(OP_InspectAnswer, sizeof(InspectResponse_Struct));
InspectResponse_Struct* insr = (InspectResponse_Struct*) outapp->pBuffer;
insr->TargetID = requester->GetID();
insr->playerid = requestee->GetID();
@ -5758,7 +5752,7 @@ void Client::ProcessInspectRequest(Client* requestee, Client* requester) {
void Client::GuildBankAck()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankAck_Struct));
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankAck_Struct));
GuildBankAck_Struct *gbas = (GuildBankAck_Struct*) outapp->pBuffer;
@ -5770,7 +5764,7 @@ void Client::GuildBankAck()
void Client::GuildBankDepositAck(bool Fail, int8 action)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankDepositAck_Struct));
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankDepositAck_Struct));
GuildBankDepositAck_Struct *gbdas = (GuildBankDepositAck_Struct*) outapp->pBuffer;
@ -5783,7 +5777,7 @@ void Client::GuildBankDepositAck(bool Fail, int8 action)
void Client::ClearGuildBank()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankClear_Struct));
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankClear_Struct));
GuildBankClear_Struct *gbcs = (GuildBankClear_Struct*) outapp->pBuffer;
@ -5798,7 +5792,7 @@ void Client::SendGroupCreatePacket()
{
// For SoD and later clients, this is sent the Group Leader upon initial creation of the group
//
EQApplicationPacket *outapp=new EQApplicationPacket(OP_GroupUpdateB, 32 + strlen(GetName()));
auto outapp = new EQApplicationPacket(OP_GroupUpdateB, 32 + strlen(GetName()));
char *Buffer = (char *)outapp->pBuffer;
// Header
@ -5824,7 +5818,7 @@ void Client::SendGroupLeaderChangePacket(const char *LeaderName)
{
// For SoD and later, send name of Group Leader to this client
EQApplicationPacket *outapp=new EQApplicationPacket(OP_GroupLeaderChange, sizeof(GroupLeaderChange_Struct));
auto outapp = new EQApplicationPacket(OP_GroupLeaderChange, sizeof(GroupLeaderChange_Struct));
GroupLeaderChange_Struct *glcs = (GroupLeaderChange_Struct*)outapp->pBuffer;
@ -5836,14 +5830,14 @@ void Client::SendGroupLeaderChangePacket(const char *LeaderName)
void Client::SendGroupJoinAcknowledge()
{
// For SoD and later, This produces the 'You have joined the group' message.
EQApplicationPacket* outapp=new EQApplicationPacket(OP_GroupAcknowledge, 4);
auto outapp = new EQApplicationPacket(OP_GroupAcknowledge, 4);
FastQueuePacket(&outapp);
}
void Client::SendAdventureError(const char *error)
{
size_t error_size = strlen(error);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureInfo, (error_size + 2));
auto outapp = new EQApplicationPacket(OP_AdventureInfo, (error_size + 2));
strn0cpy((char*)outapp->pBuffer, error, error_size);
FastQueuePacket(&outapp);
}
@ -5853,7 +5847,7 @@ void Client::SendAdventureDetails()
if(adv_data)
{
ServerSendAdventureData_Struct *ad = (ServerSendAdventureData_Struct*)adv_data;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureData, sizeof(AdventureRequestResponse_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureData, sizeof(AdventureRequestResponse_Struct));
AdventureRequestResponse_Struct *arr = (AdventureRequestResponse_Struct*)outapp->pBuffer;
arr->unknown000 = 0xBFC40100;
arr->unknown2080 = 0x0A;
@ -5882,14 +5876,14 @@ void Client::SendAdventureDetails()
else
{
ServerSendAdventureData_Struct *ad = (ServerSendAdventureData_Struct*)adv_data;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureData, sizeof(AdventureRequestResponse_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureData, sizeof(AdventureRequestResponse_Struct));
FastQueuePacket(&outapp);
}
}
void Client::SendAdventureCount(uint32 count, uint32 total)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureUpdate, sizeof(AdventureCountUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureUpdate, sizeof(AdventureCountUpdate_Struct));
AdventureCountUpdate_Struct *acu = (AdventureCountUpdate_Struct*)outapp->pBuffer;
acu->current = count;
acu->total = total;
@ -5899,7 +5893,7 @@ void Client::SendAdventureCount(uint32 count, uint32 total)
void Client::NewAdventure(int id, int theme, const char *text, int member_count, const char *members)
{
size_t text_size = strlen(text);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureDetails, text_size + 2);
auto outapp = new EQApplicationPacket(OP_AdventureDetails, text_size + 2);
strn0cpy((char*)outapp->pBuffer, text, text_size);
FastQueuePacket(&outapp);
@ -5941,7 +5935,7 @@ void Client::LeaveAdventure()
if(!GetPendingAdventureLeave())
{
PendingAdventureLeave();
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeave, 64);
auto pack = new ServerPacket(ServerOP_AdventureLeave, 64);
strcpy((char*)pack->pBuffer, GetName());
pack->Deflate();
worldserver.SendPacket(pack);
@ -5978,7 +5972,7 @@ void Client::ClearCurrentAdventure()
void Client::AdventureFinish(bool win, int theme, int points)
{
UpdateLDoNPoints(points, theme);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureFinish, sizeof(AdventureFinish_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureFinish, sizeof(AdventureFinish_Struct));
AdventureFinish_Struct *af = (AdventureFinish_Struct*)outapp->pBuffer;
af->win_lose = win ? 1 : 0;
af->points = points;
@ -6074,7 +6068,8 @@ void Client::CheckEmoteHail(Mob *target, const char* message)
void Client::MarkSingleCompassLoc(float in_x, float in_y, float in_z, uint8 count)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_DzCompass, sizeof(ExpeditionInfo_Struct) + sizeof(ExpeditionCompassEntry_Struct) * count);
auto outapp = new EQApplicationPacket(OP_DzCompass, sizeof(ExpeditionInfo_Struct) +
sizeof(ExpeditionCompassEntry_Struct) * count);
ExpeditionCompass_Struct *ecs = (ExpeditionCompass_Struct*)outapp->pBuffer;
//ecs->clientid = GetID();
ecs->count = count;
@ -6105,7 +6100,7 @@ void Client::SendZonePoints()
}
uint32 zpsize = sizeof(ZonePoints) + ((count + 1) * sizeof(ZonePoint_Entry));
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SendZonepoints, zpsize);
auto outapp = new EQApplicationPacket(OP_SendZonepoints, zpsize);
ZonePoints* zp = (ZonePoints*)outapp->pBuffer;
zp->count = count;
@ -6132,7 +6127,7 @@ void Client::SendZonePoints()
void Client::SendTargetCommand(uint32 EntityID)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TargetCommand, sizeof(ClientTarget_Struct));
auto outapp = new EQApplicationPacket(OP_TargetCommand, sizeof(ClientTarget_Struct));
ClientTarget_Struct *cts = (ClientTarget_Struct*)outapp->pBuffer;
cts->new_target = EntityID;
FastQueuePacket(&outapp);
@ -6322,7 +6317,7 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
FlyMode3);
if(!npca->GetSwarmInfo()){
AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
auto nSI = new AA_SwarmPetInfo;
npca->SetSwarmInfo(nSI);
npca->GetSwarmInfo()->duration = new Timer(pet_duration*1000);
}
@ -6773,10 +6768,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
std::string faction_item_string = "";
char faction_buf[256];
for(std::map <uint32, int32>::iterator iter = item_faction_bonuses.begin();
iter != item_faction_bonuses.end();
++iter)
{
for (auto iter = item_faction_bonuses.begin(); iter != item_faction_bonuses.end(); ++iter) {
memset(&faction_buf, 0, sizeof(faction_buf));
if(!database.GetFactionName((int32)((*iter).first), faction_buf, sizeof(faction_buf)))
@ -6876,14 +6868,15 @@ void Client::SendAltCurrencies() {
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_AltCurrency,
sizeof(AltCurrencyPopulate_Struct) + sizeof(AltCurrencyPopulateEntry_Struct) * count);
auto outapp =
new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyPopulate_Struct) +
sizeof(AltCurrencyPopulateEntry_Struct) * count);
AltCurrencyPopulate_Struct *altc = (AltCurrencyPopulate_Struct*)outapp->pBuffer;
altc->opcode = ALT_CURRENCY_OP_POPULATE;
altc->count = count;
uint32 i = 0;
std::list<AltCurrencyDefinition_Struct>::iterator iter = zone->AlternateCurrencies.begin();
auto iter = zone->AlternateCurrencies.begin();
while(iter != zone->AlternateCurrencies.end()) {
const EQEmu::Item_Struct* item = database.GetItem((*iter).item_id);
altc->entries[i].currency_number = (*iter).id;
@ -6934,7 +6927,7 @@ void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 me
}
int new_value = 0;
std::map<uint32, uint32>::iterator iter = alternate_currency.find(currency_id);
auto iter = alternate_currency.find(currency_id);
if(iter == alternate_currency.end()) {
new_value = amount;
} else {
@ -6953,7 +6946,7 @@ void Client::AddAlternateCurrencyValue(uint32 currency_id, int32 amount, int8 me
void Client::SendAlternateCurrencyValues()
{
std::list<AltCurrencyDefinition_Struct>::iterator iter = zone->AlternateCurrencies.begin();
auto iter = zone->AlternateCurrencies.begin();
while(iter != zone->AlternateCurrencies.end()) {
SendAlternateCurrencyValue((*iter).id, false);
++iter;
@ -6964,7 +6957,7 @@ void Client::SendAlternateCurrencyValue(uint32 currency_id, bool send_if_null)
{
uint32 value = GetAlternateCurrencyValue(currency_id);
if(value > 0 || (value == 0 && send_if_null)) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct));
AltCurrencyUpdate_Struct *update = (AltCurrencyUpdate_Struct*)outapp->pBuffer;
update->opcode = 7;
strcpy(update->name, GetName());
@ -6977,7 +6970,7 @@ void Client::SendAlternateCurrencyValue(uint32 currency_id, bool send_if_null)
uint32 Client::GetAlternateCurrencyValue(uint32 currency_id) const
{
std::map<uint32, uint32>::const_iterator iter = alternate_currency.find(currency_id);
auto iter = alternate_currency.find(currency_id);
if(iter == alternate_currency.end()) {
return 0;
} else {
@ -6997,7 +6990,7 @@ void Client::ProcessAlternateCurrencyQueue() {
void Client::OpenLFGuildWindow()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, 8);
auto outapp = new EQApplicationPacket(OP_LFGuild, 8);
outapp->WriteUInt32(6);
@ -7162,7 +7155,7 @@ void Client::SendXTargetPacket(uint32 Slot, Mob *m)
PacketSize += strlen(XTargets[Slot].Name);
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_XTargetResponse, PacketSize);
auto outapp = new EQApplicationPacket(OP_XTargetResponse, PacketSize);
outapp->WriteUInt32(GetMaxXTargets());
outapp->WriteUInt32(1);
outapp->WriteUInt32(Slot);
@ -7300,7 +7293,7 @@ void Client::SetMaxXTargets(uint8 NewMax)
XTargets[i].Name[0] = 0;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_XTargetResponse, 8);
auto outapp = new EQApplicationPacket(OP_XTargetResponse, 8);
outapp->WriteUInt32(GetMaxXTargets());
outapp->WriteUInt32(0);
FastQueuePacket(&outapp);
@ -7392,7 +7385,7 @@ void Client::SendWebLink(const char *website)
size_t len = strlen(website) + 1;
if(website != 0 && len > 1)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weblink, sizeof(Weblink_Struct) + len);
auto outapp = new EQApplicationPacket(OP_Weblink, sizeof(Weblink_Struct) + len);
Weblink_Struct *wl = (Weblink_Struct*)outapp->pBuffer;
memcpy(wl->weblink, website, len);
wl->weblink[len] = '\0';
@ -7425,7 +7418,8 @@ void Client::SendMercPersonalInfo()
{
if (mercCount > 0)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, sizeof(MercenaryDataUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_MercenaryDataUpdate, sizeof(MercenaryDataUpdate_Struct));
MercenaryDataUpdate_Struct* mdus = (MercenaryDataUpdate_Struct*)outapp->pBuffer;
mdus->MercStatus = 0;
mdus->MercCount = mercCount;
@ -7449,7 +7443,7 @@ void Client::SendMercPersonalInfo()
uint32 stanceindex = 0;
if (mdus->MercData[i].StanceCount != 0)
{
std::list<MercStanceInfo>::iterator iter = zone->merc_stance_list[mercData->MercTemplateID].begin();
auto iter = zone->merc_stance_list[mercData->MercTemplateID].begin();
while(iter != zone->merc_stance_list[mercData->MercTemplateID].end())
{
mdus->MercData[i].Stances[stanceindex].StanceIndex = stanceindex;
@ -7469,7 +7463,8 @@ void Client::SendMercPersonalInfo()
{
if(mercTypeCount > 0 && mercCount > 0)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, sizeof(MercenaryMerchantList_Struct));
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse,
sizeof(MercenaryMerchantList_Struct));
MercenaryMerchantList_Struct* mml = (MercenaryMerchantList_Struct*)outapp->pBuffer;
mml->MercTypeCount = mercTypeCount; //We should only have one merc entry.
mml->MercGrades[i] = 1;
@ -7494,7 +7489,7 @@ void Client::SendMercPersonalInfo()
int stanceindex = 0;
if(mml->Mercs[i].StanceCount != 0)
{
std::list<MercStanceInfo>::iterator iter = zone->merc_stance_list[mercData->MercTemplateID].begin();
auto iter = zone->merc_stance_list[mercData->MercTemplateID].begin();
while(iter != zone->merc_stance_list[mercData->MercTemplateID].end())
{
mml->Mercs[i].Stances[stanceindex].StanceIndex = stanceindex;
@ -7521,7 +7516,7 @@ void Client::SendMercPersonalInfo()
void Client::SendClearMercInfo()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, sizeof(NoMercenaryHired_Struct));
auto outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, sizeof(NoMercenaryHired_Struct));
NoMercenaryHired_Struct *nmhs = (NoMercenaryHired_Struct*)outapp->pBuffer;
nmhs->MercStatus = -1;
nmhs->MercCount = 0;
@ -8327,7 +8322,7 @@ void Client::SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, ui
void Client::PlayMP3(const char* fname)
{
std::string filename = fname;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PlayMP3, filename.length() + 1);
auto outapp = new EQApplicationPacket(OP_PlayMP3, filename.length() + 1);
PlayMP3_Struct* buf = (PlayMP3_Struct*)outapp->pBuffer;
strncpy(buf->filename, fname, filename.length());
QueuePacket(outapp);
@ -8388,8 +8383,7 @@ void Client::SendColoredText(uint32 color, std::string message)
// arbitrary size limit
if (message.size() > 512) // live does send this with empty strings sometimes ...
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ColoredText,
sizeof(ColoredText_Struct) + message.size());
auto outapp = new EQApplicationPacket(OP_ColoredText, sizeof(ColoredText_Struct) + message.size());
ColoredText_Struct *cts = (ColoredText_Struct *)outapp->pBuffer;
cts->color = color;
strcpy(cts->msg, message.c_str());
@ -8400,7 +8394,7 @@ void Client::SendColoredText(uint32 color, std::string message)
void Client::QuestReward(Mob* target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Sound, sizeof(QuestReward_Struct));
auto outapp = new EQApplicationPacket(OP_Sound, sizeof(QuestReward_Struct));
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
QuestReward_Struct* qr = (QuestReward_Struct*)outapp->pBuffer;

