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789 Commits

Author SHA1 Message Date
E Spause a3f21cc9ea Additional fixups. 2017-03-16 13:27:58 -04:00
E Spause 3c9e6d913a Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-16 13:23:56 -04:00
Michael Cook (mackal) 153e587cea Not sure how that happened 2017-03-16 12:56:21 -04:00
Michael Cook (mackal) fbb13ec416 bug found by clang 4 2017-03-16 12:52:58 -04:00
Michael Cook (mackal) e7785d5693 Bash dmg should return 0 with no item (slam) 2017-03-15 15:25:42 -04:00
Michael Cook (mackal) 23bc535e23 Tweaks to most likely wrong PVP damage reduction 2017-03-15 15:07:28 -04:00
Michael Cook (mackal) d04d6750a2 Allow base damage of 0 (ex slam) min damage done to 1 2017-03-15 13:22:45 -04:00
E Spause 9c08d6f25b Fix additional logic cases for merc disbanding. 2017-03-15 07:09:14 -04:00
E Spause f8d000d660 Don't allow disbanding mercs that have their owner in combat if the rule is set. 2017-03-15 06:52:16 -04:00
E Spause b2c6bb4df5 Set default, no-skill value for bash to 1. This is consistent with what demonstar was seeing on live with no skill and slam.
GetBaseDamage is now used for Bash/Slam additionally.
2017-03-15 06:39:57 -04:00
E Spause 542d0795c4 Add rule instead of define for IDLE_WHEN_EMPTY 2017-03-15 06:37:03 -04:00
E Spause c3b7f6d0bf Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-15 06:15:04 -04:00
E Spause 21e53a3cd0 Fix up slam some more 2017-03-15 06:15:01 -04:00
Uleat 2d24237aac Added los movement logic to combat and follow code (los is rule-based and can by disabled by applying the optional 2017_03_14_mercs_use_pathing_rule.sql) 2017-03-14 23:23:42 -04:00
Uleat 750e65f847 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-14 23:21:24 -04:00
E Spause 3ce99d9f00 Stupid sexy floats 2017-03-14 22:42:14 -04:00
E Spause 598196329d Bash min skill fix 2017-03-14 22:15:22 -04:00
Uleat 31cc6f63d6 Added evade code to rogue mercs 2017-03-14 16:32:10 -04:00
E Spause bbfacd902c Woops 2017-03-13 15:08:20 -04:00
E Spause 5cfb3111a6 SoF-era con system. New rule, UseOldConSystem to disable this functionality. 2017-03-13 15:07:56 -04:00
E Spause 5b674f23bd Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-13 15:05:26 -04:00
E Spause 81cadf3bb2 Merge pull request #593 from EQEmu/2002_fixes
MaxClientsSimplifiedLogic rule. See commit for description
2017-03-13 14:59:30 -04:00
E Spause 54c28117a8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-13 06:27:01 -04:00
E Spause 79f9433dfa Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend 2017-03-13 06:26:48 -04:00
E Spause 67a95b59a7 Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-12 23:20:55 -04:00
E Spause 09b9d398e2 Rule itself for MaxClientsSimplifiedLogic. Defaults to disabled (false) 2017-03-12 23:19:50 -04:00
E Spause 3dd0d43e96 Add a rule, MaxClientsSimplifiedLogic which allows for P99-style IP restrictions if enabled. Opcode handler for OP_WorldLogout in char sel.
Only uses ExemptAccountLimitStatus and MaxClientsPerIP. Also adds in an
opcode handler so CLEs are cleaned up at char select when ESC is
pressed.
2017-03-12 23:19:24 -04:00
E Spause 8d1fe63e77 Merge pull request #592 from EQEmu/2002_fixes
Remove delay death from Mercs so they function like normal NPCs at 0 health.
2017-03-12 23:17:08 -04:00
E Spause 3fa72218a4 Remove delay death from Mercs so they function like normal NPCs at 0 health. 2017-03-12 23:08:59 -04:00
Uleat f3f034d948 Fix for a combat ability targeting error 2017-03-12 21:46:16 -04:00
Michael Cook (mackal) bd364a4049 Merge pull request #591 from EQEmu/2002_fixes
Added an optional rule value that forces startzones to be the same as…
2017-03-12 19:21:05 -04:00
Akkadius 41b1634199 Update proper file name utils/sql/git/optional/2017_03_12_rule_values_range_update.sql [skip ci] 2017-03-12 17:19:42 -05:00
Akkadius 0159e1cc72 Fix some crapped out formatting [skip ci] 2017-03-12 16:42:26 -05:00
Akkadius ab372b0f6b - Implemented range rules for packets and other functions
RULE_INT ( Range, Say, 135 )
	RULE_INT ( Range, Emote, 135 )
	RULE_INT ( Range, BeginCast, 200)
	RULE_INT ( Range, Anims, 135)
	RULE_INT ( Range, SpellParticles, 135)
	RULE_INT ( Range, DamageMessages, 50)
	RULE_INT ( Range, SpellMessages, 75)
	RULE_INT ( Range, SongMessages, 75)
	RULE_INT ( Range, MobPositionUpdates, 600)
	RULE_INT ( Range, CriticalDamage, 80)

 - (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
2017-03-12 16:10:53 -05:00
Akkadius 14d09485eb Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat

RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
2017-03-12 14:38:14 -05:00
Uleat 8cd6416754 Added ItemData::CheckLoreConflict() 2017-03-12 14:20:22 -04:00
E Spause 4fad93824b Formatting fixes. 2017-03-12 03:49:41 -04:00
E Spause fe70834a6b Enabled a skill check bypass for OGRE, TROLL, and BARBARIAN races so the "Slam" skill works once more. 2017-03-12 03:49:07 -04:00
E Spause 17b5cc1fa5 Remove error message that has honestly bothered me since the dawn of time. Appears most often when doing loot all. EQLive does not have it. 2017-03-12 03:47:26 -04:00
E Spause 04ce4f66ed Added an optional rule value that forces startzones to be the same as the bind zone and enabled bind xyz once again. 2017-03-12 03:41:21 -04:00
Uleat 5b24cbde5d Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-11 13:35:40 -05:00
Uleat 3555791e1f Multi-line remark statements wreck havoc on visual studio's parser (expensive) 2017-03-11 13:35:30 -05:00
Michael Cook (mackal) 262bcf5c29 Fix merc attack delay 2017-03-10 19:17:04 -05:00
Uleat 226a49cb42 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-10 18:41:14 -05:00
Uleat bf3d9b2d02 Couple of critical fixes for bot trade code 2017-03-10 18:41:04 -05:00
Michael Cook (mackal) 3d229e1da1 Aggro Meter on by default now (seemed fine on PEQ) 2017-03-10 18:15:08 -05:00
Michael Cook (mackal) df5d58f43d Temp pets shouldn't spawn when they're targeting a corpse 2017-03-10 13:00:22 -05:00
Uleat 37d22e17a3 First step of implementing inventory v2.0 2017-03-09 02:46:09 -05:00
Uleat 999650d368 Fixed a few glitches related to bot trading and other affected code 2017-03-09 01:55:01 -05:00
Uleat 09bbfbcc31 Complete rework of the bot trading system (see changelog.txt) 2017-03-08 08:12:04 -05:00
Drajor f26b7a4adc Hacky fix for quantity wrapping when stacked items are sold that have a quantity greater than 255. A better solution will need to implemented long term 2017-03-08 06:22:17 +10:00
Uleat becd7b5c24 This probably resolves a long-term bug with bots who are conscientious objectors to fighting... (Had a rash of reports concerning this -- obscure attack timer bug within inherited NPC class ctor) 2017-03-05 05:12:54 -05:00
Uleat d559e9da10 Fix for bot auto-combat damage (please post any abnormalities) 2017-03-04 14:50:32 -05:00
Uleat 2690d8fed8 Added inspect buff cases for bots (ZombieSoul) 2017-03-03 17:51:02 -05:00
Michael Cook (mackal) 7d13475bac Fix ClearAggro xtarget issue 2017-03-02 14:31:48 -05:00
Uleat 2ab280bef0 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-01 19:16:09 -05:00
Uleat 15af28720a Bad logic..not used anyways 2017-03-01 19:16:02 -05:00
Akkadius 5213e4c7d4 Remove table that doesn't exist anymore (PEQ Dumps) [skip ci] 2017-03-01 15:19:56 -06:00
Uleat 12d7f242b4 Tweaked bot caster combat range code a little (they shouldn't pile up unless there are los issues...) 2017-03-01 16:11:17 -05:00
Uleat 7ac597270b Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-28 20:29:32 -05:00
Uleat 05ca4669a9 Fix for aberrant bot animations when using ^summon (i.e., swimming in air) 2017-02-28 10:39:26 -05:00
Uleat a7cbe2f60e Fix for npc corpse looting not updating appearance of looted items 2017-02-28 09:44:24 -05:00
Uleat 52d79f89a9 Bots should now /con correctly after a successful ^update 2017-02-28 08:49:25 -05:00
Michael Cook (mackal) a8a1c3f809 Better comment some group shit 2017-02-28 02:21:44 -05:00
Uleat 24bae49401 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-27 21:32:17 -05:00
Uleat bf239f9691 A 'hack' and a 'fix' (bot movement changes) 2017-02-27 21:32:07 -05:00
Michael Cook (mackal) 666513c4ab Better comment SendGroupCreatePacket 2017-02-27 15:21:50 -05:00
Uleat 1b2df18cea Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-26 22:14:34 -05:00
Uleat b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Michael Cook (mackal) 91ae6a6613 Secondary aggro meter fix 2017-02-26 19:13:47 -05:00
Uleat 303f056075 Forgot loader... 2017-02-26 07:02:20 -05:00
Uleat ec9af74dc9 Update bot spells entries for new npc spells id values 2017-02-26 07:00:24 -05:00
Uleat a49e3d6471 Update for saved bot data to use new spells id values 2017-02-26 06:26:59 -05:00
Uleat 9ae585dd81 Moved bot npc spells entries to the 3000 + class id range 2017-02-26 05:47:10 -05:00
Uleat 0ee3168241 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-25 18:02:47 -05:00
Michael Cook (mackal) 3fd40e9449 Make ST_AreaNPCOnly skip faction check
The motivation for this is there a bunch of auras that use this target type
that all would require setting up faction for these NPCs so they would hate
everything.

Also allows Ward of Destruction to work.
2017-02-25 14:36:17 -05:00
Uleat c61c275221 Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect 2017-02-25 09:02:20 -05:00
Uleat 7a6d5d46f4 Added node pathing to the bot movement dilemma... 2017-02-25 03:48:02 -05:00
Michael Cook (mackal) 14a5ff399a clear xtarget manager on death 2017-02-25 02:37:57 -05:00
Michael Cook (mackal) 31907382c8 Lets not aggro zonign clients 2017-02-25 02:21:48 -05:00
Uleat 5c6492bc0f Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-24 20:09:53 -05:00
Michael Cook (mackal) 0968ce0d60 Add petnaming type 5 (`s ward) 2017-02-24 15:28:22 -05:00
Uleat 171474f1d2 Fix for bot combat line-of-sight issue (let me know if this causes zone training again) 2017-02-24 10:02:50 -05:00
Uleat 3383f65ff7 Updated bot casting roles to not refresh with every spell cast (oversight in recent casting chances commit) 2017-02-24 04:48:33 -05:00
Michael Cook (mackal) 7621bf47c8 Quick fix to resolve some serious group issues
Group leader swapping didn't work and left the client in a bad state
This just disbands the group if the leader leaves

Also prevents a group leader from disbanding other groups ...
Which also lead to bad states

Group leader swapping not working is better than these issues :P
2017-02-24 01:12:46 -05:00
Uleat 72ed770037 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-23 19:16:54 -05:00
Uleat 4e8a03f7b4 Migrated bot spell casting chance data to the database 2017-02-23 19:16:36 -05:00
Michael Cook (mackal) 602381ebec copy paste fail 2017-02-23 12:27:44 -05:00
Akkadius e098836934 Upload table lists that PEQ uses in daily database dump 2017-02-22 22:49:23 -06:00
Uleat ce3fc0f2c3 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-21 20:40:35 -05:00
Uleat 9adfe5b9ff Fix for bot wizard repeating familiar casting when pet is dead and buff is active 2017-02-21 20:40:04 -05:00
Michael Cook (mackal) b423ad0d80 Crash fix 2017-02-21 18:02:58 -05:00
Michael Cook (mackal) 9a157fa028 Turn aggro meter off by default until more tested
Reports of it being too spammy and causing DCs
2017-02-21 17:54:25 -05:00
Drajor 7db82a3b14 Fixes issue with calculating the value of items being sold. The loop was starting at 0 instead of 1. 2017-02-22 06:26:49 +10:00
Michael Cook (mackal) 056725b9bd Make timer for aggro meter not a magic number
you can edit AGGRO_METER_UPDATE_MS in common/features.h if you want to
see if a different number would work better
2017-02-21 13:38:00 -05:00
Akkadius 8bbf099636 Merge fix 2017-02-21 03:57:10 -06:00
Akkadius a884639534 Reduce the initial telnet console prompt timer 2017-02-21 03:55:21 -06:00
Uleat 8f67df1f4f Oops! (Won't affect any changes up to this point) [skip ci] 2017-02-20 22:50:43 -05:00
Uleat f851b1a3b4 Added combat-prep song buffing note [skip ci] 2017-02-20 21:47:47 -05:00
Uleat b41bb8e179 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-20 21:41:25 -05:00
Uleat d9633dfee4 Bard bot song twisting update 2017-02-20 21:41:15 -05:00
Michael Cook (mackal) 46b19e8e6f Disable the aggro meter timer if it's not enabled 2017-02-20 18:41:17 -05:00
Akkadius f0f5c41c30 Fixed an issue where clients would sell x1000 stacks of items where the price overflows data sizes, the code will now make sure not to sell too many items that go over this data size 2017-02-19 21:12:18 -06:00
Michael Cook (mackal) 08c2f73e37 Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)

Group member meters probably buggy ... but do later

The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal) 9f4604ec3e Rework how XTarget auto haters work
This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.

There maybe some bugs since there is a lot of complex interactions here.
2017-02-17 21:04:48 -05:00
Uleat 8177f7d9bb Activation of bot_spells_entries table 2017-02-15 19:04:36 -05:00
Uleat 4ec3fda59d Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-15 18:38:45 -05:00
Uleat e3c8b75259 Moved bot spell entries out of npc spell entries (easier to manage bot changes by committing to non-bot manifest) 2017-02-15 07:42:17 -05:00
Uleat d62a449f9c Missed an npc spells type (or two..) 2017-02-15 07:03:43 -05:00
Michael Cook (mackal) d043c38f71 Make it so enraged NPCs can't be riposted
This should prevent infinite loops
2017-02-14 16:47:22 -05:00
JJ 5b8ad902ce Add character_tasks to the list when deleting a character. 2017-02-13 16:00:39 -05:00
Akkadius ef16522473 Implement Rule Zone:GlobalLootMultiplier (Default 1) - Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc. 2017-02-13 02:16:40 -06:00
Akkadius fe21564659 Apply KLS' tweaks to Log.Out (CPU saves) https://github.com/EQEmu/Server/commit/1d055b5364a4183a327683dfa13cf33954874616 2017-02-13 01:38:23 -06:00
Akkadius e3173d04d4 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-13 01:26:44 -06:00
Akkadius 92d4468326 Put a category enabled filter on default switch case so we're not chewing up extra cpu cycles 2017-02-13 01:26:19 -06:00
Akkadius 0f32f780a9 Revert previous change to keep installation memory safe and independent [skip ci] 2017-02-12 23:31:25 -06:00
Akkadius 955514c20f eqemu_server.pl Linux make routine compile with the amount of cores available [skip ci] 2017-02-12 23:16:38 -06:00
Uleat ed717add29 Added a few more SpellType enumerations (uncoded) 2017-02-11 18:33:58 -05:00
Uleat a7b159fe65 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-09 17:58:08 -05:00
Uleat 38651258fc Updated npc spell types to 32-bit mask 2017-02-09 17:57:55 -05:00
Akkadius 4605540955 Update login_opcodes.conf 2017-02-09 01:33:41 -06:00
Akkadius c83bc038f3 Fix issue with installer pulling down the wrong opcodes for SOD+ clients on Linux Loginserver 2017-02-09 01:32:26 -06:00
Akkadius d3dff3760a Merge pull request #587 from N0ctrnl/patch-1
Update for Ubuntu 16.04
2017-02-08 19:04:29 -06:00
Kurt Gilpin 9e49b2ae0f Update for Ubuntu 16.04
This should be fully working with Ubuntu 16.04 Server.
2017-02-08 19:01:50 -06:00
Akkadius a81212e1b4 Allow admin telnet connections from localhost without requiring credentials to world 2017-02-08 18:00:38 -06:00
Akkadius 57d75572b2 Heavily reduce idle cpu footprint with many zone processes loaded simultaneously and not active 2017-02-08 17:28:54 -06:00
Uleat d1abe4a332 Added dev script for function to retrieve spell type description labels for spells from queries [skip ci] 2017-02-07 21:52:46 -05:00
Uleat cd11d7d1af Added dev script for function to retrieve spell category labels for spells from queries [skip ci] 2017-02-07 21:52:17 -05:00
Uleat 3d1bb6bd08 Updated SpellAffectIndex enumeration remarks [skip ci] 2017-02-06 17:48:44 -05:00
Uleat e9c1681e2c Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-06 16:35:41 -05:00
Uleat 5dbbc5f21c Added some additional SpellAffectIndex declarations to the enumeration (no reference.) Added dev script for function to retrieve spell affect index id labels for spells from queries 2017-02-06 07:14:50 -05:00
Michael Cook (mackal) ef8b4754ea Fix min damage issue 2017-02-06 00:11:26 -05:00
Uleat a13694c859 Implemented cast restrictions in GetSpellTargetTypeToken() [skip ci] 2017-02-05 22:11:02 -05:00
Uleat 51eaf25ea0 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-05 16:18:16 -05:00
Michael Cook (mackal) 592f9a9cb9 Add rule to allow non-PC pet NPCs to crit
NPCs can't crit at all ever on live
2017-02-05 13:44:04 -05:00
Uleat 409dc3ad35 Added dev script for function to retrieve body type labels from queries [skip ci] 2017-02-05 07:56:37 -05:00
Uleat f8f783fa46 Added dev script for function to retrieve spell target type labels for spells from queries [skip ci] 2017-02-05 05:01:51 -05:00
Uleat 1d1382cb12 * Added dev script for function to retrieve race id labels from queries [skip ci] 2017-02-05 04:32:32 -05:00
Uleat 68680ac9d8 Created sub-d for database tools 2017-02-05 02:37:01 -05:00
Uleat df1d499da6 Imported RoF2 race names 2017-02-05 02:20:40 -05:00
Uleat a6a056ad0d Added rest of public spell effect list. Changed unimplemented effects to "NI_"##token format [skip ci] 2017-02-04 19:52:21 -05:00
Uleat b1f14e1e29 Added dev script for function to retrieve effect id labels for spells from queries [skip ci] 2017-02-04 05:55:10 -05:00
Uleat 1999982e6a Fix for bot load buffs instrument mod. More tweaks to bot movement hack 2017-02-02 19:10:10 -05:00
Uleat b0ad9524bc Bot movement behavior change..still in-work 2017-01-31 20:17:54 -05:00
Michael Cook (mackal) d8519bc270 Weapons allow NPCs to facestab 2017-01-31 17:25:05 -05:00
Uleat da9792160d Added Mob::HasTargetReflection() 2017-01-30 17:38:17 -05:00
Uleat dc308e2ecb Fix for null columns in books.language crash 2017-01-30 03:08:00 -05:00
Uleat 984a009fbb Temp fix for bot armor color issue - may break armor dying (not tested) 2017-01-29 04:35:03 -05:00
Michael Cook (mackal) 5d61cf5bcf Bots are dumb 2017-01-28 23:21:12 -05:00
Michael Cook (mackal) 2db6464d14 Fix last commit 2017-01-28 22:46:02 -05:00
Michael Cook (mackal) c17ac67296 Tweak #showstats so bots don't skip stuff 2017-01-28 22:43:07 -05:00
Michael Cook (mackal) 37e87e8cef Rework combat to make use of a struct to fix some bugs 2017-01-28 19:38:44 -05:00
Uleat e300f82c28 Added "rooted mob" conditional to rogue bot hate redux methods 2017-01-28 16:07:58 -05:00
Uleat 05cb9d56c2 Modded 2017_01_10_book_languages.sql to eliminate error message 2017-01-27 23:17:25 -05:00
Uleat ac0cba64f9 Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
2017-01-27 22:48:43 -05:00
Uleat 0b3b3fdc88 Merge branch 'master' of https://github.com/EQEmu/Server 2017-01-27 21:28:32 -05:00
Uleat 104a0998ce Added rogue evade to bot combat (nothing is every really fixed until you do it a second time and add a timer...) 2017-01-27 21:28:25 -05:00
Michael Cook (mackal) cdf0d5deb0 Fix crash 2017-01-26 18:04:59 -05:00
Uleat 36300d6df1 Removed SE_NegateIfCombat movement spells from bot commands (i.e., Scale of Wolf) 2017-01-26 17:29:39 -05:00
Uleat 3d54a4edcb Eliminated Rogue Bot twirling combat behavior. 2017-01-26 14:37:51 -05:00
Michael Cook (mackal) 31de6a63cc Fix bot frenzy 2017-01-25 21:08:59 -05:00
Uleat ae81ab8a12 Fix for obscure crash related to bots and GetNeedsCured() 2017-01-21 21:38:32 -05:00
Michael Cook (mackal) 7033d9d919 memleak fix 2017-01-21 01:47:06 -05:00
Michael Cook (mackal) 905e3acab3 Fix bots? 2017-01-20 23:27:19 -05:00
Michael Cook (mackal) 2c6e11b464 Have modify NPC stat AC/AGI recache AC 2017-01-19 23:17:14 -05:00
Michael Cook (mackal) 9aba993888 Add optional rule SQL for combat update [skip ci] 2017-01-17 23:34:52 -05:00
Michael Cook (mackal) f614c35f6e Combat Revamp -- BREAKING CHANGES -- see changelog
Changelog updated for combat revamp
2017-01-17 23:30:50 -05:00
Michael Cook (mackal) 8f21b01b7e Tweak to accuracy based on newer clients 2017-01-17 02:52:16 -05:00
Michael Cook (mackal) 591fa003c6 Merge pull request #586 from huffin/patch-1
Update 2017_01_16_NPCCombatRebalance.sql
2017-01-16 21:00:52 -05:00
huffin f3e09abf22 Update 2017_01_16_NPCCombatRebalance.sql 2017-01-16 19:33:33 -06:00
Michael Cook (mackal) 18e6e5e5e2 Rename Defense to Mitigation on sim (since that's what it is) 2017-01-16 17:05:57 -05:00
Michael Cook (mackal) 698a814fc3 Add KLS' combat sim
This will show you the distribution of hits for a given offense and mitigation

DI 1 is the min hit and DI 20 is the max hit
2017-01-16 17:02:34 -05:00
Michael Cook (mackal) fb820f4fec Add Creamo's SQL to rebalance NPCs 2017-01-16 16:58:32 -05:00
Michael Cook (mackal) 0d84a73e9f Clean up MonkSpecialAttack too 2017-01-15 22:54:50 -05:00
Michael Cook (mackal) b92d6c57a1 Rework OPCombatAbiltiy a bit
This is done to help remove some code duplication in the future
2017-01-15 22:19:32 -05:00
Michael Cook (mackal) 8c6fefa33e Update #showstats 2017-01-15 16:32:15 -05:00
Michael Cook (mackal) e03a90b05d Refactor CheckHitChance
Pulled the accuracy/avoidance spell bonuses into their own functions so
we can show the total values in #showstats
2017-01-15 16:08:22 -05:00
Michael Cook (mackal) c030e1ce8d Add rule Combat:LevelToStopDamageCaps
Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
2017-01-15 15:39:12 -05:00
Michael Cook (mackal) 7e49a21b3b Change NPC skill AC bonus
Basically, live doesn't have an NPC's skill at the max for their class like we
do. So for now, we'll just set their SkillDefense bonus to value / 5
2017-01-15 13:54:10 -05:00
Michael Cook (mackal) 9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Michael Cook (mackal) 891fa0411c Revert "Update travis-ci to use newer VM"
This reverts commit 0a4ccb11aa.
2017-01-12 18:25:32 -05:00
Michael Cook (mackal) a4fda2a951 Revert "Try newer GCC versions?"
This reverts commit 50a67c76e7.
2017-01-12 18:25:25 -05:00
Michael Cook (mackal) ffdc933ce0 Revert "Gotta update env vars too I guess"
This reverts commit da08a622f1.
2017-01-12 18:25:16 -05:00
Michael Cook (mackal) e3f15de1f8 Revert "Gotta set them actually"
This reverts commit 6cef5c6beb.
2017-01-12 18:25:06 -05:00
Michael Cook (mackal) 6cef5c6beb Gotta set them actually 2017-01-12 18:19:04 -05:00
Michael Cook (mackal) da08a622f1 Gotta update env vars too I guess 2017-01-12 18:10:45 -05:00
Michael Cook (mackal) 50a67c76e7 Try newer GCC versions? 2017-01-12 18:06:13 -05:00
Michael Cook (mackal) 0a4ccb11aa Update travis-ci to use newer VM 2017-01-12 17:55:08 -05:00
Paul Coene af4a432745 Missed version.h in original commit 2017-01-10 20:33:01 -05:00
Paul Coene df86e644f4 Now the actual code changes - lol 2017-01-10 20:18:16 -05:00
Paul Coene 80ff535215 Added code so that books/scrolls read that are in a language other
than common get language skill applied.

Added code to support ReadBook slots above and beyond main inventory slots
by decoding additional bag slot field.
2017-01-10 20:15:03 -05:00
Akkadius 30157a37a2 Merge pull request #583 from noudess/master
Alliance spell line for chanters was not working.
2017-01-10 14:09:02 -06:00
Michael Cook (mackal) f5827174ee Make CheckHitChance much more live like
This should be fairly close to live-like.

Based on client decompiling, Torven's write up and parses and more parses.

It will probably break your server.
2016-12-25 21:11:10 -05:00
Michael Cook (mackal) 1d19bd11d0 Add Random::Roll0
This has the same interval ((0,N]) that the client function does
The devs have referenced this in a few posts talking about
mechanics.
2016-12-25 21:06:02 -05:00
Paul Coene 6a2be94282 Alliance spell line for chanters was not working. 2016-12-21 14:38:24 -05:00
Michael Cook (mackal) 630ea0d3c6 Fix RoF2 OP_GMHideMe 2016-12-21 13:45:18 -05:00
Drajor 55e78cd8e9 Fix for error in previous change. ItemInstance::GetOrnamentHeroModel will return zero again when parameter material_slot is the default -1. 2016-12-21 13:28:05 +10:00
Drajor a13e32498a Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs. 2016-12-21 13:03:19 +10:00
Uleat 18693998b9 Added logging code to DropItem() 2016-12-19 20:58:38 -05:00
Drajor 908a7061cf Hero forge ID in OP_WearChange originating from a client is now set to the correct value prior to being broadcast to other clients. 2016-12-19 21:00:55 +10:00
Uleat 648078d76c More NoDrop-related hack abatement 2016-12-18 20:20:27 -05:00
Akkadius 06279b18a3 Fix Hero Forge model not showing up at character select 2016-12-18 05:36:30 -06:00
Michael Cook (mackal) f53b95d141 Rework look acking a bit
We should no longer kick from corpse if the quest says to not loot an item
Need to investigate autoloot behavior with respect to everything still
So other cases will still kick you from the corpse (lore conflict etc)
2016-12-16 17:11:44 -05:00
Michael Cook (mackal) e680a0f704 Change LottingItem_Struct::auto_loot to signed 2016-12-16 16:09:31 -05:00
Michael Cook (mackal) 019586abbd Clang-format Corpse::LootItem 2016-12-16 16:03:44 -05:00
Michael Cook (mackal) 8f5ba05e75 Minor Corpse::LootItem refactoring 2016-12-16 16:02:42 -05:00
Michael Cook (mackal) 427fb08561 Merge pull request #582 from SCMcLaughlin/master
Additional LS config parser fixes:
2016-12-16 02:14:23 -05:00
SCMcLaughlin 343c23cc6c Additional LS config parser fixes:
* use auto
* fix some questionable uses of string.append() that were broken by the use of int/auto
2016-12-15 20:58:53 -08:00
Michael Cook (mackal) ac0332c020 Merge pull request #581 from SCMcLaughlin/master
Fix potential infinite loop in loginserver's config file reader
2016-12-15 20:55:43 -05:00
Michael Cook (mackal) c1fbfc0f44 Add support for kicking epic loot locks
Returning non-0 (no return in a lua/perl function = return 0 so this is best)
will prevent the client from looting the item

I still need to figure out how to make it so we don't have to kick
the player from the corpse, but maybe that's just a difference on live
2016-12-15 18:31:08 -05:00
SCMcLaughlin d305d67279 Fix potential infinite loop in loginserver's config file reader 2016-12-15 14:47:58 -08:00
Michael Cook (mackal) 3cc7d0db63 Fix fizzle message being the wrong color 2016-12-14 22:06:05 -05:00
Uleat 1b1d8700ae Merge branch 'master' of https://github.com/EQEmu/Server 2016-12-09 20:12:51 -05:00
Uleat 6994157184 Added optional bots rule 'CasterStopMeleeLevel' 2016-12-09 20:12:08 -05:00
Michael Cook (mackal) bf25c65868 Merge pull request #579 from noudess/master
Add check for mob spell based defensive procs.
2016-12-09 19:14:05 -05:00
Paul Coene 6311d82095 Add check for mob spell based defensive procs (as per DB entry) for attacking
clients.  Got coaching and testing from demonstar55.
2016-12-09 18:59:44 -05:00
Michael Cook (mackal) 491cabfe8b Fix SE_Destroy breaking respawns 2016-12-09 13:36:09 -05:00
Michael Cook (mackal) fddb6f67ab Update IsPartialCapableSpell based on Torven's findings 2016-12-09 13:29:46 -05:00
Michael Cook (mackal) 26985496d1 Fix Shield Specialist related SPAs 2016-12-08 22:36:47 -05:00
Michael Cook (mackal) ab0f883191 Merge pull request #578 from noudess/master
Add fish names to fishing messages as per live for non junk items,
2016-12-08 16:42:27 -05:00
Paul Coene 538ff873ee Fix alignment 2016-12-08 16:19:17 -05:00
Paul Coene d0e6bb6e07 more undos 2016-12-08 16:17:10 -05:00
Paul Coene 6cbb4bcf47 Remove defensive proc changes 2016-12-08 16:15:58 -05:00
Paul Coene d99df2540d Fix typo 2016-12-08 16:07:33 -05:00
Paul Coene f5a0b994dc Make message based on item type. Learned that non fish items can come from
both tables.
2016-12-08 16:07:33 -05:00
Paul Coene 246f770e8f Fix fishing messages so when actual fish are caught, name is in message. 2016-12-08 16:07:33 -05:00
Paul Coene 95efc3a66c Undo changes 2016-12-08 16:06:32 -05:00
Michael Cook (mackal) baf9336617 Fix RoF+ OP_InterruptCast 2016-12-06 14:12:11 -05:00
Uleat 0ab0c5c117 Added trade hack detection code 2016-12-03 18:17:10 -05:00
Akkadius c482738d79 Merge branch 'master' of https://github.com/EQEmu/Server 2016-12-01 22:42:35 -06:00
Akkadius a4c9fa6a65 eqemu_server.pl windws_server_latest - now grabs both pdb's and regular binaries [skip ci] 2016-12-01 22:42:22 -06:00
Michael Cook (mackal) bb8fc17189 Quick fix for PP buff issue
This may break buffs zoning, but I don't have time to look at
2016-12-01 22:57:50 -05:00
Uleat b61c7d0b14 Merge branch 'master' of https://github.com/EQEmu/Server 2016-12-01 22:34:51 -05:00
Uleat 0d9af27a03 Exploit abatement for item duplication involving augments 2016-12-01 22:34:43 -05:00
Akkadius 3e50491619 Update eqemu_server.pl to use new AppVeyor build link [skip ci] 2016-12-01 19:46:43 -06:00
Akkadius de92c277e0 Update eqemu_server.pl to use new AppVeyor build link
Adjust pet zoning to occur before zone spawns are sent in bulk
2016-12-01 19:41:12 -06:00
Michael Cook (mackal) ffbc913b9d Rename some spell fields 2016-12-01 13:35:19 -05:00
Michael Cook (mackal) 286bfa7af6 Implement the PC/NPC only flag 2016-11-30 20:53:39 -05:00
Akkadius b5e324af83 eqemu_server.pl windows_server_latest - Now pulls down latest unstable binaries built from AppVeyor (x86) [skip ci] 2016-11-28 16:46:38 -06:00
Michael Cook (mackal) d9e0708331 Merge pull request #576 from AthrogatePEQ/master
Add GetAppearance() to lua.
2016-11-28 16:53:56 -05:00
Athrogate a121675161 Add GetAppearance() to lua. 2016-11-28 13:50:24 -08:00
Michael Cook (mackal) bbd2796ea4 Add ParticlePoint enum for OP_LevelAppearance 2016-11-18 13:55:04 -05:00
Michael Cook (mackal) 5a08e0ffd9 Adjust Rogue Evade drop
Live seems to be inconsistent with how much hate is dropped, but I parsed
~69% drop on the highest and ~39% for the lowest. So round to 70 and 40.

It was also fairly obvious there was a min hate it could drop you to,
which parsed out to ~100 hate.
2016-11-16 02:36:20 -05:00
Michael Cook (mackal) 3dec02881a Revamp Buff slots
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc

The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more

When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away

Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)

Also SoD+ the pet limits match the NPC limits.

This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
Akkadius 04c8fe7d2c Fix map loading paths for both platforms 2016-11-11 22:39:08 -06:00
Akkadius e8d80a436e Add map debugging [skip ci] 2016-11-11 22:31:54 -06:00
Uleat 3447c86562 Fix for windows compile (stat-use related) 2016-11-11 18:59:47 -05:00
Michael Cook (mackal) 71e641c882 Merge pull request #572 from KinglyKrab/master
Fixed #npcspawn update.
2016-11-10 15:57:31 -05:00
Kinglykrab cb1d0a0bef Fixed #npcspawn update. 2016-11-10 15:47:18 -05:00
Akkadius 34ffb5b908 Create shared_memory directory from the config file if it doesn't exist on launch of shared_memory.exe 2016-11-10 12:00:44 -06:00
Akkadius e7e379c71b Fix map loading logic so that case sensitive checks are made in the following order: maps, Maps, and if neither of those two exist, then <maps> value would take precedence.
- Added some log messages for what version of map is being loaded versus MMF
2016-11-10 11:28:06 -06:00
Michael Cook (mackal) b3842ba72a Fix indent 2016-11-09 12:14:24 -05:00
Michael Cook (mackal) a3c16ecdbe Merge pull request #571 from AthrogatePEQ/master
Expose GetLowestLevel() to Lua.
2016-11-09 12:13:15 -05:00
Athrogate 72e7465e16 Lua GetLowestLevel() 2016-11-09 04:41:09 -08:00
Athrogate 4af996e359 Adding GetLowestLevel() 2016-11-09 04:28:57 -08:00
Akkadius 462dea67e1 Merge pull request #566 from N0ctrnl/hott-test
Optional rule to grant HoTT to newly created characters
2016-11-06 16:11:02 -06:00
Akkadius e23fd269d5 Merge pull request #570 from zerosum0x0/potential_makeplat
fix potential plat creation exploit
2016-11-06 16:10:43 -06:00
Michael Cook (mackal) 06e2f76c05 Implement SE_SummonToCorpse 2016-11-05 14:08:00 -04:00
Michael Cook (mackal) b1f97712f1 Quick fix for bulk XTarget updates
This needs to be investigated more, but a 0 here for a valid mob
is bad.
2016-11-03 14:31:09 -04:00
Michael Cook (mackal) cbe53951f8 Add missing ITEMTransfig1HB 2016-11-02 13:36:04 -04:00
zerosum0x0 66f253553a Added an f like a dummy 2016-10-30 22:12:46 -06:00
zerosum0x0 7f4ce3faf5 fix potential plat creation exploit 2016-10-30 22:04:10 -06:00
Michael Cook (mackal) a29177de9e Fix zone/embparser.h header guard 2016-10-30 22:51:50 -04:00
Michael Cook (mackal) a15df2ec2c Switch Master Wu to modern live implementation
Classic Master Wu still exists setting Combat:ClassicMasterWu to true
2016-10-30 22:41:24 -04:00
Michael Cook (mackal) cbb7090615 Fix SNEAK_RESTRICT Message Type 2016-10-28 20:45:05 -04:00
Michael Cook (mackal) b9fefc95e8 Enforce 4 sec Sneak Attack rule fixes #569
Spells flagged with SNEAK_ATTACK requires you to be hidden for
about 4 seconds before you can cast them
2016-10-25 23:19:20 -04:00
Akkadius 60406ebcc1 Test build notification 2016-10-25 02:52:31 -05:00
Michael Cook (mackal) a6f5571750 Fix infinite loops 2016-10-24 13:29:07 -04:00
Uleat aabf7b9b5a Switched NPC::QueryLoot() from ItemData model to ServerLootItem model (allows saylinks with augments) 2016-10-23 20:51:07 -04:00
Uleat aa56e8aac4 Merge branch 'master' of https://github.com/EQEmu/Server 2016-10-23 15:28:27 -04:00
Uleat db7f0cc977 Fix for model glitches resulting from a recent patch 2016-10-23 15:28:20 -04:00
Michael Cook (mackal) 95064947b6 Hack to fix long recast bard songs 2016-10-21 20:48:18 -04:00
Uleat 714464481f Merge pull request #568 from KinglyKrab/master
Augment support for adding items to NPCs in quests.
2016-10-20 22:08:13 -04:00
Kinglykrab 6abed18eb9 Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them. 2016-10-20 21:12:47 -04:00
Uleat 752821f22b Added proximity data report to npcstats command 2016-10-20 16:36:46 -04:00
Akkadius 409bad8108 Update eqemu_server.pl [skip ci] - not sure why formatting is getting thrown off 2016-10-18 16:52:51 -05:00
Akkadius 97999a63b7 Update eqemu_server.pl [skip ci] - Fix eqemu_config.xml tag parsing scenarios 2016-10-18 16:49:47 -05:00
Akkadius fe968f83a3 Update eqemu_server.pl [skip ci] - undo previous quote commit 2016-10-18 16:21:21 -05:00
Uleat 9545684883 Merge branch 'master' of https://github.com/EQEmu/Server 2016-10-18 17:09:14 -04:00
Uleat 6e0cba566f Added 'sow' argument to bot_command_movement_speed 2016-10-18 17:09:07 -04:00
Akkadius 16fa32e65b Update eqemu_server.pl [skip ci] 2016-10-18 14:16:53 -05:00
Kurt Gilpin e3e20a947b Create 2016_10_17_GrantHoTTOnCharacterCreate.sql 2016-10-17 19:00:08 -05:00
Kurt Gilpin d1f7448b25 Rule for HoTT grant. Defaults to false 2016-10-17 18:58:52 -05:00
Kurt Gilpin d62ceaefcc Rule to grant HoTT ability on character create 2016-10-17 18:57:35 -05:00
Uleat ec548874cc Another windows laxity... 2016-10-17 11:06:16 -04:00
Uleat 9a225bc396 Merge branch 'master' of https://github.com/EQEmu/Server 2016-10-17 10:59:45 -04:00
Uleat 101002d635 Renamed enum class InventoryVersion to MobVersion 2016-10-17 06:32:51 -04:00
Uleat 04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat 1cb79c8c1f Separated class Inventory from item_instance files into inventory_profile files 2016-10-17 02:41:09 -04:00
Akkadius 195bc03645 Update eqemu_server.pl [skip ci] - Make eqemu_config.xml parsing more strict to look inside the database section 2016-10-17 00:56:17 -05:00
Uleat 3438247904 Moved namespace ItemField from item_instance.h to shareddb.cpp 2016-10-17 01:03:40 -04:00
Uleat 9f01d14c64 Real fix for travis-ci build failure (thanks demonstar55!) 2016-10-16 23:18:12 -04:00
Uleat 7071b27183 Fix for travis-ci build failure 2016-10-16 21:59:35 -04:00
Uleat bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat 8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat decaadfe7d Merge branch 'master' of https://github.com/EQEmu/Server
# Conflicts:
#	changelog.txt
2016-10-15 22:27:14 -04:00
Uleat e29ec16759 Missed 2 reference changes 2016-10-15 22:23:50 -04:00
Uleat 16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
Akkadius 2188be24e4 Merge pull request #559 from TheGrandPackard/master
Fix Random Ground Spawn Z
2016-10-15 14:56:49 -05:00
Akkadius 70b9ff384c Merge pull request #562 from noudess/master
Fix rogue merchant usage under sneak.
2016-10-15 14:55:28 -05:00
Akkadius 56babc1801 Update client_process.cpp 2016-10-15 14:54:57 -05:00
Akkadius 3ba199e052 Merge pull request #558 from Xackery/master
Exp Raw Value / % Gain
2016-10-15 14:53:27 -05:00
Akkadius 8496bf16ff eqemu_server.pl [skip ci] Make the internet connection check more multi-lingual friendly 2016-10-14 14:37:25 -05:00
Michael Cook (mackal) e86fca3aff Add NPC NPC faction check to BeamDirectional 2016-10-14 13:59:45 -04:00
Michael Cook (mackal) 46cbd147b5 clang format BeamDirectional 2016-10-14 13:58:20 -04:00
Michael Cook (mackal) 05ed623056 Add NPC NPC faction check to ConeDirectional 2016-10-14 13:55:04 -04:00
Michael Cook (mackal) c90a436db3 Clang format ConeDirectional 2016-10-14 13:52:01 -04:00
Michael Cook (mackal) 1e865a5246 Take in elem/bane dmg in BS calc 2016-10-13 23:55:44 -04:00
Michael Cook (mackal) 343c41bb18 Elemental dmg shouldn't allow you to hit bane only 2016-10-13 23:54:56 -04:00
Joshua Packard a5b19d0c0d Added 0.1 to calculated Z so that objects show better above ground 2016-10-10 09:39:55 -07:00
Paul Coene c263c4ef07 2nd check for faction not needed - had to either check for sneaking again
or remove un-needed 2nd check.
2016-10-09 11:12:09 -04:00
Paul Coene 7b5ea9e99c Fix rogue merchant usage under sneak. 2016-10-09 10:22:55 -04:00
Michael Cook (mackal) 013f7cfd21 Set no_target_hotkey in Mob ctor
Fixes UBSan error
2016-10-03 01:35:11 -04:00
Joshua Packard 379ef7eed3 Added optional SQL to apply max z updates 2016-09-29 16:49:05 -07:00
Joshua Packard 329c9c8d98 Reordered zone initialization
Needed to reorder zone init so that the zonemap is loaded before ground spawns are made, otherwise the best Z won't calculate.
2016-09-28 19:26:44 -07:00
Joshua Packard 4fa8c89e5c Added Best Z Calculation to Ground Spawn Loc 2016-09-28 19:24:09 -07:00
Xackery 19b6a96063 Changed lost exp message to all be 15. 2016-09-26 02:11:50 -07:00
Xackery 6079b34a2a Added Ruleset AA:ShowExpValues. 2016-09-26 02:09:39 -07:00
Michael Cook (mackal) 4cb7d9a352 Remove ability for charmed NPCs from summoning
These rules do not appear to be true on live
They also don't look to have ever been true?
2016-09-22 00:32:01 -04:00
Michael Cook (mackal) b04844aa94 Fix merge [skip ci] 2016-09-21 23:54:51 -04:00
Akkadius b15ada974f Merge pull request #555 from noudess/master
Task experience based on % of level did not take into effect hell level rule
2016-09-18 20:38:08 -05:00
Paul Coene e2587b78f5 Merge remote-tracking branch 'upstream/master'
Conflicts:
	changelog.txt
2016-09-18 21:32:09 -04:00
Akkadius 06dfba3c81 Merge pull request #557 from KinglyKrab/master
Added quest global support for zone_controller.
2016-09-14 15:34:16 -05:00
Kinglykrab 8aa942cd27 Added quest global support for zone_controller. 2016-09-14 16:31:52 -04:00
Akkadius a9070b1327 Merge pull request #556 from KinglyKrab/master
#summon will now work when you are in an instance.
2016-09-12 01:42:53 -05:00
Akkadius 745510ea75 Massive overhaul of the update system and EQEmu Server management utility framework
(known as eqemu_update.pl) now known as eqemu_server.pl
	- eqemu_server.pl is now a general EQEmu Server management utiltiy framework that can be used
		to extend to many purposes. It's main purpose is to simplify server management
	- eqemu_server.pl changes:
		- Menu has been completely changed, instead of a number based (enter number and hit enter)
		you now type commands within the menu (Ex: 'database')
		- Handles last mile installation for Windows Servers (See Github Readme)
		- Handles last mile installation for Linux Servers (See Github Readme)
			- Ubuntu
			- Debian
			- Fedora
			- CentOS
		- Now checks for Internet connection before performing web requests
		- Database:
			- Regular schema updates now happen automatically, if new binaries present updated
				database schema changes, script will backup first, auto update database, and continue
				world bootup
			- Regular bots database schema changes now happen automatically similarily to the above
			- Database checks can also be ran manually via the script menu
		- CLI Arguments
			- Arguments passed to eqemu_server.pl can execute the same name-based operations that
				are present in the interactive menu
					- Example: "perl eqemu_server.pl opcodes" will download opcodes
					- Example: "perl eqemu_server.pl backup_player_tables" will backup and export player tables
		- Bots
			- Bots can now be automatically setup in Linux or Windows via the 'setup_bots' command
				- Windows will auto download binaries and install, along with installing bots db schema
				- Linxu will auto compile binaries and install, along with installings bots db schema
		- Utility scripts
			- Linux now has the following utility scripts for download, available via menu 'utility_scripts'
				and via Linux default install:
					- server_launcher.pl
					- server_start_dev.sh
					- server_start.sh
					- server_status.sh
					- server_stop.sh
		- Usage analytics
			- eqemu_server.pl now collects usage analytics, this is very helpful for our developers
				- Example: We can see how many installs have been performed:
					https://github.com/EQEmu/Server#server-installs
				- This helps us see how often certain utilities are used as well
		- Console Messages
			- All script messages have been prefixed with a bracket action Ex: [Update] [Database] [Info]
				to be more consistent with our log conventions
		- 'New Server' Utility
			- Running 'new_server' from the main menu or 'perl eqemu_server.pl new_server' while in
				a completely new folder with just the script present, will allow a server operator
				to initiate a full clean PEQ install in that folder. Pulling down all assets and
				installing a PEQ database with the name the server operator gives the prompts in the
				script
2016-09-12 01:31:35 -05:00
Kinglykrab f6d721dd72 #summon will now work when you are in an instance. 2016-09-11 19:25:41 -04:00
Paul Coene 0503e85fd3 Updated changelog 2016-09-10 14:26:47 -04:00
Paul Coene 0232f4f672 Merge remote-tracking branch 'upstream/master' 2016-09-10 14:21:59 -04:00
Paul Coene 56d355935b Fix task experience by level % to take into account hell level rule. 2016-09-10 14:21:19 -04:00
Natedog2012 d260bb5cd4 Merge pull request #554 from KinglyKrab/master
Added support for server-wide marquee messages.
2016-09-10 10:10:18 -07:00
Kinglykrab 4816c1fc9a Added support for server-wide marquee messages. 2016-09-09 23:59:23 -04:00
Michael Cook (mackal) 50469b858b Merge pull request #553 from KinglyKrab/master
Added GetAAPercent() to Perl and Lua.
2016-09-08 22:08:47 -04:00
Kinglykrab 64998a398d Added GetAAPercent() to Perl and Lua. 2016-09-08 21:59:15 -04:00
Akkadius 9a3af63f65 Update readme [skip ci] 2016-09-07 15:10:16 -05:00
Akkadius 5679f45f5b Update readme [skip ci] 2016-09-07 12:45:14 -05:00
Akkadius 66c0da85e6 Take out Linux source build from the install.sh file since eqemu_server.pl is flexibly taking care of it 2016-09-06 22:51:29 -05:00
Akkadius 4246e4f79b Fix linux installs when in new_server routine [skip ci] 2016-09-06 22:44:37 -05:00
Akkadius 90dc7a4e38 Fix linux installs [skip ci] 2016-09-06 22:36:50 -05:00
Akkadius bf28354301 Upload Linux installer for Debian/Ubuntu/CentOS/Fedora utils/scripts/linux_installer/install.sh [skip ci] 2016-09-06 22:14:14 -05:00
Akkadius 5f1141dfb1 eqemu_server.pl - Auto update bots database on world bootup if bots enabled [skip ci] 2016-09-06 22:04:38 -05:00
Akkadius 5b03fba463 Update eqemu_server.pl - Fix windows installs [skip ci] 2016-09-06 20:04:21 -05:00
Akkadius 0efd0c5f73 Update eqemu_server.pl [skip ci] 2016-09-05 15:26:12 -05:00
Akkadius 2947e3f39f Update eqemu_server.pl [skip ci] 2016-09-05 02:33:18 -05:00
Akkadius 77974c83d7 Update eqemu_server.pl [skip ci] 2016-09-05 02:31:28 -05:00
Michael Cook (mackal) d0bb3047f0 Let's fix the fear pathing flags right away after SE_ImmuneFleeing
This speeds up the response to spells like Call of Challenge
Before it would fix the flags the next tick, which makes the spell
mostly useless
2016-09-04 20:59:39 -04:00
Michael Cook (mackal) 739b1bfaa3 Fix target buffs showing PC songs 2016-09-03 21:54:59 -04:00
Uleat fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Michael Cook (mackal) 7c40bcff53 Fix enrage for NPC classes that can't ripo 2016-09-02 18:16:09 -04:00
Akkadius ec87656d58 Add rule Spells:NPCInnateProcOverride, defaults to true 2016-09-01 01:05:06 -05:00
Uleat 159ba9f487 Fix for BotDatabase::SaveEquipmentColor crash 2016-08-31 23:02:16 -04:00
Michael Cook (mackal) d8fe5124ff Fix some spell set loading issues 2016-08-29 19:23:40 -04:00
Michael Cook (mackal) fa337d441e Use StopCasting when we send SPELL_RECAST error 2016-08-29 14:08:22 -04:00
Michael Cook (mackal) ea1ae1a0a4 Use StopCasting instead of Interrupt on SpellFinished failure
Most of these failures already show a message, live doesn't double
up on failure message + interrupt message, so lets not

