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synced 2026-05-28 05:35:46 +00:00
Compare commits
15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b26d9c07f1 | |||
| 8e45fd2253 | |||
| 76cdedccb8 | |||
| d39e886459 | |||
| 00eb526876 | |||
| b5d33c7cbe | |||
| 05df5c3e74 | |||
| ac1a3d0743 | |||
| 7fd3cc3483 | |||
| 5747b3460f | |||
| b6a2ac05bf | |||
| 2c6eba93ae | |||
| 444b652c4f | |||
| 2acf84ce4a | |||
| e135f46711 |
+8
-10
@@ -1,18 +1,16 @@
|
||||
language: cpp
|
||||
compiler: gcc
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||||
sudo: false
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||||
addons:
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||||
apt:
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packages:
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- libmysqlclient-dev
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||||
- libperl-dev
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- libboost-dev
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||||
- liblua5.1-0-dev
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||||
- zlib1g-dev
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||||
before_install:
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- sudo apt-get update -qq
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- sudo apt-get install -y libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev
|
||||
script:
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- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
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- make -j8
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- make
|
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- ./bin/tests
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||||
branches:
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||||
only:
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||||
- master
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||||
- stable
|
||||
notifications:
|
||||
email: false
|
||||
irc:
|
||||
|
||||
+11
-5
@@ -31,6 +31,7 @@
|
||||
#EQEMU_SANITIZE_LUA_LIBS
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||||
#EQEMU_BUILD_CLIENT_FILES
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||||
#EQEMU_MAP_DIR
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||||
#EQEMU_ENABLE_PROFILING
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||||
|
||||
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
|
||||
#Can change this if you really want but you should upgrade!
|
||||
@@ -257,6 +258,7 @@ OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
|
||||
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
|
||||
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
|
||||
OPTION(EQEMU_BUILD_CLIENT_FILES "Build Client Import/Export Data Programs." ON)
|
||||
OPTION(EQEMU_ENABLE_PROFILING "Enable CPU profiler. Note: will slow down execution time." OFF)
|
||||
|
||||
#C++11 stuff
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IF(NOT MSVC)
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||||
@@ -331,14 +333,18 @@ IF(EQEMU_BUILD_LUA)
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||||
ADD_SUBDIRECTORY(luabind)
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||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
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INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/debug_utils/include")
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||||
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/detour/include")
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||||
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/detour_tile_cache/include")
|
||||
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/recast/recast/include")
|
||||
IF(EQEMU_ENABLE_PROFILING)
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||||
ADD_DEFINITIONS(-DEQPERF_ENABLED)
|
||||
ADD_DEFINITIONS(-DEQP_MULTITHREAD)
|
||||
INCLUDE_DIRECTORIES("eqperf")
|
||||
ADD_SUBDIRECTORY(eqperf)
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||||
SET(PERF_LIBS eqperf)
|
||||
ELSE(EQEMU_ENABLE_PROFILING)
|
||||
SET(PERF_LIBS "")
|
||||
ENDIF(EQEMU_ENABLE_PROFILING)
|
||||
|
||||
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
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||||
ADD_SUBDIRECTORY(common)
|
||||
ADD_SUBDIRECTORY(recast)
|
||||
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
IF(EQEMU_BUILD_SERVER)
|
||||
ADD_SUBDIRECTORY(shared_memory)
|
||||
|
||||
+207
-574
File diff suppressed because it is too large
Load Diff
@@ -11,15 +11,17 @@ ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
|
||||
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
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||||
|
||||
TARGET_LINK_LIBRARIES(export_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
TARGET_LINK_LIBRARIES(export_client_files common ${PERF_LIBS} debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
IF(MSVC)
|
||||
SET_TARGET_PROPERTIES(export_client_files PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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TARGET_LINK_LIBRARIES(export_client_files "Ws2_32.lib")
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||||
TARGET_LINK_LIBRARIES(export_client_files "rpcrt4")
|
||||
ENDIF(MSVC)
|
||||
|
||||
IF(MINGW)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "WS2_32")
|
||||
TARGET_LINK_LIBRARIES(export_client_files "rpcrt4")
|
||||
ENDIF(MINGW)
|
||||
|
||||
IF(UNIX)
|
||||
@@ -30,6 +32,7 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "pthread")
|
||||
TARGET_LINK_LIBRARIES(export_client_files "uuid")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@ EQEmuLogSys Log;
|
||||
void ExportSpells(SharedDatabase *db);
|
||||
void ExportSkillCaps(SharedDatabase *db);
|
||||
void ExportBaseData(SharedDatabase *db);
|
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void ExportDBStrings(SharedDatabase *db);
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
RegisterExecutablePlatform(ExePlatformClientExport);
|
||||
@@ -63,7 +62,6 @@ int main(int argc, char **argv) {
|
||||
ExportSpells(&database);
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ExportSkillCaps(&database);
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||||
ExportBaseData(&database);
|
||||
ExportDBStrings(&database);
|
||||
|
||||
Log.CloseFileLogs();
|
||||
|
||||
@@ -196,38 +194,7 @@ void ExportBaseData(SharedDatabase *db) {
|
||||
|
||||
fprintf(f, "%s\n", line.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ExportDBStrings(SharedDatabase *db) {
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Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
|
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|
||||
FILE *f = fopen("export/dbstr_us.txt", "w");
|
||||
if(!f) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(f, "Major^Minor^String(New)\n");
|
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const std::string query = "SELECT * FROM db_str ORDER BY id, type";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if(results.Success()) {
|
||||
for(auto row = results.begin(); row != results.end(); ++row) {
|
||||
std::string line;
|
||||
unsigned int fields = results.ColumnCount();
|
||||
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
|
||||
if(rowIndex != 0)
|
||||
line.push_back('^');
|
||||
|
||||
if(row[rowIndex] != nullptr) {
|
||||
line += row[rowIndex];
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(f, "%s\n", line.c_str());
|
||||
}
|
||||
} else {
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
|
||||
@@ -11,15 +11,17 @@ ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
|
||||
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES(import_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
TARGET_LINK_LIBRARIES(import_client_files common ${PERF_LIBS} debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
IF(MSVC)
|
||||
SET_TARGET_PROPERTIES(import_client_files PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
|
||||
TARGET_LINK_LIBRARIES(import_client_files "Ws2_32.lib")
|
||||
TARGET_LINK_LIBRARIES(import_client_files "rpcrt4")
|
||||
ENDIF(MSVC)
|
||||
|
||||
IF(MINGW)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "WS2_32")
|
||||
TARGET_LINK_LIBRARIES(import_client_files "rpcrt4")
|
||||
ENDIF(MINGW)
|
||||
|
||||
IF(UNIX)
|
||||
@@ -30,6 +32,7 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "pthread")
|
||||
TARGET_LINK_LIBRARIES(import_client_files "uuid")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
|
||||
@@ -30,7 +30,6 @@ EQEmuLogSys Log;
|
||||
void ImportSpells(SharedDatabase *db);
|
||||
void ImportSkillCaps(SharedDatabase *db);
|
||||
void ImportBaseData(SharedDatabase *db);
|
||||
void ImportDBStrings(SharedDatabase *db);
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
RegisterExecutablePlatform(ExePlatformClientImport);
|
||||
@@ -60,7 +59,6 @@ int main(int argc, char **argv) {
|
||||
ImportSpells(&database);
|
||||
ImportSkillCaps(&database);
|
||||
ImportBaseData(&database);
|
||||
ImportDBStrings(&database);
|
||||
|
||||
Log.CloseFileLogs();
|
||||
|
||||
@@ -204,6 +202,7 @@ void ImportSkillCaps(SharedDatabase *db) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
int class_id, skill_id, level, cap;
|
||||
class_id = atoi(split[0].c_str());
|
||||
skill_id = atoi(split[1].c_str());
|
||||
@@ -263,56 +262,3 @@ void ImportBaseData(SharedDatabase *db) {
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void ImportDBStrings(SharedDatabase *db) {
|
||||
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
|
||||
|
||||
FILE *f = fopen("import/dbstr_us.txt", "r");
|
||||
if(!f) {
|
||||
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string delete_sql = "DELETE FROM db_str";
|
||||
db->QueryDatabase(delete_sql);
|
||||
|
||||
char buffer[2048];
|
||||
bool first = true;
|
||||
while(fgets(buffer, 2048, f)) {
|
||||
if(first) {
|
||||
first = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 2048; ++i) {
|
||||
if(buffer[i] == '\n') {
|
||||
buffer[i] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto split = SplitString(buffer, '^');
|
||||
|
||||
if(split.size() < 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string sql;
|
||||
int id, type;
|
||||
std::string value;
|
||||
|
||||
id = atoi(split[0].c_str());
|
||||
type = atoi(split[1].c_str());
|
||||
|
||||
if(split.size() >= 3) {
|
||||
value = ::EscapeString(split[2]);
|
||||
}
|
||||
|
||||
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
|
||||
id, type, value.c_str());
|
||||
|
||||
db->QueryDatabase(sql);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
+20
-23
@@ -21,12 +21,6 @@ IF(MYSQL_ROOT)
|
||||
NAMES mysql.h
|
||||
PATHS ${MYSQL_ROOT}/include
|
||||
PATH_SUFFIXES mysql
|
||||
NO_DEFAULT_PATH
|
||||
NO_SYSTEM_ENVIRONMENT_PATH
|
||||
)
|
||||
FIND_PATH(MySQL_INCLUDE_DIR
|
||||
NAMES mysql.h
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
ELSE(MYSQL_ROOT)
|
||||
FIND_PATH(MySQL_INCLUDE_DIR
|
||||
@@ -36,46 +30,49 @@ ELSE(MYSQL_ROOT)
|
||||
ENDIF(MYSQL_ROOT)
|
||||
|
||||
# Library
|
||||
SET(MySQL_NAMES libmysql)
|
||||
SET(MySQL_NAMES mysqlclient_r mysqlclient)
|
||||
IF(MYSQL_ROOT)
|
||||
FIND_LIBRARY(MySQL_LIBRARY
|
||||
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS ${MYSQL_ROOT}/lib
|
||||
PATHS ${MYSQL_ROOT}/lib/debug /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
NO_DEFAULT_PATH
|
||||
NO_SYSTEM_ENVIRONMENT_PATH
|
||||
)
|
||||
|
||||
FIND_LIBRARY(MySQL_LIBRARY
|
||||
|
||||
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS ${MYSQL_ROOT}/lib /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
ELSE(MYSQL_ROOT)
|
||||
FIND_LIBRARY(MySQL_LIBRARY
|
||||
NAMES ${MySQL_NAMES} mysqlclient_r mysqlclient
|
||||
FIND_LIBRARY(MySQL_LIBRARY_DEBUG
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
|
||||
FIND_LIBRARY(MySQL_LIBRARY_RELEASE
|
||||
NAMES ${MySQL_NAMES}
|
||||
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
|
||||
PATH_SUFFIXES mysql
|
||||
)
|
||||
ENDIF(MYSQL_ROOT)
|
||||
|
||||
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
|
||||
IF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
|
||||
SET(MySQL_FOUND TRUE)
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY} )
|
||||
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
|
||||
ELSE (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
|
||||
SET(MySQL_FOUND FALSE)
|
||||
SET( MySQL_LIBRARIES )
|
||||
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY)
|
||||
ENDIF (MySQL_INCLUDE_DIR AND MySQL_LIBRARY_DEBUG AND MySQL_LIBRARY_RELEASE)
|
||||
|
||||
|
||||
# handle the QUIETLY and REQUIRED arguments and set MySQL_FOUND to TRUE if
|
||||
# all listed variables are TRUE
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY MySQL_INCLUDE_DIR)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MySQL DEFAULT_MSG MySQL_LIBRARY_DEBUG MySQL_LIBRARY_RELEASE MySQL_INCLUDE_DIR)
|
||||
|
||||
IF(MySQL_FOUND)
|
||||
SET( MySQL_LIBRARY_RELEASE ${MySQL_LIBRARY} )
|
||||
SET( MySQL_LIBRARY_DEBUG ${MySQL_LIBRARY} )
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_RELEASE} ${MySQL_LIBRARY_DEBUG} )
|
||||
SET( MySQL_LIBRARIES ${MySQL_LIBRARY_DEBUG} ${MySQL_LIBRARY_RELEASE} )
|
||||
ELSE(MySQL_FOUND)
|
||||
SET( MySQL_LIBRARIES )
|
||||
ENDIF(MySQL_FOUND)
|
||||
|
||||
@@ -39,7 +39,6 @@ SET(common_sources
|
||||
mutex.cpp
|
||||
mysql_request_result.cpp
|
||||
mysql_request_row.cpp
|
||||
opcode_map.cpp
|
||||
opcodemgr.cpp
|
||||
packet_dump.cpp
|
||||
packet_dump_file.cpp
|
||||
@@ -49,7 +48,6 @@ SET(common_sources
|
||||
proc_launcher.cpp
|
||||
ptimer.cpp
|
||||
races.cpp
|
||||
rdtsc.cpp
|
||||
rulesys.cpp
|
||||
serverinfo.cpp
|
||||
shareddb.cpp
|
||||
@@ -62,9 +60,9 @@ SET(common_sources
|
||||
timeoutmgr.cpp
|
||||
timer.cpp
|
||||
unix.cpp
|
||||
uuid.cpp
|
||||
worldconn.cpp
|
||||
xml_parser.cpp
|
||||
pathfind.cpp
|
||||
platform.cpp
|
||||
patches/patches.cpp
|
||||
patches/sod.cpp
|
||||
@@ -157,15 +155,12 @@ SET(common_headers
|
||||
packet_dump.h
|
||||
packet_dump_file.h
|
||||
packet_functions.h
|
||||
pathfind.h
|
||||
platform.h
|
||||
proc_launcher.h
|
||||
profiler.h
|
||||
ptimer.h
|
||||
queue.h
|
||||
races.h
|
||||
random.h
|
||||
rdtsc.h
|
||||
rulesys.h
|
||||
ruletypes.h
|
||||
seperator.h
|
||||
@@ -184,6 +179,7 @@ SET(common_headers
|
||||
types.h
|
||||
unix.h
|
||||
useperl.h
|
||||
uuid.h
|
||||
version.h
|
||||
worldconn.h
|
||||
xml_parser.h
|
||||
|
||||
@@ -63,12 +63,9 @@ public:
|
||||
void WriteFloat(float value) { *(float *)(pBuffer + _wpos) = value; _wpos += sizeof(float); }
|
||||
void WriteDouble(double value) { *(double *)(pBuffer + _wpos) = value; _wpos += sizeof(double); }
|
||||
void WriteString(const char * str) { uint32 len = static_cast<uint32>(strlen(str)) + 1; memcpy(pBuffer + _wpos, str, len); _wpos += len; }
|
||||
void WriteData(const void *ptr, size_t n) { memcpy(pBuffer + _wpos, ptr, n); _wpos += (uint32)n; }
|
||||
|
||||
uint8 ReadUInt8() { uint8 value = *(uint8 *)(pBuffer + _rpos); _rpos += sizeof(uint8); return value; }
|
||||
uint8 ReadUInt8(uint32 Offset) const { uint8 value = *(uint8 *)(pBuffer + Offset); return value; }
|
||||
uint16 ReadUInt16() { uint16 value = *(uint16 *)(pBuffer + _rpos); _rpos += sizeof(uint16); return value; }
|
||||
uint16 ReadUInt16(uint32 Offset) const { uint16 value = *(uint16 *)(pBuffer + Offset); return value; }
|
||||
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
|
||||
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
|
||||
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
|
||||
|
||||
+25
-130
@@ -1,50 +1,22 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef CLIENTVERSIONS_H
|
||||
#define CLIENTVERSIONS_H
|
||||
|
||||
#include "types.h"
|
||||
|
||||
static const uint32 BIT_Client62 = 0x00000001; // 1 (unsupported - placeholder for scripts)
|
||||
|
||||
static const uint32 BIT_Titanium = 0x00000002; // 2
|
||||
static const uint32 BIT_SoF = 0x00000004; // 4
|
||||
static const uint32 BIT_SoD = 0x00000008; // 8
|
||||
static const uint32 BIT_UF = 0x00000010; // 16
|
||||
static const uint32 BIT_RoF = 0x00000020; // 32
|
||||
static const uint32 BIT_RoF2 = 0x00000040; // 64
|
||||
|
||||
static const uint32 BIT_TitaniumAndEarlier = 0x00000003; // 3
|
||||
static const uint32 BIT_SoFAndEarlier = 0x00000007; // 7
|
||||
static const uint32 BIT_SoDAndEarlier = 0x0000000F; // 15
|
||||
static const uint32 BIT_UFAndEarlier = 0x0000001F; // 31
|
||||
static const uint32 BIT_RoFAndEarlier = 0x0000003F; // 63
|
||||
|
||||
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC; // 4294967292
|
||||
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8; // 4294967288
|
||||
static const uint32 BIT_UFAndLater = 0xFFFFFFF0; // 4294967280
|
||||
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0; // 4294967264
|
||||
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0; // 4294967232
|
||||
static const uint32 BIT_Client62 = 1;
|
||||
static const uint32 BIT_Titanium = 2;
|
||||
static const uint32 BIT_SoF = 4;
|
||||
static const uint32 BIT_SoD = 8;
|
||||
static const uint32 BIT_UF = 16;
|
||||
static const uint32 BIT_RoF = 32;
|
||||
static const uint32 BIT_RoF2 = 64;
|
||||
|
||||
static const uint32 BIT_TitaniumAndEarlier = 0x00000003;
|
||||
static const uint32 BIT_SoFAndLater = 0xFFFFFFFC;
|
||||
static const uint32 BIT_SoDAndLater = 0xFFFFFFF8;
|
||||
static const uint32 BIT_UFAndLater = 0xFFFFFFF0;
|
||||
static const uint32 BIT_RoFAndLater = 0xFFFFFFE0;
|
||||
static const uint32 BIT_RoF2AndLater = 0xFFFFFFC0;
|
||||
static const uint32 BIT_AllClients = 0xFFFFFFFF;
|
||||
|
||||
enum class ClientVersion
|
||||
@@ -74,109 +46,32 @@ static const char* ClientVersionName(ClientVersion version)
|
||||
switch (version)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
return "Unknown";
|
||||
return "ClientVersion::Unknown";
|
||||
case ClientVersion::Client62:
|
||||
return "Client62";
|
||||
return "ClientVersion::Client62";
|
||||
case ClientVersion::Titanium:
|
||||
return "Titanium";
|
||||
return "ClientVersion::Titanium";
|
||||
case ClientVersion::SoF:
|
||||
return "SoF";
|
||||
return "ClientVersion::SoF";
|
||||
case ClientVersion::SoD:
|
||||
return "SoD";
|
||||
return "ClientVersion::SoD";
|
||||
case ClientVersion::UF:
|
||||
return "UF";
|
||||
return "ClientVersion::UF";
|
||||
case ClientVersion::RoF:
|
||||
return "RoF";
|
||||
return "ClientVersion::RoF";
|
||||
case ClientVersion::RoF2:
|
||||
return "RoF2";
|
||||
return "ClientVersion::RoF2";
|
||||
case ClientVersion::MobNPC:
|
||||
return "MobNPC";
|
||||
return "ClientVersion::MobNPC";
|
||||
case ClientVersion::MobMerc:
|
||||
return "MobMerc";
|
||||
return "ClientVersion::MobMerc";
|
||||
case ClientVersion::MobBot:
|
||||
return "MobBot";
|
||||
return "ClientVersion::MobBot";
|
||||
case ClientVersion::MobPet:
|
||||
return "MobPet";
|
||||
return "ClientVersion::MobPet";
|
||||
default:
|
||||
return "<ERROR> Invalid ClientVersion";
|
||||
};
|
||||
}
|
||||
|
||||
static uint32 ClientBitFromVersion(ClientVersion clientVersion)
|
||||
{
|
||||
switch (clientVersion)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return 0;
|
||||
case ClientVersion::Titanium:
|
||||
case ClientVersion::SoF:
|
||||
case ClientVersion::SoD:
|
||||
case ClientVersion::UF:
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
case ClientVersion::MobNPC:
|
||||
case ClientVersion::MobMerc:
|
||||
case ClientVersion::MobBot:
|
||||
case ClientVersion::MobPet:
|
||||
return ((uint32)1 << (static_cast<unsigned int>(clientVersion) - 1));
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static ClientVersion ClientVersionFromBit(uint32 clientVersionBit)
|
||||
{
|
||||
switch (clientVersionBit)
|
||||
{
|
||||
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown):
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)):
|
||||
return ClientVersion::Unknown;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)):
|
||||
return ClientVersion::Titanium;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)):
|
||||
return ClientVersion::SoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoD) - 1)):
|
||||
return ClientVersion::SoD;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::UF) - 1)):
|
||||
return ClientVersion::UF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF) - 1)):
|
||||
return ClientVersion::RoF;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::RoF2) - 1)):
|
||||
return ClientVersion::RoF2;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobNPC) - 1)):
|
||||
return ClientVersion::MobNPC;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobMerc) - 1)):
|
||||
return ClientVersion::MobMerc;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobBot) - 1)):
|
||||
return ClientVersion::MobBot;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::MobPet) - 1)):
|
||||
return ClientVersion::MobPet;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32 ExpansionFromClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
switch(clientVersion)
|
||||
{
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
case ClientVersion::Titanium:
|
||||
return 0x000007FFU;
|
||||
case ClientVersion::SoF:
|
||||
return 0x00007FFFU;
|
||||
case ClientVersion::SoD:
|
||||
return 0x0000FFFFU;
|
||||
case ClientVersion::UF:
|
||||
return 0x0001FFFFU;
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
return 0x000FFFFFU;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* CLIENTVERSIONS_H */
|
||||
|
||||
+108
-81
@@ -57,11 +57,13 @@ Establish a connection to a mysql database with the supplied parameters
|
||||
|
||||
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
|
||||
{
|
||||
_eqp
|
||||
DBInitVars();
|
||||
Connect(host, user, passwd, database, port);
|
||||
}
|
||||
|
||||
bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port) {
|
||||
_eqp
|
||||
uint32 errnum= 0;
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
|
||||
@@ -75,6 +77,7 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
|
||||
}
|
||||
|
||||
void Database::DBInitVars() {
|
||||
_eqp
|
||||
varcache_array = 0;
|
||||
varcache_max = 0;
|
||||
varcache_lastupdate = 0;
|
||||
@@ -86,6 +89,7 @@ void Database::DBInitVars() {
|
||||
|
||||
Database::~Database()
|
||||
{
|
||||
_eqp
|
||||
unsigned int x;
|
||||
if (varcache_array) {
|
||||
for (x=0; x<varcache_max; x++) {
|
||||
@@ -101,7 +105,7 @@ Database::~Database()
|
||||
Zero will also be returned if there is a database error.
|
||||
*/
|
||||
uint32 Database::CheckLogin(const char* name, const char* password, int16* oStatus) {
|
||||
|
||||
_eqp
|
||||
if(strlen(name) >= 50 || strlen(password) >= 50)
|
||||
return(0);
|
||||
|
||||
@@ -137,6 +141,7 @@ uint32 Database::CheckLogin(const char* name, const char* password, int16* oStat
|
||||
//Get Banned IP Address List - Only return false if the incoming connection's IP address is not present in the banned_ips table.