View File

@ -841,7 +841,7 @@ void Client::CompleteConnect()
}
/** Request adventure info **/
ServerPacket *pack = new ServerPacket(ServerOP_AdventureDataRequest, 64);
auto pack = new ServerPacket(ServerOP_AdventureDataRequest, 64);
strcpy((char*)pack->pBuffer, GetName());
worldserver.SendPacket(pack);
delete pack;
@ -1022,7 +1022,7 @@ void Client::Handle_Connect_OP_ReqClientSpawn(const EQApplicationPacket *app)
{
conn_state = ClientSpawnRequested;
EQApplicationPacket* outapp = new EQApplicationPacket;
auto outapp = new EQApplicationPacket;
// Send Zone Doors
if (entity_list.MakeDoorSpawnPacket(outapp, this))
@ -1084,7 +1084,7 @@ void Client::Handle_Connect_OP_ReqNewZone(const EQApplicationPacket *app)
void Client::Handle_Connect_OP_SendAAStats(const EQApplicationPacket *app)
{
SendAlternateAdvancementTimers();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SendAAStats, 0);
auto outapp = new EQApplicationPacket(OP_SendAAStats, 0);
QueuePacket(outapp);
safe_delete(outapp);
return;
@ -1098,7 +1098,7 @@ void Client::Handle_Connect_OP_SendAATable(const EQApplicationPacket *app)
void Client::Handle_Connect_OP_SendExpZonein(const EQApplicationPacket *app)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SendExpZonein, 0);
auto outapp = new EQApplicationPacket(OP_SendExpZonein, 0);
QueuePacket(outapp);
safe_delete(outapp);
@ -1165,7 +1165,7 @@ void Client::Handle_Connect_OP_WearChange(const EQApplicationPacket *app)
void Client::Handle_Connect_OP_WorldObjectsSent(const EQApplicationPacket *app)
{
// New for SoF+
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WorldObjectsSent, 0);
auto outapp = new EQApplicationPacket(OP_WorldObjectsSent, 0);
QueuePacket(outapp);
safe_delete(outapp);
@ -1182,7 +1182,7 @@ void Client::Handle_Connect_OP_WorldObjectsSent(const EQApplicationPacket *app)
void Client::Handle_Connect_OP_ZoneComplete(const EQApplicationPacket *app)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_0x0347, 0);
auto outapp = new EQApplicationPacket(OP_0x0347, 0);
QueuePacket(outapp);
safe_delete(outapp);
return;
@ -1812,7 +1812,7 @@ void Client::Handle_OP_AdventureInfoRequest(const EQApplicationPacket *app)
it = zone->adventure_entry_list_flavor.find(m->CastToNPC()->GetAdventureTemplate());
if (it != zone->adventure_entry_list_flavor.end())
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureInfo, (it->second.size() + 2));
auto outapp = new EQApplicationPacket(OP_AdventureInfo, (it->second.size() + 2));
strn0cpy((char*)outapp->pBuffer, it->second.c_str(), it->second.size());
FastQueuePacket(&outapp);
}
@ -1821,7 +1821,7 @@ void Client::Handle_OP_AdventureInfoRequest(const EQApplicationPacket *app)
if (m->CastToNPC()->GetAdventureTemplate() != 0)
{
std::string text = "Choose your difficulty and preferred adventure type.";
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureInfo, (text.size() + 2));
auto outapp = new EQApplicationPacket(OP_AdventureInfo, (text.size() + 2));
strn0cpy((char*)outapp->pBuffer, text.c_str(), text.size());
FastQueuePacket(&outapp);
}
@ -1842,7 +1842,7 @@ void Client::Handle_OP_AdventureLeaderboardRequest(const EQApplicationPacket *ap
}
adventure_leaderboard_timer = new Timer(4000);
ServerPacket *pack = new ServerPacket(ServerOP_AdventureLeaderboard, sizeof(ServerLeaderboardRequest_Struct));
auto pack = new ServerPacket(ServerOP_AdventureLeaderboard, sizeof(ServerLeaderboardRequest_Struct));
ServerLeaderboardRequest_Struct *lr = (ServerLeaderboardRequest_Struct*)pack->pBuffer;
strcpy(lr->player, GetName());
@ -2220,7 +2220,7 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
price *= ams_in->charges;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureMerchantSell, sizeof(Adventure_Sell_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureMerchantSell, sizeof(Adventure_Sell_Struct));
Adventure_Sell_Struct *ams = (Adventure_Sell_Struct*)outapp->pBuffer;
ams->slot = ams_in->slot;
ams->unknown000 = 1;
@ -2313,7 +2313,8 @@ void Client::Handle_OP_AdventureRequest(const EQApplicationPacket *app)
return;
}
ServerPacket *packet = new ServerPacket(ServerOP_AdventureRequest, sizeof(ServerAdventureRequest_Struct)+(64 * group_members));
auto packet =
new ServerPacket(ServerOP_AdventureRequest, sizeof(ServerAdventureRequest_Struct) + (64 * group_members));
ServerAdventureRequest_Struct *sar = (ServerAdventureRequest_Struct*)packet->pBuffer;
sar->member_count = group_members;
sar->risk = ars->risk;
@ -2374,7 +2375,7 @@ void Client::Handle_OP_AdventureStatsRequest(const EQApplicationPacket *app)
}
adventure_stats_timer = new Timer(8000);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureStatsReply, sizeof(AdventureStats_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureStatsReply, sizeof(AdventureStats_Struct));
AdventureStats_Struct *as = (AdventureStats_Struct*)outapp->pBuffer;
if (database.GetAdventureStats(CharacterID(), as))
@ -2412,7 +2413,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
return;
}
std::list<AltCurrencyDefinition_Struct>::iterator altc_iter = zone->AlternateCurrencies.begin();
auto altc_iter = zone->AlternateCurrencies.begin();
bool found = false;
while (altc_iter != zone->AlternateCurrencies.end()) {
if ((*altc_iter).id == alt_cur_id) {
@ -2562,7 +2563,7 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
VERIFY_PACKET_LENGTH(OP_AltCurrencyReclaim, app, AltCurrencyReclaim_Struct);
AltCurrencyReclaim_Struct *reclaim = (AltCurrencyReclaim_Struct*)app->pBuffer;
uint32 item_id = 0;
std::list<AltCurrencyDefinition_Struct>::iterator iter = zone->AlternateCurrencies.begin();
auto iter = zone->AlternateCurrencies.begin();
while (iter != zone->AlternateCurrencies.end()) {
if ((*iter).id == reclaim->currency_id) {
item_id = (*iter).item_id;
@ -2772,7 +2773,8 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
cost = 0;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AltCurrencySellSelection, sizeof(AltCurrencySelectItemReply_Struct));
auto outapp =
new EQApplicationPacket(OP_AltCurrencySellSelection, sizeof(AltCurrencySelectItemReply_Struct));
AltCurrencySelectItemReply_Struct *reply = (AltCurrencySelectItemReply_Struct*)outapp->pBuffer;
reply->unknown004 = 0xFF;
reply->unknown005 = 0xFF;
@ -2846,7 +2848,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
}
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ApplyPoison, nullptr, sizeof(ApplyPoison_Struct));
auto outapp = new EQApplicationPacket(OP_ApplyPoison, nullptr, sizeof(ApplyPoison_Struct));
ApplyPoison_Struct* ApplyPoisonResult = (ApplyPoison_Struct*)outapp->pBuffer;
ApplyPoisonResult->success = ApplyPoisonSuccessResult;
ApplyPoisonResult->inventorySlot = ApplyPoisonData->inventorySlot;
@ -3332,7 +3334,7 @@ void Client::Handle_OP_BankerChange(const EQApplicationPacket *app)
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_BankerChange, nullptr, sizeof(BankerChange_Struct));
auto outapp = new EQApplicationPacket(OP_BankerChange, nullptr, sizeof(BankerChange_Struct));
BankerChange_Struct *bc = (BankerChange_Struct *)outapp->pBuffer;
if (m_pp.platinum < 0)
@ -3621,7 +3623,7 @@ void Client::Handle_OP_Begging(const EQApplicationPacket *app)
{
Message(13, "Ability recovery time not yet met.");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Begging, sizeof(BeggingResponse_Struct));
auto outapp = new EQApplicationPacket(OP_Begging, sizeof(BeggingResponse_Struct));
BeggingResponse_Struct *brs = (BeggingResponse_Struct*)outapp->pBuffer;
brs->Result = 0;
FastQueuePacket(&outapp);
@ -3636,7 +3638,7 @@ void Client::Handle_OP_Begging(const EQApplicationPacket *app)
p_timers.Start(pTimerBeggingPickPocket, 8);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Begging, sizeof(BeggingResponse_Struct));
auto outapp = new EQApplicationPacket(OP_Begging, sizeof(BeggingResponse_Struct));
BeggingResponse_Struct *brs = (BeggingResponse_Struct*)outapp->pBuffer;
brs->Result = 0; // Default, Fail.
@ -3743,7 +3745,7 @@ void Client::Handle_OP_BlockedBuffs(const EQApplicationPacket *app)
}
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_BlockedBuffs, sizeof(BlockedBuffs_Struct));
auto outapp = new EQApplicationPacket(OP_BlockedBuffs, sizeof(BlockedBuffs_Struct));
BlockedBuffs_Struct *obbs = (BlockedBuffs_Struct*)outapp->pBuffer;
@ -3771,7 +3773,7 @@ void Client::Handle_OP_BlockedBuffs(const EQApplicationPacket *app)
if ((bbs->Initialise == 0) && (bbs->Count > 0))
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_BlockedBuffs, sizeof(BlockedBuffs_Struct));
auto outapp = new EQApplicationPacket(OP_BlockedBuffs, sizeof(BlockedBuffs_Struct));
BlockedBuffs_Struct *obbs = (BlockedBuffs_Struct*)outapp->pBuffer;
@ -4334,7 +4336,8 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
auto boatDelta = glm::vec4(ppu->delta_x, ppu->delta_y, ppu->delta_z, ppu->delta_heading);
boat->SetDelta(boatDelta);
// send an update to everyone nearby except the client controlling the boat
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp =
new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* ppus = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
boat->MakeSpawnUpdate(ppus);
entity_list.QueueCloseClients(boat,outapp,true,300,this,false);
@ -4532,7 +4535,8 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
hidden = false;
improved_hidden = false;
if(!invisible) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp =
new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
@ -4566,8 +4570,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
m_Position.w = tmpheading;
animation = ppu->animation;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* ppu = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
MakeSpawnUpdate(ppu);
if (gmhideme)
@ -4624,7 +4627,7 @@ void Client::Handle_OP_Consent(const EQApplicationPacket *app)
if(app->size<64){
Consent_Struct* c = (Consent_Struct*)app->pBuffer;
if(strcmp(c->name, GetName()) != 0) {
ServerPacket* pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, c->name);
strcpy(scs->ownername, GetName());
@ -4647,7 +4650,7 @@ void Client::Handle_OP_ConsentDeny(const EQApplicationPacket *app)
{
if(app->size<64){
Consent_Struct* c = (Consent_Struct*)app->pBuffer;
ServerPacket* pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
auto pack = new ServerPacket(ServerOP_Consent, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer;
strcpy(scs->grantname, c->name);
strcpy(scs->ownername, GetName());
@ -4680,7 +4683,7 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Consider, sizeof(Consider_Struct));
auto outapp = new EQApplicationPacket(OP_Consider, sizeof(Consider_Struct));
Consider_Struct* con = (Consider_Struct*)outapp->pBuffer;
con->playerid = GetID();
con->targetid = conin->targetid;
@ -4920,7 +4923,7 @@ void Client::Handle_OP_ControlBoat(const EQApplicationPacket *app)
else
boat->SetTarget(0);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ControlBoat, 0);
auto outapp = new EQApplicationPacket(OP_ControlBoat, 0);
FastQueuePacket(&outapp);
safe_delete(outapp);
// have the boat signal itself, so quests can be triggered by boat use
@ -5165,7 +5168,7 @@ void Client::Handle_OP_DeleteSpawn(const EQApplicationPacket *app)
//eqs->RemoveData(); // Flushing the queue of packet data to allow for proper zoning
//just make sure this gets out
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LogoutReply);
auto outapp = new EQApplicationPacket(OP_LogoutReply);
FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_DeleteSpawn, sizeof(EntityId_Struct));
@ -5343,7 +5346,7 @@ void Client::Handle_OP_DuelResponse2(const EQApplicationPacket *app)
Entity* initiator = entity_list.GetID(ds->duel_initiator);
if (entity && initiator && entity == this && initiator->IsClient()) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RequestDuel, sizeof(Duel_Struct));
auto outapp = new EQApplicationPacket(OP_RequestDuel, sizeof(Duel_Struct));
Duel_Struct* ds2 = (Duel_Struct*)outapp->pBuffer;
ds2->duel_initiator = entity->GetID();
@ -5411,7 +5414,7 @@ void Client::Handle_OP_Emote(const EQApplicationPacket *app)
+ len_msg + 1;
// Construct outgoing packet
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Emote, len_packet);
auto outapp = new EQApplicationPacket(OP_Emote, len_packet);
Emote_Struct* out = (Emote_Struct*)outapp->pBuffer;
out->type = in->type;
memcpy(out->message, name, len_name);
@ -5885,7 +5888,7 @@ void Client::Handle_OP_GMFind(const EQApplicationPacket *app)
//Break down incoming
GMSummon_Struct* request = (GMSummon_Struct*)app->pBuffer;
//Create a new outgoing
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMSummon_Struct));
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMSummon_Struct));
GMSummon_Struct* foundplayer = (GMSummon_Struct*)outapp->pBuffer;
//Copy the constants
strcpy(foundplayer->charname, request->charname);
@ -5924,7 +5927,7 @@ void Client::Handle_OP_GMGoto(const EQApplicationPacket *app)
else if (!worldserver.Connected())
Message(0, "Error: World server disconnected.");
else {
ServerPacket* pack = new ServerPacket(ServerOP_GMGoto, sizeof(ServerGMGoto_Struct));
auto pack = new ServerPacket(ServerOP_GMGoto, sizeof(ServerGMGoto_Struct));
memset(pack->pBuffer, 0, pack->size);
ServerGMGoto_Struct* wsgmg = (ServerGMGoto_Struct*)pack->pBuffer;
strcpy(wsgmg->myname, this->GetName());
@ -5970,7 +5973,7 @@ void Client::Handle_OP_GMKick(const EQApplicationPacket *app)
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack->pBuffer;
strcpy(skp->adminname, gmk->gmname);
strcpy(skp->name, gmk->name);
@ -6012,7 +6015,7 @@ void Client::Handle_OP_GMKill(const EQApplicationPacket *app)
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_KillPlayer, sizeof(ServerKillPlayer_Struct));
auto pack = new ServerPacket(ServerOP_KillPlayer, sizeof(ServerKillPlayer_Struct));
ServerKillPlayer_Struct* skp = (ServerKillPlayer_Struct*)pack->pBuffer;
strcpy(skp->gmname, gmk->gmname);
strcpy(skp->target, gmk->name);
@ -6122,7 +6125,7 @@ void Client::Handle_OP_GMSearchCorpse(const EQApplicationPacket *app)
GMSearchCorpse_Struct *gmscs = (GMSearchCorpse_Struct *)app->pBuffer;
gmscs->Name[63] = '\0';
char *escSearchString = new char[129];
auto escSearchString = new char[129];
database.DoEscapeString(escSearchString, gmscs->Name, strlen(gmscs->Name));
std::string query = StringFormat("SELECT charname, zone_id, x, y, z, time_of_death, is_rezzed, is_buried "
@ -6184,7 +6187,7 @@ void Client::Handle_OP_GMServers(const EQApplicationPacket *app)
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_ZoneStatus, strlen(this->GetName()) + 2);
auto pack = new ServerPacket(ServerOP_ZoneStatus, strlen(this->GetName()) + 2);
memset(pack->pBuffer, (uint8)admin, 1);
strcpy((char *)&pack->pBuffer[1], this->GetName());
worldserver.SendPacket(pack);
@ -6286,7 +6289,7 @@ void Client::Handle_OP_GMZoneRequest(const EQApplicationPacket *app)
tarzone[0] = 0;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMZoneRequest, sizeof(GMZoneRequest_Struct));
auto outapp = new EQApplicationPacket(OP_GMZoneRequest, sizeof(GMZoneRequest_Struct));
GMZoneRequest_Struct* gmzr2 = (GMZoneRequest_Struct*)outapp->pBuffer;
strcpy(gmzr2->charname, this->GetName());
gmzr2->zone_id = gmzr->zone_id;
@ -6346,7 +6349,7 @@ void Client::Handle_OP_GroupCancelInvite(const EQApplicationPacket *app)
}
else
{
ServerPacket* pack = new ServerPacket(ServerOP_GroupCancelInvite, sizeof(GroupCancel_Struct));
auto pack = new ServerPacket(ServerOP_GroupCancelInvite, sizeof(GroupCancel_Struct));
memcpy(pack->pBuffer, gf, sizeof(GroupCancel_Struct));
worldserver.SendPacket(pack);
safe_delete(pack);
@ -6582,7 +6585,7 @@ void Client::Handle_OP_GroupFollow2(const EQApplicationPacket *app)
// Inviter is in another zone - Remove merc from group now if any
LeaveGroup();
ServerPacket* pack = new ServerPacket(ServerOP_GroupFollow, sizeof(ServerGroupFollow_Struct));
auto pack = new ServerPacket(ServerOP_GroupFollow, sizeof(ServerGroupFollow_Struct));
ServerGroupFollow_Struct *sgfs = (ServerGroupFollow_Struct *)pack->pBuffer;
sgfs->CharacterID = CharacterID();
strn0cpy(sgfs->gf.name1, gf->name1, sizeof(sgfs->gf.name1));
@ -6626,7 +6629,8 @@ void Client::Handle_OP_GroupInvite2(const EQApplicationPacket *app)
{
//Make a new packet using all the same information but make sure it's a fixed GroupInvite opcode so we
//Don't have to deal with GroupFollow2 crap.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupInvite, sizeof(GroupInvite_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupInvite, sizeof(GroupInvite_Struct));
memcpy(outapp->pBuffer, app->pBuffer, outapp->size);
Invitee->CastToClient()->QueuePacket(outapp);
safe_delete(outapp);
@ -6647,7 +6651,7 @@ void Client::Handle_OP_GroupInvite2(const EQApplicationPacket *app)
}
else
{
ServerPacket* pack = new ServerPacket(ServerOP_GroupInvite, sizeof(GroupInvite_Struct));
auto pack = new ServerPacket(ServerOP_GroupInvite, sizeof(GroupInvite_Struct));
memcpy(pack->pBuffer, gis, sizeof(GroupInvite_Struct));
worldserver.SendPacket(pack);
safe_delete(pack);
@ -7740,7 +7744,7 @@ void Client::Handle_OP_GuildRemove(const EQApplicationPacket *app)
}
if (!guild_mgr.SetGuild(char_id, GUILD_NONE, 0)) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildManageRemove, sizeof(GuildManageRemove_Struct));
auto outapp = new EQApplicationPacket(OP_GuildManageRemove, sizeof(GuildManageRemove_Struct));
GuildManageRemove_Struct* gm = (GuildManageRemove_Struct*)outapp->pBuffer;
gm->guildeqid = GuildID();
strcpy(gm->member, gc->othername);
@ -7876,7 +7880,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
float random = zone->random.Real(0, 100);
CheckIncreaseSkill(SkillHide, nullptr, 5);
if (random < hidechance) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
@ -7891,7 +7895,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
hidden = true;
}
if (GetClass() == ROGUE){
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SimpleMessage, sizeof(SimpleMessage_Struct));
auto outapp = new EQApplicationPacket(OP_SimpleMessage, sizeof(SimpleMessage_Struct));
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
msg->color = 0x010E;
Mob *evadetar = GetTarget();
@ -8194,7 +8198,7 @@ void Client::Handle_OP_ItemName(const EQApplicationPacket *app)
ItemNamePacket_Struct *p = (ItemNamePacket_Struct*)app->pBuffer;
const EQEmu::Item_Struct *item = 0;
if ((item = database.GetItem(p->item_id)) != nullptr) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemName, sizeof(ItemNamePacket_Struct));
auto outapp = new EQApplicationPacket(OP_ItemName, sizeof(ItemNamePacket_Struct));
p = (ItemNamePacket_Struct*)outapp->pBuffer;
memset(p, 0, sizeof(ItemNamePacket_Struct));
strcpy(p->name, item->Name);
@ -8211,7 +8215,8 @@ void Client::Handle_OP_ItemPreview(const EQApplicationPacket *app)
const EQEmu::Item_Struct* item = database.GetItem(ips->itemid);
if (item) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemPreview, strlen(item->Name) + strlen(item->Lore) + strlen(item->IDFile) + 898);
auto outapp = new EQApplicationPacket(OP_ItemPreview, strlen(item->Name) + strlen(item->Lore) +
strlen(item->IDFile) + 898);
int spacer;
for (spacer = 0; spacer < 16; spacer++) {
@ -8658,7 +8663,9 @@ void Client::Handle_OP_LDoNButton(const EQApplicationPacket *app)
bool* p = (bool*)app->pBuffer;
if (*p == true)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestCreate, sizeof(ServerAdventureRequestCreate_Struct)+(64 * adv_requested_member_count));
auto pack =
new ServerPacket(ServerOP_AdventureRequestCreate,
sizeof(ServerAdventureRequestCreate_Struct) + (64 * adv_requested_member_count));
ServerAdventureRequestCreate_Struct *sac = (ServerAdventureRequestCreate_Struct*)pack->pBuffer;
strcpy(sac->leader, GetName());
sac->id = adv_requested_id;
@ -8824,7 +8831,7 @@ void Client::Handle_OP_LFGCommand(const EQApplicationPacket *app)
UpdateWho();
// Issue outgoing packet to notify other clients
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LFGAppearance, sizeof(LFG_Appearance_Struct));
auto outapp = new EQApplicationPacket(OP_LFGAppearance, sizeof(LFG_Appearance_Struct));
LFG_Appearance_Struct* lfga = (LFG_Appearance_Struct*)outapp->pBuffer;
lfga->spawn_id = this->GetID();
lfga->lfg = (uint8)LFG;
@ -8847,7 +8854,7 @@ void Client::Handle_OP_LFGGetMatchesRequest(const EQApplicationPacket *app)
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_LFGMatches, sizeof(ServerLFGMatchesRequest_Struct));
auto pack = new ServerPacket(ServerOP_LFGMatches, sizeof(ServerLFGMatchesRequest_Struct));
ServerLFGMatchesRequest_Struct* smrs = (ServerLFGMatchesRequest_Struct*)pack->pBuffer;
smrs->FromID = GetID();
smrs->QuerierLevel = GetLevel();
@ -8885,7 +8892,7 @@ void Client::Handle_OP_LFGuild(const EQApplicationPacket *app)
#endif // DARWIN
return;
ServerPacket* pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + strlen(pts->Comment) + 38);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + strlen(pts->Comment) + 38);
pack->WriteUInt32(zone->GetZoneID());
pack->WriteUInt32(zone->GetInstanceID());
@ -8920,7 +8927,9 @@ void Client::Handle_OP_LFGuild(const EQApplicationPacket *app)
#endif // __DARWIN
return;
ServerPacket* pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + strlen(gts->Comment) + strlen(guild_mgr.GetGuildName(GuildID())) + 43);
auto pack =
new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + strlen(gts->Comment) +
strlen(guild_mgr.GetGuildName(GuildID())) + 43);
pack->WriteUInt32(zone->GetZoneID());
pack->WriteUInt32(zone->GetInstanceID());
@ -8945,7 +8954,7 @@ void Client::Handle_OP_LFGuild(const EQApplicationPacket *app)
{
VERIFY_PACKET_LENGTH(OP_LFGuild, app, LFGuild_SearchPlayer_Struct);
ServerPacket* pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + 37);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + 37);
pack->WriteUInt32(zone->GetZoneID());
pack->WriteUInt32(zone->GetInstanceID());
@ -8969,7 +8978,7 @@ void Client::Handle_OP_LFGuild(const EQApplicationPacket *app)
{
VERIFY_PACKET_LENGTH(OP_LFGuild, app, LFGuild_SearchGuild_Struct);
ServerPacket* pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + 33);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + 33);
pack->WriteUInt32(zone->GetZoneID());
pack->WriteUInt32(zone->GetInstanceID());
@ -9069,7 +9078,7 @@ void Client::Handle_OP_LFPGetMatchesRequest(const EQApplicationPacket *app)
if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_LFPMatches, sizeof(ServerLFPMatchesRequest_Struct));
auto pack = new ServerPacket(ServerOP_LFPMatches, sizeof(ServerLFPMatchesRequest_Struct));
ServerLFPMatchesRequest_Struct* smrs = (ServerLFPMatchesRequest_Struct*)pack->pBuffer;
smrs->FromID = GetID();
smrs->FromLevel = gmrs->FromLevel;
@ -9104,7 +9113,7 @@ void Client::Handle_OP_Logout(const EQApplicationPacket *app)
SendLogoutPackets();
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LogoutReply);
auto outapp = new EQApplicationPacket(OP_LogoutReply);
FastQueuePacket(&outapp);
Disconnect();
@ -9181,7 +9190,7 @@ void Client::Handle_OP_LootRequest(const EQApplicationPacket *app)
if (hidden || improved_hidden){
hidden = false;
improved_hidden = false;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
@ -9319,7 +9328,7 @@ void Client::Handle_OP_MercenaryCommand(const EQApplicationPacket *app)
//get number of available stances for the current merc
std::list<MercStanceInfo> mercStanceList = zone->merc_stance_list[merc->GetMercTemplateID()];
std::list<MercStanceInfo>::iterator iter = mercStanceList.begin();
auto iter = mercStanceList.begin();
while (iter != mercStanceList.end()) {
numStances++;
++iter;
@ -9403,22 +9412,22 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
int i = 0;
int StanceCount = 0;
for (std::list<MercData>::iterator mercListItr = mercDataList.begin(); mercListItr != mercDataList.end(); ++mercListItr)
{
std::list<MercStanceInfo>::iterator siter = zone->merc_stance_list[mercListItr->MercTemplateID].begin();
for (auto mercListItr = mercDataList.begin(); mercListItr != mercDataList.end(); ++mercListItr) {
auto siter = zone->merc_stance_list[mercListItr->MercTemplateID].begin();
for (siter = zone->merc_stance_list[mercListItr->MercTemplateID].begin(); siter != zone->merc_stance_list[mercListItr->MercTemplateID].end(); ++siter)
{
StanceCount++;
}
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryDataResponse, sizeof(MercenaryMerchantList_Struct));
auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, sizeof(MercenaryMerchantList_Struct));
MercenaryMerchantList_Struct* mml = (MercenaryMerchantList_Struct*)outapp->pBuffer;
mml->MercTypeCount = mercTypeCount;
if (mercTypeCount > 0)
{
for (std::list<MercType>::iterator mercTypeListItr = mercTypeList.begin(); mercTypeListItr != mercTypeList.end(); ++mercTypeListItr) {
for (auto mercTypeListItr = mercTypeList.begin(); mercTypeListItr != mercTypeList.end();
++mercTypeListItr) {
mml->MercGrades[i] = mercTypeListItr->Type; // DBStringID for Type
i++;
}
@ -9428,8 +9437,8 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
if (mercCount > 0)
{
i = 0;
for (std::list<MercData>::iterator mercListIter = mercDataList.begin(); mercListIter != mercDataList.end(); ++mercListIter)
{
for (auto mercListIter = mercDataList.begin(); mercListIter != mercDataList.end();
++mercListIter) {
mml->Mercs[i].MercID = mercListIter->MercTemplateID;
mml->Mercs[i].MercType = mercListIter->MercType;
mml->Mercs[i].MercSubType = mercListIter->MercSubType;
@ -9444,7 +9453,7 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
mml->Mercs[i].MerchantSlot = i + 1;
mml->Mercs[i].MercUnk02 = 1;
int mercStanceCount = 0;
std::list<MercStanceInfo>::iterator iter = zone->merc_stance_list[mercListIter->MercTemplateID].begin();
auto iter = zone->merc_stance_list[mercListIter->MercTemplateID].begin();
for (iter = zone->merc_stance_list[mercListIter->MercTemplateID].begin(); iter != zone->merc_stance_list[mercListIter->MercTemplateID].end(); ++iter)
{
mercStanceCount++;
@ -9456,7 +9465,7 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
int stanceindex = 0;
if (mercStanceCount > 0)
{
std::list<MercStanceInfo>::iterator iter2 = zone->merc_stance_list[mercListIter->MercTemplateID].begin();
auto iter2 = zone->merc_stance_list[mercListIter->MercTemplateID].begin();
while (iter2 != zone->merc_stance_list[mercListIter->MercTemplateID].end())
{
mml->Mercs[i].Stances[stanceindex].StanceIndex = stanceindex;
@ -10255,7 +10264,7 @@ void Client::Handle_OP_Petition(const EQApplicationPacket *app)
Message(0, "You already have a petition in the queue, you must wait for it to be answered or use /deletepetition to delete it.");
return;
}
Petition* pet = new Petition(CharacterID());
auto pet = new Petition(CharacterID());
pet->SetAName(this->AccountName());
pet->SetClass(this->GetClass());
pet->SetLevel(this->GetLevel());
@ -10335,7 +10344,7 @@ void Client::Handle_OP_PetitionDelete(const EQApplicationPacket *app)
Log.Out(Logs::General, Logs::Error, "Wrong size: OP_PetitionDelete, size=%i, expected %i", app->size, sizeof(PetitionUpdate_Struct));
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PetitionUpdate, sizeof(PetitionUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_PetitionUpdate, sizeof(PetitionUpdate_Struct));
PetitionUpdate_Struct* pet = (PetitionUpdate_Struct*)outapp->pBuffer;
pet->petnumber = *((int*)app->pBuffer);
pet->color = 0x00;
@ -10451,7 +10460,7 @@ void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
p_timers.Start(pTimerBeggingPickPocket, 8);
if (victim == this){
Message(0, "You catch yourself red-handed.");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
pick_out->coin = 0;
pick_out->from = victim->GetID();
@ -10464,7 +10473,7 @@ void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
}
else if (victim->GetOwnerID()){
Message(0, "You cannot steal from pets!");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
pick_out->coin = 0;
pick_out->from = victim->GetID();
@ -10480,7 +10489,7 @@ void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
}
else{
Message(0, "Stealing from clients not yet supported.");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
pick_out->coin = 0;
pick_out->from = victim->GetID();
@ -10613,7 +10622,7 @@ void Client::Handle_OP_PurchaseLeadershipAA(const EQApplicationPacket *app)
}
//success, send them an update
EQApplicationPacket *outapp = new EQApplicationPacket(OP_UpdateLeadershipAA, sizeof(UpdateLeadershipAA_Struct));
auto outapp = new EQApplicationPacket(OP_UpdateLeadershipAA, sizeof(UpdateLeadershipAA_Struct));
UpdateLeadershipAA_Struct *u = (UpdateLeadershipAA_Struct *)outapp->pBuffer;
u->ability_id = aaid;
u->new_rank = m_pp.leader_abilities.ranks[aaid];
@ -10661,7 +10670,7 @@ void Client::Handle_OP_PVPLeaderBoardDetailsRequest(const EQApplicationPacket *a
return;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PVPLeaderBoardDetailsReply, sizeof(PVPLeaderBoardDetailsReply_Struct));
auto outapp = new EQApplicationPacket(OP_PVPLeaderBoardDetailsReply, sizeof(PVPLeaderBoardDetailsReply_Struct));
PVPLeaderBoardDetailsReply_Struct *pvplbdrs = (PVPLeaderBoardDetailsReply_Struct *)outapp->pBuffer;
// TODO: Record and send this data.
@ -10689,7 +10698,7 @@ void Client::Handle_OP_PVPLeaderBoardRequest(const EQApplicationPacket *app)
}
/*PVPLeaderBoardRequest_Struct *pvplbrs = (PVPLeaderBoardRequest_Struct *)app->pBuffer;*/ //unused
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PVPLeaderBoardReply, sizeof(PVPLeaderBoard_Struct));
auto outapp = new EQApplicationPacket(OP_PVPLeaderBoardReply, sizeof(PVPLeaderBoard_Struct));
/*PVPLeaderBoard_Struct *pvplb = (PVPLeaderBoard_Struct *)outapp->pBuffer;*/ //unused
// TODO: Record and send this data.
@ -10725,7 +10734,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
break;
}
//This sends an "invite" to the client in question.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
strn0cpy(rg->leader_name, ri->leader_name, 64);
strn0cpy(rg->player_name, ri->player_name, 64);
@ -11031,7 +11040,8 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
if (c)
r->SendGroupDisband(c);
else{
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupDisband, sizeof(ServerRaidGeneralAction_Struct));
auto pack =
new ServerPacket(ServerOP_RaidGroupDisband, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
@ -11086,7 +11096,10 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
}
else{
ServerPacket *pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(
ServerOP_RaidChangeGroup,
sizeof(
ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = r->GetID();
strn0cpy(rga->playername, r->members[x].membername, 64);
@ -11111,7 +11124,8 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
r->SendGroupDisband(c);
}
else{
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupDisband, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidGroupDisband,
sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = r->GetID();
rga->zoneid = zone->GetZoneID();
@ -11155,7 +11169,9 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
}
}
else{
ServerPacket *pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(
ServerOP_RaidChangeGroup,
sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = r->GetID();
strn0cpy(rga->playername, r->members[x].membername, 64);
@ -11173,7 +11189,8 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
r->SendGroupDisband(c);
}
else{
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupDisband, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidGroupDisband,
sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = r->GetID();
rga->zoneid = zone->GetZoneID();
@ -11301,7 +11318,7 @@ void Client::Handle_OP_RandomReq(const EQApplicationPacket *app)
}
randResult = zone->random.Int(randLow, randHigh);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RandomReply, sizeof(RandomReply_Struct));
auto outapp = new EQApplicationPacket(OP_RandomReply, sizeof(RandomReply_Struct));
RandomReply_Struct* rr = (RandomReply_Struct*)outapp->pBuffer;
rr->low = randLow;
rr->high = randHigh;
@ -11504,7 +11521,7 @@ void Client::Handle_OP_RemoveBlockedBuffs(const EQApplicationPacket *app)
{
std::set<uint32>::iterator Iterator;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RemoveBlockedBuffs, sizeof(BlockedBuffs_Struct));
auto outapp = new EQApplicationPacket(OP_RemoveBlockedBuffs, sizeof(BlockedBuffs_Struct));
BlockedBuffs_Struct *obbs = (BlockedBuffs_Struct*)outapp->pBuffer;
@ -12156,7 +12173,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
if (!item){
//error finding item, client didnt get the update packet for whatever reason, roleplay a tad
Message(15, "%s tells you 'Sorry, that item is for display purposes only.' as they take the item off the shelf.", tmp->GetCleanName());
EQApplicationPacket* delitempacket = new EQApplicationPacket(OP_ShopDelItem, sizeof(Merchant_DelItem_Struct));
auto delitempacket = new EQApplicationPacket(OP_ShopDelItem, sizeof(Merchant_DelItem_Struct));
Merchant_DelItem_Struct* delitem = (Merchant_DelItem_Struct*)delitempacket->pBuffer;
delitem->itemslot = mp->itemslot;
delitem->npcid = mp->npcid;
@ -12183,7 +12200,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
if (item->Stackable && mp->quantity > item->StackSize)
mp->quantity = item->StackSize;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ShopPlayerBuy, sizeof(Merchant_Sell_Struct));
auto outapp = new EQApplicationPacket(OP_ShopPlayerBuy, sizeof(Merchant_Sell_Struct));
Merchant_Sell_Struct* mpo = (Merchant_Sell_Struct*)outapp->pBuffer;
mpo->quantity = mp->quantity;
mpo->playerid = mp->playerid;
@ -12270,7 +12287,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
int32 new_charges = prevcharges - mp->quantity;
zone->SaveTempItem(merchantid, tmp->GetNPCTypeID(), item_id, new_charges);
if (new_charges <= 0){
EQApplicationPacket* delitempacket = new EQApplicationPacket(OP_ShopDelItem, sizeof(Merchant_DelItem_Struct));
auto delitempacket = new EQApplicationPacket(OP_ShopDelItem, sizeof(Merchant_DelItem_Struct));
Merchant_DelItem_Struct* delitem = (Merchant_DelItem_Struct*)delitempacket->pBuffer;
delitem->itemslot = mp->itemslot;
delitem->npcid = mp->npcid;
@ -12295,7 +12312,9 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
// start QS code
// stacking purchases not supported at this time - entire process will need some work to catch them properly
if (RuleB(QueryServ, PlayerLogMerchantTransactions)) {
ServerPacket* qspack = new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions, sizeof(QSMerchantLogTransaction_Struct)+sizeof(QSTransactionItems_Struct));
auto qspack =
new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions,
sizeof(QSMerchantLogTransaction_Struct) + sizeof(QSTransactionItems_Struct));
QSMerchantLogTransaction_Struct* qsaudit = (QSMerchantLogTransaction_Struct*)qspack->pBuffer;
qsaudit->zone_id = zone->GetZoneID();
@ -12457,7 +12476,9 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
// start QS code
if (RuleB(QueryServ, PlayerLogMerchantTransactions)) {
ServerPacket* qspack = new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions, sizeof(QSMerchantLogTransaction_Struct)+sizeof(QSTransactionItems_Struct));
auto qspack =
new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions,
sizeof(QSMerchantLogTransaction_Struct) + sizeof(QSTransactionItems_Struct));
QSMerchantLogTransaction_Struct* qsaudit = (QSMerchantLogTransaction_Struct*)qspack->pBuffer;
qsaudit->zone_id = zone->GetZoneID();
@ -12499,7 +12520,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
if (inst->IsCharged())
mp->quantity = 1;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ShopPlayerSell, sizeof(Merchant_Purchase_Struct));
auto outapp = new EQApplicationPacket(OP_ShopPlayerSell, sizeof(Merchant_Purchase_Struct));
Merchant_Purchase_Struct* mco = (Merchant_Purchase_Struct*)outapp->pBuffer;
mco->npcid = vendor->GetID();
mco->itemslot = mp->itemslot;
@ -12541,7 +12562,7 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
int action = 1;
if (merchantid == 0) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ShopRequest, sizeof(Merchant_Click_Struct));
auto outapp = new EQApplicationPacket(OP_ShopRequest, sizeof(Merchant_Click_Struct));
Merchant_Click_Struct* mco = (Merchant_Click_Struct*)outapp->pBuffer;
mco->npcid = mc->npcid;
mco->playerid = 0;
@ -12576,7 +12597,7 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
action = 0;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ShopRequest, sizeof(Merchant_Click_Struct));
auto outapp = new EQApplicationPacket(OP_ShopRequest, sizeof(Merchant_Click_Struct));
Merchant_Click_Struct* mco = (Merchant_Click_Struct*)outapp->pBuffer;
mco->npcid = mc->npcid;
@ -12615,7 +12636,7 @@ void Client::Handle_OP_Sneak(const EQApplicationPacket *app)
sneaking = false;
hidden = false;
improved_hidden = false;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
@ -12631,7 +12652,7 @@ void Client::Handle_OP_Sneak(const EQApplicationPacket *app)
if (!was && random < hidechance) {
sneaking = true;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x0F;
@ -13039,7 +13060,7 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
{
//Targeting something we shouldn't with /target
//but the client allows this without MQ so you don't flag it
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
auto outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
outapp->pBuffer[0] = 0x2f;
outapp->pBuffer[1] = 0x01;
outapp->pBuffer[4] = 0x0d;
@ -13060,7 +13081,7 @@ void Client::Handle_OP_TargetCommand(const EQApplicationPacket *app)
}
else
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
auto outapp = new EQApplicationPacket(OP_TargetReject, sizeof(TargetReject_Struct));
outapp->pBuffer[0] = 0x2f;
outapp->pBuffer[1] = 0x01;
outapp->pBuffer[4] = 0x0d;
@ -13291,14 +13312,18 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
event_entry._detail_count = event_details.size();
ServerPacket* qs_pack = new ServerPacket(ServerOP_QSPlayerLogTrades, sizeof(QSPlayerLogTrade_Struct)+(sizeof(QSTradeItems_Struct)* event_entry._detail_count));
auto qs_pack = new ServerPacket(
ServerOP_QSPlayerLogTrades,
sizeof(QSPlayerLogTrade_Struct) +
(sizeof(QSTradeItems_Struct) * event_entry._detail_count));
QSPlayerLogTrade_Struct* qs_buf = (QSPlayerLogTrade_Struct*)qs_pack->pBuffer;
memcpy(qs_buf, &event_entry, sizeof(QSPlayerLogTrade_Struct));
int offset = 0;
for (std::list<void*>::iterator iter = event_details.begin(); iter != event_details.end(); ++iter, ++offset) {
for (auto iter = event_details.begin(); iter != event_details.end();
++iter, ++offset) {
QSTradeItems_Struct* detail = reinterpret_cast<QSTradeItems_Struct*>(*iter);
qs_buf->items[offset] = *detail;
safe_delete(detail);
@ -13323,14 +13348,14 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
trade->Reset();
}
// All done
EQApplicationPacket* outapp = new EQApplicationPacket(OP_FinishTrade, 0);
auto outapp = new EQApplicationPacket(OP_FinishTrade, 0);
other->QueuePacket(outapp);
this->FastQueuePacket(&outapp);
}
}
// Trading with a Mob object that is not a Client.
else if (with) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_FinishTrade, 0);
auto outapp = new EQApplicationPacket(OP_FinishTrade, 0);
QueuePacket(outapp);
safe_delete(outapp);
if (with->IsNPC()) {
@ -13345,14 +13370,17 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
event_entry._detail_count = event_details.size();
ServerPacket* qs_pack = new ServerPacket(ServerOP_QSPlayerLogHandins, sizeof(QSPlayerLogHandin_Struct)+(sizeof(QSHandinItems_Struct)* event_entry._detail_count));
auto qs_pack =
new ServerPacket(ServerOP_QSPlayerLogHandins,
sizeof(QSPlayerLogHandin_Struct) +
(sizeof(QSHandinItems_Struct) * event_entry._detail_count));
QSPlayerLogHandin_Struct* qs_buf = (QSPlayerLogHandin_Struct*)qs_pack->pBuffer;
memcpy(qs_buf, &event_entry, sizeof(QSPlayerLogHandin_Struct));
int offset = 0;
for (std::list<void*>::iterator iter = event_details.begin(); iter != event_details.end(); ++iter, ++offset) {
for (auto iter = event_details.begin(); iter != event_details.end(); ++iter, ++offset) {
QSHandinItems_Struct* detail = reinterpret_cast<QSHandinItems_Struct*>(*iter);
qs_buf->items[offset] = *detail;
safe_delete(detail);
@ -13521,7 +13549,7 @@ void Client::Handle_OP_Trader(const EQApplicationPacket *app)
// This refreshes the Trader window to display the End Trader button
if (ClientVersion() >= EQEmu::versions::ClientVersion::RoF)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Trader, sizeof(TraderStatus_Struct));
auto outapp = new EQApplicationPacket(OP_Trader, sizeof(TraderStatus_Struct));
TraderStatus_Struct* tss = (TraderStatus_Struct*)outapp->pBuffer;
tss->Code = BazaarTrader_StartTraderMode2;
QueuePacket(outapp);
@ -13627,7 +13655,7 @@ void Client::Handle_OP_TradeRequest(const EQApplicationPacket *app)
//npcs always accept
trade->Start(msg->to_mob_id);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeRequestAck, sizeof(TradeRequest_Struct));
auto outapp = new EQApplicationPacket(OP_TradeRequestAck, sizeof(TradeRequest_Struct));
TradeRequest_Struct* acc = (TradeRequest_Struct*)outapp->pBuffer;
acc->from_mob_id = msg->to_mob_id;
acc->to_mob_id = msg->from_mob_id;
@ -13677,7 +13705,7 @@ void Client::Handle_OP_TraderShop(const EQApplicationPacket *app)
{
// This is when a potential purchaser right clicks on this client who is in Trader mode to
// browse their goods.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TraderShop, sizeof(TraderClick_Struct));
auto outapp = new EQApplicationPacket(OP_TraderShop, sizeof(TraderClick_Struct));
TraderClick_Struct* outtcs = (TraderClick_Struct*)outapp->pBuffer;
@ -13955,7 +13983,7 @@ void Client::Handle_OP_VetClaimRequest(const EQApplicationPacket *app)
return;
}
// try to claim something!
EQApplicationPacket *vetapp = new EQApplicationPacket(OP_VetClaimReply, sizeof(VeteranClaim));
auto vetapp = new EQApplicationPacket(OP_VetClaimReply, sizeof(VeteranClaim));
VeteranClaim *cr = (VeteranClaim *)vetapp->pBuffer;
strcpy(cr->name, GetName());
cr->claim_id = vcr->claim_id;
@ -14279,7 +14307,7 @@ void Client::Handle_OP_XTargetRequest(const EQApplicationPacket *app)
void Client::Handle_OP_YellForHelp(const EQApplicationPacket *app)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_YellForHelp, 4);
auto outapp = new EQApplicationPacket(OP_YellForHelp, 4);
*(uint32 *)outapp->pBuffer = GetID();
entity_list.QueueCloseClients(this, outapp, true, 100.0);
safe_delete(outapp);

View File

@ -726,7 +726,7 @@ void Client::OnDisconnect(bool hard_disconnect) {
/* Remove ourself from all proximities */
ClearAllProximities();
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LogoutReply);
auto outapp = new EQApplicationPacket(OP_LogoutReply);
FastQueuePacket(&outapp);
Disconnect();
@ -817,7 +817,7 @@ void Client::BulkSendInventoryItems()
last_pos = ob.tellp();
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CharInventory);
auto outapp = new EQApplicationPacket(OP_CharInventory);
outapp->size = ob.size();
outapp->pBuffer = ob.detach();
QueuePacket(outapp);
@ -1131,7 +1131,7 @@ void Client::BreakInvis()
{
if (invisible)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
@ -1444,7 +1444,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
trade->sp, trade->cp
);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeCoins,sizeof(TradeCoin_Struct));
auto outapp = new EQApplicationPacket(OP_TradeCoins, sizeof(TradeCoin_Struct));
TradeCoin_Struct* tcs = (TradeCoin_Struct*)outapp->pBuffer;
tcs->trader = trader->GetID();
tcs->slot = mc->cointype2;
@ -1513,7 +1513,7 @@ void Client::OPGMTraining(const EQApplicationPacket *app)
void Client::OPGMEndTraining(const EQApplicationPacket *app)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GMEndTrainingResponse, 0);
auto outapp = new EQApplicationPacket(OP_GMEndTrainingResponse, 0);
GMTrainEnd_Struct *p = (GMTrainEnd_Struct *)app->pBuffer;
FastQueuePacket(&outapp);
@ -1675,7 +1675,7 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
// The following packet decreases the skill points left in the Training Window and
// produces the 'You have increased your skill / learned the basics of' message.
//
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMTrainSkillConfirm, sizeof(GMTrainSkillConfirm_Struct));
auto outapp = new EQApplicationPacket(OP_GMTrainSkillConfirm, sizeof(GMTrainSkillConfirm_Struct));
GMTrainSkillConfirm_Struct *gmtsc = (GMTrainSkillConfirm_Struct *)outapp->pBuffer;
gmtsc->SkillID = gmskill->skill_id;
@ -1733,7 +1733,7 @@ void Client::OPGMSummon(const EQApplicationPacket *app)
}
else if (tmp < '0' || tmp > '9') // dont send to world if it's not a player's name
{
ServerPacket* pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
auto pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer;
strcpy(szp->adminname, this->GetName());
szp->adminrank = this->Admin();
@ -1775,7 +1775,7 @@ void Client::DoStaminaUpdate() {
if(!stamina_timer.Check())
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
auto outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
if(zone->GetZoneID() != 151) {
@ -2001,7 +2001,8 @@ void Client::HandleRespawnFromHover(uint32 Option)
m_Position.z = corpse->GetZ();
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ZonePlayerToBind, sizeof(ZonePlayerToBind_Struct) + 10);
auto outapp =
new EQApplicationPacket(OP_ZonePlayerToBind, sizeof(ZonePlayerToBind_Struct) + 10);
ZonePlayerToBind_Struct* gmg = (ZonePlayerToBind_Struct*) outapp->pBuffer;
gmg->bind_zone_id = zone->GetZoneID();
@ -2033,7 +2034,8 @@ void Client::HandleRespawnFromHover(uint32 Option)
{
PendingRezzSpellID = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ZonePlayerToBind, sizeof(ZonePlayerToBind_Struct) + chosen->name.length() + 1);
auto outapp = new EQApplicationPacket(OP_ZonePlayerToBind, sizeof(ZonePlayerToBind_Struct) +
chosen->name.length() + 1);
ZonePlayerToBind_Struct* gmg = (ZonePlayerToBind_Struct*) outapp->pBuffer;
gmg->bind_zone_id = zone->GetZoneID();
@ -2100,7 +2102,7 @@ void Client::ClearHover()
// Our Entity ID is currently zero, set in Client::Death
SetID(entity_list.GetFreeID());
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ZoneEntry, sizeof(ServerZoneEntry_Struct));
auto outapp = new EQApplicationPacket(OP_ZoneEntry, sizeof(ServerZoneEntry_Struct));
ServerZoneEntry_Struct* sze = (ServerZoneEntry_Struct*)outapp->pBuffer;
FillSpawnStruct(&sze->player,CastToMob());
@ -2152,7 +2154,7 @@ void Client::HandleLFGuildResponse(ServerPacket *pack)
--i;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, PacketSize);
auto outapp = new EQApplicationPacket(OP_LFGuild, PacketSize);
outapp->WriteUInt32(3);
outapp->WriteUInt32(0xeb63); // Don't know the significance of this value.
outapp->WriteUInt32(NumberOfMatches);
@ -2180,7 +2182,7 @@ void Client::HandleLFGuildResponse(ServerPacket *pack)
}
case QSG_LFGuild_RequestPlayerInfo:
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_PlayerToggle_Struct));
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_PlayerToggle_Struct));
LFGuild_PlayerToggle_Struct *pts = (LFGuild_PlayerToggle_Struct *)outapp->pBuffer;
pts->Command = 0;
@ -2210,7 +2212,7 @@ void Client::HandleLFGuildResponse(ServerPacket *pack)
--i;
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, PacketSize);
auto outapp = new EQApplicationPacket(OP_LFGuild, PacketSize);
outapp->WriteUInt32(4);
outapp->WriteUInt32(0xeb63);
outapp->WriteUInt32(NumberOfMatches);
@ -2244,7 +2246,7 @@ void Client::HandleLFGuildResponse(ServerPacket *pack)
TimeZone = pack->ReadUInt32();
TimePosted = pack->ReadUInt32();
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_GuildToggle_Struct));
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_GuildToggle_Struct));
LFGuild_GuildToggle_Struct *gts = (LFGuild_GuildToggle_Struct *)outapp->pBuffer;
gts->Command = 1;
@ -2271,7 +2273,7 @@ void Client::HandleLFGuildResponse(ServerPacket *pack)
void Client::SendLFGuildStatus()
{
ServerPacket* pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + 17);
auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + 17);
pack->WriteUInt32(zone->GetZoneID());
pack->WriteUInt32(zone->GetInstanceID());
@ -2286,7 +2288,8 @@ void Client::SendLFGuildStatus()
void Client::SendGuildLFGuildStatus()
{
ServerPacket* pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(GetName()) + +strlen(guild_mgr.GetGuildName(GuildID())) + 18);
auto pack = new ServerPacket(ServerOP_QueryServGeneric,
strlen(GetName()) + +strlen(guild_mgr.GetGuildName(GuildID())) + 18);
pack->WriteUInt32(zone->GetZoneID());
pack->WriteUInt32(zone->GetInstanceID());

