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synced 2026-01-05 12:33:51 +00:00
Okay timers now work right, for real this time
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@ -1143,10 +1143,13 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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SendAlternateAdvancementTimer(rank->spell_type, 0, 0);
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ExpendAlternateAdvancementCharge(ability->id);
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} else {
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if(!CastSpell(rank->spell, target_id, USE_ITEM_SPELL_SLOT, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, 1, nullptr, ability->id)) {
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if(!CastSpell(rank->spell, target_id, USE_ITEM_SPELL_SLOT, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
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return;
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}
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}
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CastToClient()->GetPTimers().Start(rank->spell_type + pTimerAAStart, cooldown);
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SendAlternateAdvancementTimer(rank->spell_type, 0, 0);
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}
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int Mob::GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in) {
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@ -790,7 +790,7 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, in
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int16 res = resist_adjust;
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return self->CastSpell(spell_id, target_id, slot, cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
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static_cast<uint32>(timer), static_cast<uint32>(timer_duration), 0, &res);
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static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
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}
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bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
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@ -307,7 +307,6 @@ Mob::Mob(const char* in_name,
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casting_spell_id = 0;
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casting_spell_timer = 0;
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casting_spell_timer_duration = 0;
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casting_spell_type = 0;
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casting_spell_inventory_slot = 0;
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casting_spell_aa_id = 0;
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target = 0;
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@ -222,11 +222,11 @@ public:
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virtual void SpellProcess();
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virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1,
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int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 *resist_adjust = nullptr,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 *resist_adjust = nullptr,
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uint32 aa_id = 0);
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virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
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int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, uint32 type = 0, int16 resist_adjust = 0,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
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uint32 aa_id = 0);
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void CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot, uint16 mana_used,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
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@ -342,7 +342,7 @@ bool NPC::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
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SetCurrentSpeed(0);
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}
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return CastSpell(AIspells[i].spellid, tar->GetID(), 1, AIspells[i].manacost == -2 ? 0 : -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, 0, &(AIspells[i].resist_adjust));
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return CastSpell(AIspells[i].spellid, tar->GetID(), 1, AIspells[i].manacost == -2 ? 0 : -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIspells[i].resist_adjust));
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}
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bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint16 iSpellTypes) {
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@ -3998,9 +3998,9 @@ XS(XS_Mob_CastSpell)
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}
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if (resist_adjust == 0)//If you do not pass resist adjust as nullptr it will ignore the spells default resist adjust
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THIS->CastSpell(spell_id, target_id, slot, casttime, mana_cost, 0, 0xFFFFFFFF, 0xFFFFFFFF, 0, 0);
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THIS->CastSpell(spell_id, target_id, slot, casttime, mana_cost, 0, 0xFFFFFFFF, 0xFFFFFFFF, 0);
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else
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THIS->CastSpell(spell_id, target_id, slot, casttime, mana_cost, 0, 0xFFFFFFFF, 0xFFFFFFFF, 0, 0, &resist_adjust);
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THIS->CastSpell(spell_id, target_id, slot, casttime, mana_cost, 0, 0xFFFFFFFF, 0xFFFFFFFF, 0, &resist_adjust);
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}
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XSRETURN_EMPTY;
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}
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@ -146,7 +146,7 @@ void NPC::SpellProcess()
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// to allow procs to work
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bool Mob::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot,
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uint32 timer, uint32 timer_duration, uint32 type, int16 *resist_adjust,
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uint32 timer, uint32 timer_duration, int16 *resist_adjust,
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uint32 aa_id)
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{
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Log.Out(Logs::Detail, Logs::Spells, "CastSpell called for spell %s (%d) on entity %d, slot %d, time %d, mana %d, from item slot %d",
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@ -319,11 +319,11 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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if(resist_adjust)
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{
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return(DoCastSpell(spell_id, target_id, slot, cast_time, mana_cost, oSpellWillFinish, item_slot, timer, timer_duration, type, *resist_adjust, aa_id));
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return(DoCastSpell(spell_id, target_id, slot, cast_time, mana_cost, oSpellWillFinish, item_slot, timer, timer_duration, *resist_adjust, aa_id));
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}
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else
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{
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return(DoCastSpell(spell_id, target_id, slot, cast_time, mana_cost, oSpellWillFinish, item_slot, timer, timer_duration, type, spells[spell_id].ResistDiff, aa_id));
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return(DoCastSpell(spell_id, target_id, slot, cast_time, mana_cost, oSpellWillFinish, item_slot, timer, timer_duration, spells[spell_id].ResistDiff, aa_id));
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}
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}