|
||||
bool Database::CheckBannedIPs(const char* loginIP)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT ip_address FROM Banned_IPs WHERE ip_address='%s'", loginIP);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -153,6 +158,7 @@ bool Database::CheckBannedIPs(const char* loginIP)
|
||||
}
|
||||
|
||||
bool Database::AddBannedIP(char* bannedIP, const char* notes) {
|
||||
_eqp
|
||||
std::string query = StringFormat("INSERT into Banned_IPs SET ip_address='%s', notes='%s'", bannedIP, notes);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -162,6 +168,7 @@ bool Database::AddBannedIP(char* bannedIP, const char* notes) {
|
||||
}
|
||||
|
||||
bool Database::CheckGMIPs(const char* ip_address, uint32 account_id) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT * FROM `gm_ips` WHERE `ip_address` = '%s' AND `account_id` = %i", ip_address, account_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -175,17 +182,20 @@ bool Database::AddBannedIP(char* bannedIP, const char* notes) {
|
||||
}
|
||||
|
||||
bool Database::AddGMIP(char* ip_address, char* name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("INSERT into `gm_ips` SET `ip_address` = '%s', `name` = '%s'", ip_address, name);
|
||||
auto results = QueryDatabase(query);
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
void Database::LoginIP(uint32 AccountID, const char* LoginIP) {
|
||||
_eqp
|
||||
std::string query = StringFormat("INSERT INTO account_ip SET accid=%i, ip='%s' ON DUPLICATE KEY UPDATE count=count+1, lastused=now()", AccountID, LoginIP);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
int16 Database::CheckStatus(uint32 account_id) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `status`, UNIX_TIMESTAMP(`suspendeduntil`) as `suspendeduntil`, UNIX_TIMESTAMP() as `current`"
|
||||
" FROM `account` WHERE `id` = %i", account_id);
|
||||
|
||||
@@ -215,6 +225,7 @@ int16 Database::CheckStatus(uint32 account_id) {
|
||||
}
|
||||
|
||||
uint32 Database::CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id) {
|
||||
_eqp
|
||||
std::string query;
|
||||
|
||||
if (password)
|
||||
@@ -238,6 +249,7 @@ uint32 Database::CreateAccount(const char* name, const char* password, int16 sta
|
||||
}
|
||||
|
||||
bool Database::DeleteAccount(const char* name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("DELETE FROM account WHERE name='%s';",name);
|
||||
Log.Out(Logs::General, Logs::World_Server, "Account Attempting to be deleted:'%s'", name);
|
||||
|
||||
@@ -250,6 +262,7 @@ bool Database::DeleteAccount(const char* name) {
|
||||
}
|
||||
|
||||
bool Database::SetLocalPassword(uint32 accid, const char* password) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE account SET password=MD5('%s') where id=%i;", EscapeString(password).c_str(), accid);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -262,6 +275,7 @@ bool Database::SetLocalPassword(uint32 accid, const char* password) {
|
||||
}
|
||||
|
||||
bool Database::SetAccountStatus(const char* name, int16 status) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE account SET status=%i WHERE name='%s';", status, name);
|
||||
|
||||
std::cout << "Account being GM Flagged:" << name << ", Level: " << (int16) status << std::endl;
|
||||
@@ -282,6 +296,7 @@ bool Database::SetAccountStatus(const char* name, int16 status) {
|
||||
|
||||
/* This initially creates the character during character create */
|
||||
bool Database::ReserveName(uint32 account_id, char* name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `account_id`, `name` FROM `character_data` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
@@ -302,6 +317,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
|
||||
returns false on failure, true otherwise
|
||||
*/
|
||||
bool Database::DeleteCharacter(char *name) {
|
||||
_eqp
|
||||
uint32 charid = 0;
|
||||
if(!name || !strlen(name)) {
|
||||
Log.Out(Logs::General, Logs::World_Server, "DeleteCharacter: request to delete without a name (empty char slot)");
|
||||
@@ -348,17 +364,18 @@ bool Database::DeleteCharacter(char *name) {
|
||||
query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", charid); QueryDatabase(query);
|
||||
#ifdef BOTS
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid); // note: only use of GetMobTypeById()
|
||||
#else
|
||||
#ifdef BOTS
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", charid);
|
||||
#else
|
||||
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", charid);
|
||||
#endif
|
||||
#endif
|
||||
QueryDatabase(query);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp){
|
||||
_eqp
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `character_data` ("
|
||||
"id,"
|
||||
@@ -678,6 +695,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
|
||||
/* This only for new Character creation storing */
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
|
||||
_eqp
|
||||
uint32 charid = 0;
|
||||
char zone[50];
|
||||
float x, y, z;
|
||||
@@ -732,6 +750,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
}
|
||||
|
||||
uint32 Database::GetCharacterID(const char *name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
auto row = results.begin();
|
||||
@@ -748,6 +767,7 @@ uint32 Database::GetCharacterID(const char *name) {
|
||||
Zero will also be returned if there is a database error.
|
||||
*/
|
||||
uint32 Database::GetAccountIDByChar(const char* charname, uint32* oCharID) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `account_id`, `id` FROM `character_data` WHERE name='%s'", EscapeString(charname).c_str());
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -772,6 +792,7 @@ uint32 Database::GetAccountIDByChar(const char* charname, uint32* oCharID) {
|
||||
|
||||
// Retrieve account_id for a given char_id
|
||||
uint32 Database::GetAccountIDByChar(uint32 char_id) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `account_id` FROM `character_data` WHERE `id` = %i LIMIT 1", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -786,6 +807,7 @@ uint32 Database::GetAccountIDByChar(uint32 char_id) {
|
||||
}
|
||||
|
||||
uint32 Database::GetAccountIDByName(const char* accname, int16* status, uint32* lsid) {
|
||||
_eqp
|
||||
if (!isAlphaNumeric(accname))
|
||||
return 0;
|
||||
|
||||
@@ -817,6 +839,7 @@ uint32 Database::GetAccountIDByName(const char* accname, int16* status, uint32*
|
||||
}
|
||||
|
||||
void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `name`, `lsaccount_id` FROM `account` WHERE `id` = '%i'", accountid);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -837,6 +860,7 @@ void Database::GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID
|
||||
}
|
||||
|
||||
void Database::GetCharName(uint32 char_id, char* name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `name` FROM `character_data` WHERE id='%i'", char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -851,6 +875,7 @@ void Database::GetCharName(uint32 char_id, char* name) {
|
||||
}
|
||||
|
||||
bool Database::LoadVariables() {
|
||||
_eqp
|
||||
char *query = nullptr;
|
||||
|
||||
auto results = QueryDatabase(query, LoadVariables_MQ(&query));
|
||||
@@ -867,12 +892,14 @@ bool Database::LoadVariables() {
|
||||
|
||||
uint32 Database::LoadVariables_MQ(char** query)
|
||||
{
|
||||
_eqp
|
||||
return MakeAnyLenString(query, "SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache_lastupdate);
|
||||
}
|
||||
|
||||
// always returns true? not sure about this.
|
||||
bool Database::LoadVariables_result(MySQLRequestResult results)
|
||||
{
|
||||
_eqp
|
||||
uint32 i = 0;
|
||||
LockMutex lock(&Mvarcache);
|
||||
|
||||
@@ -935,6 +962,7 @@ bool Database::LoadVariables_result(MySQLRequestResult results)
|
||||
|
||||
// Gets variable from 'variables' table
|
||||
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
|
||||
_eqp
|
||||
varvalue[0] = '\0';
|
||||
|
||||
LockMutex lock(&Mvarcache);
|
||||
@@ -956,7 +984,7 @@ bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_
|
||||
}
|
||||
|
||||
bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
|
||||
|
||||
_eqp
|
||||
char *varname,*varvalue;
|
||||
|
||||
varname=(char *)malloc(strlen(varname_in)*2+1);
|
||||
@@ -996,6 +1024,7 @@ bool Database::SetVariable(const char* varname_in, const char* varvalue_in) {
|
||||
|
||||
uint32 Database::GetMiniLoginAccount(char* ip)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `id` FROM `account` WHERE `minilogin_ip` = '%s'", ip);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1008,7 +1037,7 @@ uint32 Database::GetMiniLoginAccount(char* ip)
|
||||
|
||||
// Get zone starting points from DB
|
||||
bool Database::GetSafePoints(const char* short_name, uint32 version, float* safe_x, float* safe_y, float* safe_z, int16* minstatus, uint8* minlevel, char *flag_needed) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT safe_x, safe_y, safe_z, min_status, min_level, flag_needed FROM zone "
|
||||
" WHERE short_name='%s' AND (version=%i OR version=0) ORDER BY version DESC", short_name, version);
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -1038,7 +1067,7 @@ bool Database::GetSafePoints(const char* short_name, uint32 version, float* safe
|
||||
}
|
||||
|
||||
bool Database::GetZoneLongName(const char* short_name, char** long_name, char* file_name, float* safe_x, float* safe_y, float* safe_z, uint32* graveyard_id, uint32* maxclients) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT long_name, file_name, safe_x, safe_y, safe_z, graveyard_id, maxclients FROM zone WHERE short_name='%s' AND version=0", short_name);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1076,7 +1105,7 @@ bool Database::GetZoneLongName(const char* short_name, char** long_name, char* f
|
||||
}
|
||||
|
||||
uint32 Database::GetZoneGraveyardID(uint32 zone_id, uint32 version) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT graveyard_id FROM zone WHERE zoneidnumber='%u' AND (version=%i OR version=0) ORDER BY version DESC", zone_id, version);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1091,7 +1120,7 @@ uint32 Database::GetZoneGraveyardID(uint32 zone_id, uint32 version) {
|
||||
}
|
||||
|
||||
bool Database::GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid, float* graveyard_x, float* graveyard_y, float* graveyard_z, float* graveyard_heading) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT zone_id, x, y, z, heading FROM graveyard WHERE id=%i", graveyard_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1119,6 +1148,7 @@ bool Database::GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zon
|
||||
}
|
||||
|
||||
bool Database::LoadZoneNames() {
|
||||
_eqp
|
||||
std::string query("SELECT zoneidnumber, short_name FROM zone");
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -1139,7 +1169,7 @@ bool Database::LoadZoneNames() {
|
||||
}
|
||||
|
||||
uint32 Database::GetZoneID(const char* zonename) {
|
||||
|
||||
_eqp
|
||||
if (zonename == nullptr)
|
||||
return 0;
|
||||
|
||||
@@ -1151,6 +1181,7 @@ uint32 Database::GetZoneID(const char* zonename) {
|
||||
}
|
||||
|
||||
const char* Database::GetZoneName(uint32 zoneID, bool ErrorUnknown) {
|
||||
_eqp
|
||||
auto iter = zonename_array.find(zoneID);
|
||||
|
||||
if (iter != zonename_array.end())
|
||||
@@ -1163,7 +1194,7 @@ const char* Database::GetZoneName(uint32 zoneID, bool ErrorUnknown) {
|
||||
}
|
||||
|
||||
uint8 Database::GetPEQZone(uint32 zoneID, uint32 version){
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT peqzone from zone where zoneidnumber='%i' AND (version=%i OR version=0) ORDER BY version DESC", zoneID, version);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1181,18 +1212,24 @@ uint8 Database::GetPEQZone(uint32 zoneID, uint32 version){
|
||||
|
||||
bool Database::CheckNameFilter(const char* name, bool surname)
|
||||
{
|
||||
_eqp
|
||||
std::string str_name = name;
|
||||
|
||||
// the minimum 4 is enforced by the client too
|
||||
if (!name || strlen(name) < 4)
|
||||
if(surname)
|
||||
{
|
||||
return false;
|
||||
// the minimum 4 is enforced by the client too
|
||||
if(!name || strlen(name) < 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Given name length is enforced by the client too
|
||||
if (!surname && strlen(name) > 15)
|
||||
else
|
||||
{
|
||||
return false;
|
||||
// the minimum 4 is enforced by the client too
|
||||
if(!name || strlen(name) < 4 || strlen(name) > 15)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < str_name.size(); i++)
|
||||
@@ -1252,7 +1289,7 @@ bool Database::CheckNameFilter(const char* name, bool surname)
|
||||
}
|
||||
|
||||
bool Database::AddToNameFilter(const char* name) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("INSERT INTO name_filter (name) values ('%s')", name);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1268,6 +1305,7 @@ bool Database::AddToNameFilter(const char* name) {
|
||||
}
|
||||
|
||||
uint32 Database::GetAccountIDFromLSID(uint32 iLSID, char* oAccountName, int16* oStatus) {
|
||||
_eqp
|
||||
uint32 account_id = 0;
|
||||
std::string query = StringFormat("SELECT id, name, status FROM account WHERE lsaccount_id=%i", iLSID);
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -1292,7 +1330,7 @@ uint32 Database::GetAccountIDFromLSID(uint32 iLSID, char* oAccountName, int16* o
|
||||
}
|
||||
|
||||
void Database::GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT name, status FROM account WHERE id=%i", id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1312,10 +1350,12 @@ void Database::GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus) {
|
||||
}
|
||||
|
||||
void Database::ClearMerchantTemp(){
|
||||
_eqp
|
||||
QueryDatabase("DELETE FROM merchantlist_temp");
|
||||
}
|
||||
|
||||
bool Database::UpdateName(const char* oldname, const char* newname) {
|
||||
_eqp
|
||||
std::cout << "Renaming " << oldname << " to " << newname << "..." << std::endl;
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `name` = '%s' WHERE `name` = '%s';", newname, oldname);
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -1331,6 +1371,7 @@ bool Database::UpdateName(const char* oldname, const char* newname) {
|
||||
|
||||
// If the name is used or an error occurs, it returns false, otherwise it returns true
|
||||
bool Database::CheckUsedName(const char* name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `id` FROM `character_data` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -1344,6 +1385,7 @@ bool Database::CheckUsedName(const char* name) {
|
||||
}
|
||||
|
||||
uint8 Database::GetServerType() {
|
||||
_eqp
|
||||
std::string query("SELECT `value` FROM `variables` WHERE `varname` = 'ServerType' LIMIT 1");
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -1358,6 +1400,7 @@ uint8 Database::GetServerType() {
|
||||
}
|
||||
|
||||
bool Database::MoveCharacterToZone(const char* charname, const char* zonename, uint32 zoneid) {
|
||||
_eqp
|
||||
if(zonename == nullptr || strlen(zonename) == 0)
|
||||
return false;
|
||||
|
||||
@@ -1375,11 +1418,13 @@ bool Database::MoveCharacterToZone(const char* charname, const char* zonename, u
|
||||
}
|
||||
|
||||
bool Database::MoveCharacterToZone(const char* charname, const char* zonename) {
|
||||
_eqp
|
||||
return MoveCharacterToZone(charname, zonename, GetZoneID(zonename));
|
||||
}
|
||||
|
||||
bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", GetZoneID(iZonename), iCharID);
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `zone_id` = %i, `x` = -1, `y` = -1, `z` = -1 WHERE `id` = %i", iZonename, GetZoneID(iZonename), iCharID);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success()) {
|
||||
@@ -1390,6 +1435,7 @@ bool Database::MoveCharacterToZone(uint32 iCharID, const char* iZonename) {
|
||||
}
|
||||
|
||||
bool Database::SetHackerFlag(const char* accountname, const char* charactername, const char* hacked) {
|
||||
_eqp
|
||||
std::string query = StringFormat("INSERT INTO `hackers` (account, name, hacked) values('%s','%s','%s')", accountname, charactername, hacked);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1401,6 +1447,7 @@ bool Database::SetHackerFlag(const char* accountname, const char* charactername,
|
||||
}
|
||||
|
||||
bool Database::SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone) {
|
||||
_eqp
|
||||
//Utilize the "hacker" table, but also give zone information.
|
||||
std::string query = StringFormat("INSERT INTO hackers(account,name,hacked,zone) values('%s','%s','%s','%s')", accountname, charactername, hacked, zone);
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -1415,6 +1462,7 @@ bool Database::SetMQDetectionFlag(const char* accountname, const char* character
|
||||
|
||||
uint8 Database::GetRaceSkill(uint8 skillid, uint8 in_race)
|
||||
{
|
||||
_eqp
|
||||
uint16 race_cap = 0;
|
||||
|
||||
//Check for a racial cap!
|
||||
@@ -1433,6 +1481,7 @@ uint8 Database::GetRaceSkill(uint8 skillid, uint8 in_race)
|
||||
|
||||
uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level)
|
||||
{
|
||||
_eqp
|
||||
uint8 skill_level = 0, skill_formula = 0;
|
||||
uint16 base_cap = 0, skill_cap = 0, skill_cap2 = 0, skill_cap3 = 0;
|
||||
|
||||
@@ -1482,6 +1531,7 @@ uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16
|
||||
}
|
||||
|
||||
uint32 Database::GetCharacterInfo(const char* iName, uint32* oAccID, uint32* oZoneID, uint32* oInstanceID, float* oX, float* oY, float* oZ) {
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `id`, `account_id`, `zone_id`, `zone_instance`, `x`, `y`, `z` FROM `character_data` WHERE `name` = '%s'", iName);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1505,7 +1555,7 @@ uint32 Database::GetCharacterInfo(const char* iName, uint32* oAccID, uint32* oZo
|
||||
}
|
||||
|
||||
bool Database::UpdateLiveChar(char* charname,uint32 lsaccount_id) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE account SET charname='%s' WHERE id=%i;",charname, lsaccount_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1517,7 +1567,7 @@ bool Database::UpdateLiveChar(char* charname,uint32 lsaccount_id) {
|
||||
}
|
||||
|
||||
bool Database::GetLiveChar(uint32 account_id, char* cname) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT charname FROM account WHERE id=%i", account_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1536,35 +1586,41 @@ bool Database::GetLiveChar(uint32 account_id, char* cname) {
|
||||
}
|
||||
|
||||
void Database::SetLFP(uint32 CharID, bool LFP) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE `character_data` SET `lfp` = %i WHERE `id` = %i",LFP, CharID);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon) {
|
||||
_eqp
|
||||
std::string query = StringFormat("update `character_data` SET `lfp` = %i, `lfg` = %i, `firstlogon` = %i WHERE `id` = %i",LFP, LFG, firstlogon, CharID);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::SetLFG(uint32 CharID, bool LFG) {
|
||||
_eqp
|
||||
std::string query = StringFormat("update `character_data` SET `lfg` = %i WHERE `id` = %i",LFG, CharID);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::SetFirstLogon(uint32 CharID, uint8 firstlogon) {
|
||||
_eqp
|
||||
std::string query = StringFormat( "UPDATE `character_data` SET `firstlogon` = %i WHERE `id` = %i",firstlogon, CharID);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::AddReport(std::string who, std::string against, std::string lines) {
|
||||
_eqp
|
||||
char *escape_str = new char[lines.size()*2+1];
|
||||
DoEscapeString(escape_str, lines.c_str(), lines.size());
|
||||
|
||||
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", EscapeString(who).c_str(), EscapeString(against).c_str(), escape_str);
|
||||
std::string query = StringFormat("INSERT INTO reports (name, reported, reported_text) VALUES('%s', '%s', '%s')", who.c_str(), against.c_str(), escape_str);
|
||||
QueryDatabase(query);
|
||||
safe_delete_array(escape_str);
|
||||
}
|
||||
|
||||
void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc) {
|
||||
_eqp
|
||||
std::string query;
|
||||
if (id == 0) {
|
||||
// removing from group
|
||||
@@ -1584,12 +1640,14 @@ void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ism
|
||||
|
||||
void Database::ClearAllGroups(void)
|
||||
{
|
||||
_eqp
|
||||
std::string query("DELETE FROM `group_id`");
|
||||
QueryDatabase(query);
|
||||
return;
|
||||
}
|
||||
|
||||
void Database::ClearGroup(uint32 gid) {
|
||||
_eqp
|
||||
ClearGroupLeader(gid);
|
||||
|
||||
if(gid == 0)
|
||||
@@ -1605,6 +1663,7 @@ void Database::ClearGroup(uint32 gid) {
|
||||
}
|
||||
|
||||
uint32 Database::GetGroupID(const char* name){
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT groupid from group_id where name='%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1615,7 +1674,7 @@ uint32 Database::GetGroupID(const char* name){
|
||||
if (results.RowCount() == 0)
|
||||
{
|
||||
// Commenting this out until logging levels can prevent this from going to console
|
||||
//Log.Out(Logs::General, Logs::None,, "Character not in a group: %s", name);
|
||||
//Log.Out(Logs::General, Logs::None, "Character not in a group: %s", name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1626,6 +1685,7 @@ uint32 Database::GetGroupID(const char* name){
|
||||
|
||||
/* Is this really getting used properly... A half implementation ? Akkadius */
|
||||
char* Database::GetGroupLeaderForLogin(const char* name, char* leaderbuf) {
|
||||
_eqp
|
||||
strcpy(leaderbuf, "");
|
||||
uint32 group_id = 0;
|
||||
|
||||
@@ -1650,6 +1710,7 @@ char* Database::GetGroupLeaderForLogin(const char* name, char* leaderbuf) {
|
||||
}
|
||||
|
||||
void Database::SetGroupLeaderName(uint32 gid, const char* name) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE group_leaders SET leadername = '%s' WHERE gid = %u", EscapeString(name).c_str(), gid);
|
||||
auto result = QueryDatabase(query);
|
||||
|
||||
@@ -1668,6 +1729,7 @@ void Database::SetGroupLeaderName(uint32 gid, const char* name) {
|
||||
|
||||
char *Database::GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank, char* assist, char* puller, char *marknpc, char *mentoree, int *mentor_percent, GroupLeadershipAA_Struct* GLAA)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `leadername`, `maintank`, `assist`, `puller`, `marknpc`, `mentoree`, `mentor_percent`, `leadershipaa` FROM `group_leaders` WHERE `gid` = %lu",(unsigned long)gid);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1727,6 +1789,7 @@ char *Database::GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* mainta
|
||||
|
||||
// Clearing all group leaders
|
||||
void Database::ClearAllGroupLeaders(void) {
|
||||
_eqp
|
||||
std::string query("DELETE from group_leaders");
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1737,7 +1800,7 @@ void Database::ClearAllGroupLeaders(void) {
|
||||
}
|
||||
|
||||
void Database::ClearGroupLeader(uint32 gid) {
|
||||
|
||||
_eqp
|
||||
if(gid == 0)
|
||||
{
|
||||
ClearAllGroupLeaders();
|
||||
@@ -1752,7 +1815,7 @@ void Database::ClearGroupLeader(uint32 gid) {
|
||||
}
|
||||
|
||||
uint8 Database::GetAgreementFlag(uint32 acctid) {
|
||||
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT rulesflag FROM account WHERE id=%i",acctid);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1768,11 +1831,13 @@ uint8 Database::GetAgreementFlag(uint32 acctid) {
|
||||
}
|
||||
|
||||
void Database::SetAgreementFlag(uint32 acctid) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE account SET rulesflag=1 where id=%i", acctid);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
void Database::ClearRaid(uint32 rid) {
|
||||
_eqp
|
||||
if(rid == 0)
|
||||
{
|
||||
//clear all raids
|
||||
@@ -1789,7 +1854,7 @@ void Database::ClearRaid(uint32 rid) {
|
||||
}
|
||||
|
||||
void Database::ClearAllRaids(void) {
|
||||
|
||||
_eqp
|
||||
std::string query("delete from raid_members");
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1799,7 +1864,7 @@ void Database::ClearAllRaids(void) {
|
||||
|
||||
void Database::ClearAllRaidDetails(void)
|
||||
{
|
||||
|
||||
_eqp
|
||||
std::string query("delete from raid_details");
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1808,7 +1873,7 @@ void Database::ClearAllRaidDetails(void)
|
||||
}
|
||||
|
||||
void Database::ClearRaidDetails(uint32 rid) {
|
||||
|
||||
_eqp
|
||||
if(rid == 0)
|
||||
{
|
||||
//clear all raids
|
||||
@@ -1827,7 +1892,8 @@ void Database::ClearRaidDetails(uint32 rid) {
|
||||
// returns 0 on error or no raid for that character, or
|
||||
// the raid id that the character is a member of.