View File

@ -426,8 +426,8 @@ int command_init(void)
database.GetCommandSettings(command_settings);
std::map<std::string, CommandRecord *> working_cl = commandlist;
for (std::map<std::string, CommandRecord *>::iterator iter_cl = working_cl.begin(); iter_cl != working_cl.end(); ++iter_cl) {
std::map<std::string, std::pair<uint8, std::vector<std::string>>>::iterator iter_cs = command_settings.find(iter_cl->first);
for (auto iter_cl = working_cl.begin(); iter_cl != working_cl.end(); ++iter_cl) {
auto iter_cs = command_settings.find(iter_cl->first);
if (iter_cs == command_settings.end()) {
if (iter_cl->second->access == 0)
Log.Out(Logs::General, Logs::Commands, "command_init(): Warning: Command '%s' defaulting to access level 0!", iter_cl->first.c_str());
@ -439,7 +439,8 @@ int command_init(void)
if (iter_cs->second.second.empty())
continue;
for (std::vector<std::string>::iterator iter_aka = iter_cs->second.second.begin(); iter_aka != iter_cs->second.second.end(); ++iter_aka) {
for (auto iter_aka = iter_cs->second.second.begin(); iter_aka != iter_cs->second.second.end();
++iter_aka) {
if (iter_aka->empty())
continue;
if (commandlist.find(*iter_aka) != commandlist.end()) {
@ -501,14 +502,14 @@ int command_add(std::string command_name, const char *desc, int access, CmdFuncP
Log.Out(Logs::General, Logs::Error, "command_add() - Command '%s' is a duplicate command name - check command.cpp.", command_name.c_str());
return -1;
}
for (std::map<std::string, CommandRecord *>::iterator iter = commandlist.begin(); iter != commandlist.end(); ++iter) {
for (auto iter = commandlist.begin(); iter != commandlist.end(); ++iter) {
if (iter->second->function != function)
continue;
Log.Out(Logs::General, Logs::Error, "command_add() - Command '%s' equates to an alias of '%s' - check command.cpp.", command_name.c_str(), iter->first.c_str());
return -1;
}
CommandRecord *c = new CommandRecord;
auto c = new CommandRecord;
c->access = access;
c->desc = desc;
c->function = function;
@ -995,7 +996,7 @@ void command_summon(Client *c, const Seperator *sep)
//c->Message(0, "Summoning player from another zone not yet implemented.");
//return;
ServerPacket* pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
auto pack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer;
strcpy(szp->adminname, c->GetName());
szp->adminrank = c->Admin();
@ -1390,7 +1391,7 @@ void command_timezone(Client *c, const Seperator *sep)
database.SetZoneTZ(zone->GetZoneID(), zone->GetInstanceVersion(), ntz);
// Update all clients with new TZ.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
TimeOfDay_Struct* tod = (TimeOfDay_Struct*)outapp->pBuffer;
zone->zone_time.GetCurrentEQTimeOfDay(time(0), tod);
entity_list.QueueClients(c, outapp);
@ -1503,7 +1504,7 @@ void command_zclip(Client *c, const Seperator *sep)
zone->newzone_data.fog_maxclip[0]=atof(sep->arg[5]);
if(sep->arg[6][0]!=0)
zone->newzone_data.fog_maxclip[1]=atof(sep->arg[6]);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1617,7 +1618,7 @@ void command_weather(Client *c, const Seperator *sep)
if(sep->arg[2][0] != 0 && sep->arg[3][0] != 0) {
c->Message(0, "Sending weather packet... TYPE=%s, INTENSITY=%s", sep->arg[2], sep->arg[3]);
zone->zone_weather = atoi(sep->arg[2]);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
outapp->pBuffer[0] = atoi(sep->arg[2]);
outapp->pBuffer[4] = atoi(sep->arg[3]); // This number changes in the packets, intensity?
entity_list.QueueClients(c, outapp);
@ -1630,7 +1631,7 @@ void command_weather(Client *c, const Seperator *sep)
else if(sep->arg[1][0] == '2') {
entity_list.Message(0, 0, "Snowflakes begin to fall from the sky.");
zone->zone_weather = 2;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
outapp->pBuffer[0] = 0x01;
outapp->pBuffer[4] = 0x02; // This number changes in the packets, intensity?
entity_list.QueueClients(c, outapp);
@ -1639,7 +1640,7 @@ void command_weather(Client *c, const Seperator *sep)
else if(sep->arg[1][0] == '1') {
entity_list.Message(0, 0, "Raindrops begin to fall from the sky.");
zone->zone_weather = 1;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
outapp->pBuffer[4] = 0x01; // This is how it's done in Fear, and you can see a decent distance with it at this value
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1649,7 +1650,7 @@ void command_weather(Client *c, const Seperator *sep)
if(zone->zone_weather == 1) { // Doing this because if you have rain/snow on, you can only turn one off.
entity_list.Message(0, 0, "The sky clears as the rain ceases to fall.");
zone->zone_weather = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
// To shutoff weather you send an empty 8 byte packet (You get this everytime you zone even if the sky is clear)
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1657,7 +1658,7 @@ void command_weather(Client *c, const Seperator *sep)
else if(zone->zone_weather == 2) {
entity_list.Message(0, 0, "The sky clears as the snow stops falling.");
zone->zone_weather = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
// To shutoff weather you send an empty 8 byte packet (You get this everytime you zone even if the sky is clear)
outapp->pBuffer[0] = 0x01; // Snow has it's own shutoff packet
entity_list.QueueClients(c, outapp);
@ -1666,7 +1667,7 @@ void command_weather(Client *c, const Seperator *sep)
else {
entity_list.Message(0, 0, "The sky clears.");
zone->zone_weather = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
// To shutoff weather you send an empty 8 byte packet (You get this everytime you zone even if the sky is clear)
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1688,7 +1689,7 @@ void command_zheader(Client *c, const Seperator *sep)
c->Message(0, "Successfully loaded zone header for %s from database.", sep->argplus[1]);
else
c->Message(0, "Failed to load zone header %s from database", sep->argplus[1]);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1704,7 +1705,7 @@ void command_zsky(Client *c, const Seperator *sep)
c->Message(0, "ERROR: Sky type can not be less than 0 or greater than 255!");
else {
zone->newzone_data.sky = atoi(sep->arg[1]);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1728,7 +1729,7 @@ void command_zcolor(Client *c, const Seperator *sep)
zone->newzone_data.fog_green[z] = atoi(sep->arg[2]);
zone->newzone_data.fog_blue[z] = atoi(sep->arg[3]);
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -1742,7 +1743,7 @@ void command_spon(Client *c, const Seperator *sep)
void command_spoff(Client *c, const Seperator *sep)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ManaChange, 0);
auto outapp = new EQApplicationPacket(OP_ManaChange, 0);
outapp->priority = 5;
c->QueuePacket(outapp);
safe_delete(outapp);
@ -1761,7 +1762,7 @@ void command_itemtest(Client *c, const Seperator *sep)
fread(chBuffer, sizeof(chBuffer), sizeof(char), f);
fclose(f);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemLinkResponse, strlen(chBuffer)+5);
auto outapp = new EQApplicationPacket(OP_ItemLinkResponse, strlen(chBuffer) + 5);
memcpy(&outapp->pBuffer[4], chBuffer, strlen(chBuffer));
c->QueuePacket(outapp);
safe_delete(outapp);
@ -1884,7 +1885,7 @@ void command_worldshutdown(Client *c, const Seperator *sep)
if(sep->IsNumber(1) && sep->IsNumber(2) && ((time=atoi(sep->arg[1]))>0) && ((interval=atoi(sep->arg[2]))>0)) {
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60 ));
c->Message(0, "Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval);
ServerPacket* pack = new ServerPacket(ServerOP_ShutdownAll,sizeof(WorldShutDown_Struct));
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
wsd->time=time*1000;
wsd->interval=(interval*1000);
@ -1894,7 +1895,7 @@ void command_worldshutdown(Client *c, const Seperator *sep)
else if(strcasecmp(sep->arg[1], "now") == 0){
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
c->Message(0, "Sending shutdown packet");
ServerPacket* pack = new ServerPacket;
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size=0;
worldserver.SendPacket(pack);
@ -1902,7 +1903,7 @@ void command_worldshutdown(Client *c, const Seperator *sep)
}
else if(strcasecmp(sep->arg[1], "disable") == 0){
c->Message(0, "Shutdown prevented, next time I may not be so forgiving...");
ServerPacket* pack = new ServerPacket(ServerOP_ShutdownAll,sizeof(WorldShutDown_Struct));
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
wsd->time=0;
wsd->interval=0;
@ -1991,7 +1992,7 @@ void command_setlsinfo(Client *c, const Seperator *sep)
if(sep->argnum != 2)
c->Message(0, "Format: #setlsinfo email password");
else {
ServerPacket* pack = new ServerPacket(ServerOP_LSAccountUpdate, sizeof(ServerLSAccountUpdate_Struct));
auto pack = new ServerPacket(ServerOP_LSAccountUpdate, sizeof(ServerLSAccountUpdate_Struct));
ServerLSAccountUpdate_Struct* s = (ServerLSAccountUpdate_Struct *) pack->pBuffer;
s->useraccountid = c->LSAccountID();
strn0cpy(s->useraccount, c->AccountName(), 30);
@ -2040,7 +2041,8 @@ void command_wp(Client *c, const Seperator *sep)
void command_iplookup(Client *c, const Seperator *sep)
{
ServerPacket* pack = new ServerPacket(ServerOP_IPLookup, sizeof(ServerGenericWorldQuery_Struct) + strlen(sep->argplus[1]) + 1);
auto pack =
new ServerPacket(ServerOP_IPLookup, sizeof(ServerGenericWorldQuery_Struct) + strlen(sep->argplus[1]) + 1);
ServerGenericWorldQuery_Struct* s = (ServerGenericWorldQuery_Struct *) pack->pBuffer;
strcpy(s->from, c->GetName());
s->admin = c->Admin();
@ -2453,7 +2455,7 @@ void command_npctypespawn(Client *c, const Seperator *sep)
const NPCType* tmp = 0;
if ((tmp = database.LoadNPCTypesData(atoi(sep->arg[1])))) {
//tmp->fixedZ = 1;
NPC* npc = new NPC(tmp, 0, c->GetPosition(), FlyMode3);
auto npc = new NPC(tmp, 0, c->GetPosition(), FlyMode3);
if (npc && sep->IsNumber(2))
npc->SetNPCFactionID(atoi(sep->arg[2]));
@ -2900,12 +2902,13 @@ void command_findzone(Client *c, const Seperator *sep)
std::string query;
int id = atoi((const char *)sep->arg[1]);
if (id == 0) { // If id evaluates to 0, then search as if user entered a string.
char *escName = new char[strlen(sep->arg[1]) * 2 + 1];
database.DoEscapeString(escName, sep->arg[1], strlen(sep->arg[1]));
auto escName = new char[strlen(sep->arg[1]) * 2 + 1];
database.DoEscapeString(escName, sep->arg[1], strlen(sep->arg[1]));
query = StringFormat("SELECT zoneidnumber, short_name, long_name FROM zone "
"WHERE long_name RLIKE '%s' AND version = 0", escName);
safe_delete_array(escName);
query = StringFormat("SELECT zoneidnumber, short_name, long_name FROM zone "
"WHERE long_name RLIKE '%s' AND version = 0",
escName);
safe_delete_array(escName);
}
else // Otherwise, look for just that zoneidnumber.
query = StringFormat("SELECT zoneidnumber, short_name, long_name FROM zone "
@ -2983,7 +2986,7 @@ void command_reloadqst(Client *c, const Seperator *sep)
void command_reloadworld(Client *c, const Seperator *sep)
{
c->Message(0, "Reloading quest cache and repopping zones worldwide.");
ServerPacket* pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct* RW = (ReloadWorld_Struct*) pack->pBuffer;
RW->Option = ((atoi(sep->arg[1]) == 1) ? 1 : 0);
worldserver.SendPacket(pack);
@ -3016,7 +3019,7 @@ void command_zoneshutdown(Client *c, const Seperator *sep)
else if (sep->arg[1][0] == 0)
c->Message(0, "Usage: #zoneshutdown zoneshortname");
else {
ServerPacket* pack = new ServerPacket(ServerOP_ZoneShutdown, sizeof(ServerZoneStateChange_struct));
auto pack = new ServerPacket(ServerOP_ZoneShutdown, sizeof(ServerZoneStateChange_struct));
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *) pack->pBuffer;
strcpy(s->adminname, c->GetName());
if (sep->arg[1][0] >= '0' && sep->arg[1][0] <= '9')
@ -3036,7 +3039,7 @@ void command_zonebootup(Client *c, const Seperator *sep)
c->Message(0, "Usage: #zonebootup ZoneServerID# zoneshortname");
}
else {
ServerPacket* pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *) pack->pBuffer;
s->ZoneServerID = atoi(sep->arg[1]);
strcpy(s->adminname, c->GetName());
@ -3056,7 +3059,7 @@ void command_kick(Client *c, const Seperator *sep)
if (client != 0) {
if (client->Admin() <= c->Admin()) {
client->Message(0, "You have been kicked by %s", c->GetName());
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMKick,0);
auto outapp = new EQApplicationPacket(OP_GMKick, 0);
client->QueuePacket(outapp);
client->Kick();
c->Message(0, "Kick: local: kicking %s", sep->arg[1]);
@ -3065,7 +3068,7 @@ void command_kick(Client *c, const Seperator *sep)
else if (!worldserver.Connected())
c->Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
strcpy(skp->adminname, c->GetName());
strcpy(skp->name, sep->arg[1]);
@ -3091,7 +3094,7 @@ void command_attack(Client *c, const Seperator *sep)
void command_lock(Client *c, const Seperator *sep)
{
ServerPacket* outpack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
auto outpack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
ServerLock_Struct* lss = (ServerLock_Struct*) outpack->pBuffer;
strcpy(lss->myname, c->GetName());
lss->mode = 1;
@ -3101,7 +3104,7 @@ void command_lock(Client *c, const Seperator *sep)
void command_unlock(Client *c, const Seperator *sep)
{
ServerPacket* outpack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
auto outpack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct));
ServerLock_Struct* lss = (ServerLock_Struct*) outpack->pBuffer;
strcpy(lss->myname, c->GetName());
lss->mode = 0;
@ -3111,7 +3114,7 @@ void command_unlock(Client *c, const Seperator *sep)
void command_motd(Client *c, const Seperator *sep)
{
ServerPacket* outpack = new ServerPacket(ServerOP_Motd, sizeof(ServerMotd_Struct));
auto outpack = new ServerPacket(ServerOP_Motd, sizeof(ServerMotd_Struct));
ServerMotd_Struct* mss = (ServerMotd_Struct*) outpack->pBuffer;
strn0cpy(mss->myname, c->GetName(),64);
strn0cpy(mss->motd, sep->argplus[1],512);
@ -3147,7 +3150,7 @@ void command_equipitem(Client *c, const Seperator *sep)
int16 movecount;
if (from_inst && from_inst->IsClassCommon()) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
auto outapp = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
MoveItem_Struct* mi = (MoveItem_Struct*)outapp->pBuffer;
mi->from_slot = EQEmu::legacy::SlotCursor;
mi->to_slot = slot_id;
@ -3215,7 +3218,7 @@ void command_equipitem(Client *c, const Seperator *sep)
void command_zonelock(Client *c, const Seperator *sep)
{
ServerPacket* pack = new ServerPacket(ServerOP_LockZone, sizeof(ServerLockZone_Struct));
auto pack = new ServerPacket(ServerOP_LockZone, sizeof(ServerLockZone_Struct));
ServerLockZone_Struct* s = (ServerLockZone_Struct*) pack->pBuffer;
strn0cpy(s->adminname, c->GetName(), sizeof(s->adminname));
if (strcasecmp(sep->arg[1], "list") == 0) {
@ -3994,7 +3997,7 @@ void command_zuwcoords(Client *c, const Seperator *sep)
zone->newzone_data.underworld = atof(sep->arg[1]);
//float newdata = atof(sep->arg[1]);
//memcpy(&zone->zone_header_data[130], &newdata, sizeof(float));
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -4026,7 +4029,7 @@ void command_zsafecoords(Client *c, const Seperator *sep)
//memcpy(&zone->zone_header_data[118], &newdatay, sizeof(float));
//memcpy(&zone->zone_header_data[122], &newdataz, sizeof(float));
//zone->SetSafeCoords();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(c, outapp);
safe_delete(outapp);
@ -4385,7 +4388,7 @@ void command_uptime(Client *c, const Seperator *sep)
c->Message(0, "Error: World server disconnected");
else
{
ServerPacket* pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
ServerUptime_Struct* sus = (ServerUptime_Struct*) pack->pBuffer;
strcpy(sus->adminname, c->GetName());
if (sep->IsNumber(1) && atoi(sep->arg[1]) > 0)
@ -4425,7 +4428,7 @@ void command_flag(Client *c, const Seperator *sep)
c->Message(0, "Unable to set GM Flag.");
else {
c->Message(0, "Set GM Flag on account.");
ServerPacket* pack = new ServerPacket(ServerOP_FlagUpdate, 6);
auto pack = new ServerPacket(ServerOP_FlagUpdate, 6);
*((uint32*) pack->pBuffer) = database.GetAccountIDByName(sep->argplus[2]);
*((int16*) &pack->pBuffer[4]) = atoi(sep->arg[1]);
worldserver.SendPacket(pack);
@ -4888,7 +4891,7 @@ void command_zonestatus(Client *c, const Seperator *sep)
if (!worldserver.Connected())
c->Message(0, "Error: World server disconnected");
else {
ServerPacket* pack = new ServerPacket(ServerOP_ZoneStatus, strlen(c->GetName())+2);
auto pack = new ServerPacket(ServerOP_ZoneStatus, strlen(c->GetName()) + 2);
memset(pack->pBuffer, (uint8) c->Admin(), 1);
strcpy((char *) &pack->pBuffer[1], c->GetName());
worldserver.SendPacket(pack);
@ -4961,14 +4964,14 @@ void command_findaliases(Client *c, const Seperator *sep)
c->Message(0, "Usage: #findaliases [alias | command]");
return;
}
std::map<std::string, std::string>::iterator find_iter = commandaliases.find(sep->arg[1]);
auto find_iter = commandaliases.find(sep->arg[1]);
if (find_iter == commandaliases.end()) {
c->Message(15, "No commands or aliases match '%s'", sep->arg[1]);
return;
}
std::map<std::string, CommandRecord *>::iterator command_iter = commandlist.find(find_iter->second);
auto command_iter = commandlist.find(find_iter->second);
if (find_iter->second.empty() || command_iter == commandlist.end()) {
c->Message(0, "An unknown condition occurred...");
return;
@ -4977,7 +4980,7 @@ void command_findaliases(Client *c, const Seperator *sep)
c->Message(0, "Available command aliases for '%s':", command_iter->first.c_str());
int commandaliasesshown = 0;
for (std::map<std::string, std::string>::iterator alias_iter = commandaliases.begin(); alias_iter != commandaliases.end(); ++alias_iter) {
for (auto alias_iter = commandaliases.begin(); alias_iter != commandaliases.end(); ++alias_iter) {
if (strcasecmp(find_iter->second.c_str(), alias_iter->second.c_str()) || c->Admin() < command_iter->second->access)
continue;
@ -5845,7 +5848,7 @@ void command_suspend(Client *c, const Seperator *sep)
}
}
char *escName = new char[strlen(sep->arg[1]) * 2 + 1];
auto escName = new char[strlen(sep->arg[1]) * 2 + 1];
database.DoEscapeString(escName, sep->arg[1], strlen(sep->arg[1]));
int accountID = database.GetAccountIDByChar(escName);
safe_delete_array(escName);
@ -5872,16 +5875,16 @@ void command_suspend(Client *c, const Seperator *sep)
return;
}
ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct* sks = (ServerKickPlayer_Struct*) pack->pBuffer;
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct *sks = (ServerKickPlayer_Struct *)pack->pBuffer;
strn0cpy(sks->adminname, c->GetName(), sizeof(sks->adminname));
strn0cpy(sks->name, sep->arg[1], sizeof(sks->name));
sks->adminrank = c->Admin();
strn0cpy(sks->adminname, c->GetName(), sizeof(sks->adminname));
strn0cpy(sks->name, sep->arg[1], sizeof(sks->name));
sks->adminrank = c->Admin();
worldserver.SendPacket(pack);
worldserver.SendPacket(pack);
safe_delete(pack);
safe_delete(pack);
}
void command_ipban(Client *c, const Seperator *sep)
@ -5926,13 +5929,13 @@ void command_revoke(Client *c, const Seperator *sep)
c->Message(13, "#revoke: Couldn't find %s in this zone, passing request to worldserver.", sep->arg[1]);
ServerPacket * outapp = new ServerPacket (ServerOP_Revoke,sizeof(RevokeStruct));
RevokeStruct* revoke = (RevokeStruct*)outapp->pBuffer;
strn0cpy(revoke->adminname, c->GetName(), 64);
strn0cpy(revoke->name, sep->arg[1], 64);
revoke->toggle = flag;
worldserver.SendPacket(outapp);
safe_delete(outapp);
auto outapp = new ServerPacket(ServerOP_Revoke, sizeof(RevokeStruct));
RevokeStruct *revoke = (RevokeStruct *)outapp->pBuffer;
strn0cpy(revoke->adminname, c->GetName(), 64);
strn0cpy(revoke->name, sep->arg[1], 64);
revoke->toggle = flag;
worldserver.SendPacket(outapp);
safe_delete(outapp);
}
void command_oocmute(Client *c, const Seperator *sep)
@ -5940,10 +5943,10 @@ void command_oocmute(Client *c, const Seperator *sep)
if(sep->arg[1][0] == 0 || !(sep->arg[1][0] == '1' || sep->arg[1][0] == '0'))
c->Message(0, "Usage: #oocmute [1/0]");
else {
ServerPacket * outapp = new ServerPacket (ServerOP_OOCMute,1);
*(outapp->pBuffer)=atoi(sep->arg[1]);
worldserver.SendPacket(outapp);
safe_delete(outapp);
auto outapp = new ServerPacket(ServerOP_OOCMute, 1);
*(outapp->pBuffer) = atoi(sep->arg[1]);
worldserver.SendPacket(outapp);
safe_delete(outapp);
}
}
@ -7773,7 +7776,7 @@ void command_task(Client *c, const Seperator *sep) {
}
void command_reloadtitles(Client *c, const Seperator *sep)
{
ServerPacket* pack = new ServerPacket(ServerOP_ReloadTitles, 0);
auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
worldserver.SendPacket(pack);
safe_delete(pack);
c->Message(15, "Player Titles Reloaded.");
@ -9862,7 +9865,7 @@ void command_globalview(Client *c, const Seperator *sep)
QGlobalCache::Combine(globalMap, zone_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
uint32 gcount = 0;
c->Message(0, "Name, Value");
@ -9895,7 +9898,7 @@ void command_globalview(Client *c, const Seperator *sep)
QGlobalCache::Combine(globalMap, zone_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
uint32 gcount = 0;
c->Message(0, "Name, Value");
@ -9921,7 +9924,8 @@ void command_cvs(Client *c, const Seperator *sep)
{
if(c)
{
ServerPacket *pack = new ServerPacket(ServerOP_ClientVersionSummary, sizeof(ServerRequestClientVersionSummary_Struct));
auto pack =
new ServerPacket(ServerOP_ClientVersionSummary, sizeof(ServerRequestClientVersionSummary_Struct));
ServerRequestClientVersionSummary_Struct *srcvss = (ServerRequestClientVersionSummary_Struct*)pack->pBuffer;
@ -9981,7 +9985,7 @@ void command_reloadallrules(Client *c, const Seperator *sep)
{
if(c)
{
ServerPacket *pack = new ServerPacket(ServerOP_ReloadRules, 0);
auto pack = new ServerPacket(ServerOP_ReloadRules, 0);
worldserver.SendPacket(pack);
c->Message(13, "Successfully sent the packet to world to reload rules globally. (including world)");
safe_delete(pack);
@ -9993,7 +9997,7 @@ void command_reloadworldrules(Client *c, const Seperator *sep)
{
if(c)
{
ServerPacket *pack = new ServerPacket(ServerOP_ReloadRulesWorld, 0);
auto pack = new ServerPacket(ServerOP_ReloadRulesWorld, 0);
worldserver.SendPacket(pack);
c->Message(13, "Successfully sent the packet to world to reload rules. (only world)");
safe_delete(pack);
@ -10006,7 +10010,7 @@ void command_camerashake(Client *c, const Seperator *sep)
{
if(sep->arg[1][0] && sep->arg[2][0])
{
ServerPacket *pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
ServerCameraShake_Struct* scss = (ServerCameraShake_Struct*) pack->pBuffer;
scss->duration = atoi(sep->arg[1]);
scss->intensity = atoi(sep->arg[2]);
@ -10261,10 +10265,10 @@ void command_augmentitem(Client *c, const Seperator *sep)
if (!c)
return;
AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000; // <watch>
in_augment->augment_slot = -1;
if(c->GetTradeskillObject() != nullptr)
auto in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000; // <watch>
in_augment->augment_slot = -1;
if (c->GetTradeskillObject() != nullptr)
Object::HandleAugmentation(c, in_augment, c->GetTradeskillObject());
safe_delete_array(in_augment);
}
@ -10629,7 +10633,7 @@ void command_logs(Client *c, const Seperator *sep){
if (sep->argnum > 0) {
/* #logs reload_all */
if (strcasecmp(sep->arg[1], "reload_all") == 0){
ServerPacket *pack = new ServerPacket(ServerOP_ReloadLogs, 0);
auto pack = new ServerPacket(ServerOP_ReloadLogs, 0);
worldserver.SendPacket(pack);
c->Message(13, "Successfully sent the packet to world to reload log settings from the database for all zones");
safe_delete(pack);
@ -10827,7 +10831,7 @@ void command_reloadperlexportsettings(Client *c, const Seperator *sep)
{
if (c)
{
ServerPacket *pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0);
auto pack = new ServerPacket(ServerOP_ReloadPerlExportSettings, 0);
worldserver.SendPacket(pack);
c->Message(13, "Successfully sent the packet to world to reload Perl Export settings");
safe_delete(pack);

View File

@ -58,13 +58,13 @@ extern WorldServer worldserver;
extern npcDecayTimes_Struct npcCorpseDecayTimes[100];
void Corpse::SendEndLootErrorPacket(Client* client) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LootComplete, 0);
auto outapp = new EQApplicationPacket(OP_LootComplete, 0);
client->QueuePacket(outapp);
safe_delete(outapp);
}
void Corpse::SendLootReqErrorPacket(Client* client, uint8 response) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoneyOnCorpse, sizeof(moneyOnCorpseStruct));
auto outapp = new EQApplicationPacket(OP_MoneyOnCorpse, sizeof(moneyOnCorpseStruct));
moneyOnCorpseStruct* d = (moneyOnCorpseStruct*) outapp->pBuffer;
d->response = response;
d->unknown1 = 0x5a;
@ -75,7 +75,8 @@ void Corpse::SendLootReqErrorPacket(Client* client, uint8 response) {
Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std::string in_charname, const glm::vec4& position, std::string time_of_death, bool rezzed, bool was_at_graveyard) {
uint32 item_count = database.GetCharacterCorpseItemCount(in_dbid);
char *buffer = new char[sizeof(PlayerCorpse_Struct) + (item_count * sizeof(player_lootitem::ServerLootItem_Struct))];
auto buffer =
new char[sizeof(PlayerCorpse_Struct) + (item_count * sizeof(player_lootitem::ServerLootItem_Struct))];
PlayerCorpse_Struct *pcs = (PlayerCorpse_Struct*)buffer;
database.LoadCharacterCorpseData(in_dbid, pcs);
@ -89,27 +90,26 @@ Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std:
}
/* Create Corpse Entity */
Corpse* pc = new Corpse(
in_dbid, // uint32 in_dbid
in_charid, // uint32 in_charid
in_charname.c_str(), // char* in_charname
&itemlist, // ItemList* in_itemlist
pcs->copper, // uint32 in_copper
pcs->silver, // uint32 in_silver
pcs->gold, // uint32 in_gold
pcs->plat, // uint32 in_plat
position,
pcs->size, // float in_size
pcs->gender, // uint8 in_gender
pcs->race, // uint16 in_race
pcs->class_, // uint8 in_class
pcs->deity, // uint8 in_deity
pcs->level, // uint8 in_level
pcs->texture, // uint8 in_texture
pcs->helmtexture, // uint8 in_helmtexture
pcs->exp, // uint32 in_rezexp
was_at_graveyard // bool wasAtGraveyard
);
auto pc = new Corpse(in_dbid, // uint32 in_dbid
in_charid, // uint32 in_charid
in_charname.c_str(), // char* in_charname
&itemlist, // ItemList* in_itemlist
pcs->copper, // uint32 in_copper
pcs->silver, // uint32 in_silver
pcs->gold, // uint32 in_gold
pcs->plat, // uint32 in_plat
position,
pcs->size, // float in_size
pcs->gender, // uint8 in_gender
pcs->race, // uint16 in_race
pcs->class_, // uint8 in_class
pcs->deity, // uint8 in_deity
pcs->level, // uint8 in_level
pcs->texture, // uint8 in_texture
pcs->helmtexture, // uint8 in_helmtexture
pcs->exp, // uint32 in_rezexp
was_at_graveyard // bool wasAtGraveyard
);
if (pcs->locked)
pc->Lock();
@ -658,7 +658,7 @@ void Corpse::AddItem(uint32 itemnum, uint16 charges, int16 slot, uint32 aug1, ui
is_corpse_changed = true;
ServerLootItem_Struct* item = new ServerLootItem_Struct;
auto item = new ServerLootItem_Struct;
memset(item, 0, sizeof(ServerLootItem_Struct));
item->item_id = itemnum;
@ -798,7 +798,7 @@ bool Corpse::Process() {
database.SendCharacterCorpseToGraveyard(corpse_db_id, zone->graveyard_zoneid(),
(zone->GetZoneID() == zone->graveyard_zoneid()) ? zone->GetInstanceID() : 0, zone->GetGraveyardPoint());
corpse_graveyard_timer.Disable();
ServerPacket* pack = new ServerPacket(ServerOP_SpawnPlayerCorpse, sizeof(SpawnPlayerCorpse_Struct));
auto pack = new ServerPacket(ServerOP_SpawnPlayerCorpse, sizeof(SpawnPlayerCorpse_Struct));
SpawnPlayerCorpse_Struct* spc = (SpawnPlayerCorpse_Struct*)pack->pBuffer;
spc->player_corpse_id = corpse_db_id;
spc->zone_id = zone->graveyard_zoneid();
@ -942,7 +942,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
if(Loot_Request_Type >= 2 || (Loot_Request_Type == 1 && client->Admin() >= 100 && client->GetGM())) {
this->being_looted_by = client->GetID();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoneyOnCorpse, sizeof(moneyOnCorpseStruct));
auto outapp = new EQApplicationPacket(OP_MoneyOnCorpse, sizeof(moneyOnCorpseStruct));
moneyOnCorpseStruct* d = (moneyOnCorpseStruct*) outapp->pBuffer;
d->response = 1;
@ -1260,7 +1260,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
}
void Corpse::EndLoot(Client* client, const EQApplicationPacket* app) {
EQApplicationPacket* outapp = new EQApplicationPacket;
auto outapp = new EQApplicationPacket;
outapp->SetOpcode(OP_LootComplete);
outapp->size = 0;
client->QueuePacket(outapp);
@ -1390,7 +1390,7 @@ void Corpse::CompleteResurrection(){
}
void Corpse::Spawn() {
EQApplicationPacket* app = new EQApplicationPacket;
auto app = new EQApplicationPacket;
this->CreateSpawnPacket(app, this);
entity_list.QueueClients(this, app);
safe_delete(app);

View File

@ -115,7 +115,7 @@ bool Doors::Process()
{
if (opentype == 40 || GetTriggerType() == 1)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR;
@ -137,7 +137,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
Log.Out(Logs::Detail, Logs::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
Log.Out(Logs::Detail, Logs::Doors, " size %d, invert %d, dest: %s %s", size, invert_state, dest_zone, to_string(m_Destination).c_str());
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
/////////////////////////////////////////////////////////////////
@ -170,7 +170,8 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
if(!sender->GetPendingAdventureDoorClick())
{
sender->PendingAdventureDoorClick();
ServerPacket *pack = new ServerPacket(ServerOP_AdventureClickDoor, sizeof(ServerPlayerClickedAdventureDoor_Struct));
auto pack = new ServerPacket(ServerOP_AdventureClickDoor,
sizeof(ServerPlayerClickedAdventureDoor_Struct));
ServerPlayerClickedAdventureDoor_Struct *ads = (ServerPlayerClickedAdventureDoor_Struct*)pack->pBuffer;
strcpy(ads->player, sender->GetName());
ads->zone_id = zone->GetZoneID();
@ -447,7 +448,7 @@ void Doors::NPCOpen(NPC* sender, bool alt_mode)
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
@ -473,7 +474,7 @@ void Doors::NPCOpen(NPC* sender, bool alt_mode)
void Doors::ForceOpen(Mob *sender, bool alt_mode)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? OPEN_DOOR : OPEN_INVDOOR;
@ -498,7 +499,7 @@ void Doors::ForceOpen(Mob *sender, bool alt_mode)
void Doors::ForceClose(Mob *sender, bool alt_mode)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;
md->action = invert_state == 0 ? CLOSE_DOOR : CLOSE_INVDOOR; // change from original (open to close)
@ -527,7 +528,7 @@ void Doors::ToggleState(Mob *sender)
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
MoveDoor_Struct* md=(MoveDoor_Struct*)outapp->pBuffer;
md->doorid = door_id;

View File

@ -703,7 +703,7 @@ void Client::SendDisciplineTimer(uint32 timer_id, uint32 duration)
{
if (timer_id < MAX_DISCIPLINE_TIMERS)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_DisciplineTimer, sizeof(DisciplineTimer_Struct));
auto outapp = new EQApplicationPacket(OP_DisciplineTimer, sizeof(DisciplineTimer_Struct));
DisciplineTimer_Struct *dts = (DisciplineTimer_Struct *)outapp->pBuffer;
dts->TimerID = timer_id;
dts->Duration = duration;

View File

@ -972,7 +972,7 @@ void PerlembParser::ExportQGlobals(bool isPlayerQuest, bool isGlobalPlayerQuest,
QGlobalCache::Combine(globalMap, zone_c->GetBucket(), npcmob->GetNPCTypeID(), char_id, zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
while(iter != globalMap.end())
{
globhash[(*iter).name] = (*iter).value;
@ -1020,7 +1020,7 @@ void PerlembParser::ExportQGlobals(bool isPlayerQuest, bool isGlobalPlayerQuest,
QGlobalCache::Combine(globalMap, zone_c->GetBucket(), 0, char_id, zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
while(iter != globalMap.end())
{
globhash[(*iter).name] = (*iter).value;

View File

@ -280,8 +280,7 @@ int Embperl::dosub(const char * subname, const std::vector<std::string> * args,
PUSHMARK(SP);
if(args && !args->empty())
{
for(std::vector<std::string>::const_iterator i = args->begin(); i != args->end(); ++i)
{
for (auto i = args->begin(); i != args->end(); ++i) {
XPUSHs(sv_2mortal(newSVpv(i->c_str(), i->length())));
}
}

View File

@ -650,14 +650,14 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
npc->SetSpawned();
if (SendSpawnPacket) {
if (dontqueue) { // aka, SEND IT NOW BITCH!
EQApplicationPacket *app = new EQApplicationPacket;
auto app = new EQApplicationPacket;
npc->CreateSpawnPacket(app, npc);
QueueClients(npc, app);
npc->SendArmorAppearance();
npc->SetAppearance(npc->GetGuardPointAnim(),false);
safe_delete(app);
} else {
NewSpawn_Struct *ns = new NewSpawn_Struct;
auto ns = new NewSpawn_Struct;
memset(ns, 0, sizeof(NewSpawn_Struct));
npc->FillSpawnStruct(ns, nullptr); // Not working on player newspawns, so it's safe to use a ForWho of 0
AddToSpawnQueue(npc->GetID(), &ns);
@ -691,14 +691,14 @@ void EntityList::AddMerc(Merc *merc, bool SendSpawnPacket, bool dontqueue)
{
if (dontqueue) {
// Send immediately
EQApplicationPacket *outapp = new EQApplicationPacket();
auto outapp = new EQApplicationPacket();
merc->CreateSpawnPacket(outapp);
outapp->priority = 6;
QueueClients(merc, outapp, true);
safe_delete(outapp);
} else {
// Queue the packet
NewSpawn_Struct *ns = new NewSpawn_Struct;
auto ns = new NewSpawn_Struct;
memset(ns, 0, sizeof(NewSpawn_Struct));
merc->FillSpawnStruct(ns, 0);
AddToSpawnQueue(merc->GetID(), &ns);
@ -882,7 +882,7 @@ bool EntityList::MakeDoorSpawnPacket(EQApplicationPacket *app, Client *client)
return false;
uint32 length = count * sizeof(Door_Struct);
uchar *packet_buffer = new uchar[length];
auto packet_buffer = new uchar[length];
memset(packet_buffer, 0, length);
uchar *ptr = packet_buffer;
Doors *door;
@ -1226,7 +1226,7 @@ void EntityList::SendZoneSpawnsBulk(Client *client)
if (maxspawns > mob_list.size())
maxspawns = mob_list.size();
BulkZoneSpawnPacket *bzsp = new BulkZoneSpawnPacket(client, maxspawns);
auto bzsp = new BulkZoneSpawnPacket(client, maxspawns);
int32 race=-1;
for (auto it = mob_list.begin(); it != mob_list.end(); ++it) {
@ -1291,7 +1291,7 @@ void EntityList::SendZoneCorpsesBulk(Client *client)
Corpse *spawn;
uint32 maxspawns = 100;
BulkZoneSpawnPacket *bzsp = new BulkZoneSpawnPacket(client, maxspawns);
auto bzsp = new BulkZoneSpawnPacket(client, maxspawns);
for (auto it = corpse_list.begin(); it != corpse_list.end(); ++it) {
spawn = it->second;
@ -1308,7 +1308,7 @@ void EntityList::SendZoneObjects(Client *client)
{
auto it = object_list.begin();
while (it != object_list.end()) {
EQApplicationPacket *app = new EQApplicationPacket;
auto app = new EQApplicationPacket;
it->second->CreateSpawnPacket(app);
client->FastQueuePacket(&app);
++it;
@ -1949,7 +1949,7 @@ void EntityList::QueueClientsGuild(Mob *sender, const EQApplicationPacket *app,
void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struct *gbius, uint32 GuildID)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
GuildBankItemUpdate_Struct *outgbius = (GuildBankItemUpdate_Struct*)outapp->pBuffer;
@ -2132,7 +2132,7 @@ void EntityList::RemoveAllDoors()
void EntityList::DespawnAllDoors()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RemoveAllDoors, 0);
auto outapp = new EQApplicationPacket(OP_RemoveAllDoors, 0);
this->QueueClients(0,outapp);
safe_delete(outapp);
}
@ -2142,7 +2142,7 @@ void EntityList::RespawnAllDoors()
auto it = client_list.begin();
while (it != client_list.end()) {
if (it->second) {
EQApplicationPacket *outapp = new EQApplicationPacket();
auto outapp = new EQApplicationPacket();
MakeDoorSpawnPacket(outapp, it->second);
it->second->FastQueuePacket(&outapp);
}
@ -2631,7 +2631,7 @@ void EntityList::ListNPCs(Client* client, const char *arg1, const char *arg2, ui
}
} else if (searchtype == 1) {
client->Message(0, "Searching by name method. (%s)",arg1);
char* tmp = new char[strlen(arg1) + 1];
auto tmp = new char[strlen(arg1) + 1];
strcpy(tmp, arg1);
strupr(tmp);
while (it != npc_list.end()) {
@ -2746,7 +2746,7 @@ int32 EntityList::DeletePlayerCorpses()
void EntityList::SendPetitionToAdmins()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PetitionUpdate,sizeof(PetitionUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_PetitionUpdate, sizeof(PetitionUpdate_Struct));
PetitionUpdate_Struct *pcus = (PetitionUpdate_Struct*) outapp->pBuffer;
pcus->petnumber = 0; // Petition Number
pcus->color = 0;
@ -2766,7 +2766,7 @@ void EntityList::SendPetitionToAdmins()
void EntityList::SendPetitionToAdmins(Petition *pet)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PetitionUpdate,sizeof(PetitionUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_PetitionUpdate, sizeof(PetitionUpdate_Struct));
PetitionUpdate_Struct *pcus = (PetitionUpdate_Struct*) outapp->pBuffer;
pcus->petnumber = pet->GetID(); // Petition Number
if (pet->CheckedOut()) {
@ -2799,7 +2799,7 @@ void EntityList::SendPetitionToAdmins(Petition *pet)
void EntityList::ClearClientPetitionQueue()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_PetitionUpdate,sizeof(PetitionUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_PetitionUpdate, sizeof(PetitionUpdate_Struct));
PetitionUpdate_Struct *pet = (PetitionUpdate_Struct*) outapp->pBuffer;
pet->color = 0x00;
pet->status = 0xFFFFFFFF;
@ -2867,7 +2867,7 @@ void BulkZoneSpawnPacket::SendBuffer()
return;
uint32 tmpBufSize = (index * sizeof(NewSpawn_Struct));
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ZoneSpawns, (unsigned char *)data, tmpBufSize);
auto outapp = new EQApplicationPacket(OP_ZoneSpawns, (unsigned char *)data, tmpBufSize);
if (pSendTo) {
pSendTo->FastQueuePacket(&outapp);
@ -3034,7 +3034,7 @@ bool EntityList::MakeTrackPacket(Client *client)
[](const std::pair<Mob *, float> &a, const std::pair<Mob *, float> &b) {
return a.first->GetSpawnTimeStamp() > b.first->GetSpawnTimeStamp();
});
EQApplicationPacket *outapp = new EQApplicationPacket(OP_Track, sizeof(Track_Struct) * tracking_list.size());
auto outapp = new EQApplicationPacket(OP_Track, sizeof(Track_Struct) * tracking_list.size());
Tracking_Struct *outtrack = (Tracking_Struct *)outapp->pBuffer;
outapp->priority = 6;
@ -3686,7 +3686,7 @@ void EntityList::QuestJournalledSayClose(Mob *sender, Client *QuestInitiator,
// Send the message to the quest initiator such that the client will enter it into the NPC Quest Journal
if (QuestInitiator) {
char *buf = new char[strlen(mobname) + strlen(message) + 10];
auto buf = new char[strlen(mobname) + strlen(message) + 10];
sprintf(buf, "%s says, '%s'", mobname, message);
QuestInitiator->QuestJournalledMessage(mobname, buf);
safe_delete_array(buf);
@ -3756,7 +3756,7 @@ void EntityList::SendGroupLeave(uint32 gid, const char *name)
g = c->GetGroup();
if (g) {
if (g->GetID() == gid) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
strcpy(gj->membername, name);
gj->action = groupActLeave;
@ -3785,7 +3785,7 @@ void EntityList::SendGroupJoin(uint32 gid, const char *name)
g = it->second->GetGroup();
if (g) {
if (g->GetID() == gid) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
strcpy(gj->membername, name);
gj->action = groupActJoin;
@ -3825,11 +3825,11 @@ uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position,
if (!is)
return 0;
ItemInst *i = new ItemInst(is, is->MaxCharges);
auto i = new ItemInst(is, is->MaxCharges);
if (!i)
return 0;
Object *object = new Object(i, position.x, position.y, position.z, position.w,decay_time);
auto object = new Object(i, position.x, position.y, position.z, position.w, decay_time);
entity_list.AddObject(object, true);
safe_delete(i);
@ -3844,7 +3844,7 @@ uint16 EntityList::CreateGroundObjectFromModel(const char *model, const glm::vec
if (!model)
return 0;
Object *object = new Object(model, position.x, position.y, position.z, position.w, type);
auto object = new Object(model, position.x, position.y, position.z, position.w, type);
entity_list.AddObject(object, true);
if (!object)
@ -3858,7 +3858,7 @@ uint16 EntityList::CreateDoor(const char *model, const glm::vec4& position, uint
if (!model)
return 0; // fell through everything, this is bad/incomplete from perl
Doors *door = new Doors(model, position, opentype, size);
auto door = new Doors(model, position, opentype, size);
RemoveAllDoors();
zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
entity_list.AddDoor(door);
@ -4033,7 +4033,7 @@ void EntityList::ZoneWho(Client *c, Who_All_Struct *Who)
}
PacketLength = PacketLength + sizeof(WhoAllReturnStruct) + (47 * Entries);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_WhoAllResponse, PacketLength);
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, PacketLength);
char *Buffer = (char *)outapp->pBuffer;
WhoAllReturnStruct *WARS = (WhoAllReturnStruct *)Buffer;
WARS->id = 0;
@ -4219,7 +4219,7 @@ uint16 EntityList::GetClientCount(){
uint16 ClientCount = 0;
std::list<Client*> client_list;
entity_list.GetClientList(client_list);
std::list<Client*>::iterator iter = client_list.begin();
auto iter = client_list.begin();
while (iter != client_list.end()) {
Client *entry = (*iter);
entry->GetCleanName();
@ -4353,7 +4353,7 @@ void EntityList::SendFindableNPCList(Client *c)
if (!c)
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendFindableNPCs, sizeof(FindableNPC_Struct));
auto outapp = new EQApplicationPacket(OP_SendFindableNPCs, sizeof(FindableNPC_Struct));
FindableNPC_Struct *fnpcs = (FindableNPC_Struct *)outapp->pBuffer;
@ -4388,7 +4388,7 @@ void EntityList::UpdateFindableNPCState(NPC *n, bool Remove)
if (!n || !n->IsFindable())
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendFindableNPCs, sizeof(FindableNPC_Struct));
auto outapp = new EQApplicationPacket(OP_SendFindableNPCs, sizeof(FindableNPC_Struct));
FindableNPC_Struct *fnpcs = (FindableNPC_Struct *)outapp->pBuffer;
@ -4479,9 +4479,9 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
if (npc_count == 0)
return;
NPC **npcs = new NPC*[npc_count];
int *counts = new int[npc_count];
bool *marked = new bool[npc_count];
auto npcs = new NPC *[npc_count];
auto counts = new int[npc_count];
auto marked = new bool[npc_count];
memset(counts, 0, sizeof(int) * npc_count);
memset(marked, 0, sizeof(bool) * npc_count);
@ -4523,7 +4523,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
void EntityList::CameraEffect(uint32 duration, uint32 intensity)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
cs->duration = duration; // Duration in milliseconds
cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
@ -4557,7 +4557,7 @@ NPC *EntityList::GetClosestBanker(Mob *sender, uint32 &distance)
void EntityList::ExpeditionWarning(uint32 minutes_left)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_DzExpeditionEndsWarning, sizeof(ExpeditionExpireWarning));
auto outapp = new EQApplicationPacket(OP_DzExpeditionEndsWarning, sizeof(ExpeditionExpireWarning));
ExpeditionExpireWarning *ew = (ExpeditionExpireWarning*)outapp->pBuffer;
ew->minutes_remaining = minutes_left;