There are a few logic error returns, but those really shouldn't happen
2016-08-29 13:27:42 -04:00
Michael Cook (mackal) 95ea61114a Merge pull request #551 from N0ctrnl/patch-1
Added rule to allow MQ2 targeting without filling up the hackers table
2016-08-28 17:34:19 -04:00
Kurt Gilpin 585e5830f7 Update client_packet.cpp 2016-08-28 12:23:59 -05:00
Kurt Gilpin bfb77803d8 Update client_packet.cpp 2016-08-28 07:03:00 -05:00
Kurt Gilpin 364ab42c49 Add rule to ignore MQ2 targeting 2016-08-28 07:00:20 -05:00
Michael Cook (mackal) 89183cf8b7 clang-format LoadZoneObjects 2016-08-27 22:26:44 -04:00
Michael Cook (mackal) aaa116d97c Add support for object display names
Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Michael Cook (mackal) 4360021fc9 Merge pull request #550 from KinglyKrab/master
World:EnableIPExemptions should be false by default. (Woops.)
2016-08-27 21:45:17 -04:00
Kinglykrab b7b233d46f World:EnableIPExemptions should be false by default. (Woops.) 2016-08-27 21:44:04 -04:00
Akkadius 5c43f2d80e Merge pull request #549 from KinglyKrab/master
Fixed quantity in merchant purchase.
2016-08-27 16:59:58 -05:00
Kinglykrab ed9b6db369 Added optional IP-based account exemptions. 2016-08-27 17:49:04 -04:00
Akkadius dd0d15e134 More testing [skip ci] 2016-08-27 03:20:22 -05:00
Akkadius 29d6817019 More testing [skip ci] 2016-08-27 03:19:33 -05:00
Akkadius 46bb559af1 Updated db_dumper.pl script print output formats [skip ci] 2016-08-27 01:41:09 -05:00
Akkadius 031a37baa1 Set eqemu_server.pl to check database manifest for only updates that are higher than the local database version - this will prevent false previous match conditions [skip ci] 2016-08-27 01:25:22 -05:00
Akkadius 62a4ce76b6 Merge branch 'master' of https://github.com/EQEmu/Server 2016-08-27 01:23:23 -05:00
Akkadius d85e6ae495 Set eqemu_server.pl to check database manifest for only updates that are higher than the local database version - this will prevent false previous match conditions [skip ci] 2016-08-27 01:23:03 -05:00
Akkadius 32c4c360bd Add IsHorse to default false in Mob constructor 2016-08-27 01:21:23 -05:00
Akkadius f2a075d432 Keep eqemu_server.pl from chown'ing the script to a pre-fixed user [skip ci] 2016-08-27 00:52:48 -05:00
Akkadius 2dee62c850 Refactor didn't save (oops) 2016-08-27 00:47:55 -05:00
Akkadius db380944ac Prevent horses (player mounts) from being depopped during a #repop 2016-08-27 00:46:45 -05:00
Kinglykrab 28c5b32624 Modified quantity in Merchant_Sell_Struct to be uint32 in accordance with Merchant_Purchase_Struct. This will allow you to buy stacks of items beyond 255. (Tested with a stack of 1,000 Arrows.) 2016-08-26 18:46:22 -04:00
Akkadius 6db350790e Merge branch 'master' of https://github.com/EQEmu/Server 2016-08-26 15:02:43 -05:00
Akkadius 3f8ff1373c Fix script call issue [skip ci] 2016-08-26 15:02:12 -05:00
Akkadius d6ee505c63 Merge pull request #548 from Natedog2012/master
Add TiltX and TiltY manipulation to objects (Perl)
2016-08-26 14:28:28 -05:00
Akkadius e84b2ba224 Merge pull request #546 from noudess/master
Mobs that path and then despawn do so whether zone idle or active
2016-08-26 14:26:50 -05:00
Natedog2012 4de9b2c53e Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Akkadius 385823461b Update eqemu_server.pl [skip ci] 2016-08-25 18:30:04 -05:00
Akkadius 85c28185a2 Update eqemu_server.pl - Add internet connection checks for people who are using EQEmu locally [skip ci] 2016-08-25 18:01:17 -05:00
Akkadius 25de25a777 Update eqemu_server.pl - Add internet connection checks for people using EQEmu locally [skip ci] 2016-08-25 18:00:13 -05:00
Akkadius 357a92dfee Update eqemu_server.pl [skip ci] 2016-08-25 16:46:34 -05:00
Akkadius 35c83db432 eqemu_server.pl - Run script after self upgrade regardless of OS [skip ci] 2016-08-25 16:43:35 -05:00
Akkadius f7cc1053f1 eqemu_server.pl - Update regardless of run condition [skip ci] 2016-08-25 16:39:35 -05:00
Akkadius d5864aea3e Few more adjustments [skip ci] 2016-08-25 16:36:48 -05:00
Akkadius 2b2d6e1ef5 Less fail [skip ci] 2016-08-25 16:33:50 -05:00
Akkadius f99523dc48 Migration to new EQEmu Server management script interface 2016-08-25 16:32:21 -05:00
Akkadius 69913c0897 Update eqemu_server.pl [skip ci] - More cleanup 2016-08-25 15:01:59 -05:00
Akkadius 75694e8797 Update eqemu_server.pl [skip ci] Testing self update 2016-08-25 13:00:57 -05:00
Akkadius 24856b6a2d Update eqemu_server.pl [skip ci] Testing self update 2016-08-25 12:56:30 -05:00
Akkadius a70291f20f Update eqemu_server.pl [skip ci] 2016-08-25 12:50:26 -05:00
Akkadius 6e1a5eac94 Update eqemu_server.pl [skip ci] 2016-08-25 12:17:24 -05:00
Akkadius 37b87e98f4 Update eqemu_server.pl [skip ci] 2016-08-25 01:18:03 -05:00
Michael Cook (mackal) 55d2e9b842 Only correct spell slots when we're sending to self
This will fix display issues with lots of buffs on NPCs
2016-08-24 23:15:31 -04:00
Akkadius 3afc5d0890 Update eqemu_server.pl [skip ci] 2016-08-24 21:03:23 -05:00
Akkadius f6b6fcc2c5 Update eqemu_server.pl 2016-08-24 20:38:56 -05:00
Paul Coene 5039aa07a5 updated changelog 2016-08-23 14:50:29 -04:00
Paul Coene 8048239a81 Merge remote-tracking branch 'upstream/master' 2016-08-23 13:55:52 -04:00
Paul Coene ecdc0f7096 Fixed so mobs that depop at end of pathgrid still path and depop
whiel zones are empty.  This makes these mobs no longer always appear
at start locations for the 1st person in a zone after long idle.
2016-08-23 13:54:51 -04:00
Akkadius 2c3107fbe9 Uploading initial eqemu_server.pl (was eqemu_update.pl) to start deprecrating of eqemu_update.pl and re-working of the structure of the script, more to come. 2016-08-22 16:07:44 -05:00
Michael Cook (mackal) c2b31bd6e2 Fix EVENT_ATTACK crash (thanks image)
Note: I guess we need to check if it's null in the actual quest too
2016-08-21 20:26:54 -04:00
Akkadius a8ba563632 Update eqemu_update.pl [skip ci] 2016-08-20 23:50:59 -05:00
Akkadius 4065df7930 Update eqemu_update.pl [skip ci]
Add option 21) Dump DB Player tables (Exports to backups\player_tables_export_(date).sql)
Player table list is referenced/maintained in utils/sql/character_table_list.txt
2016-08-20 23:49:51 -05:00
Akkadius 0b06044dce Update db_dumper [skip ci]
Fix issues with file name output when no compression is set
Add option to set backup_name="backup_name" to prefix backup outputs
2016-08-20 23:47:53 -05:00
Akkadius 93464e3963 Remove duplicate table [skip ci] 2016-08-20 23:32:01 -05:00
Akkadius 8dd18a43a0 Update db_dumper [skip ci] 2016-08-20 23:31:34 -05:00
Akkadius afe42ccdaf Update db_dumper.pl 2016-08-20 23:23:17 -05:00
Akkadius f5a7117bdf Add character_table_list.txt for database backup script reference 2016-08-20 23:13:16 -05:00
Michael Cook (mackal) 696c02c0f0 Move instrument mod outside of the EFFECT lop in SpellEffect 2016-08-20 14:30:54 -04:00
Akkadius 6daf207323 Quick test 2016-08-19 16:31:46 -05:00
Michael Cook (mackal) f67cd057f3 Fix issue with linked spell timers 2016-08-18 21:09:02 -04:00
Michael Cook (mackal) 0789d10d3e Add logging message for setting linked reuse 2016-08-18 20:51:58 -04:00
Akkadius a07149919d Pets now don't actually spawn until the player has fully entered the zone (Live-like) 2016-08-18 17:28:32 -05:00
Michael Cook (mackal) f9f3a8f3bd Expendable Arrows ignore EQ 2016-08-17 01:10:37 -04:00
Akkadius 1def512b4c One more test 2016-08-16 21:56:43 -05:00
Akkadius b85d5a6d98 Discord final test 2016-08-16 20:44:04 -05:00
Akkadius 94fabc87f0 Travis Discord test 2 2016-08-16 19:50:12 -05:00
Akkadius d3afde1aa1 Travis Discord test 2016-08-16 19:36:26 -05:00
Michael Cook (mackal) 5a0d2b527b Add a StopCasting function and make some use of it
Unsure if all of these cases should use interrupt or stop casting
2016-08-16 17:52:14 -04:00
Michael Cook (mackal) 3d64878e60 Skip OP_BeginCast for discs 2016-08-15 15:23:37 -04:00
Michael Cook (mackal) 26772b721c Fix overhaste stack check 2016-08-15 14:21:39 -04:00
Michael Cook (mackal) 3c95545ea3 Remove IsCasting check from Client::SendManaUpdatePacket 2016-08-15 01:23:47 -04:00
Michael Cook (mackal) ae5689ffb4 Clean up OP_ManaChange 2016-08-15 01:17:53 -04:00
Michael Cook (mackal) e894e96404 Implement Linked Spell Reuse Timers
They started linked spells at OoW launch (I think)

At least canni was linked then.

This is rather user unfriendly, but that's live like.
Ex. the spells aren't actually put on cool down so you can attempt to cast them
still but you will be interrupted.

Titanium is particularly unfriendly with large differences in reuse times
2016-08-14 23:32:27 -04:00
Akkadius ed5715ccd9 Merge pull request #540 from KinglyKrab/master
Added optional avoidance cap rules. Check changelog.txt.
2016-08-13 21:27:25 -05:00
Uleat 7f9af238f8 Fix for potential crash in ItemInst::GetTotalItemCount() 2016-08-13 19:51:12 -04:00
Michael Cook (mackal) fd1e425abc Fix potential crash in ucs/clientlist.cpp 2016-08-13 17:19:20 -04:00
Michael Cook (mackal) 35c1eccbe1 Fix potential crash in zone/worldserver.cpp 2016-08-13 17:15:57 -04:00
Michael Cook (mackal) 69f06f736c Fix potential crashes in zone/spells.cpp 2016-08-13 17:15:00 -04:00
Michael Cook (mackal) 48fb483de6 Fix typo 2016-08-13 17:05:48 -04:00
Michael Cook (mackal) 8ce2921e3d Fix potential crashes in Mob::SpellEffect 2016-08-13 16:45:32 -04:00
Michael Cook (mackal) f06a9b3dce use std::abs in Map::FindClosestZ 2016-08-13 15:58:02 -04:00
Michael Cook (mackal) 3efc925264 And another 2016-08-13 15:47:44 -04:00
Michael Cook (mackal) a8db4532d0 Fix potential crash in #iteminfo 2016-08-13 15:46:35 -04:00
Michael Cook (mackal) ab35f8b842 Fix memset in QuestReward 2016-08-13 15:39:08 -04:00
Michael Cook (mackal) ef3cf099b8 Fix potential crash in Sacrifice 2016-08-13 15:35:28 -04:00
Michael Cook (mackal) 00cfe2d25f Fix potential crashes in attack.cpp 2016-08-13 15:26:07 -04:00
Michael Cook (mackal) 7a4c9b36a8 Fix logic issue in SendAlternateAdvancementRank 2016-08-13 15:20:48 -04:00
Michael Cook (mackal) 488c4941d2 Fix potential crash 2016-08-13 15:19:10 -04:00
Michael Cook (mackal) 97dc0a84dd Fix logic paren issue 2016-08-13 15:14:31 -04:00
Michael Cook (mackal) f01c890966 Crash fix
The other thing needs to be looked at too, but I guess we never run
into an issue where this actually is a nullptr because bad things
would happen here ...
2016-08-13 15:09:43 -04:00
Kinglykrab 50de63117d Added optional avoidance cap rules. Check changelog.txt. 2016-08-13 07:19:58 -04:00
Michael Cook (mackal) 4e4d82857c Move OP_BeginCast above instant cast shortcut
For casted seplls, we should always see this. Mostly this shortcut breaks
spell awareness for NPC spells. (most of them are instant cast)
2016-08-12 22:07:03 -04:00
Michael Cook (mackal) 039e0fbb83 NPC innate procs overwrite TargetType to ST_Target 2016-08-12 21:53:14 -04:00
Michael Cook (mackal) e1a02455d8 Merge pull request #539 from clucksoft/crash_fix
Prevent crash in spell casting when group doesn't exist
2016-08-11 14:22:51 -04:00
Russell Kinasz c1c9ec2790 Prevent crash in spell casting when group doesn't exist 2016-08-11 11:04:03 -07:00
Michael Cook (mackal) e90e141a79 std::unordered_map::count is much slower than find 2016-08-10 23:51:06 -04:00
Michael Cook (mackal) 38d3f9b7c0 Client checks song flag first
This fixes bugs with buffs marked as disc and song (they go to the song window now)
Before the client got confused and gave up displaying them at all!
2016-08-10 13:16:32 -04:00
Michael Cook (mackal) 7d62b208ca Revert "Rate limit saving to at most once a second"
This reverts commit f26dce39c3.

No easy mode I guess
2016-08-09 21:30:10 -04:00
Michael Cook (mackal) 27f6826fd3 Add rule Spells:AllowItemTGB for custom servers 2016-08-08 20:21:38 -04:00
Michael Cook (mackal) 051f9ffab9 fix bard song mods on instant spells (nukes, procs) 2016-08-08 15:22:26 -04:00
Michael Cook (mackal) bdb083eac7 Previous disc buff check incorrectly excluded Savage Spirit AA line
This still doesn't fix Untamed Rage ... unsure on that one :(
2016-08-07 18:55:02 -04:00
Michael Cook (mackal) 4b93ef0a98 Fix SE_CastOnFadeEffect 2016-08-07 18:17:39 -04:00
Michael Cook (mackal) e86d11250b Actually remove expendable AAs from the DB 2016-08-07 14:32:30 -04:00
Michael Cook (mackal) e5746c3b2e Fix EVENT_LOOT broken by b43cfa126 2016-08-05 22:14:20 -04:00
Michael Cook (mackal) 6a7ea65dd0 Ask water map if we're in a zoneline to prevent false positives
I don't think this should open up any chance to exploit
Trying to use a ZL to go somewhere else is still detected etc

This should really cut down on false positives and we really can't
see real cheater from all the noise this creates
2016-08-05 01:07:12 -04:00
Michael Cook (mackal) 68df09a570 Implement PVP regions 2016-08-04 23:56:08 -04:00
Michael Cook (mackal) d53d569020 Port EQMacEmu's improved NPC stat scaling formula
Old formula can be used by setting NPC::NewLevelSacling to false
2016-08-04 22:12:33 -04:00
Michael Cook (mackal) 1d12f92934 Level 50+ NPCs will now respond to yells for help regardless of con color 2016-08-04 20:36:15 -04:00
Michael Cook (mackal) e89fa01d89 Port Aggro:UseLevelAggro from EQMacEmu
This will make level 18+ mobs braver
2016-08-04 20:33:29 -04:00
Uleat 4c49397ef6 Merge branch 'master' of https://github.com/EQEmu/Server 2016-08-04 16:12:58 -04:00
Michael Cook (mackal) 8dc8e53218 Added some more comments to PassCastRestrictions 2016-08-04 13:50:20 -04:00
Uleat d0fbbed20d Added a trap for Bot::GetNeedsCured() random crash (bot server admins: watch your logs!) 2016-08-04 07:09:34 -04:00
Michael Cook (mackal) 33407ee0da Forgot divination 2016-08-03 23:14:02 -04:00
Michael Cook (mackal) c81a5e0783 Limit casting skill ups to casting skills 2016-08-03 23:06:00 -04:00
Michael Cook (mackal) 66fec40169 Move Enrage check to after the immune ripo check 2016-08-03 22:38:33 -04:00
Michael Cook (mackal) 60f2d14caa Rework bash/kick stun based on client
This is what the client is doing. It doesn't reuse all the old rules, so those
can't be tweaked unless someone wants to add them back in
2016-08-03 17:37:09 -04:00
Michael Cook (mackal) 538d6a2a33 Hack to fix RNG Nature Veil line 2016-08-03 01:44:33 -04:00
Michael Cook (mackal) f26dce39c3 Rate limit saving to at most once a second
There are A LOT of unneeded saves ...

This will prevent a lot of excessive database hits at least
with very little room to exploit
2016-08-03 01:13:51 -04:00
Michael Cook (mackal) acb5bb3e3e If this flag is set, we JUST saved
Also saved due to an OP_Save very recently ...
2016-08-03 00:33:22 -04:00
Michael Cook (mackal) 16125c38af Lets not save here if we're zoning 2016-08-03 00:13:47 -04:00
Michael Cook (mackal) 69db67efe5 Remove extra save 2016-08-02 23:32:37 -04:00
Michael Cook (mackal) 37ecc69088 Update UF packet stuff to have 30 BUFF_COUNT 2016-08-02 21:10:32 -04:00
Michael Cook (mackal) d68a3b191e Give pets 30 buff because that's what they got 2016-08-02 21:08:05 -04:00
Michael Cook (mackal) 64cf613189 Update GetCurrentBuffSlots() for TSS free slots
The client also checks if you have any bonus from spells and items
so why not check that as well
2016-08-02 19:00:33 -04:00
Uleat f3da7773d3 Merge branch 'master' of https://github.com/EQEmu/Server 2016-08-02 17:49:17 -04:00
Uleat 7c9bd80c1e Changed SendZoneSpawnsBulk to a more like-like behavior 2016-08-02 17:49:08 -04:00
Michael Cook (mackal) 2bae779a9b NPCs don't have separate buff windows 2016-08-02 16:48:58 -04:00
Michael Cook (mackal) e862994716 RoF/RoF2 spell gem refresh in PP
This fixes issues with long recast spells
2016-07-31 18:09:04 -04:00
Michael Cook (mackal) f612f8be42 Fix typo 2016-07-31 17:35:33 -04:00
Michael Cook (mackal) ef2c17748e Implement extra spell gems!
New limits:
    Tit: 9
    SoF: 9
    SoD: 10
    UF: 12
    RoF: 12
    RoF2: 12

The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client

Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)

There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal) 4c4b0aba0c Switch trading to call CommonBreakInvisible() 2016-07-30 12:51:17 -04:00
Uleat 4decdb3e4d Added zone map mmf discovery message 2016-07-29 21:58:42 -04:00
Uleat 6b3078d0f7 Fix for 64-bit Zone MMF compiles 2016-07-29 18:26:23 -04:00
Michael Cook (mackal) 3a4b341ad6 Allow quest controlled TS to have no returns 2016-07-29 15:29:28 -04:00
Michael Cook (mackal) 2a2ce6da5d Fix item clicks being TGBable 2016-07-29 15:14:26 -04:00
Michael Cook (mackal) 239c478f31 Add some comments to target types [skip ci] 2016-07-29 02:55:43 -04:00
Michael Cook (mackal) f6c62af82e Update comment [skip ci] 2016-07-29 02:26:26 -04:00
Uleat 84db0ec2c5 Zone MMF Implementation (for map files) 2016-07-28 22:50:06 -04:00
Michael Cook (mackal) 345f3d6301 Fix Tit OP_Buff decode 2016-07-27 19:58:24 -04:00
Michael Cook (mackal) de5170c5cb Fix mana burn 2016-07-26 17:10:06 -04:00
Michael Cook (mackal) 7674b3a077 Fix some same spell stacking issues 2016-07-26 16:25:19 -04:00
Michael Cook (mackal) 11e017ccb9 Fix bard mod in PP for UF 2016-07-25 16:37:27 -04:00
Michael Cook (mackal) bda4fcfb26 Fix up SpellBuff struct
Please report any bugs you find. There shouldn't be unless I messed up the struct
for a client I didn't throughly test for
2016-07-25 16:22:48 -04:00
Michael Cook (mackal) a7fd9312d0 Fix syntax error 2016-07-24 22:58:48 -04:00
Michael Cook (mackal) 3963897fe4 There is a different rez spell depending on race 2016-07-24 22:53:57 -04:00
Michael Cook (mackal) f42b0351fd Improve list of skipped effects in stacking code
This is the list according to the client (RoF2)

Please report any stacking anomalies
2016-07-24 22:24:53 -04:00
Uleat 37cb9f00f6 Removed another unneeded slash 2016-07-24 18:01:14 -04:00
Michael Cook (mackal) 343b781e74 Implement cast_not_standing and fix Cazic Touch
No idea why this spell field does this, but that's what the client
is doing with it ...
2016-07-23 18:40:17 -04:00
Michael Cook (mackal) f428a8a56a Add a CastWhileInvis check and fix some issues 2016-07-23 18:07:56 -04:00
Michael Cook (mackal) cd9a7f1d5d Cap tic diff to 0 for duration based calcs
This will match Splurt with the double 191
2016-07-23 17:52:30 -04:00
Michael Cook (mackal) 83548ee405 Fix buff tics
This will not fade buffs at 6s :P
2016-07-23 17:41:16 -04:00
Michael Cook (mackal) 5f588934a9 Make decaying spell bonuses not depend on CaclBonuses being called some other way
This just sets a flag that will tell us we need to recalc bonuses every tick

Before these kind of depended on it being caused some other way
2016-07-23 13:55:36 -04:00
Michael Cook (mackal) 1f5dcb6965 Make SE_SpellResistReduction not complain 2016-07-21 20:27:08 -04:00
Michael Cook (mackal) 5f111f159b Update comment [skip ci] 2016-07-21 14:05:29 -04:00
Michael Cook (mackal) 527ee56fb2 Fix Distance Mod scaling
The client clamps the distance between the min/max
2016-07-20 17:49:33 -04:00
Michael Cook (mackal) 8396f19e85 Add buff level restrictions for pets 2016-07-20 16:27:22 -04:00
Akkadius aadc4b5e6b Update eqemu_update.pl 2016-07-20 14:15:00 -05:00
Michael Cook (mackal) ccb5427b45 Make VS debug mode happy
This actually hurts microbenchmarking

I couldn't get the ModelEntry::polys vector to play nice with benchmarking
so it will just be using push_back so I don't have write a new ctor
(writing a new ctor and using emplace_back vs push_back were equal)
2016-07-18 21:57:25 -04:00
Michael Cook (mackal) 8983f3c5dc Merge pull request #537 from noudess/master
Fix for BuffDurationPacket on movement speed buffs.
2016-07-18 16:05:28 -04:00
Paul Coene 9349d5d473 Another fix for when BuffDurationPacket breaks client effects on spells.
In this case run speed spells like SoW.
2016-07-18 15:30:55 -04:00
JJ ae6ceddab7 Merge pull request #536 from noudess/master
Fix Voice Graft to work only when targetting pet.
2016-07-18 14:54:43 -04:00
Paul Coene 84c90715be Reverse checks for voice graft to short curcuit when no pet. 2016-07-18 14:37:21 -04:00
Michael Cook (mackal) aeff31ba7a Fix error with /setstartcity 2016-07-18 13:57:14 -04:00
Michael Cook (mackal) f431e820ef Optimize Map::LoadV2 a bit
Microbenchmarking showed ~33% increase in loading moors
Real world testing showed ~48%
2016-07-17 23:35:18 -04:00
Michael Cook (mackal) c41521c310 Fix saving binds on charcreate 2016-07-17 22:50:00 -04:00
Akkadius f437232db1 Overhauled worldserver logging
- Now displays account logins
 - Zoning from character select
 - Zoning from zone to zone
 - When any other server process connects to world
 - Adjust some zone bootup messages etc.

Adjusted logging code bits all over and refactored variables for readability etc.
2016-07-17 20:45:58 -05:00
Akkadius 3ed43d50f2 Resolving glitchy/choppy mob pathing issues 2016-07-17 19:07:48 -05:00
Michael Cook (mackal) 7cd613e5f2 Comment spell struct with official names for each field 2016-07-17 02:13:13 -04:00
Michael Cook (mackal) 921136c987 Exclude in other Perma Illusion spot 2016-07-16 19:40:20 -04:00
Michael Cook (mackal) d4df2e7351 Exclude Minor Illusion and Illusion: Tree from perma 2016-07-16 19:33:36 -04:00
Michael Cook (mackal) 9cf553232d Tweak spell dot stacking exempt based on client 2016-07-16 18:18:41 -04:00
Uleat 6cb2fdd737 Changed constructor call for stringstream in ClientTaskState::EnableTask/DisableTask (write position issues) 2016-07-15 19:32:46 -04:00
Michael Cook (mackal) bbf4d19de3 Revert "Changed tuple use to struct in maps.cpp (LoadV2) (should help in client drops where slow zone boot-ups are a factor)"
This reverts commit 02cedce54e.

This is breaks moors!
2016-07-15 15:20:36 -04:00
Uleat 02cedce54e Changed tuple use to struct in maps.cpp (LoadV2) (should help in client drops where slow zone boot-ups are a factor) 2016-07-14 13:22:36 -04:00
Uleat 871fcd1fc8 Fix for quest enabletask/disabletask api queries 2016-07-14 12:47:55 -04:00
Uleat 7457d832f8 Changed query in BotDatabase::LoadGroupedBotsByGroupID() to use standard table query over view use (should help in cases where players time-out when zoning) 2016-07-12 20:22:14 -04:00
Michael Cook (mackal) a9ff407657 Optimize Mapp:RotateVertex()
This function can get rather expensive and waste a surprisingly
large amount of time. Using moors as a test zone simply switching
from the C math API cos/sin to std::cos/std::sin seemed to help

11.11% Map::RotateVertex(glm::tvec3<float, (glm::precision)0>&, float, float, float)
4.16% Map::RotateVertex(glm::tvec3<float, (glm::precision)0>&, float, float, float)
2016-07-10 23:18:26 -04:00
Paul Coene 1ba7f0cd65 Fix so you can still speak to NPCS (patch to last patch for voice graft) 2016-07-09 16:35:57 -04:00
Paul Coene 56fcabc119 Fix Voice Graft to allow you to speak by targetting yourself. 2016-07-09 15:40:19 -04:00
Uleat 402353affa Important fix for mob pathing (see changelog.txt) 2016-07-09 03:10:54 -04:00
Uleat bc196f2e50 Changed world server zone boot-up failure message to 'General' level to facilitate world-initiated zone boot-up issues 2016-07-08 16:19:14 -04:00
Uleat 148eaf7048 Merge branch 'master' of https://github.com/EQEmu/Server 2016-07-08 15:33:42 -04:00
Uleat b44da7c13a Fix for command #traindisc not saving disciplines when not used on self 2016-07-08 15:33:36 -04:00
Michael Cook (mackal) 4b57f69cba Fix illusions on zone 2016-07-07 16:17:13 -04:00
Uleat 542d454fe0 Added rule 'NPC:UseClassAsLastName' to second spawn packet handler 2016-07-05 15:20:46 -04:00
Uleat 3d61df253d Added rule 'NPC:UseClassAsLastName' to allow certain npcs' class names to be hidden 2016-07-03 19:44:45 -04:00
Akkadius dcd276a5ce Merge pull request #534 from fzzzt/master
Add FreeBSD as a peer with Linux in eqemu_update.pl OS detection
2016-07-03 15:56:11 -05:00
Josh Endries bacaf6453e Add FreeBSD as a peer with Linux in eqemu_update.pl OS detection 2016-07-03 15:13:34 -04:00
Michael Cook (mackal) 860ee81a38 Break invis for AA casts 2016-06-30 21:59:50 -04:00
Michael Cook (mackal) bcec9501b7 Fix issue with invis not dropping for new item clicks
Clients using OP_ItemVerifyRequest couldn't break the invis
themselves, so we gotta for them
2016-06-30 21:49:20 -04:00
Michael Cook (mackal) 37b46d1289 Make more usage of CancelSneakHide 2016-06-30 21:49:00 -04:00
Michael Cook (mackal) 54de212214 Implement OP_CancelSneakHide
Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Michael Cook (mackal) a64343689c Refactor loot response a bit
Invis is dropped after ALL error checking now
Identified all the response types
2016-06-30 14:00:18 -04:00
Michael Cook (mackal) 3e0af2928b Remove duped code from CommonBreakInvisibleFromCombat 2016-06-30 01:30:51 -04:00
Uleat a5d79b25db Grr... 2016-06-28 16:56:42 -04:00
Uleat cb8843926c Merge branch 'master' of https://github.com/EQEmu/Server
# Conflicts:
#	changelog.txt
2016-06-28 16:20:17 -04:00
Michael Cook (mackal) 59ec184208 Merge pull request #533 from noudess/master
Res effects now block certain buffs like on live.  Blocked spells generate message like on live.
2016-06-28 13:34:39 -04:00
Paul Coene 9a010a90a9 Added Client:UseLiveBlockedMessage rule 2016-06-28 08:27:31 -04:00
Uleat 3d6fe8acba Fix for bot inventory save failure involving items with unlimited charges 2016-06-28 07:58:38 -04:00
Paul Coene 02ec76d2aa Res effects now block certain buffs like on live.
Blocked spells generate message as on live.
2016-06-27 11:14:33 -04:00
Natedog2012 8615df0a03 Bot names skip player name filter to allow for longer bot names.
RoF/RoF2/UF item packets allow for 1000 stack items again.. not capped at 254
2016-06-25 18:05:44 -07:00
Uleat 951f3239f1 Added rule Bots:AllowCamelCaseNames 2016-06-23 22:25:57 -04:00
Akkadius fe630bf7ca Adjust default lootdrop max level 2016-06-20 14:27:01 -05:00
Akkadius 1a2537f5d8 Adjust default lootdrop max level 2016-06-20 14:25:05 -05:00
Natedog2012 7b04b9ef4a Fix for #bot command crashing the zone when sent with no text following "#bot" 2016-06-18 23:37:17 -07:00
Michael Cook (mackal) 30b516e7bd Merge pull request #530 from EQEmu/luarocks
Add luarocks support
2016-06-17 21:09:40 -04:00
Akkadius c72749790d Update eqemu_update.pl 2016-06-16 13:14:27 -05:00
Akkadius 05780a9316 Update eqemu_update.pl 2016-06-16 02:17:11 -05:00
Akkadius 3889da7301 Update eqemu_update.pl [skip ci] 2016-06-15 02:02:32 -05:00
Michael Cook (mackal) 57ebfd2675 Merge pull request #532 from noudess/master
Changed personal faction earned min/max values to -2000/2000.
2016-06-13 14:30:39 -04:00
Paul Coene b10187f9de Changed personal faction earned min/max values to -2000/2000. 2016-06-13 14:04:23 -04:00
Michael Cook (mackal) af99db7287 Merge pull request #531 from noudess/master
Fix for detrimental/beneficial spell overwrite and/or block.
2016-06-13 13:27:41 -04:00
Paul Coene 306ecf003a Spells like listless power and dread touch should be taking down/blocking
spells like augmentation and strenthen respectively.  The stacking code
was being bypassed when a beneficial spell and a detrimental spell for the
same effect were being compared.

With this code removed, the spells are compared and the stonger of the two
spells wins and replaces or blocks the other.

Without this change, for example, dread touch takes down strengthen on the
client, but the server still things strength is up, causing a mismatch.

With this change, client/server match.
2016-06-13 09:06:44 -04:00
Michael Cook (mackal) 2b2ebc75b0 Add luarocks support
This allows one to use the lua_modules folder as their luarocks tree
ex (from the server folder with lua_modules using default location)

luarocks --tree=lua_modules install luasql-mysql MYSQL_INCDIR=/usr/include

This will install the luasql mysql module so you can now do queries from lua
2016-06-11 15:59:46 -04:00
Michael Cook (mackal) 83bb10b32b Add support for sub folder style lua modules
Ex. lua_modules/?/init.lua will work (which some lua modules do use)
2016-06-11 13:23:52 -04:00
Drajor d9bdcf2aec Merge pull request #529 from EQEmu/currency
Currency
2016-06-11 21:04:38 +10:00
Drajor 3e25a3df5c Implemented RoF2 encoder for OP_CrystalCountUpdate (0x467f) 2016-06-11 20:24:36 +10:00
Drajor 73e91be281 Fixed vulnerability in handling of OP_CrystalCreate 2016-06-11 19:53:19 +10:00
Michael Cook (mackal) 471d7ec42d Merge pull request #528 from EQEmu/altcurr
Fixes #527
2016-06-10 23:31:43 -04:00
Drajor 1b6974ade3 Alternate currency sell price now matches RoF2 client calculation 2016-06-11 13:29:56 +10:00
Drajor c1a6a23e06 Fixes #527 2016-06-11 12:48:16 +10:00
Uleat 9ec299247c Reworked EQEmuDictionary to use class LookupEntry 2016-06-06 21:59:42 -04:00
Uleat 79549ba330 Merge branch 'master' of https://github.com/EQEmu/Server 2016-06-04 20:05:04 -04:00
JJ 4b15121f70 No need to have extra slash anymore due to b997a040d7 2016-06-04 19:53:22 -04:00
Uleat c29219f214 Split InventoryVersion::Pet into discrete sub-types 2016-06-04 07:04:31 -04:00
KimLS 51d8f00418 Add appveyor badge to readme (wip but still). 2016-06-02 20:12:41 -07:00
Uleat e843f66135 Cosmetic fix to match existing naming conventions 2016-06-02 20:19:40 -04:00
Uleat 542dc16752 Fix for bandolier 2H-weapon exploit 2016-06-02 20:07:25 -04:00
Uleat 62888170b0 Better the second time around... 2016-06-02 07:14:54 -04:00
Uleat ca0b26f89f Implementation clean-up 2016-06-01 09:34:16 -04:00
Uleat cd8cd90a38 Implemented EQEmu::TextureProfile 2016-06-01 08:54:26 -04:00
Uleat ae3c98c692 Implemented EQEmu::TintProfile 2016-06-01 04:58:52 -04:00
Uleat 767dfaef70 Another penguin bite... 2016-05-31 22:28:31 -04:00
Uleat c07fe35908 Fix for gcc failure 2016-05-31 22:17:58 -04:00
Uleat ea8f81feec Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot 2016-05-31 22:07:02 -04:00
Uleat a38417bf54 More eq_dictionary work - added invtype persistence checks 2016-05-31 19:12:54 -04:00
Uleat 0f54984966 Missed a few out of my working stash... 2016-05-31 01:52:51 -04:00
Uleat 6c1af93f58 Another lightsource/saylink/skills pass 2016-05-30 08:39:49 -04:00
Uleat 16895910e4 Another eq_dictionary pass 2016-05-30 06:52:25 -04:00
Uleat b155a603aa Added multi-type EQEmu::ValueWithin function 2016-05-30 03:32:01 -04:00
Uleat ecc9e41ab2 Fix for server crash related to deleting a bot with a spawned pet 2016-05-30 03:03:55 -04:00
Uleat 2a74d04635 Added offline client inventory version definitions and convertors 2016-05-29 20:30:03 -04:00
Uleat a089820464 Merged client_version and inventory_version into emu_versions files 2016-05-28 04:44:14 -04:00
Uleat 579efe83af Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe) 2016-05-27 22:22:19 -04:00
Uleat a37a811014 Imported memory_buffer files from inv2 branch 2016-05-27 20:39:11 -04:00
Uleat 0ecc702612 ItemPacketType updates 2016-05-27 03:38:13 -04:00
Uleat a144ecd21b ItemPacketType note update 2016-05-26 17:23:57 -04:00
Uleat 772fa200ac Update to client limits 2016-05-26 05:27:21 -04:00
KimLS 4c3947efa6 Changes to UF and above clients on how spell buff tics are synced. 2016-05-25 22:00:28 -04:00
Uleat b5f09d435f Updated argument type..but, forgot to change methodology 2016-05-25 19:45:16 -04:00
Michael Cook (mackal) 56cb719d1a Merge pull request #522 from 9thsector/FreeBSDFixes
FreeBSD Compile Fixes
2016-05-25 18:53:56 -04:00
Michael Cook (mackal) e2a5ffe59e Merge pull request #525 from 9thsector/configfile-patch-location-fix
reording includes fixes patch file location problem
2016-05-25 18:53:46 -04:00
Uleat 71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
phredi a715accc5f reording includes fixes patch file location problem 2016-05-25 17:35:47 -05:00
Michael Cook (mackal) 615158e701 Make EQStreamIdentifier::Record ctor take advantage of move semantics [clang-tidy] 2016-05-25 16:29:39 -04:00
Michael Cook (mackal) 60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Michael Cook (mackal) cdbeb24a05 Change emptiness checks to empty() from size() [clang-tidy]
This has two benefits, it's clear what we are checking and
size() isn't always constant time, where empty is (performance!)
2016-05-25 14:57:47 -04:00
Michael Cook (mackal) c43d436b1f Fix more windows.h/winsock.h/winsock2.h issues
We want to use winsock2.h rather than winsock.h. This was mostly enforced
from the global_defines.h file, but I wanted to make it consistent.