|
||||
uint32 Database::GetRaidID(const char* name)
|
||||
{
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT `raidid` FROM `raid_members` WHERE `name` = '%s'", name);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -1848,6 +1914,7 @@ uint32 Database::GetRaidID(const char* name)
|
||||
|
||||
const char* Database::GetRaidLeaderName(uint32 raid_id)
|
||||
{
|
||||
_eqp
|
||||
// Would be a good idea to fix this to be a passed in variable and
|
||||
// make the caller responsible. static local variables like this are
|
||||
// not guaranteed to be thread safe (nor is the internal guard
|
||||
@@ -1879,6 +1946,7 @@ const char* Database::GetRaidLeaderName(uint32 raid_id)
|
||||
void Database::GetGroupLeadershipInfo(uint32 gid, uint32 rid, char *maintank,
|
||||
char *assist, char *puller, char *marknpc, char *mentoree, int *mentor_percent, GroupLeadershipAA_Struct *GLAA)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat(
|
||||
"SELECT maintank, assist, puller, marknpc, mentoree, mentor_percent, leadershipaa FROM raid_leaders WHERE gid = %lu AND rid = %lu",
|
||||
(unsigned long)gid, (unsigned long)rid);
|
||||
@@ -1936,6 +2004,7 @@ void Database::GetGroupLeadershipInfo(uint32 gid, uint32 rid, char *maintank,
|
||||
void Database::GetRaidLeadershipInfo(uint32 rid, char *maintank,
|
||||
char *assist, char *puller, char *marknpc, RaidLeadershipAA_Struct *RLAA)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat(
|
||||
"SELECT maintank, assist, puller, marknpc, leadershipaa FROM raid_leaders WHERE gid = %lu AND rid = %lu",
|
||||
(unsigned long)0xFFFFFFFF, (unsigned long)rid);
|
||||
@@ -1979,6 +2048,7 @@ void Database::GetRaidLeadershipInfo(uint32 rid, char *maintank,
|
||||
|
||||
void Database::SetRaidGroupLeaderInfo(uint32 gid, uint32 rid)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE raid_leaders SET leadershipaa = '' WHERE gid = %lu AND rid = %lu",
|
||||
(unsigned long)gid, (unsigned long)rid);
|
||||
auto results = QueryDatabase(query);
|
||||
@@ -1996,6 +2066,7 @@ void Database::SetRaidGroupLeaderInfo(uint32 gid, uint32 rid)
|
||||
// Clearing all raid leaders
|
||||
void Database::ClearAllRaidLeaders(void)
|
||||
{
|
||||
_eqp
|
||||
std::string query("DELETE from raid_leaders");
|
||||
QueryDatabase(query);
|
||||
return;
|
||||
@@ -2003,6 +2074,7 @@ void Database::ClearAllRaidLeaders(void)
|
||||
|
||||
void Database::ClearRaidLeader(uint32 gid, uint32 rid)
|
||||
{
|
||||
_eqp
|
||||
if (rid == 0) {
|
||||
ClearAllRaidLeaders();
|
||||
return;
|
||||
@@ -2014,7 +2086,7 @@ void Database::ClearRaidLeader(uint32 gid, uint32 rid)
|
||||
|
||||
void Database::UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win)
|
||||
{
|
||||
|
||||
_eqp
|
||||
std::string field;
|
||||
|
||||
switch(theme)
|
||||
@@ -2067,6 +2139,7 @@ void Database::UpdateAdventureStatsEntry(uint32 char_id, uint8 theme, bool win)
|
||||
|
||||
bool Database::GetAdventureStats(uint32 char_id, AdventureStats_Struct *as)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat(
|
||||
"SELECT "
|
||||
"`guk_wins`, "
|
||||
@@ -2113,6 +2186,7 @@ bool Database::GetAdventureStats(uint32 char_id, AdventureStats_Struct *as)
|
||||
|
||||
uint32 Database::GetGuildIDByCharID(uint32 character_id)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT guild_id FROM guild_members WHERE char_id='%i'", character_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
@@ -2128,6 +2202,7 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
|
||||
|
||||
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
|
||||
{
|
||||
_eqp
|
||||
std::string query =
|
||||
"SELECT "
|
||||
"log_category_id, "
|
||||
@@ -2168,51 +2243,3 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Database::ClearInvSnapshots(bool use_rule)
|
||||
{
|
||||
uint32 del_time = time(nullptr);
|
||||
if (use_rule) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; }
|
||||
|
||||
std::string query = StringFormat("DELETE FROM inventory_snapshots WHERE time_index <= %lu", (unsigned long)del_time);
|
||||
QueryDatabase(query);
|
||||
}
|
||||
|
||||
struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
|
||||
{
|
||||
|
||||
TimeOfDay_Struct eqTime;
|
||||
std::string query = StringFormat("SELECT minute,hour,day,month,year,realtime FROM eqtime limit 1");
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success() || results.RowCount() == 0){
|
||||
Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day failed. Using defaults.");
|
||||
eqTime.minute = 0;
|
||||
eqTime.hour = 9;
|
||||
eqTime.day = 1;
|
||||
eqTime.month = 1;
|
||||
eqTime.year = 3100;
|
||||
realtime = time(0);
|
||||
}
|
||||
else{
|
||||
auto row = results.begin();
|
||||
|
||||
eqTime.minute = atoi(row[0]);
|
||||
eqTime.hour = atoi(row[1]);
|
||||
eqTime.day = atoi(row[2]);
|
||||
eqTime.month = atoi(row[3]);
|
||||
eqTime.year = atoi(row[4]);
|
||||
realtime = atoi(row[5]);
|
||||
}
|
||||
|
||||
return eqTime;
|
||||
}
|
||||
|
||||
bool Database::SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year)
|
||||
{
|
||||
std::string query = StringFormat("UPDATE eqtime set minute = %d, hour = %d, day = %d, month = %d, year = %d, realtime = %d limit 1", minute, hour, day, month, year, time(0));
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
return results.Success();
|
||||
|
||||
}
|
||||
|
||||
+1
-5
@@ -23,7 +23,6 @@
|
||||
|
||||
#include "global_define.h"
|
||||
#include "eqemu_logsys.h"
|
||||
|
||||
#include "types.h"
|
||||
#include "dbcore.h"
|
||||
#include "linked_list.h"
|
||||
@@ -210,6 +209,7 @@ public:
|
||||
/* Database Conversions 'database_conversions.cpp' */
|
||||
|
||||
bool CheckDatabaseConversions();
|
||||
bool CheckDatabaseConvertBotsPostPPDeblob();
|
||||
bool CheckDatabaseConvertCorpseDeblob();
|
||||
bool CheckDatabaseConvertPPDeblob();
|
||||
|
||||
@@ -241,8 +241,6 @@ public:
|
||||
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
|
||||
|
||||
void AddReport(std::string who, std::string against, std::string lines);
|
||||
struct TimeOfDay_Struct LoadTime(time_t &realtime);
|
||||
bool SaveTime(int8 minute, int8 hour, int8 day, int8 month, int16 year);
|
||||
void ClearMerchantTemp();
|
||||
void ClearPTimers(uint32 charid);
|
||||
void SetFirstLogon(uint32 CharID, uint8 firstlogon);
|
||||
@@ -250,8 +248,6 @@ public:
|
||||
void SetLFP(uint32 CharID, bool LFP);
|
||||
void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
|
||||
|
||||
void ClearInvSnapshots(bool use_rule = true);
|
||||
|
||||
/* EQEmuLogSys */
|
||||
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
|
||||
|
||||
|
||||
+176
-29
@@ -157,29 +157,18 @@ namespace Convert {
|
||||
/*84*/ uint32 Points;
|
||||
/*88*/
|
||||
} PVPStatsEntry_Struct;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 4;
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;
|
||||
struct BandolierItem_Struct {
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char Name[32];
|
||||
Convert::BandolierItem_Struct Items[Convert::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
struct PotionBeltItem_Struct {
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
char name[32];
|
||||
Convert::BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
Convert::PotionBeltItem_Struct Items[Convert::POTION_BELT_ITEM_COUNT];
|
||||
Convert::BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
};
|
||||
|
||||
struct SuspendedMinion_Struct
|
||||
{
|
||||
/*000*/ uint16 SpellID;
|
||||
@@ -357,7 +346,7 @@ namespace Convert {
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Convert::Bandolier_Struct bandoliers[Convert::BANDOLIERS_SIZE];
|
||||
/*12844*/ Convert::Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ Convert::SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -470,6 +459,7 @@ static inline void loadbar(unsigned int x, unsigned int n, unsigned int w = 50)
|
||||
|
||||
bool Database::CheckDatabaseConversions() {
|
||||
CheckDatabaseConvertPPDeblob();
|
||||
CheckDatabaseConvertBotsPostPPDeblob();
|
||||
CheckDatabaseConvertCorpseDeblob();
|
||||
|
||||
/* Fetch Automatic Upgrade Script */
|
||||
@@ -493,7 +483,7 @@ bool Database::CheckDatabaseConversions() {
|
||||
/* Check for a new version of this script, the arg passed
|
||||
would have to be higher than the copy they have downloaded
|
||||
locally and they will re fetch */
|
||||
system("perl eqemu_update.pl V 14");
|
||||
system("perl eqemu_update.pl V 2");
|
||||
|
||||
/* Run Automatic Database Upgrade Script */
|
||||
system("perl eqemu_update.pl ran_from_world");
|
||||
@@ -1440,15 +1430,15 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Bandolier Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < Convert::BANDOLIERS_SIZE; i++){
|
||||
if (strlen(pp->bandoliers[i].Name) < 32) {
|
||||
for (int si = 0; si < Convert::BANDOLIER_ITEM_COUNT; si++){
|
||||
if (pp->bandoliers[i].Items[si].ID > 0){
|
||||
for (i = 0; i < EmuConstants::BANDOLIERS_COUNT; i++){
|
||||
if (strlen(pp->bandoliers[i].name) < 32) {
|
||||
for (int si = 0; si < EmuConstants::BANDOLIER_SIZE; si++){
|
||||
if (pp->bandoliers[i].items[si].item_id > 0){
|
||||
if (first_entry != 1) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
|
||||
rquery = StringFormat("REPLACE INTO `character_bandolier` (id, bandolier_id, bandolier_slot, item_id, icon, bandolier_name) VALUES (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].Items[si].ID, pp->bandoliers[i].Items[si].Icon, pp->bandoliers[i].Name);
|
||||
rquery = rquery + StringFormat(", (%i, %u, %i, %u, %u, '%s')", character_id, i, si, pp->bandoliers[i].items[si].item_id, pp->bandoliers[i].items[si].icon, pp->bandoliers[i].name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1456,13 +1446,13 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Potion Belt Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < Convert::POTION_BELT_ITEM_COUNT; i++){
|
||||
if (pp->potionbelt.Items[i].ID > 0){
|
||||
for (i = 0; i < EmuConstants::POTION_BELT_SIZE; i++){
|
||||
if (pp->potionbelt.items[i].item_id > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
|
||||
rquery = StringFormat("REPLACE INTO `character_potionbelt` (id, potion_id, item_id, icon) VALUES (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
|
||||
first_entry = 1;
|
||||
}
|
||||
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.Items[i].ID, pp->potionbelt.Items[i].Icon);
|
||||
rquery = rquery + StringFormat(", (%i, %u, %u, %u)", character_id, i, pp->potionbelt.items[i].item_id, pp->potionbelt.items[i].icon);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1490,6 +1480,163 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::CheckDatabaseConvertBotsPostPPDeblob(){
|
||||
#ifdef BOTS
|
||||
int runbotsconvert = 0;
|
||||
|
||||
/* Check For Legacy Bot References */
|
||||
std::string rquery = StringFormat("SHOW CREATE VIEW `vwBotCharacterMobs`");
|
||||
auto results = QueryDatabase(rquery);
|
||||
if (results.RowCount() == 1){
|
||||
auto row = results.begin();
|
||||
std::string table_check = row[1];
|
||||
|
||||
if (table_check.find("character_data") == -1){
|
||||
runbotsconvert = 1;
|
||||
printf("\n\n::: Legacy Bot Views and Function Detected... \n");
|
||||
printf("----------------------------------------------------------\n\n");
|
||||
printf(" Database currently has bot view/function linkage to obselete \n");
|
||||
printf(" table references and will now be converted...\n\n");
|
||||
printf(" It is recommended that you backup your database \n");
|
||||
printf(" before continuing the automatic conversion process...\n\n");
|
||||
printf("----------------------------------------------------------\n\n");
|
||||
std::cout << "Press ENTER to continue....." << std::endl << std::endl;
|
||||
std::cin.ignore(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (runbotsconvert == 1){
|
||||
printf("Running bot views/function database conversion... \n");
|
||||
|
||||
/* Update view `vwbotcharactermobs` */
|
||||
rquery = StringFormat("DROP VIEW `vwBotCharacterMobs`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwBotCharacterMobs` AS\n"
|
||||
"SELECT _utf8'C' AS mobtype,\n" // Natedog: '_utf8'
|
||||
"c.`id`,\n"
|
||||
"c.`name`,\n"
|
||||
"c.`class`,\n"
|
||||
"c.`level`,\n"
|
||||
"c.`last_login`,\n"
|
||||
"c.`zone_id`\n"
|
||||
"FROM `character_data` AS c\n"
|
||||
"UNION ALL\n"
|
||||
"SELECT _utf8'B' AS mobtype,\n" // Natedog: '_utf8'
|
||||
"b.`BotID` AS id,\n"
|
||||
"b.`Name` AS name,\n"
|
||||
"b.`Class` AS class,\n"
|
||||
"b.`BotLevel` AS level,\n"
|
||||
"0 AS timelaston,\n"
|
||||
"0 AS zoneid\n"
|
||||
"FROM bots AS b;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update function `GetMobType` */
|
||||
rquery = StringFormat("DROP FUNCTION IF EXISTS `GetMobType`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE FUNCTION `GetMobType` (mobname VARCHAR(64)) RETURNS CHAR(1)\n"
|
||||
"BEGIN\n"
|
||||
" DECLARE Result CHAR(1);\n"
|
||||
"\n"
|
||||
" SET Result = NULL;\n"
|
||||
"\n"
|
||||
" IF (SELECT COUNT(*) FROM `character_data` WHERE `name` = mobname) > 0 THEN\n"
|
||||
" SET Result = 'C';\n"
|
||||
" ELSEIF (SELECT COUNT(*) FROM `bots` WHERE `Name` = mobname) > 0 THEN\n"
|
||||
" SET Result = 'B';\n"
|
||||
" END IF;\n "
|
||||
"\n"
|
||||
" RETURN Result;\n"
|
||||
"END"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update view `vwgroups` */
|
||||
rquery = StringFormat("DROP VIEW IF EXISTS `vwGroups`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwGroups` AS\n"
|
||||
"SELECT g.`groupid` AS groupid,\n"
|
||||
"GetMobType(g.`name`) AS mobtype,\n"
|
||||
"g.`name` AS name,\n"
|
||||
"g.`charid` AS mobid,\n"
|
||||
"IFNULL(c.`level`, b.`BotLevel`) AS level\n"
|
||||
"FROM `group_id` AS g\n"
|
||||
"LEFT JOIN `character_data` AS c ON g.`name` = c.`name`\n"
|
||||
"LEFT JOIN `bots` AS b ON g.`name` = b.`Name`;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update view `vwbotgroups` */
|
||||
rquery = StringFormat("DROP VIEW IF EXISTS `vwBotGroups`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwBotGroups` AS\n"
|
||||
"SELECT g.`BotGroupId`,\n"
|
||||
"g.`BotGroupName`,\n"
|
||||
"g.`BotGroupLeaderBotId`,\n"
|
||||
"b.`Name` AS BotGroupLeaderName,\n"
|
||||
"b.`BotOwnerCharacterId`,\n"
|
||||
"c.`name` AS BotOwnerCharacterName\n"
|
||||
"FROM `botgroup` AS g\n"
|
||||
"JOIN `bots` AS b ON g.`BotGroupLeaderBotId` = b.`BotID`\n"
|
||||
"JOIN `character_data` AS c ON b.`BotOwnerCharacterID` = c.`id`\n"
|
||||
"ORDER BY b.`BotOwnerCharacterId`, g.`BotGroupName`;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
|
||||
/* Update view `vwguildmembers` */
|
||||
rquery = StringFormat("DROP VIEW IF EXISTS `vwGuildMembers`;");
|
||||
results = QueryDatabase(rquery);
|
||||
|
||||
rquery = StringFormat(
|
||||
"CREATE VIEW `vwGuildMembers` AS\n"
|
||||
"SELECT 'C' AS mobtype,\n"
|
||||
"cm.`char_id`,\n"
|
||||
"cm.`guild_id`,\n"
|
||||
"cm.`rank`,\n"
|
||||
"cm.`tribute_enable`,\n"
|
||||
"cm.`total_tribute`,\n"
|
||||
"cm.`last_tribute`,\n"
|
||||
"cm.`banker`,\n"
|
||||
"cm.`public_note`,\n"
|
||||
"cm.`alt`\n"
|
||||
"FROM `guild_members` AS cm\n"
|
||||
"UNION ALL\n"
|
||||
"SELECT 'B' AS mobtype,\n"
|
||||
"bm.`char_id`,\n"
|
||||
"bm.`guild_id`,\n"
|
||||
"bm.`rank`,\n"
|
||||
"bm.`tribute_enable`,\n"
|
||||
"bm.`total_tribute`,\n"
|
||||
"bm.`last_tribute`,\n"
|
||||
"bm.`banker`,\n"
|
||||
"bm.`public_note`,\n"
|
||||
"bm.`alt`\n"
|
||||
"FROM `botguildmembers` AS bm;"
|
||||
);
|
||||
results = QueryDatabase(rquery);
|
||||
}
|
||||
|
||||
if (runbotsconvert == 1){
|
||||
printf("\n\nBot views/function conversion complete, continuing world bootup...\n");
|
||||
}
|
||||
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::CheckDatabaseConvertCorpseDeblob(){
|
||||
Convert::DBPlayerCorpse_Struct_temp* dbpc;
|
||||
Convert::classic_db_temp::DBPlayerCorpse_Struct_temp* dbpc_c;
|
||||
|
||||
+1
-6
@@ -128,12 +128,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
|
||||
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
|
||||
|
||||
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
|
||||
{
|
||||
if ((strncasecmp(query, "select", 6) == 0))
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
|
||||
else
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
|
||||
}
|
||||
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u rows returned)", query, rowCount, requestResult.RowCount());
|
||||
|
||||
return requestResult;
|
||||
}
|
||||
|
||||
+2
-7
@@ -215,7 +215,6 @@ N(OP_GroupUpdate),
|
||||
N(OP_GroupUpdateB),
|
||||
N(OP_GroupUpdateLeaderAA),
|
||||
N(OP_GuildBank),
|
||||
N(OP_GuildBankItemList),
|
||||
N(OP_GuildCreate),
|
||||
N(OP_GuildDelete),
|
||||
N(OP_GuildDemote),
|
||||
@@ -349,7 +348,6 @@ N(OP_OpenTributeMaster),
|
||||
N(OP_PDeletePetition),
|
||||
N(OP_PetBuffWindow),
|
||||
N(OP_PetCommands),
|
||||
N(OP_PetHoTT),
|
||||
N(OP_Petition),
|
||||
N(OP_PetitionBug),
|
||||
N(OP_PetitionCheckIn),
|
||||
@@ -366,8 +364,6 @@ N(OP_PetitionUnCheckout),
|
||||
N(OP_PetitionUpdate),
|
||||
N(OP_PickPocket),
|
||||
N(OP_PlayerProfile),
|
||||
N(OP_PlayerStateAdd),
|
||||
N(OP_PlayerStateRemove),
|
||||
N(OP_PlayEverquestRequest),
|
||||
N(OP_PlayEverquestResponse),
|
||||
N(OP_PlayMP3),
|
||||
@@ -523,6 +519,8 @@ N(OP_VetRewardsAvaliable),
|
||||
N(OP_VoiceMacroIn),
|
||||
N(OP_VoiceMacroOut),
|
||||
N(OP_WeaponEquip1),
|
||||
N(OP_WeaponEquip2),
|
||||
N(OP_WeaponUnequip2),
|
||||
N(OP_WearChange),
|
||||
N(OP_Weather),
|
||||
N(OP_Weblink),
|
||||
@@ -536,8 +534,6 @@ N(OP_WorldLogout),
|
||||
N(OP_WorldObjectsSent),
|
||||
N(OP_WorldUnknown001),
|
||||
N(OP_XTargetAutoAddHaters),
|
||||
N(OP_XTargetOpen),
|
||||
N(OP_XTargetOpenResponse),
|
||||
N(OP_XTargetRequest),
|
||||
N(OP_XTargetResponse),
|
||||
N(OP_YellForHelp),
|
||||
@@ -551,5 +547,4 @@ N(OP_ZoneServerInfo),
|
||||
N(OP_ZoneServerReady),
|
||||
N(OP_ZoneSpawns),
|
||||
N(OP_ZoneUnavail),
|
||||
N(OP_ResetAA),
|
||||
// mail and chat opcodes located in ../mail_oplist.h
|
||||
|
||||
@@ -50,6 +50,7 @@ EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET in_s
|
||||
keepalive_timer(SERVER_TIMEOUT),
|
||||
timeout_timer(SERVER_TIMEOUT * 2)
|
||||
{
|
||||
_eqp
|
||||
id = 0;
|
||||
Server = nullptr;
|
||||
pOldFormat = iOldFormat;
|
||||
@@ -76,6 +77,7 @@ EmuTCPConnection::EmuTCPConnection(bool iOldFormat, EmuTCPServer* iRelayServer,
|
||||
keepalive_timer(SERVER_TIMEOUT),
|
||||
timeout_timer(SERVER_TIMEOUT * 2)
|
||||
{
|
||||
_eqp
|
||||
Server = iRelayServer;
|
||||
if (Server)
|
||||
RelayServer = true;
|
||||
@@ -98,6 +100,7 @@ EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConne
|
||||
keepalive_timer(SERVER_TIMEOUT),
|
||||
timeout_timer(SERVER_TIMEOUT * 2)
|
||||
{
|
||||
_eqp
|
||||
Server = iServer;
|
||||
RelayLink = iRelayLink;
|
||||
RelayServer = true;
|
||||
@@ -117,6 +120,7 @@ EmuTCPConnection::~EmuTCPConnection() {
|
||||
}
|
||||
|
||||
EmuTCPNetPacket_Struct* EmuTCPConnection::MakePacket(ServerPacket* pack, uint32 iDestination) {
|
||||
_eqp
|
||||
int32 size = sizeof(EmuTCPNetPacket_Struct) + pack->size;
|
||||
if (pack->compressed) {
|
||||
size += 4;
|
||||
@@ -144,6 +148,7 @@ EmuTCPNetPacket_Struct* EmuTCPConnection::MakePacket(ServerPacket* pack, uint32
|
||||
}
|
||||
|
||||
SPackSendQueue* EmuTCPConnection::MakeOldPacket(ServerPacket* pack) {
|
||||
_eqp
|
||||
SPackSendQueue* spsq = (SPackSendQueue*) new uchar[sizeof(SPackSendQueue) + pack->size + 4];
|
||||
if (pack->pBuffer != 0 && pack->size != 0)
|
||||
memcpy((char *) &spsq->buffer[4], (char *) pack->pBuffer, pack->size);
|
||||
@@ -154,6 +159,7 @@ SPackSendQueue* EmuTCPConnection::MakeOldPacket(ServerPacket* pack) {
|
||||
}
|
||||
|
||||
bool EmuTCPConnection::SendPacket(ServerPacket* pack, uint32 iDestination) {
|
||||
_eqp
|
||||
if (!Connected())
|
||||
return false;
|
||||
eTCPMode tmp = GetMode();
|
||||
@@ -214,6 +220,7 @@ bool EmuTCPConnection::SendPacket(ServerPacket* pack, uint32 iDestination) {
|
||||
}
|
||||
|
||||
bool EmuTCPConnection::SendPacket(EmuTCPNetPacket_Struct* tnps) {
|
||||
_eqp
|
||||
if (RemoteID)
|
||||
return false;
|
||||
if (!Connected())
|
||||
@@ -254,6 +261,7 @@ bool EmuTCPConnection::SendPacket(EmuTCPNetPacket_Struct* tnps) {
|
||||
}
|
||||
|
||||
ServerPacket* EmuTCPConnection::PopPacket() {
|
||||
_eqp
|
||||
ServerPacket* ret;
|
||||
if (!MOutQueueLock.trylock())
|
||||
return nullptr;
|
||||
@@ -263,12 +271,14 @@ ServerPacket* EmuTCPConnection::PopPacket() {
|
||||
}
|
||||
|
||||
void EmuTCPConnection::InModeQueuePush(EmuTCPNetPacket_Struct* tnps) {
|
||||
_eqp
|
||||
MSendQueue.lock();
|
||||
InModeQueue.push(tnps);
|
||||
MSendQueue.unlock();
|
||||
}
|
||||
|
||||
void EmuTCPConnection::OutQueuePush(ServerPacket* pack) {
|
||||
_eqp
|
||||
MOutQueueLock.lock();
|
||||
OutQueue.push(pack);
|
||||
MOutQueueLock.unlock();
|
||||
@@ -276,6 +286,7 @@ void EmuTCPConnection::OutQueuePush(ServerPacket* pack) {
|
||||
|
||||
|
||||
bool EmuTCPConnection::LineOutQueuePush(char* line) {
|
||||
_eqp
|
||||
#if defined(GOTFRAGS) && 0
|
||||
if (strcmp(line, "**CRASHME**") == 0) {
|
||||
int i = 0;
|
||||
@@ -369,6 +380,7 @@ bool EmuTCPConnection::LineOutQueuePush(char* line) {
|
||||
}
|
||||
|
||||
void EmuTCPConnection::Disconnect(bool iSendRelayDisconnect) {
|
||||
_eqp
|
||||
TCPConnection::Disconnect();
|
||||
|
||||
if (RelayLink) {
|
||||
@@ -378,6 +390,7 @@ void EmuTCPConnection::Disconnect(bool iSendRelayDisconnect) {
|
||||
}
|
||||
|
||||
bool EmuTCPConnection::ConnectIP(uint32 irIP, uint16 irPort, char* errbuf) {
|
||||
_eqp
|
||||
if(!TCPConnection::ConnectIP(irIP, irPort, errbuf))
|
||||
return(false);
|
||||
|
||||
@@ -432,6 +445,7 @@ bool EmuTCPConnection::ConnectIP(uint32 irIP, uint16 irPort, char* errbuf) {
|
||||
}
|
||||
|
||||
void EmuTCPConnection::ClearBuffers() {
|
||||
_eqp
|
||||
TCPConnection::ClearBuffers();
|
||||
|
||||
LockMutex lock2(&MOutQueueLock);
|
||||
@@ -448,6 +462,7 @@ void EmuTCPConnection::ClearBuffers() {
|
||||
}
|
||||
|
||||
void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
|
||||
_eqp
|
||||
#if TCPC_DEBUG >= 1
|
||||
struct in_addr in;
|
||||
in.s_addr = GetrIP();
|
||||
@@ -469,6 +484,7 @@ void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
|
||||
}
|
||||
|
||||
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
|
||||
_eqp
|
||||
if (iSendRelayDisconnect) {
|
||||
ServerPacket* pack = new ServerPacket(0, 5);
|
||||
pack->pBuffer[0] = 3;
|
||||
@@ -482,6 +498,7 @@ void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisco
|
||||
|
||||
|
||||
bool EmuTCPConnection::ProcessReceivedData(char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
timeout_timer.Start();
|
||||
@@ -505,6 +522,7 @@ bool EmuTCPConnection::ProcessReceivedData(char* errbuf) {
|
||||
|
||||
|
||||
bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
int32 base = 0;
|
||||
@@ -621,6 +639,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
|
||||
}
|
||||
|
||||
bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
|
||||
_eqp
|
||||
int32 base = 0;
|
||||
int32 size = 4;
|
||||
uchar* buffer;
|
||||
@@ -695,6 +714,7 @@ bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
|
||||
}
|
||||
|
||||
void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
|
||||
_eqp
|
||||
uint8 opcode = pack->pBuffer[0];
|
||||
uint8* data = &pack->pBuffer[1];
|
||||
switch (opcode) {
|
||||
@@ -780,6 +800,7 @@ void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
|
||||
}
|
||||
|
||||
bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
|
||||
_eqp
|
||||
sent_something = false;
|
||||
if(!TCPConnection::SendData(sent_something, errbuf))
|
||||
return(false);
|
||||
@@ -799,6 +820,7 @@ bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
|
||||
}
|
||||
|
||||
bool EmuTCPConnection::RecvData(char* errbuf) {
|
||||
_eqp
|
||||
if(!TCPConnection::RecvData(errbuf)) {
|
||||
if (OutQueue.count())
|
||||
return(true);
|
||||
|
||||
@@ -9,6 +9,7 @@ EmuTCPServer::EmuTCPServer(uint16 iPort, bool iOldFormat)
|
||||
}
|
||||
|
||||
EmuTCPServer::~EmuTCPServer() {
|
||||
_eqp
|
||||
MInQueue.lock();
|
||||
while(!m_InQueue.empty()) {
|
||||
delete m_InQueue.front();
|
||||
@@ -18,23 +19,27 @@ EmuTCPServer::~EmuTCPServer() {
|
||||
}
|
||||
|
||||
void EmuTCPServer::Process() {
|
||||
_eqp
|
||||
CheckInQueue();
|
||||
TCPServer<EmuTCPConnection>::Process();
|
||||
}
|
||||
|
||||
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
|
||||
{
|
||||
_eqp
|
||||
EmuTCPConnection *conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
|
||||
AddConnection(conn);
|
||||
}
|
||||
|
||||
|
||||
void EmuTCPServer::SendPacket(ServerPacket* pack) {
|
||||
_eqp
|
||||
EmuTCPNetPacket_Struct* tnps = EmuTCPConnection::MakePacket(pack);
|
||||
SendPacket(&tnps);
|
||||
}
|
||||
|
||||
void EmuTCPServer::SendPacket(EmuTCPNetPacket_Struct** tnps) {
|
||||
_eqp
|
||||
MInQueue.lock();
|
||||
m_InQueue.push(*tnps);
|
||||
MInQueue.unlock();
|
||||
@@ -42,6 +47,7 @@ void EmuTCPServer::SendPacket(EmuTCPNetPacket_Struct** tnps) {
|
||||
}
|
||||
|
||||
void EmuTCPServer::CheckInQueue() {
|
||||
_eqp
|
||||
EmuTCPNetPacket_Struct* tnps = 0;
|
||||
|
||||
while (( tnps = InQueuePop() )) {
|
||||
@@ -57,6 +63,7 @@ void EmuTCPServer::CheckInQueue() {
|
||||
}
|
||||
|
||||
EmuTCPNetPacket_Struct* EmuTCPServer::InQueuePop() {
|
||||
_eqp
|
||||
EmuTCPNetPacket_Struct* ret = nullptr;
|
||||
MInQueue.lock();
|
||||
if(!m_InQueue.empty()) {
|
||||
@@ -69,6 +76,7 @@ EmuTCPNetPacket_Struct* EmuTCPServer::InQueuePop() {
|
||||
|
||||
|
||||
EmuTCPConnection *EmuTCPServer::FindConnection(uint32 iID) {
|
||||
_eqp
|
||||
vitr cur, end;
|
||||
cur = m_list.begin();
|
||||
end = m_list.end();
|
||||
|
||||
+1
-48
@@ -21,53 +21,6 @@
|
||||
#include "skills.h"
|
||||
#include "types.h"
|
||||
|
||||
/*
|
||||
** Light Types
|
||||
**
|
||||
*/
|
||||
enum LightTypes
|
||||
{
|
||||
lightTypeNone = 0,
|
||||
lightTypeCandle,
|
||||
lightTypeTorch,
|
||||
lightTypeTinyGlowingSkull,
|
||||
lightTypeSmallLantern,
|
||||
lightTypeSteinOfMoggok,
|
||||
lightTypeLargeLantern,
|
||||
lightTypeFlamelessLantern,
|
||||
lightTypeGlobeOfStars,
|
||||
lightTypeLightGlobe,
|
||||
lightTypeLightstone,
|
||||
lightTypeGreaterLightstone,
|
||||
lightTypeFireBeetleEye,
|
||||
lightTypeColdlight,
|
||||
lightTypeUnknown1,
|
||||
lightTypeUnknown2
|
||||
};
|
||||
|
||||
#define LIGHT_TYPES_COUNT 16
|
||||
|
||||
/*
|
||||
** Light Levels
|
||||
**
|
||||
*/
|
||||
enum LightLevels
|
||||
{
|
||||
lightLevelUnlit = 0,
|
||||
lightLevelCandle,
|
||||
lightLevelTorch,
|
||||
lightLevelSmallMagic,
|
||||
lightLevelRedLight,
|
||||
lightLevelBlueLight,
|
||||
lightLevelSmallLantern,
|
||||
lightLevelMagicLantern,
|
||||
lightLevelLargeLantern,
|
||||
lightLevelLargeMagic,
|
||||
lightLevelBrilliant
|
||||
};
|
||||
|
||||
#define LIGHT_LEVELS_COUNT 11
|
||||
|
||||
/*
|
||||
** Item attributes
|
||||
**
|
||||
@@ -102,7 +55,7 @@ enum ItemClassTypes
|
||||
**
|
||||
** (ref: database and eqstr_us.txt)
|
||||
**
|
||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013])
|
||||
** (Looking at a recent database, it's possible that some of the item values may be off [10-27-2013] -U)
|
||||
*/
|
||||
enum ItemUseTypes : uint8
|
||||
{
|
||||
|
||||
+115
-102
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -25,10 +25,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// class EmuConstants
|
||||
//
|
||||
uint16 EmuConstants::InventoryMapSize(int16 indexMap)
|
||||
{
|
||||
switch (indexMap)
|
||||
{
|
||||
uint16 EmuConstants::InventoryMapSize(int16 indexMap) {
|
||||
switch (indexMap) {
|
||||
case MapPossessions:
|
||||
return MAP_POSSESSIONS_SIZE;
|
||||
case MapBank:
|
||||
@@ -85,8 +83,7 @@ uint16 EmuConstants::InventoryMapSize(int16 indexMap)
|
||||
}
|
||||
|
||||
/*
|
||||
std::string EmuConstants::InventoryLocationName(Location_Struct location)
|
||||
{
|
||||
std::string EmuConstants::InventoryLocationName(Location_Struct location) {
|
||||
// not ready for implementation...