View File

@ -522,7 +522,7 @@ void Client::SetEXP(uint32 set_exp, uint32 set_aaxp, bool isrezzexp) {
uint32 tmpxp2 = GetEXPForLevel(GetLevel());
// Quag: crash bug fix... Divide by zero when tmpxp1 and 2 equalled each other, most likely the error case from GetEXPForLevel() (invalid class, etc)
if (tmpxp1 != tmpxp2 && tmpxp1 != 0xFFFFFFFF && tmpxp2 != 0xFFFFFFFF) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ExpUpdate, sizeof(ExpUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_ExpUpdate, sizeof(ExpUpdate_Struct));
ExpUpdate_Struct* eu = (ExpUpdate_Struct*)outapp->pBuffer;
float tmpxp = (float) ( (float) set_exp-tmpxp2 ) / ( (float) tmpxp1-tmpxp2 );
eu->exp = (uint32)(330.0f * tmpxp);
@ -545,7 +545,7 @@ void Client::SetLevel(uint8 set_level, bool command)
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelUpdate, sizeof(LevelUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_LevelUpdate, sizeof(LevelUpdate_Struct));
LevelUpdate_Struct* lu = (LevelUpdate_Struct*)outapp->pBuffer;
lu->level = set_level;
if(m_pp.level2 != 0)
@ -838,7 +838,7 @@ void Client::AddLeadershipEXP(uint32 group_exp, uint32 raid_exp) {
}
void Client::SendLeadershipEXPUpdate() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LeadershipExpUpdate, sizeof(LeadershipExpUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_LeadershipExpUpdate, sizeof(LeadershipExpUpdate_Struct));
LeadershipExpUpdate_Struct* eu = (LeadershipExpUpdate_Struct *) outapp->pBuffer;
eu->group_leadership_exp = m_pp.group_leadership_exp;
@ -860,7 +860,7 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
QGlobalCache::Combine(globalMap, char_c->GetBucket(), ntype, this->CharacterID(), zone->GetZoneID());
}
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
uint32 gcount = 0;
while(iter != globalMap.end()) {
if((*iter).name.compare("CharMaxLevel") == 0){

View File

@ -283,14 +283,14 @@ void Client::GoFish()
if(tmp != nullptr) {
auto positionNPC = GetPosition();
positionNPC.x = positionNPC.x + 3;
NPC* npc = new NPC(tmp, nullptr, positionNPC, FlyMode3);
npc->AddLootTable();
auto npc = new NPC(tmp, nullptr, positionNPC, FlyMode3);
npc->AddLootTable();
npc->AddToHateList(this, 1, 0, false); //no help yelling
npc->AddToHateList(this, 1, 0, false); // no help yelling
entity_list.AddNPC(npc);
entity_list.AddNPC(npc);
Message(MT_Emote, "You fish up a little more than you bargained for...");
Message(MT_Emote, "You fish up a little more than you bargained for...");
}
}
}

View File

@ -272,7 +272,7 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
int x=1;
//build the template join packet
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
strcpy(gj->membername, NewMemberName);
gj->action = groupActJoin;
@ -534,7 +534,7 @@ void Group::SendGroupJoinOOZ(Mob* NewMember) {
}
//send updates to clients out of zone...
ServerPacket* pack = new ServerPacket(ServerOP_GroupJoin, sizeof(ServerGroupJoin_Struct));
auto pack = new ServerPacket(ServerOP_GroupJoin, sizeof(ServerGroupJoin_Struct));
ServerGroupJoin_Struct* gj = (ServerGroupJoin_Struct*)pack->pBuffer;
gj->gid = GetID();
gj->zoneid = zone->GetZoneID();
@ -634,7 +634,7 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
return true;
}
ServerPacket* pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
auto pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
gl->gid = GetID();
gl->zoneid = zone->GetZoneID();
@ -643,7 +643,7 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
worldserver.SendPacket(pack);
safe_delete(pack);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
gu->action = groupActLeave;
strcpy(gu->membername, oldmember->GetCleanName());
@ -847,7 +847,8 @@ void Group::GroupMessage(Mob* sender, uint8 language, uint8 lang_skill, const ch
members[i]->CastToClient()->ChannelMessageSend(sender->GetName(),members[i]->GetName(),2,language,lang_skill,message);
}
ServerPacket* pack = new ServerPacket(ServerOP_OOZGroupMessage, sizeof(ServerGroupChannelMessage_Struct) + strlen(message) + 1);
auto pack =
new ServerPacket(ServerOP_OOZGroupMessage, sizeof(ServerGroupChannelMessage_Struct) + strlen(message) + 1);
ServerGroupChannelMessage_Struct* gcm = (ServerGroupChannelMessage_Struct*)pack->pBuffer;
gcm->zoneid = zone->GetZoneID();
gcm->groupid = GetID();
@ -872,7 +873,7 @@ uint32 Group::GetTotalGroupDamage(Mob* other) {
}
void Group::DisbandGroup() {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate_Struct));
GroupUpdate_Struct* gu = (GroupUpdate_Struct*) outapp->pBuffer;
gu->action = groupActDisband;
@ -916,7 +917,7 @@ void Group::DisbandGroup() {
ClearAllNPCMarks();
ServerPacket* pack = new ServerPacket(ServerOP_DisbandGroup, sizeof(ServerDisbandGroup_Struct));
auto pack = new ServerPacket(ServerOP_DisbandGroup, sizeof(ServerDisbandGroup_Struct));
ServerDisbandGroup_Struct* dg = (ServerDisbandGroup_Struct*)pack->pBuffer;
dg->zoneid = zone->GetZoneID();
dg->groupid = GetID();
@ -987,7 +988,7 @@ void Group::SendUpdate(uint32 type, Mob* member)
if(!member->IsClient())
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
gu->action = type;
strcpy(gu->yourname,member->GetName());
@ -1021,7 +1022,7 @@ void Group::SendLeadershipAAUpdate()
// If a group member is not in the same zone as the leader when the leader purchases a new AA, they will not become
// aware of it until they are next in the same zone as the leader.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gu = (GroupJoin_Struct*)outapp->pBuffer;
gu->action = groupActAAUpdate;
gu->leader_aas = LeaderAbilities;
@ -1428,7 +1429,7 @@ void Group::MarkNPC(Mob* Target, int Number)
MarkedNPCs[Number - 1] = EntityID;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
auto outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
MarkNPC_Struct* mnpcs = (MarkNPC_Struct *)outapp->pBuffer;
@ -1613,7 +1614,7 @@ void Group::NotifyMainTank(Client *c, uint8 toggle)
}
else
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupRoles, sizeof(GroupRole_Struct));
auto outapp = new EQApplicationPacket(OP_GroupRoles, sizeof(GroupRole_Struct));
GroupRole_Struct *grs = (GroupRole_Struct*)outapp->pBuffer;
@ -1646,7 +1647,7 @@ void Group::NotifyMainAssist(Client *c, uint8 toggle)
if (c->ClientVersion() < EQEmu::versions::ClientVersion::SoD)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
auto outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
@ -1666,7 +1667,7 @@ void Group::NotifyMainAssist(Client *c, uint8 toggle)
}
else
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupRoles, sizeof(GroupRole_Struct));
auto outapp = new EQApplicationPacket(OP_GroupRoles, sizeof(GroupRole_Struct));
GroupRole_Struct *grs = (GroupRole_Struct*)outapp->pBuffer;
@ -1708,7 +1709,7 @@ void Group::NotifyPuller(Client *c, uint8 toggle)
}
else
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GroupRoles, sizeof(GroupRole_Struct));
auto outapp = new EQApplicationPacket(OP_GroupRoles, sizeof(GroupRole_Struct));
GroupRole_Struct *grs = (GroupRole_Struct*)outapp->pBuffer;
@ -1760,7 +1761,7 @@ void Group::UnDelegateMainAssist(const char *OldMainAssistName, uint8 toggle)
// informing them of the change and update the group_leaders table.
//
if(OldMainAssistName == MainAssistName) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
auto outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
@ -1918,7 +1919,7 @@ void Group::NotifyAssistTarget(Client *c)
if(!c)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SetGroupTarget, sizeof(MarkNPC_Struct));
auto outapp = new EQApplicationPacket(OP_SetGroupTarget, sizeof(MarkNPC_Struct));
MarkNPC_Struct* mnpcs = (MarkNPC_Struct *)outapp->pBuffer;
@ -1991,7 +1992,7 @@ void Group::NotifyMarkNPC(Client *c)
if(!NPCMarkerName.size())
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
auto outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
@ -2033,7 +2034,7 @@ void Group::UnDelegateMarkNPC(const char *OldNPCMarkerName)
if(!NPCMarkerName.size())
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
auto outapp = new EQApplicationPacket(OP_DelegateAbility, sizeof(DelegateAbility_Struct));
DelegateAbility_Struct* das = (DelegateAbility_Struct*)outapp->pBuffer;
@ -2067,8 +2068,8 @@ void Group::SaveGroupLeaderAA()
{
// Stores the Group Leaders Leadership AA data from the Player Profile as a blob in the group_leaders table.
// This is done so that group members not in the same zone as the Leader still have access to this information.
char *queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
auto queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char *)&LeaderAbilities, sizeof(GroupLeadershipAA_Struct));
std::string query = "UPDATE group_leaders SET leadershipaa = '";
query += queryBuffer;
@ -2117,7 +2118,7 @@ void Group::SendMarkedNPCsToMember(Client *c, bool Clear)
if(!c)
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
auto outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
MarkNPC_Struct *mnpcs = (MarkNPC_Struct *)outapp->pBuffer;
@ -2252,7 +2253,7 @@ void Group::ChangeLeader(Mob* newleader)
Mob* oldleader = GetLeader();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gu = (GroupJoin_Struct*) outapp->pBuffer;
gu->action = groupActMakeLeader;

View File

@ -26,7 +26,7 @@
extern WorldServer worldserver;
void Client::SendGuildMOTD(bool GetGuildMOTDReply) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMOTD, sizeof(GuildMOTD_Struct));
auto outapp = new EQApplicationPacket(OP_GuildMOTD, sizeof(GuildMOTD_Struct));
// When the Client gets an OP_GuildMOTD, it compares the text to the version it has previously stored.
// If the text in the OP_GuildMOTD packet is the same, it does nothing. If not the same, it displays
@ -68,7 +68,8 @@ void Client::SendGuildURL()
if(IsInAGuild())
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
auto outapp =
new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
@ -89,7 +90,8 @@ void Client::SendGuildChannel()
if(IsInAGuild())
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
auto outapp =
new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
@ -119,7 +121,8 @@ void Client::SendGuildRanks()
{
while(i < permissions)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateRanks_Struct));
auto outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel,
sizeof(GuildUpdateRanks_Struct));
GuildUpdateRanks_Struct *guuacs = (GuildUpdateRanks_Struct*) outapp->pBuffer;
//guuacs->Unknown0008 = this->GuildID();
strncpy(guuacs->Unknown0012, this->GetCleanName(), 64);
@ -187,7 +190,7 @@ void Client::SendGuildMembers() {
if(data == nullptr)
return; //invalid guild, shouldent happen.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildMemberList);
auto outapp = new EQApplicationPacket(OP_GuildMemberList);
outapp->size = len;
outapp->pBuffer = data;
data = nullptr;
@ -196,7 +199,8 @@ void Client::SendGuildMembers() {
FastQueuePacket(&outapp);
ServerPacket* pack = new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
auto pack =
new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
ServerRequestOnlineGuildMembers_Struct *srogms = (ServerRequestOnlineGuildMembers_Struct*)pack->pBuffer;
@ -235,7 +239,7 @@ void Client::RefreshGuildInfo()
{
if(WasBanker != GuildBanker)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SetGuildRank, sizeof(GuildSetRank_Struct));
auto outapp = new EQApplicationPacket(OP_SetGuildRank, sizeof(GuildSetRank_Struct));
GuildSetRank_Struct *gsrs = (GuildSetRank_Struct*)outapp->pBuffer;
@ -328,7 +332,7 @@ void EntityList::SendGuildList() {
}
void Client::SendGuildJoin(GuildJoin_Struct* gj){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GuildManageAdd, sizeof(GuildJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GuildManageAdd, sizeof(GuildJoin_Struct));
GuildJoin_Struct* outgj=(GuildJoin_Struct*)outapp->pBuffer;
outgj->class_ = gj->class_;
outgj->guild_id = gj->guild_id;

View File

@ -33,7 +33,7 @@ extern volatile bool is_zone_loaded;
void ZoneGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
Log.Out(Logs::Detail, Logs::Guilds, "Sending guild refresh for %d to world, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
ServerPacket* pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
s->name_change = name;
@ -58,7 +58,7 @@ void ZoneGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uin
Log.Out(Logs::Detail, Logs::Guilds, "Sending char refresh for %d from guild %d to world", charid, guild_id);
ServerPacket* pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
s->guild_id = guild_id;
s->old_guild_id = old_guild_id;
@ -74,7 +74,7 @@ void ZoneGuildManager::SendRankUpdate(uint32 CharID)
if(!GetCharInfo(CharID, gci))
return;
ServerPacket* pack = new ServerPacket(ServerOP_GuildRankUpdate, sizeof(ServerGuildRankUpdate_Struct));
auto pack = new ServerPacket(ServerOP_GuildRankUpdate, sizeof(ServerGuildRankUpdate_Struct));
ServerGuildRankUpdate_Struct *sgrus = (ServerGuildRankUpdate_Struct*)pack->pBuffer;
@ -90,7 +90,7 @@ void ZoneGuildManager::SendRankUpdate(uint32 CharID)
void ZoneGuildManager::SendGuildDelete(uint32 guild_id) {
Log.Out(Logs::Detail, Logs::Guilds, "Sending guild delete for guild %d to world", guild_id);
ServerPacket* pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
s->guild_id = guild_id;
worldserver.SendPacket(pack);
@ -346,7 +346,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
ServerGuildRankUpdate_Struct *sgrus = (ServerGuildRankUpdate_Struct*)pack->pBuffer;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SetGuildRank, sizeof(GuildSetRank_Struct));
auto outapp = new EQApplicationPacket(OP_SetGuildRank, sizeof(GuildSetRank_Struct));
GuildSetRank_Struct *gsrs = (GuildSetRank_Struct*)outapp->pBuffer;
@ -390,7 +390,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
if(is_zone_loaded)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
@ -421,7 +421,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
break;
}
Log.Out(Logs::Detail, Logs::Guilds,"Processing ServerOP_OnlineGuildMembersResponse");
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GuildMemberUpdate, sizeof(GuildMemberUpdate_Struct));
GuildMemberUpdate_Struct *gmus = (GuildMemberUpdate_Struct*)outapp->pBuffer;
char Name[64];
gmus->LastSeen = time(nullptr);
@ -464,7 +464,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
if(GuildID == GUILD_NONE)
break;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_GuildToggle_Struct));
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(LFGuild_GuildToggle_Struct));
LFGuild_GuildToggle_Struct *gts = (LFGuild_GuildToggle_Struct *)outapp->pBuffer;
gts->Command = 1;
@ -487,7 +487,7 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
void ZoneGuildManager::SendGuildMemberUpdateToWorld(const char *MemberName, uint32 GuildID, uint16 ZoneID, uint32 LastSeen)
{
ServerPacket* pack = new ServerPacket(ServerOP_GuildMemberUpdate, sizeof(ServerGuildMemberUpdate_Struct));
auto pack = new ServerPacket(ServerOP_GuildMemberUpdate, sizeof(ServerGuildMemberUpdate_Struct));
ServerGuildMemberUpdate_Struct *sgmus = (ServerGuildMemberUpdate_Struct*)pack->pBuffer;
sgmus->GuildID = GuildID;
@ -501,7 +501,8 @@ void ZoneGuildManager::SendGuildMemberUpdateToWorld(const char *MemberName, uint
void ZoneGuildManager::RequestOnlineGuildMembers(uint32 FromID, uint32 GuildID)
{
ServerPacket* pack = new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
auto pack =
new ServerPacket(ServerOP_RequestOnlineGuildMembers, sizeof(ServerRequestOnlineGuildMembers_Struct));
ServerRequestOnlineGuildMembers_Struct *srogm = (ServerRequestOnlineGuildMembers_Struct*)pack->pBuffer;
srogm->FromID = FromID;
@ -526,7 +527,7 @@ void ZoneGuildManager::ProcessApproval()
void ZoneGuildManager::AddGuildApproval(const char* guildname,Client* owner)
{
GuildApproval* tmp = new GuildApproval(guildname,owner,GetFreeID());
auto tmp = new GuildApproval(guildname, owner, GetFreeID());
list.Insert(tmp);
}
@ -586,7 +587,7 @@ GuildApproval* ZoneGuildManager::FindGuildByOwnerApproval(Client* owner)
GuildBankManager::~GuildBankManager()
{
std::list<GuildBank*>::iterator Iterator = Banks.begin();
auto Iterator = Banks.begin();
while(Iterator != Banks.end())
{
@ -606,57 +607,56 @@ bool GuildBankManager::Load(uint32 guildID)
return false;
}
GuildBank *bank = new GuildBank;
auto bank = new GuildBank;
bank->GuildID = guildID;
bank->GuildID = guildID;
for(int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
bank->Items.MainArea[i].ItemID = 0;
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i)
bank->Items.MainArea[i].ItemID = 0;
for(int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i)
bank->Items.DepositArea[i].ItemID = 0;
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i)
bank->Items.DepositArea[i].ItemID = 0;
char donator[64], whoFor[64];
char donator[64], whoFor[64];
for (auto row = results.begin(); row != results.end(); ++row)
{
int area = atoi(row[0]);
int slot = atoi(row[1]);
int itemID = atoi(row[2]);
int qty = atoi(row[3]);
for (auto row = results.begin(); row != results.end(); ++row) {
int area = atoi(row[0]);
int slot = atoi(row[1]);
int itemID = atoi(row[2]);
int qty = atoi(row[3]);
if(row[4])
strn0cpy(donator, row[4], sizeof(donator));
else
donator[0] = '\0';
if (row[4])
strn0cpy(donator, row[4], sizeof(donator));
else
donator[0] = '\0';
int permissions = atoi(row[5]);
int permissions = atoi(row[5]);
if(row[6])
strn0cpy(whoFor, row[6], sizeof(whoFor));
else
whoFor[0] = '\0';
if (row[6])
strn0cpy(whoFor, row[6], sizeof(whoFor));
else
whoFor[0] = '\0';
if(slot < 0)
continue;
if (slot < 0)
continue;
GuildBankItem *itemSection = nullptr;
GuildBankItem *itemSection = nullptr;
if (area == GuildBankMainArea && slot < GUILD_BANK_MAIN_AREA_SIZE)
itemSection = bank->Items.MainArea;
else if (area != GuildBankMainArea && slot < GUILD_BANK_DEPOSIT_AREA_SIZE)
itemSection = bank->Items.DepositArea;
else
continue;
if (area == GuildBankMainArea && slot < GUILD_BANK_MAIN_AREA_SIZE)
itemSection = bank->Items.MainArea;
else if (area != GuildBankMainArea && slot < GUILD_BANK_DEPOSIT_AREA_SIZE)
itemSection = bank->Items.DepositArea;
else
continue;
itemSection[slot].ItemID = itemID;
itemSection[slot].Quantity = qty;
itemSection[slot].ItemID = itemID;
itemSection[slot].Quantity = qty;
strn0cpy(itemSection[slot].Donator, donator, sizeof(donator));
strn0cpy(itemSection[slot].Donator, donator, sizeof(donator));
itemSection[slot].Permissions = permissions;
itemSection[slot].Permissions = permissions;
strn0cpy(itemSection[slot].WhoFor, whoFor, sizeof(whoFor));
strn0cpy(itemSection[slot].WhoFor, whoFor, sizeof(whoFor));
}
Banks.push_back(bank);
@ -666,7 +666,7 @@ bool GuildBankManager::Load(uint32 guildID)
bool GuildBankManager::IsLoaded(uint32 GuildID)
{
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
return (Iterator != Banks.end());
}
@ -679,7 +679,7 @@ void GuildBankManager::SendGuildBank(Client *c)
if(!IsLoaded(c->GuildID()))
Load(c->GuildID());
std::list<GuildBank*>::iterator Iterator = GetGuildBank(c->GuildID());
auto Iterator = GetGuildBank(c->GuildID());
if(Iterator == Banks.end())
{
@ -754,7 +754,7 @@ void GuildBankManager::SendGuildBank(Client *c)
if(!Item)
continue;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
GuildBankItemUpdate_Struct *gbius = (GuildBankItemUpdate_Struct*)outapp->pBuffer;
@ -792,7 +792,7 @@ void GuildBankManager::SendGuildBank(Client *c)
bool Useable = Item->IsEquipable(c->GetBaseRace(), c->GetBaseClass());
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GuildBank, sizeof(GuildBankItemUpdate_Struct));
GuildBankItemUpdate_Struct *gbius = (GuildBankItemUpdate_Struct*)outapp->pBuffer;
@ -821,7 +821,7 @@ void GuildBankManager::SendGuildBank(Client *c)
}
bool GuildBankManager::IsAreaFull(uint32 GuildID, uint16 Area)
{
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return true;
@ -852,7 +852,7 @@ bool GuildBankManager::IsAreaFull(uint32 GuildID, uint16 Area)
bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32 QtyOrCharges, const char *Donator, uint8 Permissions, const char *WhoFor)
{
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
{
@ -1064,7 +1064,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID, uint32 Quantity)
{
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return nullptr;
@ -1114,7 +1114,7 @@ ItemInst* GuildBankManager::GetItem(uint32 GuildID, uint16 Area, uint16 SlotID,
bool GuildBankManager::HasItem(uint32 GuildID, uint32 ItemID)
{
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
@ -1132,7 +1132,7 @@ bool GuildBankManager::HasItem(uint32 GuildID, uint32 ItemID)
std::list<GuildBank*>::iterator GuildBankManager::GetGuildBank(uint32 GuildID)
{
std::list<GuildBank*>::iterator Iterator = Banks.begin();
auto Iterator = Banks.begin();
while(Iterator != Banks.end())
{
@ -1220,7 +1220,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
if(SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1))
return false;
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
@ -1312,7 +1312,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
if(SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1))
return false;
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
@ -1363,7 +1363,7 @@ bool GuildBankManager::AllowedToWithdraw(uint32 GuildID, uint16 Area, uint16 Slo
if(SlotID > (GUILD_BANK_MAIN_AREA_SIZE - 1))
return false;
std::list<GuildBank*>::iterator Iterator = GetGuildBank(GuildID);
auto Iterator = GetGuildBank(GuildID);
if(Iterator == Banks.end())
return false;
@ -1498,7 +1498,7 @@ void GuildApproval::GuildApproved()
strncat(petitext,owner->CastToClient()->GetName(),len);
strncat(petitext," Members:",len);
strncat(petitext,gmembers,len);
Petition* pet = new Petition(owner->CastToClient()->CharacterID());
auto pet = new Petition(owner->CastToClient()->CharacterID());
pet->SetAName(owner->CastToClient()->AccountName());
pet->SetClass(owner->CastToClient()->GetClass());
pet->SetLevel(owner->CastToClient()->GetLevel());
@ -1514,7 +1514,7 @@ void GuildApproval::GuildApproved()
petition_list.UpdateGMQueue();
petition_list.UpdateZoneListQueue();
worldserver.SendEmoteMessage(0, 0, 80, 15, "%s has made a petition. #%i", owner->CastToClient()->GetName(), pet->GetID());
ServerPacket* pack = new ServerPacket;
auto pack = new ServerPacket;
pack->opcode = ServerOP_RefreshGuild;
pack->size = tmp;
pack->pBuffer = new uchar[pack->size];

View File

@ -599,7 +599,7 @@ void HateList::SpellCast(Mob *caster, uint32 spell_id, float range, Mob* ae_cent
++iterator;
}
std::list<uint32>::iterator iter = id_list.begin();
auto iter = id_list.begin();
while (iter != id_list.end())
{
Mob *cur = entity_list.GetMobID((*iter));

View File

@ -83,35 +83,35 @@ const NPCType *Horse::BuildHorseType(uint16 spell_id) {
auto row = results.begin();
NPCType* npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strcpy(npc_type->name,"Unclaimed_Mount"); //this should never get used
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strcpy(npc_type->name, "Unclaimed_Mount"); // this should never get used
strcpy(npc_type->special_abilities, "19,1^20,1^24,1");
npc_type->cur_hp = 1;
npc_type->max_hp = 1;
npc_type->race = atoi(row[0]);
npc_type->gender = atoi(row[1]); // Drogmor's are female horses. Yuck.
npc_type->class_ = 1;
npc_type->deity= 1;
npc_type->level = 1;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = atoi(row[2]); // mount color
npc_type->helmtexture = atoi(row[2]); // mount color
npc_type->runspeed = atof(row[3]);
strcpy(npc_type->special_abilities, "19,1^20,1^24,1");
npc_type->cur_hp = 1;
npc_type->max_hp = 1;
npc_type->race = atoi(row[0]);
npc_type->gender = atoi(row[1]); // Drogmor's are female horses. Yuck.
npc_type->class_ = 1;
npc_type->deity = 1;
npc_type->level = 1;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = atoi(row[2]); // mount color
npc_type->helmtexture = atoi(row[2]); // mount color
npc_type->runspeed = atof(row[3]);
npc_type->light = 0;
npc_type->STR = 75;
npc_type->STA = 75;
npc_type->DEX = 75;
npc_type->AGI = 75;
npc_type->INT = 75;
npc_type->WIS = 75;
npc_type->CHA = 75;
horses_auto_delete.Insert(npc_type);
npc_type->light = 0;
npc_type->STR = 75;
npc_type->STA = 75;
npc_type->DEX = 75;
npc_type->AGI = 75;
npc_type->INT = 75;
npc_type->WIS = 75;
npc_type->CHA = 75;
horses_auto_delete.Insert(npc_type);
return npc_type;
return npc_type;
}
void Client::SummonHorse(uint16 spell_id) {
@ -126,7 +126,7 @@ void Client::SummonHorse(uint16 spell_id) {
// No Horse, lets get them one.
Horse* horse = new Horse(this, spell_id, GetPosition());
auto horse = new Horse(this, spell_id, GetPosition());
//we want to manage the spawn packet ourself.
//another reason is we dont want quests executing on it.

View File

@ -629,7 +629,7 @@ void Client::DropItem(int16 slot_id)
return;
// Package as zone object
Object* object = new Object(this, inst);
auto object = new Object(this, inst);
entity_list.AddObject(object, true);
object->StartDecay();
@ -653,7 +653,7 @@ void Client::DropInst(const ItemInst* inst)
}
// Package as zone object
Object* object = new Object(this, inst);
auto object = new Object(this, inst);
entity_list.AddObject(object, true);
object->StartDecay();
}
@ -743,7 +743,9 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
if(m_inv[slot_id]) { delete_count += m_inv.GetItem(slot_id)->GetTotalItemCount(); }
ServerPacket* qspack = new ServerPacket(ServerOP_QSPlayerLogDeletes, sizeof(QSPlayerLogDelete_Struct) + (sizeof(QSDeleteItems_Struct) * delete_count));
auto qspack =
new ServerPacket(ServerOP_QSPlayerLogDeletes,
sizeof(QSPlayerLogDelete_Struct) + (sizeof(QSDeleteItems_Struct) * delete_count));
QSPlayerLogDelete_Struct* qsaudit = (QSPlayerLogDelete_Struct*)qspack->pBuffer;
uint16 parent_offset = 0;
@ -1283,7 +1285,7 @@ packet with the item number in it, but I cant seem to find it right now
const EQEmu::Item_Struct* item = inst->GetItem();
const char* name2 = &item->Name[0];
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ItemLinkText,strlen(name2)+68);
auto outapp = new EQApplicationPacket(OP_ItemLinkText, strlen(name2) + 68);
char buffer2[135] = {0};
char itemlink[135] = {0};
sprintf(itemlink,"%c0%06u0%05u-%05u-%05u-%05u-%05u00000000%c",
@ -1843,7 +1845,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
if(m_inv[resync_slot]) { SendItemPacket(resync_slot, m_inv[resync_slot], ItemPacketTrade); }
else {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_DeleteItem, sizeof(DeleteItem_Struct));
auto outapp = new EQApplicationPacket(OP_DeleteItem, sizeof(DeleteItem_Struct));
DeleteItem_Struct* delete_slot = (DeleteItem_Struct*)outapp->pBuffer;
delete_slot->from_slot = resync_slot;
delete_slot->to_slot = 0xFFFFFFFF;
@ -1885,7 +1887,7 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
if(m_inv[resync_slot]) { SendItemPacket(resync_slot, m_inv[resync_slot], ItemPacketTrade); }
else {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_DeleteItem, sizeof(DeleteItem_Struct));
auto outapp = new EQApplicationPacket(OP_DeleteItem, sizeof(DeleteItem_Struct));
DeleteItem_Struct* delete_slot = (DeleteItem_Struct*)outapp->pBuffer;
delete_slot->from_slot = resync_slot;
delete_slot->to_slot = 0xFFFFFFFF;
@ -1930,7 +1932,8 @@ void Client::QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call) {
if(m_inv[from_slot_id]) { move_count += m_inv[from_slot_id]->GetTotalItemCount(); }
if(to_slot_id != from_slot_id) { if(m_inv[to_slot_id]) { move_count += m_inv[to_slot_id]->GetTotalItemCount(); } }
ServerPacket* qspack = new ServerPacket(ServerOP_QSPlayerLogMoves, sizeof(QSPlayerLogMove_Struct) + (sizeof(QSMoveItems_Struct) * move_count));
auto qspack = new ServerPacket(ServerOP_QSPlayerLogMoves,
sizeof(QSPlayerLogMove_Struct) + (sizeof(QSMoveItems_Struct) * move_count));
QSPlayerLogMove_Struct* qsaudit = (QSPlayerLogMove_Struct*)qspack->pBuffer;
qsaudit->char_id = character_id;
@ -2046,7 +2049,7 @@ void Client::DyeArmor(DyeStruct* dye){
}
}
}
EQApplicationPacket* outapp=new EQApplicationPacket(OP_Dye,0);
auto outapp = new EQApplicationPacket(OP_Dye, 0);
QueuePacket(outapp);
safe_delete(outapp);
@ -3093,7 +3096,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
instmap[EQEmu::legacy::SlotPowerSource] = m_inv[EQEmu::legacy::SlotPowerSource];
// call InterrogateInventory_ for error check
for (std::map<int16, const ItemInst*>::iterator instmap_itr = instmap.begin(); (instmap_itr != instmap.end()) && (!error); ++instmap_itr) {
for (auto instmap_itr = instmap.begin(); (instmap_itr != instmap.end()) && (!error); ++instmap_itr) {
InterrogateInventory_(true, requester, instmap_itr->first, INVALID_INDEX, instmap_itr->second, nullptr, log, silent, error, 0);
}
@ -3108,7 +3111,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
}
// call InterrogateInventory_ for report
for (std::map<int16, const ItemInst*>::iterator instmap_itr = instmap.begin(); (instmap_itr != instmap.end()); ++instmap_itr) {
for (auto instmap_itr = instmap.begin(); (instmap_itr != instmap.end()); ++instmap_itr) {
InterrogateInventory_(false, requester, instmap_itr->first, INVALID_INDEX, instmap_itr->second, nullptr, log, silent, error, 0);
}

View File

@ -229,7 +229,7 @@ void NPC::AddLootDrop(const EQEmu::Item_Struct *item2, ItemList* itemlist, int16
if(!itemlist && !wearchange)
return;
ServerLootItem_Struct* item = new ServerLootItem_Struct;
auto item = new ServerLootItem_Struct;
#if EQDEBUG>=11
Log.Out(Logs::General, Logs::None, "Adding drop to npc: %s, Item: %i", GetName(), item2->ID);
#endif

View File

@ -46,7 +46,7 @@ void unregister_event(std::string package_name, std::string name, int evt);
void load_encounter(std::string name) {
if(lua_encounters_loaded.count(name) > 0)
return;
Encounter *enc = new Encounter(name.c_str());
auto enc = new Encounter(name.c_str());
entity_list.AddEncounter(enc);
lua_encounters[name] = enc;
lua_encounters_loaded[name] = true;
@ -56,7 +56,7 @@ void load_encounter(std::string name) {
void load_encounter_with_data(std::string name, std::string info_str) {
if(lua_encounters_loaded.count(name) > 0)
return;
Encounter *enc = new Encounter(name.c_str());
auto enc = new Encounter(name.c_str());
entity_list.AddEncounter(enc);
lua_encounters[name] = enc;
lua_encounters_loaded[name] = true;
@ -1216,8 +1216,8 @@ void lua_add_spawn_point(luabind::adl::object table) {
lua_remove_spawn_point(spawn2_id);
Spawn2 *t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn, variance, timeleft, grid, condition_id,
condition_min_value, enabled, static_cast<EmuAppearance>(animation));
auto t = new Spawn2(spawn2_id, spawngroup_id, x, y, z, heading, respawn, variance, timeleft, grid,
condition_id, condition_min_value, enabled, static_cast<EmuAppearance>(animation));
zone->spawn2_list.Insert(t);
}
}
@ -1344,7 +1344,7 @@ void lua_create_npc(luabind::adl::object table, float x, float y, float z, float
return;
}
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));

View File

@ -233,7 +233,7 @@ Map *Map::LoadMapFile(std::string file) {
filename += file;
filename += ".map";
Map *m = new Map();
auto m = new Map();
if (m->Load(filename)) {
return m;
}