Most of these includes can be removed since they're included via
global_defines.h, but someone on windows should clean that up
2016-05-25 13:46:47 -04:00
KimLS a9ef83c597 Missed config cause I'm totes not on gcc right now 2016-05-24 23:58:19 -07:00
KimLS 290bcc5720 Merge branch 'master' of github.com:EQEmu/Server 2016-05-24 23:49:36 -07:00
KimLS 9894c1b186 Compile fixes, needs cleaning up 2016-05-24 23:49:25 -07:00
Michael Cook (mackal) c059ff01ba Nuke unused COLLECTOR defines 2016-05-25 02:38:06 -04:00
Akkadius 477bf1ba45 Few more windows compile fix adjustments 2016-05-25 01:20:09 -05:00
phredi fd693a671b FreeBSD Compile Fixes 2016-05-24 23:24:49 -05:00
Akkadius ca2ad5b049 Add eqemu_config_extern.h to cmake - add header blockers 2016-05-24 22:57:12 -05:00
Akkadius b4ee5c8515 Merge pull request #521 from 9thsector/ConfigFileUpdate
Config file update(take2)
2016-05-24 22:27:26 -05:00
phredi 455223df1c fix to pass tests 2016-05-24 22:17:50 -05:00
phredi 5cd052458a fix for bin/tests to compile with configfileupdate 2016-05-24 21:53:37 -05:00
phredi a628dee2b7 Merge branch 'master' into ConfigFileUpdate 2016-05-24 20:47:52 -05:00
phredi 109de62916 eqemu_config.xml.full update 2016-05-24 20:45:32 -05:00
phredi 11b3571965 small fix for logdir 2016-05-24 20:18:11 -05:00
phredi 40845adbae initial logdir work(incomplete) 2016-05-24 20:00:54 -05:00
Michael Cook (mackal) 12905a3771 Fix Item_Struct::IsEquipable issue 2016-05-22 18:02:46 -04:00
Uleat 5f1b2475fb Picky penguins... 2016-05-21 15:01:29 -04:00
Uleat afd306f8ce Fix for GCC compile 2016-05-21 14:55:43 -04:00
Uleat b28930b2ea Fix for (possible) shared bank errors 2016-05-21 05:21:03 -04:00
Uleat 3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
phredi b997a040d7 Config File Update Initial Update 2016-05-20 21:03:34 -05:00
Uleat ebe6f95e6e LightSourceProfile relocation and some more formatting changes 2016-05-20 04:26:32 -04:00
Uleat 04f47f1e32 Formatting and GPL updates 2016-05-19 22:50:08 -04:00
Uleat d61e7446bb Missed a couple of EQEmu::OutBuffer reference changes 2016-05-19 07:21:10 -04:00
Uleat ffb88e0a8f Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods 2016-05-18 22:38:41 -04:00
Uleat 67c92bf171 Changed client 'constants' files to 'limits' 2016-05-18 04:45:31 -04:00
Michael Cook (mackal) 0c311ad3fe Fix Client::ChangeMailBox 2016-05-17 18:22:44 -04:00
Michael Cook (mackal) a8a4712fce Remove unused header 2016-05-17 17:47:26 -04:00
Michael Cook (mackal) 981d3e6b60 Refactor Clientlist::Voiced to std::vector 2016-05-17 17:42:34 -04:00
Michael Cook (mackal) f185257415 Refactor ChatChannel::Invitees to std::vector 2016-05-17 17:38:08 -04:00
Michael Cook (mackal) 1a7a5aa8c8 More UCS refactoring 2016-05-17 16:52:04 -04:00
Michael Cook (mackal) 29da15f38c Rename CL to g_Clientlist 2016-05-17 15:11:23 -04:00
Michael Cook (mackal) 38af484368 Fix mismatch new/delete 2016-05-16 23:47:01 -04:00
Michael Cook (mackal) 046dfe3e12 Add missing continue to Clientlist::Process 2016-05-16 23:25:27 -04:00
Michael Cook (mackal) 52bee3e8a0 Rework Clientlist::Process to not skip clients ... 2016-05-16 23:22:42 -04:00
Michael Cook (mackal) d2888e6cca Fix mismatched new/delete 2016-05-16 23:22:23 -04:00
Michael Cook (mackal) edc42bf5b6 Add small chrono timer object
This is just so if someone wants a quick way to measure how long
something takes for benchmarking purposes they don't have to
reinvent anything. See examples in comments
2016-05-13 21:33:03 -04:00
Uleat cb39a35f3f Fix for stringstream failure 2016-05-11 19:11:25 -04:00
Uleat 915f22d564 Added 'ItemInst::Serialize()' overload to make use of std::stringstream implementation 2016-05-11 00:30:04 -04:00
Uleat 3e0574630b Reworked server 'BulkSendInventoryItems()' to use single buffer methodology 2016-05-10 21:27:40 -04:00
Uleat 37b84c4db1 Reworked client translators' SerializeItem() to recursive, single buffer methodology 2016-05-10 20:16:27 -04:00
Michael Cook (mackal) de48d79b27 Need to account for null byte 2016-05-09 21:46:05 -04:00
Michael Cook (mackal) c159b89e79 Rewrite VarCache_Struct
Basically just remove manual memory management
2016-05-09 14:25:54 -04:00
Uleat 59728c5115 Tweak for Titanium::SerializeItem() rework 2016-05-08 23:43:47 -04:00
Uleat 1a1f5ae619 Titanium::SerializeItem() rework 2016-05-08 20:21:50 -04:00
Michael Cook (mackal) 907bc68e1c Mismatched delete statement 2016-05-06 23:14:48 -04:00
Michael Cook (mackal) 47c9182ba3 Fix potential memory leaks (clang-tidy) 2016-05-06 22:58:45 -04:00
Michael Cook (mackal) 74b3fe9d61 Potential memory leak fix 2016-05-06 22:42:19 -04:00
Michael Cook (mackal) 20a36151b3 Make Client::TradeskillSearchResults take a reference 2016-05-06 22:04:21 -04:00
Michael Cook (mackal) f85add14db Fix some undefined behavior issues?
MakeAnyLenString results in UB (I think?) and is aggressively optimized out with clang
GrantAlternateAdvancementAbility were missing return statements and clang had fun times with those functions too
2016-05-06 21:31:46 -04:00
Michael Cook (mackal) 3bf13c5349 Run the timeout_manager in loginserver (thanks image) 2016-05-06 13:34:13 -04:00
Uleat e304fe6558 Clang appeasement 2016-05-04 22:33:52 -04:00
Michael Cook (mackal) a49aef24c5 Fix luabind::adl::object forward declare for clang
clang didn't like this, and GCC likes both :P
2016-05-04 03:01:53 -04:00
KayenEQ 9ab459292b Merge pull request #519 from KayenEQ/Development
Special attacks hit chance fix
2016-05-03 12:50:21 -04:00
KayenEQ bee5f316b7 Fix for special attacks that was causing most of them do
to do the HitChance roll twice.
2016-05-03 12:49:05 -04:00
KayenEQ 3c8eda599f Merge pull request #518 from KayenEQ/Development
ExtraAttackOptions (for npc special attacks) additions.
2016-05-03 08:26:58 -04:00
KayenEQ 57b483f697 ExtraAttackOptions (for npc special attacks) additions.
melee_damage_bonus_flat //(+/-) damage percent applied to out going damage
skilldmgtaken_bonus_flat //(+/-) mitigation percent applied to out going damage

*Note: These have not been applied to any ingame functions set.
2016-05-03 08:25:36 -04:00
Natedog2012 705295f4c4 Fix perl version of GetBuffSlotFromType 2016-04-27 21:49:17 -07:00
Michael Cook (mackal) 2fde9edb41 Fix null bind issues 2016-04-26 16:06:24 -04:00
Uleat e212368965 Revert (and proper fix) of 'size_t' issue (sneaky little gcc 4.6'es) 2016-04-22 20:51:22 -04:00
Uleat a1ea2052bf Fix for travis-ci failure - attempt 3 2016-04-22 20:03:36 -04:00
Uleat 7c0eb54df6 Updated EQEmu::deity naming conventions 2016-04-22 19:41:11 -04:00
Uleat f36e041176 Fix for travis-ci failure - attempt 2 2016-04-22 19:30:32 -04:00
Uleat 26aeeac1ce Fix for travis-ci failure 2016-04-22 18:29:25 -04:00
Uleat 1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat 6bc60391fb Update to EQEmu::saylink function linkage 2016-04-21 21:43:58 -04:00
Uleat e87e4d07f0 Update to EQEmu::lightsource function linkage 2016-04-21 19:55:46 -04:00
Uleat 57b3652819 Update to EQEmu::limits function linkage 2016-04-21 19:45:52 -04:00
Uleat 59e601733e Update to EQEmu::constants function linkage 2016-04-21 19:16:30 -04:00
Uleat 1693797adb Update to EQEmu::deity function linkage 2016-04-21 18:36:22 -04:00
Uleat 1ee32b4a30 Removed type dec from EQEmu::legacy::InventorySlots 2016-04-20 17:40:41 -04:00
Uleat 8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Natedog2012 53c7abf16e Fix for ModifyNPCStat when checking PhR as it would never be true as the check is set to lowercase 2016-04-17 16:27:29 -07:00
Uleat 1b3cfc9a5c Reworked EQDictionary into namespace EQEmu 2016-04-15 22:11:53 -04:00
Uleat 3a339a6646 EQ Dictionary rework 2016-04-14 08:40:11 -04:00
Uleat 1e05ee76f1 Fix for Bot::AI_Process() not advancing the heal rotation when member is currently casting for said heal rotation 2016-04-13 19:29:00 -04:00
Akkadius c33ccb138f Fix for marquee's crashing clients on zone 2016-04-12 23:49:44 -05:00
Akkadius 9673d8c34d Merge pull request #516 from ngdeao/master
Fix for RoF2 clients connecting and sometimes not appearing in the zone to others.
2016-04-12 23:38:07 -05:00
ngdeao 096dd21234 Fix for RoF2 clients connecting and don't appear in the zone to others. 2016-04-12 21:41:14 -06:00
Uleat 149a3c2e82 Would real 'Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order' please stand up.. 2016-04-12 18:29:09 -04:00
Uleat aafa840d61 Merge branch 'master' of https://github.com/EQEmu/Server 2016-04-12 16:46:53 -04:00
Uleat 3ef98c9411 Added bot command 'inventorywindow' 2016-04-12 16:46:45 -04:00
Michael Cook (mackal) 700e801821 Fix mismatched delete in QueryServ 2016-04-12 13:44:33 -04:00
Uleat 89f46144e6 Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order 2016-04-11 23:08:27 -04:00
Uleat daeec0f5ec Rework of some existing spell AI code 2016-04-11 16:51:30 -04:00
Akkadius a5119d1a9f Remove some instances of std::cerr 2016-04-11 14:29:45 -05:00
Uleat d47d72f2f2 Merge branch 'master' of https://github.com/EQEmu/Server 2016-04-08 20:58:27 -04:00
Uleat 6e11128cbc Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities 2016-04-08 20:58:17 -04:00
Michael Cook (mackal) 761c2be722 Style changes (auto, post-inc to pre-inc) 2016-04-08 14:14:09 -04:00
Michael Cook (mackal) 1551e5d908 Add mutex to EQStream::Decay to prevent threading issues 2016-04-08 14:11:02 -04:00
Akkadius f69b72f85f Merge pull request #515 from ngdeao/master
Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao fb23d961c1 Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.

Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.

Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Uleat 6ea061dc55 Added missing argument descriptor to 'bot_subcommand_heal_rotation_adjust_safe' usage. 2016-04-06 15:38:26 -04:00
Uleat 28b7e0e208 Fix for bot pet names showing up as numbers 2016-04-05 20:04:31 -04:00
Uleat b07f3d04df Fix for version 9003 trigger criteria 2016-04-05 19:04:06 -04:00
Uleat 51c97211a8 Fix for "ISO C++" taboo 2016-04-05 18:54:40 -04:00
Uleat e759bb6da8 Moved class Bot database code into class BotDatbase 2016-04-05 18:37:19 -04:00
Akkadius 22b7e76537 Added "nolock" argument option, allows database backups while server is online 2016-04-05 14:23:49 -05:00
Akkadius 620ac2a685 Merge pull request #514 from hateborne/master
Exported GetSpellIDFromSlot into Perl
2016-03-31 14:02:36 -05:00
hateborne 1f5eeda79e Exported GetSpellIDFromSlot into Perl
Exported the GetSpellIDFromSlot into Perl. Currently, there are numerous
Perl objections that can accept buff slot info, but nothing that can
return the buffs a mob/client currently has. This lets us iterate over
them with a loop, returning -1 if the slot requested doesn't exist.
2016-03-31 13:09:36 -04:00
Michael Cook (mackal) ba5b3c2796 Update fling struct and add Fling to lua opcode enum 2016-03-29 15:11:59 -04:00
Akkadius 5cbf4aca4f Slight adjustment to wearchange commit 2016-03-28 21:53:46 -05:00
Akkadius a82f5f8bf6 Allow heroforge textures to be manipulated via perl 2016-03-28 21:13:37 -05:00
Uleat 6c5d686b22 Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-27 15:32:56 -04:00
Uleat 9f6e4dd8e7 More appropriate for bot owner targeting issue. Fix for self-following issue using bot_command_follow 2016-03-27 15:32:45 -04:00
KayenEQ 9f0a0a6d9f Merge pull request #512 from KayenEQ/Development
Removed unneccessary entitylist check from ApplySpellBonuses
2016-03-27 11:19:47 -04:00
KayenEQ 365a08ee86 Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 11:08:08 -04:00
KayenEQ b8972e0215 Merge git://github.com/EQEmu/Server into Development 2016-03-27 10:58:20 -04:00
KayenEQ d1facd9368 Kayen: delete bad test files accidently merged 2016-03-27 10:57:29 -04:00
KayenEQ 097da2d0af Merge pull request #511 from EQEmu/revert-510-Development
Revert "Removed unneccessary entitylist check from ApplySpellBonuses"
2016-03-27 10:37:05 -04:00
KayenEQ cc554be1df Revert "Removed unneccessary entitylist check from ApplySpellBonuses" 2016-03-27 10:36:49 -04:00
KayenEQ 9f7b67417f Merge pull request #510 from KayenEQ/Development
Removed unneccessary entitylist check from ApplySpellBonuses
2016-03-27 10:28:45 -04:00
KayenEQ 5d9ec0c4bf Removed unneccessary entitylist check from ApplySpellBonuses
Fixed an issue with FCBaseEffects not applying bonus when cast on targets from runes.
2016-03-27 10:27:23 -04:00
Uleat ebbc6b3f6a Cosmetic update for bot_command_actionable 2016-03-26 21:46:33 -04:00
Uleat 84460e3a1f Fix for self-targeting issue in bot_command_follow 2016-03-26 20:14:22 -04:00
Uleat dc09d6dfbd Added positive evaluation break 2016-03-26 18:18:40 -04:00
Uleat 3623fe28ea Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-26 18:09:17 -04:00
Uleat 51879e0276 Missed a rework for actionable criteria botgroup 2016-03-26 18:09:09 -04:00
Michael Cook (mackal) 5585ddb80b Add OP_Fling stuff so devs can play with 2016-03-25 20:26:21 -04:00
KayenEQ 03ae89b628 Merge pull request #509 from KayenEQ/Development
Fix to have better sync server side spell range check to client check.
2016-03-25 18:26:45 -04:00
KayenEQ 1cfd1d478a Fix to have better sync server side spell range check to client check. 2016-03-25 18:25:54 -04:00
Uleat d36ec8c066 Fix for certain Berserker characters not being able to train Piercing skill 2016-03-25 14:19:49 -04:00
Uleat a09e9b479a Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-25 13:19:43 -04:00
Uleat cdf5293ee2 Backport subcommand_list methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-25 13:19:36 -04:00
KayenEQ 1e795c0199 Merge pull request #508 from KayenEQ/Development
Defensive proc rate fix
2016-03-25 13:04:21 -04:00
KayenEQ b369bb1793 Fixed defensive procs so they now only trigger once per attack round like live.
Added live like proc chance modifer based on level difference to target.
"Anything above your level will receive full mod. Starting 6 levels below PC level there is a negative 10 % mod applied each level until it reaches 0 and will not proc on anything 15 levels below you or lower."
Thanks to Huffin from PEQ for the parse data
2016-03-25 13:02:59 -04:00
Uleat a99befebfe Added code blocks for non-BOTS build failures 2016-03-25 12:29:31 -04:00
Uleat 817d8ceb64 Fix for heal rotation 'Stack Overflow' error 2016-03-25 02:04:25 -04:00
Uleat 3b6889d5d3 Changed PreferNoManaCommandSpells check from pre-processor to rules-based criteria 2016-03-25 00:39:11 -04:00
Uleat 66ca522e62 Another fix for portability issues 2016-03-24 20:33:37 -04:00
Uleat 698ef56df9 Few more portability fixes 2016-03-24 19:35:23 -04:00
Uleat 90c87a05e6 Fix for implementation reference failure 2016-03-24 19:23:12 -04:00
Uleat b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
KayenEQ 747895cbe5 Merge pull request #507 from KayenEQ/Development
AE Taunt range fix
2016-03-24 16:27:41 -04:00
KayenEQ fc5d6bd792 Fix for AE taunt to use correct range and hate modifier.
Fix for spell effect version of taunt to use correct range.
2016-03-24 16:26:29 -04:00
Uleat 8cbcd48461 Backport EQEmu::GetSkillUseTypesMap() methodology to VS2012 compatibility - VS2013 code left in situ 2016-03-24 16:07:17 -04:00
Uleat 1e344f2ad2 Added 'Open Chest' animation for LDoN chest death (thanks Natedog!) 2016-03-21 18:35:11 -04:00
Uleat 4842583426 Added some markers for skills.h and eq_constants.h enumerations 2016-03-20 20:09:14 -04:00
Uleat 5c812fb824 Fix for gcc fail 2016-03-20 17:51:09 -04:00
Uleat 87d92fe809 Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it. 2016-03-20 17:27:08 -04:00
Uleat e2e1298523 Removed all bot command spell scripts but 'template' query 2016-03-08 16:25:05 -05:00
Michael Cook (mackal) 2189569312 Merge pull request #506 from clucksoft/master
Zone crash fix
2016-03-07 02:03:25 -05:00
Russell Kinasz 9291318a85 Fix formatting in last commit 2016-03-06 19:35:21 -08:00
Russell Kinasz 5881eabce9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-03-06 18:37:14 -08:00
Russell Kinasz 6382ec2cb8 Prevent crash in spell casting when raid doesn't exist 2016-03-06 18:36:57 -08:00
Michael Cook (mackal) 9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Natedog2012 655d2d47ba Fix the typo in this change. Pets size should scale up properly until 3x normal size. 2016-03-01 22:31:58 -08:00
Uleat 09589edcdd Fix for LDoN treasure npcs poofing - please report any issues 2016-03-01 18:23:36 -05:00
Uleat 141d6e3e8b Fix for two possible crash points in NPC::Death() 2016-03-01 16:55:31 -05:00
Akkadius 66b62303e4 Fix for shared_memory and clearing out hotfix_ when ran 2016-02-29 22:01:33 -06:00
Uleat acda4c7444 Merge branch 'master' of https://github.com/EQEmu/Server 2016-02-29 21:47:03 -05:00
Uleat abedfd3918 Add MainAmmo slot check for AddItemBonuses - only includes skill mods 2016-02-29 21:46:53 -05:00
KayenEQ b802a1cb1e Merge pull request #505 from KayenEQ/Development
Fix for ammo weapon damage not calculating when launching projectiles
2016-02-29 02:31:32 -05:00
KayenEQ 02e0431a79 Fix for ammo weapon damage not calculating when launching projectiles with rule enabled. 2016-02-29 02:29:41 -05:00
Uleat 63cce6875f Rework of NPC::PickPocket() - added stacking ability 2016-02-27 20:27:11 -05:00
Natedog2012 2268e6ed34 Fix up Object packet for UF / RoF / RoF2. SolidType was incorrect as those fields are the XY tilt for the object. Need database values for these fields so they will actually be useful. 2016-02-27 01:42:07 -08:00
KayenEQ 114c6b72bb Merge pull request #504 from KayenEQ/Development
Backstab with bane weapons will now hit immune to all but bane targets
2016-02-12 18:21:42 -05:00
KayenEQ a8f353518e Allow backstabs done with bane weapons to hit targets immune to all melee except bane.
Skill attacks will now give appropriate immune messages.
2016-02-12 18:19:03 -05:00
Akkadius 42933aaa8b Merge pull request #503 from hateborne/master
IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
2016-02-11 17:57:01 -06:00
hateborne b432830dfc IgnoreSpellDmgLvlRestriction Rule Added (re-resubmitted)
Added IgnoreSpellDmgLvlRestriction rule (boolean) to ignore the 5 level
spread when checking to add SpellDmg. Resubmitting due to the change
Natedog made ::shakefist::
2016-02-11 17:37:32 -05:00
Natedog2012 31b6346f03 Fix the math so berserkers aren't left out in spell related checks. 2016-02-11 13:10:22 -08:00
Akkadius a14b3117e9 Merge pull request #500 from hateborne/master
FlatItemExtraSpellAmt Custom Rule Addition
2016-02-10 16:00:39 -06:00
hateborne cdd56ec0e1 FlatItemExtraSpellAmt Custom Rule Addition
Added FlatItemExtraSpellAmt rule (boolean) to allow SpellDmg on items to
be added as raw damage versus scaled.
2016-02-10 16:51:58 -05:00
Michael Cook (mackal) 306586fa7e Exclude discs from buff slot stealing logic 2016-02-06 19:33:44 -05:00
JJ 33c7016a0e Simple spelling fix. [skip ci] 2016-02-04 19:17:17 -05:00
Natedog2012 7efccad13e GetFreeGrid should no longer crash when trying to #wpadd in a zone that has no grids 2016-02-02 01:53:30 -08:00
Akkadius 43ed5a325f Merge pull request #498 from Xackery/master
table schema for character_corpses is zone_id, not zoneid.
2016-01-30 02:10:45 -06:00
Xackery 65b44248fb table schema for character_corpses is zone_id, not zoneid. 2016-01-30 00:01:06 -08:00
Michael Cook (mackal) 3bbf337c24 Merge pull request #497 from daerath/master
Changed Item_Struct's CastTime member to uint32 (was uint16)
2016-01-28 19:35:40 -05:00
Natedog2012 09d6ed6bd9 Merge branch 'master' of https://github.com/EQEmu/Server 2016-01-28 13:26:28 -08:00
Natedog2012 3ce3f591a8 UF and ROF2 spawn packet packet for chests now working properly. 2016-01-28 13:26:15 -08:00
Tim DeLong c19a5d7c75 Casttime was too small for the possible data values. The Potion of Serious Healing has a cast time of 90.0 sec (90000), but this was downcast to a lower value. Updated Casttime from uint16 to uint32. This change also makes CastTime have the same data type as Fulfilment which is notable as they are in a struct union and should have the same type. 2016-01-28 08:15:38 -05:00
Uleat f98c04ca7a Fix for false triggering of warning message for command alias processing 2016-01-27 17:39:36 -05:00
Uleat 430be0f2b7 Follow-up for Titanium client - item weight fix (WARNING: re-run shared_memory; Note: re-run cmake; see changelog.txt) 2016-01-26 19:02:07 -05:00
Uleat 09739942c6 Merge pull request #496 from daerath/master
(Fix for) Item weights being downcast to uint8
2016-01-26 16:55:54 -05:00
Tim DeLong 52541c6532 Item weight was being downcast to uint8 which impacted any item with weight over 255. For SoD, SoF, and UF, prior to sending item info to the client we now cap weight at 255 to ensure the item remains heavy instead of being made (in most cases), super light. 2016-01-26 16:44:11 -05:00
Uleat 1b7841f683 Fix for Berserker 'Piercing' skill issues 2016-01-26 15:08:41 -05:00
479 changed files with 74523 additions and 60401 deletions
+4
View File
@@ -13,6 +13,10 @@ script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
- make -j8
- ./bin/tests
branches:
only:
- master
- stable
notifications:
email: false
irc:
+6 -6
View File
@@ -30,6 +30,7 @@
#EQEMU_BUILD_LUA
#EQEMU_SANITIZE_LUA_LIBS
#EQEMU_BUILD_CLIENT_FILES
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
@@ -275,6 +276,11 @@ IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
ENDIF(EQEMU_BUILD_LUA)
OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
IF(EQEMU_USE_MAP_MMFS)
ADD_DEFINITIONS(-DUSE_MAP_MMFS)
ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
@@ -331,14 +337,8 @@ IF(EQEMU_BUILD_LUA)
ADD_SUBDIRECTORY(luabind)
ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/debug_utils/include")
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/detour/include")
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/detour_tile_cache/include")
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/recast/include")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(recast)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(shared_memory)
+39 -33
View File
@@ -1,53 +1,59 @@
EQEmu
===
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows) |
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
[![Build Status](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server)
***
Overview
---
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion GoD (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
EQEmu is a custom server implementation for EverQuest
## Server Installs
||Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
Dependencies
---
### > Debian/Ubuntu
For Windows: http://eqemu.github.io
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Login Server dependencies for Windows/Linux/OSX: http://eqemu.github.io
### > CentOS/Fedora
For Debian based distros (adjust to your local flavor):
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
- libmysqlclient-dev
- libperl-dev
- liblua5.1-0-dev (5.2 should work as well)
- libboost-dev
## Supported Clients
Further instructions on building the source can be found on the
[wiki](http://wiki.eqemulator.org/i?M=Wiki).
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
|:---:|:---:|:---:|:---:|:---:|
|<img src="http://i.imgur.com/hrwDxoM.jpg" height="150">|<img src="http://i.imgur.com/cRDW5tn.png" height="150">|<img src="http://i.imgur.com/V48kuVn.jpg" height="150">|<img src="http://i.imgur.com/IJQ0XMa.jpg" height="150">|<img src="http://i.imgur.com/OMpHkKa.png" height="100">|
Bug reports
---
Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
## Bug Reports <img src="http://i.imgur.com/daf1Vjw.png" height="20">
* Please use the [issue tracker](https://github.com/EQEmu/Server/issues) provided by GitHub to send us bug
reports or feature requests.
* The [EQEmu Forums](http://www.eqemulator.org/forums/) are also a place to submit and get help with bugs.
The [EQEmu Forums](http://www.eqemulator.org/forums/) also have forums to submit
bugs/get help with bugs.
## Contributions <img src="http://image.flaticon.com/icons/png/512/25/25231.png" width="20">
Contributions
---
The preferred way to contribute is to fork the repo and submit a pull request on
* The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try IRC. You can also post unified diffs (`git diff` should do the trick) on the
try Discord. You can also post unified diffs (`git diff` should do the trick) on the
[Server Code Submissions](http://www.eqemulator.org/forums/forumdisplay.php?f=669)
forum, although pull requests will be much quicker and easier on all parties.
Contact
---
- **User IRC Channel**: `#eqemu` on `irc.eqemulator.net`
- **Developer IRC Channel**: `#eqemucoders` on `irc.eqemulator.net`
## Contact <img src="http://gamerescape.com/wp-content/uploads/2015/06/discord.png" height="20">
- Discord Channel: https://discord.gg/QHsm7CD
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
Resources
---
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
+562 -145
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+3 -3
View File
@@ -45,12 +45,12 @@ int main(int argc, char **argv) {
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
+3 -3
View File
@@ -43,12 +43,12 @@ int main(int argc, char **argv) {
return 1;
}
const EQEmuConfig *config = EQEmuConfig::get();
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
+51 -33
View File
@@ -11,15 +11,20 @@ SET(common_sources
database_conversions.cpp
database_instances.cpp
dbcore.cpp
deity.cpp
emu_constants.cpp
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_tcp_connection.cpp
emu_tcp_server.cpp
eq_dictionary.cpp
emu_versions.cpp
eqdb.cpp
eqdb_res.cpp
eqemu_exception.cpp
eqemu_config.cpp
eqemu_logsys.cpp
eq_limits.cpp
eq_packet.cpp
eq_stream.cpp
eq_stream_factory.cpp
@@ -30,9 +35,14 @@ SET(common_sources
faction.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
inventory_slot.cpp
ipc_mutex.cpp
item.cpp
item_data.cpp
item_instance.cpp
light_source.cpp
md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp
misc.cpp
misc_functions.cpp
@@ -51,6 +61,7 @@ SET(common_sources
races.cpp
rdtsc.cpp
rulesys.cpp
say_link.cpp
serverinfo.cpp
shareddb.cpp
skills.cpp
@@ -59,20 +70,26 @@ SET(common_sources
struct_strategy.cpp
tcp_connection.cpp
tcp_server.cpp
textures.cpp
timeoutmgr.cpp
timer.cpp
unix.cpp
worldconn.cpp
xml_parser.cpp
pathfind.cpp
platform.cpp
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
@@ -105,12 +122,15 @@ SET(common_headers
database.h
dbcore.h
deity.h
emu_constants.h
emu_legacy.h
emu_limits.h
emu_opcodes.h
emu_oplist.h
emu_tcp_connection.h
emu_tcp_server.h
emu_versions.h
eq_constants.h
eq_dictionary.h
eq_packet_structs.h
eqdb.h
eqdb_res.h
@@ -118,6 +138,7 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eq_limits.h
eq_packet.h
eq_stream.h
eq_stream_factory.h
@@ -136,15 +157,19 @@ SET(common_headers
global_define.h
guild_base.h
guilds.h
inventory_profile.h
inventory_slot.h
ipc_mutex.h
item.h
item_data.h
item_fieldlist.h
item_struct.h
item_instance.h
languages.h
light_source.h
linked_list.h
loottable.h
mail_oplist.h
md5.h
memory_buffer.h
memory_mapped_file.h
misc.h
misc_functions.h
@@ -157,7 +182,6 @@ SET(common_headers
packet_dump.h
packet_dump_file.h
packet_functions.h
pathfind.h
platform.h
proc_launcher.h
profiler.h
@@ -168,6 +192,7 @@ SET(common_headers
rdtsc.h
rulesys.h
ruletypes.h
say_link.h
seperator.h
serverinfo.h
servertalk.h
@@ -179,6 +204,7 @@ SET(common_headers
tcp_basic_server.h
tcp_connection.h
tcp_server.h
textures.h
timeoutmgr.h
timer.h
types.h
@@ -190,37 +216,30 @@ SET(common_headers
zone_numbers.h
patches/patches.h
patches/sod.h
patches/sod_constants.h
patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
patches/sof_constants.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
patches/sof_limits.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_constants.h
patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_constants.h
patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_constants.h
patches/titanium_itemfields.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
patches/uf_constants.h
patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h
SocketLib/Base64.h
@@ -243,46 +262,45 @@ SET(common_headers
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_constants.h
patches/sod_structs.h
patches/sof.h
patches/sof_itemfields.h
patches/sof_opcode_list.h
patches/sof_limits.h
patches/sof_ops.h
patches/sof_constants.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_constants.h
patches/rof_structs.h
patches/rof2.h
patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_constants.h
patches/rof2_structs.h
patches/titanium.h
patches/titanium_itemfields.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_constants.h
patches/titanium_structs.h
patches/uf.h
patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_constants.h
patches/uf_structs.h
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
patches/sof.cpp
patches/sof_limits.cpp
patches/rof.cpp
patches/rof_limits.cpp
patches/rof2.cpp
patches/rof2_limits.cpp
patches/titanium.cpp
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
)
SOURCE_GROUP(SocketLib FILES
+3 -3
View File
@@ -22,10 +22,10 @@
#include <stdio.h>
#include <string.h>
#ifdef WIN32
#ifdef _WINDOWS
#include <time.h>
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <sys/time.h>
#include <netinet/in.h>
@@ -63,7 +63,7 @@ public:
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += (uint32)n; }
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += n; }
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
+571 -270
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,275 +18,576 @@
#include "../common/global_define.h"
#include "../common/classes.h"
const char* GetEQClassName(uint8 class_, uint8 level) {
switch(class_) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
const char* GetClassIDName(uint8 class_id, uint8 level)
{
switch (class_id) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else if (level >= 65)
return "Overlord"; //Baron-Sprite: LEAVE MY CLASSES ALONE.
else if (level >= 60)
return "Warlord";
else if (level >= 55)
return "Myrmidon";
else if (level >= 51)
return "Champion";
else
return "Warrior";
case CLERIC:
if (level >= 70)
return "Prelate";
else if (level >= 65)
return "Archon";
else if (level >= 60)
return "High Priest";
else if (level >= 55)
return "Templar";
else if (level >= 51)
return "Vicar";
else
return "Cleric";
case PALADIN:
if (level >= 70)
return "Lord";
else if (level >= 65)
return "Lord Protector";
else if (level >= 60)
return "Crusader";
else if (level >= 55)
return "Knight";
else if (level >= 51)
return "Cavalier";
else
return "Paladin";
case RANGER:
if (level >= 70)
return "Plainswalker";
else if (level >= 65)
return "Forest Stalker";
else if (level >= 60)
return "Warder";
else if (level >= 55)
return "Outrider";
else if (level >= 51)
return "Pathfinder";
else
return "Ranger";
case SHADOWKNIGHT:
if (level >= 70)
return "Scourge Knight";
else if (level >= 65)
return "Dread Lord";
else if (level >= 60)
return "Grave Lord";
else if (level >= 55)
return "Revenant";
else if (level >= 51)
return "Reaver";
else
return "Shadowknight";
case DRUID:
if (level >= 70)
return "Natureguard";
else if (level >= 65)
return "Storm Warden";
else if (level >= 60)
return "Hierophant";
else if (level >= 55)
return "Preserver";
else if (level >= 51)
return "Wanderer";
else
return "Druid";
case MONK:
if (level >= 70)
return "Stone Fist";
else if (level >= 65)
return "Transcendent";
else if (level >= 60)
return "Grandmaster";
else if (level >= 55)
return "Master";
else if (level >= 51)
return "Disciple";
else
return "Monk";
case BARD:
if (level >= 70)
return "Performer";
else if (level >= 65)
return "Maestro";
else if (level >= 60)
return "Virtuoso";
else if (level >= 55)
return "Troubadour";
else if (level >= 51)
return "Minstrel";
else
return "Bard";
case ROGUE:
if (level >= 70)
return "Nemesis";
else if (level >= 65)
return "Deceiver";
else if (level >= 60)
return "Assassin";
else if (level >= 55)
return "Blackguard";
else if (level >= 51)
return "Rake";
else
return "Rogue";
case SHAMAN:
if (level >= 70)
return "Soothsayer";
else if (level >= 65)
return "Prophet";
else if (level >= 60)
return "Oracle";
else if (level >= 55)
return "Luminary";
else if (level >= 51)
return "Mystic";
else
return "Shaman";
case NECROMANCER:
if (level >= 70)
return "Wraith";
else if (level >= 65)
return "Arch Lich";
else if (level >= 60)
return "Warlock";
else if (level >= 55)
return "Defiler";
else if (level >= 51)
return "Heretic";
else
return "Necromancer";
case WIZARD:
if (level >= 70)
return "Grand Arcanist";
else if (level >= 65)
return "Arcanist";
else if (level >= 60)
return "Sorcerer";
else if (level >= 55)
return "Evoker";
else if (level >= 51)
return "Channeler";
else
return "Wizard";
case MAGICIAN:
if (level >= 70)
return "Arch Magus";
else if (level >= 65)
return "Arch Convoker";
else if (level >= 60)
return "Arch Mage";
else if (level >= 55)
return "Conjurer";
if (level >= 51)
return "Elementalist";
else
return "Magician";
case ENCHANTER:
if (level >= 70)
return "Bedazzler";
else if (level >= 65)
return "Coercer";
else if (level >= 60)
return "Phantasmist";
else if (level >= 55)
return "Beguiler";
else if (level >= 51)
return "Illusionist";
else
return "Enchanter";
case BEASTLORD:
if (level >= 70)
return "Wildblood";
else if (level >= 65)
return "Feral Lord";
else if (level >= 60)
return "Savage Lord";
else if (level >= 55)
return "Animist";
else if (level >= 51)
return "Primalist";
else
return "Beastlord";
case BERSERKER:
if (level >= 70)
return "Ravager";
else if (level >= 65)
return "Fury";
else if (level >= 60)
return "Rager";
else if (level >= 55)
return "Vehement";
else if (level >= 51)
return "Brawler";
else
return "Berserker";
case BANKER:
if (level >= 70)
return "Master Banker";
else if (level >= 65)
return "Elder Banker";
else if (level >= 60)
return "Oldest Banker";
else if (level >= 55)
return "Older Banker";
else if (level >= 51)
return "Old Banker";
else
return "Banker";
case WARRIORGM:
return "Warrior Guildmaster";
case CLERICGM:
return "Cleric Guildmaster";
case PALADINGM:
return "Paladin Guildmaster";
case RANGERGM:
return "Ranger Guildmaster";
case SHADOWKNIGHTGM:
return "Shadowknight Guildmaster";
case DRUIDGM:
return "Druid Guildmaster";
case MONKGM:
return "Monk Guildmaster";
case BARDGM:
return "Bard Guildmaster";
case ROGUEGM:
return "Rogue Guildmaster";
case SHAMANGM:
return "Shaman Guildmaster";
case NECROMANCERGM:
return "Necromancer Guildmaster";
case WIZARDGM:
return "Wizard Guildmaster";
case MAGICIANGM:
return "Magician Guildmaster";
case ENCHANTERGM:
return "Enchanter Guildmaster";
case BEASTLORDGM:
return "Beastlord Guildmaster";
case BERSERKERGM:
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
default:
return "Unknown";
}
}
const char* GetPlayerClassName(uint32 player_class_value, uint8 level)
{
return GetClassIDName(GetClassIDFromPlayerClassValue(player_class_value), level);
}
uint32 GetPlayerClassValue(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case DRUID:
case MONK:
case BARD:
case ROGUE:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case BEASTLORD:
case BERSERKER:
return class_id;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint32 GetPlayerClassBit(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
return PLAYER_CLASS_WARRIOR_BIT;
case CLERIC:
return PLAYER_CLASS_CLERIC_BIT;
case PALADIN:
return PLAYER_CLASS_PALADIN_BIT;
case RANGER:
return PLAYER_CLASS_RANGER_BIT;
case SHADOWKNIGHT:
return PLAYER_CLASS_SHADOWKNIGHT_BIT;
case DRUID:
return PLAYER_CLASS_DRUID_BIT;
case MONK:
return PLAYER_CLASS_MONK_BIT;
case BARD:
return PLAYER_CLASS_BARD_BIT;
case ROGUE:
return PLAYER_CLASS_ROGUE_BIT;
case SHAMAN:
return PLAYER_CLASS_SHAMAN_BIT;
case NECROMANCER:
return PLAYER_CLASS_NECROMANCER_BIT;
case WIZARD:
return PLAYER_CLASS_WIZARD_BIT;
case MAGICIAN:
return PLAYER_CLASS_MAGICIAN_BIT;
case ENCHANTER:
return PLAYER_CLASS_ENCHANTER_BIT;
case BEASTLORD:
return PLAYER_CLASS_BEASTLORD_BIT;
case BERSERKER:
return PLAYER_CLASS_BERSERKER_BIT;
default:
return PLAYER_CLASS_UNKNOWN_BIT;
}
}
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value)
{
switch (player_class_value) {
case PLAYER_CLASS_WARRIOR:
case PLAYER_CLASS_CLERIC:
case PLAYER_CLASS_PALADIN:
case PLAYER_CLASS_RANGER:
case PLAYER_CLASS_SHADOWKNIGHT:
case PLAYER_CLASS_DRUID:
case PLAYER_CLASS_MONK:
case PLAYER_CLASS_BARD:
case PLAYER_CLASS_ROGUE:
case PLAYER_CLASS_SHAMAN:
case PLAYER_CLASS_NECROMANCER:
case PLAYER_CLASS_WIZARD:
case PLAYER_CLASS_MAGICIAN:
case PLAYER_CLASS_ENCHANTER:
case PLAYER_CLASS_BEASTLORD:
case PLAYER_CLASS_BERSERKER:
return player_class_value;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit)
{
switch (player_class_bit) {
case PLAYER_CLASS_WARRIOR_BIT:
return WARRIOR;
case PLAYER_CLASS_CLERIC_BIT:
return CLERIC;
case PLAYER_CLASS_PALADIN_BIT:
return PALADIN;
case PLAYER_CLASS_RANGER_BIT:
return RANGER;
case PLAYER_CLASS_SHADOWKNIGHT_BIT:
return SHADOWKNIGHT;
case PLAYER_CLASS_DRUID_BIT:
return DRUID;
case PLAYER_CLASS_MONK_BIT:
return MONK;
case PLAYER_CLASS_BARD_BIT:
return BARD;
case PLAYER_CLASS_ROGUE_BIT:
return ROGUE;
case PLAYER_CLASS_SHAMAN_BIT:
return SHAMAN;
case PLAYER_CLASS_NECROMANCER_BIT:
return NECROMANCER;
case PLAYER_CLASS_WIZARD_BIT:
return WIZARD;
case PLAYER_CLASS_MAGICIAN_BIT:
return MAGICIAN;
case PLAYER_CLASS_ENCHANTER_BIT:
return ENCHANTER;
case PLAYER_CLASS_BEASTLORD_BIT:
return BEASTLORD;
case PLAYER_CLASS_BERSERKER_BIT:
return BERSERKER;
default:
return PLAYER_CLASS_UNKNOWN; // watch
}
}
bool IsFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case MONK:
case BARD:
case ROGUE:
case BEASTLORD:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsNonSpellFighterClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case MONK:
case BARD:
case ROGUE:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return true;
default:
return false;
}
}
bool IsChainClass(uint8 class_id)
{
switch (class_id) {
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return true;
default:
return false;
}
}
bool IsLeatherClass(uint8 class_id)
{
switch (class_id) {
case DRUID:
case MONK:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsClothClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return true;
default:
return false;
}
}
uint8 ClassArmorType(uint8 class_id)
{
switch (class_id) {
case WARRIOR:
case CLERIC:
case PALADIN:
case SHADOWKNIGHT:
case BARD:
return ARMOR_TYPE_PLATE;
case RANGER:
case ROGUE:
case SHAMAN:
case BERSERKER:
return ARMOR_TYPE_CHAIN;
case DRUID:
case MONK:
case BEASTLORD:
return ARMOR_TYPE_LEATHER;
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
return ARMOR_TYPE_CLOTH;
default:
return ARMOR_TYPE_UNKNOWN;
}
}
+100 -42
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,26 +17,25 @@
*/
#ifndef CLASSES_CH
#define CLASSES_CH
#include "../common/types.h"
#define Array_Class_UNKNOWN 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define PLAYER_CLASS_COUNT 16 // used for array defines, must be the count of playable classes
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
@@ -58,33 +57,92 @@
#define DISCORD_MERCHANT 59
#define ADVENTURERECRUITER 60
#define ADVENTUREMERCHANT 61
#define LDON_TREASURE 62 //objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 //only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 //not sure
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCERNARY_MASTER 71
#define warrior_1 1
#define monk_1 64
#define paladin_1 4
#define shadow_1 16
#define bard_1 128
#define cleric_1 2
#define necromancer_1 1024
#define ranger_1 8
#define druid_1 32
#define mage_1 4096
#define wizard_1 2048
#define enchanter_1 8192
#define rogue_1 256
#define shaman_1 512
#define beastlord_1 16384
#define berserker_1 32768
#define call_1 65536
const char* GetEQClassName(uint8 class_, uint8 level = 0);
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
#define PLAYER_CLASS_COUNT 16
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
#define ARMOR_TYPE_UNKNOWN 0
#define ARMOR_TYPE_CLOTH 1
#define ARMOR_TYPE_LEATHER 2
#define ARMOR_TYPE_CHAIN 3
#define ARMOR_TYPE_PLATE 4
#define ARMOR_TYPE_FIRST ARMOR_TYPE_UNKNOWN
#define ARMOR_TYPE_LAST ARMOR_TYPE_PLATE
#define ARMOR_TYPE_COUNT 5
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
bool IsNonSpellFighterClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
bool IsClothClass(uint8 class_id);
uint8 ClassArmorType(uint8 class_id);
#endif
-182
View File
@@ -1,182 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CLIENTVERSIONS_H
#define CLIENTVERSIONS_H
#include "types.h"
static const uint32 BIT_Client62 = 0x00000001; // 1 (unsupported - placeholder for scripts)
static const uint32 BIT_Titanium = 0x00000002; // 2
static const uint32 BIT_SoF = 0x00000004; // 4
static const uint32 BIT_SoD = 0x00000008; // 8
static const uint32 BIT_UF = 0x00000010; // 16
static const uint32 BIT_RoF = 0x00000020; // 32
static const uint32 BIT_RoF2 = 0x00000040; // 64
static const uint32 BIT_TitaniumAndEarlier = 0x00000003; // 3
static const uint32 BIT_SoFAndEarlier = 0x00000007; // 7
static const uint32 BIT_SoDAndEarlier = 0x0000000F; // 15
static const uint32 BIT_UFAndEarlier = 0x0000001F; // 31
static const uint32 BIT_RoFAndEarlier = 0x0000003F; // 63
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC; // 4294967292
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8; // 4294967288
static const uint32 BIT_UFAndLater = 0xFFFFFFF0; // 4294967280
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0; // 4294967264
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0; // 4294967232
static const uint32 BIT_AllClients = 0xFFFFFFFF;
enum class ClientVersion
{
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2, // Build: 'May 10 2013 23:30:08'
MobNPC,
MobMerc,
MobBot,
MobPet,
};
#define CLIENT_VERSION_COUNT 12
#define LAST_PC_CLIENT ClientVersion::RoF2
#define LAST_NPC_CLIENT ClientVersion::MobPet
static const char* ClientVersionName(ClientVersion version)
{
switch (version)
{
case ClientVersion::Unknown:
return "Unknown";
case ClientVersion::Client62:
return "Client62";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
case ClientVersion::MobNPC:
return "MobNPC";
case ClientVersion::MobMerc:
return "MobMerc";
case ClientVersion::MobBot:
return "MobBot";
case ClientVersion::MobPet:
return "MobPet";
default:
return "<ERROR> Invalid ClientVersion";
};
}
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
{
switch (clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
return 0;
case ClientVersion::Titanium:
case ClientVersion::SoF:
case ClientVersion::SoD:
case ClientVersion::UF:
case ClientVersion::RoF:
case ClientVersion::RoF2:
case ClientVersion::MobNPC:
case ClientVersion::MobMerc:
case ClientVersion::MobBot:
case ClientVersion::MobPet:
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
default:
return 0;
}
}
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
{
switch (clientVersionBit)
{
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
return ClientVersion::RoF2;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
return ClientVersion::MobNPC;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
return ClientVersion::MobMerc;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
return ClientVersion::MobBot;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
return ClientVersion::MobPet;
default:
return ClientVersion::Unknown;
}
}
static uint32 ExpansionFromClientVersion(ClientVersion clientVersion)
{
switch(clientVersion)
{
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
#endif /* CLIENTVERSIONS_H */
+27 -20
View File
@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,36 +14,42 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_DATA_VERIFICATION_H
#define COMMON_DATA_VERIFICATION_H
#include <algorithm>
namespace EQEmu
{
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
template <typename T1, typename T2, typename T3>
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
return value >= (T1)lower && value <= (T1)upper;
}
}
} /*EQEmu*/
#endif
#endif /*COMMON_DATA_VERIFICATION_H*/
+86 -134
View File
@@ -23,6 +23,7 @@
#include <iomanip>
#include <iostream>
#include <map>
#include <algorithm>
#include <mysqld_error.h>
#include <stdio.h>
#include <stdlib.h>
@@ -48,7 +49,6 @@
extern Client client;
Database::Database () {
DBInitVars();
}
/*
@@ -57,7 +57,6 @@ Establish a connection to a mysql database with the supplied parameters
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
{
DBInitVars();
Connect(host, user, passwd, database, port);
}
@@ -74,25 +73,12 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
}
}
void Database::DBInitVars() {
varcache_array = 0;
varcache_max = 0;
varcache_lastupdate = 0;
}
/*
Close the connection to the database
*/
Database::~Database()
{
unsigned int x;
if (varcache_array) {
for (x=0; x<varcache_max; x++) {
safe_delete_array(varcache_array[x]);
}
safe_delete_array(varcache_array);
}
}
/*
@@ -313,11 +299,15 @@ bool Database::DeleteCharacter(char *name) {
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
if (charid <= 0){ std::cerr << "Database::DeleteCharacter :: Character not found, stopping delete...\n"; return false; }
if (charid <= 0){
Log.Out(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
return false;
}
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", charid); QueryDatabase(query);
@@ -636,12 +626,25 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
);
auto results = QueryDatabase(query);
/* Save Bind Points */
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, slot)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i), "
"(%u, %u, %u, %f, %f, %f, %f, %i)",
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading, 0,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 1
); results = QueryDatabase(query);
character_id, pp->binds[1].zoneId, 0, pp->binds[1].x, pp->binds[1].y, pp->binds[1].z, pp->binds[1].heading, 1,
character_id, pp->binds[2].zoneId, 0, pp->binds[2].x, pp->binds[2].y, pp->binds[2].z, pp->binds[2].heading, 2,
character_id, pp->binds[3].zoneId, 0, pp->binds[3].x, pp->binds[3].y, pp->binds[3].z, pp->binds[3].heading, 3,
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
/* HoTT Ability */
if(RuleB(Character, GrantHoTTOnCreate))
{
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, rank) VALUES (%u, %i, %i)", character_id, 14, 1);
results = QueryDatabase(query);
}
/* Save Skills */
int firstquery = 0;
@@ -677,7 +680,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
@@ -705,8 +708,8 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
/* Insert starting inventory... */
std::string invquery;
for (int16 i=EmuConstants::EQUIPMENT_BEGIN; i<=EmuConstants::BANK_BAGS_END;) {
const ItemInst* newinv = inv->GetItem(i);
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
@@ -714,16 +717,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
}
if (i == MainCursor) {
i = EmuConstants::GENERAL_BAGS_BEGIN;
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EmuConstants::CURSOR_BAG_END) {
i = EmuConstants::BANK_BEGIN;
else if (i == EQEmu::legacy::CURSOR_BAG_END) {
i = EQEmu::legacy::BANK_BEGIN;
continue;
}
else if (i == EmuConstants::BANK_END) {
i = EmuConstants::BANK_BAGS_BEGIN;
else if (i == EQEmu::legacy::BANK_END) {
i = EQEmu::legacy::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -836,7 +839,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
}
void Database::GetCharName(uint32 char_id, char* name) {
void Database::GetCharName(uint32 char_id, char* name) {
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE id='%i'", char_id);
auto results = QueryDatabase(query);
@@ -851,145 +854,69 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
bool Database::LoadVariables() {
char *query = nullptr;
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
if (!results.Success())
{
safe_delete_array(query);
return false;
}
safe_delete_array(query);
return LoadVariables_result(std::move(results));
}
uint32 Database::LoadVariables_MQ(char** query)
{
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
}
// always returns true? not sure about this.
bool Database::LoadVariables_result(MySQLRequestResult results)
{
uint32 i = 0;
LockMutex lock(&Mvarcache);
if (results.RowCount() == 0)
return true;
if (!varcache_array) {
varcache_max = results.RowCount();
varcache_array = new VarCache_Struct*[varcache_max];
for (i=0; i<varcache_max; i++)
varcache_array[i] = 0;
}
else {
uint32 tmpnewmax = varcache_max + results.RowCount();
VarCache_Struct** tmp = new VarCache_Struct*[tmpnewmax];
for (i=0; i<tmpnewmax; i++)
tmp[i] = 0;
for (i=0; i<varcache_max; i++)
tmp[i] = varcache_array[i];
VarCache_Struct** tmpdel = varcache_array;
varcache_array = tmp;
varcache_max = tmpnewmax;
delete [] tmpdel;
}
LockMutex lock(&Mvarcache);
for (auto row = results.begin(); row != results.end(); ++row)
{
varcache_lastupdate = atoi(row[2]);
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, row[0]) == 0) {
delete varcache_array[i];
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strn0cpy(varcache_array[i]->varname, row[0], sizeof(varcache_array[i]->varname));
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
else {
varcache_array[i] = (VarCache_Struct*) new uint8[sizeof(VarCache_Struct) + strlen(row[1]) + 1];
strcpy(varcache_array[i]->varname, row[0]);
strcpy(varcache_array[i]->value, row[1]);
break;
}
}
std::string key, value;
for (auto row = results.begin(); row != results.end(); ++row) {
varcache.last_update = atoi(row[2]); // ahh should we be comparing if this is newer?
key = row[0];
value = row[1];
std::transform(std::begin(key), std::end(key), std::begin(key), ::tolower); // keys are lower case, DB doesn't have to be
varcache.Add(key, value);
}
uint32 max_used = 0;
for (i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (i > max_used)
max_used = i;
}
}
varcache_max = max_used + 1;
return true;
}
// Gets variable from 'variables' table
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
varvalue[0] = '\0';
bool Database::GetVariable(std::string varname, std::string &varvalue)
{
varvalue.clear();
LockMutex lock(&Mvarcache);
if (strlen(varname) <= 1)
return false;
for (uint32 i=0; i<varcache_max; i++) {
if (varcache_array[i]) {
if (strcasecmp(varcache_array[i]->varname, varname) == 0) {
snprintf(varvalue, varvalue_len, "%s", varcache_array[i]->value);
varvalue[varvalue_len-1] = 0;
return true;
}
}
else
return false;
if (varname.empty())
return false;
std::transform(std::begin(varname), std::end(varname), std::begin(varname), ::tolower); // all keys are lower case
auto tmp = varcache.Get(varname);
if (tmp) {
varvalue = *tmp;
return true;
}
return false;
}
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
char *varname,*varvalue;
varname=(char *)malloc(strlen(varname_in)*2+1);
varvalue=(char *)malloc(strlen(varvalue_in)*2+1);
DoEscapeString(varname, varname_in, strlen(varname_in));
DoEscapeString(varvalue, varvalue_in, strlen(varvalue_in));
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", varvalue, varname);
bool Database::SetVariable(const std::string varname, const std::string &varvalue)
{
std::string escaped_name = EscapeString(varname);
std::string escaped_value = EscapeString(varvalue);
std::string query = StringFormat("Update variables set value='%s' WHERE varname like '%s'", escaped_value.c_str(), escaped_name.c_str());
auto results = QueryDatabase(query);
if (!results.Success())
{
free(varname);
free(varvalue);
return false;
}
if (results.RowsAffected() == 1)
{
LoadVariables(); // refresh cache
free(varname);
free(varvalue);
return true;
}
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", varname, varvalue);
query = StringFormat("Insert Into variables (varname, value) values ('%s', '%s')", escaped_name.c_str(), escaped_value.c_str());
results = QueryDatabase(query);
free(varname);
free(varvalue);
if (results.RowsAffected() != 1)
return false;
LoadVariables(); // refresh cache
return true;
}
@@ -1555,8 +1482,9 @@ void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
QueryDatabase(query);
}
void Database::AddReport(std::string who, std::string against, std::string lines) {
char *escape_str = new char[lines.size()*2+1];
void Database::AddReport(std::string who, std::string against, std::string lines)
{
auto escape_str = new char[lines.size() * 2 + 1];
DoEscapeString(escape_str, lines.c_str(), lines.size());
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
@@ -2216,3 +2144,27 @@ bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year
return results.Success();
}
int Database::GetIPExemption(std::string account_ip) {
std::string query = StringFormat("SELECT `exemption_amount` FROM `ip_exemptions` WHERE `exemption_ip` = '%s'", account_ip.c_str());
auto results = QueryDatabase(query);
if (results.Success() && results.RowCount() > 0) {
auto row = results.begin();
return atoi(row[0]);
}
return RuleI(World, MaxClientsPerIP);
}
int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
std::string query = StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'", zone_id, char_id);
auto results = QueryDatabase(query);
if (results.Success() && results.RowCount() > 0) {
auto row = results.begin();
return atoi(row[0]);;
}
return 0;
}
+24 -16
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -37,10 +37,14 @@
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class Inventory;
class MySQLRequestResult;
class Client;
namespace EQEmu
{
class InventoryProfile;
}
struct EventLogDetails_Struct {
uint32 id;
char accountname[64];
@@ -67,8 +71,14 @@ struct npcDecayTimes_Struct {
struct VarCache_Struct {
char varname[26];
char value[0];
std::map<std::string, std::string> m_cache;
uint32 last_update;
VarCache_Struct() : last_update(0) { }
void Add(const std::string &key, const std::string &value) { m_cache[key] = value; }
const std::string *Get(const std::string &key) {
auto it = m_cache.find(key);
return (it != m_cache.end() ? &it->second : nullptr);
}
};
class PTimerList;
@@ -88,7 +98,7 @@ class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
~Database();
/* Character Creation */
@@ -103,7 +113,7 @@ public:
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */
@@ -180,6 +190,10 @@ public:
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
@@ -215,11 +229,9 @@ public:
/* Database Variables */
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
bool SetVariable(const char* varname, const char* varvalue);
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool LoadVariables();
uint32 LoadVariables_MQ(char** query);
bool LoadVariables_result(MySQLRequestResult results);
/* General Queries */
@@ -256,14 +268,10 @@ public:
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private:
void DBInitVars();
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
uint32 varcache_max;
VarCache_Struct** varcache_array;
uint32 varcache_lastupdate;
Mutex Mvarcache;
VarCache_Struct varcache;
/* Groups, utility methods. */
void ClearAllGroupLeaders();
+12 -25
View File
@@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[_MaterialCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -330,7 +330,7 @@ namespace Convert {
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Convert::Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7224*/ Convert::Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7264*/ Convert::Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -472,31 +472,18 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertCorpseDeblob();
/* Fetch Automatic Upgrade Script */
if (!std::ifstream("eqemu_update.pl")){
/* Fetch EQEmu Server script */
if (!std::ifstream("eqemu_server.pl")){
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
#ifdef _WIN32
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl'); if ($response->is_success){ open(FILE, '> eqemu_update.pl'); print FILE $response->decoded_content; close(FILE); }\"");
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
#else
system("wget --no-check-certificate -O eqemu_update.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_update.pl");
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
#endif
}
/*
Automatic (Database) Upgrade Script
Script: eqemu_update.pl V 1 - the number that world passes to the script will
force the script to check for a newer version to update itself with
eqemu_update.pl ran_from_world - won't bring up a menu if your database versions match
eqemu_update.pl - ran standalone will bring up a menu prompt
*/
/* Check for a new version of this script, the arg passed
would have to be higher than the copy they have downloaded
locally and they will re fetch */
system("perl eqemu_update.pl V 14");
/* Run Automatic Database Upgrade Script */
system("perl eqemu_update.pl ran_from_world");
/* Run EQEmu Server script (Checks for database updates) */
system("perl eqemu_server.pl ran_from_world");
return true;
}
@@ -1416,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = 0; i < _MaterialCount; i++){
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
@@ -1428,7 +1415,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Tribute Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EmuConstants::TRIBUTE_SIZE; i++){
for (i = 0; i < EQEmu::legacy::TRIBUTE_SIZE; i++){
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != 4294967295){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
+2 -2
View File
@@ -98,14 +98,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
pStatus = Error;
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
char *errorBuffer = new char[MYSQL_ERRMSG_SIZE];
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/* Implement Logging at the Root */
+1 -1
View File
@@ -2,7 +2,7 @@
#define DBCORE_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
+149
View File
@@ -0,0 +1,149 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "deity.h"
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
}
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}
+55 -141
View File
@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,154 +14,67 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DEITY_H
#define DEITY_H
#ifndef COMMON_DEITY_H
#define COMMON_DEITY_H
#include "types.h"
#include <string>
// NOTE: This code is not fully implemented since there are no references in the existing code
/*
** Diety types
**
** (ref: eqstr_us.txt)
**
** (Another orphaned enumeration...)
*/
enum DeityTypes
namespace EQEmu
{
/*----*/ DeityUnknown = 0,
/*----*/ DeityAgnostic_LB = 140,
/*3251*/ DeityBertoxxulous = 201,
/*3262*/ DeityBrellSirilis,
/*3253*/ DeityCazicThule,
/*3256*/ DeityErollisiMarr,
/*3252*/ DeityBristlebane,
/*3254*/ DeityInnoruuk,
/*3255*/ DeityKarana,
/*3257*/ DeityMithanielMarr,
/*3259*/ DeityPrexus,
/*3260*/ DeityQuellious,
/*3266*/ DeityRallosZek,
/*3258*/ DeityRodcetNife,
/*3261*/ DeitySolusekRo,
/*3263*/ DeityTheTribunal,
/*3264*/ DeityTunare,
/*3265*/ DeityVeeshan,
/*3250*/ DeityAgnostic = 396
};
namespace deity {
enum DeityType {
DeityUnknown = 0,
DeityAgnostic_LB = 140,
DeityBertoxxulous = 201,
DeityBrellSirilis,
DeityCazicThule,
DeityErollisiMarr,
DeityBristlebane,
DeityInnoruuk,
DeityKarana,
DeityMithanielMarr,
DeityPrexus,
DeityQuellious,
DeityRallosZek,
DeityRodcetNife,
DeitySolusekRo,
DeityTheTribunal,
DeityTunare,
DeityVeeshan,
DeityAgnostic = 396
};
/*
** Deity type bits
**
** (New orphan, but make use of it!)
*/
enum DeityTypeBits : uint32
{
BIT_DeityAll = 0x00000000,
BIT_DeityAgnostic = 0x00000001,
BIT_DeityBertoxxulous = 0x00000002,
BIT_DeityBrellSirilis = 0x00000004,
BIT_DeityCazicThule = 0x00000008,
BIT_DeityErollisiMarr = 0x00000010,
BIT_DeityBristlebane = 0x00000020,
BIT_DeityInnoruuk = 0x00000040,
BIT_DeityKarana = 0x00000080,
BIT_DeityMithanielMarr = 0x00000100,
BIT_DeityPrexus = 0x00000200,
BIT_DeityQuellious = 0x00000400,
BIT_DeityRallosZek = 0x00000800,
BIT_DeityRodcetNife = 0x00001000,
BIT_DeitySolusekRo = 0x00002000,
BIT_DeityTheTribunal = 0x00004000,
BIT_DeityTunare = 0x00008000,
BIT_DeityVeeshan = 0x00010000
};
enum DeityTypeBit : uint32 {
bit_DeityAll = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000
};
static DeityTypeBits ConvertDeityToBitDeity(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return BIT_DeityBertoxxulous; }
case DeityBrellSirilis: { return BIT_DeityBrellSirilis; }
case DeityCazicThule: { return BIT_DeityCazicThule; }
case DeityErollisiMarr: { return BIT_DeityErollisiMarr; }
case DeityBristlebane: { return BIT_DeityBristlebane; }
case DeityInnoruuk: { return BIT_DeityInnoruuk; }
case DeityKarana: { return BIT_DeityKarana; }
case DeityMithanielMarr: { return BIT_DeityMithanielMarr; }
case DeityPrexus: { return BIT_DeityPrexus; }
case DeityQuellious: { return BIT_DeityQuellious; }
case DeityRallosZek: { return BIT_DeityRallosZek; }
case DeityRodcetNife: { return BIT_DeityRodcetNife; }
case DeitySolusekRo: { return BIT_DeitySolusekRo; }
case DeityTheTribunal: { return BIT_DeityTheTribunal; }
case DeityTunare: { return BIT_DeityTunare; }
case DeityVeeshan: { return BIT_DeityVeeshan; }
case DeityAgnostic_LB:
case DeityAgnostic: { return BIT_DeityAgnostic; }
default: { break; }
};
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
extern const char* DeityName(DeityType deity_type);
return BIT_DeityAll;
};
} /*deity*/
static DeityTypes ConvertBitDeityToDeity(DeityTypeBits deity_bit)
{
switch(deity_bit)
{
case BIT_DeityAgnostic: { return DeityAgnostic; }
case BIT_DeityBertoxxulous: { return DeityBertoxxulous; }
case BIT_DeityBrellSirilis: { return DeityBrellSirilis; }
case BIT_DeityCazicThule: { return DeityCazicThule; }
case BIT_DeityErollisiMarr: { return DeityErollisiMarr; }
case BIT_DeityBristlebane: { return DeityBristlebane; }
case BIT_DeityInnoruuk: { return DeityInnoruuk; }
case BIT_DeityKarana: { return DeityKarana; }
case BIT_DeityMithanielMarr: { return DeityMithanielMarr; }
case BIT_DeityPrexus: { return DeityPrexus; }
case BIT_DeityQuellious: { return DeityQuellious; }
case BIT_DeityRallosZek: { return DeityRallosZek; }
case BIT_DeityRodcetNife: { return DeityRodcetNife; }
case BIT_DeitySolusekRo: { return DeitySolusekRo; }
case BIT_DeityTheTribunal: { return DeityTheTribunal; }
case BIT_DeityTunare: { return DeityTunare; }
case BIT_DeityVeeshan: { return DeityVeeshan; }
default: { break; }
};
} /*EQEmu*/
return DeityUnknown;
};
static std::string GetDeityName(DeityTypes deity)
{
switch(deity)
{
case DeityBertoxxulous: { return "Bertoxxulous"; }
case DeityBrellSirilis: { return "Brell Serilis"; }
case DeityCazicThule: { return "Cazic-Thule"; }
case DeityErollisiMarr: { return "Erollisi Marr"; }
case DeityBristlebane: { return "Bristlebane"; }
case DeityInnoruuk: { return "Innoruuk"; }
case DeityKarana: { return "Karana"; }
case DeityMithanielMarr: { return "Mithaniel Marr"; }
case DeityPrexus: { return "Prexus"; }
case DeityQuellious: { return "Quellious"; }
case DeityRallosZek: { return "Rallos Zek"; }
case DeityRodcetNife: { return "Rodcet Nife"; }
case DeitySolusekRo: { return "Solusek Ro"; }
case DeityTheTribunal: { return "The Tribunal"; }
case DeityTunare: { return "Tunare"; }
case DeityVeeshan: { return "Veeshan"; }
case DeityAgnostic_LB:
case DeityAgnostic: { return "Agnostic"; }
default: { break; }
};
return "Unknown";
};
#endif
#endif /* COMMON_DEITY_H */
+20
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@@ -0,0 +1,20 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
+158
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@@ -0,0 +1,158 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_CONSTANTS_H
#define COMMON_EMU_CONSTANTS_H
#include "eq_limits.h"
