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More focus messages
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@ -5399,6 +5399,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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if (realTotal != 0 && UsedItem) {
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// there are a crap ton more of these, I was able to verify these ones though
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// the RNG effective ones appear to have a different message for failing to focus
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uint32 string_id = BEGINS_TO_GLOW; // this is really just clicky message ...
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switch (type) {
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case focusSpellHaste:
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@ -5422,6 +5423,9 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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case focusImprovedHeal:
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string_id = FEEDS_WITH_POWER;
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break;
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case focusReagentCost:
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string_id = BEGINS_TO_SHINE;
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break;
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default:
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break;
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}
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