View File

@ -2150,7 +2150,8 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
std::list<MercSpell> buffSpellList = GetMercSpellsBySpellType(this, SpellType_Buff);
for(std::list<MercSpell>::iterator itr = buffSpellList.begin(); itr != buffSpellList.end(); ++itr) {
for (auto itr = buffSpellList.begin();
itr != buffSpellList.end(); ++itr) {
MercSpell selectedMercSpell = *itr;
if(!((spells[selectedMercSpell.spellid].targettype == ST_Target || spells[selectedMercSpell.spellid].targettype == ST_Pet ||
@ -2309,7 +2310,8 @@ bool Merc::AICastSpell(int8 iChance, int32 iSpellTypes) {
std::list<MercSpell> buffSpellList = GetMercSpellsBySpellType(this, SpellType_InCombatBuff);
Mob* tar = this;
for(std::list<MercSpell>::iterator itr = buffSpellList.begin(); itr != buffSpellList.end(); ++itr) {
for (auto itr = buffSpellList.begin();
itr != buffSpellList.end(); ++itr) {
MercSpell selectedMercSpell = *itr;
if(!(spells[selectedMercSpell.spellid].targettype == ST_Self)) {
@ -2454,7 +2456,7 @@ void Merc::CheckHateList() {
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
for(std::list<NPC*>::iterator itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
for (auto itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* npc = *itr;
float dist = DistanceSquaredNoZ(m_Position, npc->GetPosition());
int radius = RuleI(Mercs, AggroRadius);
@ -2507,7 +2509,7 @@ bool Merc::CheckAENuke(Merc* caster, Mob* tar, uint16 spell_id, uint8 &numTarget
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
for(std::list<NPC*>::iterator itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
for (auto itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* npc = *itr;
if(DistanceSquaredNoZ(npc->GetPosition(), tar->GetPosition()) <= spells[spell_id].aoerange * spells[spell_id].aoerange) {
@ -3066,7 +3068,8 @@ MercSpell Merc::GetBestMercSpellForVeryFastHeal(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CurrentHP);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsVeryFastHealSpell(mercSpellListItr->spellid)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3098,7 +3101,8 @@ MercSpell Merc::GetBestMercSpellForFastHeal(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CurrentHP);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsFastHealSpell(mercSpellListItr->spellid)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3130,7 +3134,8 @@ MercSpell Merc::GetBestMercSpellForHealOverTime(Merc* caster) {
if(caster) {
std::list<MercSpell> mercHoTSpellList = GetMercSpellsForSpellEffect(caster, SE_HealOverTime);
for(std::list<MercSpell>::iterator mercSpellListItr = mercHoTSpellList.begin(); mercSpellListItr != mercHoTSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercHoTSpellList.begin(); mercSpellListItr != mercHoTSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsHealOverTimeSpell(mercSpellListItr->spellid)) {
@ -3170,7 +3175,8 @@ MercSpell Merc::GetBestMercSpellForPercentageHeal(Merc* caster) {
if(caster && caster->AI_HasSpells()) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CurrentHP);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsCompleteHealSpell(mercSpellListItr->spellid)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3202,7 +3208,8 @@ MercSpell Merc::GetBestMercSpellForRegularSingleTargetHeal(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CurrentHP);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsRegularSingleTargetHealSpell(mercSpellListItr->spellid)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3234,7 +3241,8 @@ MercSpell Merc::GetFirstMercSpellForSingleTargetHeal(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CurrentHP);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if((IsRegularSingleTargetHealSpell(mercSpellListItr->spellid)
|| IsFastHealSpell(mercSpellListItr->spellid))
@ -3267,7 +3275,8 @@ MercSpell Merc::GetBestMercSpellForGroupHeal(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CurrentHP);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsRegularGroupHealSpell(mercSpellListItr->spellid)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3299,7 +3308,8 @@ MercSpell Merc::GetBestMercSpellForGroupHealOverTime(Merc* caster) {
if(caster) {
std::list<MercSpell> mercHoTSpellList = GetMercSpellsForSpellEffect(caster, SE_HealOverTime);
for(std::list<MercSpell>::iterator mercSpellListItr = mercHoTSpellList.begin(); mercSpellListItr != mercHoTSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercHoTSpellList.begin(); mercSpellListItr != mercHoTSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsGroupHealOverTimeSpell(mercSpellListItr->spellid)) {
@ -3339,7 +3349,8 @@ MercSpell Merc::GetBestMercSpellForGroupCompleteHeal(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_CompleteHeal);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsGroupCompleteHealSpell(mercSpellListItr->spellid)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3371,7 +3382,8 @@ MercSpell Merc::GetBestMercSpellForAETaunt(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_Taunt);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if((spells[mercSpellListItr->spellid].targettype == ST_AECaster
|| spells[mercSpellListItr->spellid].targettype == ST_AETarget
@ -3405,7 +3417,8 @@ MercSpell Merc::GetBestMercSpellForTaunt(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_Taunt);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if((spells[mercSpellListItr->spellid].targettype == ST_Target)
&& CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3437,7 +3450,8 @@ MercSpell Merc::GetBestMercSpellForHate(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_InstantHate);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
result.spellid = mercSpellListItr->spellid;
@ -3493,7 +3507,7 @@ MercSpell Merc::GetBestMercSpellForCure(Merc* caster, Mob *tar) {
//Check for group cure first
if(countNeedsCured > 2) {
for(std::list<MercSpell>::iterator itr = cureList.begin(); itr != cureList.end(); ++itr) {
for (auto itr = cureList.begin(); itr != cureList.end(); ++itr) {
MercSpell selectedMercSpell = *itr;
if(IsGroupSpell(itr->spellid) && CheckSpellRecastTimers(caster, itr->spellid)) {
@ -3533,7 +3547,7 @@ MercSpell Merc::GetBestMercSpellForCure(Merc* caster, Mob *tar) {
//no group cure for target- try to find single target spell
if(!spellSelected) {
for(std::list<MercSpell>::iterator itr = cureList.begin(); itr != cureList.end(); ++itr) {
for (auto itr = cureList.begin(); itr != cureList.end(); ++itr) {
MercSpell selectedMercSpell = *itr;
if(CheckSpellRecastTimers(caster, itr->spellid)) {
@ -3589,7 +3603,8 @@ MercSpell Merc::GetBestMercSpellForStun(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsForSpellEffect(caster, SE_Stun);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
result.spellid = mercSpellListItr->spellid;
@ -3684,7 +3699,8 @@ MercSpell Merc::GetBestMercSpellForTargetedAENuke(Merc* caster, Mob* tar) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsBySpellType(caster, SpellType_Nuke);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsAENukeSpell(mercSpellListItr->spellid) && !IsAERainNukeSpell(mercSpellListItr->spellid)
&& !IsPBAENukeSpell(mercSpellListItr->spellid) && CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3735,7 +3751,8 @@ MercSpell Merc::GetBestMercSpellForPBAENuke(Merc* caster, Mob* tar) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsBySpellType(caster, SpellType_Nuke);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsPBAENukeSpell(mercSpellListItr->spellid) && CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
uint8 numTargets = 0;
@ -3785,7 +3802,8 @@ MercSpell Merc::GetBestMercSpellForAERainNuke(Merc* caster, Mob* tar) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsBySpellType(caster, SpellType_Nuke);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsAERainNukeSpell(mercSpellListItr->spellid) && zone->random.Roll(castChance) && CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
uint8 numTargets = 0;
@ -3823,7 +3841,8 @@ MercSpell Merc::GetBestMercSpellForNuke(Merc* caster) {
if(caster) {
std::list<MercSpell> mercSpellList = GetMercSpellsBySpellType(caster, SpellType_Nuke);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsPureNukeSpell(mercSpellListItr->spellid) && !IsAENukeSpell(mercSpellListItr->spellid)
&& zone->random.Roll(castChance) && CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -3866,7 +3885,8 @@ MercSpell Merc::GetBestMercSpellForNukeByTargetResists(Merc* caster, Mob* target
std::list<MercSpell> mercSpellList = GetMercSpellsBySpellType(caster, SpellType_Nuke);
for(std::list<MercSpell>::iterator mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end(); ++mercSpellListItr) {
for (auto mercSpellListItr = mercSpellList.begin(); mercSpellListItr != mercSpellList.end();
++mercSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsPureNukeSpell(mercSpellListItr->spellid) && !IsAENukeSpell(mercSpellListItr->spellid) && CheckSpellRecastTimers(caster, mercSpellListItr->spellid)) {
@ -4105,7 +4125,7 @@ bool Merc::CheckAETaunt() {
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
for(std::list<NPC*>::iterator itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
for (auto itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* npc = *itr;
float dist = DistanceSquaredNoZ(m_Position, npc->GetPosition());
int range = GetActSpellRange(mercSpell.spellid, spells[mercSpell.spellid].range);
@ -4168,7 +4188,7 @@ bool Merc::TryHide() {
return false;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;
@ -4190,7 +4210,7 @@ bool Merc::CheckConfidence() {
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
for(std::list<NPC*>::iterator itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
for (auto itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* mob = *itr;
float ConRating = 1.0;
int CurrentCon = 0;
@ -4667,7 +4687,7 @@ bool Merc::LoadMercSpells() {
int16 attack_proc_spell = -1;
int8 proc_chance = 0;
for (std::list<MercSpellEntry>::iterator mercSpellEntryItr = spellList.begin(); mercSpellEntryItr != spellList.end(); ++mercSpellEntryItr) {
for (auto mercSpellEntryItr = spellList.begin(); mercSpellEntryItr != spellList.end(); ++mercSpellEntryItr) {
if (proficiency_id == mercSpellEntryItr->proficiencyid && GetLevel() >= mercSpellEntryItr->minlevel && GetLevel() <= mercSpellEntryItr->maxlevel && mercSpellEntryItr->spellid > 0) {
MercSpell mercSpell;
@ -4725,7 +4745,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
if(npc_type_to_copy != nullptr)
{
//This is actually a very terrible method of assigning stats, and should be changed at some point. See the comment in merc's deconstructor.
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
memcpy(npc_type, npc_type_to_copy, sizeof(NPCType));
if(c && !updateFromDB)
@ -4771,7 +4791,7 @@ Merc* Merc::LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id,
npc_type->maxlevel = 0; //We should hard-set this to override scalerate's functionality in the NPC class when it is constructed.
npc_type->no_target_hotkey = 1;
Merc* merc = new Merc(npc_type, c->GetX(), c->GetY(), c->GetZ(), 0);
auto merc = new Merc(npc_type, c->GetX(), c->GetY(), c->GetZ(), 0);
merc->GiveNPCTypeData(npc_type); // for clean up, works a bit like pets
if(merc)
@ -6063,7 +6083,7 @@ void Client::SendMercMerchantResponsePacket(int32 response_type) {
// This response packet brings up the Mercenary Manager window
if (ClientVersion() >= EQEmu::versions::ClientVersion::SoD)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryHire, sizeof(MercenaryMerchantResponse_Struct));
auto outapp = new EQApplicationPacket(OP_MercenaryHire, sizeof(MercenaryMerchantResponse_Struct));
MercenaryMerchantResponse_Struct* mmr = (MercenaryMerchantResponse_Struct*)outapp->pBuffer;
mmr->ResponseType = response_type; // send specified response type
FastQueuePacket(&outapp);
@ -6073,7 +6093,7 @@ void Client::SendMercMerchantResponsePacket(int32 response_type) {
void Client::SendMercenaryUnknownPacket(uint8 type) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryUnknown1, 1);
auto outapp = new EQApplicationPacket(OP_MercenaryUnknown1, 1);
outapp->WriteUInt8(type);
FastQueuePacket(&outapp);
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercenaryUnknownPacket Type: %i, Client: %s.", type, GetName());
@ -6082,7 +6102,7 @@ void Client::SendMercenaryUnknownPacket(uint8 type) {
void Client::SendMercenaryUnsuspendPacket(uint8 type) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryUnsuspendResponse, 1);
auto outapp = new EQApplicationPacket(OP_MercenaryUnsuspendResponse, 1);
outapp->WriteUInt8(type);
FastQueuePacket(&outapp);
Log.Out(Logs::Moderate, Logs::Mercenaries, "Sent SendMercenaryUnsuspendPacket Type: %i, Client: %s.", type, GetName());
@ -6091,7 +6111,7 @@ void Client::SendMercenaryUnsuspendPacket(uint8 type) {
void Client::SendMercSuspendResponsePacket(uint32 suspended_time) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenarySuspendResponse, sizeof(SuspendMercenaryResponse_Struct));
auto outapp = new EQApplicationPacket(OP_MercenarySuspendResponse, sizeof(SuspendMercenaryResponse_Struct));
SuspendMercenaryResponse_Struct* smr = (SuspendMercenaryResponse_Struct*)outapp->pBuffer;
smr->SuspendTime = suspended_time; // Seen 0 (not suspended) or c9 c2 64 4f (suspended on Sat Mar 17 11:58:49 2012) - Unix Timestamp
FastQueuePacket(&outapp);
@ -6102,7 +6122,7 @@ void Client::SendMercSuspendResponsePacket(uint32 suspended_time) {
void Client::SendMercTimerPacket(int32 entity_id, int32 merc_state, int32 suspended_time, int32 update_interval, int32 unk01) {
// Send Mercenary Status/Timer packet
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryTimer, sizeof(MercenaryStatus_Struct));
auto outapp = new EQApplicationPacket(OP_MercenaryTimer, sizeof(MercenaryStatus_Struct));
MercenaryStatus_Struct* mss = (MercenaryStatus_Struct*)outapp->pBuffer;
mss->MercEntityID = entity_id; // Seen 0 (no merc spawned) or unknown value when merc is spawned
mss->MercState = merc_state; // Seen 5 (normal) or 1 (suspended)
@ -6115,7 +6135,7 @@ void Client::SendMercTimerPacket(int32 entity_id, int32 merc_state, int32 suspen
}
void Client::SendMercAssignPacket(uint32 entityID, uint32 unk01, uint32 unk02) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_MercenaryAssign, sizeof(MercenaryAssign_Struct));
auto outapp = new EQApplicationPacket(OP_MercenaryAssign, sizeof(MercenaryAssign_Struct));
MercenaryAssign_Struct* mas = (MercenaryAssign_Struct*)outapp->pBuffer;
mas->MercEntityID = entityID;
mas->MercUnk01 = unk01;
@ -6194,7 +6214,7 @@ int NPC::GetNumMercTypes(uint32 clientVersion) {
int count = 0;
std::list<MercType> mercTypeList = GetMercTypesList();
for(std::list<MercType>::iterator mercTypeListItr = mercTypeList.begin(); mercTypeListItr != mercTypeList.end(); ++mercTypeListItr) {
for (auto mercTypeListItr = mercTypeList.begin(); mercTypeListItr != mercTypeList.end(); ++mercTypeListItr) {
if(mercTypeListItr->ClientVersion <= clientVersion)
count++;
}
@ -6207,7 +6227,7 @@ int NPC::GetNumMercs(uint32 clientVersion) {
int count = 0;
std::list<MercData> mercDataList = GetMercsList();
for(std::list<MercData>::iterator mercListItr = mercDataList.begin(); mercListItr != mercDataList.end(); ++mercListItr) {
for (auto mercListItr = mercDataList.begin(); mercListItr != mercDataList.end(); ++mercListItr) {
if(mercListItr->ClientVersion <= clientVersion)
count++;
}
@ -6221,8 +6241,8 @@ std::list<MercType> NPC::GetMercTypesList(uint32 clientVersion) {
if(GetNumMercTypes() > 0)
{
for(std::list<MercType>::iterator mercTypeListItr = mercTypeList.begin(); mercTypeListItr != mercTypeList.end(); ++mercTypeListItr)
{
for (auto mercTypeListItr = mercTypeList.begin(); mercTypeListItr != mercTypeList.end();
++mercTypeListItr) {
if(mercTypeListItr->ClientVersion <= clientVersion)
{
MercType mercType;
@ -6242,8 +6262,7 @@ std::list<MercData> NPC::GetMercsList(uint32 clientVersion) {
if(GetNumMercs() > 0)
{
for(std::list<MercData>::iterator mercListItr = mercDataList.begin(); mercListItr != mercDataList.end(); ++mercListItr)
{
for (auto mercListItr = mercDataList.begin(); mercListItr != mercDataList.end(); ++mercListItr) {
if(mercListItr->ClientVersion <= clientVersion)
{
MercTemplate *merc_template = zone->GetMercTemplate(mercListItr->MercTemplateID);

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@ -1367,7 +1367,7 @@ void Mob::SendHPUpdate(bool skip_self)
this->CastToClient()->SendHPUpdateMarquee();
EQApplicationPacket* hp_app2 = new EQApplicationPacket(OP_HPUpdate,sizeof(SpawnHPUpdate_Struct));
auto hp_app2 = new EQApplicationPacket(OP_HPUpdate, sizeof(SpawnHPUpdate_Struct));
SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
ds->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
ds->spawn_id = GetID();
@ -1382,7 +1382,7 @@ void Mob::SendHPUpdate(bool skip_self)
// this one just warps the mob to the current location
void Mob::SendPosition()
{
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
MakeSpawnUpdateNoDelta(spu);
move_tic_count = 0;
@ -1392,7 +1392,7 @@ void Mob::SendPosition()
// this one is for mobs on the move, with deltas - this makes them walk
void Mob::SendPosUpdate(uint8 iSendToSelf) {
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
MakeSpawnUpdate(spu);
@ -1501,7 +1501,7 @@ void Mob::ShowStats(Client* client)
}
void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
anim->spawnid = GetID();
if(type == 0){
@ -1737,7 +1737,7 @@ void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture,
}
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
auto outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
Illusion_Struct* is = (Illusion_Struct*) outapp->pBuffer;
is->spawnid = GetID();
strcpy(is->charname, GetCleanName());
@ -2005,7 +2005,7 @@ uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool iIgnoreSelf, Client *specific_target) {
if (!GetID())
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* appearance = (SpawnAppearance_Struct*)outapp->pBuffer;
appearance->spawn_id = this->GetID();
appearance->type = type;
@ -2020,7 +2020,7 @@ void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool i
}
void Mob::SendLevelAppearance(){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->parm1 = 0x4D;
la->parm2 = la->parm1 + 1;
@ -2041,7 +2041,7 @@ void Mob::SendLevelAppearance(){
void Mob::SendStunAppearance()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->parm1 = 58;
la->parm2 = 60;
@ -2055,7 +2055,7 @@ void Mob::SendStunAppearance()
}
void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target){
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
la->spawn_id = GetID();
la->parm1 = parm1;
@ -2085,7 +2085,7 @@ void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32
}
void Mob::SendTargetable(bool on, Client *specific_target) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
auto outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
Untargetable_Struct *ut = (Untargetable_Struct*)outapp->pBuffer;
ut->id = GetID();
ut->targetable_flag = on == true ? 1 : 0;
@ -2104,7 +2104,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
if(global == true)
{
ServerPacket* pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
ServerCameraShake_Struct* scss = (ServerCameraShake_Struct*) pack->pBuffer;
scss->duration = duration;
scss->intensity = intensity;
@ -2113,7 +2113,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
auto outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
cs->duration = duration; // Duration in milliseconds
cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
@ -2128,7 +2128,7 @@ void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global
void Mob::SendSpellEffect(uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect, Client *c) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
auto outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
SpellEffect_Struct* se = (SpellEffect_Struct*) outapp->pBuffer;
se->EffectID = effectid; // ID of the Particle Effect
se->EntityID = GetID();
@ -2180,7 +2180,7 @@ void Mob::TempName(const char *newname)
entity_list.MakeNameUnique(temp_name);
// Send the new name to all clients
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
auto outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
MobRename_Struct* mr = (MobRename_Struct*) outapp->pBuffer;
strn0cpy(mr->old_name, old_name, 64);
strn0cpy(mr->old_name_again, old_name, 64);
@ -2769,7 +2769,7 @@ void Mob::SendArmorAppearance(Client *one_client)
void Mob::SendWearChange(uint8 material_slot, Client *one_client)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = GetID();
@ -2793,7 +2793,7 @@ void Mob::SendWearChange(uint8 material_slot, Client *one_client)
void Mob::SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model, uint32 elite_material, uint32 unknown06, uint32 unknown18)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = this->GetID();
@ -2823,7 +2823,7 @@ void Mob::SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uin
color |= (color) ? (0xFF << 24) : 0;
armor_tint[material_slot] = color;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = this->GetID();
@ -2840,7 +2840,7 @@ void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 h
{
armor_tint[material_slot] = color;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
auto outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
wc->spawn_id = this->GetID();
@ -3447,7 +3447,7 @@ void Mob::SetEntityVariable(const char *id, const char *m_var)
const char* Mob::GetEntityVariable(const char *id)
{
std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
auto iter = m_EntityVariables.find(id);
if(iter != m_EntityVariables.end())
{
return iter->second.c_str();
@ -3457,7 +3457,7 @@ const char* Mob::GetEntityVariable(const char *id)
bool Mob::EntityVariableExists(const char *id)
{
std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
auto iter = m_EntityVariables.find(id);
if(iter != m_EntityVariables.end())
{
return true;
@ -4253,7 +4253,7 @@ std::string Mob::GetGlobal(const char *varname) {
if(qglobals)
QGlobalCache::Combine(globalMap, qglobals->GetBucket(), qgNpcid, qgCharid, zone->GetZoneID());
std::list<QGlobal>::iterator iter = globalMap.begin();
auto iter = globalMap.begin();
while(iter != globalMap.end()) {
if ((*iter).name.compare(varname) == 0)
return (*iter).value;
@ -4339,7 +4339,7 @@ void Mob::DelGlobal(const char *varname) {
if(zone)
{
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgu = (ServerQGlobalDelete_Struct*)pack->pBuffer;
qgu->npc_id = qgNpcid;
@ -4378,7 +4378,7 @@ void Mob::InsertQuestGlobal(int charid, int npcid, int zoneid, const char *varna
if(zone)
{
//first delete our global
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgd = (ServerQGlobalDelete_Struct*)pack->pBuffer;
qgd->npc_id = npcid;
qgd->char_id = charid;
@ -4491,7 +4491,7 @@ void Mob::DoKnockback(Mob *caster, uint32 pushback, uint32 pushup)
{
CastToClient()->SetKnockBackExemption(true);
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
double look_heading = caster->CalculateHeadingToTarget(GetX(), GetY());
@ -4880,7 +4880,7 @@ void Mob::RemoveNimbusEffect(int effectid)
else if (effectid == nimbus_effect3)
nimbus_effect3 = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
auto outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
RemoveNimbusEffect_Struct* rne = (RemoveNimbusEffect_Struct*)outapp->pBuffer;
rne->spawnid = GetID();
rne->nimbus_effect = effectid;
@ -4904,7 +4904,7 @@ void Mob::SetBodyType(bodyType new_body, bool overwrite_orig) {
bodytype = new_body;
if(needs_spawn_packet) {
EQApplicationPacket* app = new EQApplicationPacket;
auto app = new EQApplicationPacket;
CreateDespawnPacket(app, true);
entity_list.QueueClients(this, app);
CreateSpawnPacket(app, this);

View File

@ -561,7 +561,7 @@ void Client::AI_Stop() {
Mob::AI_Stop();
this->Message_StringID(13,PLAYER_REGAIN);
EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
ps->owner_id = 0;
ps->pet_id = this->GetID();
@ -2526,7 +2526,7 @@ void NPC::AddSpellToNPCList(int16 iPriority, int16 iSpellID, uint16 iType,
void NPC::RemoveSpellFromNPCList(int16 spell_id)
{
std::vector<AISpells_Struct>::iterator iter = AIspells.begin();
auto iter = AIspells.begin();
while(iter != AIspells.end())
{
if((*iter).spellid == spell_id)
@ -2543,7 +2543,7 @@ void NPC::AISpellsList(Client *c)
if (!c)
return;
for (std::vector<AISpells_Struct>::iterator it = AIspells.begin(); it != AIspells.end(); ++it)
for (auto it = AIspells.begin(); it != AIspells.end(); ++it)
c->Message(0, "%s (%d): Type %d, Priority %d",
spells[it->spellid].name, it->spellid, it->type, it->priority);

View File

@ -358,12 +358,12 @@ int main(int argc, char** argv) {
parse = new QuestParserCollection();
#ifdef LUA_EQEMU
LuaParser *lua_parser = new LuaParser();
auto lua_parser = new LuaParser();
parse->RegisterQuestInterface(lua_parser, "lua");
#endif
#ifdef EMBPERL
PerlembParser *perl_parser = new PerlembParser();
auto perl_parser = new PerlembParser();
parse->RegisterQuestInterface(perl_parser, "pl");
/* Load Perl Event Export Settings */
@ -448,7 +448,7 @@ int main(int argc, char** argv) {
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
Log.Out(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
auto client = new Client(eqsi);
entity_list.AddClient(client);
}

View File

@ -303,7 +303,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
trap_list = trap_ent_iter->second;
if(trap_list.size() > 0)
{
std::list<LDoNTrapTemplate*>::iterator trap_list_iter = trap_list.begin();
auto trap_list_iter = trap_list.begin();
std::advance(trap_list_iter, zone->random.Int(0, trap_list.size() - 1));
LDoNTrapTemplate* tt = (*trap_list_iter);
if(tt)
@ -479,7 +479,7 @@ void NPC::CheckMinMaxLevel(Mob *them)
uint16 themlevel = them->GetLevel();
uint8 material;
std::list<ServerLootItem_Struct*>::iterator cur = itemlist.begin();
auto cur = itemlist.begin();
while(cur != itemlist.end())
{
if(!(*cur))
@ -522,7 +522,7 @@ void NPC::QueryLoot(Client* to)
to->Message(0, "Coin: %ip %ig %is %ic", platinum, gold, silver, copper);
int x = 0;
for(ItemList::iterator cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
const EQEmu::Item_Struct* item = database.GetItem((*cur)->item_id);
if (item == nullptr) {
Log.Out(Logs::General, Logs::Error, "Database error, invalid item");
@ -848,7 +848,7 @@ bool NPC::SpawnZoneController(){
if (!RuleB(Zone, UseZoneController))
return false;
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strncpy(npc_type->name, "zone_controller", 60);
@ -883,7 +883,7 @@ bool NPC::SpawnZoneController(){
point.y = 1000;
point.z = 500;
NPC* npc = new NPC(npc_type, nullptr, point, FlyMode3);
auto npc = new NPC(npc_type, nullptr, point, FlyMode3);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc);
@ -1016,7 +1016,7 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client*
}
//Time to create the NPC!!
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
strncpy(npc_type->name, sep.arg[0], 60);
@ -1050,7 +1050,7 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const glm::vec4& position, Client*
npc_type->prim_melee_type = 28;
npc_type->sec_melee_type = 28;
NPC* npc = new NPC(npc_type, nullptr, position, FlyMode3);
auto npc = new NPC(npc_type, nullptr, position, FlyMode3);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc);
@ -2464,7 +2464,7 @@ void NPC::DoQuestPause(Mob *other) {
void NPC::ChangeLastName(const char* in_lastname)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
auto outapp = new EQApplicationPacket(OP_GMLastName, sizeof(GMLastName_Struct));
GMLastName_Struct* gmn = (GMLastName_Struct*)outapp->pBuffer;
strcpy(gmn->name, GetName());
strcpy(gmn->gmname, GetName());

View File

@ -425,7 +425,7 @@ void Object::CreateDeSpawnPacket(EQApplicationPacket* app)
bool Object::Process(){
if(m_type == OT_DROPPEDITEM && decay_timer.Enabled() && decay_timer.Check()) {
// Send click to all clients (removes entity on client)
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
ClickObject_Struct* click_object = (ClickObject_Struct*)outapp->pBuffer;
click_object->drop_id = GetID();
entity_list.QueueClients(nullptr, outapp, false);
@ -487,7 +487,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
args.push_back(m_inst);
if(parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, buf, this->GetID(), &args))
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct));
ClickObject_Struct* co = (ClickObject_Struct*)outapp->pBuffer;
co->drop_id = 0;
@ -518,7 +518,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
}
// Send click to all clients (removes entity on client)
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
memcpy(outapp->pBuffer, click_object, sizeof(ClickObject_Struct));
entity_list.QueueClients(nullptr, outapp, false);
safe_delete(outapp);
@ -529,7 +529,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
entity_list.RemoveEntity(this->GetID());
} else {
// Tradeskill item
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClickObjectAction, sizeof(ClickObjectAction_Struct));
auto outapp = new EQApplicationPacket(OP_ClickObjectAction, sizeof(ClickObjectAction_Struct));
ClickObjectAction_Struct* coa = (ClickObjectAction_Struct*)outapp->pBuffer;
//TODO: there is prolly a better way to do this.
@ -580,7 +580,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
if(user != last_user)
m_inst->ClearByFlags(byFlagSet, byFlagSet);
EQApplicationPacket* outapp=new EQApplicationPacket(OP_ClientReady,0);
auto outapp = new EQApplicationPacket(OP_ClientReady, 0);
sender->QueuePacket(outapp);
safe_delete(outapp);
for (uint8 i = SUB_INDEX_BEGIN; i < EQEmu::legacy::ITEM_CONTAINER_SIZE; i++) {
@ -610,7 +610,7 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
// SQL Escape object_name
uint32 len = strlen(object.object_name) * 2 + 1;
char* object_name = new char[len];
auto object_name = new char[len];
DoEscapeString(object_name, object.object_name, strlen(object.object_name));
// Save new record for object
@ -647,7 +647,7 @@ void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Objec
// SQL Escape object_name
uint32 len = strlen(object.object_name) * 2 + 1;
char* object_name = new char[len];
auto object_name = new char[len];
DoEscapeString(object_name, object.object_name, strlen(object.object_name));
// Save new record for object
@ -754,8 +754,8 @@ void Object::SetX(float pos)
{
this->m_data.x = pos;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -768,8 +768,8 @@ void Object::SetY(float pos)
{
this->m_data.y = pos;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -780,7 +780,7 @@ void Object::SetY(float pos)
void Object::Depop()
{
EQApplicationPacket* app = new EQApplicationPacket();
auto app = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
entity_list.QueueClients(0, app);
safe_delete(app);
@ -789,8 +789,8 @@ void Object::Depop()
void Object::Repop()
{
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -805,8 +805,8 @@ void Object::SetZ(float pos)
{
this->m_data.z = pos;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -818,8 +818,8 @@ void Object::SetZ(float pos)
void Object::SetModelName(const char* modelname)
{
strn0cpy(m_data.object_name, modelname, sizeof(m_data.object_name)); // 32 is the max for chars in object_name, this should be safe
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -831,8 +831,8 @@ void Object::SetModelName(const char* modelname)
void Object::SetSize(uint16 size)
{
m_data.size = size;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -844,8 +844,8 @@ void Object::SetSize(uint16 size)
void Object::SetSolidType(uint16 solidtype)
{
m_data.solidtype = solidtype;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -940,8 +940,8 @@ void Object::SetLocation(float x, float y, float z)
this->m_data.x = x;
this->m_data.y = y;
this->m_data.z = z;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -961,8 +961,8 @@ void Object::GetHeading(float* heading)
void Object::SetHeading(float heading)
{
this->m_data.heading = heading;
EQApplicationPacket* app = new EQApplicationPacket();
EQApplicationPacket* app2 = new EQApplicationPacket();
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
@ -982,7 +982,7 @@ const char* Object::GetEntityVariable(const char *id)
if(!id)
return nullptr;
std::map<std::string, std::string>::iterator iter = o_EntityVariables.find(id);
auto iter = o_EntityVariables.find(id);
if(iter != o_EntityVariables.end())
{
return iter->second.c_str();
@ -995,7 +995,7 @@ bool Object::EntityVariableExists(const char * id)
if(!id)
return false;
std::map<std::string, std::string>::iterator iter = o_EntityVariables.find(id);
auto iter = o_EntityVariables.find(id);
if(iter != o_EntityVariables.end())
{
return true;

View File

@ -546,7 +546,7 @@ void PathManager::SpawnPathNodes()
for(uint32 i = 0; i < Head.PathNodeCount; ++i)
{
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
if(PathNodes[i].id < 10)
@ -585,10 +585,10 @@ void PathManager::SpawnPathNodes()
npc_type->findable = 1;
auto position = glm::vec4(PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, 0.0f);
NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
auto npc = new NPC(npc_type, nullptr, position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);
entity_list.AddNPC(npc, true, true);
}
}
@ -1311,7 +1311,7 @@ void Client::SendPathPacket(std::vector<FindPerson_Point> &points) {
}
int len = sizeof(FindPersonResult_Struct) + (points.size()+1) * sizeof(FindPerson_Point);
EQApplicationPacket *outapp = new EQApplicationPacket(OP_FindPersonReply, len);
auto outapp = new EQApplicationPacket(OP_FindPersonReply, len);
FindPersonResult_Struct* fpr=(FindPersonResult_Struct*)outapp->pBuffer;
std::vector<FindPerson_Point>::iterator cur, end;
@ -1509,7 +1509,7 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
Head.PathNodeCount++;
if(Head.PathNodeCount > 1)
{
PathNode *t_PathNodes = new PathNode[Head.PathNodeCount];
auto t_PathNodes = new PathNode[Head.PathNodeCount];
for(uint32 x = 0; x < (Head.PathNodeCount - 1); ++x)
{
t_PathNodes[x].v.x = PathNodes[x].v.x;
@ -1544,7 +1544,7 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
delete[] PathNodes;
PathNodes = t_PathNodes;
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
if(new_id < 10)
sprintf(npc_type->name, "%s", DigitToWord(new_id));
@ -1581,13 +1581,13 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
npc_type->findable = 1;
auto position = glm::vec4(new_node.v.x, new_node.v.y, new_node.v.z, 0.0f);
NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);
auto npc = new NPC(npc_type, nullptr, position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);
safe_delete_array(ClosedListFlag);
ClosedListFlag = new int[Head.PathNodeCount];
return new_id;
safe_delete_array(ClosedListFlag);
ClosedListFlag = new int[Head.PathNodeCount];
return new_id;
}
else
{
@ -1605,7 +1605,7 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
PathNodes[0].Neighbours[n].Teleport = new_node.Neighbours[n].Teleport;
}
NPCType* npc_type = new NPCType;
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
if(new_id < 10)
sprintf(npc_type->name, "%s", DigitToWord(new_id));
@ -1642,13 +1642,13 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
npc_type->findable = 1;
auto position = glm::vec4(new_node.v.x, new_node.v.y, new_node.v.z, 0.0f);
NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);
auto npc = new NPC(npc_type, nullptr, position, FlyMode1);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);
ClosedListFlag = new int[Head.PathNodeCount];
ClosedListFlag = new int[Head.PathNodeCount];
return new_id;
return new_id;
}
}
@ -1684,7 +1684,7 @@ bool PathManager::DeleteNode(int32 id)
if(Head.PathNodeCount > 1)
{
PathNode *t_PathNodes = new PathNode[Head.PathNodeCount-1];
auto t_PathNodes = new PathNode[Head.PathNodeCount - 1];
uint32 index = 0;
for(uint32 x = 0; x < Head.PathNodeCount; x++)
{
@ -2233,7 +2233,7 @@ void PathManager::SortNodes()
sorted_vals.push_back(tmp);
}
PathNode *t_PathNodes = new PathNode[Head.PathNodeCount];
auto t_PathNodes = new PathNode[Head.PathNodeCount];
memcpy(t_PathNodes, PathNodes, sizeof(PathNode)*Head.PathNodeCount);
for(uint32 i = 0; i < Head.PathNodeCount; ++i)
{

View File

@ -1904,7 +1904,7 @@ XS(XS_EntityList_GetMobList)
std::list<Mob*> mob_list;
entity_list.GetMobList(mob_list);
std::list<Mob*>::iterator iter = mob_list.begin();
auto iter = mob_list.begin();
while(iter != mob_list.end())
{
@ -1941,7 +1941,7 @@ XS(XS_EntityList_GetClientList)
std::list<Client*> client_list;
entity_list.GetClientList(client_list);
std::list<Client*>::iterator iter = client_list.begin();
auto iter = client_list.begin();
while(iter != client_list.end())
{
@ -1978,7 +1978,7 @@ XS(XS_EntityList_GetNPCList)
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
std::list<NPC*>::iterator iter = npc_list.begin();
auto iter = npc_list.begin();
while(iter != npc_list.end())
{
@ -2015,7 +2015,7 @@ XS(XS_EntityList_GetCorpseList)
std::list<Corpse*> corpse_list;
entity_list.GetCorpseList(corpse_list);
std::list<Corpse*>::iterator iter = corpse_list.begin();
auto iter = corpse_list.begin();
while(iter != corpse_list.end())
{
@ -2052,7 +2052,7 @@ XS(XS_EntityList_GetObjectList)
std::list<Object*> object_list;
entity_list.GetObjectList(object_list);
std::list<Object*>::iterator iter = object_list.begin();
auto iter = object_list.begin();
while(iter != object_list.end())
{
@ -2089,7 +2089,7 @@ XS(XS_EntityList_GetDoorsList)
std::list<Doors*> door_list;
entity_list.GetDoorsList(door_list);
std::list<Doors*>::iterator iter = door_list.begin();
auto iter = door_list.begin();
while(iter != door_list.end())
{

View File

@ -62,7 +62,7 @@ void PerlPacket::SendTo(Client *who) {
if(!who || op == OP_Unknown || (len > 0 && packet == nullptr))
return;
EQApplicationPacket *outapp = new EQApplicationPacket(op, len);
auto outapp = new EQApplicationPacket(op, len);
if(len > 0)
memcpy(outapp->pBuffer, packet, len);
@ -76,7 +76,7 @@ void PerlPacket::SendToAll() {
if(op == OP_Unknown || (len > 0 && packet == nullptr))
return;
EQApplicationPacket *outapp = new EQApplicationPacket(op, len);
auto outapp = new EQApplicationPacket(op, len);
if(len > 0)
memcpy(outapp->pBuffer, packet, len);
entity_list.QueueClients(nullptr, outapp, false);