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
namespace EQEmu
{
namespace inventory {
//using namespace RoF2::invtype;
//using namespace RoF2::invslot;
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
const int DiscBuffs = RoF2::constants::DiscBuffs;
const int TotalBuffs = RoF2::constants::TotalBuffs;
const int NPCBuffs = RoF2::constants::NPCBuffs;
const int PetBuffs = RoF2::constants::PetBuffs;
const int MercBuffs = RoF2::constants::MercBuffs;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/
+20
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@@ -0,0 +1,20 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_legacy.h"
+182
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@@ -0,0 +1,182 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LEGACY_H
#define COMMON_EMU_LEGACY_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
// this is for perl and other legacy systems
namespace legacy {
enum InventorySlot {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
static const uint16 TYPE_WORLD_SIZE = 10;
static const uint16 TYPE_LIMBO_SIZE = 36;
static const uint16 TYPE_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 TYPE_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
static const uint16 TYPE_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 TYPE_KRONO_SIZE = 0;
static const uint16 TYPE_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = TYPE_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
}
#endif /* COMMON_EMU_LEGACY_H */
+18
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@@ -0,0 +1,18 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+104
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@@ -0,0 +1,104 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_LIMITS_H
#define COMMON_EMU_LIMITS_H
#include "types.h"
#include <stdlib.h>
namespace EntityLimits
{
namespace NPC {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPC*/
namespace NPCMerchant {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*NPCMerchant*/
namespace Merc {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Merc*/
namespace Bot {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 8;
} /*Bot*/
namespace ClientPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace NPCPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace MercPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
namespace BotPet {
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
const size_t InvTypeTradeSize = 4;
} /*Pet*/
}; /*EntityLimits*/
#endif /*COMMON_EMU_LIMITS_H*/
+6
View File
@@ -25,6 +25,9 @@ N(OP_AdventureRequest),
N(OP_AdventureStatsReply),
N(OP_AdventureStatsRequest),
N(OP_AdventureUpdate),
N(OP_AggroMeterLockTarget),
N(OP_AggroMeterTargetInfo),
N(OP_AggroMeterUpdate),
N(OP_AltCurrency),
N(OP_AltCurrencyMerchantReply),
N(OP_AltCurrencyMerchantRequest),
@@ -64,6 +67,7 @@ N(OP_BuffRemoveRequest),
N(OP_Bug),
N(OP_CameraEffect),
N(OP_Camp),
N(OP_CancelSneakHide),
N(OP_CancelTask),
N(OP_CancelTrade),
N(OP_CastSpell),
@@ -164,6 +168,7 @@ N(OP_FinishTrade),
N(OP_FinishWindow),
N(OP_FinishWindow2),
N(OP_Fishing),
N(OP_Fling),
N(OP_FloatListThing),
N(OP_Forage),
N(OP_ForceFindPerson),
@@ -287,6 +292,7 @@ N(OP_LFGuild),
N(OP_LFPCommand),
N(OP_LFPGetMatchesRequest),
N(OP_LFPGetMatchesResponse),
N(OP_LinkedReuse),
N(OP_LoadSpellSet),
N(OP_LocInfo),
N(OP_LockoutTimerInfo),
+16 -15
View File
@@ -456,21 +456,21 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
ServerPacket* pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char*) &pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
auto pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char *)&pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
}
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) {
ServerPacket* pack = new ServerPacket(0, 5);
auto pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack);
@@ -609,7 +609,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
} else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@@ -683,7 +683,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
safe_delete_array(recvbuf);
}
else {
uchar* tmpbuf = new uchar[recvbuf_size - base];
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
@@ -739,7 +739,8 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
EmuTCPConnection* con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32*) data), *((uint32*) &data[4]), *((uint16*) &data[8]));
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
Server->AddConnection(con);
RelayCount++;
break;
@@ -787,7 +788,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
if(sent_something)
keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) {
ServerPacket* pack = new ServerPacket(0, 0);
auto pack = new ServerPacket(0, 0);
SendPacket(pack);
safe_delete(pack);
#if TCPN_DEBUG >= 5
+1 -1
View File
@@ -24,7 +24,7 @@ void EmuTCPServer::Process() {
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn);
}
+370
View File
@@ -0,0 +1,370 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_versions.h"
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
return true;
}
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
return client_version;
}
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
return "Unknown Version";
case ClientVersion::Client62:
return "Client 6.2";
case ClientVersion::Titanium:
return "Titanium";
case ClientVersion::SoF:
return "SoF";
case ClientVersion::SoD:
return "SoD";
case ClientVersion::UF:
return "UF";
case ClientVersion::RoF:
return "RoF";
case ClientVersion::RoF2:
return "RoF2";
default:
return "Invalid Version";
};
}
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return bit_Unknown;
case ClientVersion::Titanium:
return bit_Titanium;
case ClientVersion::SoF:
return bit_SoF;
case ClientVersion::SoD:
return bit_SoD;
case ClientVersion::UF:
return bit_UF;
case ClientVersion::RoF:
return bit_RoF;
case ClientVersion::RoF2:
return bit_RoF2;
default:
return bit_Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
return ClientVersion::Unknown;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
return ClientVersion::Titanium;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
return ClientVersion::SoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)) :
return ClientVersion::SoD;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)) :
return ClientVersion::UF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)) :
return ClientVersion::RoF;
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)) :
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
case ClientVersion::Titanium:
return 0x000007FFU;
case ClientVersion::SoF:
return 0x00007FFFU;
case ClientVersion::SoD:
return 0x0000FFFFU;
case ClientVersion::UF:
return 0x0001FFFFU;
case ClientVersion::RoF:
case ClientVersion::RoF2:
return 0x000FFFFFU;
default:
return 0;
}
}
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
return true;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
return mob_version;
}
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
return mob_version;
}
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
return "Unknown Version";
case MobVersion::Client62:
return "Client 6.2";
case MobVersion::Titanium:
return "Titanium";
case MobVersion::SoF:
return "SoF";
case MobVersion::SoD:
return "SoD";
case MobVersion::UF:
return "UF";
case MobVersion::RoF:
return "RoF";
case MobVersion::RoF2:
return "RoF2";
case MobVersion::NPC:
return "NPC";
case MobVersion::NPCMerchant:
return "NPC Merchant";
case MobVersion::Merc:
return "Merc";
case MobVersion::Bot:
return "Bot";
case MobVersion::ClientPet:
return "Client Pet";
case MobVersion::NPCPet:
return "NPC Pet";
case MobVersion::MercPet:
return "Merc Pet";
case MobVersion::BotPet:
return "Bot Pet";
case MobVersion::OfflineTitanium:
return "Offline Titanium";
case MobVersion::OfflineSoF:
return "Offline SoF";
case MobVersion::OfflineSoD:
return "Offline SoD";
case MobVersion::OfflineUF:
return "Offline UF";
case MobVersion::OfflineRoF:
return "Offline RoF";
case MobVersion::OfflineRoF2:
return "Offline RoF2";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
case MobVersion::Client62:
return ClientVersion::Unknown;
case MobVersion::Titanium:
return ClientVersion::Titanium;
case MobVersion::SoF:
return ClientVersion::SoF;
case MobVersion::SoD:
return ClientVersion::SoD;
case MobVersion::UF:
return ClientVersion::UF;
case MobVersion::RoF:
return ClientVersion::RoF;
case MobVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return MobVersion::Unknown;
case ClientVersion::Titanium:
return MobVersion::Titanium;
case ClientVersion::SoF:
return MobVersion::SoF;
case ClientVersion::SoD:
return MobVersion::SoD;
case ClientVersion::UF:
return MobVersion::UF;
case ClientVersion::RoF:
return MobVersion::RoF;
case ClientVersion::RoF2:
return MobVersion::RoF2;
default:
return MobVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Titanium:
return MobVersion::OfflineTitanium;
case MobVersion::SoF:
return MobVersion::OfflineSoF;
case MobVersion::SoD:
return MobVersion::OfflineSoD;
case MobVersion::UF:
return MobVersion::OfflineUF;
case MobVersion::RoF:
return MobVersion::OfflineRoF;
case MobVersion::RoF2:
return MobVersion::OfflineRoF2;
default:
return MobVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
return MobVersion::Titanium;
case MobVersion::OfflineSoF:
return MobVersion::SoF;
case MobVersion::OfflineSoD:
return MobVersion::SoD;
case MobVersion::OfflineUF:
return MobVersion::UF;
case MobVersion::OfflineRoF:
return MobVersion::RoF;
case MobVersion::OfflineRoF2:
return MobVersion::RoF2;
default:
return MobVersion::Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
return ClientVersion::Titanium;
case MobVersion::OfflineSoF:
return ClientVersion::SoF;
case MobVersion::OfflineSoD:
return ClientVersion::SoD;
case MobVersion::OfflineUF:
return ClientVersion::UF;
case MobVersion::OfflineRoF:
return ClientVersion::RoF;
case MobVersion::OfflineRoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
return MobVersion::OfflineTitanium;
case ClientVersion::SoF:
return MobVersion::OfflineSoF;
case ClientVersion::SoD:
return MobVersion::OfflineSoD;
case ClientVersion::UF:
return MobVersion::OfflineUF;
case ClientVersion::RoF:
return MobVersion::OfflineRoF;
case ClientVersion::RoF2:
return MobVersion::OfflineRoF2;
default:
return MobVersion::Unknown;
}
}
+128
View File
@@ -0,0 +1,128 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EMU_VERSIONS_H
#define COMMON_EMU_VERSIONS_H
#include "types.h"
#include <stdlib.h>
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
SoF, // Build: 'Sep 7 2007 09:11:49'
SoD, // Build: 'Dec 19 2008 15:22:49'
UF, // Build: 'Jun 8 2010 16:44:32'
RoF, // Build: 'Dec 10 2012 17:35:44'
RoF2 // Build: 'May 10 2013 23:30:08'
};
enum ClientVersionBit : uint32 {
bit_Unknown = 0,
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
bit_Titanium = 0x00000002,
bit_SoF = 0x00000004,
bit_SoD = 0x00000008,
bit_UF = 0x00000010,
bit_RoF = 0x00000020,
bit_RoF2 = 0x00000040,
bit_TitaniumAndEarlier = 0x00000003,
bit_SoFAndEarlier = 0x00000007,
bit_SoDAndEarlier = 0x0000000F,
bit_UFAndEarlier = 0x0000001F,
bit_RoFAndEarlier = 0x0000003F,
bit_SoFAndLater = 0xFFFFFFFC,
bit_SoDAndLater = 0xFFFFFFF8,
bit_UFAndLater = 0xFFFFFFF0,
bit_RoFAndLater = 0xFFFFFFE0,
bit_RoF2AndLater = 0xFFFFFFC0,
bit_AllClients = 0xFFFFFFFF
};
const ClientVersion LastClientVersion = ClientVersion::RoF2;
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
bool IsValidClientVersion(ClientVersion client_version);
ClientVersion ValidateClientVersion(ClientVersion client_version);
const char* ClientVersionName(ClientVersion client_version);
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
enum class MobVersion {
Unknown = 0,
Client62,
Titanium,
SoF,
SoD,
UF,
RoF,
RoF2,
NPC,
NPCMerchant,
Merc,
Bot,
ClientPet,
NPCPet,
MercPet,
BotPet,
OfflineTitanium,
OfflineSoF,
OfflineSoD,
OfflineUF,
OfflineRoF,
OfflineRoF2
};
const MobVersion LastMobVersion = MobVersion::OfflineRoF2;
const MobVersion LastPCMobVersion = MobVersion::RoF2;
const MobVersion LastNonPCMobVersion = MobVersion::BotPet;
const MobVersion LastOfflinePCMobVersion = MobVersion::OfflineRoF2;
const size_t MobVersionCount = (static_cast<size_t>(LastMobVersion) + 1);
bool IsValidMobVersion(MobVersion mob_version);
bool IsValidPCMobVersion(MobVersion mob_version);
bool IsValidNonPCMobVersion(MobVersion mob_version);
bool IsValidOfflinePCMobVersion(MobVersion mob_version);
MobVersion ValidateMobVersion(MobVersion mob_version);
MobVersion ValidatePCMobVersion(MobVersion mob_version);
MobVersion ValidateNonPCMobVersion(MobVersion mob_version);
MobVersion ValidateOfflinePCMobVersion(MobVersion mob_version);
const char* MobVersionName(MobVersion mob_version);
ClientVersion ConvertMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToMobVersion(ClientVersion client_version);
MobVersion ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version);
MobVersion ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version);
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
} /*versions*/
} /*EQEmu*/
#endif /*COMMON_EMU_VERSIONS_H*/
+77 -576
View File
@@ -1,5 +1,6 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -13,407 +14,57 @@
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_CONSTANTS_H
#define EQ_CONSTANTS_H
#ifndef COMMON_EQ_CONSTANTS_H
#define COMMON_EQ_CONSTANTS_H
#include "skills.h"
#include "types.h"
/*
** Light Types
**
*/
enum LightTypes
{
lightTypeNone = 0,
lightTypeCandle,
lightTypeTorch,
lightTypeTinyGlowingSkull,
lightTypeSmallLantern,
lightTypeSteinOfMoggok,
lightTypeLargeLantern,
lightTypeFlamelessLantern,
lightTypeGlobeOfStars,
lightTypeLightGlobe,
lightTypeLightstone,
lightTypeGreaterLightstone,
lightTypeFireBeetleEye,
lightTypeColdlight,
lightTypeUnknown1,
lightTypeUnknown2
};
#define LIGHT_TYPES_COUNT 16
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
//#define AT_2 2 // unknown
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
//#define AT_27 27 // unknown
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
//#define AT_30 30 // unknown
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
//#define AT_32 32 // unknown
//#define AT_33 33 // unknown
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
//#define AT_35 35 // unknown
//#define AT_36 36 // unknown
//#define AT_37 37 // unknown
//#define AT_38 38 // unknown
//#define AT_39 39 // unknown
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_46 46 // unknown
//#define AT_48 48 // unknown
//#define AT_49 49 // unknown
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
/*
** Light Levels
**
*/
enum LightLevels
{
lightLevelUnlit = 0,
lightLevelCandle,
lightLevelTorch,
lightLevelSmallMagic,
lightLevelRedLight,
lightLevelBlueLight,
lightLevelSmallLantern,
lightLevelMagicLantern,
lightLevelLargeLantern,
lightLevelLargeMagic,
lightLevelBrilliant
};
#define LIGHT_LEVELS_COUNT 11
/*
** Item attributes
**
** (There are no grepwin hits other than these declarations... Do they have a use?)
*/
enum ItemAttributes : uint32
{
ItemAttrNone = 0x00000000,
ItemAttrLore = 0x00000001,
ItemAttrArtifact = 0x00000002,
ItemAttrSummoned = 0x00000004,
ItemAttrMagic = 0x00000008,
ItemAttrAugment = 0x00000010,
ItemAttrPendingLore = 0x00000020,
ItemAttrUnknown = 0xFFFFFFFF
};
/*
** Item class types
**
*/
enum ItemClassTypes
{
ItemClassCommon = 0,
ItemClassContainer,
ItemClassBook,
_ItemClassCount
};
/*
** Item use types
**
** (ref: database and eqstr_us.txt)
**
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
*/
enum ItemUseTypes : uint8
{
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow,
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor,
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink,
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument,
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull,
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing,
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass,
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial,
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging,
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent,
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe,
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ _ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
/*
** Augmentation use type bitmasks (1-based)
**
** (ref: dbstr_us.txt)
**
*/
enum AugmentationUseTypeBitmasks : uint32 {
AugUseNone = 0x00000000,
AugUseGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
AugUseGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
AugUseGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
AugUseWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
AugUseWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
AugUseWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
AugUseGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
AugUseGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
AugUseGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
AugUseCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
AugUseCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
AugUseCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
AugUseEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
AugUseEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
AugUseEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
AugUseCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
AugUseCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
AugUseUnknown1 = 0x00020000, /*18^16^18^0*/
AugUseUnknown2 = 0x00040000, /*19^16^19^0*/
AugUseOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
AugUseSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
AugUseUnknown3 = 0x00200000, /*22^16^22^0*/
AugUseUnknown4 = 0x00400000, /*23^16^23^0*/
AugUseUnknown5 = 0x00800000, /*24^16^24^0*/
AugUseUnknown6 = 0x01000000, /*25^16^25^0*/
AugUseUnknown7 = 0x02000000, /*26^16^26^0*/
AugUseUnknown8 = 0x04000000, /*27^16^27^0*/
AugUseUnknown9 = 0x08000000, /*28^16^28^0*/
AugUseUnknown10 = 0x10000000, /*29^16^29^0*/
AugUseEpic25 = 0x20000000, /*30^16^30^0*/
AugUseTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
AugUseAll = 0xFFFFFFFF
};
/*
** Augmentation use types (enumerated)
**
*/
enum AugmentationUseTypes : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage,
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon,
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem,
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation,
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6,
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic25,
AugTypeTest,
_AugTypeCount,
AugTypeAll = 255
};
/*
** Augmentation restriction types (in-work)
**
** (ref: eqstr_us.txt)
**
*/
enum AugmentationRestrictionTypes : uint8 {
/*4690*/ AugRestrAny = 0,
/*9134*/ AugRestrArmor,
/*9135*/ AugRestrWeapons,
/*9136*/ AugRestr1HWeapons,
/*9137*/ AugRestr2HWeapons,
/*9138*/ AugRestr1HSlash,
/*9139*/ AugRestr1HBlunt,
/*9140*/ AugRestrPiercing,
/*9148*/ AugRestrHandToHand,
/*9141*/ AugRestr2HSlash,
/*9142*/ AugRestr2HBlunt,
/*9143*/ AugRestr2HPierce,
/*9144*/ AugRestrBows,
/*9145*/ AugRestrShields,
/*8052*/ AugRestr1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestr1HBluntOrHandToHand, // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrUnknown1,
/*????*/ AugRestrUnknown2,
/*????*/ AugRestrUnknown3, // last value in peq entries
_AugRestrCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
/*
** Container use types
**
** This correlates to world 'object.type' (object.h/Object.cpp) as well as Item_Struct.BagType
**
** (ref: database, web forums and eqstr_us.txt)
*/
enum ContainerUseTypes : uint8
{
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack,
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox,
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven,
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit,
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon,
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel,
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge,
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ _BagTypeCount
};
/*
** Item Effect Types
**
*/
enum {
ET_CombatProc = 0,
ET_ClickEffect = 1,
ET_WornEffect = 2,
ET_Expendable = 3,
ET_EquipClick = 4,
ET_ClickEffect2 = 5, //name unknown
ET_Focus = 6,
ET_Scroll = 7
};
//SpawnAppearance types:
#define AT_Die 0 // this causes the client to keel over and zone to bind point
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Split 28 // 0 = normal, 1 = autosplit on
#define AT_Size 29 // spawn's size
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
#define AT_ShowHelm 43 // 0 = do not show helmet graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_Trader 300 // Bazzar Trader Mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
@@ -519,15 +170,40 @@ typedef enum {
#define MT_StrikeThrough 339
#define MT_Stun 340
// TODO: Really should combine above and below into one
//from showeq
enum ChatColor
{
/*
CC_Default = 0,
CC_DarkGrey = 1,
CC_DarkGreen = 2,
CC_DarkBlue = 3,
CC_Purple = 5,
CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256,
CC_User_Tell = 257,
CC_User_Group = 258,
@@ -723,7 +399,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
@@ -799,29 +475,10 @@ static const uint8 SkillDamageTypes[HIGHEST_SKILL + 1] = // change to _SkillServ
/*Intimidation*/ DamageTypeUnknown,
/*Berserking*/ DamageTypeUnknown,
/*Taunt*/ DamageTypeUnknown,
/*Frenzy*/ 74 //,
// /*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
// /*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
// /*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
** Material use slots
**
*/
enum MaterialUseSlots : uint8
{
MaterialHead = 0,
MaterialChest,
MaterialArms,
MaterialWrist,
MaterialHands,
MaterialLegs,
MaterialFeet,
MaterialPrimary,
MaterialSecondary,
_MaterialCount,
_MaterialInvalid = 255
/*Frenzy*/ 74,
/*RemoveTrap*/ DamageTypeUnknown, // Needs research (set for SenseTrap value)
/*TripleAttack*/ DamageTypeUnknown, // Needs research (set for DoubleAttack value)
/*2HPiercing*/ 36 // Needs research (set for 1HPiercing value - similar to slash/blunt)
};
/*
@@ -858,164 +515,8 @@ enum MaterialUseSlots : uint8
**
*/
enum InventoryMapTypes : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
};
enum InventoryMainTypes : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource = 9999, // temp
MainAmmo = 21, // temp
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
//MainGeneral9,
//MainGeneral10,
MainCursor,
_MainCount
};
#define INVALID_INDEX -1
#define NOT_USED 0
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define MAP_BEGIN 0
#define MAIN_BEGIN 0
#define SUB_BEGIN 0
#define AUG_BEGIN 0
namespace legacy {
// this is for perl and other legacy systems
typedef enum {
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_POWER_SOURCE = 9999,
SLOT_AMMO = 21,
SLOT_GENERAL_1 = 22,
SLOT_GENERAL_2 = 23,
SLOT_GENERAL_3 = 24,
SLOT_GENERAL_4 = 25,
SLOT_GENERAL_5 = 26,
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
SLOT_AUGMENT = 1001,
SLOT_INVALID = (int16)0xFFFF,
SLOT_POSSESSIONS_BEGIN = 0,
SLOT_POSSESSIONS_END = 30,
SLOT_EQUIPMENT_BEGIN = 0,
SLOT_EQUIPMENT_END = 21,
SLOT_PERSONAL_BEGIN = 22,
SLOT_PERSONAL_END = 29,
SLOT_PERSONAL_BAGS_BEGIN = 251,
SLOT_PERSONAL_BAGS_END = 330,
SLOT_CURSOR_BAG_BEGIN = 331,
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
SLOT_BANK_BAGS_END = 2270,
SLOT_SHARED_BANK_BEGIN = 2500,
SLOT_SHARED_BANK_END = 2501,
SLOT_SHARED_BANK_BAGS_BEGIN = 2531,
SLOT_SHARED_BANK_BAGS_END = 2550,
SLOT_TRADE_BEGIN = 3000,
SLOT_TRADE_END = 3007,
SLOT_TRADE_BAGS_BEGIN = 3031,
SLOT_TRADE_BAGS_END = 3110,
SLOT_WORLD_BEGIN = 4000,
SLOT_WORLD_END = 4009
} InventorySlot;
}
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
#endif
#endif /*COMMON_EQ_CONSTANTS_H*/
-943
View File
@@ -1,943 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "eq_dictionary.h"
#include "string_util.h"
//
// class EmuConstants
//
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
{
switch (indexMap)
{
case MapPossessions:
return MAP_POSSESSIONS_SIZE;
case MapBank:
return MAP_BANK_SIZE;
case MapSharedBank:
return MAP_SHARED_BANK_SIZE;
case MapTrade:
return MAP_TRADE_SIZE;
case MapWorld:
return MAP_WORLD_SIZE;
case MapLimbo:
return MAP_LIMBO_SIZE;
case MapTribute:
return MAP_TRIBUTE_SIZE;
case MapTrophyTribute:
return MAP_TROPHY_TRIBUTE_SIZE;
case MapGuildTribute:
return MAP_GUILD_TRIBUTE_SIZE;
case MapMerchant:
return MAP_MERCHANT_SIZE;
case MapDeleted:
return MAP_DELETED_SIZE;
case MapCorpse:
return MAP_CORPSE_SIZE;
case MapBazaar:
return MAP_BAZAAR_SIZE;
case MapInspect:
return MAP_INSPECT_SIZE;
case MapRealEstate:
return MAP_REAL_ESTATE_SIZE;
case MapViewMODPC:
return MAP_VIEW_MOD_PC_SIZE;
case MapViewMODBank:
return MAP_VIEW_MOD_BANK_SIZE;
case MapViewMODSharedBank:
return MAP_VIEW_MOD_SHARED_BANK_SIZE;
case MapViewMODLimbo:
return MAP_VIEW_MOD_LIMBO_SIZE;
case MapAltStorage:
return MAP_ALT_STORAGE_SIZE;
case MapArchived:
return MAP_ARCHIVED_SIZE;
case MapMail:
return MAP_MAIL_SIZE;
case MapGuildTrophyTribute:
return MAP_GUILD_TROPHY_TRIBUTE_SIZE;
case MapKrono:
return MAP_KRONO_SIZE;
case MapOther:
return MAP_OTHER_SIZE;
default:
return NOT_USED;
}
}
/*
std::string EmuConstants::InventoryLocationName(Location_Struct location)
{
// not ready for implementation...
std::string ret_str;
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
return ret_str;
}
*/
std::string EmuConstants::InventoryMapName(int16 indexMap)
{
switch (indexMap)
{
case INVALID_INDEX:
return "Invalid Map";
case MapPossessions:
return "Possessions";
case MapBank:
return "Bank";
case MapSharedBank:
return "SharedBank";
case MapTrade:
return "Trade";
case MapWorld:
return "World";
case MapLimbo:
return "Limbo";
case MapTribute:
return "Tribute";
case MapTrophyTribute:
return "TrophyTribute";
case MapGuildTribute:
return "GuildTribute";
case MapMerchant:
return "Merchant";
case MapDeleted:
return "Deleted";
case MapCorpse:
return "Corpse";
case MapBazaar:
return "Bazaar";
case MapInspect:
return "Inspect";
case MapRealEstate:
return "RealEstate";
case MapViewMODPC:
return "ViewMODPC";
case MapViewMODBank:
return "ViewMODBank";
case MapViewMODSharedBank:
return "ViewMODSharedBank";
case MapViewMODLimbo:
return "ViewMODLimbo";
case MapAltStorage:
return "AltStorage";
case MapArchived:
return "Archived";
case MapMail:
return "Mail";
case MapGuildTrophyTribute:
return "GuildTrophyTribute";
case MapKrono:
return "Krono";
case MapOther:
return "Other";
default:
return "Unknown Map";
}
}
std::string EmuConstants::InventoryMainName(int16 indexMain)
{
switch (indexMain)
{
case INVALID_INDEX:
return "Invalid Main";
case MainCharm:
return "Charm";
case MainEar1:
return "Ear1";
case MainHead:
return "Head";
case MainFace:
return "Face";
case MainEar2:
return "Ear2";
case MainNeck:
return "Neck";
case MainShoulders:
return "Shoulders";
case MainArms:
return "Arms";
case MainBack:
return "Back";
case MainWrist1:
return "Wrist1";
case MainWrist2:
return "Wrist2";
case MainRange:
return "Range";
case MainHands:
return "Hands";
case MainPrimary:
return "Primary";
case MainSecondary:
return "Secondary";
case MainFinger1:
return "Finger1";
case MainFinger2:
return "Finger2";
case MainChest:
return "Chest";
case MainLegs:
return "Legs";
case MainFeet:
return "Feet";
case MainWaist:
return "Waist";
case MainPowerSource:
return "PowerSource";
case MainAmmo:
return "Ammo";
case MainGeneral1:
return "General1";
case MainGeneral2:
return "General2";
case MainGeneral3:
return "General3";
case MainGeneral4:
return "General4";
case MainGeneral5:
return "General5";
case MainGeneral6:
return "General6";
case MainGeneral7:
return "General7";
case MainGeneral8:
return "General8";
/*
case MainGeneral9:
return "General9";
case MainGeneral10:
return "General10";
*/
case MainCursor:
return "Cursor";
default:
return "Unknown Main";
}
}
std::string EmuConstants::InventorySubName(int16 indexSub)
{
if (indexSub == INVALID_INDEX)
return "Invalid Sub";
if ((uint16)indexSub >= ITEM_CONTAINER_SIZE)
return "Unknown Sub";
std::string ret_str;
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
return ret_str;
}
std::string EmuConstants::InventoryAugName(int16 indexAug)
{
if (indexAug == INVALID_INDEX)
return "Invalid Aug";
if ((uint16)indexAug >= ITEM_COMMON_SIZE)
return "Unknown Aug";
std::string ret_str;
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
return ret_str;
}
//
// class EQLimits
//
// client validation
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// npc validation
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
{
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// mob validation
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return true;
return false;
}
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
{
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
return clientVersion;
return ClientVersion::Unknown;
}
// database
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
{
static const size_t local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*Client62*/ NOT_USED,
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
/*MobNPC*/ NOT_USED,
/*MobMerc*/ NOT_USED,
/*MobBot*/ NOT_USED,
/*MobPet*/ NOT_USED
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// inventory
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
{
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
// ALL of these values need to be verified before pushing to live
//
// make sure that you transcribe the actual value from 'defaults' to here before updating or client crashes will ensue..and/or...
// insert older clients inside of the progression of client order
//
// MAP_POSSESSIONS_SIZE does not reflect all actual <client>_constants size due to bitmask-use compatibility
//
// when setting NPC-based values, try to adhere to an EmuConstants::<property> or NOT_USED value to avoid unnecessary issues
static const uint16 local[_MapCount][CLIENT_VERSION_COUNT] = {
// server and database are sync'd to current MapPossessions's client as set in 'using namespace RoF::slots;' and
// 'EmuConstants::MAP_POSSESSIONS_SIZE' - use/update EquipmentBitmask(), GeneralBitmask() and CursorBitmask()
// for partial range validation checks and 'EmuConstants::MAP_POSSESSIONS_SIZE' for full range iterations
{ // local[MainPossessions]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Titanium*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*SoD*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Underfoot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*RoF2*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*NPC*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Merc*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Bot*/ EmuConstants::MAP_POSSESSIONS_SIZE,
/*Pet*/ EmuConstants::MAP_POSSESSIONS_SIZE
},
{ // local[MapBank]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Titanium*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*SoD*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*Underfoot*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_SHARED_BANK_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTrade]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRADE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRADE_SIZE,
/*SoF*/ EmuConstants::MAP_TRADE_SIZE,
/*SoD*/ EmuConstants::MAP_TRADE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF*/ EmuConstants::MAP_TRADE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRADE_SIZE,
/*NPC*/ 4,
/*Merc*/ 4,
/*Bot*/ EmuConstants::MAP_TRADE_SIZE, // client thinks this is another client
/*Pet*/ 4
},
{ // local[MapWorld]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_WORLD_SIZE,
/*Titanium*/ EmuConstants::MAP_WORLD_SIZE,
/*SoF*/ EmuConstants::MAP_WORLD_SIZE,
/*SoD*/ EmuConstants::MAP_WORLD_SIZE,
/*Underfoot*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF*/ EmuConstants::MAP_WORLD_SIZE,
/*RoF2*/ EmuConstants::MAP_WORLD_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapLimbo]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_LIMBO_SIZE,
/*Titanium*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*SoD*/ EmuConstants::MAP_LIMBO_SIZE,
/*Underfoot*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF*/ EmuConstants::MAP_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_LIMBO_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapTribute]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Titanium*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*SoD*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*Underfoot*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMerchant]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MERCHANT_SIZE,
/*RoF2*/ EmuConstants::MAP_MERCHANT_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapDeleted]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_DELETED_SIZE,
/*RoF2*/ EmuConstants::MAP_DELETED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapCorpse]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_CORPSE_SIZE,
/*SoF*/ SoF::consts::MAP_CORPSE_SIZE,
/*SoD*/ SoD::consts::MAP_CORPSE_SIZE,
/*Underfoot*/ UF::consts::MAP_CORPSE_SIZE,
/*RoF*/ RoF::consts::MAP_CORPSE_SIZE,
/*RoF2*/ RoF2::consts::MAP_CORPSE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapBazaar]
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Titanium*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*SoD*/ EmuConstants::MAP_BAZAAR_SIZE,
/*Underfoot*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF*/ EmuConstants::MAP_BAZAAR_SIZE,
/*RoF2*/ EmuConstants::MAP_BAZAAR_SIZE,
/*NPC*/ 0, // this may need to be 'EmuConstants::MAP_BAZAAR_SIZE' if offline client traders respawn as an npc
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapInspect]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ Titanium::consts::MAP_INSPECT_SIZE,
/*SoF*/ SoF::consts::MAP_INSPECT_SIZE,
/*SoD*/ SoD::consts::MAP_INSPECT_SIZE,
/*Underfoot*/ UF::consts::MAP_INSPECT_SIZE,
/*RoF*/ RoF::consts::MAP_INSPECT_SIZE,
/*RoF2*/ RoF2::consts::MAP_INSPECT_SIZE,
/*NPC*/ NOT_USED,
/*Merc*/ NOT_USED,
/*Bot*/ NOT_USED,
/*Pet*/ NOT_USED
},
{ // local[MapRealEstate]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*RoF2*/ EmuConstants::MAP_REAL_ESTATE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODPC]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_PC_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODSharedBank]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_SHARED_BANK_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapViewMODLimbo]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*RoF2*/ EmuConstants::MAP_VIEW_MOD_LIMBO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapAltStorage]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*RoF2*/ EmuConstants::MAP_ALT_STORAGE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapArchived]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*RoF2*/ EmuConstants::MAP_ARCHIVED_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapMail]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_MAIL_SIZE,
/*RoF2*/ EmuConstants::MAP_MAIL_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapGuildTrophyTribute]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*RoF2*/ EmuConstants::MAP_GUILD_TROPHY_TRIBUTE_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapKrono]
/*Unknown*/ NOT_USED,
/*62*/ NOT_USED,
/*Titanium*/ NOT_USED,
/*SoF*/ NOT_USED,
/*SoD*/ NOT_USED,
/*Underfoot*/ NOT_USED,
/*RoF*/ EmuConstants::MAP_KRONO_SIZE,
/*RoF2*/ EmuConstants::MAP_KRONO_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
},
{ // local[MapOther]
/*Unknown*/ NOT_USED,
/*62*/ 0,
/*Titanium*/ 0,
/*SoF*/ 0,
/*SoD*/ 0,
/*Underfoot*/ 0,
/*RoF*/ EmuConstants::MAP_OTHER_SIZE,
/*RoF2*/ EmuConstants::MAP_OTHER_SIZE,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
}
};
if ((uint16)indexMap < _MapCount)
return local[indexMap][static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
return NOT_USED;
}
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
{
// these are for the new inventory system (RoF)..not the current (Ti) one...
// 0x0000000000200000 is SlotPowerSource (SoF+)
// 0x0000000080000000 is SlotGeneral9 (RoF+)
// 0x0000000100000000 is SlotGeneral10 (RoF+)
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000027FDFFFFF,
/*Titanium*/ 0x000000027FDFFFFF,
/*SoF*/ 0x000000027FFFFFFF,
/*SoD*/ 0x000000027FFFFFFF,
/*Underfoot*/ 0x000000027FFFFFFF,
/*RoF*/ 0x00000003FFFFFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x00000000005FFFFF,
/*Titanium*/ 0x00000000005FFFFF,
/*SoF*/ 0x00000000007FFFFF,
/*SoD*/ 0x00000000007FFFFF,
/*Underfoot*/ 0x00000000007FFFFF,
/*RoF*/ 0x00000000007FFFFF,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x000000007F800000,
/*Titanium*/ 0x000000007F800000,
/*SoF*/ 0x000000007F800000,
/*SoD*/ 0x000000007F800000,
/*Underfoot*/ 0x000000007F800000,
/*RoF*/ 0x00000001FF800000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
{
static const uint64 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ 0x0000000200000000,
/*Titanium*/ 0x0000000200000000,
/*SoF*/ 0x0000000200000000,
/*SoD*/ 0x0000000200000000,
/*Underfoot*/ 0x0000000200000000,
/*RoF*/ 0x0000000200000000,
/*RoF2*/ 0,
/*NPC*/ 0,
/*Merc*/ 0,
/*Bot*/ 0,
/*Pet*/ 0
};
return NOT_USED;
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoF*/ SoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*SoD*/ SoD::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*Underfoot*/ UF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF*/ RoF::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_EMPTY_BAG_IN_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return false; // not implemented
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ false,
/*62*/ false,
/*Titanium*/ Titanium::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoF*/ SoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*SoD*/ SoD::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*Underfoot*/ UF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF*/ RoF::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*RoF2*/ RoF2::limits::ALLOWS_CLICK_CAST_FROM_BAG,
/*NPC*/ false,
/*Merc*/ false,
/*Bot*/ false,
/*Pet*/ false
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
// items
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
/*Titanium*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*SoD*/ EmuConstants::ITEM_COMMON_SIZE,
/*Underfoot*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF*/ EmuConstants::ITEM_COMMON_SIZE,
/*RoF2*/ EmuConstants::ITEM_COMMON_SIZE,
/*NPC*/ EmuConstants::ITEM_COMMON_SIZE,
/*Merc*/ EmuConstants::ITEM_COMMON_SIZE,
/*Bot*/ EmuConstants::ITEM_COMMON_SIZE,
/*Pet*/ EmuConstants::ITEM_COMMON_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
{
static const uint16 local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ NOT_USED,
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Titanium*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*SoD*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Underfoot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*RoF2*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*NPC*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Merc*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Bot*/ EmuConstants::ITEM_CONTAINER_SIZE,
/*Pet*/ EmuConstants::ITEM_CONTAINER_SIZE
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
{
static const bool local[CLIENT_VERSION_COUNT] = {
/*Unknown*/ true,
/*62*/ true,
/*Titanium*/ Titanium::limits::COIN_HAS_WEIGHT,
/*SoF*/ SoF::limits::COIN_HAS_WEIGHT,
/*SoD*/ SoD::limits::COIN_HAS_WEIGHT,
/*Underfoot*/ UF::limits::COIN_HAS_WEIGHT,
/*RoF*/ RoF::limits::COIN_HAS_WEIGHT,
/*RoF2*/ RoF::limits::COIN_HAS_WEIGHT,
/*NPC*/ true,
/*Merc*/ true,
/*Bot*/ true,
/*Pet*/ true
};
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
}
-205
View File
@@ -1,205 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQ_DICTIONARY_H
#define EQ_DICTIONARY_H
#include "types.h"
#include "eq_constants.h"
#include "clientversions.h"
#include <string>
#include "../common/patches/titanium_constants.h"
#include "../common/patches/sof_constants.h"
#include "../common/patches/sod_constants.h"
#include "../common/patches/uf_constants.h"
#include "../common/patches/rof_constants.h"
#include "../common/patches/rof2_constants.h"
// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
// (future use)
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
class EmuConstants
{
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
public:
// database
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
// inventory
static uint16 InventoryMapSize(int16 indexMap);
//static std::string InventoryLocationName(Location_Struct location);
static std::string InventoryMapName(int16 indexMap);
static std::string InventoryMainName(int16 indexMain);
static std::string InventorySubName(int16 indexSub);
static std::string InventoryAugName(int16 indexAug);
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 MAP_POSSESSIONS_SIZE = _MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 5; // (need client values)
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = _MainCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 MAP_BAZAAR_SIZE = 80;
static const uint16 MAP_INSPECT_SIZE = 22;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = NOT_USED;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = NOT_USED;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = 0;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = MainCharm;
static const int16 EQUIPMENT_END = MainAmmo;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = MainGeneral1;
static const int16 GENERAL_END = MainGeneral8;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR_BAG_BEGIN = 331;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 WORLD_SIZE = MAP_WORLD_SIZE;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 TRIBUTE_SIZE = MAP_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
static const int16 MATERIAL_BEGIN = MaterialHead;
static const int16 MATERIAL_END = MaterialSecondary;
static const int16 MATERIAL_TINT_END = MaterialFeet;
static const int16 MATERIAL_SIZE = _MaterialCount;
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
};
class EQLimits
{
// values should default to a non-beneficial value..unless value conflicts with intended operation
//
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
public:
// client version validation (checks to avoid crashing zone server when accessing reference arrays)
// use this inside of class Client (limits to actual clients)
static bool IsValidPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidatePCClientVersion(ClientVersion clientVersion);
// basically..any non-client classes - do not when setting a valid client
static bool IsValidNPCClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateNPCClientVersion(ClientVersion clientVersion);
// these are 'universal' - do not when setting a valid client
static bool IsValidMobClientVersion(ClientVersion clientVersion);
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
// database
static size_t CharacterCreationLimit(ClientVersion clientVersion);
// inventory
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
static uint64 PossessionsBitmask(ClientVersion clientVersion);
static uint64 EquipmentBitmask(ClientVersion clientVersion);
static uint64 GeneralBitmask(ClientVersion clientVersion);
static uint64 CursorBitmask(ClientVersion clientVersion);
static bool AllowsEmptyBagInBag(ClientVersion clientVersion);
static bool AllowsClickCastFromBag(ClientVersion clientVersion);
// items
static uint16 ItemCommonSize(ClientVersion clientVersion);
static uint16 ItemContainerSize(ClientVersion clientVersion);
// player profile
static bool CoinHasWeight(ClientVersion clientVersion);
};
#endif /* EQ_DICTIONARY_H */
/*
Working Notes:
--------------
- full review of client_packet.cpp and client translators needed
*/
+983
View File
@@ -0,0 +1,983 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "emu_constants.h"
#include "emu_limits.h"
static const EQEmu::constants::LookupEntry constants_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
{
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null
},
{
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null
},
{
Titanium::constants::CharacterCreationLimit,
Titanium::constants::LongBuffs,
Titanium::constants::ShortBuffs,
Titanium::constants::DiscBuffs,
Titanium::constants::TotalBuffs,
Titanium::constants::NPCBuffs,
Titanium::constants::PetBuffs,
Titanium::constants::MercBuffs
},
{
SoF::constants::CharacterCreationLimit,
SoF::constants::LongBuffs,
SoF::constants::ShortBuffs,
SoF::constants::DiscBuffs,
SoF::constants::TotalBuffs,
SoF::constants::NPCBuffs,
SoF::constants::PetBuffs,
SoF::constants::MercBuffs
},
{
SoD::constants::CharacterCreationLimit,
SoD::constants::LongBuffs,
SoD::constants::ShortBuffs,
SoD::constants::DiscBuffs,
SoD::constants::TotalBuffs,
SoD::constants::NPCBuffs,
SoD::constants::PetBuffs,
SoD::constants::MercBuffs
},
{
UF::constants::CharacterCreationLimit,
UF::constants::LongBuffs,
UF::constants::ShortBuffs,
UF::constants::DiscBuffs,
UF::constants::TotalBuffs,
UF::constants::NPCBuffs,
UF::constants::PetBuffs,
UF::constants::MercBuffs
},
{
RoF::constants::CharacterCreationLimit,
RoF::constants::LongBuffs,
RoF::constants::ShortBuffs,
RoF::constants::DiscBuffs,
RoF::constants::TotalBuffs,
RoF::constants::NPCBuffs,
RoF::constants::PetBuffs,
RoF::constants::MercBuffs
},
{
RoF2::constants::CharacterCreationLimit,
RoF2::constants::LongBuffs,
RoF2::constants::ShortBuffs,
RoF2::constants::DiscBuffs,
RoF2::constants::TotalBuffs,
RoF2::constants::NPCBuffs,
RoF2::constants::PetBuffs,
RoF2::constants::MercBuffs
}
};
const EQEmu::constants::LookupEntry* EQEmu::constants::Lookup(versions::ClientVersion client_version)
{
return &constants_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static const EQEmu::inventory::LookupEntry inventory_lookup_entries[EQEmu::versions::MobVersionCount] =
{
{
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::Null,
ClientUnknown::False,
ClientUnknown::False,
ClientUnknown::False,
ClientUnknown::False
},
{
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::Null,
Client62::False,
Client62::False,
Client62::False,
Client62::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*Titanium::invtype::InvTypePossessionsSize,*/
Titanium::invtype::InvTypeBankSize,
Titanium::invtype::InvTypeSharedBankSize,
Titanium::invtype::InvTypeTradeSize,
Titanium::invtype::InvTypeWorldSize,
Titanium::invtype::InvTypeLimboSize,
Titanium::invtype::InvTypeTributeSize,
Titanium::Null,
Titanium::Null, /*Titanium::invtype::InvTypeGuildTributeSize,*/
Titanium::invtype::InvTypeMerchantSize,
Titanium::Null,
Titanium::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*Titanium::invtype::InvTypeBazaarSize,*/
Titanium::invtype::InvTypeInspectSize,
Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize,
Titanium::invtype::InvTypeViewMODBankSize,
Titanium::invtype::InvTypeViewMODSharedBankSize,
Titanium::invtype::InvTypeViewMODLimboSize,
Titanium::invtype::InvTypeAltStorageSize,
Titanium::invtype::InvTypeArchivedSize,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::invtype::InvTypeOtherSize,
Titanium::Null, /*0x000000027FDFFFFF,*/
EQEmu::inventory::ContainerCount, /*Titanium::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*Titanium::invaug::ItemAugSize,*/
Titanium::inventory::AllowEmptyBagInBag,
Titanium::inventory::AllowClickCastFromBag,
Titanium::inventory::ConcatenateInvTypeLimbo,
Titanium::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoF::invtype::InvTypePossessionsSize,*/
SoF::invtype::InvTypeBankSize,
SoF::invtype::InvTypeSharedBankSize,
SoF::invtype::InvTypeTradeSize,
SoF::invtype::InvTypeWorldSize,
SoF::invtype::InvTypeLimboSize,
SoF::invtype::InvTypeTributeSize,
SoF::Null,
SoF::Null, /*SoF::invtype::InvTypeGuildTributeSize,*/
SoF::invtype::InvTypeMerchantSize,
SoF::Null,
SoF::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoF::invtype::InvTypeBazaarSize,*/
SoF::invtype::InvTypeInspectSize,
SoF::Null,
SoF::invtype::InvTypeViewMODPCSize,
SoF::invtype::InvTypeViewMODBankSize,
SoF::invtype::InvTypeViewMODSharedBankSize,
SoF::invtype::InvTypeViewMODLimboSize,
SoF::invtype::InvTypeAltStorageSize,
SoF::invtype::InvTypeArchivedSize, SoF::Null, SoF::Null, SoF::Null, SoF::invtype::InvTypeOtherSize,
SoF::Null, /*0x000000027FFFFFFF,*/
EQEmu::inventory::ContainerCount, /*SoF::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*SoF::invaug::ItemAugSize,*/
SoF::inventory::AllowEmptyBagInBag,
SoF::inventory::AllowClickCastFromBag,
SoF::inventory::ConcatenateInvTypeLimbo,
SoF::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*SoD::invtype::InvTypePossessionsSize,*/
SoD::invtype::InvTypeBankSize,
SoD::invtype::InvTypeSharedBankSize,
SoD::invtype::InvTypeTradeSize,
SoD::invtype::InvTypeWorldSize,
SoD::invtype::InvTypeLimboSize,
SoD::invtype::InvTypeTributeSize,
SoD::Null,
SoD::Null, /*SoD::invtype::InvTypeGuildTributeSize,*/
SoD::invtype::InvTypeMerchantSize,
SoD::Null,
SoD::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*SoD::invtype::InvTypeBazaarSize,*/
SoD::invtype::InvTypeInspectSize,
SoD::Null,
SoD::invtype::InvTypeViewMODPCSize,
SoD::invtype::InvTypeViewMODBankSize,
SoD::invtype::InvTypeViewMODSharedBankSize,
SoD::invtype::InvTypeViewMODLimboSize,
SoD::invtype::InvTypeAltStorageSize,
SoD::invtype::InvTypeArchivedSize,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::invtype::InvTypeOtherSize,
SoD::Null, /*0x000000027FFFFFFF,*/
EQEmu::inventory::ContainerCount, /*SoD::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*SoD::invaug::ItemAugSize,*/
SoD::inventory::AllowEmptyBagInBag,
SoD::inventory::AllowClickCastFromBag,
SoD::inventory::ConcatenateInvTypeLimbo,
SoD::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*UF::invtype::InvTypePossessionsSize,*/
UF::invtype::InvTypeBankSize,
UF::invtype::InvTypeSharedBankSize,
UF::invtype::InvTypeTradeSize,
UF::invtype::InvTypeWorldSize,
UF::invtype::InvTypeLimboSize,
UF::invtype::InvTypeTributeSize,
UF::Null,
UF::Null, /*UF::invtype::InvTypeGuildTributeSize,*/
UF::invtype::InvTypeMerchantSize,
UF::Null,
UF::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*UF::invtype::InvTypeBazaarSize,*/
UF::invtype::InvTypeInspectSize,
UF::Null,
UF::invtype::InvTypeViewMODPCSize,
UF::invtype::InvTypeViewMODBankSize,
UF::invtype::InvTypeViewMODSharedBankSize,
UF::invtype::InvTypeViewMODLimboSize,
UF::invtype::InvTypeAltStorageSize,
UF::invtype::InvTypeArchivedSize,
UF::Null,
UF::Null,
UF::Null,
UF::invtype::InvTypeOtherSize,
UF::Null, /*0x000000027FFFFFFF,*/
EQEmu::inventory::ContainerCount, /*UF::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*UF::invaug::ItemAugSize,*/
UF::inventory::AllowEmptyBagInBag,
UF::inventory::AllowClickCastFromBag,
UF::inventory::ConcatenateInvTypeLimbo,
UF::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF::invtype::InvTypePossessionsSize,*/
RoF::invtype::InvTypeBankSize,
RoF::invtype::InvTypeSharedBankSize,
RoF::invtype::InvTypeTradeSize,
RoF::invtype::InvTypeWorldSize,
RoF::invtype::InvTypeLimboSize,
RoF::invtype::InvTypeTributeSize,
RoF::Null, /*RoF::invtype::InvTypeTrophyTributeSize,*/
RoF::Null, /*RoF::invtype::InvTypeGuildTributeSize,*/
RoF::invtype::InvTypeMerchantSize,
RoF::Null, /*RoF::invtype::InvTypeDeletedSize,*/
RoF::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF::invtype::InvTypeBazaarSize,*/
RoF::invtype::InvTypeInspectSize,
RoF::Null, /*RoF::invtype::InvTypeRealEstateSize,*/
RoF::invtype::InvTypeViewMODPCSize,
RoF::invtype::InvTypeViewMODBankSize,
RoF::invtype::InvTypeViewMODSharedBankSize,
RoF::invtype::InvTypeViewMODLimboSize,
RoF::invtype::InvTypeAltStorageSize,
RoF::invtype::InvTypeArchivedSize,
RoF::invtype::InvTypeMailSize,
RoF::invtype::InvTypeGuildTrophyTributeSize,
RoF::Null,
RoF::invtype::InvTypeOtherSize,
RoF::Null, /*0x00000003FFFFFFFF,*/
EQEmu::inventory::ContainerCount, /*RoF::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*RoF::invaug::ItemAugSize,*/
RoF::False, /*RoF::inventory::AllowEmptyBagInBag,*/
RoF::inventory::AllowClickCastFromBag,
RoF::inventory::ConcatenateInvTypeLimbo,
RoF::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*RoF2::invtype::InvTypePossessionsSize,*/
RoF2::invtype::InvTypeBankSize,
RoF2::invtype::InvTypeSharedBankSize,
RoF2::invtype::InvTypeTradeSize,
RoF2::invtype::InvTypeWorldSize,
RoF2::invtype::InvTypeLimboSize,
RoF2::invtype::InvTypeTributeSize,
RoF2::Null, /*RoF2::invtype::InvTypeTrophyTributeSize,*/
RoF2::Null, /*RoF2::invtype::InvTypeGuildTributeSize,*/
RoF2::invtype::InvTypeMerchantSize,
RoF2::Null, /*RoF2::invtype::InvTypeDeletedSize,*/
RoF2::invtype::InvTypeCorpseSize,
EQEmu::legacy::TYPE_BAZAAR_SIZE, /*RoF2::invtype::InvTypeBazaarSize,*/
RoF2::invtype::InvTypeInspectSize,
RoF2::Null, /*RoF2::invtype::InvTypeRealEstateSize*/
RoF2::invtype::InvTypeViewMODPCSize,
RoF2::invtype::InvTypeViewMODBankSize,
RoF2::invtype::InvTypeViewMODSharedBankSize,
RoF2::invtype::InvTypeViewMODLimboSize,
RoF2::invtype::InvTypeAltStorageSize,
RoF2::invtype::InvTypeArchivedSize,
RoF2::invtype::InvTypeMailSize,
RoF2::invtype::InvTypeGuildTrophyTributeSize,
RoF2::invtype::InvTypeKronoSize,
RoF2::invtype::InvTypeOtherSize,
RoF2::Null, /*0x00000003FFFFFFFF,*/
EQEmu::inventory::ContainerCount, /*RoF2::invbag::ItemBagSize,*/
EQEmu::inventory::SocketCount, /*RoF2::invaug::ItemAugSize,*/
RoF2::False, /*RoF2::inventory::AllowEmptyBagInBag,*/
RoF2::inventory::AllowClickCastFromBag,
RoF2::inventory::ConcatenateInvTypeLimbo,
RoF2::inventory::AllowOverLevelEquipment
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::InvTypeTradeSize,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null, /*InvTypeCorpseSize,*/