|
||||
std::string ret_str;
|
||||
StringFormat(ret_str, "%s, %s, %s, %s", InventoryMapName(location.map), InventoryMainName(location.main), InventorySubName(location.sub), InventoryAugName(location.aug));
|
||||
@@ -94,10 +91,8 @@ std::string EmuConstants::InventoryLocationName(Location_Struct location)
|
||||
}
|
||||
*/
|
||||
|
||||
std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
{
|
||||
switch (indexMap)
|
||||
{
|
||||
std::string EmuConstants::InventoryMapName(int16 indexMap) {
|
||||
switch (indexMap) {
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Map";
|
||||
case MapPossessions:
|
||||
@@ -105,7 +100,7 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
case MapBank:
|
||||
return "Bank";
|
||||
case MapSharedBank:
|
||||
return "SharedBank";
|
||||
return "Shared Bank";
|
||||
case MapTrade:
|
||||
return "Trade";
|
||||
case MapWorld:
|
||||
@@ -115,9 +110,9 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
case MapTribute:
|
||||
return "Tribute";
|
||||
case MapTrophyTribute:
|
||||
return "TrophyTribute";
|
||||
return "Trophy Tribute";
|
||||
case MapGuildTribute:
|
||||
return "GuildTribute";
|
||||
return "Guild Tribute";
|
||||
case MapMerchant:
|
||||
return "Merchant";
|
||||
case MapDeleted:
|
||||
@@ -129,23 +124,23 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
case MapInspect:
|
||||
return "Inspect";
|
||||
case MapRealEstate:
|
||||
return "RealEstate";
|
||||
return "Real Estate";
|
||||
case MapViewMODPC:
|
||||
return "ViewMODPC";
|
||||
return "View MOD PC";
|
||||
case MapViewMODBank:
|
||||
return "ViewMODBank";
|
||||
return "View MOD Bank";
|
||||
case MapViewMODSharedBank:
|
||||
return "ViewMODSharedBank";
|
||||
return "View MOD Shared Bank";
|
||||
case MapViewMODLimbo:
|
||||
return "ViewMODLimbo";
|
||||
return "View MOD Limbo";
|
||||
case MapAltStorage:
|
||||
return "AltStorage";
|
||||
return "Alt Storage";
|
||||
case MapArchived:
|
||||
return "Archived";
|
||||
case MapMail:
|
||||
return "Mail";
|
||||
case MapGuildTrophyTribute:
|
||||
return "GuildTrophyTribute";
|
||||
return "Guild Trophy Tribute";
|
||||
case MapKrono:
|
||||
return "Krono";
|
||||
case MapOther:
|
||||
@@ -155,22 +150,20 @@ std::string EmuConstants::InventoryMapName(int16 indexMap)
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
{
|
||||
switch (indexMain)
|
||||
{
|
||||
std::string EmuConstants::InventoryMainName(int16 indexMain) {
|
||||
switch (indexMain) {
|
||||
case INVALID_INDEX:
|
||||
return "Invalid Main";
|
||||
case MainCharm:
|
||||
return "Charm";
|
||||
case MainEar1:
|
||||
return "Ear1";
|
||||
return "Ear 1";
|
||||
case MainHead:
|
||||
return "Head";
|
||||
case MainFace:
|
||||
return "Face";
|
||||
case MainEar2:
|
||||
return "Ear2";
|
||||
return "Ear 2";
|
||||
case MainNeck:
|
||||
return "Neck";
|
||||
case MainShoulders:
|
||||
@@ -180,9 +173,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
case MainBack:
|
||||
return "Back";
|
||||
case MainWrist1:
|
||||
return "Wrist1";
|
||||
return "Wrist 1";
|
||||
case MainWrist2:
|
||||
return "Wrist2";
|
||||
return "Wrist 2";
|
||||
case MainRange:
|
||||
return "Range";
|
||||
case MainHands:
|
||||
@@ -192,9 +185,9 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
case MainSecondary:
|
||||
return "Secondary";
|
||||
case MainFinger1:
|
||||
return "Finger1";
|
||||
return "Finger 1";
|
||||
case MainFinger2:
|
||||
return "Finger2";
|
||||
return "Finger 2";
|
||||
case MainChest:
|
||||
return "Chest";
|
||||
case MainLegs:
|
||||
@@ -204,30 +197,30 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
case MainWaist:
|
||||
return "Waist";
|
||||
case MainPowerSource:
|
||||
return "PowerSource";
|
||||
return "Power Source";
|
||||
case MainAmmo:
|
||||
return "Ammo";
|
||||
case MainGeneral1:
|
||||
return "General1";
|
||||
return "General 1";
|
||||
case MainGeneral2:
|
||||
return "General2";
|
||||
return "General 2";
|
||||
case MainGeneral3:
|
||||
return "General3";
|
||||
return "General 3";
|
||||
case MainGeneral4:
|
||||
return "General4";
|
||||
return "General 4";
|
||||
case MainGeneral5:
|
||||
return "General5";
|
||||
return "General 5";
|
||||
case MainGeneral6:
|
||||
return "General6";
|
||||
return "General 6";
|
||||
case MainGeneral7:
|
||||
return "General7";
|
||||
return "General 7";
|
||||
case MainGeneral8:
|
||||
return "General8";
|
||||
return "General 8";
|
||||
/*
|
||||
case MainGeneral9:
|
||||
return "General9";
|
||||
return "General 9";
|
||||
case MainGeneral10:
|
||||
return "General10";
|
||||
return "General 10";
|
||||
*/
|
||||
case MainCursor:
|
||||
return "Cursor";
|
||||
@@ -236,8 +229,7 @@ std::string EmuConstants::InventoryMainName(int16 indexMain)
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventorySubName(int16 indexSub)
|
||||
{
|
||||
std::string EmuConstants::InventorySubName(int16 indexSub) {
|
||||
if (indexSub == INVALID_INDEX)
|
||||
return "Invalid Sub";
|
||||
|
||||
@@ -245,13 +237,12 @@ std::string EmuConstants::InventorySubName(int16 indexSub)
|
||||
return "Unknown Sub";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Container%i", (indexSub + 1)); // zero-based index..but, count starts at one
|
||||
ret_str = StringFormat("Container %i", (indexSub + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
std::string EmuConstants::InventoryAugName(int16 indexAug)
|
||||
{
|
||||
std::string EmuConstants::InventoryAugName(int16 indexAug) {
|
||||
if (indexAug == INVALID_INDEX)
|
||||
return "Invalid Aug";
|
||||
|
||||
@@ -259,7 +250,7 @@ std::string EmuConstants::InventoryAugName(int16 indexAug)
|
||||
return "Unknown Aug";
|
||||
|
||||
std::string ret_str;
|
||||
ret_str = StringFormat("Augment%i", (indexAug + 1)); // zero-based index..but, count starts at one
|
||||
ret_str = StringFormat("Augment %i", (indexAug + 1)); // zero-based index..but, count starts at one
|
||||
|
||||
return ret_str;
|
||||
}
|
||||
@@ -269,16 +260,14 @@ std::string EmuConstants::InventoryAugName(int16 indexAug)
|
||||
// class EQLimits
|
||||
//
|
||||
// client validation
|
||||
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
bool EQLimits::IsValidPCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_PC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
@@ -286,16 +275,14 @@ ClientVersion EQLimits::ValidatePCClientVersion(ClientVersion clientVersion)
|
||||
}
|
||||
|
||||
// npc validation
|
||||
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
bool EQLimits::IsValidNPCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > LAST_PC_CLIENT && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
@@ -303,47 +290,22 @@ ClientVersion EQLimits::ValidateNPCClientVersion(ClientVersion clientVersion)
|
||||
}
|
||||
|
||||
// mob validation
|
||||
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
bool EQLimits::IsValidMobClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion)
|
||||
{
|
||||
ClientVersion EQLimits::ValidateMobClientVersion(ClientVersion clientVersion) {
|
||||
if (clientVersion > ClientVersion::Unknown && clientVersion <= LAST_NPC_CLIENT)
|
||||
return clientVersion;
|
||||
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
|
||||
// database
|
||||
size_t EQLimits::CharacterCreationLimit(ClientVersion clientVersion)
|
||||
{
|
||||
static const size_t local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*Client62*/ NOT_USED,
|
||||
/*Titanium*/ Titanium::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*SoF*/ SoF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*SoD*/ SoD::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*UF*/ UF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*RoF*/ RoF::consts::CHARACTER_CREATION_LIMIT,
|
||||
/*RoF2*/ RoF2::consts::CHARACTER_CREATION_LIMIT,
|
||||
|
||||
/*MobNPC*/ NOT_USED,
|
||||
/*MobMerc*/ NOT_USED,
|
||||
/*MobBot*/ NOT_USED,
|
||||
/*MobPet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
// inventory
|
||||
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
|
||||
{
|
||||
uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion) {
|
||||
// not all maps will have an instantiated container..some are references for queue generators (i.e., bazaar, mail, etc...)
|
||||
// a zero '0' indicates a needed value..otherwise, change to '_NOTUSED' for a null value so indices requiring research can be identified
|
||||
// ALL of these values need to be verified before pushing to live
|
||||
@@ -742,8 +704,7 @@ uint16 EQLimits::InventoryMapSize(int16 indexMap, ClientVersion clientVersion)
|
||||
return NOT_USED;
|
||||
}
|
||||
|
||||
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion) {
|
||||
// these are for the new inventory system (RoF)..not the current (Ti) one...
|
||||
// 0x0000000000200000 is SlotPowerSource (SoF+)
|
||||
// 0x0000000080000000 is SlotGeneral9 (RoF+)
|
||||
@@ -769,8 +730,7 @@ uint64 EQLimits::PossessionsBitmask(ClientVersion clientVersion)
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion) {
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x00000000005FFFFF,
|
||||
@@ -791,8 +751,7 @@ uint64 EQLimits::EquipmentBitmask(ClientVersion clientVersion)
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion) {
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x000000007F800000,
|
||||
@@ -813,8 +772,7 @@ uint64 EQLimits::GeneralBitmask(ClientVersion clientVersion)
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
|
||||
{
|
||||
uint64 EQLimits::CursorBitmask(ClientVersion clientVersion) {
|
||||
static const uint64 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ 0x0000000200000000,
|
||||
@@ -835,8 +793,7 @@ uint64 EQLimits::CursorBitmask(ClientVersion clientVersion)
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
|
||||
{
|
||||
bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion) {
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
@@ -857,8 +814,7 @@ bool EQLimits::AllowsEmptyBagInBag(ClientVersion clientVersion)
|
||||
//return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
|
||||
{
|
||||
bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion) {
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ false,
|
||||
/*62*/ false,
|
||||
@@ -879,8 +835,7 @@ bool EQLimits::AllowsClickCastFromBag(ClientVersion clientVersion)
|
||||
}
|
||||
|
||||
// items
|
||||
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
|
||||
{
|
||||
uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion) {
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_COMMON_SIZE,
|
||||
@@ -900,8 +855,7 @@ uint16 EQLimits::ItemCommonSize(ClientVersion clientVersion)
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
|
||||
{
|
||||
uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion) {
|
||||
static const uint16 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::ITEM_CONTAINER_SIZE,
|
||||
@@ -921,8 +875,7 @@ uint16 EQLimits::ItemContainerSize(ClientVersion clientVersion)
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
|
||||
{
|
||||
bool EQLimits::CoinHasWeight(ClientVersion clientVersion) {
|
||||
static const bool local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ true,
|
||||
/*62*/ true,
|
||||
@@ -941,3 +894,63 @@ bool EQLimits::CoinHasWeight(ClientVersion clientVersion)
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandoliersCount(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*Titanium*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*SoF*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*SoD*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*RoF*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
/*RoF2*/ EmuConstants::BANDOLIERS_COUNT,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::BandolierSize(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*Titanium*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*SoF*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*SoD*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*Underfoot*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*RoF*/ EmuConstants::BANDOLIER_SIZE,
|
||||
/*RoF2*/ EmuConstants::BANDOLIER_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
uint32 EQLimits::PotionBeltSize(ClientVersion clientVersion) {
|
||||
static const uint32 local[CLIENT_VERSION_COUNT] = {
|
||||
/*Unknown*/ NOT_USED,
|
||||
/*62*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*Titanium*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*SoF*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*SoD*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*Underfoot*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*RoF*/ EmuConstants::POTION_BELT_SIZE,
|
||||
/*RoF2*/ EmuConstants::POTION_BELT_SIZE,
|
||||
|
||||
/*NPC*/ NOT_USED,
|
||||
/*Merc*/ NOT_USED,
|
||||
/*Bot*/ NOT_USED,
|
||||
/*Pet*/ NOT_USED
|
||||
};
|
||||
|
||||
return local[static_cast<unsigned int>(ValidateMobClientVersion(clientVersion))];
|
||||
}
|
||||
|
||||
+20
-16
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -42,15 +42,12 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
|
||||
//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
|
||||
|
||||
class EmuConstants
|
||||
{
|
||||
class EmuConstants {
|
||||
// an immutable value is required to initialize arrays, etc... use this class as a repository for those
|
||||
public:
|
||||
// database
|
||||
static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
|
||||
|
||||
static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap);
|
||||
//static std::string InventoryLocationName(Location_Struct location);
|
||||
@@ -143,18 +140,23 @@ public:
|
||||
static const uint16 ITEM_COMMON_SIZE = RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
// player profile
|
||||
//static const uint32 CLASS_BITMASK = 0; // needs value
|
||||
//static const uint32 RACE_BITMASK = 0; // needs value
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
// BANDOLIERS_COUNT sets maximum limit..active limit will need to be handled by the appropriate AA
|
||||
static const uint32 BANDOLIERS_COUNT = Titanium::consts::BANDOLIERS_COUNT; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = Titanium::consts::BANDOLIER_SIZE; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = Titanium::consts::POTION_BELT_SIZE;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
|
||||
// legacy-related functions
|
||||
//static int ServerToPerlSlot(int slot); // encode
|
||||
//static int PerlToServerSlot(int slot); // decode
|
||||
};
|
||||
|
||||
class EQLimits
|
||||
{
|
||||
class EQLimits {
|
||||
// values should default to a non-beneficial value..unless value conflicts with intended operation
|
||||
//
|
||||
// EmuConstants may be used as references..but, not every reference needs to be in EmuConstants (i.e., AllowsEmptyBagInBag(), CoinHasWeight(), etc...)
|
||||
@@ -172,9 +174,6 @@ public:
|
||||
static bool IsValidMobClientVersion(ClientVersion clientVersion);
|
||||
static ClientVersion ValidateMobClientVersion(ClientVersion clientVersion);
|
||||
|
||||
// database
|
||||
static size_t CharacterCreationLimit(ClientVersion clientVersion);
|
||||
|
||||
// inventory
|
||||
static uint16 InventoryMapSize(int16 indexMap, ClientVersion clientVersion);
|
||||
static uint64 PossessionsBitmask(ClientVersion clientVersion);
|
||||
@@ -191,6 +190,11 @@ public:
|
||||
|
||||
// player profile
|
||||
static bool CoinHasWeight(ClientVersion clientVersion);
|
||||
|
||||
static uint32 BandoliersCount(ClientVersion clientVersion);
|
||||
static uint32 BandolierSize(ClientVersion clientVersion);
|
||||
|
||||
static uint32 PotionBeltSize(ClientVersion clientVersion);
|
||||
};
|
||||
|
||||
#endif /* EQ_DICTIONARY_H */
|
||||
|
||||
+38
-77
@@ -40,9 +40,11 @@ EQPacket::EQPacket(EmuOpcode op, const unsigned char *buf, uint32 len)
|
||||
: BasePacket(buf, len),
|
||||
emu_opcode(op)
|
||||
{
|
||||
_eqp
|
||||
}
|
||||
|
||||
void EQPacket::build_raw_header_dump(char *buffer, uint16 seq) const {
|
||||
_eqp
|
||||
BasePacket::build_raw_header_dump(buffer, seq);
|
||||
buffer += strlen(buffer);
|
||||
|
||||
@@ -51,17 +53,20 @@ void EQPacket::build_raw_header_dump(char *buffer, uint16 seq) const {
|
||||
|
||||
void EQPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
char buff[196];
|
||||
build_raw_header_dump(buff, seq);
|
||||
fprintf(to, "%s", buff);
|
||||
}
|
||||
|
||||
void EQPacket::build_header_dump(char *buffer) const {
|
||||
_eqp
|
||||
sprintf(buffer, "[EmuOpCode 0x%04x Size=%u]", emu_opcode, size);
|
||||
}
|
||||
|
||||
void EQPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
if (src_ip) {
|
||||
std::string sIP,dIP;;
|
||||
sIP=long2ip(src_ip);
|
||||
@@ -76,6 +81,7 @@ void EQPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
|
||||
void EQProtocolPacket::build_raw_header_dump(char *buffer, uint16 seq) const
|
||||
{
|
||||
_eqp
|
||||
BasePacket::build_raw_header_dump(buffer, seq);
|
||||
buffer += strlen(buffer);
|
||||
|
||||
@@ -84,6 +90,7 @@ void EQProtocolPacket::build_raw_header_dump(char *buffer, uint16 seq) const
|
||||
|
||||
void EQProtocolPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
char buff[196];
|
||||
build_raw_header_dump(buff, seq);
|
||||
fprintf(to, "%s", buff);
|
||||
@@ -91,11 +98,13 @@ void EQProtocolPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
|
||||
void EQProtocolPacket::build_header_dump(char *buffer) const
|
||||
{
|
||||
_eqp
|
||||
sprintf(buffer, "[ProtoOpCode 0x%04x Size=%u]",opcode,size);
|
||||
}
|
||||
|
||||
void EQProtocolPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
if (src_ip) {
|
||||
std::string sIP,dIP;;
|
||||
sIP=long2ip(src_ip);
|
||||
@@ -110,6 +119,7 @@ void EQProtocolPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
|
||||
void EQApplicationPacket::build_raw_header_dump(char *buffer, uint16 seq) const
|
||||
{
|
||||
_eqp
|
||||
BasePacket::build_raw_header_dump(buffer, seq);
|
||||
buffer += strlen(buffer);
|
||||
|
||||
@@ -122,6 +132,7 @@ void EQApplicationPacket::build_raw_header_dump(char *buffer, uint16 seq) const
|
||||
|
||||
void EQApplicationPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
char buff[196];
|
||||
build_raw_header_dump(buff, seq);
|
||||
fprintf(to, "%s", buff);
|
||||
@@ -129,6 +140,7 @@ void EQApplicationPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
|
||||
void EQApplicationPacket::build_header_dump(char *buffer) const
|
||||
{
|
||||
_eqp
|
||||
#ifdef STATIC_OPCODE
|
||||
sprintf(buffer, "[OpCode 0x%04x Size=%u]\n", emu_opcode,size);
|
||||
#else
|
||||
@@ -138,6 +150,7 @@ void EQApplicationPacket::build_header_dump(char *buffer) const
|
||||
|
||||
void EQApplicationPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
if (src_ip) {
|
||||
std::string sIP,dIP;;
|
||||
sIP=long2ip(src_ip);
|
||||
@@ -156,6 +169,7 @@ void EQApplicationPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
|
||||
void EQRawApplicationPacket::build_raw_header_dump(char *buffer, uint16 seq) const
|
||||
{
|
||||
_eqp
|
||||
BasePacket::build_raw_header_dump(buffer, seq);
|
||||
buffer += strlen(buffer);
|
||||
|
||||
@@ -168,6 +182,7 @@ void EQRawApplicationPacket::build_raw_header_dump(char *buffer, uint16 seq) con
|
||||
|
||||
void EQRawApplicationPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
char buff[196];
|
||||
build_raw_header_dump(buff, seq);
|
||||
fprintf(to, "%s", buff);
|
||||
@@ -175,6 +190,7 @@ void EQRawApplicationPacket::DumpRawHeader(uint16 seq, FILE *to) const
|
||||
|
||||
void EQRawApplicationPacket::build_header_dump(char *buffer) const
|
||||
{
|
||||
_eqp
|
||||
#ifdef STATIC_OPCODE
|
||||
sprintf(buffer, "[OpCode 0x%04x (0x%04x) Size=%u]\n", emu_opcode, opcode,size);
|
||||
#else
|
||||
@@ -184,6 +200,7 @@ void EQRawApplicationPacket::build_header_dump(char *buffer) const
|
||||
|
||||
void EQRawApplicationPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
{
|
||||
_eqp
|
||||
if (src_ip) {
|
||||
std::string sIP,dIP;;
|
||||
sIP=long2ip(src_ip);
|
||||
@@ -202,6 +219,7 @@ void EQRawApplicationPacket::DumpRawHeaderNoTime(uint16 seq, FILE *to) const
|
||||
|
||||
uint32 EQProtocolPacket::serialize(unsigned char *dest) const
|
||||
{
|
||||
_eqp
|
||||
if (opcode>0xff) {
|
||||
*(uint16 *)dest=opcode;
|
||||
} else {
|
||||
@@ -215,6 +233,7 @@ uint32 EQProtocolPacket::serialize(unsigned char *dest) const
|
||||
|
||||
uint32 EQApplicationPacket::serialize(uint16 opcode, unsigned char *dest) const
|
||||
{
|
||||
_eqp
|
||||
uint8 OpCodeBytes = app_opcode_size;
|
||||
|
||||
if (app_opcode_size==1)
|
||||
@@ -236,29 +255,10 @@ uint32 EQApplicationPacket::serialize(uint16 opcode, unsigned char *dest) const
|
||||
return size+OpCodeBytes;
|
||||
}
|
||||
|
||||
/*EQProtocolPacket::EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len)
|
||||
: BasePacket(buf, len),
|
||||
opcode(op)
|
||||
{
|
||||
|
||||
uint32 offset;
|
||||
opcode=ntohs(*(const uint16 *)buf);
|
||||
offset=2;
|
||||
|
||||
if (len-offset) {
|
||||
pBuffer= new unsigned char[len-offset];
|
||||
memcpy(pBuffer,buf+offset,len-offset);
|
||||
size=len-offset;
|
||||
} else {
|
||||
pBuffer=nullptr;
|
||||
size=0;
|
||||
}
|
||||
OpMgr=&RawOpcodeManager;
|
||||
}*/
|
||||
|
||||
bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
|
||||
{
|
||||
bool result=false;
|
||||
_eqp
|
||||
bool result=false;
|
||||
if (opcode==OP_Combined && size+rhs->size+5<256) {
|
||||
unsigned char *tmpbuffer=new unsigned char [size+rhs->size+3];
|
||||
memcpy(tmpbuffer,pBuffer,size);
|
||||
@@ -284,61 +284,12 @@ bool result=false;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
this is the code to do app-layer combining, instead of protocol layer.