View File

@ -44,7 +44,7 @@ PetitionList petition_list;
extern WorldServer worldserver;
void Petition::SendPetitionToPlayer(Client* clientto) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PetitionCheckout,sizeof(Petition_Struct));
auto outapp = new EQApplicationPacket(OP_PetitionCheckout, sizeof(Petition_Struct));
Petition_Struct* pet = (Petition_Struct*) outapp->pBuffer;
strcpy(pet->accountid,this->GetAccountName());
strcpy(pet->lastgm,this->GetLastGM());
@ -136,7 +136,7 @@ bool PetitionList::DeletePetitionByCharName(const char* charname) {
return false;
}
void PetitionList::UpdateZoneListQueue() {
ServerPacket* pack = new ServerPacket(ServerOP_Petition, sizeof(ServerPetitionUpdate_Struct));
auto pack = new ServerPacket(ServerOP_Petition, sizeof(ServerPetitionUpdate_Struct));
ServerPetitionUpdate_Struct* pupdate = (ServerPetitionUpdate_Struct*) pack->pBuffer;
pupdate->petid = 0x00;
pupdate->status = 0x00;
@ -229,7 +229,7 @@ void ZoneDatabase::InsertPetitionToDB(Petition* wpet)
{
uint32 len = strlen(wpet->GetPetitionText());
char* petitiontext = new char[2*len+1];
auto petitiontext = new char[2 * len + 1];
memset(petitiontext, 0, 2*len+1);
DoEscapeString(petitiontext, wpet->GetPetitionText(), len);

View File

@ -264,7 +264,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
}
//we copy the npc_type data because we need to edit it a bit
NPCType *npc_type = new NPCType;
auto npc_type = new NPCType;
memcpy(npc_type, base, sizeof(NPCType));
// If pet power is set to -1 in the DB, use stat scaling
@ -412,7 +412,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
}
//this takes ownership of the npc_type data
Pet *npc = new Pet(npc_type, this, (PetType)record.petcontrol, spell_id, record.petpower);
auto npc = new Pet(npc_type, this, (PetType)record.petcontrol, spell_id, record.petpower);
// Now that we have an actual object to interact with, load
// the base items for the pet. These are always loaded

View File

@ -12,7 +12,7 @@ void QGlobalCache::AddGlobal(uint32 id, QGlobal global)
void QGlobalCache::RemoveGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID)
{
std::list<QGlobal>::iterator iter = qGlobalBucket.begin();
auto iter = qGlobalBucket.begin();
while(iter != qGlobalBucket.end())
{
if(name.compare((*iter).name) == 0)
@ -31,7 +31,7 @@ void QGlobalCache::RemoveGlobal(std::string name, uint32 npcID, uint32 charID, u
void QGlobalCache::Combine(std::list<QGlobal> &cacheA, std::list<QGlobal> cacheB, uint32 npcID, uint32 charID, uint32 zoneID)
{
std::list<QGlobal>::iterator iter = cacheB.begin();
auto iter = cacheB.begin();
while(iter != cacheB.end())
{
QGlobal cur = (*iter);
@ -123,7 +123,7 @@ void QGlobalCache::PurgeExpiredGlobals()
if(!qGlobalBucket.size())
return;
std::list<QGlobal>::iterator iter = qGlobalBucket.begin();
auto iter = qGlobalBucket.begin();
while(iter != qGlobalBucket.end())
{
QGlobal cur = (*iter);

View File

@ -35,7 +35,7 @@ QueryServ::~QueryServ(){
void QueryServ::SendQuery(std::string Query)
{
ServerPacket* pack = new ServerPacket(ServerOP_QSSendQuery, Query.length() + 5);
auto pack = new ServerPacket(ServerOP_QSSendQuery, Query.length() + 5);
pack->WriteUInt32(Query.length()); /* Pack Query String Size so it can be dynamically broken out at queryserv */
pack->WriteString(Query.c_str()); /* Query */
worldserver.SendPacket(pack);

View File

@ -53,7 +53,7 @@ void QuestParserCollection::ClearInterfaces() {
}
void QuestParserCollection::AddVar(std::string name, std::string val) {
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
(*iter)->AddVar(name, val);
++iter;
@ -61,7 +61,7 @@ void QuestParserCollection::AddVar(std::string name, std::string val) {
}
void QuestParserCollection::Init() {
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
(*iter)->Init();
++iter;
@ -81,7 +81,7 @@ void QuestParserCollection::ReloadQuests(bool reset_timers) {
_spell_quest_status.clear();
_item_quest_status.clear();
_encounter_quest_status.clear();
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
(*iter)->ReloadQuests();
++iter;
@ -93,12 +93,12 @@ bool QuestParserCollection::HasQuestSub(uint32 npcid, QuestEventID evt) {
}
bool QuestParserCollection::HasQuestSubLocal(uint32 npcid, QuestEventID evt) {
std::map<uint32, uint32>::iterator iter = _npc_quest_status.find(npcid);
auto iter = _npc_quest_status.find(npcid);
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
if(qiter->second->HasQuestSub(npcid, evt)) {
return true;
}
@ -133,7 +133,7 @@ bool QuestParserCollection::HasQuestSubGlobal(QuestEventID evt) {
}
} else {
if(_global_npc_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
auto qiter = _interfaces.find(_global_npc_quest_status);
if(qiter->second->HasGlobalQuestSub(evt)) {
return true;
}
@ -156,7 +156,7 @@ bool QuestParserCollection::PlayerHasQuestSubLocal(QuestEventID evt) {
return qi->PlayerHasQuestSub(evt);
}
} else if(_player_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_player_quest_status);
auto iter = _interfaces.find(_player_quest_status);
return iter->second->PlayerHasQuestSub(evt);
}
return false;
@ -172,18 +172,18 @@ bool QuestParserCollection::PlayerHasQuestSubGlobal(QuestEventID evt) {
return qi->GlobalPlayerHasQuestSub(evt);
}
} else if(_global_player_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_global_player_quest_status);
auto iter = _interfaces.find(_global_player_quest_status);
return iter->second->GlobalPlayerHasQuestSub(evt);
}
return false;
}
bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
auto iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
return qiter->second->SpellHasQuestSub(spell_id, evt);
}
} else {
@ -215,11 +215,11 @@ bool QuestParserCollection::ItemHasQuestSub(ItemInst *itm, QuestEventID evt) {
}
uint32 item_id = itm->GetID();
std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id);
auto iter = _item_quest_status.find(item_id);
if(iter != _item_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
return qiter->second->ItemHasQuestSub(itm, evt);
}
} else {
@ -256,11 +256,11 @@ int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::map<uint32, uint32>::iterator iter = _npc_quest_status.find(npc->GetNPCTypeID());
auto iter = _npc_quest_status.find(npc->GetNPCTypeID());
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
return qiter->second->EventNPC(evt, npc, init, data, extra_data, extra_pointers);
}
} else {
@ -280,7 +280,7 @@ int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init,
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
auto qiter = _interfaces.find(_global_npc_quest_status);
return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
} else {
std::string filename;
@ -326,7 +326,7 @@ int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, st
}
} else {
if(_player_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_player_quest_status);
auto iter = _interfaces.find(_player_quest_status);
return iter->second->EventPlayer(evt, client, data, extra_data, extra_pointers);
}
}
@ -345,7 +345,7 @@ int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, s
}
} else {
if(_global_player_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator iter = _interfaces.find(_global_player_quest_status);
auto iter = _interfaces.find(_global_player_quest_status);
return iter->second->EventGlobalPlayer(evt, client, data, extra_data, extra_pointers);
}
}
@ -367,11 +367,11 @@ int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst
}
uint32 item_id = item->GetID();
std::map<uint32, uint32>::iterator iter = _item_quest_status.find(item_id);
auto iter = _item_quest_status.find(item_id);
if(iter != _item_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
int ret = DispatchEventItem(evt, client, item, mob, data, extra_data, extra_pointers);
int i = qiter->second->EventItem(evt, client, item, mob, data, extra_data, extra_pointers);
if(i != 0) {
@ -402,11 +402,11 @@ int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst
int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
auto iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
int ret = DispatchEventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
int i = qiter->second->EventSpell(evt, npc, client, spell_id, extra_data, extra_pointers);
if(i != 0) {
@ -441,7 +441,7 @@ int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounte
if(iter != _encounter_quest_status.end()) {
//loaded or failed to load
if(iter->second != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(iter->second);
auto qiter = _interfaces.find(iter->second);
return qiter->second->EventEncounter(evt, encounter_name, data, extra_data, extra_pointers);
}
} else {
@ -467,10 +467,10 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
std::string tmp;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -511,7 +511,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -532,7 +532,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -553,7 +553,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -574,7 +574,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -595,7 +595,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -624,10 +624,10 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename)
std::string tmp;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -649,7 +649,7 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename)
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -670,7 +670,7 @@ QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename)
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -695,10 +695,10 @@ QuestInterface *QuestParserCollection::GetQIByGlobalNPCQuest(std::string &filena
std::string tmp;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -723,10 +723,10 @@ QuestInterface *QuestParserCollection::GetQIByGlobalPlayerQuest(std::string &fil
std::string tmp;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -751,10 +751,10 @@ QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::s
std::string tmp;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -776,7 +776,7 @@ QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::s
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -797,7 +797,7 @@ QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::s
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -818,7 +818,7 @@ QuestInterface *QuestParserCollection::GetQIBySpellQuest(uint32 spell_id, std::s
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -843,10 +843,10 @@ QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script,
std::string tmp;
FILE *f = nullptr;
std::list<QuestInterface*>::iterator iter = _load_precedence.begin();
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -868,7 +868,7 @@ QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script,
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -889,7 +889,7 @@ QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script,
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");
@ -910,7 +910,7 @@ QuestInterface *QuestParserCollection::GetQIByItemQuest(std::string item_script,
iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
tmp = filename;
std::map<uint32, std::string>::iterator ext = _extensions.find((*iter)->GetIdentifier());
auto ext = _extensions.find((*iter)->GetIdentifier());
tmp += ".";
tmp += ext->second;
f = fopen(tmp.c_str(), "r");

View File

@ -207,7 +207,7 @@ Mob* QuestManager::spawn2(int npc_type, int grid, int unused, const glm::vec4& p
const NPCType* tmp = 0;
if (tmp = database.LoadNPCTypesData(npc_type))
{
NPC* npc = new NPC(tmp, nullptr, position, FlyMode3);
auto npc = new NPC(tmp, nullptr, position, FlyMode3);
npc->AddLootTable();
entity_list.AddNPC(npc,true,true);
if(grid > 0)
@ -229,7 +229,7 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::v
const NPCType* tmp = 0;
if (tmp = database.LoadNPCTypesData(npc_type))
{
NPC* npc = new NPC(tmp, nullptr, position, FlyMode3);
auto npc = new NPC(tmp, nullptr, position, FlyMode3);
npc->AddLootTable();
entity_list.AddNPC(npc,true,true);
if(grid > 0)
@ -303,19 +303,20 @@ Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id)
found_spawn->SetCurrentNPCID(npcid);
auto position = glm::vec4(found_spawn->GetX(), found_spawn->GetY(), found_spawn->GetZ(), found_spawn->GetHeading());
NPC* npc = new NPC(tmp, found_spawn, position, FlyMode3);
auto npc = new NPC(tmp, found_spawn, position, FlyMode3);
found_spawn->SetNPCPointer(npc);
npc->AddLootTable();
npc->SetSp2(found_spawn->SpawnGroupID());
entity_list.AddNPC(npc);
entity_list.LimitAddNPC(npc);
found_spawn->SetNPCPointer(npc);
npc->AddLootTable();
npc->SetSp2(found_spawn->SpawnGroupID());
entity_list.AddNPC(npc);
entity_list.LimitAddNPC(npc);
if(sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay && sg->min_delay)
npc->AI_SetRoambox(sg->roamdist,sg->roambox[0],sg->roambox[1],sg->roambox[2],sg->roambox[3],sg->delay,sg->min_delay);
if(zone->InstantGrids())
{
found_spawn->LoadGrid();
if (sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay &&
sg->min_delay)
npc->AI_SetRoambox(sg->roamdist, sg->roambox[0], sg->roambox[1], sg->roambox[2], sg->roambox[3],
sg->delay, sg->min_delay);
if (zone->InstantGrids()) {
found_spawn->LoadGrid();
}
return npc;
@ -327,7 +328,7 @@ Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id)
void QuestManager::enable_spawn2(uint32 spawn2_id)
{
database.UpdateSpawn2Status(spawn2_id, 1);
ServerPacket* pack = new ServerPacket(ServerOP_SpawnStatusChange, sizeof(ServerSpawnStatusChange_Struct));
auto pack = new ServerPacket(ServerOP_SpawnStatusChange, sizeof(ServerSpawnStatusChange_Struct));
ServerSpawnStatusChange_Struct* ssc = (ServerSpawnStatusChange_Struct*) pack->pBuffer;
ssc->id = spawn2_id;
ssc->new_status = 1;
@ -338,7 +339,7 @@ void QuestManager::enable_spawn2(uint32 spawn2_id)
void QuestManager::disable_spawn2(uint32 spawn2_id)
{
database.UpdateSpawn2Status(spawn2_id, 0);
ServerPacket* pack = new ServerPacket(ServerOP_SpawnStatusChange, sizeof(ServerSpawnStatusChange_Struct));
auto pack = new ServerPacket(ServerOP_SpawnStatusChange, sizeof(ServerSpawnStatusChange_Struct));
ServerSpawnStatusChange_Struct* ssc = (ServerSpawnStatusChange_Struct*) pack->pBuffer;
ssc->id = spawn2_id;
ssc->new_status = 0;
@ -385,7 +386,7 @@ void QuestManager::Zone(const char *zone_name) {
QuestManagerCurrentQuestVars();
if (initiator && initiator->IsClient())
{
ServerPacket* pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
@ -880,7 +881,7 @@ void QuestManager::safemove() {
void QuestManager::rain(int weather) {
QuestManagerCurrentQuestVars();
zone->zone_weather = weather;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
*((uint32*) &outapp->pBuffer[4]) = (uint32) weather; // Why not just use 0x01/2/3?
entity_list.QueueClients(owner, outapp);
safe_delete(outapp);
@ -889,7 +890,7 @@ void QuestManager::rain(int weather) {
void QuestManager::snow(int weather) {
QuestManagerCurrentQuestVars();
zone->zone_weather = weather + 1;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
outapp->pBuffer[0] = 0x01;
*((uint32*) &outapp->pBuffer[4]) = (uint32)weather;
entity_list.QueueClients(initiator, outapp);
@ -1253,7 +1254,7 @@ void QuestManager::setsky(uint8 new_sky) {
QuestManagerCurrentQuestVars();
if (zone)
zone->newzone_data.sky = new_sky;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(initiator, outapp);
safe_delete(outapp);
@ -1401,23 +1402,23 @@ int QuestManager::InsertQuestGlobal(int charid, int npcid, int zoneid, const cha
return 0;
/* Delete existing qglobal data and update zone processes */
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgd = (ServerQGlobalDelete_Struct*)pack->pBuffer;
qgd->npc_id = npcid;
qgd->char_id = charid;
qgd->zone_id = zoneid;
qgd->from_zone_id = zone->GetZoneID();
qgd->from_instance_id = zone->GetInstanceID();
strcpy(qgd->name, varname);
auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgd = (ServerQGlobalDelete_Struct *)pack->pBuffer;
qgd->npc_id = npcid;
qgd->char_id = charid;
qgd->zone_id = zoneid;
qgd->from_zone_id = zone->GetZoneID();
qgd->from_instance_id = zone->GetInstanceID();
strcpy(qgd->name, varname);
entity_list.DeleteQGlobal(std::string((char*)qgd->name), qgd->npc_id, qgd->char_id, qgd->zone_id);
zone->DeleteQGlobal(std::string((char*)qgd->name), qgd->npc_id, qgd->char_id, qgd->zone_id);
entity_list.DeleteQGlobal(std::string((char *)qgd->name), qgd->npc_id, qgd->char_id, qgd->zone_id);
zone->DeleteQGlobal(std::string((char *)qgd->name), qgd->npc_id, qgd->char_id, qgd->zone_id);
worldserver.SendPacket(pack);
safe_delete(pack);
worldserver.SendPacket(pack);
safe_delete(pack);
/* Create new qglobal data and update zone processes */
pack = new ServerPacket(ServerOP_QGlobalUpdate, sizeof(ServerQGlobalUpdate_Struct));
/* Create new qglobal data and update zone processes */
pack = new ServerPacket(ServerOP_QGlobalUpdate, sizeof(ServerQGlobalUpdate_Struct));
ServerQGlobalUpdate_Struct *qgu = (ServerQGlobalUpdate_Struct*)pack->pBuffer;
qgu->npc_id = npcid;
qgu->char_id = charid;
@ -1481,19 +1482,19 @@ void QuestManager::delglobal(const char *varname) {
if(!zone)
return;
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgu = (ServerQGlobalDelete_Struct*)pack->pBuffer;
auto pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
ServerQGlobalDelete_Struct *qgu = (ServerQGlobalDelete_Struct *)pack->pBuffer;
qgu->npc_id = qgNpcid;
qgu->char_id = qgCharid;
qgu->zone_id = qgZoneid;
strcpy(qgu->name, varname);
qgu->npc_id = qgNpcid;
qgu->char_id = qgCharid;
qgu->zone_id = qgZoneid;
strcpy(qgu->name, varname);
entity_list.DeleteQGlobal(std::string((char*)qgu->name), qgu->npc_id, qgu->char_id, qgu->zone_id);
zone->DeleteQGlobal(std::string((char*)qgu->name), qgu->npc_id, qgu->char_id, qgu->zone_id);
entity_list.DeleteQGlobal(std::string((char *)qgu->name), qgu->npc_id, qgu->char_id, qgu->zone_id);
zone->DeleteQGlobal(std::string((char *)qgu->name), qgu->npc_id, qgu->char_id, qgu->zone_id);
worldserver.SendPacket(pack);
safe_delete(pack);
worldserver.SendPacket(pack);
safe_delete(pack);
}
// Converts duration string to duration value (in seconds)
@ -2479,7 +2480,7 @@ void QuestManager::UpdateSpawnTimer(uint32 id, uint32 newTime)
{
//Spawn wasn't in this zone...
//Tell the other zones to update their spawn time for this spawn point
ServerPacket *pack = new ServerPacket(ServerOP_UpdateSpawn, sizeof(UpdateSpawnTimer_Struct));
auto pack = new ServerPacket(ServerOP_UpdateSpawn, sizeof(UpdateSpawnTimer_Struct));
UpdateSpawnTimer_Struct *ust = (UpdateSpawnTimer_Struct*)pack->pBuffer;
ust->id = id;
ust->duration = newTime;
@ -2731,7 +2732,7 @@ const char* QuestManager::saylink(char* Phrase, bool silent, const char* LinkNam
int sayid = 0;
int sz = strlen(Phrase);
char *escaped_string = new char[sz * 2];
auto escaped_string = new char[sz * 2];
database.DoEscapeString(escaped_string, Phrase, sz);
// Query for an existing phrase and id in the saylink table
@ -2895,7 +2896,7 @@ void QuestManager::voicetell(const char *str, int macronum, int racenum, int gen
if(c)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_VoiceMacroOut, sizeof(VoiceMacroOut_Struct));
auto outapp = new EQApplicationPacket(OP_VoiceMacroOut, sizeof(VoiceMacroOut_Struct));
VoiceMacroOut_Struct* vmo = (VoiceMacroOut_Struct*)outapp->pBuffer;
@ -2929,7 +2930,7 @@ void QuestManager::SendMail(const char *to, const char *from, const char *subjec
}
uint32 message_len = strlen(message) + 1;
ServerPacket* pack = new ServerPacket(ServerOP_UCSMailMessage, sizeof(ServerMailMessageHeader_Struct) + message_len);
auto pack = new ServerPacket(ServerOP_UCSMailMessage, sizeof(ServerMailMessageHeader_Struct) + message_len);
ServerMailMessageHeader_Struct* mail = (ServerMailMessageHeader_Struct*) pack->pBuffer;
strn0cpy(mail->to, to, 64);
@ -2962,7 +2963,7 @@ const char* QuestManager::GetZoneLongName(const char *zone) {
}
void QuestManager::CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data){
ServerPacket* pack = new ServerPacket(ServerOP_CZSignalNPC, sizeof(CZNPCSignal_Struct));
auto pack = new ServerPacket(ServerOP_CZSignalNPC, sizeof(CZNPCSignal_Struct));
CZNPCSignal_Struct* CZSN = (CZNPCSignal_Struct*)pack->pBuffer;
CZSN->npctype_id = npctype_id;
CZSN->data = data;
@ -2971,7 +2972,7 @@ void QuestManager::CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data)
}
void QuestManager::CrossZoneSignalPlayerByCharID(int charid, uint32 data){
ServerPacket* pack = new ServerPacket(ServerOP_CZSignalClient, sizeof(CZClientSignal_Struct));
auto pack = new ServerPacket(ServerOP_CZSignalClient, sizeof(CZClientSignal_Struct));
CZClientSignal_Struct* CZSC = (CZClientSignal_Struct*) pack->pBuffer;
CZSC->charid = charid;
CZSC->data = data;
@ -2981,7 +2982,7 @@ void QuestManager::CrossZoneSignalPlayerByCharID(int charid, uint32 data){
void QuestManager::CrossZoneSignalPlayerByName(const char *CharName, uint32 data){
uint32 message_len = strlen(CharName) + 1;
ServerPacket* pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len);
auto pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len);
CZClientSignalByName_Struct* CZSC = (CZClientSignalByName_Struct*) pack->pBuffer;
strn0cpy(CZSC->Name, CharName, 64);
CZSC->data = data;
@ -2992,7 +2993,8 @@ void QuestManager::CrossZoneSignalPlayerByName(const char *CharName, uint32 data
void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message){
uint32 message_len = strlen(CharName) + 1;
uint32 message_len2 = strlen(Message) + 1;
ServerPacket* pack = new ServerPacket(ServerOP_CZMessagePlayer, sizeof(CZMessagePlayer_Struct) + message_len + message_len2);
auto pack =
new ServerPacket(ServerOP_CZMessagePlayer, sizeof(CZMessagePlayer_Struct) + message_len + message_len2);
CZMessagePlayer_Struct* CZSC = (CZMessagePlayer_Struct*) pack->pBuffer;
CZSC->Type = Type;
strn0cpy(CZSC->CharName, CharName, 64);
@ -3004,7 +3006,8 @@ void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharNam
void QuestManager::CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var){
uint32 message_len = strlen(id) + 1;
uint32 message_len2 = strlen(m_var) + 1;
ServerPacket* pack = new ServerPacket(ServerOP_CZSetEntityVariableByNPCTypeID, sizeof(CZSetEntVarByNPCTypeID_Struct) + message_len + message_len2);
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByNPCTypeID,
sizeof(CZSetEntVarByNPCTypeID_Struct) + message_len + message_len2);
CZSetEntVarByNPCTypeID_Struct* CZSNBYNID = (CZSetEntVarByNPCTypeID_Struct*)pack->pBuffer;
CZSNBYNID->npctype_id = npctype_id;
strn0cpy(CZSNBYNID->id, id, 256);
@ -3152,8 +3155,8 @@ void QuestManager::UpdateZoneHeader(std::string type, std::string value) {
zone->newzone_data.fog_density = atof(value.c_str());
else if (strcasecmp(type.c_str(), "suspendbuffs") == 0)
zone->newzone_data.SuspendBuffs = atoi(value.c_str());
EQApplicationPacket* outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
auto outapp = new EQApplicationPacket(OP_NewZone, sizeof(NewZone_Struct));
memcpy(outapp->pBuffer, &zone->newzone_data, outapp->size);
entity_list.QueueClients(0, outapp);
safe_delete(outapp);

View File

@ -121,7 +121,7 @@ void Raid::AddMember(Client *c, uint32 group, bool rleader, bool groupleader, bo
c->SetRaidGrouped(true);
SendRaidMOTD(c);
ServerPacket *pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidAdd, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, c->GetName(), 64);
@ -146,7 +146,7 @@ void Raid::RemoveMember(const char *characterName)
if(client)
client->SetRaidGrouped(false);
ServerPacket *pack = new ServerPacket(ServerOP_RaidRemove, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidRemove, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->instance_id = zone->GetInstanceID();
@ -165,7 +165,7 @@ void Raid::DisbandRaid()
VerifyRaid();
SendRaidDisbandAll();
ServerPacket *pack = new ServerPacket(ServerOP_RaidDisband, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidDisband, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, " ", 64);
@ -187,7 +187,7 @@ void Raid::MoveMember(const char *name, uint32 newGroup)
VerifyRaid();
SendRaidMoveAll(name);
ServerPacket *pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidChangeGroup, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, name, 64);
@ -206,7 +206,7 @@ void Raid::SetGroupLeader(const char *who, bool glFlag)
LearnMembers();
VerifyRaid();
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupLeader, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidGroupLeader, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, who, 64);
@ -250,7 +250,7 @@ void Raid::SetRaidLeader(const char *wasLead, const char *name)
VerifyRaid();
SendMakeLeaderPacket(name);
ServerPacket *pack = new ServerPacket(ServerOP_RaidLeader, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidLeader, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
strn0cpy(rga->playername, name, 64);
@ -262,7 +262,7 @@ void Raid::SetRaidLeader(const char *wasLead, const char *name)
void Raid::SaveGroupLeaderAA(uint32 gid)
{
char *queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
auto queryBuffer = new char[sizeof(GroupLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&group_aa[gid], sizeof(GroupLeadershipAA_Struct));
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
@ -276,7 +276,7 @@ void Raid::SaveGroupLeaderAA(uint32 gid)
void Raid::SaveRaidLeaderAA()
{
char *queryBuffer = new char[sizeof(RaidLeadershipAA_Struct) * 2 + 1];
auto queryBuffer = new char[sizeof(RaidLeadershipAA_Struct) * 2 + 1];
database.DoEscapeString(queryBuffer, (char*)&raid_aa, sizeof(RaidLeadershipAA_Struct));
std::string query = "UPDATE raid_leaders SET leadershipaa = '";
@ -414,7 +414,7 @@ void Raid::RaidSay(const char *msg, Client *c)
if(!c)
return;
ServerPacket *pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
auto pack = new ServerPacket(ServerOP_RaidSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = 0xFFFFFFFF;
@ -436,7 +436,7 @@ void Raid::RaidGroupSay(const char *msg, Client *c)
if(groupToUse > 11)
return;
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
auto pack = new ServerPacket(ServerOP_RaidGroupSay, sizeof(ServerRaidMessage_Struct) + strlen(msg) + 1);
ServerRaidMessage_Struct *rga = (ServerRaidMessage_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = groupToUse;
@ -852,7 +852,7 @@ void Raid::AddRaidLooter(const char* looter)
break;
}
}
ServerPacket *pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
@ -872,7 +872,7 @@ void Raid::RemoveRaidLooter(const char* looter)
break;
}
ServerPacket *pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_DetailsChange, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();
@ -925,7 +925,7 @@ void Raid::SendRaidCreate(Client *to){
if(!to)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidJoin,sizeof(RaidCreate_Struct));
auto outapp = new EQApplicationPacket(OP_RaidJoin, sizeof(RaidCreate_Struct));
RaidCreate_Struct *rc = (RaidCreate_Struct*)outapp->pBuffer;
rc->action = raidCreate;
strn0cpy(rc->leader_name, leadername, 64);
@ -943,7 +943,7 @@ void Raid::SendRaidAdd(const char *who, Client *to)
{
if(strcmp(members[x].membername, who) == 0)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct *ram = (RaidAddMember_Struct*)outapp->pBuffer;
ram->raidGen.action = raidAdd;
ram->raidGen.parameter = members[x].GroupNumber;
@ -965,7 +965,7 @@ void Raid::SendRaidAddAll(const char *who)
{
if(strcmp(members[x].membername, who) == 0)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct *ram = (RaidAddMember_Struct*)outapp->pBuffer;
ram->raidGen.action = raidAdd;
ram->raidGen.parameter = members[x].GroupNumber;
@ -990,7 +990,7 @@ void Raid::SendRaidRemove(const char *who, Client *to)
{
if(strcmp(members[x].membername, who) == 0)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidRemove2;
strn0cpy(rg->leader_name, who, 64);
@ -1009,7 +1009,7 @@ void Raid::SendRaidRemoveAll(const char *who)
{
if(strcmp(members[x].membername, who) == 0)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidRemove2;
strn0cpy(rg->leader_name, who, 64);
@ -1027,7 +1027,7 @@ void Raid::SendRaidDisband(Client *to)
if(!to)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidDisband;
strn0cpy(rg->leader_name, to->GetName(), 64);
@ -1039,7 +1039,7 @@ void Raid::SendRaidDisband(Client *to)
void Raid::SendRaidDisbandAll()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidDisband;
strn0cpy(rg->leader_name, "RaidMember", 64);
@ -1110,7 +1110,7 @@ void Raid::QueuePacket(const EQApplicationPacket *app, bool ack_req)
void Raid::SendMakeLeaderPacket(const char *who) //30
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
rg->action = raidMakeLeader;
strn0cpy(rg->leader_name, who, 64);
@ -1125,7 +1125,7 @@ void Raid::SendMakeLeaderPacketTo(const char *who, Client *to)
if(!to)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rg = (RaidLeadershipUpdate_Struct*)outapp->pBuffer;
rg->action = raidMakeLeader;
strn0cpy(rg->leader_name, who, 64);
@ -1155,7 +1155,7 @@ void Raid::SendGroupUpdate(Client *to)
if(!to)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupUpdate2_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
gu->action = groupActUpdate;
int index = 0;
@ -1209,7 +1209,7 @@ void Raid::GroupUpdate(uint32 gid, bool initial)
}
}
if(initial){
ServerPacket *pack = new ServerPacket(ServerOP_UpdateGroup, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_UpdateGroup, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct* rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->gid = gid;
rga->rid = GetID();
@ -1222,7 +1222,7 @@ void Raid::GroupUpdate(uint32 gid, bool initial)
void Raid::SendRaidLock()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidLock;
strn0cpy(rg->leader_name, leadername, 64);
@ -1233,7 +1233,7 @@ void Raid::SendRaidLock()
void Raid::SendRaidUnlock()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidUnlock;
strn0cpy(rg->leader_name, leadername, 64);
@ -1247,7 +1247,7 @@ void Raid::SendRaidLockTo(Client *c)
if(!c)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidLock;
strn0cpy(rg->leader_name, c->GetName(), 64);
@ -1261,7 +1261,7 @@ void Raid::SendRaidUnlockTo(Client *c)
if(!c)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
rg->action = raidUnlock;
strn0cpy(rg->leader_name, c->GetName(), 64);
@ -1275,7 +1275,7 @@ void Raid::SendGroupDisband(Client *to)
if(!to)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate_Struct));
GroupUpdate_Struct* gu = (GroupUpdate_Struct*) outapp->pBuffer;
gu->action = groupActDisband;
strn0cpy(gu->leadersname, leadername, 64);
@ -1285,7 +1285,7 @@ void Raid::SendGroupDisband(Client *to)
void Raid::SendRaidGroupAdd(const char *who, uint32 gid)
{
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupAdd, sizeof(ServerRaidGroupAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidGroupAdd, sizeof(ServerRaidGroupAction_Struct));
ServerRaidGroupAction_Struct * rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = gid;
@ -1295,7 +1295,7 @@ void Raid::SendRaidGroupAdd(const char *who, uint32 gid)
void Raid::SendRaidGroupRemove(const char *who, uint32 gid)
{
ServerPacket *pack = new ServerPacket(ServerOP_RaidGroupRemove, sizeof(ServerRaidGroupAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidGroupRemove, sizeof(ServerRaidGroupAction_Struct));
ServerRaidGroupAction_Struct * rga = (ServerRaidGroupAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->gid = gid;
@ -1309,7 +1309,7 @@ void Raid::SendRaidMOTD(Client *c)
return;
size_t size = motd.size() + 1;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct) + size);
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidMOTD_Struct) + size);
RaidMOTD_Struct *rmotd = (RaidMOTD_Struct *)outapp->pBuffer;
rmotd->general.action = raidSetMotd;
strn0cpy(rmotd->general.player_name, c->GetName(), 64);
@ -1333,7 +1333,7 @@ void Raid::SendRaidMOTDToWorld()
return;
size_t size = motd.size() + 1;
ServerPacket *pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct) + size);
auto pack = new ServerPacket(ServerOP_RaidMOTD, sizeof(ServerRaidMOTD_Struct) + size);
ServerRaidMOTD_Struct *smotd = (ServerRaidMOTD_Struct *)pack->pBuffer;
smotd->rid = GetID();
strn0cpy(smotd->motd, motd.c_str(), size);
@ -1343,7 +1343,7 @@ void Raid::SendRaidMOTDToWorld()
void Raid::SendGroupLeadershipAA(Client *c, uint32 gid)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidLeadershipUpdate_Struct));
RaidLeadershipUpdate_Struct *rlaa = (RaidLeadershipUpdate_Struct *)outapp->pBuffer;
rlaa->action = raidSetLeaderAbilities;
strn0cpy(rlaa->leader_name, c->GetName(), 64);
@ -1381,7 +1381,7 @@ void Raid::LockRaid(bool lockFlag)
else
SendRaidUnlock();
ServerPacket *pack = new ServerPacket(ServerOP_RaidLockFlag, sizeof(ServerRaidGeneralAction_Struct));
auto pack = new ServerPacket(ServerOP_RaidLockFlag, sizeof(ServerRaidGeneralAction_Struct));
ServerRaidGeneralAction_Struct *rga = (ServerRaidGeneralAction_Struct*)pack->pBuffer;
rga->rid = GetID();
rga->zoneid = zone->GetZoneID();

View File

@ -518,8 +518,7 @@ public:
// Copy the triangle indices into the leaf triangles array
mLeafTriangleIndex = leafTriangles.size(); // assign the array start location for these leaf triangles.
leafTriangles.push_back(count);
for (TriVector::const_iterator i=triangles.begin(); i!=triangles.end(); ++i)
{
for (auto i = triangles.begin(); i != triangles.end(); ++i) {
RmUint32 tri = *i;
leafTriangles.push_back(tri);
}
@ -541,8 +540,7 @@ public:
// Create two arrays; one of all triangles which intersect the 'left' half of the bounding volume node
// and another array that includes all triangles which intersect the 'right' half of the bounding volume node.
for (TriVector::const_iterator i=triangles.begin(); i!=triangles.end(); ++i)
{
for (auto i = triangles.begin(); i != triangles.end(); ++i) {
RmUint32 tri = (*i);
@ -934,7 +932,7 @@ RaycastMesh * createRaycastMesh(RmUint32 vcount, // The number of vertices in t
RmReal minAxisSize // once a particular axis is less than this size, stop sub-dividing.
)
{
MyRaycastMesh *m = new MyRaycastMesh(vcount,vertices,tcount,indices,maxDepth,minLeafSize,minAxisSize);
auto m = new MyRaycastMesh(vcount, vertices, tcount, indices, maxDepth, minLeafSize, minAxisSize);
return static_cast< RaycastMesh * >(m);
}

View File

@ -574,9 +574,9 @@ Spawn2* ZoneDatabase::LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2
bool perl_enabled = atoi(row[11]) == 1 ? true : false;
Spawn2* newSpawn = new Spawn2(atoi(row[0]), atoi(row[1]), atof(row[2]), atof(row[3]), atof(row[4]),
atof(row[5]), atoi(row[6]), atoi(row[7]), timeleft, atoi(row[8]),
atoi(row[9]), atoi(row[10]), perl_enabled, (EmuAppearance)atoi(row[12]));
auto newSpawn = new Spawn2(atoi(row[0]), atoi(row[1]), atof(row[2]), atof(row[3]), atof(row[4]), atof(row[5]),
atoi(row[6]), atoi(row[7]), timeleft, atoi(row[8]), atoi(row[9]), atoi(row[10]),
perl_enabled, (EmuAppearance)atoi(row[12]));
spawn2_list.Insert(newSpawn);
@ -1128,7 +1128,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
UpdateDBCondition(zone_short, instance_id, condition_id, new_value);
ServerPacket* pack = new ServerPacket(ServerOP_SpawnCondition, sizeof(ServerSpawnCondition_Struct));
auto pack = new ServerPacket(ServerOP_SpawnCondition, sizeof(ServerSpawnCondition_Struct));
ServerSpawnCondition_Struct* ssc = (ServerSpawnCondition_Struct*)pack->pBuffer;
ssc->zoneID = database.GetZoneID(zone_short);
@ -1260,7 +1260,7 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
//now notify the zone
ServerPacket* pack = new ServerPacket(ServerOP_SpawnEvent, sizeof(ServerSpawnEvent_Struct));
auto pack = new ServerPacket(ServerOP_SpawnEvent, sizeof(ServerSpawnEvent_Struct));
ServerSpawnEvent_Struct* sse = (ServerSpawnEvent_Struct*)pack->pBuffer;
sse->zoneID = database.GetZoneID(zone_short_name.c_str());

View File

@ -154,9 +154,9 @@ bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnG
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnGroup *newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
auto newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]),
atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]),
atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
@ -174,7 +174,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnG
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnEntry *newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
auto newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
@ -203,9 +203,9 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_g
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnGroup *newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]),
atof(row[4]), atof(row[5]), atof(row[6]), atof(row[7]),
atoi(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
auto newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]),
atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]),
atoi(row[9]), atoi(row[10]), atoi(row[11]));
spawn_group_list->AddSpawnGroup(newSpawnGroup);
}
@ -221,7 +221,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_g
}
for (auto row = results.begin(); row != results.end(); ++row) {
SpawnEntry *newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
auto newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0);
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!sg) {
safe_delete(newSpawnEntry);