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@ -337,7 +337,7 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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//
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bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish,
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uint32 item_slot, uint32 timer, uint32 timer_duration, uint32 type,
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uint32 item_slot, uint32 timer, uint32 timer_duration,
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int16 resist_adjust, uint32 aa_id)
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{
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Mob* pMob = nullptr;
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@ -363,7 +363,6 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot,
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casting_spell_timer_duration = timer_duration;
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}
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casting_spell_aa_id = aa_id;
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casting_spell_type = type;
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SaveSpellLoc();
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Log.Out(Logs::Detail, Logs::Spells, "Casting %d Started at (%.3f,%.3f,%.3f)", spell_id, m_SpellLocation.x, m_SpellLocation.y, m_SpellLocation.z);
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@ -785,7 +784,6 @@ void Mob::ZeroCastingVars()
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casting_spell_inventory_slot = 0;
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casting_spell_timer = 0;
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casting_spell_timer_duration = 0;
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casting_spell_type = 0;
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casting_spell_resist_adjust = 0;
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casting_spell_checks = false;
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casting_spell_aa_id = 0;
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@ -819,6 +817,15 @@ void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
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CastToNPC()->AI_Event_SpellCastFinished(false, casting_spell_slot);
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}
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if(casting_spell_aa_id && IsClient()) { //Rest AA Timer on failed cast
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AA::Rank *rank = zone->GetAlternateAdvancementRank(casting_spell_aa_id);
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if(rank) {
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CastToClient()->SendAlternateAdvancementTimer(rank->spell_type, 0, 0x7fffffff);
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CastToClient()->Message_StringID(15, ABILITY_FAILED);
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CastToClient()->GetPTimers().Clear(&database, rank->spell_type + pTimerAAStart);
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}
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}
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ZeroCastingVars(); // resets all the state keeping stuff
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Log.Out(Logs::Detail, Logs::Spells, "Spell %d has been interrupted.", spellid);
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@ -2075,7 +2082,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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else if(!SpellOnTarget(spell_id, spell_target, false, true, resist_adjust, false, level_override)) {
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if(IsBuffSpell(spell_id) && IsBeneficialSpell(spell_id)) {
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// Prevent mana usage/timers being set for beneficial buffs
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if(casting_spell_type == 1)
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if(casting_spell_aa_id)
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InterruptSpell();
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return false;
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}
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@ -2271,14 +2278,18 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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//set our reuse timer on long ass reuse_time spells...
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if(IsClient() && !isproc)
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{
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if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
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if(casting_spell_aa_id) {
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AA::Rank *rank = zone->GetAlternateAdvancementRank(casting_spell_aa_id);
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if(rank && rank->base_ability) {
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ExpendAlternateAdvancementCharge(rank->base_ability->id);
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}
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}
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else if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
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{
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//aa new todo: aa expendable charges here
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CastToClient()->GetPTimers().Start(casting_spell_timer, casting_spell_timer_duration);
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Log.Out(Logs::Detail, Logs::Spells, "Spell %d: Setting custom reuse timer %d to %d", spell_id, casting_spell_timer, casting_spell_timer_duration);
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if(casting_spell_aa_id) {
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CastToClient()->SendAlternateAdvancementTimer(casting_spell_timer - pTimerAAStart, 0, 0);
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}
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}
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else if(spells[spell_id].recast_time > 1000 && !spells[spell_id].IsDisciplineBuff) {
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int recast = spells[spell_id].recast_time/1000;
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@ -2297,10 +2308,6 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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Log.Out(Logs::Detail, Logs::Spells, "Spell %d: Setting long reuse timer to %d s (orig %d)", spell_id, recast, spells[spell_id].recast_time);
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CastToClient()->GetPTimers().Start(pTimerSpellStart + spell_id, recast);
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}
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if(casting_spell_aa_id) {
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ExpendAlternateAdvancementCharge(casting_spell_aa_id);
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}
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}
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if(IsClient() && ((slot == USE_ITEM_SPELL_SLOT) || (slot == POTION_BELT_SPELL_SLOT) || (slot == TARGET_RING_SPELL_SLOT)))
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@ -3758,7 +3765,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
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// if SpellEffect returned false there's a problem applying the
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// spell. It's most likely a buff that can't stack.
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Log.Out(Logs::Detail, Logs::Spells, "Spell %d could not apply its effects %s -> %s\n", spell_id, GetName(), spelltar->GetName());
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if(casting_spell_type != 1) // AA is handled differently
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if(casting_spell_aa_id)
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Message_StringID(MT_SpellFailure, SPELL_NO_HOLD);
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safe_delete(action_packet);
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return false;
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