|
||||
this was taken out due to complex interactions with the opcode manager,
|
||||
and will require a bit more thinking (likely moving into EQStream) to
|
||||
get running again... but might be a good thing some day.
|
||||
|
||||
bool EQApplicationPacket::combine(const EQApplicationPacket *rhs)
|
||||
{
|
||||
uint32 newsize=0, offset=0;
|
||||
unsigned char *tmpbuffer=nullptr;
|
||||
|
||||
if (opcode!=OP_AppCombined) {
|
||||
newsize=app_opcode_size+size+(size>254?3:1)+app_opcode_size+rhs->size+(rhs->size>254?3:1);
|
||||
tmpbuffer=new unsigned char [newsize];
|
||||
offset=0;
|
||||
if (size>254) {
|
||||
tmpbuffer[offset++]=0xff;
|
||||
*(uint16 *)(tmpbuffer+offset)=htons(size);
|
||||
offset+=1;
|
||||
} else {
|
||||
tmpbuffer[offset++]=size;
|
||||
}
|
||||
offset+=serialize(tmpbuffer+offset);
|
||||
} else {
|
||||
newsize=size+app_opcode_size+rhs->size+(rhs->size>254?3:1);
|
||||
tmpbuffer=new unsigned char [newsize];
|
||||
memcpy(tmpbuffer,pBuffer,size);
|
||||
offset=size;
|
||||
}
|
||||
|
||||
if (rhs->size>254) {
|
||||
tmpbuffer[offset++]=0xff;
|
||||
*(uint16 *)(tmpbuffer+offset)=htons(rhs->size);
|
||||
offset+=1;
|
||||
} else {
|
||||
tmpbuffer[offset++]=rhs->size;
|
||||
}
|
||||
offset+=rhs->serialize(tmpbuffer+offset);
|
||||
|
||||
size=offset;
|
||||
opcode=OP_AppCombined;
|
||||
|
||||
delete[] pBuffer;
|
||||
pBuffer=tmpbuffer;
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
bool EQProtocolPacket::ValidateCRC(const unsigned char *buffer, int length, uint32 Key)
|
||||
{
|
||||
bool valid=false;
|
||||
_eqp
|
||||
bool valid=false;
|
||||
// OP_SessionRequest, OP_SessionResponse, OP_OutOfSession are not CRC'd
|
||||
if (buffer[0]==0x00 && (buffer[1]==OP_SessionRequest || buffer[1]==OP_SessionResponse || buffer[1]==OP_OutOfSession)) {
|
||||
valid=true;
|
||||
@@ -357,8 +308,9 @@ bool valid=false;
|
||||
|
||||
uint32 EQProtocolPacket::Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize)
|
||||
{
|
||||
uint32 newlen=0;
|
||||
uint32 flag_offset=0;
|
||||
_eqp
|
||||
uint32 newlen=0;
|
||||
uint32 flag_offset=0;
|
||||
newbuf[0]=buffer[0];
|
||||
if (buffer[0]==0x00) {
|
||||
flag_offset=2;
|
||||
@@ -382,7 +334,8 @@ uint32 flag_offset=0;
|
||||
}
|
||||
|
||||
uint32 EQProtocolPacket::Compress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize) {
|
||||
uint32 flag_offset=1,newlength;
|
||||
_eqp
|
||||
uint32 flag_offset=1,newlength;
|
||||
//dump_message_column(buffer,length,"Before: ");
|
||||
newbuf[0]=buffer[0];
|
||||
if (buffer[0]==0) {
|
||||
@@ -405,6 +358,7 @@ uint32 flag_offset=1,newlength;
|
||||
|
||||
void EQProtocolPacket::ChatDecode(unsigned char *buffer, int size, int DecodeKey)
|
||||
{
|
||||
_eqp
|
||||
if ((size >= 2) && buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
|
||||
int Key=DecodeKey;
|
||||
unsigned char *test=(unsigned char *)malloc(size);
|
||||
@@ -430,6 +384,7 @@ void EQProtocolPacket::ChatDecode(unsigned char *buffer, int size, int DecodeKey
|
||||
|
||||
void EQProtocolPacket::ChatEncode(unsigned char *buffer, int size, int EncodeKey)
|
||||
{
|
||||
_eqp
|
||||
if (buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
|
||||
int Key=EncodeKey;
|
||||
char *test=(char*)malloc(size);
|
||||
@@ -453,10 +408,12 @@ void EQProtocolPacket::ChatEncode(unsigned char *buffer, int size, int EncodeKey
|
||||
}
|
||||
|
||||
EQApplicationPacket *EQApplicationPacket::Copy() const {
|
||||
_eqp
|
||||
return(new EQApplicationPacket(*this));
|
||||
}
|
||||
|
||||
EQRawApplicationPacket *EQProtocolPacket::MakeAppPacket() const {
|
||||
_eqp
|
||||
EQRawApplicationPacket *res = new EQRawApplicationPacket(opcode, pBuffer, size);
|
||||
res->copyInfo(this);
|
||||
return(res);
|
||||
@@ -466,10 +423,13 @@ EQRawApplicationPacket::EQRawApplicationPacket(uint16 opcode, const unsigned cha
|
||||
: EQApplicationPacket(OP_Unknown, buf, len),
|
||||
opcode(opcode)
|
||||
{
|
||||
_eqp
|
||||
}
|
||||
|
||||
EQRawApplicationPacket::EQRawApplicationPacket(const unsigned char *buf, const uint32 len)
|
||||
: EQApplicationPacket(OP_Unknown, buf+sizeof(uint16), len-sizeof(uint16))
|
||||
{
|
||||
_eqp
|
||||
if(GetExecutablePlatform() != ExePlatformUCS) {
|
||||
opcode = *((const uint16 *) buf);
|
||||
if(opcode == 0x0000)
|
||||
@@ -503,16 +463,17 @@ EQRawApplicationPacket::EQRawApplicationPacket(const unsigned char *buf, const u
|
||||
}
|
||||
|
||||
void DumpPacket(const EQApplicationPacket* app, bool iShowInfo) {
|
||||
_eqp
|
||||
if (iShowInfo) {
|
||||
std::cout << "Dumping Applayer: 0x" << std::hex << std::setfill('0') << std::setw(4) << app->GetOpcode() << std::dec;
|
||||
std::cout << " size:" << app->size << std::endl;
|
||||
}
|
||||
DumpPacketHex(app->pBuffer, app->size);
|
||||
// DumpPacketAscii(app->pBuffer, app->size);
|
||||
}
|
||||
|
||||
std::string DumpPacketToString(const EQApplicationPacket* app){
|
||||
_eqp
|
||||
std::ostringstream out;
|
||||
out << DumpPacketHexToString(app->pBuffer, app->size);
|
||||
return out.str();
|
||||
}
|
||||
}
|
||||
|
||||
+174
-248
@@ -15,7 +15,6 @@
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef EQ_PACKET_STRUCTS_H
|
||||
#define EQ_PACKET_STRUCTS_H
|
||||
|
||||
@@ -124,81 +123,83 @@ struct LDoNTrapTemplate
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
/*
|
||||
** Color_Struct
|
||||
** Size: 4 bytes
|
||||
** Used for convenience
|
||||
** Merth: Gave struct a name so gcc 2.96 would compile
|
||||
**
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
struct EquipStruct
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2; // Same as material?
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
char Name[64];
|
||||
uint8 Class;
|
||||
uint32 Race;
|
||||
uint8 Level;
|
||||
uint8 ShroudClass;
|
||||
uint32 ShroudRace;
|
||||
uint16 Zone;
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[9];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
uint32 DrakkinDetails;
|
||||
uint32 Deity;
|
||||
uint32 PrimaryIDFile;
|
||||
uint32 SecondaryIDFile;
|
||||
uint8 HairColor;
|
||||
uint8 BeardColor;
|
||||
uint8 EyeColor1;
|
||||
uint8 EyeColor2;
|
||||
uint8 HairStyle;
|
||||
uint8 Beard;
|
||||
uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
uint32 DrakkinHeritage;
|
||||
uint8 Unknown1; // Seen 0
|
||||
uint8 Enabled; // Originally labeled as 'CharEnabled' - unknown purpose and setting
|
||||
uint32 LastLogin;
|
||||
uint8 Unknown2; // Seen 0
|
||||
};
|
||||
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
uint32 CharCount; //number of chars in this packet
|
||||
uint32 TotalChars; //total number of chars allowed?
|
||||
CharacterSelectEntry_Struct Entries[0];
|
||||
/*
|
||||
** Character Selection Struct
|
||||
** Length: 1704 Bytes
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 race[10]; // Characters Race
|
||||
/*0040*/ //Color_Struct cs_colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 hairstyle[10]; // Characters hair style
|
||||
/*0420*/ //uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0000*/ CharSelectEquip equip[10][9];
|
||||
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint32 drakkin_heritage[10]; // added for SoF
|
||||
/*0860*/ uint32 drakkin_tattoo[10]; // added for SoF
|
||||
/*0900*/ uint32 drakkin_details[10]; // added for SoF
|
||||
/*0940*/ uint32 deity[10]; // Characters Deity
|
||||
/*0980*/ uint8 gohome[10]; // 1=Go Home available, 0=not
|
||||
/*0990*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*1000*/ uint8 beard[10]; // Characters Beard Type
|
||||
/*1010*/ uint8 unknown902[10]; // 10x ff
|
||||
/*1020*/ uint32 primary[10]; // Characters primary IDFile number
|
||||
/*1060*/ uint8 haircolor[10]; // Characters Hair Color
|
||||
/*1070*/ uint8 unknown0962[2]; // 2x 00
|
||||
/*1072*/ uint32 zone[10]; // Characters Current Zone
|
||||
/*1112*/ uint8 class_[10]; // Characters Classes
|
||||
/*1022*/ uint8 face[10]; // Characters Face Type
|
||||
/*1032*/ char name[10][64]; // Characters Names
|
||||
/*1672*/ uint8 gender[10]; // Characters Gender
|
||||
/*1682*/ uint8 eyecolor1[10]; // Characters Eye Color
|
||||
/*1692*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
|
||||
/*1702*/ uint8 level[10]; // Characters Levels
|
||||
/*1712*/
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -273,8 +274,7 @@ struct Spawn_Struct {
|
||||
/*0146*/ uint8 beard; // Beard style (not totally, sure but maybe!)
|
||||
/*0147*/ uint8 unknown0147[4];
|
||||
/*0151*/ uint8 level; // Spawn Level
|
||||
// None = 0, Open = 1, WeaponSheathed = 2, Aggressive = 4, ForcedAggressive = 8, InstrumentEquipped = 16, Stunned = 32, PrimaryWeaponEquipped = 64, SecondaryWeaponEquipped = 128
|
||||
/*0152*/ uint32 PlayerState; // Controls animation stuff
|
||||
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
|
||||
/*0156*/ uint8 beardcolor; // Beard color
|
||||
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
@@ -367,11 +367,6 @@ union
|
||||
|
||||
};
|
||||
|
||||
struct PlayerState_Struct {
|
||||
/*00*/ uint32 spawn_id;
|
||||
/*04*/ uint32 state;
|
||||
};
|
||||
|
||||
/*
|
||||
** New Spawn
|
||||
** Length: 176 Bytes
|
||||
@@ -553,7 +548,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
/*020*/
|
||||
@@ -566,7 +561,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
@@ -584,8 +579,14 @@ struct BuffRemoveRequest_Struct
|
||||
|
||||
struct PetBuff_Struct {
|
||||
/*000*/ uint32 petid;
|
||||
/*004*/ uint32 spellid[BUFF_COUNT+5];
|
||||
/*124*/ int32 ticsremaining[BUFF_COUNT+5];
|
||||
/*004*/ uint32 spellid[BUFF_COUNT];
|
||||
/*104*/ uint32 unknown700;
|
||||
/*108*/ uint32 unknown701;
|
||||
/*112*/ uint32 unknown702;
|
||||
/*116*/ uint32 unknown703;
|
||||
/*120*/ uint32 unknown704;
|
||||
/*124*/ uint32 ticsremaining[BUFF_COUNT];
|
||||
/*224*/ uchar unknown705[20];
|
||||
/*244*/ uint32 buffcount;
|
||||
};
|
||||
|
||||
@@ -726,7 +727,6 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges;
|
||||
};
|
||||
|
||||
|
||||
@@ -756,46 +756,29 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[EmuConstants::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[EmuConstants::BANDOLIER_SIZE];
|
||||
};
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[EmuConstants::POTION_BELT_SIZE];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[EmuConstants::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct MovePotionToBelt_Struct
|
||||
{
|
||||
struct MovePotionToBelt_Struct {
|
||||
uint32 Action;
|
||||
uint32 SlotNumber;
|
||||
uint32 ItemID;
|
||||
@@ -1120,7 +1103,7 @@ struct PlayerProfile_Struct
|
||||
/*12800*/ uint32 expAA;
|
||||
/*12804*/ uint32 aapoints; //avaliable, unspent
|
||||
/*12808*/ uint8 unknown12844[36];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_SIZE];
|
||||
/*12844*/ Bandolier_Struct bandoliers[EmuConstants::BANDOLIERS_COUNT];
|
||||
/*14124*/ uint8 unknown14160[4506];
|
||||
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
|
||||
/*19240*/ uint32 timeentitledonaccount;
|
||||
@@ -1161,7 +1144,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 target;
|
||||
/*004*/ uint32 unknown;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1266,7 +1249,7 @@ struct ZoneChange_Struct {
|
||||
|
||||
// Whatever you send to the client in RequestClientZoneChange_Struct.type, the client will send back
|
||||
// to the server in ZoneChange_Struct.zone_reason. My guess is this is a memo field of sorts.
|
||||
// 27 January 2008
|
||||
// WildcardX 27 January 2008
|
||||
|
||||
struct RequestClientZoneChange_Struct {
|
||||
/*00*/ uint16 zone_id;
|
||||
@@ -1280,8 +1263,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1319,10 +1302,10 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ uint32 damage;
|
||||
/* 11 */ float force;
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
||||
/* 11 */ uint32 unknown11;
|
||||
/* 15 */ uint32 sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint32 unknown19;
|
||||
/* 23 */
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -2149,24 +2132,24 @@ struct Illusion_Struct_Old {
|
||||
// OP_Sound - Size: 68
|
||||
struct QuestReward_Struct
|
||||
{
|
||||
/*000*/ uint32 mob_id; // ID of mob awarding the client
|
||||
/*004*/ uint32 target_id;
|
||||
/*008*/ uint32 exp_reward;
|
||||
/*012*/ uint32 faction;
|
||||
/*016*/ int32 faction_mod;
|
||||
/*020*/ uint32 copper; // Gives copper to the client
|
||||
/*024*/ uint32 silver; // Gives silver to the client
|
||||
/*028*/ uint32 gold; // Gives gold to the client
|
||||
/*032*/ uint32 platinum; // Gives platinum to the client
|
||||
/*036*/ uint32 item_id;
|
||||
/*040*/ uint32 unknown040;
|
||||
/*044*/ uint32 unknown044;
|
||||
/*048*/ uint32 unknown048;
|
||||
/*052*/ uint32 unknown052;
|
||||
/*056*/ uint32 unknown056;
|
||||
/*060*/ uint32 unknown060;
|
||||
/*064*/ uint32 unknown064;
|
||||
/*068*/
|
||||
/*000*/ uint32 from_mob; // ID of mob awarding the client
|
||||
/*004*/ uint32 unknown004;
|
||||
/*008*/ uint32 unknown008;
|
||||
/*012*/ uint32 unknown012;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020;
|
||||
/*024*/ uint32 silver; // Gives silver to the client
|
||||
/*028*/ uint32 gold; // Gives gold to the client
|
||||
/*032*/ uint32 platinum; // Gives platinum to the client
|
||||
/*036*/ uint32 unknown036;
|
||||
/*040*/ uint32 unknown040;
|
||||
/*044*/ uint32 unknown044;
|
||||
/*048*/ uint32 unknown048;
|
||||
/*052*/ uint32 unknown052;
|
||||
/*056*/ uint32 unknown056;
|
||||
/*060*/ uint32 unknown060;
|
||||
/*064*/ uint32 unknown064;
|
||||
/*068*/
|
||||
};
|
||||
|
||||
// Size: 8
|
||||
@@ -2422,11 +2405,11 @@ struct InspectResponse_Struct {
|
||||
/*004*/ uint32 playerid;
|
||||
/*008*/ char itemnames[23][64];
|
||||
/*1480*/uint32 itemicons[23];
|
||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess)
|
||||
/*1572*/char text[288]; // Max number of chars in Inspect Window appears to be 254 // Msg struct property is 256 (254 + '\0' is my guess) -U
|
||||
/*1860*/
|
||||
};
|
||||
|
||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed)
|
||||
//OP_InspectMessageUpdate - Size: 256 (SoF+ clients after self-inspect window is closed) -U
|
||||
struct InspectMessage_Struct {
|
||||
/*000*/ char text[256];
|
||||
/*256*/
|
||||
@@ -2535,9 +2518,9 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 size; //
|
||||
/*10*/ uint16 solidtype; //
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 unknown008; //
|
||||
/*10*/ uint16 unknown010; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
/*18*/ uint16 zone_instance; //
|
||||
@@ -2554,8 +2537,8 @@ struct Object_Struct {
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
};
|
||||
// 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -2612,7 +2595,7 @@ struct CloseContainer_Struct {
|
||||
*/
|
||||
struct Door_Struct
|
||||
{
|
||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it //changed both to 32
|
||||
/*0000*/ char name[32]; // Filename of Door // Was 10char long before... added the 6 in the next unknown to it: Daeken M. BlackBlade //changed both to 32: Trevius
|
||||
/*0032*/ float yPos; // y loc
|
||||
/*0036*/ float xPos; // x loc
|
||||
/*0040*/ float zPos; // z loc
|
||||
@@ -2778,8 +2761,7 @@ struct BazaarWelcome_Struct {
|
||||
BazaarWindowStart_Struct Beginning;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint32 Unknown012;
|
||||
uint32 Unknown016;
|
||||
uint8 Unknown012[8];
|
||||
};
|
||||
|
||||
struct BazaarSearch_Struct {
|
||||
@@ -3164,7 +3146,6 @@ struct Trader_ShowItems_Struct{
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ uint32 Unknown08[3];
|
||||
/*020*/
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct{
|
||||
@@ -3210,10 +3191,9 @@ struct TraderDelItem_Struct{
|
||||
|
||||
struct TraderClick_Struct{
|
||||
/*000*/ uint32 TraderID;
|
||||
/*004*/ uint32 Code;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Unknown008;
|
||||
/*012*/ uint32 Approval;
|
||||
/*016*/
|
||||
};
|
||||
|
||||
struct FormattedMessage_Struct{
|
||||
@@ -4031,7 +4011,7 @@ struct MarkNPC_Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*100*/ int32 tics_remaining[BUFF_COUNT];
|
||||
/*100*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct RaidGeneral_Struct {
|
||||
@@ -4124,35 +4104,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4219,52 +4194,6 @@ struct UseAA_Struct {
|
||||
uint32 end;
|
||||
};
|
||||
|
||||
//new AA stuff
|
||||
//reference only
|
||||
struct AARankInfo_Struct
|
||||
{
|
||||
uint32 id;
|
||||
int32 upper_hotkey_sid;
|
||||
int32 lower_hotkey_sid;
|
||||
int32 title_sid;
|
||||
int32 desc_sid;
|
||||
int32 level_req;
|
||||
int32 cost;
|
||||
uint32 seq;
|
||||
uint32 current_level;
|
||||
uint32 type;
|
||||
int32 spell;
|
||||
int32 spell_type;
|
||||
int32 spell_refresh;
|
||||
int32 classes;
|
||||
int32 max_level;
|
||||
int32 prev_id;
|
||||
int32 next_id;
|
||||
int32 total_cost;
|
||||
int32 expansion;
|
||||
int32 category;
|
||||
uint32 charges;
|
||||
uint8 grant_only;
|
||||
uint32 total_effects;
|
||||
uint32 total_prereqs;
|
||||
};
|
||||
|
||||
struct AARankPrereq_Struct
|
||||
{
|
||||
int32 aa_id;
|
||||
int32 points;
|
||||
};
|
||||
|
||||
struct AARankEffect_Struct
|
||||
{
|
||||
int32 effect_id;
|
||||
int32 base1;
|
||||
int32 base2;
|
||||
int32 slot;
|
||||
};
|
||||
|
||||
//old AA stuff
|
||||
|
||||
struct AA_Ability {
|
||||
/*00*/ uint32 skill_id;
|
||||
/*04*/ uint32 base1;
|
||||
@@ -4319,10 +4248,18 @@ struct SendAA_Struct {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -4340,12 +4277,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4593,12 +4530,19 @@ struct InternalVeteranReward
|
||||
/*012*/ InternalVeteranRewardItem items[8];
|
||||
};
|
||||
|
||||
struct VeteranClaim
|
||||
struct VeteranClaimReply
|
||||
{
|
||||
/*000*/ char name[64]; //name + other data
|
||||
/*000*/ char name[64];
|
||||
/*064*/ uint32 claim_id;
|
||||
/*068*/ uint32 reject_field;
|
||||
/*072*/ uint32 unknown072;
|
||||
};
|
||||
|
||||
struct VeteranClaimRequest
|
||||
{
|
||||
/*000*/ char name_data[64]; //name + other data
|
||||
/*064*/ uint32 claim_id;
|
||||
/*068*/ uint32 unknown068;
|
||||
/*072*/ uint32 action;
|
||||
};
|
||||
|
||||
struct GMSearchCorpse_Struct
|
||||
@@ -4724,22 +4668,6 @@ struct GuildBankItemUpdate_Struct
|
||||
/*226*/ uint16 Unknown226;
|
||||
};
|
||||
|
||||
// newer clients (RoF+) send a list that contains 240 entries
|
||||
// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
|
||||
struct GuildBankItemListEntry_Struct
|
||||
{
|
||||
uint8 vaild;
|
||||
uint32 permissions;
|
||||
char whofor[64];
|
||||
char donator[64];
|
||||
uint32 item_id;
|
||||
uint32 item_icon;
|
||||
uint32 quantity;
|
||||
uint8 allow_merge; // 1 here for non-full stacks
|
||||
uint8 usable;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
struct GuildBankClear_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
@@ -4786,7 +4714,7 @@ struct BuffIconEntry_Struct
|
||||
{
|
||||
uint32 buff_slot;
|
||||
uint32 spell_id;
|
||||
int32 tics_remaining;
|
||||
uint32 tics_remaining;
|
||||
uint32 num_hits;
|
||||
};
|
||||
|
||||
@@ -4795,8 +4723,6 @@ struct BuffIcon_Struct
|
||||
uint32 entity_id;
|
||||
uint8 all_buffs;
|
||||
uint16 count;
|
||||
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
|
||||
int32 tic_timer;
|
||||
BuffIconEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
|
||||
+106
-78
@@ -50,6 +50,7 @@
|
||||
uint16 EQStream::MaxWindowSize=2048;
|
||||
|
||||
void EQStream::init(bool resetSession) {
|
||||
_eqp
|
||||
// we only reset these statistics if it is a 'new' connection
|
||||
if ( resetSession )
|
||||
{
|
||||
@@ -72,8 +73,6 @@ void EQStream::init(bool resetSession) {
|
||||
RateThreshold=RATEBASE/250;
|
||||
DecayRate=DECAYBASE/250;
|
||||
BytesWritten=0;
|
||||
sent_packet_count = 0;
|
||||
received_packet_count = 0;
|
||||
SequencedBase = 0;
|
||||
NextSequencedSend = 0;
|
||||
|
||||
@@ -94,6 +93,7 @@ void EQStream::init(bool resetSession) {
|
||||
|
||||
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
|
||||
{
|
||||
_eqp
|
||||
EQRawApplicationPacket *ap=nullptr;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, p->size);
|
||||
// _raw(NET__APP_CREATE_HEX, 0xFFFF, p);
|
||||
@@ -103,6 +103,7 @@ EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
|
||||
|
||||
EQRawApplicationPacket *EQStream::MakeApplicationPacket(const unsigned char *buf, uint32 len)
|
||||
{
|
||||
_eqp
|
||||
EQRawApplicationPacket *ap=nullptr;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, len);
|
||||
ap = new EQRawApplicationPacket(buf, len);
|
||||
@@ -110,6 +111,7 @@ EQRawApplicationPacket *EQStream::MakeApplicationPacket(const unsigned char *buf
|
||||
}
|
||||
|
||||
EQProtocolPacket *EQStream::MakeProtocolPacket(const unsigned char *buf, uint32 len) {
|
||||
_eqp
|
||||
uint16 proto_opcode = ntohs(*(const uint16 *)buf);
|
||||
|
||||
//advance over opcode.