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EntityLimits::NPC::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPC::False,
EntityLimits::NPC::False,
EntityLimits::NPC::False,
EntityLimits::NPC::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::InvTypeTradeSize,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null, /*InvTypeCorpseSize,*/
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EntityLimits::NPCMerchant::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPCMerchant::False,
EntityLimits::NPCMerchant::False,
EntityLimits::NPCMerchant::False,
EntityLimits::NPCMerchant::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::InvTypeTradeSize,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null, /*InvTypeCorpseSize,*/
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EntityLimits::Merc::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::Merc::False,
EntityLimits::Merc::False,
EntityLimits::Merc::False,
EntityLimits::Merc::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::InvTypeTradeSize,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null, /*InvTypeCorpseSize,*/
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EntityLimits::Bot::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::Bot::False,
EntityLimits::Bot::False,
EntityLimits::Bot::False,
EntityLimits::Bot::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::InvTypeTradeSize,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EntityLimits::ClientPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::ClientPet::False,
EntityLimits::ClientPet::False,
EntityLimits::ClientPet::False,
EntityLimits::ClientPet::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::InvTypeTradeSize,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EntityLimits::NPCPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::NPCPet::False,
EntityLimits::NPCPet::False,
EntityLimits::NPCPet::False,
EntityLimits::NPCPet::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::InvTypeTradeSize,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EntityLimits::MercPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::MercPet::False,
EntityLimits::MercPet::False,
EntityLimits::MercPet::False,
EntityLimits::MercPet::False
},
{
EQEmu::legacy::TYPE_POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::InvTypeTradeSize,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null, /*InvTypeCorpseSize,*/
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EntityLimits::BotPet::Null,
EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::inventory::SocketCount, /*ItemAugSize,*/
EntityLimits::BotPet::False,
EntityLimits::BotPet::False,
EntityLimits::BotPet::False,
EntityLimits::BotPet::False
},
{ // OfflineTitanium
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::invtype::InvTypeTradeSize,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::invtype::InvTypeMerchantSize,
Titanium::Null,
Titanium::Null,
Titanium::Null, /*Titanium::invtype::InvTypeBazaarSize,*/
Titanium::invtype::InvTypeInspectSize,
Titanium::Null,
Titanium::invtype::InvTypeViewMODPCSize,
Titanium::invtype::InvTypeViewMODBankSize,
Titanium::invtype::InvTypeViewMODSharedBankSize,
Titanium::invtype::InvTypeViewMODLimboSize,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
Titanium::Null,
EQEmu::inventory::ContainerCount, /*Titanium::Null,*/
Titanium::Null,
Titanium::False,
Titanium::False,
Titanium::False,
Titanium::False
},
{ // OfflineSoF
SoF::Null,
SoF::Null,
SoF::Null,
SoF::invtype::InvTypeTradeSize,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::invtype::InvTypeMerchantSize,
SoF::Null,
SoF::Null,
SoF::Null, /*SoF::invtype::InvTypeBazaarSize,*/
SoF::invtype::InvTypeInspectSize,
SoF::Null,
SoF::invtype::InvTypeViewMODPCSize,
SoF::invtype::InvTypeViewMODBankSize,
SoF::invtype::InvTypeViewMODSharedBankSize,
SoF::invtype::InvTypeViewMODLimboSize,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
SoF::Null,
EQEmu::inventory::ContainerCount, /*SoF::Null,*/
SoF::Null,
SoF::False,
SoF::False,
SoF::False,
SoF::False
},
{ // OfflineSoD
SoD::Null,
SoD::Null,
SoD::Null,
SoD::invtype::InvTypeTradeSize,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::invtype::InvTypeMerchantSize,
SoD::Null,
SoD::Null,
SoD::Null, /*SoD::invtype::InvTypeBazaarSize,*/
SoD::invtype::InvTypeInspectSize,
SoD::Null,
SoD::invtype::InvTypeViewMODPCSize,
SoD::invtype::InvTypeViewMODBankSize,
SoD::invtype::InvTypeViewMODSharedBankSize,
SoD::invtype::InvTypeViewMODLimboSize,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
SoD::Null,
EQEmu::inventory::ContainerCount, /*SoD::Null,*/
SoD::Null,
SoD::False,
SoD::False,
SoD::False,
SoD::False
},
{ // OfflineUF
UF::Null,
UF::Null,
UF::Null,
UF::invtype::InvTypeTradeSize,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::invtype::InvTypeMerchantSize,
UF::Null,
UF::Null,
UF::Null, /*UF::invtype::InvTypeBazaarSize,*/
UF::invtype::InvTypeInspectSize,
UF::Null,
UF::invtype::InvTypeViewMODPCSize,
UF::invtype::InvTypeViewMODBankSize,
UF::invtype::InvTypeViewMODSharedBankSize,
UF::invtype::InvTypeViewMODLimboSize,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
UF::Null,
EQEmu::inventory::ContainerCount, /*UF::Null,*/
UF::Null,
UF::False,
UF::False,
UF::False,
UF::False
},
{ // OfflineRoF
RoF::Null,
RoF::Null,
RoF::Null,
RoF::invtype::InvTypeTradeSize,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::invtype::InvTypeMerchantSize,
RoF::Null,
RoF::Null,
RoF::Null, /*RoF::invtype::InvTypeBazaarSize,*/
RoF::invtype::InvTypeInspectSize,
RoF::Null,
RoF::invtype::InvTypeViewMODPCSize,
RoF::invtype::InvTypeViewMODBankSize,
RoF::invtype::InvTypeViewMODSharedBankSize,
RoF::invtype::InvTypeViewMODLimboSize,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
RoF::Null,
EQEmu::inventory::ContainerCount, /*RoF::Null,*/
RoF::Null,
RoF::False,
RoF::False,
RoF::False,
RoF::False
},
{ // OfflineRoF2
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::invtype::InvTypeTradeSize,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::invtype::InvTypeMerchantSize,
RoF2::Null,
RoF2::Null,
RoF2::Null, /*RoF2::invtype::InvTypeBazaarSize,*/
RoF2::invtype::InvTypeInspectSize,
RoF2::Null,
RoF2::invtype::InvTypeViewMODPCSize,
RoF2::invtype::InvTypeViewMODBankSize,
RoF2::invtype::InvTypeViewMODSharedBankSize,
RoF2::invtype::InvTypeViewMODLimboSize,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
RoF2::Null,
EQEmu::inventory::ContainerCount, /*RoF2::Null,*/
RoF2::Null,
RoF2::False,
RoF2::False,
RoF2::False,
RoF2::False
}
};
const EQEmu::inventory::LookupEntry* EQEmu::inventory::Lookup(versions::MobVersion mob_version)
{
return &inventory_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static const EQEmu::behavior::LookupEntry behavior_lookup_entries[EQEmu::versions::MobVersionCount] =
{
{ // Unknown
ClientUnknown::True
},
{ // Client62
Client62::True
},
{ // Titanium
Titanium::behavior::CoinHasWeight
},
{ // SoF
SoF::behavior::CoinHasWeight
},
{ // SoD
SoD::behavior::CoinHasWeight
},
{ // UF
UF::behavior::CoinHasWeight
},
{ // RoF
RoF::behavior::CoinHasWeight
},
{ // RoF2
RoF2::behavior::CoinHasWeight
},
{ // NPC
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // NPCMerchant
EntityLimits::NPC::True /*CoinHasWeight*/
},
{ // Merc
EntityLimits::Merc::True /*CoinHasWeight*/
},
{ // Bot
EntityLimits::Bot::True /*CoinHasWeight*/
},
{ // ClientPet
EntityLimits::ClientPet::True /*CoinHasWeight*/
},
{ // NPCPet
EntityLimits::NPCPet::True /*CoinHasWeight*/
},
{ // MercPet
EntityLimits::MercPet::True /*CoinHasWeight*/
},
{ // BotPet
EntityLimits::BotPet::True /*CoinHasWeight*/
},
{ // OfflineTitanium
Titanium::False
},
{ // OfflineSoF
SoF::False
},
{ // OfflineSoD
SoD::False
},
{ // OfflineUF
UF::False
},
{ // OfflineRoF
RoF::False
},
{ // OfflineRoF2
RoF2::False
}
};
const EQEmu::behavior::LookupEntry* EQEmu::behavior::Lookup(versions::MobVersion mob_version)
{
return &behavior_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
+101
View File
@@ -0,0 +1,101 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_EQ_LIMITS_H
#define COMMON_EQ_LIMITS_H
#include "emu_legacy.h"
#include "types.h"
#include "eq_constants.h"
#include "emu_versions.h"
#include "../common/patches/titanium_limits.h"
#include "../common/patches/sof_limits.h"
#include "../common/patches/sod_limits.h"
#include "../common/patches/uf_limits.h"
#include "../common/patches/rof_limits.h"
#include "../common/patches/rof2_limits.h"
namespace EQEmu
{
namespace constants {
class LookupEntry {
public:
size_t CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
int TotalBuffs;
int NPCBuffs;
int PetBuffs;
int MercBuffs;
};
const LookupEntry* Lookup(versions::ClientVersion client_version);
} /*constants*/
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
size_t ItemAugSize;
bool AllowEmptyBagInBag;
bool AllowClickCastFromBag;
bool ConcatenateInvTypeLimbo;
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*inventory*/
namespace behavior {
class LookupEntry {
public:
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*behavior*/
} /*EQEmu*/
namespace ClientUnknown
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*ClientUnknown*/
namespace Client62
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
} /*Client62*/
#endif /*COMMON_EQ_LIMITS_H*/
+3 -3
View File
@@ -260,7 +260,7 @@ bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
if (opcode==OP_Combined && size+rhs->size+5<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
auto tmpbuffer = new unsigned char[size + rhs->size + 3];
memcpy(tmpbuffer,pBuffer,size);
uint32 offset=size;
tmpbuffer[offset++]=rhs->Size();
@@ -270,7 +270,7 @@ bool result=false;
pBuffer=tmpbuffer;
result=true;
} else if (size+rhs->size+7<256) {
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+6];
auto tmpbuffer = new unsigned char[size + rhs->size + 6];
uint32 offset=0;
tmpbuffer[offset++]=Size();
offset+=serialize(tmpbuffer+offset);
@@ -457,7 +457,7 @@ EQApplicationPacket *EQApplicationPacket::Copy() const {
}
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
auto res = new EQRawApplicationPacket(opcode, pBuffer, size);
res->copyInfo(this);
return(res);
}
+2 -1
View File
@@ -62,7 +62,7 @@ class EQProtocolPacket : public BasePacket {
friend class EQStream;
friend class EQStreamPair;
public:
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf,len), opcode(op) { acked = false; }
EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len) : BasePacket(buf, len), opcode(op) { acked = false; sent_time = 0; }
// EQProtocolPacket(const unsigned char *buf, uint32 len);
bool combine(const EQProtocolPacket *rhs);
uint32 serialize (unsigned char *dest) const;
@@ -70,6 +70,7 @@ public:
EQRawApplicationPacket *MakeAppPacket() const;
bool acked;
uint32 sent_time;
virtual void build_raw_header_dump(char *buffer, uint16 seq=0xffff) const;
virtual void build_header_dump(char *buffer) const;
+129 -163
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -25,16 +25,17 @@
#include <list>
#include <time.h>
#include "../common/version.h"
//#include "../common/item_struct.h"
#include "emu_constants.h"
#include "textures.h"
static const uint32 BUFF_COUNT = 25;
static const uint32 PET_BUFF_COUNT = 30;
static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
//#include "eq_constants.h"
#include "eq_dictionary.h"
/*
** Compiler override to ensure
@@ -126,37 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct Color_Struct
{
union {
struct {
uint8 Blue;
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
uint32 Color;
};
};
struct EquipStruct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2; // Same as material?
};
struct CharSelectEquip
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
};
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -171,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[9];
CharSelectEquip Equip[EQEmu::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -280,22 +251,7 @@ struct Spawn_Struct {
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equipment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equipment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equipment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equipment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equipment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equipment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equipment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equipment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equipment: Off visual
} equip;
/*0000*/ EquipStruct equipment[_MaterialCount];
};
/*0197*/ EQEmu::TextureProfile equipment;
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@@ -326,22 +282,7 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0347*/ uint8 IsMercenary;
/*0348*/ union
{
struct
{
/*0348*/ Color_Struct color_helmet; // Color of helmet item
/*0352*/ Color_Struct color_chest; // Color of chest item
/*0356*/ Color_Struct color_arms; // Color of arms item
/*0360*/ Color_Struct color_bracers; // Color of bracers item
/*0364*/ Color_Struct color_hands; // Color of hands item
/*0368*/ Color_Struct color_legs; // Color of legs item
/*0372*/ Color_Struct color_feet; // Color of feet item
/*0376*/ Color_Struct color_primary; // Color of primary item
/*0380*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0348*/ Color_Struct colors[_MaterialCount]; // Array elements correspond to struct equipment_colors above
};
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -446,7 +387,19 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lower reuse
};
/*
** Linked Spell Reuse Timer
** Length: 12
** Comes before the OP_Memorize
** Live (maybe TDS steam) has an extra DWORD after timer_id
*/
struct LinkedSpellReuseTimer_Struct {
uint32 timer_id; // Timer ID of the spell
uint32 end_time; // timestamp of when it will be ready
uint32 start_time; // timestamp of when it started
};
/*
@@ -479,10 +432,11 @@ struct DeleteSpell_Struct
struct ManaChange_Struct
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
/*00*/ uint32 new_mana; // New Mana AMount
/*04*/ uint32 stamina;
/*08*/ uint32 spell_id;
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
};
struct SwapSpell_Struct
@@ -548,30 +502,28 @@ struct SpawnAppearance_Struct
// this is used inside profile
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; //badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; //not real
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking? -- OSX client calls this "activated"
/*004*/ uint32 spellid;
/*008*/ int32 duration;
/*012*/ uint32 counters;
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
/*020*/
/*008*/ int32 duration;
/*012*/ uint32 counters; // single book keeping value (counters, rune/vie)
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
// extra stuff for newer packets
/*020*/ uint32 num_hits;
/*024*/ float y; // referenced by SPA 441
/*028*/ float x; // unsure if all buffs get them
/*032*/ float z; // as valid data
/*036*/
};
struct SpellBuffFade_Struct {
struct SpellBuffPacket_Struct {
/*000*/ uint32 entityid;
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ int32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; //prolly global player ID
/*024*/ uint32 slotid;
/*028*/ uint32 bufffade;
/*032*/
/*004*/ SpellBuff_Struct buff;
/*040*/ uint32 slotid;
/*044*/ uint32 bufffade;
/*048*/
};
// Underfoot & later struct.
@@ -584,8 +536,8 @@ struct BuffRemoveRequest_Struct
struct PetBuff_Struct {
/*000*/ uint32 petid;
/*004*/ uint32 spellid[BUFF_COUNT+5];
/*124*/ int32 ticsremaining[BUFF_COUNT+5];
/*004*/ uint32 spellid[PET_BUFF_COUNT];
/*124*/ int32 ticsremaining[PET_BUFF_COUNT];
/*244*/ uint32 buffcount;
};
@@ -777,7 +729,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::legacy::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -791,7 +743,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[EQEmu::legacy::POTION_BELT_ITEM_COUNT];
};
struct MovePotionToBelt_Struct
@@ -882,7 +834,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[_MaterialCount];
/*510*/ EQEmu::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@@ -896,7 +848,7 @@ struct SuspendedMinion_Struct
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
@@ -977,7 +929,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -990,9 +942,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[_MaterialCount]; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Color_Struct item_tint[_MaterialCount];
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -1018,7 +970,7 @@ struct PlayerProfile_Struct
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1093,7 +1045,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EmuConstants::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::legacy::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1120,7 +1072,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::legacy::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1227,7 +1179,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ Color_Struct color;
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -1518,17 +1470,38 @@ struct ExpUpdate_Struct
enum ItemPacketType
{
ItemPacketViewLink = 0x00,
ItemPacketMerchant = 0x64,
ItemPacketTradeView = 0x65,
ItemPacketLoot = 0x66,
ItemPacketTrade = 0x67,
ItemPacketCharInventory = 0x69,
ItemPacketSummonItem = 0x6A,
ItemPacketTributeItem = 0x6C,
ItemPacketMerchant = 0x64,
ItemPacketLimbo = 0x6A,
ItemPacketWorldContainer = 0x6B,
ItemPacketCharmUpdate = 0x6E,
ItemPacketTributeItem = 0x6C,
ItemPacketGuildTribute = 0x6D,
ItemPacketCharmUpdate = 0x6E, // noted as incorrect
ItemPacketInvalid = 0xFF
};
//enum ItemPacketType
//{
// ItemPacketMerchant = /*100*/ 0x64, // Titanium+
// ItemPacketTradeView = /*101*/ 0x65,
// ItemPacketLoot = /*102*/ 0x66,
// ItemPacketTrade = /*103*/ 0x67,
// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
// ItemPacketLimbo = /*106*/ 0x6A,
// ItemPacketWorldContainer = /*107*/ 0x6B,
// ItemPacketTributeItem = /*108*/ 0x6C,
// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
// ItemPacket10 = /*110*/ 0x6E,
// ItemPacket11 = /*111*/ 0x6F, // UF+ (equipment slots only) (RoF+ checks '(WORD*)slot + 4 != -1' [(WORD*)]slot + 2 would be bag index - if used) (guess) (appearance (over-level) items?)
// ItemPacket12 = /*112*/ 0x70, // RoF+ (causes stat update) (could be TrophyTribute and GuildTrophyTribute together - two case methodology - is it checking for GuildID?)
// ItemPacketMerchantRecovery = /*113*/ 0x71,
// ItemPacket14 = /*115*/ 0x73, (real estate/moving crate?)
// ItemPacket__ = /*xxx*/ 0xXX // switch 'default' - all clients
//};
struct ItemPacket_Struct
{
/*00*/ ItemPacketType PacketType;
@@ -1670,7 +1643,7 @@ struct LootingItem_Struct {
/*002*/ uint32 looter;
/*004*/ uint16 slot_id;
/*006*/ uint8 unknown3[2];
/*008*/ uint32 auto_loot;
/*008*/ int32 auto_loot;
};
struct GuildManageStatus_Struct{
@@ -1961,8 +1934,7 @@ struct Merchant_Sell_Struct {
/*004*/ uint32 playerid; // Player's entity id
/*008*/ uint32 itemslot;
uint32 unknown12;
/*016*/ uint8 quantity; // Already sold
/*017*/ uint8 Unknown016[3];
/*016*/ uint32 quantity;
/*020*/ uint32 price;
};
struct Merchant_Purchase_Struct {
@@ -2099,7 +2071,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
EQEmu::ItemData item;
uint8 iss_unknown001[6];
};*/
@@ -2125,7 +2097,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ uint32 armor_tint[_MaterialCount]; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@@ -2271,6 +2243,7 @@ struct GroupFollow_Struct { // SoF Follow Struct
/*0132*/
};
// this is generic struct
struct GroupLeaderChange_Struct
{
/*000*/ char Unknown000[64];
@@ -2523,6 +2496,7 @@ struct BookRequest_Struct {
uint8 window; // where to display the text (0xFF means new window)
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
uint32 invslot; // Only used in Sof and later clients;
int16 subslot; // The subslot inside of a bag if it is inside one.
char txtfile[20];
};
@@ -2536,23 +2510,25 @@ struct BookRequest_Struct {
*/
struct Object_Struct {
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
/*08*/ uint16 size; //
/*08*/ float size; //
/*10*/ uint16 solidtype; //
/*12*/ uint32 drop_id; // Unique object id for zone
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
/*18*/ uint16 zone_instance; //
/*20*/ uint32 unknown020; //
/*24*/ uint32 unknown024; //
/*28*/ float heading; // heading
/*32*/ float z; // z coord
/*36*/ float x; // x coord
/*40*/ float y; // y coord
/*44*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
/*76*/ uint32 unknown076; //
/*80*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
/*84*/ uint32 unknown084; //set to 0xFF
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
/*92*/
/*28*/ float tilt_x;
/*32*/ float tilt_y;
/*36*/ float heading; // heading
/*40*/ float z; // z coord
/*44*/ float x; // x coord
/*76*/ float y; // y coord
/*80*/ char object_name[32]; // Name of object, usually something like IT63_ACTORDEF
/*84*/ uint32 unknown076; //
/*88*/ uint32 object_type; // Type of object, not directly translated to OP_OpenObject
/*92*/ uint32 unknown084; //set to 0xFF
uint32 spawn_id; // Spawn Id of client interacting with object
};
// 01 = generic drop, 02 = armor, 19 = weapon
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
@@ -3395,27 +3371,6 @@ struct PetitionBug_Struct{
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[_MaterialCount];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
@@ -3473,8 +3428,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EmuConstants::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EmuConstants::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::legacy::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::legacy::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -3564,6 +3519,20 @@ struct RecipeAutoCombine_Struct {
// f5 ff ff ff in 'you dont have all the stuff' reply
};
// this is the "value#a" data
enum EParticlePoint {
eDefault,
eChest,
eHead,
eLeftHand,
eRigthHand,
eLeftFoot,
eRightFood,
eLeftEye,
eRightEye,
eMouth
};
struct LevelAppearance_Struct { //Sends a little graphic on level up
uint32 spawn_id;
uint32 parm1;
@@ -5343,21 +5312,18 @@ struct ClientMarqueeMessage_Struct {
typedef std::list<ServerLootItem_Struct*> ItemList;
struct TextLinkBody_Struct {
// Current server mask: EQClientRoF2
uint8 unknown_1; /* %1X */
uint32 item_id; /* %05X */
uint32 augment_1; /* %05X */
uint32 augment_2; /* %05X */
uint32 augment_3; /* %05X */
uint32 augment_4; /* %05X */
uint32 augment_5; /* %05X */
uint32 augment_6; /* %05X */
uint8 is_evolving; /* %1X */
uint32 evolve_group; /* %05X */
uint8 evolve_level; /* %02X */
uint32 ornament_icon; /* %05X */
int hash; /* %08X */
struct fling_struct {
/* 00 */ uint32 collision; // 0 collision is off, anything else it's on
/* 04 */ int32 travel_time; // ms -- UF we need to calc this, RoF+ -1 auto calcs
/* 08 */ uint8 unk3; // bool, set to 1 has something to do with z-axis or something weird things happen if the new Z is above or equal to yours
/* 09 */ uint8 disable_fall_damage; // 1 you take no fall damage, 0 you take fall damage
/* 10 */ uint8 padding[2];
/* 12 */ float speed_z;
/* 16 */ float new_y;
/* 20 */ float new_x;
/* 24 */ float new_z;
/* 28 */
};
// Restore structure packing to default
+110 -136
View File
@@ -75,7 +75,7 @@ void EQStream::init(bool resetSession) {
sent_packet_count = 0;
received_packet_count = 0;
SequencedBase = 0;
NextSequencedSend = 0;
AverageDelta = 500;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmittimer = Timer::GetCurrentTime();
@@ -86,10 +86,6 @@ void EQStream::init(bool resetSession) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
}
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
@@ -292,10 +288,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
break;
case OP_KeepAlive: {
#ifndef COLLECTOR
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
#endif
}
break;
case OP_Ack: {
@@ -304,14 +298,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
AckPackets(seq);
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmittimer = Timer::GetCurrentTime();
}
#endif
}
break;
case OP_SessionRequest: {
@@ -320,7 +312,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
if (GetState()==ESTABLISHED) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
@@ -333,7 +324,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
break;
}
}
#endif
sessionAttempts++;
// we set established below, so statistics will not be reset for session attempts/stream active.
init(GetState()!=ESTABLISHED);
@@ -343,10 +333,8 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
SetMaxLen(ntohl(Request->MaxLength));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
SetState(ESTABLISHED);
#ifndef COLLECTOR
Key=0x11223344;
SendSessionResponse();
#endif
}
break;
case OP_SessionResponse: {
@@ -412,7 +400,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
MOutboundQueue.lock();
@@ -420,36 +407,30 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
seq, SequencedBase, SequencedBase+NextSequencedSend);
seq, SequencedBase, SequencedBase+SequencedQueue.size());
bool retransmit_acked_packets = false;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
retransmit_acked_packets = RETRANSMIT_ACKED_PACKETS;
}
if(!retransmit_acked_packets) {
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
std::deque<EQProtocolPacket *>::iterator sitr;
sitr = SequencedQueue.begin();
sitr += index;
(*sitr)->acked = true;
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
SequencedQueue[index]->acked = true;
// flag packets for a resend
uint16 count = 0;
uint32 timeout = AverageDelta * 2 + 100;
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
}
}
}
if(RETRANSMIT_TIMEOUT_MULT) {
retransmittimer = Timer::GetCurrentTime();
}
NextSequencedSend = 0;
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
}
@@ -458,11 +439,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
MOutboundQueue.unlock();
#endif
}
break;
case OP_SessionStatRequest: {
@@ -471,7 +448,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
break;
}
#ifndef COLLECTOR
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
@@ -489,6 +465,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
} else {
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
}
retransmittimeout += 300;
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
@@ -505,7 +482,6 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
ServerStats->packets_received = htonll(GetPacketsReceived());
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
#endif
}
break;
case OP_SessionStatResponse: {
@@ -585,12 +561,12 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
unsigned char *tmpbuff=new unsigned char[p->size+3];
auto tmpbuff = new unsigned char[p->size + 3];
length=p->serialize(opcode, tmpbuff);
if (length != p->Size())
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
*(uint32 *)(out->pBuffer+2)=htonl(length);
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
@@ -611,10 +587,10 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
delete[] tmpbuff;
} else {
unsigned char *tmpbuff=new unsigned char[p->Size()+3];
auto tmpbuff = new unsigned char[p->Size() + 3];
length=p->serialize(opcode, tmpbuff+2) + 2;
EQProtocolPacket *out=new EQProtocolPacket(OP_Packet,tmpbuff,length);
auto out = new EQProtocolPacket(OP_Packet, tmpbuff, length);
delete[] tmpbuff;
SequencedPush(out);
@@ -624,42 +600,32 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
void EQStream::SequencedPush(EQProtocolPacket *p)
{
#ifdef COLLECTOR
delete p;
#else
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer) = htons(NextOutSeq);
SequencedQueue.push_back(p);
NextOutSeq++;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
MOutboundQueue.unlock();
#endif
}
void EQStream::NonSequencedPush(EQProtocolPacket *p)
{
#ifdef COLLECTOR
delete p;
#else
MOutboundQueue.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
NonSequencedQueue.push(p);
MOutboundQueue.unlock();
#endif
}
void EQStream::SendAck(uint16 seq)
@@ -703,21 +669,15 @@ void EQStream::Write(int eq_fd)
// Place to hold the base packet t combine into
EQProtocolPacket *p=nullptr;
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
// if we have a timeout defined and we have not received an ack recently enough, retransmit from beginning of queue
if (RETRANSMIT_TIMEOUT_MULT && !SequencedQueue.empty() && NextSequencedSend &&
(GetState()==ESTABLISHED) && ((retransmittimer+retransmittimeout) < Timer::GetCurrentTime())) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout since last ack received, starting retransmit at the start of our unacked "
"buffer (seq %d, was %d)." __L, SequencedBase, SequencedBase+NextSequencedSend);
NextSequencedSend = 0;
retransmittimer = Timer::GetCurrentTime(); // don't want to endlessly retransmit the first packet
}
}
// Find the next sequenced packet to send from the "queue"
sitr = SequencedQueue.begin();
if (sitr!=SequencedQueue.end())
sitr += NextSequencedSend;
uint16 count = 0;
// get to start of packets
while (sitr != SequencedQueue.end() && (*sitr)->sent_time > 0) {
++sitr;
++count;
}
// Loop until both are empty or MaxSends is reached
while(!SeqEmpty || !NonSeqEmpty) {
@@ -731,7 +691,7 @@ void EQStream::Write(int eq_fd)
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
NonSequencedQueue.pop();
} else if (!p->combine(NonSequencedQueue.front())) {
// Tryint to combine this packet with the base didn't work (too big maybe)
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
ReadyToSend.push(p);
@@ -754,16 +714,9 @@ void EQStream::Write(int eq_fd)
NonSeqEmpty=true;
}
if (sitr!=SequencedQueue.end()) {
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Seq NSS=%d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, NextSequencedSend, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if (sitr != SequencedQueue.end()) {
uint16 seq_send = SequencedBase + count; //just for logging...
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
uint16 seq_send = SequencedBase + NextSequencedSend; //just for logging...
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
SeqEmpty=true;
@@ -771,26 +724,32 @@ void EQStream::Write(int eq_fd)
}
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (!RETRANSMIT_ACKED_PACKETS && (*sitr)->acked) {
if ((*sitr)->acked || (*sitr)->sent_time != 0) {
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
sitr++;
NextSequencedSend++;
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
@@ -798,17 +757,28 @@ void EQStream::Write(int eq_fd)
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
}
} else {
if (!p) {
if ((*sitr)->sent_time != 0) {
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
(*sitr)->sent_time = Timer::GetCurrentTime();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
NextSequencedSend++;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
@@ -824,18 +794,16 @@ void EQStream::Write(int eq_fd)
}
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
NextSequencedSend++;
++count;
}
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
} else {
// No more sequenced packets
SeqEmpty=true;
@@ -894,9 +862,11 @@ sockaddr_in address;
length=p->serialize(buffer);
if (p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
if (compressed) {
BytesWritten -= p->size;
uint32 newlen=EQProtocolPacket::Compress(buffer,length, _tempBuffer, 2048);
memcpy(buffer,_tempBuffer,newlen);
length=newlen;
BytesWritten += newlen;
}
if (encoded) {
EQProtocolPacket::ChatEncode(buffer,length,Key);
@@ -912,7 +882,7 @@ sockaddr_in address;
void EQStream::SendSessionResponse()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
auto out = new EQProtocolPacket(OP_SessionResponse, nullptr, sizeof(SessionResponse));
SessionResponse *Response=(SessionResponse *)out->pBuffer;
Response->Session=htonl(Session);
Response->MaxLength=htonl(MaxLen);
@@ -934,7 +904,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
void EQStream::SendSessionRequest()
{
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
auto out = new EQProtocolPacket(OP_SessionRequest, nullptr, sizeof(SessionRequest));
SessionRequest *Request=(SessionRequest *)out->pBuffer;
memset(Request,0,sizeof(SessionRequest));
Request->Session=htonl(time(nullptr));
@@ -950,7 +920,7 @@ void EQStream::_SendDisconnect()
if(GetState() == CLOSED)
return;
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionDisconnect,nullptr,sizeof(uint32));
auto out = new EQProtocolPacket(OP_SessionDisconnect, nullptr, sizeof(uint32));
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
@@ -969,8 +939,8 @@ EQApplicationPacket *EQStream::PopPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@@ -994,8 +964,8 @@ EQRawApplicationPacket *EQStream::PopRawPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
InboundQueue.erase(itr);
}
@@ -1021,8 +991,8 @@ EQRawApplicationPacket *EQStream::PeekPacket()
EQRawApplicationPacket *p=nullptr;
MInboundQueue.lock();
if (InboundQueue.size()) {
std::vector<EQRawApplicationPacket *>::iterator itr=InboundQueue.begin();
if (!InboundQueue.empty()) {
auto itr = InboundQueue.begin();
p=*itr;
}
MInboundQueue.unlock();
@@ -1158,13 +1128,6 @@ void EQStream::AckPackets(uint16 seq)
std::deque<EQProtocolPacket *>::iterator itr, tmp;
MOutboundQueue.lock();
//do a bit of sanity checking.
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
SeqOrder ord = CompareSequence(SequencedBase, seq);
if(ord == SeqInOrder) {
@@ -1180,28 +1143,21 @@ if(NextSequencedSend > SequencedQueue.size()) {
//this is a good ack, we get to ack some blocks.
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
while(SequencedBase != seq) {
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
SequencedBase = NextOutSeq;
NextSequencedSend = 0;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
SequencedBase = NextOutSeq;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
//clean out the acked packet
delete SequencedQueue.front();
SequencedQueue.pop_front();
//adjust our "next" pointer
if(NextSequencedSend > 0)
NextSequencedSend--;
//advance the base sequence number to the seq of the block after the one we just got rid of.
SequencedBase++;
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
if(NextSequencedSend > SequencedQueue.size()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
MOutboundQueue.unlock();
@@ -1379,6 +1335,18 @@ void EQStream::Decay()
if (BytesWritten<0)
BytesWritten=0;
}
// check for any timed out acks
if ((GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) && RETRANSMIT_TIMEOUT_MULT && retransmittimeout) {
int count = 0;
MOutboundQueue.lock();
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
}
}
MOutboundQueue.unlock();
}
}
void EQStream::AdjustRates(uint32 average_delta)
@@ -1386,18 +1354,24 @@ void EQStream::AdjustRates(uint32 average_delta)
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
if (average_delta && (average_delta <= AVERAGE_DELTA_MAX)) {
MRate.lock();
AverageDelta = average_delta;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
if (BytesWritten > RateThreshold)
BytesWritten = RateThreshold + DecayRate;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
average_delta, AVERAGE_DELTA_MAX);
AverageDelta = AVERAGE_DELTA_MAX;
}
} else {
if (average_delta) {
MRate.lock();
AverageDelta = average_delta;
BytesWritten = 0;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
+1 -2
View File
@@ -153,7 +153,6 @@ class EQStream : public EQStreamInterface {
std::deque<EQProtocolPacket *> SequencedQueue;
uint16 NextOutSeq;
uint16 SequencedBase; //the sequence number of SequencedQueue[0]
long NextSequencedSend; //index into SequencedQueue
Mutex MOutboundQueue;
//a buffer we use for compression/decompression
@@ -174,7 +173,7 @@ class EQStream : public EQStreamInterface {
Mutex MRate;
int32 RateThreshold;
int32 DecayRate;
uint32 AverageDelta;
OpcodeManager **OpMgr;
+17 -16
View File
@@ -3,7 +3,7 @@
#include "eq_stream_factory.h"
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <process.h>
#include <io.h>
#include <stdio.h>
@@ -120,7 +120,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
{
std::shared_ptr<EQStream> s = nullptr;
MNewStreams.lock();
if (NewStreams.size()) {
if (!NewStreams.empty()) {
s = NewStreams.front();
NewStreams.pop();
s->PutInUse();
@@ -235,7 +235,7 @@ void EQStreamFactory::CheckTimeout()
//give it a little time for everybody to finish with it
} else {
//everybody is done, we can delete it now
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator temp = stream_itr;
auto temp = stream_itr;
++stream_itr;
temp->second = nullptr;
Streams.erase(temp);
@@ -250,8 +250,7 @@ void EQStreamFactory::CheckTimeout()
void EQStreamFactory::WriterLoop()
{
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
bool havework=true;
bool havework = true;
std::vector<std::shared_ptr<EQStream>> wants_write;
std::vector<std::shared_ptr<EQStream>>::iterator cur, end;
bool decay = false;
@@ -260,7 +259,7 @@ void EQStreamFactory::WriterLoop()
WriterRunning = true;
DecayTimer.Enable();
while(sock!=-1) {
while (sock != -1) {
MWriterRunning.lock();
if (!WriterRunning)
break;
@@ -269,34 +268,36 @@ void EQStreamFactory::WriterLoop()
havework = false;
wants_write.clear();
decay=DecayTimer.Check();
decay = DecayTimer.Check();
//copy streams into a seperate list so we dont have to keep
//MStreams locked while we are writting
// copy streams into a seperate list so we dont have to keep
// MStreams locked while we are writting
MStreams.lock();
for(stream_itr=Streams.begin();stream_itr!=Streams.end();++stream_itr) {
for (auto stream_itr = Streams.begin(); stream_itr != Streams.end(); ++stream_itr) {
// If it's time to decay the bytes sent, then let's do it before we try to write
if (decay)
stream_itr->second->Decay();
//bullshit checking, to see if this is really happening, GDB seems to think so...
if(stream_itr->second == nullptr) {
fprintf(stderr, "ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i", stream_itr->first.first, stream_itr->first.second);
// bullshit checking, to see if this is really happening, GDB seems to think so...
if (stream_itr->second == nullptr) {
fprintf(stderr,
"ERROR: nullptr Stream encountered in EQStreamFactory::WriterLoop for: %i:%i",
stream_itr->first.first, stream_itr->first.second);
continue;
}
if (stream_itr->second->HasOutgoingData()) {
havework=true;
havework = true;
stream_itr->second->PutInUse();
wants_write.push_back(stream_itr->second);
}
}
MStreams.unlock();
//do the actual writes
// do the actual writes
cur = wants_write.begin();
end = wants_write.end();
for(; cur != end; ++cur) {
for (; cur != end; ++cur) {
(*cur)->Write(sock);
(*cur)->ReleaseFromUse();
}
+4 -2
View File
@@ -1,3 +1,5 @@
#include <utility>
#include "global_define.h"
#include "eqemu_logsys.h"
#include "eq_stream_ident.h"
@@ -25,7 +27,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
Patch *p = new Patch;
auto p = new Patch;
p->signature = sig;
p->name = name;
p->opcodes = opcodes;
@@ -156,7 +158,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
}
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
: stream(s),
: stream(std::move(s)),
expire(STREAM_IDENT_WAIT_MS)
{
}
+2 -2
View File
@@ -4,7 +4,7 @@
//this is the only part of an EQStream that is seen by the application.
#include <string>
#include "clientversions.h"
#include "emu_versions.h"
typedef enum {
ESTABLISHED,
@@ -35,7 +35,7 @@ public:
virtual const uint32 GetBytesRecieved() const { return 0; }
virtual const uint32 GetBytesSentPerSecond() const { return 0; }
virtual const uint32 GetBytesRecvPerSecond() const { return 0; }
virtual const ClientVersion GetClientVersion() const { return ClientVersion::Unknown; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
};
#endif /*EQSTREAMINTF_H_*/
+2 -2
View File
@@ -21,9 +21,9 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const ClientVersion EQStreamProxy::GetClientVersion() const
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->GetClientVersion();
return m_structs->ClientVersion();
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
+1 -1
View File
@@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;
+1 -1
View File
@@ -63,7 +63,7 @@ EQDBRes * EQDB::query(Const_char *q) {
//NOT THREAD SAFE!
Const_char *EQDB::escape_string(Const_char *from) {
int len = strlen(from);
char *res = new char[len*2+1];
auto res = new char[len * 2 + 1];
mysql_real_escape_string(mysql_ref,res,from,len);
+56 -1
View File
@@ -80,7 +80,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
LoginConfig* loginconfig = new LoginConfig;
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
@@ -254,6 +254,10 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) {
PluginPlFile = text;
}
}
void EQEmuConfig::do_directories(TiXmlElement *ele)
@@ -262,14 +266,45 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
@@ -404,6 +439,9 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "OpCodesFile") {
return (OpCodesFile);
}
if (var_name == "PluginPlFile") {
return (PluginPlFile);
}
if (var_name == "MapDir") {
return (MapDir);
}
@@ -413,6 +451,18 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "PluginDir") {
return (PluginDir);
}
if (var_name == "LuaModuleDir") {
return (LuaModuleDir);
}
if (var_name == "PatchDir") {
return (PatchDir);
}
if (var_name == "SharedMemDir") {
return (SharedMemDir);
}
if (var_name == "LogDir") {
return (LogDir);
}
if (var_name == "LogPrefix") {
return (LogPrefix);
}
@@ -468,9 +518,14 @@ void EQEmuConfig::Dump() const
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
std::cout << "SpellsFile = " << SpellsFile << std::endl;
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
std::cout << "PluginPlFile = " << PluginPlFile << std::endl;
std::cout << "MapDir = " << MapDir << std::endl;
std::cout << "QuestDir = " << QuestDir << std::endl;
std::cout << "PluginDir = " << PluginDir << std::endl;
std::cout << "LuaModuleDir = " << LuaModuleDir << std::endl;
std::cout << "PatchDir = " << PatchDir << std::endl;
std::cout << "SharedMemDir = " << SharedMemDir << std::endl;
std::cout << "LogDir = " << LogDir << std::endl;
std::cout << "ZonePortLow = " << ZonePortLow << std::endl;
std::cout << "ZonePortHigh = " << ZonePortHigh << std::endl;
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
+14 -3
View File
@@ -79,11 +79,16 @@ class EQEmuConfig : public XMLParser
// From <files/>
std::string SpellsFile;
std::string OpCodesFile;
std::string PluginPlFile;
// From <directories/>
std::string MapDir;
std::string QuestDir;
std::string PluginDir;
std::string LuaModuleDir;
std::string PatchDir;
std::string SharedMemDir;
std::string LogDir;
// From <launcher/>
std::string LogPrefix;
@@ -153,10 +158,16 @@ class EQEmuConfig : public XMLParser
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
PluginPlFile = "plugin.pl";
// Dirs
MapDir = "Maps";
QuestDir = "quests";
PluginDir = "plugins";
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
+3 -2
View File
@@ -253,6 +253,7 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
bool log_to_console = true;
if (log_settings[log_category].log_to_console < debug_level) {
log_to_console = false;
@@ -276,9 +277,9 @@ void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::st
va_start(args, message);
std::string output_message = vStringFormat(message.c_str(), args);
va_end(args);
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
+3 -1
View File
@@ -83,6 +83,7 @@ namespace Logs {
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
MaxCategoryID /* Don't Remove this*/
};
@@ -131,7 +132,8 @@ namespace Logs {
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server"
"Login Server",
"Client Login"
};
}
+2 -2
View File
@@ -19,7 +19,7 @@
#define EXTENDED_PROFILE_H
#include "eq_packet_structs.h"
#include "item.h"
#include "inventory_profile.h"
#pragma pack(1)
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
uint32 pet_items[_MaterialCount]; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
+5 -2
View File
@@ -213,8 +213,8 @@ enum { //some random constants
#define MAX_NPC_FACTIONS 20
//individual faction pool
#define MAX_PERSONAL_FACTION 1200
#define MIN_PERSONAL_FACTION -3000
#define MAX_PERSONAL_FACTION 2000
#define MIN_PERSONAL_FACTION -2000
//The Level Cap:
//#define LEVEL_CAP RuleI(Character, MaxLevel) //hard cap is 127
@@ -235,6 +235,9 @@ enum { //some random constants
#define ZONE_CONTROLLER_NPC_ID 10
// Timer to update aggrometer
#define AGGRO_METER_UPDATE_MS 1000
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
+2 -8
View File
@@ -16,6 +16,7 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// WHY IS THIS UP HERE
#if defined(_DEBUG) && defined(WIN32)
#ifndef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
@@ -26,16 +27,9 @@
#ifndef EQDEBUG_H
#define EQDEBUG_H
#define _WINSOCKAPI_ //stupid windows, trying to fix the winsock2 vs. winsock issues
#if defined(WIN32) && ( defined(PACKETCOLLECTOR) || defined(COLLECTOR) )
// Packet Collector on win32 requires winsock.h due to latest pcap.h
// winsock.h must come before windows.h
#include <winsock.h>
#endif
#ifdef _WINDOWS
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#endif
#endif
+15 -15
View File
@@ -179,7 +179,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
}
//make the new entry and store it into the map.
GuildInfo *info = new GuildInfo;
auto info = new GuildInfo;
info->name = guild_name;
info->leader_char_id = leader_char_id;
info->minstatus = minstatus;
@@ -236,9 +236,9 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
results = m_db->QueryDatabase(query);
//escape our strings.
char *name_esc = new char[info->name.length()*2+1];
char *motd_esc = new char[info->motd.length()*2+1];
char *motd_set_esc = new char[info->motd_setter.length()*2+1];
auto name_esc = new char[info->name.length() * 2 + 1];
auto motd_esc = new char[info->motd.length() * 2 + 1];
auto motd_set_esc = new char[info->motd_setter.length() * 2 + 1];
m_db->DoEscapeString(name_esc, info->name.c_str(), info->name.length());
m_db->DoEscapeString(motd_esc, info->motd.c_str(), info->motd.length());
m_db->DoEscapeString(motd_set_esc, info->motd_setter.c_str(), info->motd_setter.length());
@@ -264,7 +264,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
for(rank = 0; rank <= GUILD_MAX_RANK; rank++) {
const RankInfo &rankInfo = info->ranks[rank];
char *title_esc = new char[rankInfo.name.length()*2+1];
auto title_esc = new char[rankInfo.name.length() * 2 + 1];
m_db->DoEscapeString(title_esc, rankInfo.name.c_str(), rankInfo.name.length());
query = StringFormat("INSERT INTO guild_ranks "
@@ -564,7 +564,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
//escape our strings.
uint32 len = strlen(name);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, name, len);
//insert the new `guilds` entry
@@ -636,8 +636,8 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
//escape our strings.
uint32 len = strlen(motd);
uint32 len2 = strlen(setter);
char *esc = new char[len*2+1];
char *esc_set = new char[len2*2+1];
auto esc = new char[len * 2 + 1];
auto esc_set = new char[len2 * 2 + 1];
m_db->DoEscapeString(esc, motd, len);
m_db->DoEscapeString(esc_set, setter, len2);
@@ -675,7 +675,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
//escape our strings.
uint32 len = strlen(URL);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, URL, len);
std::string query = StringFormat("UPDATE guilds SET url='%s' WHERE id=%d", esc, GuildID);
@@ -709,7 +709,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
//escape our strings.
uint32 len = strlen(Channel);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, Channel, len);
std::string query = StringFormat("UPDATE guilds SET channel='%s' WHERE id=%d", esc, GuildID);
@@ -832,7 +832,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
//escape our strings.
uint32 len = strlen(note);
char *esc = new char[len*2+1];
auto esc = new char[len * 2 + 1];
m_db->DoEscapeString(esc, note, len);
//insert the new `guilds` entry
@@ -918,8 +918,8 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
CharGuildInfo *ci = new CharGuildInfo;
for (auto row = results.begin(); row != results.end(); ++row) {
auto ci = new CharGuildInfo;
ProcessGuildMember(row, *ci);
members.push_back(ci);
}
@@ -937,7 +937,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
//escape our strings.
uint32 nl = strlen(char_name);
char *esc = new char[nl*2+1];
auto esc = new char[nl * 2 + 1];
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
@@ -994,7 +994,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
//dynamic structs will make this a lot less painful.
length = sizeof(GuildsList_Struct);
uint8 *buffer = new uint8[length];
auto buffer = new uint8[length];
//a bit little better than memsetting the whole thing...
uint32 r,pos;
File diff suppressed because it is too large Load Diff
+230
View File
@@ -0,0 +1,230 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef COMMON_INVENTORY_PROFILE_H
#define COMMON_INVENTORY_PROFILE_H
#include "item_instance.h"
#include <list>
//FatherNitwit: location bits for searching specific
//places with HasItem() and HasItemByUse()
enum {
invWhereWorn = 0x01,
invWherePersonal = 0x02, //in the character's inventory
invWhereBank = 0x04,
invWhereSharedBank = 0x08,
invWhereTrading = 0x10,
invWhereCursor = 0x20
};
// ########################################
// Class: Queue
// Queue that allows a read-only iterator
class ItemInstQueue
{
public:
~ItemInstQueue();
/////////////////////////
// Public Methods
/////////////////////////
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(EQEmu::ItemInstance* inst);
void push_front(EQEmu::ItemInstance* inst);
EQEmu::ItemInstance* pop();
EQEmu::ItemInstance* pop_back();
EQEmu::ItemInstance* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<EQEmu::ItemInstance*> m_list;
};
// ########################################
// Class: EQEmu::InventoryProfile
// Character inventory
namespace EQEmu
{
class InventoryProfile
{
friend class ItemInstance;
public:
///////////////////////////////
// Public Methods
///////////////////////////////
InventoryProfile() { m_mob_version = versions::MobVersion::Unknown; m_mob_version_set = false; }
~InventoryProfile();
bool SetInventoryVersion(versions::MobVersion inventory_version) {
if (!m_mob_version_set) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
return (m_mob_version_set = true);
}
else {
return false;
}
}
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
versions::MobVersion InventoryVersion() { return m_mob_version; }
static void CleanDirty();
static void MarkDirty(ItemInstance *inst);
// Retrieve a writeable item at specified slot
ItemInstance* GetItem(int16 slot_id) const;
ItemInstance* GetItem(int16 slot_id, uint8 bagidx) const;
inline std::list<ItemInstance*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
inline std::list<ItemInstance*>::const_iterator cursor_cend() { return m_cursor.cend(); }
inline int CursorSize() { return m_cursor.size(); }
inline bool CursorEmpty() { return m_cursor.empty(); }
// Retrieve a read-only item from inventory
inline const ItemInstance* operator[](int16 slot_id) const { return GetItem(slot_id); }
// Add item to inventory
int16 PutItem(int16 slot_id, const ItemInstance& inst);
// Add item to cursor queue
int16 PushCursor(const ItemInstance& inst);
// Get cursor item in front of queue
ItemInstance* GetCursorItem();
// Swap items in inventory
bool SwapItem(int16 slot_a, int16 slot_b);
// Remove item from inventory
bool DeleteItem(int16 slot_id, uint8 quantity = 0);
// Checks All items in a bag for No Drop
bool CheckNoDrop(int16 slot_id, bool recurse = true);
// Remove item from inventory (and take control of memory)
ItemInstance* PopItem(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByUse(uint8 use, uint8 quantity = 0, uint8 where = 0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where = 0xFF);
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = legacy::GENERAL_BEGIN, uint8 bag_start = inventory::containerBegin);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
static int16 CalcSlotFromMaterial(uint8 material);
static uint8 CalcMaterialFromSlot(int16 equipslot);
static bool CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container);
// Test for valid inventory casting slot
bool SupportsClickCasting(int16 slot_id);
bool SupportsPotionBeltCasting(int16 slot_id);
// Test whether a given slot can support a container item
static bool SupportsContainers(int16 slot_id);
int GetSlotByItemInst(ItemInstance *inst);
uint8 FindBrightestLightType();
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
// Private "put" item into bucket, without regard for what is currently in bucket
int16 _PutItem(int16 slot_id, ItemInstance* inst);
// Checks an inventory bucket for a particular item
int16 _HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity);
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
int16 _HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity);
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
// Player inventory
std::map<int16, ItemInstance*> m_worn; // Items worn by character
std::map<int16, ItemInstance*> m_inv; // Items in character personal inventory
std::map<int16, ItemInstance*> m_bank; // Items in character bank
std::map<int16, ItemInstance*> m_shbank; // Items in character shared bank
std::map<int16, ItemInstance*> m_trade; // Items in a trade session
::ItemInstQueue m_cursor; // Items on cursor: FIFO
private:
// Active mob version
versions::MobVersion m_mob_version;
bool m_mob_version_set;
};
}
#endif /*COMMON_INVENTORY_PROFILE_H*/
+397
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@@ -0,0 +1,397 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "inventory_slot.h"
#include "textures.h"
#include "string_util.h"
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case slotHead:
return textures::armorHead;
case slotChest:
return textures::armorChest;
case slotArms:
return textures::armorArms;