View File

@ -1581,7 +1581,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQE
}
void Mob::SendItemAnimation(Mob *to, const EQEmu::Item_Struct *item, SkillUseTypes skillInUse, float velocity) {
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
auto outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
Arrow_Struct *as = (Arrow_Struct *) outapp->pBuffer;
as->type = 1;
as->src_x = GetX();
@ -1671,7 +1671,7 @@ void Mob::ProjectileAnimation(Mob* to, int item_id, bool IsArrow, float speed, f
item_IDFile = IDFile;
// See SendItemAnimation() for some notes on this struct
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
auto outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
Arrow_Struct *as = (Arrow_Struct *) outapp->pBuffer;
as->type = 1;
as->src_x = GetX();

View File

@ -765,7 +765,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
SetPetType(petCharmed);
if(caster->IsClient()){
EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
ps->owner_id = caster->GetID();
ps->pet_id = this->GetID();
@ -892,9 +892,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
{
if(CastToClient()->GetGM() || RuleB(Character, BindAnywhere))
{
EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
auto action_packet =
new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto message_packet =
new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
action->target = GetID();
@ -941,9 +943,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
}
else
{
EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
auto action_packet = new EQApplicationPacket(
OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto message_packet = new EQApplicationPacket(
OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
action->target = GetID();
@ -977,9 +981,11 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
}
else
{
EQApplicationPacket *action_packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
auto action_packet =
new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) action_packet->pBuffer;
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto message_packet = new EQApplicationPacket(
OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
action->target = GetID();
@ -2064,7 +2070,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
double new_x = spells[spell_id].pushback * sin(double(look_heading * 3.141592 / 180.0));
double new_y = spells[spell_id].pushback * cos(double(look_heading * 3.141592 / 180.0));
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp_push =
new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
spu->spawn_id = GetID();
@ -3922,7 +3929,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
}
if(tempmob && tempmob->IsClient())
{
EQApplicationPacket *app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
auto app = new EQApplicationPacket(OP_Charm, sizeof(Charm_Struct));
Charm_Struct *ps = (Charm_Struct*)app->pBuffer;
ps->owner_id = tempmob->GetID();
ps->pet_id = this->GetID();
@ -6782,7 +6789,7 @@ void Client::BreakSneakWhenCastOn(Mob* caster, bool IsResisted)
//TODO: The skill buttons should reset when this occurs. Not sure how to force that yet. - Kayen
hidden = false;
improved_hidden = false;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
auto outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
SpawnAppearance_Struct* sa_out = (SpawnAppearance_Struct*)outapp->pBuffer;
sa_out->spawn_id = GetID();
sa_out->type = 0x03;

View File

@ -1986,7 +1986,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
if(IsAEDurationSpell(spell_id)) {
// the spells are AE target, but we aim them on a beacon
Mob *beacon_loc = spell_target ? spell_target : this;
Beacon *beacon = new Beacon(beacon_loc, spells[spell_id].AEDuration);
auto beacon = new Beacon(beacon_loc, spells[spell_id].AEDuration);
entity_list.AddBeacon(beacon);
Log.Out(Logs::Detail, Logs::Spells, "Spell %d: AE duration beacon created, entity id %d", spell_id, beacon->GetName());
spell_target = nullptr;
@ -2335,7 +2335,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
database.UpdateItemRecastTimestamps(
CastToClient()->CharacterID(), recast_type,
CastToClient()->GetPTimers().Get(pTimerItemStart + recast_type)->GetReadyTimestamp());
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ItemRecastDelay, sizeof(ItemRecastDelay_Struct));
auto outapp = new EQApplicationPacket(OP_ItemRecastDelay, sizeof(ItemRecastDelay_Struct));
ItemRecastDelay_Struct *ird = (ItemRecastDelay_Struct *)outapp->pBuffer;
ird->recast_delay = itm->GetItem()->RecastDelay;
ird->recast_type = recast_type;
@ -2530,7 +2530,7 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
//be a lot of traffic for no reason...
//this may be the wrong packet...
if(IsClient()) {
EQApplicationPacket *packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
auto packet = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
Action_Struct* action = (Action_Struct*) packet->pBuffer;
action->source = caster->GetID();
@ -2558,7 +2558,8 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
CastToClient()->SetKnockBackExemption(true);
action->buff_unknown = 0;
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp_push = new EQApplicationPacket(
OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
double look_heading = caster->CalculateHeadingToTarget(GetX(), GetY());
@ -2602,7 +2603,7 @@ void Mob::BardPulse(uint16 spell_id, Mob *caster) {
CastToClient()->QueuePacket(packet);
}
EQApplicationPacket *message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto message_packet = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct *cd = (CombatDamage_Struct *)message_packet->pBuffer;
cd->target = action->target;
cd->source = action->source;
@ -3833,7 +3834,8 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
spelltar->CastToClient()->SetKnockBackExemption(true);
action->buff_unknown = 0;
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
auto outapp_push =
new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
double look_heading = CalculateHeadingToTarget(spelltar->GetX(), spelltar->GetY());
@ -3923,7 +3925,7 @@ void Corpse::CastRezz(uint16 spellid, Mob* Caster)
}
*/
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest, sizeof(Resurrect_Struct));
auto outapp = new EQApplicationPacket(OP_RezzRequest, sizeof(Resurrect_Struct));
Resurrect_Struct* rezz = (Resurrect_Struct*) outapp->pBuffer;
// Why are we truncating these names to 30 characters ?
memcpy(rezz->your_name,this->corpse_name,30);
@ -4695,7 +4697,7 @@ float Mob::GetAOERange(uint16 spell_id) {
void Mob::Spin() {
if(IsClient()) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
auto outapp = new EQApplicationPacket(OP_Action, sizeof(Action_Struct));
outapp->pBuffer[0] = 0x0B;
outapp->pBuffer[1] = 0x0A;
outapp->pBuffer[2] = 0x0B;
@ -4742,7 +4744,7 @@ void Mob::SendSpellBarEnable(uint16 spell_id)
if(!IsClient())
return;
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ManaChange, sizeof(ManaChange_Struct));
auto outapp = new EQApplicationPacket(OP_ManaChange, sizeof(ManaChange_Struct));
ManaChange_Struct* manachange = (ManaChange_Struct*)outapp->pBuffer;
manachange->new_mana = GetMana();
manachange->spell_id = spell_id;
@ -4786,7 +4788,7 @@ void Client::Stun(int duration)
{
Mob::Stun(duration);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Stun, sizeof(Stun_Struct));
auto outapp = new EQApplicationPacket(OP_Stun, sizeof(Stun_Struct));
Stun_Struct* stunon = (Stun_Struct*) outapp->pBuffer;
stunon->duration = duration;
outapp->priority = 5;
@ -4797,7 +4799,7 @@ void Client::Stun(int duration)
void Client::UnStun() {
Mob::UnStun();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Stun, sizeof(Stun_Struct));
auto outapp = new EQApplicationPacket(OP_Stun, sizeof(Stun_Struct));
Stun_Struct* stunon = (Stun_Struct*) outapp->pBuffer;
stunon->duration = 0;
outapp->priority = 5;
@ -4973,7 +4975,7 @@ void Client::UnscribeSpell(int slot, bool update_client)
database.DeleteCharacterSpell(this->CharacterID(), m_pp.spell_book[slot], slot);
if(update_client)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_DeleteSpell, sizeof(DeleteSpell_Struct));
auto outapp = new EQApplicationPacket(OP_DeleteSpell, sizeof(DeleteSpell_Struct));
DeleteSpell_Struct* del = (DeleteSpell_Struct*)outapp->pBuffer;
del->spell_slot = slot;
del->success = 1;
@ -5428,7 +5430,7 @@ void Mob::SendPetBuffsToClient()
int PetBuffCount = 0;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_PetBuffWindow,sizeof(PetBuff_Struct));
auto outapp = new EQApplicationPacket(OP_PetBuffWindow, sizeof(PetBuff_Struct));
PetBuff_Struct* pbs=(PetBuff_Struct*)outapp->pBuffer;
memset(outapp->pBuffer,0,outapp->size);
pbs->petid=GetID();

View File

@ -850,7 +850,7 @@ int TaskManager::FirstTaskInSet(int TaskSetID) {
if(TaskSets[TaskSetID].empty()) return 0;
std::vector<int>::iterator Iterator = TaskSets[TaskSetID].begin();
auto Iterator = TaskSets[TaskSetID].begin();
while(Iterator != TaskSets[TaskSetID].end()) {
if((*Iterator) > 0)
@ -934,7 +934,7 @@ void TaskManager::TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, i
if(TaskSets[TaskSetID][0] == 0) {
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] TaskSets[%i][0] == 0. All Tasks in Set enabled.", TaskSetID);
std::vector<int>::iterator Iterator = TaskSets[TaskSetID].begin();
auto Iterator = TaskSets[TaskSetID].begin();
while((Iterator != TaskSets[TaskSetID].end()) && (TaskListIndex < MAXCHOOSERENTRIES)) {
if(AppropriateLevel((*Iterator), PlayerLevel) && !state->IsTaskActive((*Iterator)) &&
@ -1039,7 +1039,7 @@ void TaskManager::SendTaskSelector(Client *c, Mob *mob, int TaskCount, int *Task
if(ValidTasks == 0) return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_OpenNewTasksWindow, PacketLength);
auto outapp = new EQApplicationPacket(OP_OpenNewTasksWindow, PacketLength);
AvailableTaskHeader = (AvailableTaskHeader_Struct*)outapp->pBuffer;
@ -1164,7 +1164,7 @@ void TaskManager::SendTaskSelectorNew(Client *c, Mob *mob, int TaskCount, int *T
if(ValidTasks == 0) return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_OpenNewTasksWindow, PacketLength);
auto outapp = new EQApplicationPacket(OP_OpenNewTasksWindow, PacketLength);
outapp->WriteUInt32(ValidTasks); // TaskCount
outapp->WriteUInt32(2); // Unknown2
@ -1333,7 +1333,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
if(AllActivitiesComplete && RuleB(TaskSystem, RecordCompletedTasks)) {
if(RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] KeepOneRecord enabled");
std::vector<CompletedTaskInformation>::iterator Iterator = CompletedTasks.begin();
auto Iterator = CompletedTasks.begin();
int ErasedElements = 0;
while(Iterator != CompletedTasks.end()) {
int TaskID = (*Iterator).TaskID;
@ -1406,7 +1406,7 @@ bool ClientTaskState::UnlockActivities(int CharID, int TaskIndex) {
// the same task again, erase the previous completed entry for this task.
if(RuleB(TasksSystem, KeepOneRecordPerCompletedTask)) {
Log.Out(Logs::General, Logs::Tasks, "[UPDATE] KeepOneRecord enabled");
std::vector<CompletedTaskInformation>::iterator Iterator = CompletedTasks.begin();
auto Iterator = CompletedTasks.begin();
int ErasedElements = 0;
while(Iterator != CompletedTasks.end()) {
int TaskID = (*Iterator).TaskID;
@ -2325,9 +2325,7 @@ void ClientTaskState::SendTaskHistory(Client *c, int TaskIndex) {
}
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskHistoryReply, PacketLength);
auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, PacketLength);
ths = (TaskHistoryReplyHeader_Struct*)outapp->pBuffer;
@ -2370,7 +2368,7 @@ void Client::SendTaskActivityComplete(int TaskID, int ActivityID, int TaskIndex,
TaskActivityComplete_Struct* tac;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskActivityComplete, sizeof(TaskActivityComplete_Struct));
auto outapp = new EQApplicationPacket(OP_TaskActivityComplete, sizeof(TaskActivityComplete_Struct));
tac = (TaskActivityComplete_Struct*)outapp->pBuffer;
@ -2400,7 +2398,7 @@ void Client::SendTaskFailed(int TaskID, int TaskIndex) {
TaskActivityComplete_Struct* tac;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskActivityComplete, sizeof(TaskActivityComplete_Struct));
auto outapp = new EQApplicationPacket(OP_TaskActivityComplete, sizeof(TaskActivityComplete_Struct));
tac = (TaskActivityComplete_Struct*)outapp->pBuffer;
@ -2450,7 +2448,7 @@ void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *State)
PacketLength = PacketLength + 8 + strlen(Tasks[TaskID]->Title) + 1;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CompletedTasks, PacketLength);
auto outapp = new EQApplicationPacket(OP_CompletedTasks, PacketLength);
char *buf = (char*)outapp->pBuffer;
//*(uint32 *)buf = State->CompletedTasks.size();
@ -2487,7 +2485,7 @@ void TaskManager::SendTaskActivityShort(Client *c, int TaskID, int ActivityID, i
if (c->ClientVersionBit() & EQEmu::versions::bit_RoFAndLater)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskActivity, 25);
auto outapp = new EQApplicationPacket(OP_TaskActivity, 25);
outapp->WriteUInt32(ClientTaskIndex);
outapp->WriteUInt32(2);
outapp->WriteUInt32(TaskID);
@ -2500,7 +2498,7 @@ void TaskManager::SendTaskActivityShort(Client *c, int TaskID, int ActivityID, i
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskActivity, sizeof(TaskActivityShort_Struct));
auto outapp = new EQApplicationPacket(OP_TaskActivity, sizeof(TaskActivityShort_Struct));
tass = (TaskActivityShort_Struct*)outapp->pBuffer;
@ -2538,7 +2536,7 @@ void TaskManager::SendTaskActivityLong(Client *c, int TaskID, int ActivityID, in
strlen(Tasks[TaskID]->Activity[ActivityID].Text2) + 1 +
strlen(Tasks[TaskID]->Activity[ActivityID].Text3) + 1;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskActivity, PacketLength);
auto outapp = new EQApplicationPacket(OP_TaskActivity, PacketLength);
tah = (TaskActivityHeader_Struct*)outapp->pBuffer;
@ -2619,7 +2617,7 @@ void TaskManager::SendTaskActivityNew(Client *c, int TaskID, int ActivityID, int
((strlen(itoa(Tasks[TaskID]->Activity[ActivityID].ZoneID)) + 1) * 2) +
3 + String2Len;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskActivity, PacketLength);
auto outapp = new EQApplicationPacket(OP_TaskActivity, PacketLength);
outapp->WriteUInt32(ClientTaskIndex); // TaskSequenceNumber
outapp->WriteUInt32(2); // unknown2
@ -2805,7 +2803,7 @@ void TaskManager::SendActiveTaskDescription(Client *c, int TaskID, int SequenceN
TaskDescriptionData2_Struct* tdd2;
TaskDescriptionTrailer_Struct* tdt;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TaskDescription, PacketLength);
auto outapp = new EQApplicationPacket(OP_TaskDescription, PacketLength);
tdh = (TaskDescriptionHeader_Struct*)outapp->pBuffer;
@ -2924,7 +2922,7 @@ void ClientTaskState::CancelAllTasks(Client *c) {
}
void ClientTaskState::CancelTask(Client *c, int SequenceNumber, bool RemoveFromDB) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
CancelTask_Struct* cts = (CancelTask_Struct*)outapp->pBuffer;
cts->SequenceNumber = SequenceNumber;

View File

@ -91,7 +91,7 @@ EQApplicationPacket *TitleManager::MakeTitlesPacket(Client *c)
}
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendTitleList, Length);
auto outapp = new EQApplicationPacket(OP_SendTitleList, Length);
char *Buffer = (char *)outapp->pBuffer;
@ -243,7 +243,7 @@ void TitleManager::CreateNewPlayerTitle(Client *client, const char *title)
if(!client || !title)
return;
char *escTitle = new char[strlen(title) * 2 + 1];
auto escTitle = new char[strlen(title) * 2 + 1];
client->SetAATitle(title);
@ -265,7 +265,7 @@ void TitleManager::CreateNewPlayerTitle(Client *client, const char *title)
return;
}
ServerPacket* pack = new ServerPacket(ServerOP_ReloadTitles, 0);
auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
worldserver.SendPacket(pack);
safe_delete(pack);
}
@ -277,8 +277,8 @@ void TitleManager::CreateNewPlayerSuffix(Client *client, const char *suffix)
client->SetTitleSuffix(suffix);
char *escSuffix = new char[strlen(suffix) * 2 + 1];
database.DoEscapeString(escSuffix, suffix, strlen(suffix));
auto escSuffix = new char[strlen(suffix) * 2 + 1];
database.DoEscapeString(escSuffix, suffix, strlen(suffix));
std::string query = StringFormat("SELECT `id` FROM titles "
"WHERE `suffix` = '%s' AND char_id = %i",
@ -297,7 +297,7 @@ void TitleManager::CreateNewPlayerSuffix(Client *client, const char *suffix)
return;
}
ServerPacket* pack = new ServerPacket(ServerOP_ReloadTitles, 0);
auto pack = new ServerPacket(ServerOP_ReloadTitles, 0);
worldserver.SendPacket(pack);
safe_delete(pack);
}
@ -306,7 +306,7 @@ void Client::SetAATitle(const char *Title)
{
strn0cpy(m_pp.title, Title, sizeof(m_pp.title));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
auto outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
SetTitleReply_Struct *strs = (SetTitleReply_Struct *)outapp->pBuffer;
@ -323,7 +323,7 @@ void Client::SetTitleSuffix(const char *Suffix)
{
strn0cpy(m_pp.suffix, Suffix, sizeof(m_pp.suffix));
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
auto outapp = new EQApplicationPacket(OP_SetTitleReply, sizeof(SetTitleReply_Struct));
SetTitleReply_Struct *strs = (SetTitleReply_Struct *)outapp->pBuffer;

View File

@ -212,7 +212,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
if (worldo)
{
container->Clear();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct));
auto outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct));
ClearObject_Struct *cos = (ClearObject_Struct *)outapp->pBuffer;
cos->Clear = 1;
user->QueuePacket(outapp);
@ -305,7 +305,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
else if (inst) {
user->Message_StringID(4, TRANSFORM_FAILED, inst->GetItem()->Name);
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
auto outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
@ -323,7 +323,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
else if (inst) {
user->Message_StringID(4, DETRANSFORM_FAILED, inst->GetItem()->Name);
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
auto outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
@ -332,7 +332,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
DBTradeskillRecipe_Struct spec;
if (!database.GetTradeRecipe(container, c_type, some_id, user->CharacterID(), &spec)) {
user->Message_StringID(MT_Emote,TRADESKILL_NOCOMBINE);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
auto outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
@ -347,7 +347,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
if ((spec.must_learn&0xF) == 1 && !spec.has_learnt) {
// Made up message for the client. Just giving a DNC is the other option.
user->Message(4, "You need to learn how to combine these first.");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
auto outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
@ -356,7 +356,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
if(spec.skill_needed > 0 && user->GetSkill(spec.tradeskill) < spec.skill_needed ) {
// Notify client.
user->Message(4, "You are not skilled enough.");
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
auto outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
return;
@ -387,7 +387,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
}
// Send acknowledgement packets to client
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
auto outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0);
user->QueuePacket(outapp);
safe_delete(outapp);
@ -441,7 +441,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac) {
//get our packet ready, gotta send one no matter what...
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RecipeAutoCombine, sizeof(RecipeAutoCombine_Struct));
auto outapp = new EQApplicationPacket(OP_RecipeAutoCombine, sizeof(RecipeAutoCombine_Struct));
RecipeAutoCombine_Struct *outp = (RecipeAutoCombine_Struct *)outapp->pBuffer;
outp->object_type = rac->object_type;
outp->some_id = rac->some_id;
@ -536,8 +536,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
user->Message_StringID(MT_Skills, TRADESKILL_MISSING_COMPONENTS);
for(std::list<int>::iterator it = MissingItems.begin(); it != MissingItems.end(); ++it)
{
for (auto it = MissingItems.begin(); it != MissingItems.end(); ++it) {
const EQEmu::Item_Struct* item = database.GetItem(*it);
if(item)
@ -723,7 +722,7 @@ void Client::TradeskillSearchResults(const std::string &query, unsigned long obj
&& row[4] == nullptr)
continue;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RecipeReply, sizeof(RecipeReply_Struct));
auto outapp = new EQApplicationPacket(OP_RecipeReply, sizeof(RecipeReply_Struct));
RecipeReply_Struct *reply = (RecipeReply_Struct *) outapp->pBuffer;
reply->object_type = objtype;
@ -762,7 +761,7 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
//biggest this packet can ever be:
// 64 * 10 + 8 * 10 + 4 + 4 * 10 = 764
char *buf = new char[775]; //dynamic so we can just give it to EQApplicationPacket
auto buf = new char[775]; // dynamic so we can just give it to EQApplicationPacket
uint8 r,k;
uint32 *header = (uint32 *) buf;
@ -835,7 +834,7 @@ void Client::SendTradeskillDetails(uint32 recipe_id) {
uint32 total = sizeof(uint32) + dist + datalen;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RecipeDetails);
auto outapp = new EQApplicationPacket(OP_RecipeDetails);
outapp->size = total;
outapp->pBuffer = (uchar*) buf;
QueuePacket(outapp);

View File

@ -501,7 +501,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
if (other->PutItemInInventory(free_slot, *inst, true)) {
Log.Out(Logs::Detail, Logs::Trading, "Container %s (%d) successfully transferred, deleting from trade slot.", inst->GetItem()->Name, inst->GetItem()->ID);
if (qs_log) {
QSTradeItems_Struct* detail = new QSTradeItems_Struct;
auto detail = new QSTradeItems_Struct;
detail->from_id = this->character_id;
detail->from_slot = trade_slot;
@ -612,7 +612,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
Log.Out(Logs::Detail, Logs::Trading, "Partial stack %s (%d) successfully transferred, deleting %i charges from trade slot.",
inst->GetItem()->Name, inst->GetItem()->ID, (old_charges - inst->GetCharges()));
if (qs_log) {
QSTradeItems_Struct* detail = new QSTradeItems_Struct;
auto detail = new QSTradeItems_Struct;
detail->from_id = this->character_id;
detail->from_slot = trade_slot;
@ -680,7 +680,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
}
if (qs_log) {
QSTradeItems_Struct* detail = new QSTradeItems_Struct;
auto detail = new QSTradeItems_Struct;
detail->from_id = this->character_id;
detail->from_slot = trade_slot;
@ -720,7 +720,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
if (other->PutItemInInventory(free_slot, *inst, true)) {
Log.Out(Logs::Detail, Logs::Trading, "Item %s (%d) successfully transferred, deleting from trade slot.", inst->GetItem()->Name, inst->GetItem()->ID);
if (qs_log) {
QSTradeItems_Struct* detail = new QSTradeItems_Struct;
auto detail = new QSTradeItems_Struct;
detail->from_id = this->character_id;
detail->from_slot = trade_slot;
@ -824,7 +824,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
const ItemInst* trade_inst = m_inv[trade_slot];
if(trade_inst) {
QSHandinItems_Struct* detail = new QSHandinItems_Struct;
auto detail = new QSHandinItems_Struct;
strcpy(detail->action_type, "HANDIN");
@ -990,7 +990,7 @@ bool Client::CheckTradeLoreConflict(Client* other)
}
void Client::Trader_ShowItems(){
EQApplicationPacket* outapp= new EQApplicationPacket(OP_Trader, sizeof(Trader_Struct));
auto outapp = new EQApplicationPacket(OP_Trader, sizeof(Trader_Struct));
Trader_Struct* outints = (Trader_Struct*)outapp->pBuffer;
Trader_Struct* TraderItems = database.LoadTraderItem(this->CharacterID());
@ -1011,7 +1011,7 @@ void Client::SendTraderPacket(Client* Trader, uint32 Unknown72)
if(!Trader)
return;
EQApplicationPacket* outapp= new EQApplicationPacket(OP_BecomeTrader, sizeof(BecomeTrader_Struct));
auto outapp = new EQApplicationPacket(OP_BecomeTrader, sizeof(BecomeTrader_Struct));
BecomeTrader_Struct* bts = (BecomeTrader_Struct*)outapp->pBuffer;
@ -1031,7 +1031,7 @@ void Client::SendTraderPacket(Client* Trader, uint32 Unknown72)
void Client::Trader_CustomerBrowsing(Client *Customer) {
EQApplicationPacket* outapp= new EQApplicationPacket(OP_Trader, sizeof(Trader_ShowItems_Struct));
auto outapp = new EQApplicationPacket(OP_Trader, sizeof(Trader_ShowItems_Struct));
Trader_ShowItems_Struct* sis = (Trader_ShowItems_Struct*)outapp->pBuffer;
@ -1047,7 +1047,7 @@ void Client::Trader_StartTrader() {
Trader=true;
EQApplicationPacket* outapp= new EQApplicationPacket(OP_Trader, sizeof(Trader_ShowItems_Struct));
auto outapp = new EQApplicationPacket(OP_Trader, sizeof(Trader_ShowItems_Struct));
Trader_ShowItems_Struct* sis = (Trader_ShowItems_Struct*)outapp->pBuffer;
@ -1087,7 +1087,7 @@ void Client::Trader_EndTrader() {
GetItems_Struct* gis=GetTraderItems();
if(Customer && gis) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TraderDelItem,sizeof(TraderDelItem_Struct));
auto outapp = new EQApplicationPacket(OP_TraderDelItem, sizeof(TraderDelItem_Struct));
TraderDelItem_Struct* tdis = (TraderDelItem_Struct*)outapp->pBuffer;
tdis->Unknown000 = 0;
@ -1121,7 +1121,7 @@ void Client::Trader_EndTrader() {
// Notify other clients we are no longer in trader mode.
//
EQApplicationPacket* outapp= new EQApplicationPacket(OP_BecomeTrader, sizeof(BecomeTrader_Struct));
auto outapp = new EQApplicationPacket(OP_BecomeTrader, sizeof(BecomeTrader_Struct));
BecomeTrader_Struct* bts = (BecomeTrader_Struct*)outapp->pBuffer;
@ -1280,7 +1280,7 @@ GetItems_Struct* Client::GetTraderItems(){
const ItemInst* item = nullptr;
uint16 SlotID = 0;
GetItems_Struct* gis= new GetItems_Struct;
auto gis = new GetItems_Struct;
memset(gis,0,sizeof(GetItems_Struct));
@ -1346,7 +1346,7 @@ void Client::NukeTraderItem(uint16 Slot,int16 Charges,uint16 Quantity,Client* Cu
}
else
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TraderDelItem,sizeof(TraderDelItem_Struct));
auto outapp = new EQApplicationPacket(OP_TraderDelItem, sizeof(TraderDelItem_Struct));
TraderDelItem_Struct* tdis = (TraderDelItem_Struct*)outapp->pBuffer;
tdis->Unknown000 = 0;
@ -1399,7 +1399,7 @@ void Client::NukeTraderItem(uint16 Slot,int16 Charges,uint16 Quantity,Client* Cu
void Client::TraderUpdate(uint16 SlotID,uint32 TraderID){
// This method is no longer used.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TraderItemUpdate,sizeof(TraderItemUpdate_Struct));
auto outapp = new EQApplicationPacket(OP_TraderItemUpdate, sizeof(TraderItemUpdate_Struct));
TraderItemUpdate_Struct* tus=(TraderItemUpdate_Struct*)outapp->pBuffer;
tus->Charges = 0xFFFF;
tus->FromSlot = SlotID;
@ -1524,7 +1524,7 @@ void Client::TradeRequestFailed(const EQApplicationPacket* app) {
TraderBuy_Struct* tbs = (TraderBuy_Struct*)app->pBuffer;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TraderBuy, sizeof(TraderBuy_Struct));
auto outapp = new EQApplicationPacket(OP_TraderBuy, sizeof(TraderBuy_Struct));
TraderBuy_Struct* outtbs = (TraderBuy_Struct*)outapp->pBuffer;
@ -1558,7 +1558,7 @@ void Client::BuyTraderItem(TraderBuy_Struct* tbs, Client* Trader, const EQApplic
return;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Trader, sizeof(TraderBuy_Struct));
auto outapp = new EQApplicationPacket(OP_Trader, sizeof(TraderBuy_Struct));
TraderBuy_Struct* outtbs = (TraderBuy_Struct*)outapp->pBuffer;
@ -1927,98 +1927,95 @@ void Client::SendBazaarResults(uint32 TraderID, uint32 Class_, uint32 Race, uint
RuleI(Bazaar, MaxSearchResults));
if(results.RowCount() == 0) {
EQApplicationPacket* outapp2 = new EQApplicationPacket(OP_BazaarSearch, sizeof(BazaarReturnDone_Struct));
BazaarReturnDone_Struct* brds = (BazaarReturnDone_Struct*)outapp2->pBuffer;
brds->TraderID = ID;
brds->Type = BazaarSearchDone;
brds->Unknown008 = 0xFFFFFFFF;
brds->Unknown012 = 0xFFFFFFFF;
brds->Unknown016 = 0xFFFFFFFF;
this->QueuePacket(outapp2);
safe_delete(outapp2);
return;
auto outapp2 = new EQApplicationPacket(OP_BazaarSearch, sizeof(BazaarReturnDone_Struct));
BazaarReturnDone_Struct *brds = (BazaarReturnDone_Struct *)outapp2->pBuffer;
brds->TraderID = ID;
brds->Type = BazaarSearchDone;
brds->Unknown008 = 0xFFFFFFFF;
brds->Unknown012 = 0xFFFFFFFF;
brds->Unknown016 = 0xFFFFFFFF;
this->QueuePacket(outapp2);
safe_delete(outapp2);
return;
}
Size = results.RowCount() * sizeof(BazaarSearchResults_Struct);
uchar *buffer = new uchar[Size];
uchar *bufptr = buffer;
memset(buffer, 0, Size);
auto buffer = new uchar[Size];
uchar *bufptr = buffer;
memset(buffer, 0, Size);
int Action = BazaarSearchResults;
uint32 Cost = 0;
int32 SerialNumber = 0;
char temp_buffer[64] = {0};
int Count = 0;
uint32 StatValue=0;
int Action = BazaarSearchResults;
uint32 Cost = 0;
int32 SerialNumber = 0;
char temp_buffer[64] = {0};
int Count = 0;
uint32 StatValue = 0;
for (auto row = results.begin(); row != results.end(); ++row) {
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Action);
Count = atoi(row[0]);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Count);
SerialNumber = atoi(row[3]);
VARSTRUCT_ENCODE_TYPE(int32, bufptr, SerialNumber);
Client* Trader2=entity_list.GetClientByCharID(atoi(row[1]));
if(Trader2){
ID = Trader2->GetID();
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, ID);
}
else{
Log.Out(Logs::Detail, Logs::Trading, "Unable to find trader: %i\n",atoi(row[1]));
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, 0);
}
Cost = atoi(row[5]);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Cost);
StatValue = atoi(row[8]);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, StatValue);
bool Stackable = atoi(row[10]);
if(Stackable) {
int Charges = atoi(row[9]);
sprintf(temp_buffer, "%s(%i)", row[7], Charges);
}
else
sprintf(temp_buffer,"%s(%i)",row[7], Count);
for (auto row = results.begin(); row != results.end(); ++row) {
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Action);
Count = atoi(row[0]);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Count);
SerialNumber = atoi(row[3]);
VARSTRUCT_ENCODE_TYPE(int32, bufptr, SerialNumber);
Client *Trader2 = entity_list.GetClientByCharID(atoi(row[1]));
if (Trader2) {
ID = Trader2->GetID();
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, ID);
} else {
Log.Out(Logs::Detail, Logs::Trading, "Unable to find trader: %i\n", atoi(row[1]));
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, 0);
}
Cost = atoi(row[5]);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, Cost);
StatValue = atoi(row[8]);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, StatValue);
bool Stackable = atoi(row[10]);
if (Stackable) {
int Charges = atoi(row[9]);
sprintf(temp_buffer, "%s(%i)", row[7], Charges);
} else
sprintf(temp_buffer, "%s(%i)", row[7], Count);
memcpy(bufptr,&temp_buffer, strlen(temp_buffer));
memcpy(bufptr, &temp_buffer, strlen(temp_buffer));
bufptr += 64;
bufptr += 64;
// Extra fields for SoD+
//
if(Trader2)
sprintf(temp_buffer, "%s", Trader2->GetName());
else
sprintf(temp_buffer, "Unknown");
// Extra fields for SoD+
//
if (Trader2)
sprintf(temp_buffer, "%s", Trader2->GetName());
else
sprintf(temp_buffer, "Unknown");
memcpy(bufptr,&temp_buffer, strlen(temp_buffer));
memcpy(bufptr, &temp_buffer, strlen(temp_buffer));
bufptr += 64;
bufptr += 64;
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, atoi(row[1])); // ItemID
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, atoi(row[1])); // ItemID
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_BazaarSearch, Size);
auto outapp = new EQApplicationPacket(OP_BazaarSearch, Size);
memcpy(outapp->pBuffer, buffer, Size);
memcpy(outapp->pBuffer, buffer, Size);
this->QueuePacket(outapp);
this->QueuePacket(outapp);
safe_delete(outapp);
safe_delete_array(buffer);
safe_delete(outapp);
safe_delete_array(buffer);
auto outapp2 = new EQApplicationPacket(OP_BazaarSearch, sizeof(BazaarReturnDone_Struct));
BazaarReturnDone_Struct *brds = (BazaarReturnDone_Struct *)outapp2->pBuffer;
EQApplicationPacket* outapp2 = new EQApplicationPacket(OP_BazaarSearch, sizeof(BazaarReturnDone_Struct));
BazaarReturnDone_Struct* brds = (BazaarReturnDone_Struct*)outapp2->pBuffer;
brds->TraderID = ID;
brds->Type = BazaarSearchDone;
brds->TraderID = ID;
brds->Type = BazaarSearchDone;
brds->Unknown008 = 0xFFFFFFFF;
brds->Unknown012 = 0xFFFFFFFF;
brds->Unknown016 = 0xFFFFFFFF;
brds->Unknown008 = 0xFFFFFFFF;
brds->Unknown012 = 0xFFFFFFFF;
brds->Unknown016 = 0xFFFFFFFF;
this->QueuePacket(outapp2);
this->QueuePacket(outapp2);
safe_delete(outapp2);
safe_delete(outapp2);
}
static void UpdateTraderCustomerItemsAdded(uint32 CustomerID, TraderCharges_Struct* gis, uint32 ItemID) {
@ -2080,7 +2077,7 @@ static void UpdateTraderCustomerPriceChanged(uint32 CustomerID, TraderCharges_St
if(NewPrice == 0) {
// If the new price is 0, remove the item(s) from the window.
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TraderDelItem,sizeof(TraderDelItem_Struct));
auto outapp = new EQApplicationPacket(OP_TraderDelItem, sizeof(TraderDelItem_Struct));
TraderDelItem_Struct* tdis = (TraderDelItem_Struct*)outapp->pBuffer;
tdis->Unknown000 = 0;
@ -2354,7 +2351,7 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
//
Log.Out(Logs::Detail, Logs::None, "[CLIENT] Client::SendBuyerResults %s\n", searchString);
char* escSearchString = new char[strlen(searchString) * 2 + 1];
auto escSearchString = new char[strlen(searchString) * 2 + 1];
database.DoEscapeString(escSearchString, searchString, strlen(searchString));
std::string query = StringFormat("SELECT * FROM buyer WHERE itemname LIKE '%%%s%%' ORDER BY charid LIMIT %i",
@ -2395,7 +2392,7 @@ void Client::SendBuyerResults(char* searchString, uint32 searchID) {
// to allow item compensation, e.g. a buyer could offer to buy a Blade Of Carnage for 10000pp plus
// other items in exchange. Item compensation is not currently supported in EQEmu.
//
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, 940);
auto outapp = new EQApplicationPacket(OP_Barter, 940);
char *buf = (char *)outapp->pBuffer;
@ -2465,7 +2462,7 @@ void Client::ShowBuyLines(const EQApplicationPacket *app) {
if(strlen(WelcomeMessagePointer) > 0)
Message(10, "%s greets you, '%s'.", Buyer->GetName(), WelcomeMessagePointer);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, sizeof(BuyerBrowsing_Struct));
auto outapp = new EQApplicationPacket(OP_Barter, sizeof(BuyerBrowsing_Struct));
BuyerBrowsing_Struct* bb = (BuyerBrowsing_Struct*)outapp->pBuffer;
@ -2491,7 +2488,7 @@ void Client::ShowBuyLines(const EQApplicationPacket *app) {
uint32 Quantity = atoi(row[4]);
uint32 Price = atoi(row[5]);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, 936);
auto outapp = new EQApplicationPacket(OP_Barter, 936);
char *Buf = (char *)outapp->pBuffer;
@ -2623,7 +2620,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
// Remove the item from inventory, clientside
//
EQApplicationPacket* outapp2 = new EQApplicationPacket(OP_MoveItem,sizeof(MoveItem_Struct));
auto outapp2 = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
MoveItem_Struct* mis = (MoveItem_Struct*)outapp2->pBuffer;
mis->from_slot = SellerSlot;
@ -2677,7 +2674,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
safe_delete(ItemToTransfer);
// and tell the client to do the same.
EQApplicationPacket* outapp2 = new EQApplicationPacket(OP_MoveItem,sizeof(MoveItem_Struct));
auto outapp2 = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
MoveItem_Struct* mis = (MoveItem_Struct*)outapp2->pBuffer;
mis->from_slot = SellerSlot;
@ -2709,7 +2706,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
safe_delete(ItemToTransfer);
EQApplicationPacket* outapp2 = new EQApplicationPacket(OP_DeleteItem,sizeof(MoveItem_Struct));
auto outapp2 = new EQApplicationPacket(OP_DeleteItem, sizeof(MoveItem_Struct));
MoveItem_Struct* mis = (MoveItem_Struct*)outapp2->pBuffer;
mis->from_slot = SellerSlot;
@ -2743,7 +2740,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
//
uint32 PacketLength = 1016;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, PacketLength);
auto outapp = new EQApplicationPacket(OP_Barter, PacketLength);
Buf = (char *)outapp->pBuffer;
@ -2798,7 +2795,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
// Next we update the Seller's Barter Window to reflect the reduced quantity the Buyer is now looking to buy.
//
EQApplicationPacket* outapp3 = new EQApplicationPacket(OP_Barter, 936);
auto outapp3 = new EQApplicationPacket(OP_Barter, 936);
Buf = (char *)outapp3->pBuffer;
@ -2832,7 +2829,7 @@ void Client::SellToBuyer(const EQApplicationPacket *app) {
// The next packet updates the /buyer window with the reduced quantity, and toggles the buy line off if the
// quantity they wanted to buy has been met.
//
EQApplicationPacket* outapp4 = new EQApplicationPacket(OP_Barter, 936);
auto outapp4 = new EQApplicationPacket(OP_Barter, 936);
Buf = (char*)outapp4->pBuffer;
@ -2867,7 +2864,7 @@ void Client::SendBuyerPacket(Client* Buyer) {
// This is the Buyer Appearance packet. This method is called for each Buyer when a Client connects to the zone.
//
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, 13 + strlen(GetName()));
auto outapp = new EQApplicationPacket(OP_Barter, 13 + strlen(GetName()));
char* Buf = (char*)outapp->pBuffer;
@ -2882,7 +2879,7 @@ void Client::SendBuyerPacket(Client* Buyer) {
void Client::ToggleBuyerMode(bool TurnOn) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, 13 + strlen(GetName()));
auto outapp = new EQApplicationPacket(OP_Barter, 13 + strlen(GetName()));
char* Buf = (char*)outapp->pBuffer;
@ -2963,7 +2960,7 @@ void Client::UpdateBuyLine(const EQApplicationPacket *app) {
else
database.RemoveBuyLine(CharacterID(), BuySlot);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, 936);
auto outapp = new EQApplicationPacket(OP_Barter, 936);
Buf = (char*)outapp->pBuffer;
@ -2990,7 +2987,7 @@ void Client::BuyerItemSearch(const EQApplicationPacket *app) {
BuyerItemSearch_Struct* bis = (BuyerItemSearch_Struct*)app->pBuffer;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Barter, sizeof(BuyerItemSearchResults_Struct));
auto outapp = new EQApplicationPacket(OP_Barter, sizeof(BuyerItemSearchResults_Struct));
BuyerItemSearchResults_Struct* bisr = (BuyerItemSearchResults_Struct*)outapp->pBuffer;