|
||||
@@ -121,6 +123,7 @@ EQProtocolPacket *EQStream::MakeProtocolPacket(const unsigned char *buf, uint32
|
||||
|
||||
void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
{
|
||||
_eqp
|
||||
uint32 processed=0, subpacket_length=0;
|
||||
if (p == nullptr)
|
||||
return;
|
||||
@@ -466,45 +469,37 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
}
|
||||
break;
|
||||
case OP_SessionStatRequest: {
|
||||
if(p->Size() < sizeof(ClientSessionStats))
|
||||
if(p->Size() < sizeof(SessionStats))
|
||||
{
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
|
||||
break;
|
||||
}
|
||||
#ifndef COLLECTOR
|
||||
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
|
||||
SessionStats *Stats=(SessionStats *)p->pBuffer;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
|
||||
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
|
||||
(unsigned long)ntohl(ClientStats->low_delta), (unsigned long)ntohl(ClientStats->average_delta),
|
||||
(unsigned long)ntohl(ClientStats->high_delta), (unsigned long)ntohl(ClientStats->last_remote_delta));
|
||||
|
||||
AdjustRates(ntohl(ClientStats->average_delta));
|
||||
(unsigned long)ntohl(Stats->packets_received), (unsigned long)ntohl(Stats->packets_sent), (unsigned long)ntohl(Stats->last_local_delta),
|
||||
(unsigned long)ntohl(Stats->low_delta), (unsigned long)ntohl(Stats->average_delta),
|
||||
(unsigned long)ntohl(Stats->high_delta), (unsigned long)ntohl(Stats->last_remote_delta));
|
||||
uint64 x=Stats->packets_received;
|
||||
Stats->packets_received=Stats->packets_sent;
|
||||
Stats->packets_sent=x;
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse,p->pBuffer,p->size));
|
||||
AdjustRates(ntohl(Stats->average_delta));
|
||||
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if (RETRANSMIT_TIMEOUT_MULT && ntohl(ClientStats->average_delta)) {
|
||||
if(RETRANSMIT_TIMEOUT_MULT && ntohl(Stats->average_delta)) {
|
||||
//recalculate retransmittimeout using the larger of the last rtt or average rtt, which is multiplied by the rule value
|
||||
if ((ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta)) > (ntohl(ClientStats->average_delta) * 2)) {
|
||||
retransmittimeout = (ntohl(ClientStats->last_local_delta) + ntohl(ClientStats->last_remote_delta))
|
||||
if((ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta)) > (ntohl(Stats->average_delta) * 2)) {
|
||||
retransmittimeout = (ntohl(Stats->last_local_delta) + ntohl(Stats->last_remote_delta))
|
||||
* RETRANSMIT_TIMEOUT_MULT;
|
||||
} else {
|
||||
retransmittimeout = ntohl(ClientStats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
retransmittimeout = ntohl(Stats->average_delta) * 2 * RETRANSMIT_TIMEOUT_MULT;
|
||||
}
|
||||
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
|
||||
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
|
||||
}
|
||||
}
|
||||
|
||||
ServerSessionStats *ServerStats = (ServerSessionStats *)p->pBuffer;
|
||||
|
||||
//ServerStats->RequestID = ClientStats->RequestID; // no change
|
||||
ServerStats->ServerTime = htonl(Timer::GetCurrentTime());
|
||||
ServerStats->packets_sent_echo = ClientStats->packets_sent; // still in htonll format
|
||||
ServerStats->packets_received_echo = ClientStats->packets_received; // still in htonll format
|
||||
ServerStats->packets_sent = htonll(GetPacketsSent());
|
||||
ServerStats->packets_received = htonll(GetPacketsReceived());
|
||||
|
||||
NonSequencedPush(new EQProtocolPacket(OP_SessionStatResponse, p->pBuffer, p->size));
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
@@ -526,6 +521,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
|
||||
|
||||
void EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
|
||||
{
|
||||
_eqp
|
||||
if(p == nullptr)
|
||||
return;
|
||||
|
||||
@@ -537,6 +533,7 @@ void EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
|
||||
|
||||
void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
|
||||
{
|
||||
_eqp
|
||||
EQApplicationPacket *pack=*p;
|
||||
*p = nullptr; //clear caller's pointer.. effectively takes ownership
|
||||
|
||||
@@ -566,6 +563,7 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
|
||||
|
||||
void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
{
|
||||
_eqp
|
||||
uint32 chunksize, used;
|
||||
uint32 length;
|
||||
|
||||
@@ -583,18 +581,16 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
|
||||
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
|
||||
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->size);
|
||||
|
||||
unsigned char *tmpbuff=new unsigned char[p->size+3];
|
||||
length=p->serialize(opcode, tmpbuff);
|
||||
if (length != p->Size())
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
|
||||
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_Fragment,nullptr,MaxLen-4);
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(length);
|
||||
*(uint32 *)(out->pBuffer+2)=htonl(p->Size());
|
||||
used=MaxLen-10;
|
||||
memcpy(out->pBuffer+6,tmpbuff,used);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Put size %d in the packet" __L, used, p->size, p->Size());
|
||||
SequencedPush(out);
|
||||
|
||||
|
||||
@@ -605,7 +601,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
out->size=chunksize+2;
|
||||
SequencedPush(out);
|
||||
used+=chunksize;
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, p->size);
|
||||
}
|
||||
delete p;
|
||||
delete[] tmpbuff;
|
||||
@@ -624,34 +620,36 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
|
||||
|
||||
void EQStream::SequencedPush(EQProtocolPacket *p)
|
||||
{
|
||||
_eqp
|
||||
#ifdef COLLECTOR
|
||||
delete p;
|
||||
#else
|
||||
MOutboundQueue.lock();
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L, NextOutSeq, p->size, SequencedBase);
|
||||
*(uint16 *)(p->pBuffer)=htons(NextOutSeq);
|
||||
SequencedQueue.push_back(p);
|
||||
NextOutSeq++;
|
||||
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
MOutboundQueue.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EQStream::NonSequencedPush(EQProtocolPacket *p)
|
||||
{
|
||||
_eqp
|
||||
#ifdef COLLECTOR
|
||||
delete p;
|
||||
#else
|
||||
@@ -664,7 +662,8 @@ void EQStream::NonSequencedPush(EQProtocolPacket *p)
|
||||
|
||||
void EQStream::SendAck(uint16 seq)
|
||||
{
|
||||
uint16 Seq=htons(seq);
|
||||
_eqp
|
||||
uint16 Seq=htons(seq);
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending ack with sequence %d" __L, seq);
|
||||
SetLastAckSent(seq);
|
||||
NonSequencedPush(new EQProtocolPacket(OP_Ack,(unsigned char *)&Seq,sizeof(uint16)));
|
||||
@@ -672,8 +671,9 @@ uint16 Seq=htons(seq);
|
||||
|
||||
void EQStream::SendOutOfOrderAck(uint16 seq)
|
||||
{
|
||||
_eqp
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending out of order ack with sequence %d" __L, seq);
|
||||
uint16 Seq=htons(seq);
|
||||
uint16 Seq=htons(seq);
|
||||
NonSequencedPush(new EQProtocolPacket(OP_OutOfOrderAck,(unsigned char *)&Seq,sizeof(uint16)));
|
||||
}
|
||||
|
||||
@@ -874,8 +874,9 @@ void EQStream::Write(int eq_fd)
|
||||
|
||||
void EQStream::WritePacket(int eq_fd, EQProtocolPacket *p)
|
||||
{
|
||||
uint32 length;
|
||||
sockaddr_in address;
|
||||
_eqp
|
||||
uint32 length;
|
||||
sockaddr_in address;
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr=remote_ip;
|
||||
address.sin_port=remote_port;
|
||||
@@ -912,7 +913,8 @@ sockaddr_in address;
|
||||
|
||||
void EQStream::SendSessionResponse()
|
||||
{
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
|
||||
_eqp
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(SessionResponse));
|
||||
SessionResponse *Response=(SessionResponse *)out->pBuffer;
|
||||
Response->Session=htonl(Session);
|
||||
Response->MaxLength=htonl(MaxLen);
|
||||
@@ -934,7 +936,8 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionResponse,nullptr,sizeof(Ses
|
||||
|
||||
void EQStream::SendSessionRequest()
|
||||
{
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
|
||||
_eqp
|
||||
EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(SessionRequest));
|
||||
SessionRequest *Request=(SessionRequest *)out->pBuffer;
|
||||
memset(Request,0,sizeof(SessionRequest));
|
||||
Request->Session=htonl(time(nullptr));
|
||||
@@ -947,6 +950,7 @@ EQProtocolPacket *out=new EQProtocolPacket(OP_SessionRequest,nullptr,sizeof(Sess
|
||||
|
||||
void EQStream::_SendDisconnect()
|
||||
{
|
||||
_eqp
|
||||
if(GetState() == CLOSED)
|
||||
return;
|
||||
|
||||
@@ -959,6 +963,7 @@ void EQStream::_SendDisconnect()
|
||||
|
||||
void EQStream::InboundQueuePush(EQRawApplicationPacket *p)
|
||||
{
|
||||
_eqp
|
||||
MInboundQueue.lock();
|
||||
InboundQueue.push_back(p);
|
||||
MInboundQueue.unlock();
|
||||
@@ -966,7 +971,8 @@ void EQStream::InboundQueuePush(EQRawApplicationPacket *p)
|
||||
|
||||
EQApplicationPacket *EQStream::PopPacket()
|
||||
{
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
_eqp
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
@@ -991,7 +997,8 @@ EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
EQRawApplicationPacket *EQStream::PopRawPacket()
|
||||
{
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
_eqp
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
@@ -1018,7 +1025,8 @@ EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
EQRawApplicationPacket *EQStream::PeekPacket()
|
||||
{
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
_eqp
|
||||
EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
MInboundQueue.lock();
|
||||
if (InboundQueue.size()) {
|
||||
@@ -1032,7 +1040,8 @@ EQRawApplicationPacket *p=nullptr;
|
||||
|
||||
void EQStream::InboundQueueClear()
|
||||
{
|
||||
EQApplicationPacket *p=nullptr;
|
||||
_eqp
|
||||
EQApplicationPacket *p=nullptr;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Clearing inbound queue" __L);
|
||||
|
||||
@@ -1050,7 +1059,8 @@ EQApplicationPacket *p=nullptr;
|
||||
|
||||
bool EQStream::HasOutgoingData()
|
||||
{
|
||||
bool flag;
|
||||
_eqp
|
||||
bool flag;
|
||||
|
||||
//once closed, we have nothing more to say
|
||||
if(CheckClosed())
|
||||
@@ -1075,7 +1085,8 @@ bool flag;
|
||||
|
||||
void EQStream::OutboundQueueClear()
|
||||
{
|
||||
EQProtocolPacket *p=nullptr;
|
||||
_eqp
|
||||
EQProtocolPacket *p=nullptr;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Clearing outbound queue" __L);
|
||||
|
||||
@@ -1097,7 +1108,8 @@ EQProtocolPacket *p=nullptr;
|
||||
|
||||
void EQStream::PacketQueueClear()
|
||||
{
|
||||
EQProtocolPacket *p=nullptr;
|
||||
_eqp
|
||||
EQProtocolPacket *p=nullptr;
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Clearing future packet queue" __L);
|
||||
|
||||
@@ -1113,6 +1125,7 @@ EQProtocolPacket *p=nullptr;
|
||||
|
||||
void EQStream::Process(const unsigned char *buffer, const uint32 length)
|
||||
{
|
||||
_eqp
|
||||
static unsigned char newbuffer[2048];
|
||||
uint32 newlength=0;
|
||||
if (EQProtocolPacket::ValidateCRC(buffer,length,Key)) {
|
||||
@@ -1137,6 +1150,7 @@ void EQStream::Process(const unsigned char *buffer, const uint32 length)
|
||||
|
||||
long EQStream::GetNextAckToSend()
|
||||
{
|
||||
_eqp
|
||||
MAcks.lock();
|
||||
long l=NextAckToSend;
|
||||
MAcks.unlock();
|
||||
@@ -1146,6 +1160,7 @@ long EQStream::GetNextAckToSend()
|
||||
|
||||
long EQStream::GetLastAckSent()
|
||||
{
|
||||
_eqp
|
||||
MAcks.lock();
|
||||
long l=LastAckSent;
|
||||
MAcks.unlock();
|
||||
@@ -1155,16 +1170,17 @@ long EQStream::GetLastAckSent()
|
||||
|
||||
void EQStream::AckPackets(uint16 seq)
|
||||
{
|
||||
std::deque<EQProtocolPacket *>::iterator itr, tmp;
|
||||
_eqp
|
||||
std::deque<EQProtocolPacket *>::iterator itr, tmp;
|
||||
|
||||
MOutboundQueue.lock();
|
||||
//do a bit of sanity checking.
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
//do a bit of sanity checking.
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
|
||||
SeqOrder ord = CompareSequence(SequencedBase, seq);
|
||||
if(ord == SeqInOrder) {
|
||||
@@ -1180,12 +1196,12 @@ if(NextSequencedSend > SequencedQueue.size()) {
|
||||
//this is a good ack, we get to ack some blocks.
|
||||
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
|
||||
while(SequencedBase != seq) {
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
SequencedBase = NextOutSeq;
|
||||
NextSequencedSend = 0;
|
||||
break;
|
||||
}
|
||||
if(SequencedQueue.empty()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
SequencedBase = NextOutSeq;
|
||||
NextSequencedSend = 0;
|
||||
break;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, NextSequencedSend);
|
||||
//clean out the acked packet
|
||||
delete SequencedQueue.front();
|
||||
@@ -1196,12 +1212,12 @@ Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequen
|
||||
//advance the base sequence number to the seq of the block after the one we just got rid of.
|
||||
SequencedBase++;
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
|
||||
}
|
||||
if(NextSequencedSend > SequencedQueue.size()) {
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack Next Send Sequence is beyond the end of the queue NSS %d > SQ %d" __L, NextSequencedSend, SequencedQueue.size());
|
||||
}
|
||||
}
|
||||
|
||||
MOutboundQueue.unlock();
|
||||
@@ -1209,6 +1225,7 @@ if(NextSequencedSend > SequencedQueue.size()) {
|
||||
|
||||
void EQStream::SetNextAckToSend(uint32 seq)
|
||||
{
|
||||
_eqp
|
||||
MAcks.lock();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Set Next Ack To Send to %lu" __L, (unsigned long)seq);
|
||||
NextAckToSend=seq;
|
||||
@@ -1217,6 +1234,7 @@ void EQStream::SetNextAckToSend(uint32 seq)
|
||||
|
||||
void EQStream::SetLastAckSent(uint32 seq)
|
||||
{
|
||||
_eqp
|
||||
MAcks.lock();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Set Last Ack Sent to %lu" __L, (unsigned long)seq);
|
||||
LastAckSent=seq;
|
||||
@@ -1225,6 +1243,7 @@ void EQStream::SetLastAckSent(uint32 seq)
|
||||
|
||||
void EQStream::ProcessQueue()
|
||||
{
|
||||
_eqp
|
||||
if(PacketQueue.empty()) {
|
||||
return;
|
||||
}
|
||||
@@ -1240,8 +1259,9 @@ void EQStream::ProcessQueue()
|
||||
|
||||
EQProtocolPacket *EQStream::RemoveQueue(uint16 seq)
|
||||
{
|
||||
std::map<unsigned short,EQProtocolPacket *>::iterator itr;
|
||||
EQProtocolPacket *qp=nullptr;
|
||||
_eqp
|
||||
std::map<unsigned short,EQProtocolPacket *>::iterator itr;
|
||||
EQProtocolPacket *qp=nullptr;
|
||||
if ((itr=PacketQueue.find(seq))!=PacketQueue.end()) {
|
||||
qp=itr->second;
|
||||
PacketQueue.erase(itr);
|
||||
@@ -1252,6 +1272,7 @@ EQProtocolPacket *qp=nullptr;
|
||||
|
||||
void EQStream::SetStreamType(EQStreamType type)
|
||||
{
|
||||
_eqp
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Changing stream type from %s to %s" __L, StreamTypeString(StreamType), StreamTypeString(type));
|
||||
StreamType=type;
|
||||
switch (StreamType) {
|
||||
@@ -1282,6 +1303,7 @@ void EQStream::SetStreamType(EQStreamType type)
|
||||
|
||||
const char *EQStream::StreamTypeString(EQStreamType t)
|
||||
{
|
||||
_eqp
|
||||
switch (t) {
|
||||
case LoginStream:
|
||||
return "Login";
|
||||
@@ -1311,6 +1333,7 @@ const char *EQStream::StreamTypeString(EQStreamType t)
|
||||
//returns SeqFuture if `seq` is later than `expected_seq`
|
||||
EQStream::SeqOrder EQStream::CompareSequence(uint16 expected_seq , uint16 seq)
|
||||
{
|
||||
_eqp
|
||||
if (expected_seq==seq) {
|
||||
// Curent
|
||||
return SeqInOrder;
|
||||
@@ -1324,6 +1347,7 @@ EQStream::SeqOrder EQStream::CompareSequence(uint16 expected_seq , uint16 seq)
|
||||
}
|
||||
|
||||
void EQStream::SetState(EQStreamState state) {
|
||||
_eqp
|
||||
MState.lock();
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Changing state from %d to %d" __L, State, state);
|
||||
State=state;
|
||||
@@ -1332,7 +1356,7 @@ void EQStream::SetState(EQStreamState state) {
|
||||
|
||||
|
||||
void EQStream::CheckTimeout(uint32 now, uint32 timeout) {
|
||||
|
||||
_eqp
|
||||
bool outgoing_data = HasOutgoingData(); //up here to avoid recursive locking
|
||||
|
||||
EQStreamState orig_state = GetState();
|
||||
@@ -1371,6 +1395,7 @@ void EQStream::CheckTimeout(uint32 now, uint32 timeout) {
|
||||
|
||||
void EQStream::Decay()
|
||||
{
|
||||
_eqp
|
||||
MRate.lock();
|
||||
uint32 rate=DecayRate;
|
||||
MRate.unlock();
|
||||
@@ -1383,6 +1408,7 @@ void EQStream::Decay()
|
||||
|
||||
void EQStream::AdjustRates(uint32 average_delta)
|
||||
{
|
||||
_eqp
|
||||
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
|
||||
if (average_delta && (average_delta <= AVERAGE_DELTA_MAX)) {
|
||||
MRate.lock();
|
||||
@@ -1408,6 +1434,7 @@ void EQStream::AdjustRates(uint32 average_delta)
|
||||
}
|
||||
|
||||
void EQStream::Close() {
|
||||
_eqp
|
||||
if(HasOutgoingData()) {
|
||||
//there is pending data, wait for it to go out.
|
||||
Log.Out(Logs::Detail, Logs::Netcode, _L "Stream requested to Close(), but there is pending data, waiting for it." __L);
|
||||
@@ -1424,6 +1451,7 @@ void EQStream::Close() {
|
||||
//this could be expanded to check more than the fitst opcode if
|
||||
//we needed more complex matching
|
||||
EQStream::MatchState EQStream::CheckSignature(const Signature *sig) {
|
||||
_eqp
|
||||
EQRawApplicationPacket *p = nullptr;
|
||||
MatchState res = MatchNotReady;
|
||||
|
||||
|
||||
+1
-19
@@ -71,7 +71,7 @@ struct SessionResponse {
|
||||
};
|
||||
|
||||
//Deltas are in ms, representing round trip times
|
||||
struct ClientSessionStats {
|
||||
struct SessionStats {
|
||||
/*000*/ uint16 RequestID;
|
||||
/*002*/ uint32 last_local_delta;
|
||||
/*006*/ uint32 average_delta;
|
||||
@@ -83,16 +83,6 @@ struct ClientSessionStats {
|
||||
/*038*/
|
||||
};
|
||||
|
||||
struct ServerSessionStats {
|
||||
/*000*/ uint16 RequestID;
|
||||
/*002*/ uint32 ServerTime;
|
||||
/*006*/ uint64 packets_sent_echo;
|
||||
/*014*/ uint64 packets_received_echo;
|
||||
/*022*/ uint64 packets_sent;
|
||||
/*030*/ uint64 packets_received;
|
||||
/*038*/
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
class OpcodeManager;
|
||||
@@ -168,9 +158,6 @@ class EQStream : public EQStreamInterface {
|
||||
|
||||
int32 BytesWritten;
|
||||
|
||||
uint64 sent_packet_count;
|
||||
uint64 received_packet_count;
|
||||
|
||||
Mutex MRate;
|
||||
int32 RateThreshold;
|
||||
int32 DecayRate;
|
||||
@@ -278,13 +265,11 @@ class EQStream : public EQStreamInterface {
|
||||
void AddBytesSent(uint32 bytes)
|
||||
{
|
||||
bytes_sent += bytes;
|
||||
++sent_packet_count;
|
||||
}
|
||||
|
||||
void AddBytesRecv(uint32 bytes)
|
||||
{
|
||||
bytes_recv += bytes;
|
||||
++received_packet_count;
|
||||
}
|
||||
|
||||
virtual const uint32 GetBytesSent() const { return bytes_sent; }
|
||||
@@ -303,9 +288,6 @@ class EQStream : public EQStreamInterface {
|
||||
return bytes_recv / (Timer::GetTimeSeconds() - create_time);
|
||||
}
|
||||
|
||||
const uint64 GetPacketsSent() { return sent_packet_count; }
|
||||
const uint64 GetPacketsReceived() { return received_packet_count; }
|
||||
|
||||
//used for dynamic stream identification
|
||||
class Signature {
|
||||
public:
|
||||
|
||||
@@ -23,7 +23,8 @@
|
||||
|
||||
ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
|
||||
{
|
||||
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
|
||||
_eqp
|
||||
EQStreamFactory *fs = (EQStreamFactory*)eqfs;
|
||||
|
||||
#ifndef WIN32
|
||||
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
|
||||
@@ -40,7 +41,8 @@ EQStreamFactory *fs=(EQStreamFactory *)eqfs;
|
||||
|
||||
ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
|
||||
{
|
||||
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
|
||||
_eqp
|
||||
EQStreamFactory *fs = (EQStreamFactory*)eqfs;
|
||||
|
||||
#ifndef WIN32
|
||||
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
|
||||
@@ -58,6 +60,7 @@ ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
|
||||
EQStreamFactory::EQStreamFactory(EQStreamType type, int port, uint32 timeout)
|
||||
: Timeoutable(5000), stream_timeout(timeout)
|
||||
{
|
||||
_eqp
|
||||
StreamType=type;
|
||||
Port=port;
|
||||
sock=-1;
|
||||
@@ -65,6 +68,7 @@ EQStreamFactory::EQStreamFactory(EQStreamType type, int port, uint32 timeout)
|
||||
|
||||
void EQStreamFactory::Close()
|
||||
{
|
||||
_eqp
|
||||
Stop();
|
||||
|
||||
#ifdef _WINDOWS
|
||||
@@ -77,7 +81,8 @@ void EQStreamFactory::Close()
|
||||
|
||||
bool EQStreamFactory::Open()
|
||||
{
|
||||
struct sockaddr_in address;
|
||||
_eqp
|
||||
struct sockaddr_in address;
|
||||
#ifndef WIN32
|
||||
pthread_t t1,t2;
|
||||
#endif
|
||||
@@ -118,6 +123,7 @@ struct sockaddr_in address;
|
||||
|
||||
std::shared_ptr<EQStream> EQStreamFactory::Pop()
|
||||
{
|
||||
_eqp
|
||||
std::shared_ptr<EQStream> s = nullptr;
|
||||
MNewStreams.lock();
|
||||
if (NewStreams.size()) {
|
||||
@@ -132,6 +138,7 @@ std::shared_ptr<EQStream> EQStreamFactory::Pop()
|
||||
|
||||
void EQStreamFactory::Push(std::shared_ptr<EQStream> s)
|
||||
{
|
||||
_eqp
|
||||
MNewStreams.lock();
|
||||
NewStreams.push(s);
|
||||
MNewStreams.unlock();
|
||||
@@ -139,6 +146,7 @@ void EQStreamFactory::Push(std::shared_ptr<EQStream> s)
|
||||
|
||||
void EQStreamFactory::ReaderLoop()
|
||||
{
|
||||
_eqp
|
||||
fd_set readset;
|
||||
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
|
||||
int num;
|
||||
@@ -216,6 +224,7 @@ void EQStreamFactory::ReaderLoop()
|
||||
|
||||
void EQStreamFactory::CheckTimeout()
|
||||
{
|
||||
_eqp
|
||||
//lock streams the entire time were checking timeouts, it should be fast.