case slotWrist1:
return textures::armorWrist;
case slotHands:
return textures::armorHands;
case slotLegs:
return textures::armorLegs;
case slotFeet:
return textures::armorFeet;
case slotPrimary:
return textures::weaponPrimary;
case slotSecondary:
return textures::weaponSecondary;
default:
return textures::textureInvalid;
}
}
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
return textures::textureInvalid;
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
return slotHead;
case textures::armorChest:
return slotChest;
case textures::armorArms:
return slotArms;
case textures::armorWrist:
return slotWrist1;
case textures::armorHands:
return slotHands;
case textures::armorLegs:
return slotLegs;
case textures::armorFeet:
return slotFeet;
case textures::weaponPrimary:
return slotPrimary;
case textures::weaponSecondary:
return slotSecondary;
default:
return slotInvalid;
}
}
bool EQEmu::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
int16 slot_count = inventory::SlotCount(_type_index);
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
return false;
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
return false;
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
return false;
return true;
}
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
else
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
}
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
return false;*/
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
return false;
return true;
}
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
return false;*/
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
return false;
return true;
}
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
/*if (slot_index != inventory::slotCursor)
return false;*/
if (slot_index != legacy::SLOT_CURSOR)
return false;
return true;
}
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
return false;*/
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
return false;
return true;
}
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
case inventory::slotPrimary:
case inventory::slotSecondary:
return true;
default:
return false;
}
}
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case inventory::slotHead:
case inventory::slotChest:
case inventory::slotArms:
case inventory::slotWrist1:
case inventory::slotHands:
case inventory::slotLegs:
case inventory::slotFeet:
return true;
default:
return false;
}
}
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsEquipmentIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsGeneralIndex(_socket_index);
}
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsCursorIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsWeaponIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsTextureIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != inventory::typePossessions))
return false;
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
return false;
return IsTintableIndex(_slot_index);
}
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index != inventory::containerInvalid)
return false;
if (_socket_index != inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index != inventory::containerInvalid)
return false;
if (_socket_index == inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index == inventory::containerInvalid)
return false;
if (_socket_index != inventory::socketInvalid)
return false;
return true;
}
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == inventory::typeInvalid))
return false;
if (_slot_index == inventory::slotInvalid)
return false;
if (_container_index == inventory::containerInvalid)
return false;
if (_socket_index == inventory::socketInvalid)
return false;
return true;
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
if (IsContainerSocket())
return InventorySlot(_type_index, _slot_index, _container_index);
return InventorySlot();
}
const std::string EQEmu::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQEmu::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = inventory::typeInvalid;
_slot_index = inventory::slotInvalid;
_container_index = inventory::containerInvalid;
_socket_index = inventory::socketInvalid;
}
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
//
// return false;
//}
//bool EQEmu::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
//
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() < rhs.ContainerIndex()))
return true;
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() < rhs.SocketIndex()))
return true;
return false;
}
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
if (TypeIndex() < rhs.TypeIndex())
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() < rhs.SlotIndex()))
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() < rhs.ContainerIndex()))
return true;
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() == rhs.ContainerIndex()) && (SocketIndex() < rhs.SocketIndex()))
return true;
return false;
}
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
return ((lhs.TypeIndex() == rhs.TypeIndex()) && (lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
}
+133
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@@ -0,0 +1,133 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_INVENTORY_SLOT
#define COMMON_INVENTORY_SLOT
#include "emu_constants.h"
namespace EQEmu
{
class InventorySlot;
namespace inventory {
int8 ConvertEquipmentIndexToTextureIndex(int16 slot_index);
int8 ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot);
int16 ConvertTextureIndexToEquipmentIndex(int8 texture_index);
}
class InventorySlot {
public:
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
inline int16 TypeIndex() const { return _type_index; }
inline int16 SlotIndex() const { return _slot_index; }
inline int16 ContainerIndex() const { return _container_index; }
inline int16 SocketIndex() const { return _socket_index; }
bool Typeless() const { return _typeless; }
bool IsValidSlot() const;
bool IsDeleteSlot() const;
static bool IsEquipmentIndex(int16 slot_index);
static bool IsGeneralIndex(int16 slot_index);
static bool IsCursorIndex(int16 slot_index);
static bool IsWeaponIndex(int16 slot_index);
static bool IsTextureIndex(int16 slot_index);
static bool IsTintableIndex(int16 slot_index);
bool IsEquipmentSlot() const;
bool IsGeneralSlot() const;
bool IsCursorSlot() const;
bool IsWeaponSlot() const;
bool IsTextureSlot() const;
bool IsTintableSlot() const;
bool IsSlot() const;
bool IsSlotSocket() const;
bool IsContainer() const;
bool IsContainerSocket() const;
InventorySlot ToTopOwner() const;
InventorySlot ToOwner() const;
const std::string ToString() const;
const std::string ToName() const;
bool IsTypeIndex(int16 type_index) const { return (_type_index == type_index); }
bool IsSlotIndex(int16 slot_index) const { return (_slot_index == slot_index); }
bool IsContainerIndex(int16 container_index) const { return (_container_index == container_index); }
bool IsSocketIndex(int16 socket_index) const { return (_socket_index == socket_index); }
void SetType(int16 type_index) { _type_index = type_index; }
void SetSlot(int16 slot_index) { _slot_index = slot_index; }
void SetContainer(int16 container_index) { _container_index = container_index; }
void SetSocket(int16 socket_index) { _socket_index = socket_index; }
void SetInvalidSlot();
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
void SetTypeBegin() { _type_index = inventory::typeBegin; }
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
void SetContainerBegin() { _container_index = inventory::containerBegin; }
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
void IncrementType() { ++_type_index; }
void IncrementSlot() { ++_slot_index; }
void IncrementContainer() { ++_container_index; }
void IncrementSocket() { ++_socket_index; }
void SetTypeless() { _typeless = true; }
void ClearTypeless() { _typeless = false; }
// these two methods should really check for all bonus-valid slots..currently checks for equipment only (rework needed)
//static bool IsBonusIndex(int16 slot_index);
//bool IsBonusSlot() const;
bool operator<(const InventorySlot& rhs) const;
private:
int16 _type_index;
//int16 _unknown2; // not implemented
int16 _slot_index;
int16 _container_index;
int16 _socket_index;
//int16 _unknown1; // not implemented
bool _typeless;
};
bool operator==(const InventorySlot& lhs, const InventorySlot& rhs);
bool operator!=(const InventorySlot& lhs, const InventorySlot& rhs) { return (!(lhs == rhs)); }
} /*EQEmu*/
#endif /*COMMON_INVENTORY_SLOT*/
+7 -3
View File
@@ -18,7 +18,9 @@
#include "ipc_mutex.h"
#ifdef _WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#undef WIN32_LEAN_AND_MEAN
#else
#include <sys/types.h>
#include <sys/stat.h>
@@ -27,7 +29,7 @@
#endif
#include "types.h"
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQEmu {
struct IPCMutex::Implementation {
@@ -41,7 +43,8 @@ namespace EQEmu {
IPCMutex::IPCMutex(std::string name) : locked_(false) {
imp_ = new Implementation;
#ifdef _WINDOWS
std::string final_name = "EQEmuMutex_";
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + "EQEmuMutex_";
final_name += name;
imp_->mut_ = CreateMutex(nullptr,
@@ -52,7 +55,8 @@ namespace EQEmu {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = name;
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + name;
final_name += ".lock";
#ifdef __DARWIN
-3153
View File
File diff suppressed because it is too large Load Diff
-567
View File
@@ -1,567 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef __ITEM_H
#define __ITEM_H
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
#include "../common/eq_constants.h"
#include "../common/item_struct.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include <list>
#include <map>
namespace ItemField
{
enum
{
source = 0,
#define F(x) x,
#include "item_fieldlist.h"
#undef F
updated
};
};
// Specifies usage type for item inside ItemInst
enum ItemInstTypes
{
ItemInstNormal = 0,
ItemInstWorldContainer
};
typedef enum {
byFlagIgnore, //do not consider this flag
byFlagSet, //apply action if the flag is set
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
//FatherNitwit: location bits for searching specific
//places with HasItem() and HasItemByUse()
enum {
invWhereWorn = 0x01,
invWherePersonal = 0x02, //in the character's inventory
invWhereBank = 0x04,
invWhereSharedBank = 0x08,
invWhereTrading = 0x10,
invWhereCursor = 0x20
};
// ########################################
// Class: Queue
// Queue that allows a read-only iterator
class ItemInstQueue
{
public:
~ItemInstQueue();
/////////////////////////
// Public Methods
/////////////////////////
inline std::list<ItemInst*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<ItemInst*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(ItemInst* inst);
void push_front(ItemInst* inst);
ItemInst* pop();
ItemInst* pop_back();
ItemInst* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<ItemInst*> m_list;
};
// ########################################
// Class: Inventory
// Character inventory
class Inventory
{
friend class ItemInst;
public:
///////////////////////////////
// Public Methods
///////////////////////////////
Inventory() { m_version = ClientVersion::Unknown; m_versionset = false; }
~Inventory();
// Inventory v2 creep
bool SetInventoryVersion(ClientVersion version) {
if (!m_versionset) {
m_version = version;
return (m_versionset = true);
}
else {
return false;
}
}
ClientVersion GetInventoryVersion() { return m_version; }
static void CleanDirty();
static void MarkDirty(ItemInst *inst);
// Retrieve a writeable item at specified slot
ItemInst* GetItem(int16 slot_id) const;
ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
inline std::list<ItemInst*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
inline std::list<ItemInst*>::const_iterator cursor_cend() { return m_cursor.cend(); }
inline int CursorSize() { return m_cursor.size(); }
inline bool CursorEmpty() { return m_cursor.empty(); }
// Retrieve a read-only item from inventory
inline const ItemInst* operator[](int16 slot_id) const { return GetItem(slot_id); }
// Add item to inventory
int16 PutItem(int16 slot_id, const ItemInst& inst);
// Add item to cursor queue
int16 PushCursor(const ItemInst& inst);
// Get cursor item in front of queue
ItemInst* GetCursorItem();
// Swap items in inventory
bool SwapItem(int16 slot_a, int16 slot_b);
// Remove item from inventory
bool DeleteItem(int16 slot_id, uint8 quantity=0);
// Checks All items in a bag for No Drop
bool CheckNoDrop(int16 slot_id);
// Remove item from inventory (and take control of memory)
ItemInst* PopItem(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const Item_Struct *ItemToTry, int16 Quantity);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByUse(uint8 use, uint8 quantity=0, uint8 where=0xFF);
// Check whether item exists in inventory
// where argument specifies OR'd list of invWhere constants to look
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where=0xFF);
// Locate an available inventory slot
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
int16 FindFreeSlotForTradeItem(const ItemInst* inst);
// Calculate slot_id for an item within a bag
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
static int16 CalcSlotFromMaterial(uint8 material);
static uint8 CalcMaterialFromSlot(int16 equipslot);
static bool CanItemFitInContainer(const Item_Struct *ItemToTry, const Item_Struct *Container);
// Test for valid inventory casting slot
bool SupportsClickCasting(int16 slot_id);
bool SupportsPotionBeltCasting(int16 slot_id);
// Test whether a given slot can support a container item
static bool SupportsContainers(int16 slot_id);
int GetSlotByItemInst(ItemInst *inst);
uint8 FindBrightestLightType();
void dumpEntireInventory();
void dumpWornItems();
void dumpInventory();
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
protected:
///////////////////////////////
// Protected Methods
///////////////////////////////
int GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &collection, ItemInst *inst);
void dumpItemCollection(const std::map<int16, ItemInst*> &collection);
void dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it);
// Retrieves item within an inventory bucket
ItemInst* _GetItem(const std::map<int16, ItemInst*>& bucket, int16 slot_id) const;
// Private "put" item into bucket, without regard for what is currently in bucket
int16 _PutItem(int16 slot_id, ItemInst* inst);
// Checks an inventory bucket for a particular item
int16 _HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, uint8 quantity);
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
int16 _HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, uint8 quantity);
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
int16 _HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32 loregroup);
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
// Player inventory
std::map<int16, ItemInst*> m_worn; // Items worn by character
std::map<int16, ItemInst*> m_inv; // Items in character personal inventory
std::map<int16, ItemInst*> m_bank; // Items in character bank
std::map<int16, ItemInst*> m_shbank; // Items in character shared bank
std::map<int16, ItemInst*> m_trade; // Items in a trade session
ItemInstQueue m_cursor; // Items on cursor: FIFO
private:
// Active inventory version
ClientVersion m_version;
bool m_versionset;
};
class SharedDatabase;
// ########################################
// Class: ItemInst
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
class ItemInst
{
public:
/////////////////////////
// Methods
/////////////////////////
// Constructors/Destructor
ItemInst(const Item_Struct* item = nullptr, int16 charges = 0);
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
ItemInst(ItemInstTypes use_type);
ItemInst(const ItemInst& copy);
~ItemInst();
// Query item type
bool IsType(ItemClassTypes item_class) const;
// Can item be stacked?
bool IsStackable() const;
bool IsCharged() const;
// Can item be equipped by/at?
bool IsEquipable(uint16 race, uint16 class_) const;
bool IsEquipable(int16 slot_id) const;
//
// Augments
//
bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)) : false); }
//
// Contents
//
ItemInst* GetItem(uint8 slot) const;
uint32 GetItemID(uint8 slot) const;
inline const ItemInst* operator[](uint8 slot) const { return GetItem(slot); }
void PutItem(uint8 slot, const ItemInst& inst);
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
void DeleteItem(uint8 slot);
ItemInst* PopItem(uint8 index);
void Clear();
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
uint8 FirstOpenSlot() const;
uint8 GetTotalItemCount() const;
bool IsNoneEmptyContainer();
std::map<uint8, ItemInst*>* GetContents() { return &m_contents; }
//
// Augments
//
ItemInst* GetAugment(uint8 slot) const;
uint32 GetAugmentItemID(uint8 slot) const;
void PutAugment(uint8 slot, const ItemInst& inst);
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
void DeleteAugment(uint8 slot);
ItemInst* RemoveAugment(uint8 index);
bool IsAugmented();
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const Item_Struct *ItemToTry, const Item_Struct *Container, bool AllowAll = false);
// Has attack/delay?
bool IsWeapon() const;
bool IsAmmo() const;
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
const Item_Struct* GetItem() const;
const Item_Struct* GetUnscaledItem() const;
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
uint32 GetPrice() const { return m_price; }
void SetPrice(uint32 price) { m_price = price; }
void SetColor(uint32 color) { m_color = color; }
uint32 GetColor() const { return m_color; }
uint32 GetMerchantSlot() const { return m_merchantslot; }
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
int32 GetMerchantCount() const { return m_merchantcount; }
void SetMerchantCount(int32 count) { m_merchantcount = count; }
int16 GetCurrentSlot() const { return m_currentslot; }
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
// Is this item already attuned?
bool IsAttuned() const { return m_attuned; }
void SetAttuned(bool flag) { m_attuned=flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
// Compare inner Item_Struct of two ItemInst objects
bool operator==(const ItemInst& right) const { return (this->m_item == right.m_item); }
bool operator!=(const ItemInst& right) const { return (this->m_item != right.m_item); }
// Clone current item
ItemInst* Clone() const;
bool IsSlotAllowed(int16 slot_id) const;
bool IsScaling() const { return m_scaling; }
bool IsEvolving() const { return (m_evolveLvl >= 1); }
uint32 GetExp() const { return m_exp; }
void SetExp(uint32 exp) { m_exp = exp; }
void AddExp(uint32 exp) { m_exp += exp; }
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
bool EvolveOnAllKills() const;
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id=slot_id; s.inst=(const void *)this; std::string ser; ser.assign((char *)&s,sizeof(InternalSerializedItem_Struct)); return ser; }
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
// Get a total of a stat, including augs
// These functions should be used in place of other code manually totaling
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
// by default these do not recurse into augs
int GetItemArmorClass(bool augments = false) const;
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
int GetItemElementalFlag(bool augments = false) const;
int GetItemElementalDamage(bool augments = false) const;
int GetItemRecommendedLevel(bool augments = false) const;
int GetItemRequiredLevel(bool augments = false) const;
int GetItemWeaponDamage(bool augments = false) const;
int GetItemBackstabDamage(bool augments = false) const;
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
int GetItemSta(bool augments = false) const;
int GetItemDex(bool augments = false) const;
int GetItemAgi(bool augments = false) const;
int GetItemInt(bool augments = false) const;
int GetItemWis(bool augments = false) const;
int GetItemCha(bool augments = false) const;
int GetItemMR(bool augments = false) const;
int GetItemFR(bool augments = false) const;
int GetItemCR(bool augments = false) const;
int GetItemPR(bool augments = false) const;
int GetItemDR(bool augments = false) const;
int GetItemCorrup(bool augments = false) const;
int GetItemHeroicStr(bool augments = false) const;
int GetItemHeroicSta(bool augments = false) const;
int GetItemHeroicDex(bool augments = false) const;
int GetItemHeroicAgi(bool augments = false) const;
int GetItemHeroicInt(bool augments = false) const;
int GetItemHeroicWis(bool augments = false) const;
int GetItemHeroicCha(bool augments = false) const;
int GetItemHeroicMR(bool augments = false) const;
int GetItemHeroicFR(bool augments = false) const;
int GetItemHeroicCR(bool augments = false) const;
int GetItemHeroicPR(bool augments = false) const;
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
protected:
//////////////////////////
// Protected Members
//////////////////////////
std::map<uint8, ItemInst*>::const_iterator _cbegin() { return m_contents.cbegin(); }
std::map<uint8, ItemInst*>::const_iterator _cend() { return m_contents.cend(); }
friend class Inventory;
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const Item_Struct* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
Item_Struct* m_scaledItem;
EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
};
class EvolveInfo {
public:
friend class ItemInst;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
uint8 MaxLvl;
bool AllKills;
EvolveInfo();
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
~EvolveInfo();
};
struct LightProfile_Struct
{
/*
Current criteria (light types):
Equipment: { 0 .. 15 }
General: { 9 .. 13 }
Notes:
- Initial character load and item movement updates use different light source update behaviors
-- Server procedure matches the item movement behavior since most updates occur post-character load
- MainAmmo is not considered when determining light sources
- No 'Sub' or 'Aug' items are recognized as light sources
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
- If values > 0x0F are valid, then assignment limiters will need to be removed
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
-- The timer-based update cancels out the invalid light source
*/
static uint8 TypeToLevel(uint8 lightType);
static bool IsLevelGreater(uint8 leftType, uint8 rightType);
// Light types (classifications)
struct {
uint8 Innate; // Defined by db field `npc_types`.`light` - where appropriate
uint8 Equipment; // Item_Struct::light value of worn/carried equipment
uint8 Spell; // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
uint8 Active; // Highest value of all light sources
} Type;
// Light levels (intensities) - used to determine which light source should be active
struct {
uint8 Innate;
uint8 Equipment;
uint8 Spell;
uint8 Active;
} Level;
};
#endif // #define __ITEM_H
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "item_data.h"
#include "classes.h"
#include "races.h"
//#include "deity.h"
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
return bit_AugTypeGeneralSingleStat;
case AugTypeGeneralMultipleStat:
return bit_AugTypeGeneralMultipleStat;
case AugTypeGeneralSpellEffect:
return bit_AugTypeGeneralSpellEffect;
case AugTypeWeaponGeneral:
return bit_AugTypeWeaponGeneral;
case AugTypeWeaponElemDamage:
return bit_AugTypeWeaponElemDamage;
case AugTypeWeaponBaseDamage:
return bit_AugTypeWeaponBaseDamage;
case AugTypeGeneralGroup:
return bit_AugTypeGeneralGroup;
case AugTypeGeneralRaid:
return bit_AugTypeGeneralRaid;
case AugTypeGeneralDragonsPoints:
return bit_AugTypeGeneralDragonsPoints;
case AugTypeCraftedCommon:
return bit_AugTypeCraftedCommon;
case AugTypeCraftedGroup1:
return bit_AugTypeCraftedGroup1;
case AugTypeCraftedRaid1:
return bit_AugTypeCraftedRaid1;
case AugTypeEnergeiacGroup:
return bit_AugTypeEnergeiacGroup;
case AugTypeEnergeiacRaid:
return bit_AugTypeEnergeiacRaid;
case AugTypeEmblem:
return bit_AugTypeEmblem;
case AugTypeCraftedGroup2:
return bit_AugTypeCraftedGroup2;
case AugTypeCraftedRaid2:
return bit_AugTypeCraftedRaid2;
case AugTypeUnknown1:
return bit_AugTypeUnknown1;
case AugTypeUnknown2:
return bit_AugTypeUnknown2;
case AugTypeOrnamentation:
return bit_AugTypeOrnamentation;
case AugTypeSpecialOrnamentation:
return bit_AugTypeSpecialOrnamentation;
case AugTypeUnknown3:
return bit_AugTypeUnknown3;
case AugTypeUnknown4:
return bit_AugTypeUnknown4;
case AugTypeUnknown5:
return bit_AugTypeUnknown5;
case AugTypeUnknown6:
return bit_AugTypeUnknown6;
case AugTypeUnknown7:
return bit_AugTypeUnknown7;
case AugTypeUnknown8:
return bit_AugTypeUnknown8;
case AugTypeUnknown9:
return bit_AugTypeUnknown9;
case AugTypeUnknown10:
return bit_AugTypeUnknown10;
case AugTypeEpic2_5:
return bit_AugTypeEpic2_5;
case AugTypeTest:
return bit_AugTypeTest;
case AugTypeAll:
return bit_AugTypeAll;
default:
return bit_AugTypeNone;
}
}
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
return AugTypeGeneralSingleStat;
case bit_AugTypeGeneralMultipleStat:
return AugTypeGeneralMultipleStat;
case bit_AugTypeGeneralSpellEffect:
return AugTypeGeneralSpellEffect;
case bit_AugTypeWeaponGeneral:
return AugTypeWeaponGeneral;
case bit_AugTypeWeaponElemDamage:
return AugTypeWeaponElemDamage;
case bit_AugTypeWeaponBaseDamage:
return AugTypeWeaponBaseDamage;
case bit_AugTypeGeneralGroup:
return AugTypeGeneralGroup;
case bit_AugTypeGeneralRaid:
return AugTypeGeneralRaid;
case bit_AugTypeGeneralDragonsPoints:
return AugTypeGeneralDragonsPoints;
case bit_AugTypeCraftedCommon:
return AugTypeCraftedCommon;
case bit_AugTypeCraftedGroup1:
return AugTypeCraftedGroup1;
case bit_AugTypeCraftedRaid1:
return AugTypeCraftedRaid1;
case bit_AugTypeEnergeiacGroup:
return AugTypeEnergeiacGroup;
case bit_AugTypeEnergeiacRaid:
return AugTypeEnergeiacRaid;
case bit_AugTypeEmblem:
return AugTypeEmblem;
case bit_AugTypeCraftedGroup2:
return AugTypeCraftedGroup2;
case bit_AugTypeCraftedRaid2:
return AugTypeCraftedRaid2;
case bit_AugTypeUnknown1:
return AugTypeUnknown1;
case bit_AugTypeUnknown2:
return AugTypeUnknown2;
case bit_AugTypeOrnamentation:
return AugTypeOrnamentation;
case bit_AugTypeSpecialOrnamentation:
return AugTypeSpecialOrnamentation;
case bit_AugTypeUnknown3:
return AugTypeUnknown3;
case bit_AugTypeUnknown4:
return AugTypeUnknown4;
case bit_AugTypeUnknown5:
return AugTypeUnknown5;
case bit_AugTypeUnknown6:
return AugTypeUnknown6;
case bit_AugTypeUnknown7:
return AugTypeUnknown7;
case bit_AugTypeUnknown8:
return AugTypeUnknown8;
case bit_AugTypeUnknown9:
return AugTypeUnknown9;
case bit_AugTypeUnknown10:
return AugTypeUnknown10;
case bit_AugTypeEpic2_5:
return AugTypeEpic2_5;
case bit_AugTypeTest:
return AugTypeTest;
case bit_AugTypeAll:
return AugTypeAll;
default:
return AugTypeNone;
}
}
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
return false;
return true;
}
bool EQEmu::ItemData::IsClassCommon() const
{
return (ItemClass == item::ItemClassCommon);
}
bool EQEmu::ItemData::IsClassBag() const
{
return (ItemClass == item::ItemClassBag);
}
bool EQEmu::ItemData::IsClassBook() const
{
return (ItemClass == item::ItemClassBook);
}
bool EQEmu::ItemData::IsType1HWeapon() const
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQEmu::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQEmu::ItemData::IsTypeShield() const
{
return (ItemType == item::ItemTypeShield);
}
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
return false;
if (!l_item->LoreGroup || !r_item->LoreGroup)
return false;
if (l_item->LoreGroup == r_item->LoreGroup) {
if ((l_item->LoreGroup == -1) && (l_item->ID != r_item->ID))
return false;
return true;
}
return false;
}
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#ifndef COMMON_ITEM_DATA_H
#define COMMON_ITEM_DATA_H
/*
* Note: (Doodman)
* This structure has field names that match the DB name exactly.
* Please take care as to not mess this up as it should make
* everyones life (i.e. mine) much easier. And the DB names
* match the field name from the 13th floor (SEQ) item collectors,
* so please maintain that as well.
*
* Note #2: (Doodman)
* UnkXXX fields are left in here for completeness but commented
* out since they are really unknown and since the items are now
* preserialized they should not be needed. Conversly if they
* -are- needed, then they shouldn't be unkown.
*
* Note #3: (Doodman)
* Please take care when adding new found data fields to add them
* to the appropriate structure. Item_Struct has elements that are
* global to all types of items only.
*
* Note #4: (Doodman)
* Made ya look! Ha!
*/
#include "emu_constants.h"
namespace EQEmu
{
namespace item {
enum ItemClass {
ItemClassCommon = 0,
ItemClassBag,
ItemClassBook,
ItemClassCount
};
enum ItemType : uint8 {
/*9138*/ ItemType1HSlash = 0,
/*9141*/ ItemType2HSlash,
/*9140*/ ItemType1HPiercing,
/*9139*/ ItemType1HBlunt,
/*9142*/ ItemType2HBlunt,
/*5504*/ ItemTypeBow, // 5
/*----*/ ItemTypeUnknown1,
/*----*/ ItemTypeLargeThrowing,
/*5505*/ ItemTypeShield,
/*5506*/ ItemTypeScroll,
/*5507*/ ItemTypeArmor, // 10
/*5508*/ ItemTypeMisc, // a lot of random crap has this item use.
/*7564*/ ItemTypeLockPick,
/*----*/ ItemTypeUnknown2,
/*5509*/ ItemTypeFood,
/*5510*/ ItemTypeDrink, // 15
/*5511*/ ItemTypeLight,
/*5512*/ ItemTypeCombinable, // not all stackable items are this use...
/*5513*/ ItemTypeBandage,
/*----*/ ItemTypeSmallThrowing,
/*----*/ ItemTypeSpell, // 20 // spells and tomes
/*5514*/ ItemTypePotion,
/*----*/ ItemTypeUnknown3,
/*0406*/ ItemTypeWindInstrument,
/*0407*/ ItemTypeStringedInstrument,
/*0408*/ ItemTypeBrassInstrument, // 25
/*0405*/ ItemTypePercussionInstrument,
/*5515*/ ItemTypeArrow,
/*----*/ ItemTypeUnknown4,
/*5521*/ ItemTypeJewelry,
/*----*/ ItemTypeSkull, // 30
/*5516*/ ItemTypeBook, // skill-up tomes/books? (would probably need a pp flag if true...)
/*5517*/ ItemTypeNote,
/*5518*/ ItemTypeKey,
/*----*/ ItemTypeCoin,
/*5520*/ ItemType2HPiercing, // 35
/*----*/ ItemTypeFishingPole,
/*----*/ ItemTypeFishingBait,
/*5519*/ ItemTypeAlcohol,
/*----*/ ItemTypeKey2, // keys and satchels?? (questable keys?)
/*----*/ ItemTypeCompass, // 40
/*----*/ ItemTypeUnknown5,
/*----*/ ItemTypePoison, // might be wrong, but includes poisons
/*----*/ ItemTypeUnknown6,
/*----*/ ItemTypeUnknown7,
/*5522*/ ItemTypeMartial, // 45
/*----*/ ItemTypeUnknown8,
/*----*/ ItemTypeUnknown9,
/*----*/ ItemTypeUnknown10,
/*----*/ ItemTypeUnknown11,
/*----*/ ItemTypeSinging, // 50
/*5750*/ ItemTypeAllInstrumentTypes,
/*5776*/ ItemTypeCharm,
/*----*/ ItemTypeDye,
/*----*/ ItemTypeAugmentation,
/*----*/ ItemTypeAugmentationSolvent, // 55
/*----*/ ItemTypeAugmentationDistiller,
/*----*/ ItemTypeUnknown12,
/*----*/ ItemTypeFellowshipKit,
/*----*/ ItemTypeUnknown13,
/*----*/ ItemTypeRecipe, // 60
/*----*/ ItemTypeAdvancedRecipe,
/*----*/ ItemTypeJournal, // only one(1) database entry
/*----*/ ItemTypeAltCurrency, // alt-currency (as opposed to coinage)
/*5881*/ ItemTypePerfectedAugmentationDistiller,
/*----*/ ItemTypeCount
/*
Unknowns:
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Placeable?
(others?)
*/
};
enum AugTypeBit : uint32 {
bit_AugTypeNone = 0x00000000,
bit_AugTypeGeneralSingleStat = 0x00000001, /*1^16^1 (General: Single Stat)^0*/
bit_AugTypeGeneralMultipleStat = 0x00000002, /*2^16^2 (General: Multiple Stat)^0*/
bit_AugTypeGeneralSpellEffect = 0x00000004, /*3^16^3 (General: Spell Effect)^0*/
bit_AugTypeWeaponGeneral = 0x00000008, /*4^16^4 (Weapon: General)^0*/
bit_AugTypeWeaponElemDamage = 0x00000010, /*5^16^5 (Weapon: Elem Damage)^0*/
bit_AugTypeWeaponBaseDamage = 0x00000020, /*6^16^6 (Weapon: Base Damage)^0*/
bit_AugTypeGeneralGroup = 0x00000040, /*7^16^7 (General: Group)^0*/
bit_AugTypeGeneralRaid = 0x00000080, /*8^16^8 (General: Raid)^0*/
bit_AugTypeGeneralDragonsPoints = 0x00000100, /*9^16^9 (General: Dragons Points)^0*/
bit_AugTypeCraftedCommon = 0x00000200, /*10^16^10 (Crafted: Common)^0*/
bit_AugTypeCraftedGroup1 = 0x00000400, /*11^16^11 (Crafted: Group)^0*/
bit_AugTypeCraftedRaid1 = 0x00000800, /*12^16^12 (Crafted: Raid)^0*/
bit_AugTypeEnergeiacGroup = 0x00001000, /*13^16^13 (Energeiac: Group)^0*/
bit_AugTypeEnergeiacRaid = 0x00002000, /*14^16^14 (Energeiac: Raid)^0*/
bit_AugTypeEmblem = 0x00004000, /*15^16^15 (Emblem)^0*/
bit_AugTypeCraftedGroup2 = 0x00008000, /*16^16^16 (Crafted: Group)^0*/
bit_AugTypeCraftedRaid2 = 0x00010000, /*17^16^17 (Crafted: Raid)^0*/
bit_AugTypeUnknown1 = 0x00020000, /*18^16^18^0*/
bit_AugTypeUnknown2 = 0x00040000, /*19^16^19^0*/
bit_AugTypeOrnamentation = 0x00080000, /*20^16^20 (Ornamentation)^0*/
bit_AugTypeSpecialOrnamentation = 0x00100000, /*21^16^21 (Special Ornamentation)^0*/
bit_AugTypeUnknown3 = 0x00200000, /*22^16^22^0*/
bit_AugTypeUnknown4 = 0x00400000, /*23^16^23^0*/
bit_AugTypeUnknown5 = 0x00800000, /*24^16^24^0*/
bit_AugTypeUnknown6 = 0x01000000, /*25^16^25^0*/
bit_AugTypeUnknown7 = 0x02000000, /*26^16^26^0*/
bit_AugTypeUnknown8 = 0x04000000, /*27^16^27^0*/
bit_AugTypeUnknown9 = 0x08000000, /*28^16^28^0*/
bit_AugTypeUnknown10 = 0x10000000, /*29^16^29^0*/
bit_AugTypeEpic2_5 = 0x20000000, /*30^16^30^0*/
bit_AugTypeTest = 0x40000000, /*31^16^Test^0*/ // listed as 31^16^31^0 in 5-10 client
bit_AugTypeAll = 0xFFFFFFFF
};
enum AugType : uint8 {
AugTypeNone = 0,
AugTypeGeneralSingleStat,
AugTypeGeneralMultipleStat,
AugTypeGeneralSpellEffect,
AugTypeWeaponGeneral,
AugTypeWeaponElemDamage, // 5
AugTypeWeaponBaseDamage,
AugTypeGeneralGroup,
AugTypeGeneralRaid,
AugTypeGeneralDragonsPoints,
AugTypeCraftedCommon, // 10
AugTypeCraftedGroup1,
AugTypeCraftedRaid1,
AugTypeEnergeiacGroup,
AugTypeEnergeiacRaid,
AugTypeEmblem, // 15
AugTypeCraftedGroup2,
AugTypeCraftedRaid2,
AugTypeUnknown1,
AugTypeUnknown2,
AugTypeOrnamentation, // 20
AugTypeSpecialOrnamentation,
AugTypeUnknown3,
AugTypeUnknown4,
AugTypeUnknown5,
AugTypeUnknown6, // 25
AugTypeUnknown7,
AugTypeUnknown8,
AugTypeUnknown9,
AugTypeUnknown10,
AugTypeEpic2_5, // 30
AugTypeTest,
AugTypeCount,
AugTypeAll = 255
};
enum AugRestriction : uint8 {
/*4690*/ AugRestrictionAny = 0,
/*9134*/ AugRestrictionArmor,
/*9135*/ AugRestrictionWeapons,
/*9136*/ AugRestriction1HWeapons,
/*9137*/ AugRestriction2HWeapons,
/*9138*/ AugRestriction1HSlash, // 5
/*9139*/ AugRestriction1HBlunt,
/*9140*/ AugRestrictionPiercing,
/*9148*/ AugRestrictionHandToHand,
/*9141*/ AugRestriction2HSlash,
/*9142*/ AugRestriction2HBlunt, // 10
/*9143*/ AugRestriction2HPierce,
/*9144*/ AugRestrictionBows,
/*9145*/ AugRestrictionShields,
/*8052*/ AugRestriction1HSlash1HBluntOrHandToHand,
/*9200*/ AugRestriction1HBluntOrHandToHand, // 15 // no listed peq entries
// these three appear to be post-RoF (12-10-2012) and can not be verified until RoF (05-10-2013) is supported
/*????*/ AugRestrictionUnknown1,
/*????*/ AugRestrictionUnknown2,
/*????*/ AugRestrictionUnknown3, // last value in peq entries
AugRestrictionCount
/*4687*/ //AugTypeAllItems, // ?? unknown atm
/*4688*/ //AugTypePrestige, // ?? unknown atm
/*4689*/ //AugTypeNonPrestige, // ?? unknown atm
};
enum BagType : uint8 {
/*3400*/ BagTypeSmallBag = 0,
/*3401*/ BagTypeLargeBag,
/*3402*/ BagTypeQuiver,
/*3403*/ BagTypeBeltPouch,
/*3404*/ BagTypeWristPouch,
/*3405*/ BagTypeBackPack, // 5
/*3406*/ BagTypeSmallChest,
/*3407*/ BagTypeLargeChest,
/*----*/ BagTypeBandolier, // <*Database Reference Only>
/*3408*/ BagTypeMedicineBag,
/*3409*/ BagTypeToolBox, // 10
/*3410*/ BagTypeLexicon,
/*3411*/ BagTypeMortar,
/*3412*/ BagTypeSelfDusting, // Quest container (Auto-clear contents?)
/*3413*/ BagTypeMixingBowl,
/*3414*/ BagTypeOven, // 15
/*3415*/ BagTypeSewingKit,
/*3416*/ BagTypeForge,
/*3417*/ BagTypeFletchingKit,
/*3418*/ BagTypeBrewBarrel,
/*3419*/ BagTypeJewelersKit, // 20
/*3420*/ BagTypePotteryWheel,
/*3421*/ BagTypeKiln,
/*3422*/ BagTypeKeymaker, // (no database entries as of peq rev 69)
/*3423*/ BagTypeWizardsLexicon,
/*3424*/ BagTypeMagesLexicon, // 25
/*3425*/ BagTypeNecromancersLexicon,
/*3426*/ BagTypeEnchantersLexicon,
/*----*/ BagTypeUnknown1, // (a coin pouch/purse?) (no database entries as of peq rev 69)
/*----*/ BagTypeConcordanceofResearch, // <*Database Reference Only>
/*3427*/ BagTypeAlwaysWorks, // 30 // Quest container (Never-fail combines?)
/*3428*/ BagTypeKoadaDalForge, // High Elf
/*3429*/ BagTypeTeirDalForge, // Dark Elf
/*3430*/ BagTypeOggokForge, // Ogre
/*3431*/ BagTypeStormguardForge, // Dwarf
/*3432*/ BagTypeAkanonForge, // 35 // Gnome
/*3433*/ BagTypeNorthmanForge, // Barbarian
/*----*/ BagTypeUnknown2, // (no database entries as of peq rev 69)
/*3434*/ BagTypeCabilisForge, // Iksar
/*3435*/ BagTypeFreeportForge, // Human 1
/*3436*/ BagTypeRoyalQeynosForge, // 40 // Human 2
/*3439*/ BagTypeHalflingTailoringKit,
/*3438*/ BagTypeErudTailoringKit,
/*3440*/ BagTypeFierDalTailoringKit, // Wood Elf
/*3441*/ BagTypeFierDalFletchingKit, // Wood Elf
/*3437*/ BagTypeIksarPotteryWheel, // 45
/*3442*/ BagTypeTackleBox,
/*3443*/ BagTypeTrollForge,
/*3445*/ BagTypeFierDalForge, // Wood Elf
/*3444*/ BagTypeValeForge, // Halfling
/*3446*/ BagTypeErudForge, // 50
/*----*/ BagTypeTradersSatchel, // <*Database Reference Only> (db: Yellow Trader's Satchel Token?)
/*5785*/ BagTypeGuktaForge, // Froglok (no database entries as of peq rev 69)
/*3359*/ BagTypeAugmentationSealer,
/*----*/ BagTypeIceCreamChurn, // <*Database Reference Only>
/*6325*/ BagTypeTransformationmold, // 55 // Ornamentation
/*6340*/ BagTypeDetransformationmold, // Ornamentation Stripper
/*5400*/ BagTypeUnattuner,
/*7684*/ BagTypeTradeskillBag,
/*7692*/ BagTypeCollectibleBag,
/*----*/ BagTypeCount
};
enum ItemEffect {
ItemEffectCombatProc = 0,
ItemEffectClick,
ItemEffectWorn,
ItemEffectExpendable,
ItemEffectEquipClick,
ItemEffectClick2, //5 //name unknown
ItemEffectFocus,
ItemEffectScroll,
ItemEffectCount
};
enum ItemSize : uint8 {
ItemSizeTiny = 0,
ItemSizeSmall,
ItemSizeMedium,
ItemSizeLarge,
ItemSizeGiant,
ItemSizeCount
};
enum ItemDataType : uint8 {
ItemDataBase = 0,
ItemDataScaling,
ItemDataEvolving,
ItemDataCount
};
struct ItemEffect_Struct {
int16 Effect;
uint8 Type;
uint8 Level;
uint8 Level2;
//MaxCharges
//CastTime
//RecastDelay
//RecastType
//ProcRate
};
uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
} /*item*/
struct InternalSerializedItem_Struct {
int16 slot_id;
const void * inst;
};
struct ItemData {
// Non packet based fields
uint8 MinStatus;
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
int32 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
uint32 RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
//BardName
bool IsEquipable(uint16 Race, uint16 Class) const;
bool IsClassCommon() const;
bool IsClassBag() const;
bool IsClassBook() const;
bool IsType1HWeapon() const;
bool IsType2HWeapon() const;
bool IsTypeShield() const;
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
bool CheckLoreConflict(const ItemData* item) const { return CheckLoreConflict(this, item); }
};
} /*EQEmu*/
#endif /*COMMON_ITEM_DATA_H*/
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
// @merth notes:
// These classes could be optimized with database reads/writes by storing
// a status flag indicating how object needs to interact with database
#ifndef COMMON_ITEM_INSTANCE_H
#define COMMON_ITEM_INSTANCE_H
class ItemParse; // Parses item packets
class EvolveInfo; // Stores information about an evolving item family
#include "../common/eq_constants.h"
#include "../common/item_data.h"
#include "../common/timer.h"
#include "../common/bodytypes.h"
#include "../common/deity.h"
#include "../common/memory_buffer.h"
#include <map>
// Specifies usage type for item inside EQEmu::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
ItemInstWorldContainer
};
typedef enum {
byFlagIgnore, //do not consider this flag
byFlagSet, //apply action if the flag is set
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
class SharedDatabase;
// ########################################
// Class: EQEmu::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQEmu
{
class InventoryProfile;
class ItemInstance {
public:
/////////////////////////
// Methods
/////////////////////////
// Constructors/Destructor
ItemInstance(const ItemData* item = nullptr, int16 charges = 0);
ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges = 0);
ItemInstance(ItemInstTypes use_type);
ItemInstance(const ItemInstance& copy);
~ItemInstance();
// Query item type
bool IsType(item::ItemClass item_class) const;
bool IsClassCommon() const;
bool IsClassBag() const;
bool IsClassBook() const;
// Can item be stacked?
bool IsStackable() const;
bool IsCharged() const;
// Can item be equipped by/at?
bool IsEquipable(uint16 race, uint16 class_) const;
bool IsEquipable(int16 slot_id) const;
//
// Augments
//
bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
//
// Contents
//
ItemInstance* GetItem(uint8 slot) const;
uint32 GetItemID(uint8 slot) const;
inline const ItemInstance* operator[](uint8 slot) const { return GetItem(slot); }
void PutItem(uint8 slot, const ItemInstance& inst);
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
void DeleteItem(uint8 slot);
ItemInstance* PopItem(uint8 index);
void Clear();
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
uint8 FirstOpenSlot() const;
uint8 GetTotalItemCount() const;
bool IsNoneEmptyContainer();
std::map<uint8, ItemInstance*>* GetContents() { return &m_contents; }
//
// Augments
//
ItemInstance* GetAugment(uint8 slot) const;
uint32 GetAugmentItemID(uint8 slot) const;
void PutAugment(uint8 slot, const ItemInstance& inst);
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
void DeleteAugment(uint8 slot);
ItemInstance* RemoveAugment(uint8 index);
bool IsAugmented();
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
// Has attack/delay?
bool IsWeapon() const;
bool IsAmmo() const;
// Accessors
const uint32 GetID() const { return ((m_item) ? m_item->ID : 0); }
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : 0); }
const ItemData* GetItem() const;
const ItemData* GetUnscaledItem() const;
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
uint32 GetPrice() const { return m_price; }
void SetPrice(uint32 price) { m_price = price; }
void SetColor(uint32 color) { m_color = color; }
uint32 GetColor() const { return m_color; }
uint32 GetMerchantSlot() const { return m_merchantslot; }
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
int32 GetMerchantCount() const { return m_merchantcount; }
void SetMerchantCount(int32 count) { m_merchantcount = count; }
int16 GetCurrentSlot() const { return m_currentslot; }
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
// Is this item already attuned?
bool IsAttuned() const { return m_attuned; }
void SetAttuned(bool flag) { m_attuned = flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
// Compare inner Item_Struct of two ItemInstance objects
bool operator==(const ItemInstance& right) const { return (this->m_item == right.m_item); }
bool operator!=(const ItemInstance& right) const { return (this->m_item != right.m_item); }
// Clone current item
ItemInstance* Clone() const;
bool IsSlotAllowed(int16 slot_id) const;
bool IsDroppable(bool recurse = true) const;
bool IsScaling() const { return m_scaling; }
bool IsEvolving() const { return (m_evolveLvl >= 1); }
uint32 GetExp() const { return m_exp; }
void SetExp(uint32 exp) { m_exp = exp; }
void AddExp(uint32 exp) { m_exp += exp; }
bool IsActivated() { return m_activated; }
void SetActivated(bool activated) { m_activated = activated; }
int8 GetEvolveLvl() const { return m_evolveLvl; }
void SetScaling(bool v) { m_scaling = v; }
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
void Initialize(SharedDatabase *db = nullptr);
void ScaleItem();
bool EvolveOnAllKills() const;
int8 GetMaxEvolveLvl() const;
uint32 GetKillsNeeded(uint8 currentlevel);
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
// Get a total of a stat, including augs
// These functions should be used in place of other code manually totaling
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
// by default these do not recurse into augs
int GetItemArmorClass(bool augments = false) const;
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
int GetItemElementalFlag(bool augments = false) const;
int GetItemElementalDamage(bool augments = false) const;
int GetItemRecommendedLevel(bool augments = false) const;
int GetItemRequiredLevel(bool augments = false) const;
int GetItemWeaponDamage(bool augments = false) const;
int GetItemBackstabDamage(bool augments = false) const;
// these two are just quick checks
int GetItemBaneDamageBody(bool augments = false) const;
int GetItemBaneDamageRace(bool augments = false) const;
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
int GetItemMagical(bool augments = false) const;
int GetItemHP(bool augments = false) const;
int GetItemMana(bool augments = false) const;
int GetItemEndur(bool augments = false) const;
int GetItemAttack(bool augments = false) const;
int GetItemStr(bool augments = false) const;
int GetItemSta(bool augments = false) const;
int GetItemDex(bool augments = false) const;
int GetItemAgi(bool augments = false) const;
int GetItemInt(bool augments = false) const;
int GetItemWis(bool augments = false) const;
int GetItemCha(bool augments = false) const;
int GetItemMR(bool augments = false) const;
int GetItemFR(bool augments = false) const;
int GetItemCR(bool augments = false) const;
int GetItemPR(bool augments = false) const;
int GetItemDR(bool augments = false) const;
int GetItemCorrup(bool augments = false) const;
int GetItemHeroicStr(bool augments = false) const;
int GetItemHeroicSta(bool augments = false) const;
int GetItemHeroicDex(bool augments = false) const;
int GetItemHeroicAgi(bool augments = false) const;
int GetItemHeroicInt(bool augments = false) const;
int GetItemHeroicWis(bool augments = false) const;
int GetItemHeroicCha(bool augments = false) const;
int GetItemHeroicMR(bool augments = false) const;
int GetItemHeroicFR(bool augments = false) const;
int GetItemHeroicCR(bool augments = false) const;
int GetItemHeroicPR(bool augments = false) const;
int GetItemHeroicDR(bool augments = false) const;
int GetItemHeroicCorrup(bool augments = false) const;
int GetItemHaste(bool augments = false) const;
protected:
//////////////////////////
// Protected Members
//////////////////////////
friend class InventoryProfile;
std::map<uint8, ItemInstance*>::const_iterator _cbegin() { return m_contents.cbegin(); }
std::map<uint8, ItemInstance*>::const_iterator _cend() { return m_contents.cend(); }
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type; // Usage type for item
const ItemData* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
ItemData* m_scaledItem;
::EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQEmu::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
uint8 MaxLvl;
bool AllKills;
EvolveInfo();
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
~EvolveInfo();
};
#endif /*COMMON_ITEM_INSTANCE_H*/
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
*/
#ifndef ITEM_STRUCT_H
#define ITEM_STRUCT_H
/*
* Note: (Doodman)
* This structure has field names that match the DB name exactly.
* Please take care as to not mess this up as it should make
* everyones life (i.e. mine) much easier. And the DB names
* match the field name from the 13th floor (SEQ) item collectors,
* so please maintain that as well.
*
* Note #2: (Doodman)
* UnkXXX fields are left in here for completeness but commented
* out since they are really unknown and since the items are now
* preserialized they should not be needed. Conversly if they
* -are- needed, then they shouldn't be unkown.
*
* Note #3: (Doodman)
* Please take care when adding new found data fields to add them
* to the appropriate structure. Item_Struct has elements that are
* global to all types of items only.
*
* Note #4: (Doodman)
* Made ya look! Ha!
*/
//#include "eq_constants.h"
#include "eq_dictionary.h"
/*
** Child struct of Item_Struct:
** Effect data: Click, Proc, Focus, Worn, Scroll
**
*/
struct ItemEffect_Struct {
int32 Effect;
uint8 Type;
uint8 Level;
uint8 Level2;
//MaxCharges
//CastTime
//RecastDelay
//RecastType
//ProcRate
};
class ItemInst;
struct InternalSerializedItem_Struct {
int16 slot_id;
const void * inst;
};
// use EmuConstants::ITEM_COMMON_SIZE
//#define MAX_AUGMENT_SLOTS 5
struct Item_Struct {
bool IsEquipable(uint16 Race, uint16 Class) const;
// Non packet based fields
uint8 MinStatus;
// Packet based fields
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
uint8 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
int16 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
uint32 RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
};
#endif
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "light_source.h"
#include <string.h>
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
return LightLevelBrilliant; // 10
case LightTypeFlamelessLantern:
case LightTypeGreaterLightstone:
return LightLevelLargeMagic; // 9
case LightTypeLargeLantern:
return LightLevelLargeLantern; // 8
case LightTypeSteinOfMoggok:
case LightTypeLightstone:
return LightLevelMagicLantern; // 7
case LightTypeSmallLantern:
return LightLevelSmallLantern; // 6
case LightTypeColdlight:
case LightTypeUnknown2:
return LightLevelBlueLight; // 5
case LightTypeFireBeetleEye:
case LightTypeUnknown1:
return LightLevelRedLight; // 4
case LightTypeTinyGlowingSkull:
case LightTypeLightGlobe:
return LightLevelSmallMagic; // 3
case LightTypeTorch:
return LightLevelTorch; // 2
case LightTypeCandle:
return LightLevelCandle; // 1
default:
return LightLevelUnlit; // 0
}
}
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
LightLevelCandle, /* LightTypeCandle */
LightLevelTorch, /* LightTypeTorch */
LightLevelSmallMagic, /* LightTypeTinyGlowingSkull */
LightLevelSmallLantern, /* LightTypeSmallLantern */
LightLevelMagicLantern, /* LightTypeSteinOfMoggok */
LightLevelLargeLantern, /* LightTypeLargeLantern */
LightLevelLargeMagic, /* LightTypeFlamelessLantern */
LightLevelBrilliant, /* LightTypeGlobeOfStars */
LightLevelSmallMagic, /* LightTypeLightGlobe */
LightLevelMagicLantern, /* LightTypeLightstone */
LightLevelLargeMagic, /* LightTypeGreaterLightstone */
LightLevelRedLight, /* LightTypeFireBeetleEye */
LightLevelBlueLight, /* LightTypeColdlight */
LightLevelRedLight, /* LightTypeUnknown1 */
LightLevelBlueLight /* LightTypeUnknown2 */
};
if (left_type >= LightTypeCount) { left_type = LightTypeNone; }
if (right_type >= LightTypeCount) { right_type = LightTypeNone; }
return (light_levels[left_type] > light_levels[right_type]);
}
EQEmu::LightSource_Struct::LightSource_Struct()
{
Clear();
}
void EQEmu::LightSource_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
}
void EQEmu::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();
}
+115
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@@ -0,0 +1,115 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_LIGHT_SOURCE_H
#define COMMON_LIGHT_SOURCE_H
#include "types.h"
namespace EQEmu
{
namespace lightsource {
enum LightSlot {
LightInnate = 0, // Defined by db field `npc_types`.`light` - where appropriate
LightEquipment, // Item_Struct::light value of worn/carried equipment
LightSpell, // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
LightActive, // Highest value of all light sources
LightCount
};
enum LightType {
LightTypeNone = 0,
LightTypeCandle,
LightTypeTorch,
LightTypeTinyGlowingSkull,
LightTypeSmallLantern,
LightTypeSteinOfMoggok, // 5
LightTypeLargeLantern,
LightTypeFlamelessLantern,
LightTypeGlobeOfStars,
LightTypeLightGlobe,
LightTypeLightstone, // 10
LightTypeGreaterLightstone,
LightTypeFireBeetleEye,
LightTypeColdlight,
LightTypeUnknown1,
LightTypeUnknown2, // 15
LightTypeCount
};
enum LightLevel {
LightLevelUnlit = 0,
LightLevelCandle,
LightLevelTorch,
LightLevelSmallMagic,
LightLevelRedLight,
LightLevelBlueLight, // 5
LightLevelSmallLantern,
LightLevelMagicLantern,
LightLevelLargeLantern,
LightLevelLargeMagic,
LightLevelBrilliant, // 10
LightLevelCount
};
extern uint8 TypeToLevel(uint8 light_type);
extern bool IsLevelGreater(uint8 left_type, uint8 right_type);
}; /*lightsource*/
struct LightSource_Struct {
uint8 Slot[lightsource::LightCount];
LightSource_Struct();
void Clear();
inline uint8& operator[](lightsource::LightSlot index) { return Slot[index]; }
};
struct LightSourceProfile {
/*
Current criteria (light types):
Equipment: { 0 .. 15 }
General: { 9 .. 13 }
Notes:
- Initial character load and item movement updates use different light source update behaviors
-- Server procedure matches the item movement behavior since most updates occur post-character load
- MainAmmo is not considered when determining light sources
- No 'Sub' or 'Aug' items are recognized as light sources
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
- If values > 0x0F are valid, then assignment limiters will need to be removed
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
-- The timer-based update cancels out the invalid light source
*/
LightSource_Struct Type; // Light types (classifications)
LightSource_Struct Level; // Light levels (intensities) - used to determine which light source should be active
LightSourceProfile() { }
void Clear();
};
} /*EQEmu*/
#endif /*COMMON_LIGHT_SOURCE_H*/
+277
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@@ -0,0 +1,277 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "memory_buffer.h"
EQEmu::MemoryBuffer::MemoryBuffer()
{
buffer_ = nullptr;
size_ = 0;
capacity_ = 0;
read_pos_ = 0;
write_pos_ = 0;
}
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
{
buffer_ = nullptr;
size_ = 0;
capacity_ = 0;
read_pos_ = 0;
write_pos_ = 0;
Resize(sz);
}
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
{
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
memcpy(buffer_, other.buffer_, other.capacity_);
} else {
buffer_ = nullptr;
}
size_ = other.size_;
capacity_ = other.capacity_;
write_pos_ = other.write_pos_;
read_pos_ = other.read_pos_;
}
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