View File

@ -146,7 +146,7 @@ void Trap::Trigger(Mob* trigger)
{
auto randomOffset = glm::vec4(zone->random.Int(-5, 5),zone->random.Int(-5, 5),zone->random.Int(-5, 5), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
auto new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@ -169,7 +169,7 @@ void Trap::Trigger(Mob* trigger)
{
auto randomOffset = glm::vec4(zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(-2, 2), zone->random.Int(0, 249));
auto spawnPosition = randomOffset + glm::vec4(m_Position, 0.0f);
NPC* new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
auto new_npc = new NPC(tmp, nullptr, spawnPosition, FlyMode3);
new_npc->AddLootTable();
entity_list.AddNPC(new_npc);
new_npc->AddToHateList(trigger,1);
@ -187,7 +187,7 @@ void Trap::Trigger(Mob* trigger)
}
if(trigger->IsClient())
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
int dmg = zone->random.Int(effectvalue, effectvalue2);
trigger->SetHP(trigger->GetHP() - dmg);
@ -268,7 +268,7 @@ bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
}
for (auto row = results.begin(); row != results.end(); ++row) {
Trap* trap = new Trap();
auto trap = new Trap();
trap->trap_id = atoi(row[0]);
trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
@ -295,7 +295,7 @@ void Trap::CreateHiddenTrigger()
return;
const NPCType *base_type = database.LoadNPCTypesData(500);
NPCType *make_npc = new NPCType;
auto make_npc = new NPCType;
memcpy(make_npc, base_type, sizeof(NPCType));
make_npc->max_hp = 100000;
make_npc->cur_hp = 100000;

View File

@ -33,7 +33,7 @@ WaterMap* WaterMap::LoadWaterMapfile(std::string zone_name) {
}
if(version == 1) {
WaterMapV1 *wm = new WaterMapV1();
auto wm = new WaterMapV1();
if(!wm->Load(f)) {
delete wm;
wm = nullptr;
@ -42,7 +42,7 @@ WaterMap* WaterMap::LoadWaterMapfile(std::string zone_name) {
fclose(f);
return wm;
} else if(version == 2) {
WaterMapV2 *wm = new WaterMapV2();
auto wm = new WaterMapV2();
if(!wm->Load(f)) {
delete wm;
wm = nullptr;

View File

@ -253,7 +253,7 @@ void NPC::CalculateNewWaypoint()
{
std::list<wplist> closest;
GetClosestWaypoint(closest, 10, glm::vec3(GetPosition()));
std::list<wplist>::iterator iter = closest.begin();
auto iter = closest.begin();
if(closest.size() != 0)
{
iter = closest.begin();
@ -310,7 +310,7 @@ void NPC::CalculateNewWaypoint()
std::list<wplist> closest;
GetClosestWaypoint(closest, 5, glm::vec3(GetPosition()));
std::list<wplist>::iterator iter = closest.begin();
auto iter = closest.begin();
while(iter != closest.end())
{
if(CheckLosFN((*iter).x, (*iter).y, (*iter).z, GetSize()))
@ -380,7 +380,7 @@ void NPC::GetClosestWaypoint(std::list<wplist> &wp_list, int count, const glm::v
return a.dist < b.dist;
});
std::list<wp_distance>::iterator iter = distances.begin();
auto iter = distances.begin();
for(int i = 0; i < count; ++i)
{
wp_list.push_back(Waypoints[(*iter).index]);

View File

@ -90,7 +90,7 @@ WorldServer::~WorldServer() {
}*/
void WorldServer::SetZoneData(uint32 iZoneID, uint32 iInstanceID) {
ServerPacket* pack = new ServerPacket(ServerOP_SetZone, sizeof(SetZone_Struct));
auto pack = new ServerPacket(ServerOP_SetZone, sizeof(SetZone_Struct));
SetZone_Struct* szs = (SetZone_Struct*) pack->pBuffer;
szs->zoneid = iZoneID;
szs->instanceid = iInstanceID;
@ -225,7 +225,7 @@ void WorldServer::Process() {
ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*) pack->pBuffer;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_VoiceMacroOut,sizeof(VoiceMacroOut_Struct));
auto outapp = new EQApplicationPacket(OP_VoiceMacroOut, sizeof(VoiceMacroOut_Struct));
VoiceMacroOut_Struct* vmo = (VoiceMacroOut_Struct*)outapp->pBuffer;
strcpy(vmo->From, svm->From);
@ -400,10 +400,10 @@ void WorldServer::Process() {
if(pack->size==64)//no results
client->Message_StringID(0,WHOALL_NO_RESULTS);
else{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WhoAllResponse, pack->size);
memcpy(outapp->pBuffer, pack->pBuffer, pack->size);
client->QueuePacket(outapp);
safe_delete(outapp);
auto outapp = new EQApplicationPacket(OP_WhoAllResponse, pack->size);
memcpy(outapp->pBuffer, pack->pBuffer, pack->size);
client->QueuePacket(outapp);
safe_delete(outapp);
}
}
else {
@ -613,7 +613,7 @@ void WorldServer::Process() {
Client* client = entity_list.GetClientByName(gmg->gotoname);
if (client != 0) {
SendEmoteMessage(gmg->myname, 0, 13, "Summoning you to: %s @ %s, %1.1f, %1.1f, %1.1f", client->GetName(), zone->GetShortName(), client->GetX(), client->GetY(), client->GetZ());
ServerPacket* outpack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
auto outpack = new ServerPacket(ServerOP_ZonePlayer, sizeof(ServerZonePlayer_Struct));
ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) outpack->pBuffer;
strcpy(szp->adminname, gmg->myname);
strcpy(szp->name, gmg->myname);
@ -634,7 +634,7 @@ void WorldServer::Process() {
ServerMultiLineMsg_Struct* mlm = (ServerMultiLineMsg_Struct*) pack->pBuffer;
Client* client = entity_list.GetClientByName(mlm->to);
if (client) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MultiLineMsg, strlen(mlm->message));
auto outapp = new EQApplicationPacket(OP_MultiLineMsg, strlen(mlm->message));
strcpy((char*) outapp->pBuffer, mlm->message);
client->QueuePacket(outapp);
safe_delete(outapp);
@ -681,7 +681,8 @@ void WorldServer::Process() {
{
if(client->IsRezzPending())
{
ServerPacket * Response = new ServerPacket(ServerOP_RezzPlayerReject, strlen(srs->rez.rezzer_name) + 1);
auto Response = new ServerPacket(ServerOP_RezzPlayerReject,
strlen(srs->rez.rezzer_name) + 1);
char *Buffer = (char *)Response->pBuffer;
sprintf(Buffer, "%s", srs->rez.rezzer_name);
@ -694,12 +695,12 @@ void WorldServer::Process() {
client->SetPendingRezzData(srs->exp, srs->dbid, srs->rez.spellid, srs->rez.corpse_name);
Log.Out(Logs::Detail, Logs::Spells, "OP_RezzRequest in zone %s for %s, spellid:%i",
zone->GetShortName(), client->GetName(), srs->rez.spellid);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest,
sizeof(Resurrect_Struct));
memcpy(outapp->pBuffer, &srs->rez, sizeof(Resurrect_Struct));
client->QueuePacket(outapp);
safe_delete(outapp);
break;
auto outapp = new EQApplicationPacket(OP_RezzRequest,
sizeof(Resurrect_Struct));
memcpy(outapp->pBuffer, &srs->rez, sizeof(Resurrect_Struct));
client->QueuePacket(outapp);
safe_delete(outapp);
break;
}
}
if (srs->rezzopcode == OP_RezzComplete){
@ -741,7 +742,7 @@ void WorldServer::Process() {
eqTimeOfDay* newtime = (eqTimeOfDay*)pack->pBuffer;
zone->zone_time.SetCurrentEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
TimeOfDay_Struct* time_of_day = (TimeOfDay_Struct*)outapp->pBuffer;
zone->zone_time.GetCurrentEQTimeOfDay(time(0), time_of_day);
entity_list.QueueClients(0, outapp, false);
@ -825,7 +826,7 @@ void WorldServer::Process() {
if(Invitee && Invitee->IsClient() && Invitee->CastToClient()->MercOnlyOrNoGroup() && !Invitee->IsRaidGrouped())
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupInvite, sizeof(GroupInvite_Struct));
auto outapp = new EQApplicationPacket(OP_GroupInvite, sizeof(GroupInvite_Struct));
memcpy(outapp->pBuffer, gis, sizeof(GroupInvite_Struct));
Invitee->CastToClient()->QueuePacket(outapp);
safe_delete(outapp);
@ -866,7 +867,8 @@ void WorldServer::Process() {
if (Inviter->CastToClient()->ClientVersion() < EQEmu::versions::ClientVersion::SoD)
{
EQApplicationPacket* outapp=new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* outgj=(GroupJoin_Struct*)outapp->pBuffer;
strcpy(outgj->membername, Inviter->GetName());
strcpy(outgj->yourname, Inviter->GetName());
@ -889,7 +891,7 @@ void WorldServer::Process() {
break;
}
EQApplicationPacket* outapp=new EQApplicationPacket(OP_GroupFollow, sizeof(GroupGeneric_Struct));
auto outapp = new EQApplicationPacket(OP_GroupFollow, sizeof(GroupGeneric_Struct));
GroupGeneric_Struct *gg = (GroupGeneric_Struct *)outapp->pBuffer;
strn0cpy(gg->name1, sgfs->gf.name1, sizeof(gg->name1));
strn0cpy(gg->name2, sgfs->gf.name2, sizeof(gg->name2));
@ -902,7 +904,7 @@ void WorldServer::Process() {
if(Inviter->CastToClient()->IsLFP())
Inviter->CastToClient()->UpdateLFP();
ServerPacket* pack2 = new ServerPacket(ServerOP_GroupJoin, sizeof(ServerGroupJoin_Struct));
auto pack2 = new ServerPacket(ServerOP_GroupJoin, sizeof(ServerGroupJoin_Struct));
ServerGroupJoin_Struct* gj = (ServerGroupJoin_Struct*)pack2->pBuffer;
gj->gid = group->GetID();
gj->zoneid = zone->GetZoneID();
@ -914,7 +916,8 @@ void WorldServer::Process() {
// Send acknowledgement back to the Invitee to let them know we have added them to the group.
ServerPacket* pack3 = new ServerPacket(ServerOP_GroupFollowAck, sizeof(ServerGroupFollowAck_Struct));
auto pack3 =
new ServerPacket(ServerOP_GroupFollowAck, sizeof(ServerGroupFollowAck_Struct));
ServerGroupFollowAck_Struct* sgfas = (ServerGroupFollowAck_Struct*)pack3->pBuffer;
strn0cpy(sgfas->Name, sgfs->gf.name2, sizeof(sgfas->Name));
worldserver.SendPacket(pack3);
@ -1011,7 +1014,7 @@ void WorldServer::Process() {
if(Inviter && Inviter->IsClient())
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupCancelInvite, sizeof(GroupCancel_Struct));
auto outapp = new EQApplicationPacket(OP_GroupCancelInvite, sizeof(GroupCancel_Struct));
memcpy(outapp->pBuffer, sgcs, sizeof(GroupCancel_Struct));
Inviter->CastToClient()->QueuePacket(outapp);
safe_delete(outapp);
@ -1234,7 +1237,8 @@ void WorldServer::Process() {
Client *c = entity_list.GetClientByName(rga->playername);
if(c)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupUpdate_Struct));
auto outapp =
new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate_Struct));
GroupUpdate_Struct* gu = (GroupUpdate_Struct*) outapp->pBuffer;
gu->action = groupActDisband;
strn0cpy(gu->leadersname, c->GetName(), 64);
@ -1252,7 +1256,7 @@ void WorldServer::Process() {
if(r){
r->LearnMembers();
r->VerifyRaid();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
strn0cpy(gj->membername, rga->membername, 64);
gj->action = groupActJoin;
@ -1283,7 +1287,7 @@ void WorldServer::Process() {
if(r){
r->LearnMembers();
r->VerifyRaid();
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
strn0cpy(gj->membername, rga->membername, 64);
gj->action = groupActLeave;
@ -1387,7 +1391,8 @@ void WorldServer::Process() {
else
client->consent_list.remove(s->ownername);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
auto outapp =
new EQApplicationPacket(OP_ConsentResponse, sizeof(ConsentResponse_Struct));
ConsentResponse_Struct* crs = (ConsentResponse_Struct*)outapp->pBuffer;
strcpy(crs->grantname, s->grantname);
strcpy(crs->ownername, s->ownername);
@ -1404,7 +1409,8 @@ void WorldServer::Process() {
// CONSENT_INVALID_NAME = 397
// TARGET_NOT_FOUND = 101
ServerPacket *scs_pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
auto scs_pack =
new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct));
ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)scs_pack->pBuffer;
strcpy(scs->grantname, s->grantname);
strcpy(scs->ownername, s->ownername);
@ -1623,7 +1629,7 @@ void WorldServer::Process() {
if(c)
{
c->ClearAdventureData();
char * adv_data = new char[pack->size];
auto adv_data = new char[pack->size];
memcpy(adv_data, pack->pBuffer, pack->size);
c->SetAdventureData(adv_data);
c->ClearPendingAdventureData();
@ -1731,7 +1737,8 @@ void WorldServer::Process() {
Client *c = entity_list.GetClientByName((const char*)pack->pBuffer);
if(c)
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_AdventureLeaderboardReply, sizeof(AdventureLeaderboard_Struct));
auto outapp = new EQApplicationPacket(OP_AdventureLeaderboardReply,
sizeof(AdventureLeaderboard_Struct));
memcpy(outapp->pBuffer, pack->pBuffer+64, sizeof(AdventureLeaderboard_Struct));
c->FastQueuePacket(&outapp);
}
@ -1897,7 +1904,7 @@ bool WorldServer::SendChannelMessage(Client* from, const char* to, uint8 chan_nu
va_end(argptr);
buffer[511] = '\0';
ServerPacket* pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen(buffer) + 1);
auto pack = new ServerPacket(ServerOP_ChannelMessage, sizeof(ServerChannelMessage_Struct) + strlen(buffer) + 1);
ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer;
if (from == 0) {
@ -1951,7 +1958,7 @@ bool WorldServer::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to
return false;
}
ServerPacket* pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct)+strlen(buffer)+1);
auto pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(buffer) + 1);
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
sem->type = type;
if (to != 0)
@ -1971,7 +1978,7 @@ bool WorldServer::SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32
if(!worldserver.Connected() || !From)
return false;
ServerPacket* pack = new ServerPacket(ServerOP_VoiceMacro, sizeof(ServerVoiceMacro_Struct));
auto pack = new ServerPacket(ServerOP_VoiceMacro, sizeof(ServerVoiceMacro_Struct));
ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*) pack->pBuffer;
@ -2010,7 +2017,7 @@ bool WorldServer::SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32
bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode)
{
Log.Out(Logs::Detail, Logs::Spells, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
ServerPacket* pack = new ServerPacket(ServerOP_RezzPlayer, sizeof(RezzPlayer_Struct));
auto pack = new ServerPacket(ServerOP_RezzPlayer, sizeof(RezzPlayer_Struct));
RezzPlayer_Struct* sem = (RezzPlayer_Struct*) pack->pBuffer;
sem->rezzopcode = opcode;
sem->rez = *(Resurrect_Struct*) rpack->pBuffer;
@ -2027,7 +2034,7 @@ bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32
}
void WorldServer::SendReloadTasks(int Command, int TaskID) {
ServerPacket* pack = new ServerPacket(ServerOP_ReloadTasks, sizeof(ReloadTasks_Struct));
auto pack = new ServerPacket(ServerOP_ReloadTasks, sizeof(ReloadTasks_Struct));
ReloadTasks_Struct* rts = (ReloadTasks_Struct*) pack->pBuffer;
rts->Command = Command;
@ -2101,7 +2108,7 @@ uint32 WorldServer::NextGroupID() {
}
if(cur_groupid > (last_groupid - /*50*/995)) {
//running low, request more
ServerPacket* pack = new ServerPacket(ServerOP_GroupIDReq);
auto pack = new ServerPacket(ServerOP_GroupIDReq);
SendPacket(pack);
safe_delete(pack);
}
@ -2112,7 +2119,7 @@ uint32 WorldServer::NextGroupID() {
void WorldServer::UpdateLFP(uint32 LeaderID, uint8 Action, uint8 MatchFilter, uint32 FromLevel, uint32 ToLevel, uint32 Classes,
const char *Comments, GroupLFPMemberEntry *LFPMembers) {
ServerPacket* pack = new ServerPacket(ServerOP_LFPUpdate, sizeof(ServerLFPUpdate_Struct));
auto pack = new ServerPacket(ServerOP_LFPUpdate, sizeof(ServerLFPUpdate_Struct));
ServerLFPUpdate_Struct* sus = (ServerLFPUpdate_Struct*) pack->pBuffer;
sus->LeaderID = LeaderID;
@ -2159,7 +2166,7 @@ void WorldServer::HandleLFGMatches(ServerPacket *pack) {
smrs++;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LFGGetMatchesResponse, PacketLength);
auto outapp = new EQApplicationPacket(OP_LFGGetMatchesResponse, PacketLength);
smrs = (ServerLFGMatchesResponse_Struct*)Buffer;
@ -2206,7 +2213,7 @@ void WorldServer::HandleLFPMatches(ServerPacket *pack) {
}
smrs++;
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LFPGetMatchesResponse, PacketLength);
auto outapp = new EQApplicationPacket(OP_LFPGetMatchesResponse, PacketLength);
smrs = (ServerLFPMatchesResponse_Struct*)Buffer;
@ -2249,7 +2256,7 @@ void WorldServer::RequestTellQueue(const char *who)
if (!who)
return;
ServerPacket* pack = new ServerPacket(ServerOP_RequestTellQueue, sizeof(ServerRequestTellQueue_Struct));
auto pack = new ServerPacket(ServerOP_RequestTellQueue, sizeof(ServerRequestTellQueue_Struct));
ServerRequestTellQueue_Struct* rtq = (ServerRequestTellQueue_Struct*) pack->pBuffer;
strn0cpy(rtq->name, who, sizeof(rtq->name));

View File

@ -137,7 +137,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
worldserver.SetZoneData(iZoneID, iInstanceID);
if(iInstanceID != 0)
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(uint16));
auto pack = new ServerPacket(ServerOP_AdventureZoneData, sizeof(uint16));
*((uint16*)pack->pBuffer) = iInstanceID;
worldserver.SendPacket(pack);
delete pack;
@ -215,12 +215,12 @@ bool Zone::LoadZoneObjects() {
d.incline = atoi(row[13]); // unknown20 = optional model incline value
d.client_version_mask = 0xFFFFFFFF; //We should load the mask from the zone.
Doors* door = new Doors(&d);
entity_list.AddDoor(door);
}
auto door = new Doors(&d);
entity_list.AddDoor(door);
}
Object_Struct data = {0};
uint32 id = 0;
Object_Struct data = {0};
uint32 id = 0;
uint32 icon = 0;
uint32 type = 0;
uint32 itemid = 0;
@ -270,12 +270,12 @@ bool Zone::LoadZoneObjects() {
database.LoadWorldContainer(id, inst);
}
Object* object = new Object(id, type, icon, data, inst);
entity_list.AddObject(object, false);
if(type == OT_DROPPEDITEM && itemid != 0)
entity_list.RemoveObject(object->GetID());
auto object = new Object(id, type, icon, data, inst);
entity_list.AddObject(object, false);
if (type == OT_DROPPEDITEM && itemid != 0)
entity_list.RemoveObject(object->GetID());
safe_delete(inst);
safe_delete(inst);
}
return true;
@ -301,7 +301,12 @@ bool Zone::LoadGroundSpawns() {
if(inst){
name = groundspawn.spawn[gsindex].name;
for(ix=0;ix<gsnumber;ix++){
Object* object = new Object(inst,name,groundspawn.spawn[gsindex].max_x,groundspawn.spawn[gsindex].min_x,groundspawn.spawn[gsindex].max_y,groundspawn.spawn[gsindex].min_y,groundspawn.spawn[gsindex].max_z,groundspawn.spawn[gsindex].heading,groundspawn.spawn[gsindex].respawntimer);//new object with id of 10000+
auto object = new Object(
inst, name, groundspawn.spawn[gsindex].max_x,
groundspawn.spawn[gsindex].min_x, groundspawn.spawn[gsindex].max_y,
groundspawn.spawn[gsindex].min_y, groundspawn.spawn[gsindex].max_z,
groundspawn.spawn[gsindex].heading,
groundspawn.spawn[gsindex].respawntimer); // new object with id of 10000+
entity_list.AddObject(object, false);
}
safe_delete(inst);
@ -510,7 +515,7 @@ void Zone::GetMerchantDataForZoneLoad() {
npcid = ml.id;
}
std::list<MerchantList>::iterator iter = cur->second.begin();
auto iter = cur->second.begin();
bool found = false;
while (iter != cur->second.end()) {
if ((*iter).item == ml.id) {
@ -722,7 +727,7 @@ void Zone::LoadZoneDoors(const char* zone, int16 version)
return;
}
Door *dlist = new Door[count];
auto dlist = new Door[count];
if(!database.LoadDoors(count, dlist, zone, version)) {
Log.Out(Logs::General, Logs::Error, "... Failed to load doors.");
@ -733,7 +738,7 @@ void Zone::LoadZoneDoors(const char* zone, int16 version)
int r;
Door *d = dlist;
for(r = 0; r < count; r++, d++) {
Doors* newdoor = new Doors(d);
auto newdoor = new Doors(d);
entity_list.AddDoor(newdoor);
Log.Out(Logs::Detail, Logs::Doors, "Door Add to Entity List, index: %u db id: %u, door_id %u", r, dlist[r].db_id, dlist[r].door_id);
}
@ -1076,7 +1081,7 @@ bool Zone::SaveZoneCFG() {
}
void Zone::AddAuth(ServerZoneIncomingClient_Struct* szic) {
ZoneClientAuth_Struct* zca = new ZoneClientAuth_Struct;
auto zca = new ZoneClientAuth_Struct;
memset(zca, 0, sizeof(ZoneClientAuth_Struct));
zca->ip = szic->ip;
zca->wid = szic->wid;
@ -1495,7 +1500,7 @@ void Zone::Repop(uint32 delay) {
void Zone::GetTimeSync()
{
if (worldserver.Connected() && !zone_has_current_time) {
ServerPacket* pack = new ServerPacket(ServerOP_GetWorldTime, 0);
auto pack = new ServerPacket(ServerOP_GetWorldTime, 0);
worldserver.SendPacket(pack);
safe_delete(pack);
}
@ -1504,7 +1509,7 @@ void Zone::GetTimeSync()
void Zone::SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute)
{
if (worldserver.Connected()) {
ServerPacket* pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
eqTimeOfDay* eqtod = (eqTimeOfDay*)pack->pBuffer;
eqtod->start_eqtime.minute=minute;
eqtod->start_eqtime.hour=hour;
@ -1521,7 +1526,7 @@ void Zone::SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute
void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
{
if (worldserver.Connected()) {
ServerPacket* pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
auto pack = new ServerPacket(ServerOP_SetWorldTime, sizeof(eqTimeOfDay));
eqTimeOfDay* eq_time_of_day = (eqTimeOfDay*)pack->pBuffer;
zone_time.GetCurrentEQTimeOfDay(time(0), &eq_time_of_day->start_eqtime);
@ -1544,7 +1549,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
Log.Out(Logs::General, Logs::Zone_Server, "Setting zone localized time...");
zone->zone_time.SetCurrentEQTimeOfDay(eq_time_of_day->start_eqtime, eq_time_of_day->start_realtime);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
auto outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
TimeOfDay_Struct* time_of_day = (TimeOfDay_Struct*)outapp->pBuffer;
zone->zone_time.GetCurrentEQTimeOfDay(time(0), time_of_day);
entity_list.QueueClients(0, outapp, false);
@ -1652,39 +1657,39 @@ ZonePoint* Zone::GetClosestZonePointWithoutZone(float x, float y, float z, Clien
bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list, const char* zonename, uint32 version)
{
zone_point_list->Clear();
zone->numzonepoints = 0;
std::string query = StringFormat("SELECT x, y, z, target_x, target_y, "
"target_z, target_zone_id, heading, target_heading, "
"number, target_instance, client_version_mask "
"FROM zone_points WHERE zone='%s' AND (version=%i OR version=-1) "
"ORDER BY number", zonename, version);
"target_z, target_zone_id, heading, target_heading, "
"number, target_instance, client_version_mask "
"FROM zone_points WHERE zone='%s' AND (version=%i OR version=-1) "
"ORDER BY number",
zonename, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
ZonePoint* zp = new ZonePoint;
for (auto row = results.begin(); row != results.end(); ++row) {
auto zp = new ZonePoint;
zp->x = atof(row[0]);
zp->y = atof(row[1]);
zp->z = atof(row[2]);
zp->target_x = atof(row[3]);
zp->target_y = atof(row[4]);
zp->target_z = atof(row[5]);
zp->target_zone_id = atoi(row[6]);
zp->heading = atof(row[7]);
zp->target_heading = atof(row[8]);
zp->number = atoi(row[9]);
zp->target_zone_instance = atoi(row[10]);
zp->client_version_mask = (uint32)strtoul(row[11], nullptr, 0);
zp->x = atof(row[0]);
zp->y = atof(row[1]);
zp->z = atof(row[2]);
zp->target_x = atof(row[3]);
zp->target_y = atof(row[4]);
zp->target_z = atof(row[5]);
zp->target_zone_id = atoi(row[6]);
zp->heading = atof(row[7]);
zp->target_heading = atof(row[8]);
zp->number = atoi(row[9]);
zp->target_zone_instance = atoi(row[10]);
zp->client_version_mask = (uint32)strtoul(row[11], nullptr, 0);
zone_point_list->Insert(zp);
zone_point_list->Insert(zp);
zone->numzonepoints++;
}
zone->numzonepoints++;
}
return true;
}
@ -1838,7 +1843,7 @@ bool ZoneDatabase::GetDecayTimes(npcDecayTimes_Struct* npcCorpseDecayTimes) {
void Zone::weatherSend()
{
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Weather, 8);
auto outapp = new EQApplicationPacket(OP_Weather, 8);
if(zone_weather>0)
outapp->pBuffer[0] = zone_weather-1;
if(zone_weather>0)
@ -2001,13 +2006,13 @@ void Zone::LoadLDoNTraps()
}
for (auto row = results.begin();row != results.end(); ++row) {
LDoNTrapTemplate *lt = new LDoNTrapTemplate;
lt->id = atoi(row[0]);
lt->type = (LDoNChestTypes)atoi(row[1]);
lt->spell_id = atoi(row[2]);
lt->skill = atoi(row[3]);
lt->locked = atoi(row[4]);
ldon_trap_list[lt->id] = lt;
auto lt = new LDoNTrapTemplate;
lt->id = atoi(row[0]);
lt->type = (LDoNChestTypes)atoi(row[1]);
lt->spell_id = atoi(row[2]);
lt->skill = atoi(row[3]);
lt->locked = atoi(row[4]);
ldon_trap_list[lt->id] = lt;
}
}
@ -2166,7 +2171,7 @@ void Zone::DoAdventureCountIncrease()
if(sr->count < sr->total)
{
sr->count++;
ServerPacket *pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(uint16));
auto pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(uint16));
*((uint16*)pack->pBuffer) = instanceid;
worldserver.SendPacket(pack);
delete pack;
@ -2179,7 +2184,7 @@ void Zone::DoAdventureAssassinationCountIncrease()
if(sr->assa_count < RuleI(Adventure, NumberKillsForBossSpawn))
{
sr->assa_count++;
ServerPacket *pack = new ServerPacket(ServerOP_AdventureAssaCountUpdate, sizeof(uint16));
auto pack = new ServerPacket(ServerOP_AdventureAssaCountUpdate, sizeof(uint16));
*((uint16*)pack->pBuffer) = instanceid;
worldserver.SendPacket(pack);
delete pack;
@ -2229,12 +2234,12 @@ void Zone::LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList)
for (auto row = results.begin(); row != results.end(); ++row)
{
NPC_Emote_Struct* nes = new NPC_Emote_Struct;
nes->emoteid = atoi(row[0]);
nes->event_ = atoi(row[1]);
nes->type = atoi(row[2]);
strn0cpy(nes->text, row[3], sizeof(nes->text));
NPCEmoteList->Insert(nes);
auto nes = new NPC_Emote_Struct;
nes->emoteid = atoi(row[0]);
nes->event_ = atoi(row[1]);
nes->type = atoi(row[2]);
strn0cpy(nes->text, row[3], sizeof(nes->text));
NPCEmoteList->Insert(nes);
}
}

View File

@ -315,8 +315,8 @@ bool ZoneDatabase::logevents(const char* accountname,uint32 accountid,uint8 stat
uint32 len = strlen(description);
uint32 len2 = strlen(target);
char* descriptiontext = new char[2*len+1];
char* targetarr = new char[2*len2+1];
auto descriptiontext = new char[2 * len + 1];
auto targetarr = new char[2 * len2 + 1];
memset(descriptiontext, 0, 2*len+1);
memset(targetarr, 0, 2*len2+1);
DoEscapeString(descriptiontext, description, len);
@ -382,7 +382,7 @@ void ZoneDatabase::UpdateBug(BugStruct* bug) {
void ZoneDatabase::UpdateBug(PetitionBug_Struct* bug){
uint32 len = strlen(bug->text);
char* bugtext = new char[2*len+1];
auto bugtext = new char[2 * len + 1];
memset(bugtext, 0, 2*len+1);
DoEscapeString(bugtext, bug->text, len);
@ -562,7 +562,7 @@ void ZoneDatabase::DeleteWorldContainer(uint32 parent_id, uint32 zone_id)
Trader_Struct* ZoneDatabase::LoadTraderItem(uint32 char_id)
{
Trader_Struct* loadti = new Trader_Struct;
auto loadti = new Trader_Struct;
memset(loadti,0,sizeof(Trader_Struct));
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i ORDER BY slot_id LIMIT 80", char_id);
@ -587,7 +587,7 @@ Trader_Struct* ZoneDatabase::LoadTraderItem(uint32 char_id)
TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
{
TraderCharges_Struct* loadti = new TraderCharges_Struct;
auto loadti = new TraderCharges_Struct;
memset(loadti,0,sizeof(TraderCharges_Struct));
std::string query = StringFormat("SELECT * FROM trader WHERE char_id=%i ORDER BY slot_id LIMIT 80", char_id);
@ -2791,7 +2791,7 @@ void ZoneDatabase::RefreshGroupFromDB(Client *client){
if(!group)
return;
EQApplicationPacket* outapp = new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupUpdate2_Struct));
auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupUpdate2_Struct));
GroupUpdate2_Struct* gu = (GroupUpdate2_Struct*)outapp->pBuffer;
gu->action = groupActUpdate;
@ -3366,7 +3366,7 @@ bool ZoneDatabase::GetFactionData(FactionMods* fm, uint32 class_mod, uint32 race
char str[32];
sprintf(str, "r%u", race_mod);
std::map<std::string, int16>::iterator iter = faction_array[faction_id]->mods.find(str);
auto iter = faction_array[faction_id]->mods.find(str);
if(iter != faction_array[faction_id]->mods.end()) {
fm->race_mod = iter->second;
} else {
@ -3380,7 +3380,7 @@ bool ZoneDatabase::GetFactionData(FactionMods* fm, uint32 class_mod, uint32 race
char str[32];
sprintf(str, "d%u", deity_mod);
std::map<std::string, int16>::iterator iter = faction_array[faction_id]->mods.find(str);
auto iter = faction_array[faction_id]->mods.find(str);
if(iter != faction_array[faction_id]->mods.end()) {
fm->deity_mod = iter->second;
} else {

View File

@ -365,7 +365,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
if (zone_id == zone->GetZoneID() && instance_id == zone->GetInstanceID()) {
// No need to ask worldserver if we're zoning to ourselves (most
// likely to a bind point), also fixes a bug since the default response was failure
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ZoneChange,sizeof(ZoneChange_Struct));
auto outapp = new EQApplicationPacket(OP_ZoneChange, sizeof(ZoneChange_Struct));
ZoneChange_Struct* zc2 = (ZoneChange_Struct*) outapp->pBuffer;
strcpy(zc2->char_name, GetName());
zc2->zoneID = zone_id;
@ -378,19 +378,19 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
} else {
// vesuvias - zoneing to another zone so we need to the let the world server
//handle things with the client for a while
ServerPacket* pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = zone_id;
ztz->requested_instance_id = instance_id;
ztz->admin = admin;
ztz->ignorerestrictions = ignore_r;
strcpy(ztz->name, GetName());
ztz->guild_id = GuildID();
worldserver.SendPacket(pack);
safe_delete(pack);
auto pack = new ServerPacket(ServerOP_ZoneToZoneRequest, sizeof(ZoneToZone_Struct));
ZoneToZone_Struct *ztz = (ZoneToZone_Struct *)pack->pBuffer;
ztz->response = 0;
ztz->current_zone_id = zone->GetZoneID();
ztz->current_instance_id = zone->GetInstanceID();
ztz->requested_zone_id = zone_id;
ztz->requested_instance_id = instance_id;
ztz->admin = admin;
ztz->ignorerestrictions = ignore_r;
strcpy(ztz->name, GetName());
ztz->guild_id = GuildID();
worldserver.SendPacket(pack);
safe_delete(pack);
}
//reset to unsolicited.
@ -582,7 +582,8 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
zone_mode = zm;
if (zm == ZoneToBindPoint) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_ZonePlayerToBind, sizeof(ZonePlayerToBind_Struct) + iZoneNameLength);
auto outapp = new EQApplicationPacket(OP_ZonePlayerToBind,
sizeof(ZonePlayerToBind_Struct) + iZoneNameLength);
ZonePlayerToBind_Struct* gmg = (ZonePlayerToBind_Struct*) outapp->pBuffer;
// If we are SoF and later and are respawning from hover, we want the real zone ID, else zero to use the old hack.
@ -607,7 +608,8 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
safe_delete(outapp);
}
else if(zm == ZoneSolicited || zm == ZoneToSafeCoords) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
auto outapp =
new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
RequestClientZoneChange_Struct* gmg = (RequestClientZoneChange_Struct*) outapp->pBuffer;
gmg->zone_id = zoneID;
@ -623,7 +625,8 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
safe_delete(outapp);
}
else if(zm == EvacToSafeCoords) {
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
auto outapp =
new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
RequestClientZoneChange_Struct* gmg = (RequestClientZoneChange_Struct*) outapp->pBuffer;
// if we are in the same zone we want to evac to, client will not send OP_ZoneChange back to do an actual
@ -665,7 +668,8 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
SendPosition();
}
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
auto outapp =
new EQApplicationPacket(OP_RequestClientZoneChange, sizeof(RequestClientZoneChange_Struct));
RequestClientZoneChange_Struct* gmg = (RequestClientZoneChange_Struct*) outapp->pBuffer;
gmg->zone_id = zoneID;