|
||||
MStreams.lock();
|
||||
|
||||
@@ -250,6 +259,7 @@ void EQStreamFactory::CheckTimeout()
|
||||
|
||||
void EQStreamFactory::WriterLoop()
|
||||
{
|
||||
_eqp
|
||||
std::map<std::pair<uint32, uint16>, std::shared_ptr<EQStream>>::iterator stream_itr;
|
||||
bool havework=true;
|
||||
std::vector<std::shared_ptr<EQStream>> wants_write;
|
||||
|
||||
@@ -28,6 +28,7 @@ EQEmuConfig *EQEmuConfig::_config = nullptr;
|
||||
|
||||
void EQEmuConfig::do_world(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
TiXmlElement * sub_ele;;
|
||||
text = ParseTextBlock(ele, "shortname");
|
||||
@@ -145,6 +146,7 @@ void EQEmuConfig::do_world(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_chatserver(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
text = ParseTextBlock(ele, "host", true);
|
||||
if (text) {
|
||||
@@ -158,6 +160,7 @@ void EQEmuConfig::do_chatserver(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_mailserver(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
text = ParseTextBlock(ele, "host", true);
|
||||
if (text) {
|
||||
@@ -171,6 +174,7 @@ void EQEmuConfig::do_mailserver(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_database(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
text = ParseTextBlock(ele, "host", true);
|
||||
if (text) {
|
||||
@@ -197,6 +201,7 @@ void EQEmuConfig::do_database(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
text = ParseTextBlock(ele, "host", true);
|
||||
if (text) {
|
||||
@@ -222,6 +227,7 @@ void EQEmuConfig::do_qsdatabase(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_zones(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
TiXmlElement *sub_ele;
|
||||
// TiXmlNode *node,*sub_node;
|
||||
@@ -245,6 +251,7 @@ void EQEmuConfig::do_zones(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_files(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
text = ParseTextBlock(ele, "spells", true);
|
||||
if (text) {
|
||||
@@ -254,10 +261,15 @@ void EQEmuConfig::do_files(TiXmlElement *ele)
|
||||
if (text) {
|
||||
OpCodesFile = text;
|
||||
}
|
||||
text = ParseTextBlock(ele, "eqtime", true);
|
||||
if (text) {
|
||||
EQTimeFile = text;
|
||||
}
|
||||
}
|
||||
|
||||
void EQEmuConfig::do_directories(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
text = ParseTextBlock(ele, "maps", true);
|
||||
if (text) {
|
||||
@@ -275,6 +287,7 @@ void EQEmuConfig::do_directories(TiXmlElement *ele)
|
||||
|
||||
void EQEmuConfig::do_launcher(TiXmlElement *ele)
|
||||
{
|
||||
_eqp
|
||||
const char *text;
|
||||
TiXmlElement *sub_ele;
|
||||
text = ParseTextBlock(ele, "logprefix", true);
|
||||
@@ -314,6 +327,7 @@ void EQEmuConfig::do_launcher(TiXmlElement *ele)
|
||||
|
||||
std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
{
|
||||
_eqp
|
||||
if (var_name == "ShortName") {
|
||||
return (ShortName);
|
||||
}
|
||||
@@ -404,6 +418,9 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
if (var_name == "OpCodesFile") {
|
||||
return (OpCodesFile);
|
||||
}
|
||||
if (var_name == "EQTimeFile") {
|
||||
return (EQTimeFile);
|
||||
}
|
||||
if (var_name == "MapDir") {
|
||||
return (MapDir);
|
||||
}
|
||||
@@ -438,6 +455,7 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
|
||||
|
||||
void EQEmuConfig::Dump() const
|
||||
{
|
||||
_eqp
|
||||
std::cout << "ShortName = " << ShortName << std::endl;
|
||||
std::cout << "LongName = " << LongName << std::endl;
|
||||
std::cout << "WorldAddress = " << WorldAddress << std::endl;
|
||||
@@ -468,6 +486,7 @@ void EQEmuConfig::Dump() const
|
||||
std::cout << "QSDatabasePort = " << QSDatabasePort << std::endl;
|
||||
std::cout << "SpellsFile = " << SpellsFile << std::endl;
|
||||
std::cout << "OpCodesFile = " << OpCodesFile << std::endl;
|
||||
std::cout << "EQTimeFile = " << EQTimeFile << std::endl;
|
||||
std::cout << "MapDir = " << MapDir << std::endl;
|
||||
std::cout << "QuestDir = " << QuestDir << std::endl;
|
||||
std::cout << "PluginDir = " << PluginDir << std::endl;
|
||||
|
||||
@@ -79,6 +79,7 @@ class EQEmuConfig : public XMLParser
|
||||
// From <files/>
|
||||
std::string SpellsFile;
|
||||
std::string OpCodesFile;
|
||||
std::string EQTimeFile;
|
||||
|
||||
// From <directories/>
|
||||
std::string MapDir;
|
||||
@@ -153,6 +154,7 @@ class EQEmuConfig : public XMLParser
|
||||
// Files
|
||||
SpellsFile = "spells_us.txt";
|
||||
OpCodesFile = "opcodes.conf";
|
||||
EQTimeFile = "eqtime.cfg";
|
||||
// Dirs
|
||||
MapDir = "Maps";
|
||||
QuestDir = "quests";
|
||||
|
||||
+36
-26
@@ -96,13 +96,13 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
|
||||
memset(log_settings, 0, sizeof(LogSettings) * Logs::LogCategory::MaxCategoryID);
|
||||
|
||||
/* Set Defaults */
|
||||
log_settings[Logs::LoginServer].log_to_console = Logs::General;
|
||||
log_settings[Logs::World_Server].log_to_console = Logs::General;
|
||||
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
|
||||
log_settings[Logs::QS_Server].log_to_console = Logs::General;
|
||||
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
|
||||
log_settings[Logs::Crash].log_to_console = Logs::General;
|
||||
log_settings[Logs::MySQLError].log_to_console = Logs::General;
|
||||
log_settings[Logs::Login_Server].log_to_console = Logs::General;
|
||||
|
||||
/* Declare process file names for log writing
|
||||
If there is no process_file_name declared, no log file will be written, simply
|
||||
@@ -123,21 +123,26 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
|
||||
|
||||
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
|
||||
{
|
||||
std::string ret;
|
||||
ret.push_back('[');
|
||||
ret.append(Logs::LogCategoryName[log_category]);
|
||||
ret.push_back(']');
|
||||
ret.push_back(' ');
|
||||
ret.append(in_message);
|
||||
return ret;
|
||||
std::string category_string;
|
||||
if (log_category > 0 && Logs::LogCategoryName[log_category])
|
||||
category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
|
||||
return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
|
||||
}
|
||||
|
||||
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
|
||||
{
|
||||
/* Check if category enabled for process */
|
||||
if (log_settings[log_category].log_to_gmsay == 0)
|
||||
return;
|
||||
|
||||
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
|
||||
if (log_category == Logs::LogCategory::Netcode)
|
||||
return;
|
||||
|
||||
/* Make sure the message inbound is at a debug level we're set at */
|
||||
if (log_settings[log_category].log_to_gmsay < debug_level)
|
||||
return;
|
||||
|
||||
/* Check to see if the process that actually ran this is zone */
|
||||
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
|
||||
on_log_gmsay_hook(log_category, message);
|
||||
@@ -155,6 +160,14 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
|
||||
crash_log.close();
|
||||
}
|
||||
|
||||
/* Check if category enabled for process */
|
||||
if (log_settings[log_category].log_to_file == 0)
|
||||
return;
|
||||
|
||||
/* Make sure the message inbound is at a debug level we're set at */
|
||||
if (log_settings[log_category].log_to_file < debug_level)
|
||||
return;
|
||||
|
||||
char time_stamp[80];
|
||||
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
|
||||
|
||||
@@ -233,6 +246,13 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
|
||||
|
||||
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
|
||||
{
|
||||
/* Check if category enabled for process */
|
||||
if (log_settings[log_category].log_to_console == 0)
|
||||
return;
|
||||
|
||||
/* Make sure the message inbound is at a debug level we're set at */
|
||||
if (log_settings[log_category].log_to_console < debug_level)
|
||||
return;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
HANDLE console_handle;
|
||||
@@ -253,32 +273,22 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
|
||||
|
||||
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
|
||||
{
|
||||
bool log_to_console = true;
|
||||
if (log_settings[log_category].log_to_console < debug_level) {
|
||||
log_to_console = false;
|
||||
}
|
||||
|
||||
bool log_to_file = true;
|
||||
if (log_settings[log_category].log_to_file < debug_level) {
|
||||
log_to_file = false;
|
||||
}
|
||||
|
||||
bool log_to_gmsay = true;
|
||||
if (log_settings[log_category].log_to_gmsay < debug_level) {
|
||||
log_to_gmsay = false;
|
||||
}
|
||||
|
||||
_eqp
|
||||
const bool log_to_console = log_settings[log_category].log_to_console > 0;
|
||||
const bool log_to_file = log_settings[log_category].log_to_file > 0;
|
||||
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
|
||||
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
|
||||
if (nothing_to_log)
|
||||
|
||||
if (nothing_to_log)
|
||||
return;
|
||||
|
||||
va_list args;
|
||||
va_start(args, message);
|
||||
std::string output_message = vStringFormat(message.c_str(), args);
|
||||
va_end(args);
|
||||
|
||||
|
||||
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
|
||||
|
||||
|
||||
if (log_to_console) EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
|
||||
if (log_to_gmsay) EQEmuLogSys::ProcessGMSay(debug_level, log_category, output_debug_message);
|
||||
if (log_to_file) EQEmuLogSys::ProcessLogWrite(debug_level, log_category, output_debug_message);
|
||||
|
||||
@@ -48,12 +48,14 @@ namespace Logs {
|
||||
Combat,
|
||||
Commands,
|
||||
Crash,
|
||||
Database,
|
||||
Debug,
|
||||
Doors,
|
||||
Error,
|
||||
Guilds,
|
||||
Inventory,
|
||||
Launcher,
|
||||
LoginServer,
|
||||
Netcode,
|
||||
Normal,
|
||||
Object,
|
||||
@@ -82,7 +84,6 @@ namespace Logs {
|
||||
Client_Server_Packet_Unhandled,
|
||||
Server_Client_Packet_With_Dump,
|
||||
Client_Server_Packet_With_Dump,
|
||||
Login_Server,
|
||||
MaxCategoryID /* Don't Remove this*/
|
||||
};
|
||||
|
||||
@@ -97,12 +98,14 @@ namespace Logs {
|
||||
"Combat",
|
||||
"Commands",
|
||||
"Crash",
|
||||
"Database",
|
||||
"Debug",
|
||||
"Doors",
|
||||
"Error",
|
||||
"Guilds",
|
||||
"Inventory",
|
||||
"Launcher",
|
||||
"LoginServer",
|
||||
"Netcode",
|
||||
"Normal",
|
||||
"Object",
|
||||
@@ -123,15 +126,14 @@ namespace Logs {
|
||||
"WebInterface Server",
|
||||
"World Server",
|
||||
"Zone Server",
|
||||
"MySQL Error",
|
||||
"MySQL Query",
|
||||
"MySQLError",
|
||||
"MySQLQuery",
|
||||
"Mercenaries",
|
||||
"Quest Debug",
|
||||
"Packet :: Server -> Client",
|
||||
"Packet :: Client -> Server Unhandled",
|
||||
"Packet :: Server -> Client (Dump)",
|
||||
"Packet :: Client -> Server (Dump)",
|
||||
"Login Server"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
+107
-40
@@ -43,19 +43,19 @@ EQTime::EQTime(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
|
||||
EQTime::EQTime()
|
||||
{
|
||||
timezone = 0;
|
||||
timezone=0;
|
||||
memset(&eqTime, 0, sizeof(eqTime));
|
||||
//Defaults for time
|
||||
TimeOfDay_Struct start;
|
||||
start.day = 1;
|
||||
start.hour = 9;
|
||||
start.minute = 0;
|
||||
start.month = 1;
|
||||
start.year = 3100;
|
||||
start.day=1;
|
||||
start.hour=9;
|
||||
start.minute=0;
|
||||
start.month=1;
|
||||
start.year=3100;
|
||||
//Set default time zone
|
||||
timezone = 0;
|
||||
timezone=0;
|
||||
//Start EQTimer
|
||||
SetCurrentEQTimeOfDay(start, time(0));
|
||||
setEQTimeOfDay(start, time(0));
|
||||
}
|
||||
|
||||
EQTime::~EQTime()
|
||||
@@ -67,10 +67,10 @@ EQTime::~EQTime()
|
||||
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
|
||||
//Output: 0=Error, 1=Sucess
|
||||
|
||||
int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay)
|
||||
int EQTime::getEQTimeOfDay( time_t timeConvert, struct TimeOfDay_Struct *eqTimeOfDay )
|
||||
{
|
||||
/* check to see if we have a reference time to go by. */
|
||||
if (eqTime.start_realtime == 0)
|
||||
if( eqTime.start_realtime == 0 )
|
||||
return 0;
|
||||
|
||||
unsigned long diff = timeConvert - eqTime.start_realtime;
|
||||
@@ -83,7 +83,7 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
|
||||
int32 ntz = timezone;
|
||||
|
||||
/* The minutes range from 0 - 59 */
|
||||
diff += eqTime.start_eqtime.minute + (ntz % 60);
|
||||
diff += eqTime.start_eqtime.minute + (ntz%60);
|
||||
eqTimeOfDay->minute = diff % 60;
|
||||
diff /= 60;
|
||||
ntz /= 60;
|
||||
@@ -97,24 +97,24 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
|
||||
//
|
||||
// Modify it so that it works from
|
||||
// 0-23 for our calculations
|
||||
diff += (eqTime.start_eqtime.hour - 1) + (ntz % 24);
|
||||
eqTimeOfDay->hour = (diff % 24) + 1;
|
||||
diff += ( eqTime.start_eqtime.hour - 1) + (ntz%24);
|
||||
eqTimeOfDay->hour = (diff%24) + 1;
|
||||
diff /= 24;
|
||||
ntz /= 24;
|
||||
|
||||
// The days range from 1-28
|
||||
// Modify it so that it works from
|
||||
// 0-27 for our calculations
|
||||
diff += (eqTime.start_eqtime.day - 1) + (ntz % 28);
|
||||
eqTimeOfDay->day = (diff % 28) + 1;
|
||||
diff += ( eqTime.start_eqtime.day - 1 ) + (ntz%28);
|
||||
eqTimeOfDay->day = (diff%28) + 1;
|
||||
diff /= 28;
|
||||
ntz /= 28;
|
||||
|
||||
// The months range from 1-12
|
||||
// Modify it so that it works from
|
||||
// 0-11 for our calculations
|
||||
diff += (eqTime.start_eqtime.month - 1) + (ntz % 12);
|
||||
eqTimeOfDay->month = (diff % 12) + 1;
|
||||
diff += ( eqTime.start_eqtime.month - 1 ) + (ntz%12);
|
||||
eqTimeOfDay->month = (diff%12) + 1;
|
||||
diff /= 12;
|
||||
ntz /= 12;
|
||||
|
||||
@@ -124,34 +124,100 @@ int EQTime::GetCurrentEQTimeOfDay(time_t timeConvert, struct TimeOfDay_Struct *e
|
||||
}
|
||||
|
||||
//setEQTimeOfDay
|
||||
int EQTime::SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
int EQTime::setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real)
|
||||
{
|
||||
if (start_real == 0)
|
||||
if(start_real==0)
|
||||
return 0;
|
||||
eqTime.start_eqtime = start_eq;
|
||||
eqTime.start_realtime = start_real;
|
||||
eqTime.start_eqtime=start_eq;
|
||||
eqTime.start_realtime=start_real;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//saveFile and loadFile need to use long for the save datatype...
|
||||
//For some reason, ifstream/ofstream have problems with EQEmu datatypes in files.
|
||||
bool EQTime::saveFile(const char *filename)
|
||||
{
|
||||
std::ofstream of;
|
||||
of.open(filename);
|
||||
if(!of)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "EQTime::saveFile failed: Unable to open file '%s'", filename);
|
||||
return false;
|
||||
}
|
||||
//Enable for debugging
|
||||
of << EQT_VERSION << std::endl;
|
||||
of << (long)eqTime.start_eqtime.day << std::endl;
|
||||
of << (long)eqTime.start_eqtime.hour << std::endl;
|
||||
of << (long)eqTime.start_eqtime.minute << std::endl;
|
||||
of << (long)eqTime.start_eqtime.month << std::endl;
|
||||
of << eqTime.start_eqtime.year << std::endl;
|
||||
of << eqTime.start_realtime << std::endl;
|
||||
of.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQTime::loadFile(const char *filename)
|
||||
{
|
||||
int version=0;
|
||||
long in_data=0;
|
||||
std::ifstream in;
|
||||
in.open(filename);
|
||||
if(!in)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "Could not load EQTime file %s", filename);
|
||||
return false;
|
||||
}
|
||||
in >> version;
|
||||
in.ignore(80, '\n');
|
||||
if(version != EQT_VERSION)
|
||||
{
|
||||
Log.Out(Logs::General, Logs::Error, "'%s' is NOT a valid EQTime file. File version is %i, EQTime version is %i", filename, version, EQT_VERSION);
|
||||
return false;
|
||||
}
|
||||
//in >> eqTime.start_eqtime.day;
|
||||
in >> in_data;
|
||||
in.ignore(80, '\n');
|
||||
eqTime.start_eqtime.day = in_data;
|
||||
//in >> eqTime.start_eqtime.hour;
|
||||
in >> in_data;
|
||||
eqTime.start_eqtime.hour = in_data;
|
||||
in.ignore(80, '\n');
|
||||
//in >> eqTime.start_eqtime.minute;
|
||||
in >> in_data;
|
||||
in.ignore(80, '\n');
|
||||
eqTime.start_eqtime.minute = in_data;
|
||||
//in >> eqTime.start_eqtime.month;
|
||||
in >> in_data;
|
||||
in.ignore(80, '\n');
|
||||
eqTime.start_eqtime.month = in_data;
|
||||
in >> eqTime.start_eqtime.year;
|
||||
in.ignore(80, '\n');
|
||||
in >> eqTime.start_realtime;
|
||||
//Enable for debugging...
|
||||
in.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EQTime::IsTimeBefore(TimeOfDay_Struct *base, TimeOfDay_Struct *test) {
|
||||
if (base->year > test->year)
|
||||
if(base->year > test->year)
|
||||
return(true);
|
||||
if (base->year < test->year)
|
||||
if(base->year < test->year)
|
||||
return(false);
|
||||
//same years
|
||||
if (base->month > test->month)
|
||||
if(base->month > test->month)
|
||||
return(true);
|
||||
if (base->month < test->month)
|
||||
if(base->month < test->month)
|
||||
return(false);
|
||||
//same month
|
||||
if (base->day > test->day)
|
||||
if(base->day > test->day)
|
||||
return(true);
|
||||
if (base->day < test->day)
|
||||
if(base->day < test->day)
|
||||
return(false);
|
||||
//same day
|
||||
if (base->hour > test->hour)
|
||||
if(base->hour > test->hour)
|
||||
return(true);
|
||||
if (base->hour < test->hour)
|
||||
if(base->hour < test->hour)
|
||||
return(false);
|
||||
//same hour...
|
||||
return(base->minute > test->minute);
|
||||
@@ -164,7 +230,7 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
|
||||
//minutes start at 0, everything else starts at 1
|
||||
cur = to->minute;
|
||||
cur += minutes;
|
||||
if (cur < 60) {
|
||||
if(cur < 60) {
|
||||
to->minute = cur;
|
||||
return;
|
||||
}
|
||||
@@ -172,29 +238,29 @@ void EQTime::AddMinutes(uint32 minutes, TimeOfDay_Struct *to) {
|
||||
//carry hours
|
||||
cur /= 60;
|
||||
cur += to->hour;
|
||||
if (cur <= 24) {
|
||||
if(cur <= 24) {
|
||||
to->hour = cur;
|
||||
return;
|
||||
}
|
||||
to->hour = ((cur - 1) % 24) + 1;
|
||||
to->hour = ((cur-1) % 24) + 1;
|
||||
//carry days
|
||||
cur = (cur - 1) / 24;
|
||||
cur = (cur-1) / 24;
|
||||
cur += to->day;
|
||||
if (cur <= 28) {
|
||||
if(cur <= 28) {
|
||||
to->day = cur;
|
||||
return;
|
||||
}
|
||||
to->day = ((cur - 1) % 28) + 1;
|
||||
to->day = ((cur-1) % 28) + 1;
|
||||
//carry months
|
||||
cur = (cur - 1) / 28;
|
||||
cur = (cur-1) / 28;
|
||||
cur += to->month;
|
||||
if (cur <= 12) {
|
||||
if(cur <= 12) {
|
||||
to->month = cur;
|
||||
return;
|
||||
}
|
||||
to->month = ((cur - 1) % 12) + 1;
|
||||
to->month = ((cur-1) % 12) + 1;
|
||||
//carry years
|
||||
to->year += (cur - 1) / 12;
|
||||
to->year += (cur-1) / 12;
|
||||
}
|
||||
|
||||
void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
|
||||
@@ -203,4 +269,5 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
|
||||
t->month, t->day, t->year, t->hour, t->minute);
|
||||
buf[127] = '\0';
|
||||
str = buf;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+9
-3
@@ -21,8 +21,8 @@ public:
|
||||
~EQTime();
|
||||
|
||||
//Get functions
|
||||
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
|
||||
int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
|
||||
int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
|
||||
int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
|
||||
TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
|
||||
time_t getStartRealTime() { return eqTime.start_realtime; }
|
||||
uint32 getEQTimeZone() { return timezone; }
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
uint32 getEQTimeZoneMin() { return timezone%60; }
|
||||
|
||||
//Set functions
|
||||
int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
|
||||
int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
|
||||
void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
|
||||
|
||||
//Time math/logic functions
|
||||
@@ -39,6 +39,12 @@ public:
|
||||
|
||||
static void ToString(TimeOfDay_Struct *t, std::string &str);
|
||||
|
||||
//Database functions
|
||||
//bool loadDB(Database q);
|
||||
//bool setDB(Database q);
|
||||
bool loadFile(const char *filename);
|
||||
bool saveFile(const char *filename);
|
||||
|
||||
private:
|
||||
//This is our reference clock.
|
||||
eqTimeOfDay eqTime;
|
||||
|
||||
@@ -26,6 +26,7 @@ void InitExtendedProfile(ExtendedProfile_Struct *p) {
|
||||
}
|
||||
|
||||
bool SetExtendedProfile(ExtendedProfile_Struct *to, char *old, unsigned int len) {
|
||||
_eqp
|
||||
if(len == 0 || old == nullptr) {
|
||||
//handle old chars without an extended profile...
|
||||
InitExtendedProfile(to);
|
||||
|
||||
@@ -54,8 +54,6 @@ struct ExtendedProfile_Struct {
|
||||
uint32 mercTimerRemaining; /* Not Used */
|
||||
uint8 mercGender; /* Not Used */
|
||||
int32 mercState; /* Not Used */
|
||||
uint32 last_invsnapshot_time; /* Used */
|
||||
uint32 next_invsnapshot_time; /* Used */
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
|
||||
const char *FactionValueToString(FACTION_VALUE fv)
|
||||
{
|
||||
_eqp
|
||||
switch (fv) {
|
||||
case FACTION_ALLY:
|
||||
return ("Ally");
|
||||
@@ -55,6 +56,7 @@ const char *FactionValueToString(FACTION_VALUE fv)
|
||||
//o--------------------------------------------------------------
|
||||
FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
|
||||
{
|
||||
_eqp
|
||||
int32 character_value = tmpCharacter_value;
|
||||
if (fm) {
|
||||
character_value += fm->base + fm->class_mod + fm->race_mod + fm->deity_mod;
|
||||
@@ -92,6 +94,7 @@ FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value)
|
||||
// this function should check if some races have more than one race define
|
||||
bool IsOfEqualRace(int r1, int r2)
|
||||
{
|
||||
_eqp
|
||||
if (r1 == r2) {
|
||||
return true;
|
||||
}
|
||||
@@ -113,6 +116,7 @@ bool IsOfEqualRace(int r1, int r2)
|
||||
// trolls endure ogres, dark elves, ...