size_t tcapacity = other.capacity_;
size_t twrite_pos = other.write_pos_;
size_t tread_pos = other.read_pos_;
other.buffer_ = nullptr;
other.size_ = 0;
other.capacity_ = 0;
other.read_pos_ = 0;
other.write_pos_ = 0;
buffer_ = tbuf;
size_ = tsz;
capacity_ = tcapacity;
write_pos_ = twrite_pos;
read_pos_ = tread_pos;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
{
if(this == &other) {
return *this;
}
if(buffer_) {
delete[] buffer_;
}
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
memcpy(buffer_, other.buffer_, other.capacity_);
}
else {
buffer_ = nullptr;
}
size_ = other.size_;
capacity_ = other.capacity_;
write_pos_ = other.write_pos_;
read_pos_ = other.read_pos_;
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
size_t tcapacity = other.capacity_;
size_t twrite_pos = other.write_pos_;
size_t tread_pos = other.read_pos_;
other.buffer_ = nullptr;
other.size_ = 0;
other.capacity_ = 0;
other.read_pos_ = 0;
other.write_pos_ = 0;
buffer_ = tbuf;
size_ = tsz;
capacity_ = tcapacity;
write_pos_ = twrite_pos;
read_pos_ = tread_pos;
return *this;
}
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
{
if(!rhs.buffer_) {
return *this;
}
if(buffer_) {
size_t old_size = size_;
Resize(size_ + rhs.size_);
memcpy(&buffer_[old_size], rhs.buffer_, rhs.size_);
} else {
buffer_ = new uchar[rhs.capacity_];
memcpy(buffer_, rhs.buffer_, rhs.capacity_);
size_ = rhs.size_;
capacity_ = rhs.capacity_;
}
return *this;
}
EQEmu::MemoryBuffer::~MemoryBuffer()
{
Clear();
}
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
{
return buffer_[pos];
}
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
{
return buffer_[pos];
}
bool EQEmu::MemoryBuffer::Empty()
{
return size_ == 0;
}
bool EQEmu::MemoryBuffer::Empty() const
{
return size_ == 0;
}
size_t EQEmu::MemoryBuffer::Size()
{
return size_;
}
size_t EQEmu::MemoryBuffer::Size() const
{
return size_;
}
size_t EQEmu::MemoryBuffer::Capacity()
{
return capacity_;
}
size_t EQEmu::MemoryBuffer::Capacity() const
{
return capacity_;
}
void EQEmu::MemoryBuffer::Resize(size_t sz)
{
if(!buffer_) {
size_t new_size = sz + 64;
buffer_ = new uchar[new_size];
capacity_ = new_size;
size_ = sz;
memset(buffer_, 0, capacity_);
return;
}
if(sz > capacity_) {
size_t new_size = sz + 32;
uchar *temp = new uchar[new_size];
memcpy(temp, buffer_, capacity_);
delete[] buffer_;
buffer_ = temp;
capacity_ = new_size;
size_ = sz;
}
else {
size_ = sz;
}
}
void EQEmu::MemoryBuffer::Clear()
{
if(buffer_) {
delete[] buffer_;
buffer_ = nullptr;
}
size_ = 0;
capacity_ = 0;
write_pos_ = 0;
read_pos_ = 0;
}
void EQEmu::MemoryBuffer::Zero()
{
if(buffer_) {
memset(buffer_, 0, capacity_);
}
}
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
{
size_t size_needed = write_pos_ + len;
Resize(size_needed);
memcpy(&buffer_[write_pos_], val, len);
write_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
{
memcpy(buf, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::MemoryBuffer::Read(char *str)
{
size_t len = strlen((const char*)&buffer_[read_pos_]);
memcpy(str, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
{
auto last_pos = tellp();
seekp(position);
write(_Str, _Count);
seekp(last_pos);
}
uchar* EQEmu::OutBuffer::detach()
{
size_t buffer_size = tellp();
if (buffer_size == 0)
return nullptr;
auto out_buffer = new uchar[buffer_size];
memcpy(out_buffer, str().c_str(), buffer_size);
flush();
return out_buffer;
}
+134
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@@ -0,0 +1,134 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_MEMORY_BUFFER
#define COMMON_MEMORY_BUFFER
#include "types.h"
#include <type_traits>
#include <string.h>
#include <string>
#include <sstream>
namespace EQEmu
{
class MemoryBuffer {
public:
MemoryBuffer();
MemoryBuffer(size_t sz);
MemoryBuffer(const MemoryBuffer &other);
MemoryBuffer(MemoryBuffer &&other);
MemoryBuffer& operator=(const MemoryBuffer &other);
MemoryBuffer& operator=(MemoryBuffer &&other);
MemoryBuffer& operator+=(const MemoryBuffer &rhs);
friend MemoryBuffer operator+(MemoryBuffer lhs, const MemoryBuffer& rhs) { return lhs += rhs; }
~MemoryBuffer();
uchar& operator[](size_t pos);
const uchar& operator[](size_t pos) const;
template<typename T>
operator T*() {
return reinterpret_cast<T*>(buffer_);
}
template<typename T>
operator T*() const {
return reinterpret_cast<T*>(buffer_);
}
operator bool() { return buffer_ != nullptr; }
operator bool() const { return buffer_ != nullptr; }
bool Empty();
bool Empty() const;
size_t Size();
size_t Size() const;
size_t Capacity();
size_t Capacity() const;
void Resize(size_t sz);
void Clear();
void Zero();
template<typename T>
void Write(T val) {
static_assert(std::is_pod<T>::value, "MemoryBuffer::Write<T>(T val) only works on pod and string types.");
Write((const char*)&val, sizeof(T));
}
template<typename T>
T Read() {
static_assert(std::is_pod<T>::value, "MemoryBuffer::Read<T>() only works on pod and string types.");
T temp;
Read((uchar*)&temp, sizeof(T));
return temp;
}
void Write(const std::string &val) {
Write(val.c_str(), val.length());
Write((uint8)0);
}
void Write(const char *val) {
size_t len = strlen(val);
Write(val, len);
Write((uint8)0);
}
std::string ReadString() {
std::string ret;
size_t len = strlen((const char*)&buffer_[read_pos_]);
ret.resize(len);
memcpy(&ret[0], &buffer_[read_pos_], len);
read_pos_ += len + 1;
return ret;
}
void Write(const char *val, size_t len);
void Read(uchar *buf, size_t len);
void Read(char *str);
inline size_t GetWritePosition() { return write_pos_; }
inline void SetWritePosition(size_t wp) { write_pos_ = wp; }
inline void WriteSkipBytes(size_t skip) { write_pos_ += skip; }
inline size_t GetReadPosition() { return read_pos_; }
inline void SetReadPosition(size_t rp) { read_pos_ = rp; }
inline void ReadSkipBytes(size_t skip) { read_pos_ += skip; }
private:
uchar *buffer_;
size_t size_;
size_t capacity_;
size_t write_pos_;
size_t read_pos_;
};
class OutBuffer : public std::stringstream {
public:
inline size_t size() { return tellp(); }
void overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count);
uchar* detach();
};
} /*EQEmu*/
#endif /*COMMON_MEMORY_BUFFER*/
+1 -1
View File
@@ -18,7 +18,7 @@
#ifndef MYMUTEX_H
#define MYMUTEX_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#else
#include <pthread.h>
+7 -1
View File
@@ -2,7 +2,7 @@
#define MYSQL_REQUEST_RESULT_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
@@ -10,6 +10,12 @@
#include "types.h"
#include "mysql_request_row.h"
#ifdef __FreeBSD__
#include <string>
#include <sstream>
#include <iostream>
#endif
class MySQLRequestResult {
private:
MYSQL_RES* m_Result;
+1 -1
View File
@@ -2,7 +2,7 @@
#define MYSQL_REQUEST_ROW_H
#ifdef _WINDOWS
#include <winsock.h>
#include <winsock2.h>
#include <windows.h>
#endif
+2 -2
View File
@@ -173,7 +173,7 @@ IN(OP_TradeAcceptClick, TradeAccept_Struct);
IN(OP_BoardBoat, EntityId_Struct); //not really the struct, just 4 bytes
INz(OP_LeaveBoat); //?
IN(OP_RandomReq, RandomReq_Struct);
IN(OP_Buff, SpellBuffFade_Struct);
IN(OP_Buff, SpellBuffPacket_Struct);
IN(OP_GMHideMe, SpawnAppearance_Struct);
IN(OP_GMNameChange, GMName_Struct);
IN(OP_GMKill, GMKill_Struct);
@@ -415,7 +415,7 @@ OUTv(OP_SendAATable, SendAA_Struct);
OUT(OP_AAAction, UseAA_Struct);
OUT(OP_Bazaar, BazaarReturnDone_Struct);
//alt:OUT(OP_Bazaar, BazaarWelcome_Struct);
OUT(OP_Buff, SpellBuffFade_Struct);
OUT(OP_Buff, SpellBuffPacket_Struct);
OUT(OP_ClickObject, ClickObject_Struct);
OUT(OP_ClientUpdate, PlayerPositionUpdateServer_Struct);
OUT(OP_SpawnPositionUpdate, SpawnPositionUpdate_Struct);
+2 -2
View File
@@ -54,7 +54,7 @@ void DumpPacketHex(const uchar* buf, uint32 size, uint32 cols, uint32 skip) {
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols+1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols+1);
uint32 i;
for(i=skip; i<size; i++)
@@ -100,7 +100,7 @@ std::string DumpPacketHexToString(const uchar* buf, uint32 size, uint32 cols, ui
// Output as HEX
char output[4];
int j = 0;
char* ascii = new char[cols + 1];
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for (i = skip; i < size; i++)
+3 -1
View File
@@ -94,7 +94,9 @@ void FileDumpPacketHex(const char* filename, const uchar* buf, uint32 size, uint
std::ofstream logfile(filename, std::ios::app);
// Output as HEX
char output[4];
int j = 0; char* ascii = new char[cols+1]; memset(ascii, 0, cols+1);
int j = 0;
auto ascii = new char[cols + 1];
memset(ascii, 0, cols + 1);
uint32 i;
for(i=skip; i<size; i++)
{
@@ -0,0 +1,19 @@
/*
These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ //I(Weight) handled manually
// titanium_itemfields_b.h
@@ -8,12 +8,10 @@ These fields must be in the order of how they are serialized!
*/
/* 000 */ //I(ItemClass) Leave this one off on purpose
/* 001 */ S(Name)
/* 002 */ S(Lore)
/* 003 */ S(IDFile)
/* 004 */ I(ID)
/* 005 */ I(Weight)
// titanium_itemfields_a.h
/* 005 */ //I(Weight) handled manually
/* 006 */ I(NoRent)
/* 007 */ I(NoDrop)
/* 008 */ I(Size)
@@ -41,7 +39,7 @@ These fields must be in the order of how they are serialized!
/* 030 */ I(AC)
/* 031 */ I(Deity)
/* 032 */ I(SkillModValue)
/* 033 */ C("0")
/* 033 */ I(SkillModMax)
/* 034 */ I(SkillModType)
/* 035 */ I(BaneDmgRace)
/* 036 */ I(BaneDmgAmt)
+1 -1
View File
@@ -5,7 +5,7 @@ if [ -z "$1" ]; then
exit 1
fi
for ext in .cpp .h _ops.h _constants.h _structs.h
for ext in .cpp _limits.cpp .h _ops.h _limits.h _structs.h
do
cp template$ext $1$ext
perl -pi -e "s/TEMPLATE/$1/g" $1$ext
+23 -2
View File
@@ -1,3 +1,21 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "patches.h"
@@ -9,7 +27,9 @@
#include "rof.h"
#include "rof2.h"
void RegisterAllPatches(EQStreamIdentifier &into) {
void RegisterAllPatches(EQStreamIdentifier &into)
{
Titanium::Register(into);
SoF::Register(into);
SoD::Register(into);
@@ -18,7 +38,8 @@ void RegisterAllPatches(EQStreamIdentifier &into) {
RoF2::Register(into);
}
void ReloadAllPatches() {
void ReloadAllPatches()
{
Titanium::Reload();
SoF::Reload();
SoD::Reload();
+23 -3
View File
@@ -1,5 +1,25 @@
#ifndef PATCHES_H_
#define PATCHES_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_PATCHES_H
#define COMMON_PATCHES_H
/*enum {
Patch_062,
@@ -12,4 +32,4 @@ class EQStreamIdentifier;
void RegisterAllPatches(EQStreamIdentifier &into);
void ReloadAllPatches();
#endif /*PATCHES_H_*/
#endif /*COMMON_PATCHES_H*/
+542 -548
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File diff suppressed because it is too large Load Diff
+44 -6
View File
@@ -1,11 +1,31 @@
#ifndef ROF_H_
#define ROF_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_H
#define COMMON_ROF_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace RoF {
namespace RoF
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@@ -23,13 +43,31 @@ namespace RoF {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof_ops.h"
};
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
#endif /*ROF_H_*/
}; /*RoF*/
#endif /*COMMON_ROF_H*/
+659 -584
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File diff suppressed because it is too large Load Diff
+44 -6
View File
@@ -1,11 +1,31 @@
#ifndef ROF2_H_
#define ROF2_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_H
#define COMMON_ROF2_H
#include "../struct_strategy.h"
class EQStreamIdentifier;
namespace RoF2 {
namespace RoF2
{
//these are the only public member of this namespace.
extern void Register(EQStreamIdentifier &into);
@@ -23,13 +43,31 @@ namespace RoF2 {
protected:
virtual std::string Describe() const;
virtual const ClientVersion GetClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
#include "rof2_ops.h"
};
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
#endif /*ROF2_H_*/
}; /*RoF2*/
#endif /*COMMON_ROF2_H*/
-222
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@@ -1,222 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ROF2_CONSTANTS_H_
#define ROF2_CONSTANTS_H_
#include "../types.h"
namespace RoF2 {
namespace maps {
typedef enum : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapKrono,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainGeneral9,
MainGeneral10,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral10,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 200;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral10;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 99;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 351;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 56;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace RoF2
#endif /*ROF2_CONSTANTS_H_*/
/*
RoF2 Notes:
** Structure-based inventory **
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
ok [Cursor: ( 0, 33, -1, -1 )]
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
Bank: ( 1, { 0 .. 23 }, -1, -1 )
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
Trade: ( 3, { 0 .. 8 }, -1, -1 )
(Trade Bags: 3031 - 3110 -- server values)
World: ( 4, { 0 .. 10 }, -1, -1 )
*/
+284
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@@ -0,0 +1,284 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "rof2_limits.h"
#include "../string_util.h"
size_t RoF2::invtype::GetInvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeKrono:
return invtype::InvTypeKronoSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* RoF2::invtype::GetInvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeKrono:
return "Krono";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF2::invtype::IsInvTypePersistent(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF2::invslot::GetInvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
return "General 10";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF2::invslot::GetInvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* RoF2::invbag::GetInvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* RoF2::invaug::GetInvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}
+302
View File
@@ -0,0 +1,302 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_LIMITS_H
#define COMMON_ROF2_LIMITS_H
#include "../types.h"
#include "../emu_versions.h"
#include "../skills.h"
namespace RoF2
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeKrono,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
// Unknown2 = 1,
// Unknown3 = 2,
// Unknown4 = 5 // krono?
//};
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacket10 = 110,
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeKronoSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 97;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
}; /*RoF2*/
#endif /*COMMON_ROF2_LIMITS_H*/
+21 -1
View File
@@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
// Begin RoF2 Encodes
@@ -65,7 +85,6 @@ E(OP_HPUpdate)
E(OP_Illusion)
E(OP_InspectBuffs)
E(OP_InspectRequest)
E(OP_InterruptCast)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_ItemVerifyReply)
@@ -121,6 +140,7 @@ E(OP_ZoneEntry)
E(OP_ZonePlayerToBind)
E(OP_ZoneServerInfo)
E(OP_ZoneSpawns)
E(OP_CrystalCountUpdate)
// Begin RoF Decodes
D(OP_AdventureMerchantSell)
D(OP_AltCurrencySell)
+211 -210
View File
@@ -1,7 +1,28 @@
#ifndef ROF2_STRUCTS_H_
#define ROF2_STRUCTS_H_
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
namespace RoF2 {
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF2_STRUCTS_H
#define COMMON_ROF2_STRUCTS_H
namespace RoF2
{
namespace structs {
/*
@@ -29,22 +50,24 @@ struct WorldObjectsSent_Struct {
};
// New for RoF2 - Size: 12
struct ItemSlotStruct {
/*000*/ int16 SlotType; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
struct InventorySlot_Struct
{
/*000*/ int16 Type; // Worn and Normal inventory = 0, Bank = 1, Shared Bank = 2, Delete Item = -1
/*002*/ int16 Unknown02;
/*004*/ int16 MainSlot;
/*006*/ int16 SubSlot;
/*008*/ int16 AugSlot; // Guessing - Seen 0xffff
/*004*/ int16 Slot;
/*006*/ int16 SubIndex;
/*008*/ int16 AugIndex; // Guessing - Seen 0xffff
/*010*/ int16 Unknown01; // Normally 0 - Seen 13262 when deleting an item, but didn't match item ID
/*012*/
};
// New for RoF2 - Used for Merchant_Purchase_Struct
// Can't sellfrom other than main inventory so Slot Type is not needed.
struct MainInvItemSlotStruct {
/*000*/ int16 MainSlot;
/*002*/ int16 SubSlot;
/*004*/ int16 AugSlot;
struct TypelessInventorySlot_Struct
{
/*000*/ int16 Slot;
/*002*/ int16 SubIndex;
/*004*/ int16 AugIndex;
/*006*/ int16 Unknown01;
/*008*/
};
@@ -140,7 +163,7 @@ struct AdventureInfo {
** Merth: Gave struct a name so gcc 2.96 would compile
**
*/
struct Color_Struct
struct Tint_Struct
{
union {
struct {
@@ -148,21 +171,65 @@ struct Color_Struct
uint8 Green;
uint8 Red;
uint8 UseTint; // if there's a tint this is FF
} RGB;
};
uint32 Color;
};
};
struct CharSelectEquip
struct TintProfile
{
union {
struct {
Tint_Struct Head;
Tint_Struct Chest;
Tint_Struct Arms;
Tint_Struct Wrist;
Tint_Struct Hands;
Tint_Struct Legs;
Tint_Struct Feet;
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct Texture_Struct
{
uint32 Material;
uint32 Unknown1;
uint32 EliteMaterial;
uint32 HeroForgeModel;
uint32 Material2;
Color_Struct Color;
uint32 Material2; // Same as material?
};
// Needs more research regarding new slots
//struct TextureProfile
//{
// union {
// struct {
// Texture_Struct Head;
// Texture_Struct Chest;
// Texture_Struct Arms;
// Texture_Struct Wrist;
// Texture_Struct Hands;
// Texture_Struct Legs;
// Texture_Struct Feet;
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// };
//
// TextureProfile();
//};
struct CharSelectEquip : Texture_Struct, Tint_Struct {};
struct CharacterSelectEntry_Struct
{
/*0000*/ char Name[1]; // Name null terminated
@@ -208,21 +275,6 @@ struct CharacterSelect_Struct
/*004*/ CharacterSelectEntry_Struct Entries[0];
};
/*
* Visible equiptment.
* Size: 20 Octets
*/
struct EquipStruct
{
/*00*/ uint32 Material;
/*04*/ uint32 Unknown1;
/*08*/ uint32 EliteMaterial;
/*12*/ uint32 HeroForgeModel;
/*16*/ uint32 Material2; // Same as material?
/*20*/
};
struct Membership_Entry_Struct
{
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
@@ -424,39 +476,24 @@ struct Spawn_Struct
/*0000*/ uint32 unknown18;
/*0000*/ uint32 unknown19;
Spawn_Struct_Position Position;
/*0000*/ union
{
struct
{
/*0000*/ Color_Struct color_helmet; // Color of helmet item
/*0000*/ Color_Struct color_chest; // Color of chest item
/*0000*/ Color_Struct color_arms; // Color of arms item
/*0000*/ Color_Struct color_bracers; // Color of bracers item
/*0000*/ Color_Struct color_hands; // Color of hands item
/*0000*/ Color_Struct color_legs; // Color of legs item
/*0000*/ Color_Struct color_feet; // Color of feet item
/*0000*/ Color_Struct color_primary; // Color of primary item
/*0000*/ Color_Struct color_secondary; // Color of secondary item
} equipment_colors;
/*0000*/ Color_Struct colors[9]; // Array elements correspond to struct equipment_colors above
};
/*0000*/ TintProfile equipment_tint;
// skip these bytes if not a valid player race
/*0000*/ union
{
struct
{
/*0000*/ EquipStruct equip_helmet; // Equiptment: Helmet visual
/*0000*/ EquipStruct equip_chest; // Equiptment: Chest visual
/*0000*/ EquipStruct equip_arms; // Equiptment: Arms visual
/*0000*/ EquipStruct equip_bracers; // Equiptment: Wrist visual
/*0000*/ EquipStruct equip_hands; // Equiptment: Hands visual
/*0000*/ EquipStruct equip_legs; // Equiptment: Legs visual
/*0000*/ EquipStruct equip_feet; // Equiptment: Boots visual
/*0000*/ EquipStruct equip_primary; // Equiptment: Main visual
/*0000*/ EquipStruct equip_secondary; // Equiptment: Off visual
/*0000*/ Texture_Struct equip_helmet; // Equiptment: Helmet visual
/*0000*/ Texture_Struct equip_chest; // Equiptment: Chest visual
/*0000*/ Texture_Struct equip_arms; // Equiptment: Arms visual
/*0000*/ Texture_Struct equip_bracers; // Equiptment: Wrist visual
/*0000*/ Texture_Struct equip_hands; // Equiptment: Hands visual
/*0000*/ Texture_Struct equip_legs; // Equiptment: Legs visual
/*0000*/ Texture_Struct equip_feet; // Equiptment: Boots visual
/*0000*/ Texture_Struct equip_primary; // Equiptment: Main visual
/*0000*/ Texture_Struct equip_secondary; // Equiptment: Off visual
} equip;
/*0000*/ EquipStruct equipment[9];
/*0000*/ Texture_Struct equipment[9];
};
/*0000*/ //char title[0]; // only read if(hasTitleOrSuffix & 4)
@@ -598,7 +635,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
@@ -631,11 +668,12 @@ struct DeleteSpell_Struct
struct ManaChange_Struct
{
uint32 new_mana; // New Mana AMount
uint32 stamina;
uint32 spell_id;
uint32 unknown12;
uint32 unknown16;
/*00*/ uint32 new_mana; // New Mana AMount
/*04*/ uint32 stamina;
/*08*/ uint32 spell_id;
/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
/*16*/ int32 slot; // -1 for normal usage slot for when we want silent interrupt? I think it does timer stuff or something. Linked Spell Reuse interrupt uses it
};
struct SwapSpell_Struct
@@ -656,7 +694,7 @@ struct CastSpell_Struct
{
/*00*/ uint32 slot;
/*04*/ uint32 spell_id;
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
/*08*/ InventorySlot_Struct inventory_slot; // slot for clicky item, Seen unknown of 131 = normal cast
/*20*/ uint32 target_id;
/*24*/ uint32 cs_unknown[2];
/*32*/ float y_pos;
@@ -682,69 +720,31 @@ struct SpawnAppearance_Struct
struct SpellBuff_Struct
{
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ float unknown004; // Seen 1 for no buff
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
/*009*/ uint32 unknown016;
/*013*/ uint8 bard_modifier;
/*014*/ int32 duration;
/*018*/ uint8 level;
/*019*/ uint32 spellid;
/*023*/ uint32 counters;
/*027*/ uint8 unknown0028[53];
/*080*/
};
struct SpellBuff_Struct_Old
{
/*000*/ uint8 slotid; // badly named... seems to be 2 for a real buff, 0 otherwise
/*001*/ uint8 level;
/*002*/ uint8 bard_modifier;
/*003*/ uint8 effect; // not real
/*004*/ float unknown004; // Seen 1 for no buff
/*008*/ uint32 spellid;
/*012*/ int32 duration;
/*016*/ uint32 unknown016;
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
/*024*/ uint32 counters;
/*028*/ uint8 unknown0028[60];
/*000*/ uint8 effect_type; // 0 = no buff, 2 = buff, 4 = inverse affects of buff
/*001*/ uint8 level; // Seen 1 for no buff
/*002*/ uint8 unknown002; //pretty sure padding now
/*003*/ uint8 unknown003; // MQ2 used to call this "damage shield" -- don't see client referencing it, so maybe server side DS type tracking?
/*004*/ float bard_modifier;
/*008*/ uint32 spellid;
/*012*/ uint32 duration;
/*016*/ uint32 player_id; // caster ID, pretty sure just zone ID
/*020*/ uint32 num_hits;
/*024*/ float y; // referenced by SPA 441
/*028*/ float x; // unsure if all buffs get them
/*032*/ float z; // as valid data
/*036*/ uint32 unknown036;
/*040*/ int32 slot_data[12]; // book keeping stuff per slot (counters, rune/vie)
/*088*/
};
// Not functional yet, but this is what the packet looks like on Live
struct SpellBuffFade_Struct_Live {
/*000*/ uint32 entityid; // Player id who cast the buff
/*004*/ uint8 unknown004;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown007;
/*008*/ float unknown008;
/*012*/ uint32 spellid;
/*016*/ int32 duration;
/*020*/ uint32 playerId; // Global player ID?
/*024*/ uint32 num_hits;
/*028*/ uint8 unknown0028[64];
struct SpellBuffPacket_Struct {
/*000*/ uint32 entityid; // Player id who cast the buff
/*004*/ SpellBuff_Struct buff;
/*092*/ uint32 slotid;
/*096*/ uint32 bufffade;
/*100*/
};
struct SpellBuffFade_Struct {
/*000*/ uint32 entityid;
/*004*/ uint8 slot;
/*005*/ uint8 level;
/*006*/ uint8 effect;
/*007*/ uint8 unknown7;
/*008*/ uint32 spellid;
/*012*/ int32 duration;
/*016*/ uint32 num_hits;
/*020*/ uint32 unknown020; // Global player ID?
/*024*/ uint32 playerId; // Player id who cast the buff
/*028*/ uint32 slotid;
/*032*/ uint32 bufffade;
/*036*/
};
struct BuffRemoveRequest_Struct
{
/*00*/ uint32 SlotID;
@@ -925,13 +925,13 @@ struct BandolierItem_Struct_Old
struct Bandolier_Struct
{
char Name[1]; // Variable Length
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct Bandolier_Struct_Old
{
char Name[32];
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[profile::BandolierItemCount];
};
struct PotionBeltItem_Struct
@@ -951,12 +951,12 @@ struct PotionBeltItem_Struct_Old
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct Items[profile::PotionBeltSize];
};
struct PotionBelt_Struct_Old
{
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
PotionBeltItem_Struct_Old Items[profile::PotionBeltSize];
};
struct GroupLeadershipAA_Struct {
@@ -1055,38 +1055,38 @@ union
{
struct
{
/*00184*/ EquipStruct equip_helmet; // Equipment: Helmet visual
/*00204*/ EquipStruct equip_chest; // Equipment: Chest visual
/*00224*/ EquipStruct equip_arms; // Equipment: Arms visual
/*00244*/ EquipStruct equip_bracers; // Equipment: Wrist visual
/*00264*/ EquipStruct equip_hands; // Equipment: Hands visual
/*00284*/ EquipStruct equip_legs; // Equipment: Legs visual
/*00304*/ EquipStruct equip_feet; // Equipment: Boots visual
/*00324*/ EquipStruct equip_primary; // Equipment: Main visual
/*00344*/ EquipStruct equip_secondary; // Equipment: Off visual
/*00184*/ Texture_Struct equip_helmet; // Equipment: Helmet visual
/*00204*/ Texture_Struct equip_chest; // Equipment: Chest visual
/*00224*/ Texture_Struct equip_arms; // Equipment: Arms visual
/*00244*/ Texture_Struct equip_bracers; // Equipment: Wrist visual
/*00264*/ Texture_Struct equip_hands; // Equipment: Hands visual
/*00284*/ Texture_Struct equip_legs; // Equipment: Legs visual
/*00304*/ Texture_Struct equip_feet; // Equipment: Boots visual
/*00324*/ Texture_Struct equip_primary; // Equipment: Main visual
/*00344*/ Texture_Struct equip_secondary; // Equipment: Off visual
// Below slots are just guesses, but all 0s anyway...
/*00364*/ EquipStruct equip_charm; // Equipment: Non-visual
/*00384*/ EquipStruct equip_ear1; // Equipment: Non-visual
/*00404*/ EquipStruct equip_ear2; // Equipment: Non-visual
/*00424*/ EquipStruct equip_face; // Equipment: Non-visual
/*00444*/ EquipStruct equip_neck; // Equipment: Non-visual
/*00464*/ EquipStruct equip_shoulder; // Equipment: Non-visual
/*00484*/ EquipStruct equip_bracer2; // Equipment: Non-visual
/*00504*/ EquipStruct equip_range; // Equipment: Non-visual
/*00524*/ EquipStruct equip_ring1; // Equipment: Non-visual
/*00544*/ EquipStruct equip_ring2; // Equipment: Non-visual
/*00564*/ EquipStruct equip_waist; // Equipment: Non-visual
/*00584*/ EquipStruct equip_powersource;// Equipment: Non-visual
/*00604*/ EquipStruct equip_ammo; // Equipment: Non-visual
/*00364*/ Texture_Struct equip_charm; // Equipment: Non-visual
/*00384*/ Texture_Struct equip_ear1; // Equipment: Non-visual
/*00404*/ Texture_Struct equip_ear2; // Equipment: Non-visual
/*00424*/ Texture_Struct equip_face; // Equipment: Non-visual
/*00444*/ Texture_Struct equip_neck; // Equipment: Non-visual
/*00464*/ Texture_Struct equip_shoulder; // Equipment: Non-visual
/*00484*/ Texture_Struct equip_bracer2; // Equipment: Non-visual
/*00504*/ Texture_Struct equip_range; // Equipment: Non-visual
/*00524*/ Texture_Struct equip_ring1; // Equipment: Non-visual
/*00544*/ Texture_Struct equip_ring2; // Equipment: Non-visual
/*00564*/ Texture_Struct equip_waist; // Equipment: Non-visual
/*00584*/ Texture_Struct equip_powersource;// Equipment: Non-visual
/*00604*/ Texture_Struct equip_ammo; // Equipment: Non-visual
} equip;
/*00184*/ EquipStruct equipment[22]; // Total Slots
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ EquipStruct equipment2[_MaterialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ Color_Struct item_tint[_MaterialCount]; // RR GG BB 00
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
/*00852*/ Color_Struct item_tint2[_MaterialCount]; // RR GG BB 00
/*00852*/ TintProfile item_tint2; // RR GG BB 00
/*00888*/ uint8 haircolor; // Player hair color
/*00889*/ uint8 beardcolor; // Player beard color
/*00890*/ uint32 unknown_rof5; //
@@ -1166,7 +1166,7 @@ union
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
/*12953*/ uint16 unknown_rof20; //
/*12955*/ uint32 bandolier_count; // Seen 20
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*12959*/ Bandolier_Struct bandoliers[profile::BandoliersSize]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
/*13699*/ uint32 potionbelt_count; // Seen 5
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
/*13748*/ int32 unknown_rof21; // Seen -1
@@ -1362,7 +1362,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF2
/*022*/ Color_Struct color;
/*022*/ Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -1747,7 +1747,7 @@ struct BulkItemPacket_Struct
struct Consume_Struct
{
/*000*/ ItemSlotStruct slot;
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 auto_consumed; // 0xffffffff when auto eating e7030000 when right click
/*016*/ uint32 type; // 0x01=Food 0x02=Water
/*020*/ uint32 c_unknown1; // Seen 2
@@ -1779,16 +1779,18 @@ struct ItemProperties_Struct {
/*008*/
};
struct DeleteItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
struct DeleteItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct {
/*0000*/ ItemSlotStruct from_slot;
/*0012*/ ItemSlotStruct to_slot;
struct MoveItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
@@ -2222,7 +2224,7 @@ struct Merchant_Sell_Struct {
struct Merchant_Purchase_Struct {
/*000*/ uint32 npcid; // Merchant NPC's entity id
/*004*/ MainInvItemSlotStruct itemslot;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*012*/ uint32 quantity;
/*016*/ uint32 price;
/*020*/
@@ -2280,9 +2282,10 @@ struct AltCurrencyUpdate_Struct {
//Client -> Server
//When an item is selected while the alt currency merchant window is open
struct AltCurrencySelectItem_Struct {
struct AltCurrencySelectItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*004*/ //uint32 slot_id;
/*008*/ uint32 unknown008;
/*012*/ uint32 unknown012;
@@ -2338,9 +2341,10 @@ struct AltCurrencyReclaim_Struct {
/*012*/ uint32 reclaim_flag; //1 = this is reclaim
};
struct AltCurrencySellItem_Struct {
struct AltCurrencySellItem_Struct
{
/*000*/ uint32 merchant_entity_id;
/*004*/ MainInvItemSlotStruct slot_id;
/*004*/ TypelessInventorySlot_Struct inventory_slot;
/*004*/ //uint32 slot_id;
/*016*/ uint32 charges;
/*020*/ uint32 cost;
@@ -2356,7 +2360,7 @@ struct Adventure_Purchase_Struct {
struct Adventure_Sell_Struct {
/*000*/ uint32 unknown000; //0x01 - Stack Size/Charges?
/*004*/ uint32 npcid;
/*008*/ MainInvItemSlotStruct slot;
/*008*/ TypelessInventorySlot_Struct inventory_slot;
/*016*/ uint32 charges;
/*020*/ uint32 sell_price;
/*024*/
@@ -2419,7 +2423,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
Item_Struct item;
ItemData item;
uint8 iss_unknown001[6];
};*/
@@ -2562,9 +2566,12 @@ struct GroupJoin_Struct_Live { // New for Live
};
struct GroupJoin_Struct {
/*000*/ char unknown000[64];
/*000*/ char owner_name[64]; // merc
/*064*/ char membername[64];
/*128*/ uint8 unknown128[20]; // Leadership AA ?
/*128*/ uint8 merc;
/*129*/ uint8 padding129[3];
/*132*/ uint32 level;
/*136*/ uint8 unknown136[12]; // group ID most likely in here judging from like captures (unused by client)
/*148*/
};
@@ -2702,9 +2709,9 @@ struct Stun_Struct { // 8 bytes total
struct AugmentItem_Struct {
/*00*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*04*/ uint32 container_index; // Seen 0
/*08*/ ItemSlotStruct container_slot; // Slot of the item being augmented
/*08*/ InventorySlot_Struct container_slot; // Slot of the item being augmented
/*20*/ uint32 augment_index; // Seen 0
/*24*/ ItemSlotStruct augment_slot; // Slot of the distiller to use (if one applies)
/*24*/ InventorySlot_Struct augment_slot; // Slot of the distiller to use (if one applies)
/*36*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*36*/ //int32 augment_slot;
/*40*/
@@ -2822,7 +2829,8 @@ struct BookText_Struct {
struct BookRequest_Struct {
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
/*0004*/ uint16 invslot; // Is the slot, but the RoF2 conversion causes it to fail. Turned to 0 since it isnt required anyway.
/*0008*/ uint32 unknown006; // Seen FFFFFFFF
/*0006*/ int16 subslot; // Inventory sub-slot (0-x)
/*0008*/ uint16 unknown006; // Seen FFFF
/*0010*/ uint16 unknown008; // seen 0000
/*0012*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
/*0016*/ uint32 unknown0012;
@@ -2845,7 +2853,8 @@ struct Object_Struct {
/*00*/ uint32 drop_id; // Unique object id for zone
/*00*/ uint32 unknown024; // 53 9e f9 7e - same for all objects in the zone?
/*00*/ float heading; // heading
/*00*/ float unknown032[2]; // 00 00 00 00 00 00 00 00
/*00*/ float x_tilt; //Tilt entire object on X axis
/*00*/ float y_tilt; //Tilt entire object on Y axis
/*00*/ float size; // Size - default 1
/*00*/ float z; // z coord
/*00*/ float x; // x coord
@@ -3606,27 +3615,6 @@ struct PetitionBug_Struct{
char text[1028];
};
struct DyeStruct
{
union
{
struct
{
struct Color_Struct head;
struct Color_Struct chest;
struct Color_Struct arms;
struct Color_Struct wrists;
struct Color_Struct hands;
struct Color_Struct legs;
struct Color_Struct feet;
struct Color_Struct primary; // you can't actually dye this
struct Color_Struct secondary; // or this
}
dyes;
struct Color_Struct dye[9];
};
};
struct ApproveZone_Struct {
char name[64];
uint32 zoneid;
@@ -3690,7 +3678,7 @@ struct TributeInfo_Struct {
struct TributeItem_Struct
{
/*00*/ ItemSlotStruct slot;
/*00*/ InventorySlot_Struct inventory_slot;
/*12*/ uint32 quantity;
/*16*/ uint32 tribute_master_id;
/*20*/ int32 tribute_points;
@@ -3727,9 +3715,10 @@ struct Split_Struct
** Used In: OP_TradeSkillCombine
** Last Updated: 01-05-2013
*/
struct NewCombine_Struct {
/*00*/ ItemSlotStruct container_slot;
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
struct NewCombine_Struct
{
/*00*/ InventorySlot_Struct container_slot;
/*12*/ InventorySlot_Struct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
/*24*/
};
@@ -3768,8 +3757,8 @@ struct RecipeReply_Struct {
struct RecipeAutoCombine_Struct {
/*00*/ uint32 object_type;
/*04*/ uint32 some_id;
/*08*/ ItemSlotStruct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ ItemSlotStruct unknown_slot; //echoed in reply
/*08*/ InventorySlot_Struct container_slot; //echoed in reply - Was uint32 unknown1
/*20*/ InventorySlot_Struct unknown_slot; //echoed in reply
/*32*/ uint32 recipe_id;
/*36*/ uint32 reply_code;
/*40*/
@@ -4487,19 +4476,22 @@ struct ExpansionInfo_Struct {
/*064*/ uint32 Expansions;
};
struct ApplyPoison_Struct {
MainInvItemSlotStruct inventorySlot;
struct ApplyPoison_Struct
{
TypelessInventorySlot_Struct inventorySlot;
uint32 success;
};
struct ItemVerifyRequest_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyRequest_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 target; // Target Entity ID
/*016*/
};
struct ItemVerifyReply_Struct {
/*000*/ ItemSlotStruct slot;
struct ItemVerifyReply_Struct
{
/*000*/ InventorySlot_Struct inventory_slot;
/*012*/ uint32 spell; // Spell ID to cast if different than item effect
/*016*/ uint32 target; // Target Entity ID
/*020*/
@@ -4784,7 +4776,7 @@ struct ItemQuaternaryBodyStruct
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
int32 clairvoyance;
int32 Clairvoyance;
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
@@ -4822,7 +4814,6 @@ struct ItemQuaternaryBodyStruct
uint8 unknown37a; // New to RoF2 - Probably variable length string
uint8 unknown38; // 0
uint8 unknown39; // 1
uint32 subitem_count;
};
struct AugmentInfo_Struct
@@ -5057,7 +5048,17 @@ struct MercenaryMerchantResponse_Struct {
/*0004*/
};
}; //end namespace structs
}; //end namespace RoF2
// Sent by Server to update character crystals.
struct CrystalCountUpdate_Struct
{
/*000*/ uint32 CurrentRadiantCrystals;
/*004*/ uint32 CareerRadiantCrystals;
/*008*/ uint32 CurrentEbonCrystals;
/*012*/ uint32 CareerEbonCrystals;
};
#endif /*ROF2_STRUCTS_H_*/
}; /*structs*/
}; /*RoF2*/
#endif /*COMMON_ROF2_STRUCTS_H*/
-221
View File
@@ -1,221 +0,0 @@
/*
EQEMu: Everquest Server Emulator
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ROF_CONSTANTS_H_
#define ROF_CONSTANTS_H_
#include "../types.h"
namespace RoF {
namespace maps {
typedef enum : int16 {
MapPossessions = 0,
MapBank,
MapSharedBank,
MapTrade,
MapWorld,
MapLimbo,
MapTribute,
MapTrophyTribute,
MapGuildTribute,
MapMerchant,
MapDeleted,
MapCorpse,
MapBazaar,
MapInspect,
MapRealEstate,
MapViewMODPC,
MapViewMODBank,
MapViewMODSharedBank,
MapViewMODLimbo,
MapAltStorage,
MapArchived,
MapMail,
MapGuildTrophyTribute,
MapOther,
_MapCount
} InventoryMaps;
}
namespace slots {
typedef enum : int16 {
MainCharm = 0,
MainEar1,
MainHead,
MainFace,
MainEar2,
MainNeck,
MainShoulders,
MainArms,
MainBack,
MainWrist1,
MainWrist2,
MainRange,
MainHands,
MainPrimary,
MainSecondary,
MainFinger1,
MainFinger2,
MainChest,
MainLegs,
MainFeet,
MainWaist,
MainPowerSource,
MainAmmo,
MainGeneral1,
MainGeneral2,
MainGeneral3,
MainGeneral4,
MainGeneral5,
MainGeneral6,
MainGeneral7,
MainGeneral8,
MainGeneral9,
MainGeneral10,
MainCursor,
_MainCount,
_MainEquipmentBegin = MainCharm,
_MainEquipmentEnd = MainAmmo,
_MainEquipmentCount = (_MainEquipmentEnd - _MainEquipmentBegin + 1),
_MainGeneralBegin = MainGeneral1,
_MainGeneralEnd = MainGeneral10,
_MainGeneralCount = (_MainGeneralEnd - _MainGeneralBegin + 1)
} EquipmentSlots;
}
namespace consts {
static const size_t CHARACTER_CREATION_LIMIT = 12;
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
static const uint16 MAP_BANK_SIZE = 24;
static const uint16 MAP_SHARED_BANK_SIZE = 2;
static const uint16 MAP_TRADE_SIZE = 8;
static const uint16 MAP_WORLD_SIZE = 10;
static const uint16 MAP_LIMBO_SIZE = 36;
static const uint16 MAP_TRIBUTE_SIZE = 0; //?
static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
static const uint16 MAP_MERCHANT_SIZE = 0;
static const uint16 MAP_DELETED_SIZE = 0;
static const uint16 MAP_CORPSE_SIZE = slots::_MainCount;
static const uint16 MAP_BAZAAR_SIZE = 200;
static const uint16 MAP_INSPECT_SIZE = slots::_MainEquipmentCount;
static const uint16 MAP_REAL_ESTATE_SIZE = 0;
static const uint16 MAP_VIEW_MOD_PC_SIZE = MAP_POSSESSIONS_SIZE;
static const uint16 MAP_VIEW_MOD_BANK_SIZE = MAP_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_SHARED_BANK_SIZE = MAP_SHARED_BANK_SIZE;
static const uint16 MAP_VIEW_MOD_LIMBO_SIZE = MAP_LIMBO_SIZE;
static const uint16 MAP_ALT_STORAGE_SIZE = 0;
static const uint16 MAP_ARCHIVED_SIZE = 0;
static const uint16 MAP_MAIL_SIZE = 0;
static const uint16 MAP_GUILD_TROPHY_TRIBUTE_SIZE = 0;
static const uint16 MAP_KRONO_SIZE = NOT_USED;
static const uint16 MAP_OTHER_SIZE = 0;
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
static const int16 GENERAL_BEGIN = slots::MainGeneral1;
static const int16 GENERAL_END = slots::MainGeneral10;
static const uint16 GENERAL_SIZE = slots::_MainGeneralCount;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 99;
static const int16 GENERAL_BAGS_END = GENERAL_BAGS_BEGIN + GENERAL_BAGS_END_OFFSET;
static const int16 CURSOR = slots::MainCursor;
static const int16 CURSOR_BAG_BEGIN = 351;
static const int16 CURSOR_BAG_END_OFFSET = 9;
static const int16 CURSOR_BAG_END = CURSOR_BAG_BEGIN + CURSOR_BAG_END_OFFSET;
static const int16 BANK_BEGIN = 2000;
static const int16 BANK_END = 2023;
static const int16 BANK_BAGS_BEGIN = 2031;
static const int16 BANK_BAGS_END_OFFSET = 239;
static const int16 BANK_BAGS_END = BANK_BAGS_BEGIN + BANK_BAGS_END_OFFSET;
static const int16 SHARED_BANK_BEGIN = 2500;
static const int16 SHARED_BANK_END = 2501;
static const int16 SHARED_BANK_BAGS_BEGIN = 2531;
static const int16 SHARED_BANK_BAGS_END_OFFSET = 19;
static const int16 SHARED_BANK_BAGS_END = SHARED_BANK_BAGS_BEGIN + SHARED_BANK_BAGS_END_OFFSET;
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
static const int16 WORLD_BEGIN = 4000;
static const int16 WORLD_END = 4009;
static const int16 TRIBUTE_BEGIN = 400;
static const int16 TRIBUTE_END = 404;
static const int16 CORPSE_BEGIN = slots::MainGeneral1;
static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
static const uint16 ITEM_COMMON_SIZE = 6;
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
static const size_t POTION_BELT_ITEM_COUNT = 5;
static const size_t TEXT_LINK_BODY_LENGTH = 55;
}
namespace limits {
static const bool ALLOWS_EMPTY_BAG_IN_BAG = true;
static const bool ALLOWS_CLICK_CAST_FROM_BAG = true;
static const bool COIN_HAS_WEIGHT = false;
}
}; //end namespace RoF
#endif /*ROF_CONSTANTS_H_*/
/*
RoF Notes:
** Structure-based inventory **
ok Possessions: ( 0, { 0 .. 33 }, -1, -1 ) (Corpse: { 23 .. 56 } [Offset 23])
ok [Equipment: ( 0, { 0 .. 22 }, -1, -1 )]
ok [General: ( 0, { 23 .. 32 }, -1, -1 )]
ok [Cursor: ( 0, 33, -1, -1 )]
General Bags: ( 0, { 23 .. 32 }, { 0 .. (maxsize - 1) }, -1 )
Cursor Bags: ( 0, 33, { 0 .. (maxsize - 1) }, -1 )
Bank: ( 1, { 0 .. 23 }, -1, -1 )
Bank Bags: ( 1, { 0 .. 23 }, { 0 .. (maxsize - 1)}, -1 )
Shared Bank: ( 2, { 0 .. 1 }, -1, -1 )
Shared Bank Bags: ( 2, { 0 .. 1 }, { 0 .. (maxsize - 1) }, -1 )
Trade: ( 3, { 0 .. 8 }, -1, -1 )
(Trade Bags: 3031 - 3110 -- server values)
World: ( 4, { 0 .. 10 }, -1, -1 )
*/
+280
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@@ -0,0 +1,280 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "rof_limits.h"
#include "../string_util.h"
size_t RoF::invtype::GetInvTypeSize(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
return invtype::InvTypePossessionsSize;
case invtype::InvTypeBank:
return invtype::InvTypeBankSize;
case invtype::InvTypeSharedBank:
return invtype::InvTypeSharedBankSize;
case invtype::InvTypeTrade:
return invtype::InvTypeTradeSize;
case invtype::InvTypeWorld:
return invtype::InvTypeWorldSize;
case invtype::InvTypeLimbo:
return invtype::InvTypeLimboSize;
case invtype::InvTypeTribute:
return invtype::InvTypeTributeSize;
case invtype::InvTypeTrophyTribute:
return invtype::InvTypeTrophyTributeSize;
case invtype::InvTypeGuildTribute:
return invtype::InvTypeGuildTributeSize;
case invtype::InvTypeMerchant:
return invtype::InvTypeMerchantSize;
case invtype::InvTypeDeleted:
return invtype::InvTypeDeletedSize;
case invtype::InvTypeCorpse:
return invtype::InvTypeCorpseSize;
case invtype::InvTypeBazaar:
return invtype::InvTypeBazaarSize;
case invtype::InvTypeInspect:
return invtype::InvTypeInspectSize;
case invtype::InvTypeRealEstate:
return invtype::InvTypeRealEstateSize;
case invtype::InvTypeViewMODPC:
return invtype::InvTypeViewMODPCSize;
case invtype::InvTypeViewMODBank:
return invtype::InvTypeViewMODBankSize;
case invtype::InvTypeViewMODSharedBank:
return invtype::InvTypeViewMODSharedBankSize;
case invtype::InvTypeViewMODLimbo:
return invtype::InvTypeViewMODLimboSize;
case invtype::InvTypeAltStorage:
return invtype::InvTypeAltStorageSize;
case invtype::InvTypeArchived:
return invtype::InvTypeArchivedSize;
case invtype::InvTypeMail:
return invtype::InvTypeMailSize;
case invtype::InvTypeGuildTrophyTribute:
return invtype::InvTypeGuildTrophyTributeSize;
case invtype::InvTypeOther:
return invtype::InvTypeOtherSize;
default:
return 0;
}
}
const char* RoF::invtype::GetInvTypeName(int inv_type)
{
switch (inv_type) {
case invtype::InvTypeInvalid:
return "Invalid Type";
case invtype::InvTypePossessions:
return "Possessions";
case invtype::InvTypeBank:
return "Bank";
case invtype::InvTypeSharedBank:
return "Shared Bank";
case invtype::InvTypeTrade:
return "Trade";
case invtype::InvTypeWorld:
return "World";
case invtype::InvTypeLimbo:
return "Limbo";
case invtype::InvTypeTribute:
return "Tribute";
case invtype::InvTypeTrophyTribute:
return "Trophy Tribute";
case invtype::InvTypeGuildTribute:
return "Guild Tribute";
case invtype::InvTypeMerchant:
return "Merchant";
case invtype::InvTypeDeleted:
return "Deleted";
case invtype::InvTypeCorpse:
return "Corpse";
case invtype::InvTypeBazaar:
return "Bazaar";
case invtype::InvTypeInspect:
return "Inspect";
case invtype::InvTypeRealEstate:
return "Real Estate";
case invtype::InvTypeViewMODPC:
return "View MOD PC";
case invtype::InvTypeViewMODBank:
return "View MOD Bank";
case invtype::InvTypeViewMODSharedBank:
return "View MOD Shared Bank";
case invtype::InvTypeViewMODLimbo:
return "View MOD Limbo";
case invtype::InvTypeAltStorage:
return "Alt Storage";
case invtype::InvTypeArchived:
return "Archived";
case invtype::InvTypeMail:
return "Mail";
case invtype::InvTypeGuildTrophyTribute:
return "Guild Trophy Tribute";
case invtype::InvTypeOther:
return "Other";
default:
return "Unknown Type";
}
}
bool RoF::invtype::IsInvTypePersistent(int inv_type)
{
switch (inv_type) {
case invtype::InvTypePossessions:
case invtype::InvTypeBank:
case invtype::InvTypeSharedBank:
case invtype::InvTypeTrade:
case invtype::InvTypeWorld:
case invtype::InvTypeLimbo:
case invtype::InvTypeTribute:
case invtype::InvTypeTrophyTribute:
case invtype::InvTypeGuildTribute:
return true;
default:
return false;
}
}
const char* RoF::invslot::GetInvPossessionsSlotName(int inv_slot)
{
switch (inv_slot) {
case invslot::InvSlotInvalid:
return "Invalid Slot";
case invslot::PossessionsCharm:
return "Charm";
case invslot::PossessionsEar1:
return "Ear 1";
case invslot::PossessionsHead:
return "Head";
case invslot::PossessionsFace:
return "Face";
case invslot::PossessionsEar2:
return "Ear 2";
case invslot::PossessionsNeck:
return "Neck";
case invslot::PossessionsShoulders:
return "Shoulders";
case invslot::PossessionsArms:
return "Arms";
case invslot::PossessionsBack:
return "Back";
case invslot::PossessionsWrist1:
return "Wrist 1";
case invslot::PossessionsWrist2:
return "Wrist 2";
case invslot::PossessionsRange:
return "Range";
case invslot::PossessionsHands:
return "Hands";
case invslot::PossessionsPrimary:
return "Primary";
case invslot::PossessionsSecondary:
return "Secondary";
case invslot::PossessionsFinger1:
return "Finger 1";
case invslot::PossessionsFinger2:
return "Finger 2";
case invslot::PossessionsChest:
return "Chest";
case invslot::PossessionsLegs:
return "Legs";
case invslot::PossessionsFeet:
return "Feet";
case invslot::PossessionsWaist:
return "Waist";
case invslot::PossessionsPowerSource:
return "Power Source";
case invslot::PossessionsAmmo:
return "Ammo";
case invslot::PossessionsGeneral1:
return "General 1";
case invslot::PossessionsGeneral2:
return "General 2";
case invslot::PossessionsGeneral3:
return "General 3";
case invslot::PossessionsGeneral4:
return "General 4";
case invslot::PossessionsGeneral5:
return "General 5";
case invslot::PossessionsGeneral6:
return "General 6";
case invslot::PossessionsGeneral7:
return "General 7";
case invslot::PossessionsGeneral8:
return "General 8";
case invslot::PossessionsGeneral9:
return "General 9";
case invslot::PossessionsGeneral10:
return "General 10";
case invslot::PossessionsCursor:
return "Cursor";
default:
return "Unknown Slot";
}
}
const char* RoF::invslot::GetInvSlotName(int inv_type, int inv_slot)
{
if (inv_type == invtype::InvTypePossessions)
return invslot::GetInvPossessionsSlotName(inv_slot);
size_t type_size = invtype::GetInvTypeSize(inv_type);
if (!type_size || inv_slot == invslot::InvSlotInvalid)
return "Invalid Slot";
if ((size_t)(inv_slot + 1) >= type_size)
return "Unknown Slot";
static std::string ret_str;
ret_str = StringFormat("Slot %i", (inv_slot + 1));
return ret_str.c_str();
}
const char* RoF::invbag::GetInvBagIndexName(int bag_index)
{
if (bag_index == invbag::InvBagInvalid)
return "Invalid Bag";
if ((size_t)bag_index >= invbag::ItemBagSize)
return "Unknown Bag";
static std::string ret_str;
ret_str = StringFormat("Bag %i", (bag_index + 1));
return ret_str.c_str();
}
const char* RoF::invaug::GetInvAugIndexName(int aug_index)
{
if (aug_index == invaug::InvAugInvalid)
return "Invalid Augment";
if ((size_t)aug_index >= invaug::ItemAugSize)
return "Unknown Augment";
static std::string ret_str;
ret_str = StringFormat("Augment %i", (aug_index + 1));
return ret_str.c_str();
}
+293
View File
@@ -0,0 +1,293 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef COMMON_ROF_LIMITS_H
#define COMMON_ROF_LIMITS_H
#include "../types.h"
#include "../emu_versions.h"
#include "../skills.h"
namespace RoF
{
enum : int { Invalid = -1, Null, Safety };
enum : bool { False = false, True = true };
// pre-declarations
namespace inventory {
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*inventory*/
namespace invtype {
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvTypeInvalid = -1, InvTypeBegin };
enum InventoryType : int {
InvTypePossessions = InvTypeBegin,
InvTypeBank,
InvTypeSharedBank,
InvTypeTrade,
InvTypeWorld,
InvTypeLimbo,
InvTypeTribute,
InvTypeTrophyTribute,
InvTypeGuildTribute,
InvTypeMerchant,
InvTypeDeleted,
InvTypeCorpse,
InvTypeBazaar,
InvTypeInspect,
InvTypeRealEstate,
InvTypeViewMODPC,
InvTypeViewMODBank,
InvTypeViewMODSharedBank,
InvTypeViewMODLimbo,
InvTypeAltStorage,
InvTypeArchived,
InvTypeMail,
InvTypeGuildTrophyTribute,
InvTypeOther,
InvTypeCount
};
} /*invtype*/
namespace invslot {
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvSlotInvalid = -1, InvSlotBegin };
enum PossessionsSlot : int {
PossessionsCharm = InvSlotBegin,
PossessionsEar1,
PossessionsHead,
PossessionsFace,
PossessionsEar2,
PossessionsNeck,
PossessionsShoulders,
PossessionsArms,
PossessionsBack,
PossessionsWrist1,
PossessionsWrist2,
PossessionsRange,
PossessionsHands,
PossessionsPrimary,
PossessionsSecondary,
PossessionsFinger1,
PossessionsFinger2,
PossessionsChest,
PossessionsLegs,
PossessionsFeet,
PossessionsWaist,
PossessionsPowerSource,
PossessionsAmmo,
PossessionsGeneral1,
PossessionsGeneral2,
PossessionsGeneral3,
PossessionsGeneral4,
PossessionsGeneral5,
PossessionsGeneral6,
PossessionsGeneral7,
PossessionsGeneral8,
PossessionsGeneral9,
PossessionsGeneral10,
PossessionsCursor,
PossessionsCount
};
const int EquipmentBegin = PossessionsCharm;
const int EquipmentEnd = PossessionsAmmo;
const int EquipmentCount = (EquipmentEnd - EquipmentBegin + 1);
const int GeneralBegin = PossessionsGeneral1;
const int GeneralEnd = PossessionsGeneral10;
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
} /*invslot*/
namespace invbag {
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvBagInvalid = -1, InvBagBegin };
} /*invbag*/
namespace invaug {
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
enum : int { InvAugInvalid = -1, InvAugBegin };
} /*invaug*/
namespace item {
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
ItemPacketTradeView = 101,
ItemPacketLoot = 102,
ItemPacketTrade = 103,
ItemPacketCharInventory = 105,
ItemPacketLimbo = 106,
ItemPacketWorldContainer = 107,
ItemPacketTributeItem = 108,
ItemPacketGuildTribute = 109,
ItemPacket10 = 110,
ItemPacket11 = 111,
ItemPacket12 = 112,
ItemPacketRecovery = 113,
ItemPacket14 = 115
};
} /*item*/
namespace profile {
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*profile*/
namespace constants {
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*constants*/
namespace behavior {
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*behavior*/
namespace skills {
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
} /*skills*/
// declarations
namespace inventory {
const bool ConcatenateInvTypeLimbo = false;
const bool AllowOverLevelEquipment = true;
const bool AllowEmptyBagInBag = true;
const bool AllowClickCastFromBag = true;
} /*inventory*/
namespace invtype {
const size_t InvTypePossessionsSize = invslot::PossessionsCount;
const size_t InvTypeBankSize = 24;
const size_t InvTypeSharedBankSize = 2;
const size_t InvTypeTradeSize = 8;
const size_t InvTypeWorldSize = 10;
const size_t InvTypeLimboSize = 36;
const size_t InvTypeTributeSize = 5;
const size_t InvTypeTrophyTributeSize = 0;//unknown
const size_t InvTypeGuildTributeSize = 2;//unverified
const size_t InvTypeMerchantSize = 200;
const size_t InvTypeDeletedSize = 0;//unknown - "Recovery Tab"
const size_t InvTypeCorpseSize = InvTypePossessionsSize;
const size_t InvTypeBazaarSize = 200;
const size_t InvTypeInspectSize = invslot::EquipmentCount;
const size_t InvTypeRealEstateSize = 0;//unknown
const size_t InvTypeViewMODPCSize = InvTypePossessionsSize;
const size_t InvTypeViewMODBankSize = InvTypeBankSize;
const size_t InvTypeViewMODSharedBankSize = InvTypeSharedBankSize;
const size_t InvTypeViewMODLimboSize = InvTypeLimboSize;
const size_t InvTypeAltStorageSize = 0;//unknown - "Shroud Bank"
const size_t InvTypeArchivedSize = 0;//unknown
const size_t InvTypeMailSize = 0;//unknown
const size_t InvTypeGuildTrophyTributeSize = 0;//unknown
const size_t InvTypeOtherSize = 0;//unknown
extern size_t GetInvTypeSize(int inv_type);
extern const char* GetInvTypeName(int inv_type);
extern bool IsInvTypePersistent(int inv_type);
} /*invtype*/
namespace invslot {
extern const char* GetInvPossessionsSlotName(int inv_slot);
extern const char* GetInvSlotName(int inv_type, int inv_slot);
} /*invslot*/
namespace invbag {
const size_t ItemBagSize = 255; // server Size will be 255..unsure what actual client is (test)
extern const char* GetInvBagIndexName(int bag_index);
} /*invbag*/
namespace invaug {
const size_t ItemAugSize = 6;
extern const char* GetInvAugIndexName(int aug_index);
} /*invaug*/
namespace item {
} /*item*/
namespace profile {
const size_t TributeSize = invtype::InvTypeTributeSize;
const size_t GuildTributeSize = invtype::InvTypeGuildTributeSize;
const size_t BandoliersSize = 20; // number of bandolier instances
const size_t BandolierItemCount = 4; // number of equipment slots in bandolier instance
const size_t PotionBeltSize = 5;
const size_t SkillArraySize = 100;
} /*profile*/
namespace constants {
const size_t CharacterCreationLimit = 12;
const size_t SayLinkBodySize = 55;
const int LongBuffs = 42;
const int ShortBuffs = 20;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 97;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
}; /*RoF*/
#endif /*COMMON_ROF_LIMITS_H*/
+20 -1
View File
@@ -1,3 +1,23 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// out-going packets that require an ENCODE translation:
E(OP_Action)
E(OP_AdventureMerchantSell)
@@ -50,7 +70,6 @@ E(OP_HPUpdate)
E(OP_Illusion)
E(OP_InspectBuffs)
E(OP_InspectRequest)
E(OP_InterruptCast)
E(OP_ItemLinkResponse)
E(OP_ItemPacket)
E(OP_ItemVerifyReply)

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