|
||||
bool IsOfIndiffRace(int r1, int r2)
|
||||
{
|
||||
_eqp
|
||||
if (r1 == r2) {
|
||||
return true;
|
||||
}
|
||||
|
||||
+1
-7
@@ -154,12 +154,11 @@ enum { //reuse times
|
||||
enum { //timer settings, all in milliseconds
|
||||
AImovement_duration = 100,
|
||||
AIthink_duration = 150,
|
||||
AIscanarea_delay = 6000,
|
||||
AIscanarea_delay = 500,
|
||||
AIfeignremember_delay = 500,
|
||||
AItarget_check_duration = 500,
|
||||
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
|
||||
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
|
||||
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
|
||||
ClientProximity_interval = 150,
|
||||
CombatEventTimer_expire = 12000,
|
||||
Tribute_duration = 600000,
|
||||
@@ -233,8 +232,6 @@ enum { //some random constants
|
||||
#define GROUP_EXP_PER_POINT 1000
|
||||
#define RAID_EXP_PER_POINT 2000
|
||||
|
||||
#define ZONE_CONTROLLER_NPC_ID 10
|
||||
|
||||
//Some hard coded statuses from commands and other places:
|
||||
enum {
|
||||
minStatusToBeGM = 40,
|
||||
@@ -273,9 +270,6 @@ enum {
|
||||
#define NPC_DEFAULT_LOGGING_ENABLED false
|
||||
|
||||
|
||||
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
|
||||
#define SAYLINK_ITEM_ID 0xFFFFF
|
||||
|
||||
|
||||
/*
|
||||
|
||||
|
||||
+66
-12
@@ -39,10 +39,8 @@ BaseGuildManager::~BaseGuildManager() {
|
||||
ClearGuilds();
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool BaseGuildManager::LoadGuilds() {
|
||||
|
||||
_eqp
|
||||
ClearGuilds();
|
||||
|
||||
if(m_db == nullptr) {
|
||||
@@ -104,6 +102,7 @@ bool BaseGuildManager::LoadGuilds() {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested to refresh guild %d when we have no database object.", guild_id);
|
||||
return(false);
|
||||
@@ -169,6 +168,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
|
||||
|
||||
BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, const char *guild_name, uint32 leader_char_id, uint8 minstatus, const char *guild_motd, const char *motd_setter, const char *Channel, const char *URL)
|
||||
{
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::iterator res;
|
||||
|
||||
//remove any old entry.
|
||||
@@ -213,6 +213,7 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
|
||||
}
|
||||
|
||||
bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested to store guild %d when we have no database object.", guild_id);
|
||||
return(false);
|
||||
@@ -295,6 +296,7 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
|
||||
}
|
||||
|
||||
uint32 BaseGuildManager::_GetFreeGuildID() {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested find a free guild ID when we have no database object.");
|
||||
return(GUILD_NONE);
|
||||
@@ -342,6 +344,7 @@ uint32 BaseGuildManager::_GetFreeGuildID() {
|
||||
|
||||
|
||||
uint32 BaseGuildManager::CreateGuild(const char* name, uint32 leader_char_id) {
|
||||
_eqp
|
||||
uint32 gid = DBCreateGuild(name, leader_char_id);
|
||||
if(gid == GUILD_NONE)
|
||||
return(GUILD_NONE);
|
||||
@@ -353,6 +356,7 @@ uint32 BaseGuildManager::CreateGuild(const char* name, uint32 leader_char_id) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DeleteGuild(uint32 guild_id) {
|
||||
_eqp
|
||||
if(!DBDeleteGuild(guild_id))
|
||||
return(false);
|
||||
|
||||
@@ -362,6 +366,7 @@ bool BaseGuildManager::DeleteGuild(uint32 guild_id) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::RenameGuild(uint32 guild_id, const char* name) {
|
||||
_eqp
|
||||
if(!DBRenameGuild(guild_id, name))
|
||||
return(false);
|
||||
|
||||
@@ -371,6 +376,7 @@ bool BaseGuildManager::RenameGuild(uint32 guild_id, const char* name) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::SetGuildLeader(uint32 guild_id, uint32 leader_char_id) {
|
||||
_eqp
|
||||
//get old leader first.
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
res = m_guilds.find(guild_id);
|
||||
@@ -390,6 +396,7 @@ bool BaseGuildManager::SetGuildLeader(uint32 guild_id, uint32 leader_char_id) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::SetGuildMOTD(uint32 guild_id, const char* motd, const char *setter) {
|
||||
_eqp
|
||||
if(!DBSetGuildMOTD(guild_id, motd, setter))
|
||||
return(false);
|
||||
|
||||
@@ -400,6 +407,7 @@ bool BaseGuildManager::SetGuildMOTD(uint32 guild_id, const char* motd, const cha
|
||||
|
||||
bool BaseGuildManager::SetGuildURL(uint32 GuildID, const char* URL)
|
||||
{
|
||||
_eqp
|
||||
if(!DBSetGuildURL(GuildID, URL))
|
||||
return(false);
|
||||
|
||||
@@ -410,6 +418,7 @@ bool BaseGuildManager::SetGuildURL(uint32 GuildID, const char* URL)
|
||||
|
||||
bool BaseGuildManager::SetGuildChannel(uint32 GuildID, const char* Channel)
|
||||
{
|
||||
_eqp
|
||||
if(!DBSetGuildChannel(GuildID, Channel))
|
||||
return(false);
|
||||
|
||||
@@ -419,6 +428,7 @@ bool BaseGuildManager::SetGuildChannel(uint32 GuildID, const char* Channel)
|
||||
}
|
||||
|
||||
bool BaseGuildManager::SetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
|
||||
_eqp
|
||||
if(rank > GUILD_MAX_RANK && guild_id != GUILD_NONE)
|
||||
return(false);
|
||||
|
||||
@@ -439,6 +449,7 @@ bool BaseGuildManager::SetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
|
||||
|
||||
//changes rank, but not guild.
|
||||
bool BaseGuildManager::SetGuildRank(uint32 charid, uint8 rank) {
|
||||
_eqp
|
||||
if(rank > GUILD_MAX_RANK)
|
||||
return(false);
|
||||
|
||||
@@ -452,6 +463,7 @@ bool BaseGuildManager::SetGuildRank(uint32 charid, uint8 rank) {
|
||||
|
||||
|
||||
bool BaseGuildManager::SetBankerFlag(uint32 charid, bool is_banker) {
|
||||
_eqp
|
||||
if(!DBSetBankerFlag(charid, is_banker))
|
||||
return(false);
|
||||
|
||||
@@ -461,12 +473,14 @@ bool BaseGuildManager::SetBankerFlag(uint32 charid, bool is_banker) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::ForceRankUpdate(uint32 charid) {
|
||||
_eqp
|
||||
SendRankUpdate(charid);
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool BaseGuildManager::SetAltFlag(uint32 charid, bool is_alt)
|
||||
{
|
||||
_eqp
|
||||
if(!DBSetAltFlag(charid, is_alt))
|
||||
return(false);
|
||||
|
||||
@@ -476,6 +490,7 @@ bool BaseGuildManager::SetAltFlag(uint32 charid, bool is_alt)
|
||||
}
|
||||
|
||||
bool BaseGuildManager::SetTributeFlag(uint32 charid, bool enabled) {
|
||||
_eqp
|
||||
if(!DBSetTributeFlag(charid, enabled))
|
||||
return(false);
|
||||
|
||||
@@ -485,6 +500,7 @@ bool BaseGuildManager::SetTributeFlag(uint32 charid, bool enabled) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::SetPublicNote(uint32 charid, const char *note) {
|
||||
_eqp
|
||||
if(!DBSetPublicNote(charid, note))
|
||||
return(false);
|
||||
|
||||
@@ -494,6 +510,7 @@ bool BaseGuildManager::SetPublicNote(uint32 charid, const char *note) {
|
||||
}
|
||||
|
||||
uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
|
||||
_eqp
|
||||
//first try to find a free ID.
|
||||
uint32 new_id = _GetFreeGuildID();
|
||||
if(new_id == GUILD_NONE)
|
||||
@@ -515,6 +532,7 @@ uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
|
||||
_eqp
|
||||
|
||||
//remove the local entry
|
||||
std::map<uint32, GuildInfo *>::iterator res;
|
||||
@@ -551,6 +569,7 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested to rename guild %d when we have no database object.", guild_id);
|
||||
return false;
|
||||
@@ -587,6 +606,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested to set the leader for guild %d when we have no database object.", guild_id);
|
||||
return false;
|
||||
@@ -622,6 +642,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested to set the MOTD for guild %d when we have no database object.", guild_id);
|
||||
return(false);
|
||||
@@ -664,6 +685,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
|
||||
|
||||
bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
|
||||
{
|
||||
_eqp
|
||||
if(m_db == nullptr)
|
||||
return false;
|
||||
|
||||
@@ -697,6 +719,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
|
||||
|
||||
bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
|
||||
{
|
||||
_eqp
|
||||
if(m_db == nullptr)
|
||||
return(false);
|
||||
|
||||
@@ -730,6 +753,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested to set char to guild %d when we have no database object.", guild_id);
|
||||
return(false);
|
||||
@@ -758,11 +782,13 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetGuildRank(uint32 charid, uint8 rank) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE guild_members SET rank=%d WHERE char_id=%d", rank, charid);
|
||||
return(QueryWithLogging(query, "setting a guild member's rank"));
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetBankerFlag(uint32 charid, bool is_banker) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE guild_members SET banker=%d WHERE char_id=%d",
|
||||
is_banker? 1: 0, charid);
|
||||
return(QueryWithLogging(query, "setting a guild member's banker flag"));
|
||||
@@ -770,6 +796,7 @@ bool BaseGuildManager::DBSetBankerFlag(uint32 charid, bool is_banker) {
|
||||
|
||||
bool BaseGuildManager::GetBankerFlag(uint32 CharID)
|
||||
{
|
||||
_eqp
|
||||
if(!m_db)
|
||||
return false;
|
||||
|
||||
@@ -792,6 +819,7 @@ bool BaseGuildManager::GetBankerFlag(uint32 CharID)
|
||||
|
||||
bool BaseGuildManager::DBSetAltFlag(uint32 charid, bool is_alt)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE guild_members SET alt=%d WHERE char_id=%d",
|
||||
is_alt ? 1: 0, charid);
|
||||
|
||||
@@ -800,6 +828,7 @@ bool BaseGuildManager::DBSetAltFlag(uint32 charid, bool is_alt)
|
||||
|
||||
bool BaseGuildManager::GetAltFlag(uint32 CharID)
|
||||
{
|
||||
_eqp
|
||||
if(!m_db)
|
||||
return false;
|
||||
|
||||
@@ -821,12 +850,14 @@ bool BaseGuildManager::GetAltFlag(uint32 CharID)
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetTributeFlag(uint32 charid, bool enabled) {
|
||||
_eqp
|
||||
std::string query = StringFormat("UPDATE guild_members SET tribute_enable=%d WHERE char_id=%d",
|
||||
enabled ? 1: 0, charid);
|
||||
return(QueryWithLogging(query, "setting a guild member's tribute flag"));
|
||||
}
|
||||
|
||||
bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
|
||||
_eqp
|
||||
if(m_db == nullptr)
|
||||
return(false);
|
||||
|
||||
@@ -851,6 +882,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
|
||||
_eqp
|
||||
if(m_db == nullptr)
|
||||
return(false);
|
||||
|
||||
@@ -867,18 +899,19 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
|
||||
//factored out so I dont have to copy this crap.
|
||||
#ifdef BOTS
|
||||
#define GuildMemberBaseQuery \
|
||||
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
|
||||
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
|
||||
" g.`banker`, g.`public_note`, g.`alt`" \
|
||||
" FROM `vw_bot_character_mobs` AS c LEFT JOIN `vw_guild_members` AS g ON c.`id` = g.`char_id` AND c.`mob_type` = g.`mob_type` "
|
||||
"SELECT c.id,c.name,c.class,c.level,c.timelaston,c.zoneid," \
|
||||
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
|
||||
" g.banker,g.public_note,g.alt" \
|
||||
" FROM vwBotCharacterMobs AS c LEFT JOIN vwGuildMembers AS g ON c.id=g.char_id AND c.mobtype = g.mobtype "
|
||||
#else
|
||||
#define GuildMemberBaseQuery \
|
||||
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
|
||||
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
|
||||
" g.`banker`, g.`public_note`, g.`alt` " \
|
||||
" FROM `character_data` AS c LEFT JOIN `guild_members` AS g ON c.`id` = g.`char_id` "
|
||||
"SELECT c.id,c.name,c.class,c.level,c.last_login,c.zone_id," \
|
||||
" g.guild_id,g.rank,g.tribute_enable,g.total_tribute,g.last_tribute," \
|
||||
" g.banker,g.public_note,g.alt " \
|
||||
" FROM `character_data` AS c LEFT JOIN guild_members AS g ON c.id=g.char_id "
|
||||
#endif
|
||||
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
|
||||
_eqp
|
||||
//fields from `characer_`
|
||||
into.char_id = atoi(row[0]);
|
||||
into.char_name = row[1];
|
||||
@@ -906,6 +939,7 @@ static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
|
||||
|
||||
|
||||
bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo *> &members) {
|
||||
_eqp
|
||||
members.clear();
|
||||
|
||||
if(m_db == nullptr)
|
||||
@@ -930,6 +964,7 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
|
||||
}
|
||||
|
||||
bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested char info on %s when we have no database object.", char_name);
|
||||
return(false);
|
||||
@@ -961,6 +996,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
|
||||
_eqp
|
||||
if(m_db == nullptr) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Requested char info on %d when we have no database object.", char_id);
|
||||
return false;
|
||||
@@ -969,7 +1005,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
|
||||
//load up the rank info for each guild.
|
||||
std::string query;
|
||||
#ifdef BOTS
|
||||
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C'", char_id);
|
||||
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mobtype = 'C'", char_id);
|
||||
#else
|
||||
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d", char_id);
|
||||
#endif
|
||||
@@ -991,6 +1027,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
|
||||
|
||||
//returns ownership of the buffer.
|
||||
uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) const {
|
||||
_eqp
|
||||
//dynamic structs will make this a lot less painful.
|
||||
|
||||
length = sizeof(GuildsList_Struct);
|
||||
@@ -1018,6 +1055,7 @@ uint8 *BaseGuildManager::MakeGuildList(const char *head_name, uint32 &length) co
|
||||
}
|
||||
|
||||
const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const {
|
||||
_eqp
|
||||
if(rank > GUILD_MAX_RANK)
|
||||
return("Invalid Rank");
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
@@ -1028,6 +1066,7 @@ const char *BaseGuildManager::GetRankName(uint32 guild_id, uint8 rank) const {
|
||||
}
|
||||
|
||||
const char *BaseGuildManager::GetGuildName(uint32 guild_id) const {
|
||||
_eqp
|
||||
if(guild_id == GUILD_NONE)
|
||||
return("");
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
@@ -1038,6 +1077,7 @@ const char *BaseGuildManager::GetGuildName(uint32 guild_id) const {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) const {
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
res = m_guilds.find(guild_id);
|
||||
if(res == m_guilds.end())
|
||||
@@ -1048,6 +1088,7 @@ bool BaseGuildManager::GetGuildNameByID(uint32 guild_id, std::string &into) cons
|
||||
|
||||
uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
|
||||
{
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::iterator Iterator;
|
||||
|
||||
for(Iterator = m_guilds.begin(); Iterator != m_guilds.end(); ++Iterator)
|
||||
@@ -1060,6 +1101,7 @@ uint32 BaseGuildManager::GetGuildIDByName(const char *GuildName)
|
||||
}
|
||||
|
||||
bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *setter_buffer) const {
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
res = m_guilds.find(guild_id);
|
||||
if(res == m_guilds.end())
|
||||
@@ -1071,6 +1113,7 @@ bool BaseGuildManager::GetGuildMOTD(uint32 guild_id, char *motd_buffer, char *se
|
||||
|
||||
bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
|
||||
{
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
res = m_guilds.find(GuildID);
|
||||
if(res == m_guilds.end())
|
||||
@@ -1082,6 +1125,7 @@ bool BaseGuildManager::GetGuildURL(uint32 GuildID, char *URLBuffer) const
|
||||
|
||||
bool BaseGuildManager::GetGuildChannel(uint32 GuildID, char *ChannelBuffer) const
|
||||
{
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
res = m_guilds.find(GuildID);
|
||||
if(res == m_guilds.end())
|
||||
@@ -1091,12 +1135,14 @@ bool BaseGuildManager::GetGuildChannel(uint32 GuildID, char *ChannelBuffer) cons
|
||||
}
|
||||
|
||||
bool BaseGuildManager::GuildExists(uint32 guild_id) const {
|
||||
_eqp
|
||||
if(guild_id == GUILD_NONE)
|
||||
return(false);
|
||||
return(m_guilds.find(guild_id) != m_guilds.end());
|
||||
}
|
||||
|
||||
bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
|
||||
_eqp
|
||||
if(guild_id == GUILD_NONE) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Check leader for char %d: not a guild.", char_id);
|
||||
return(false);
|
||||
@@ -1112,6 +1158,7 @@ bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
|
||||
}
|
||||
|
||||
uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const {
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::const_iterator cur, end;
|
||||
cur = m_guilds.begin();
|
||||
end = m_guilds.end();
|
||||
@@ -1124,6 +1171,7 @@ uint32 BaseGuildManager::FindGuildByLeader(uint32 leader) const {
|
||||
|
||||
//returns the rank to be sent to the client for display purposes, given their eqemu rank.
|
||||
uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 char_id) const {
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::const_iterator res;
|
||||
res = m_guilds.find(guild_id);
|
||||
if(res == m_guilds.end())
|
||||
@@ -1136,6 +1184,7 @@ uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 cha
|
||||
}
|
||||
|
||||
bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
|
||||
_eqp
|
||||
if(status >= 250) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Check permission on guild %d with user status %d > 250, granted.", guild_id, status);
|
||||
return(true); //250+ as allowed anything
|
||||
@@ -1157,6 +1206,7 @@ bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
|
||||
}
|
||||
|
||||
bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const {
|
||||
_eqp
|
||||
if(rank > GUILD_MAX_RANK) {
|
||||
Log.Out(Logs::Detail, Logs::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid rank, denied.",
|
||||
guild_id, rank, GuildActionNames[act], act);
|
||||
@@ -1182,6 +1232,7 @@ bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction
|
||||
}
|
||||
|
||||
bool BaseGuildManager::LocalDeleteGuild(uint32 guild_id) {
|
||||
_eqp
|
||||
std::map<uint32, GuildInfo *>::iterator res;
|
||||
res = m_guilds.find(guild_id);
|
||||
if(res == m_guilds.end())
|
||||
@@ -1201,18 +1252,21 @@ void BaseGuildManager::ClearGuilds() {
|
||||
}
|
||||
|
||||
BaseGuildManager::RankInfo::RankInfo() {
|
||||
_eqp
|
||||
uint8 r;
|
||||
for(r = 0; r < _MaxGuildAction; r++)
|
||||
permissions[r] = false;
|
||||
}
|
||||
|
||||
BaseGuildManager::GuildInfo::GuildInfo() {
|
||||
_eqp
|
||||
leader_char_id = 0;
|
||||
minstatus = 0;
|
||||
}
|
||||
|
||||
uint32 BaseGuildManager::DoesAccountContainAGuildLeader(uint32 AccountID)
|
||||
{
|
||||
_eqp
|
||||
std::string query = StringFormat("SELECT guild_id FROM guild_members WHERE char_id IN "
|
||||
"(SELECT id FROM `character_data` WHERE account_id = %i) AND rank = 2",
|
||||
AccountID);
|
||||
|
||||
+19
-809
@@ -660,7 +660,7 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
|
||||
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
|
||||
// If you have a need, use it..but, understand it is not a compatible replacement for Inventory::FindFreeSlot().
|
||||
//
|
||||
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias
|
||||
// I'll probably implement a bitmask in the new inventory system to avoid having to adjust stack bias -U
|
||||
|
||||
if (!inst || !inst->GetID())
|
||||
return INVALID_INDEX;
|
||||
@@ -993,43 +993,34 @@ int Inventory::GetSlotByItemInst(ItemInst *inst) {
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
uint8 Inventory::FindBrightestLightType()
|
||||
uint8 Inventory::FindHighestLightValue()
|
||||
{
|
||||
uint8 brightest_light_type = 0;
|
||||
uint8 light_value = NOT_USED;
|
||||
|
||||
// NOTE: The client does not recognize augment light sources, applied or otherwise, and should not be parsed
|
||||
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
|
||||
if ((iter->first < EmuConstants::EQUIPMENT_BEGIN || iter->first > EmuConstants::EQUIPMENT_END) && iter->first != MainPowerSource) { continue; }
|
||||
if (iter->first == MainAmmo) { continue; }
|
||||
|
||||
auto inst = iter->second;
|
||||
if (inst == nullptr) { continue; }
|
||||
auto item = inst->GetItem();
|
||||
if (item == nullptr) { continue; }
|
||||
|
||||
if (LightProfile_Struct::IsLevelGreater(item->Light, brightest_light_type))
|
||||
brightest_light_type = item->Light;
|
||||
if (item->Light & 0xF0) { continue; }
|
||||
if (item->Light > light_value) { light_value = item->Light; }
|
||||
}
|
||||
|
||||
uint8 general_light_type = 0;
|
||||
for (auto iter = m_inv.begin(); iter != m_inv.end(); ++iter) {
|
||||
if (iter->first < EmuConstants::GENERAL_BEGIN || iter->first > EmuConstants::GENERAL_END) { continue; }
|
||||
|
||||
auto inst = iter->second;
|
||||
if (inst == nullptr) { continue; }
|
||||
auto item = inst->GetItem();
|
||||
if (item == nullptr) { continue; }
|
||||
|
||||
if (item->ItemClass != ItemClassCommon) { continue; }
|
||||
if (item->Light < 9 || item->Light > 13) { continue; }
|
||||
|
||||
if (LightProfile_Struct::TypeToLevel(item->Light))
|
||||
general_light_type = item->Light;
|
||||
// 'Gloomingdeep lantern' is ItemTypeArmor in the database..there may be others instances and/or types that need to be handled
|
||||
if (item->ItemType != ItemTypeMisc && item->ItemType != ItemTypeLight && item->ItemType != ItemTypeArmor) { continue; }
|
||||
if (item->Light & 0xF0) { continue; }
|
||||
if (item->Light > light_value) { light_value = item->Light; }
|
||||
}
|
||||
|
||||
if (LightProfile_Struct::IsLevelGreater(general_light_type, brightest_light_type))
|
||||
brightest_light_type = general_light_type;
|
||||
|
||||
return brightest_light_type;
|
||||
return light_value;
|
||||
}
|
||||
|
||||
void Inventory::dumpEntireInventory() {
|
||||
@@ -1195,7 +1186,7 @@ int16 Inventory::_PutItem(int16 slot_id, ItemInst* inst)
|
||||
// Internal Method: Checks an inventory bucket for a particular item
|
||||
int16 Inventory::_HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, uint8 quantity)
|
||||
{
|
||||
uint32 quantity_found = 0;
|
||||
uint8 quantity_found = 0;
|
||||
|
||||
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
|
||||
auto inst = iter->second;
|
||||
@@ -1241,9 +1232,9 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
// found, it is presented as being available on the cursor. In cases of a parity check, this
|
||||
// is sufficient. However, in cases where referential criteria is considered, this can lead
|
||||
// to unintended results. Funtionality should be observed when referencing the return value
|
||||
// of this query
|
||||
// of this query -U
|
||||
|
||||
uint32 quantity_found = 0;
|
||||
uint8 quantity_found = 0;
|
||||
|
||||
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
|
||||
auto inst = *iter;
|
||||
@@ -1288,7 +1279,7 @@ int16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
|
||||
// Internal Method: Checks an inventory bucket for a particular item
|
||||
int16 Inventory::_HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, uint8 quantity)
|
||||
{
|
||||
uint32 quantity_found = 0;
|
||||
uint8 quantity_found = 0;
|
||||
|
||||
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
|
||||
auto inst = iter->second;
|
||||
@@ -1320,7 +1311,7 @@ int16 Inventory::_HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, ui
|
||||
// Internal Method: Checks an inventory queue type bucket for a particular item
|
||||
int16 Inventory::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
|
||||
{
|
||||
uint32 quantity_found = 0;
|
||||
uint8 quantity_found = 0;
|
||||
|
||||
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
|
||||
auto inst = *iter;
|
||||
@@ -1440,11 +1431,7 @@ int16 Inventory::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
|
||||
//
|
||||
ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
|
||||
m_use_type = ItemInstNormal;
|
||||
if(item) {
|
||||
m_item = new Item_Struct(*item);
|
||||
} else {
|
||||
m_item = nullptr;
|
||||
}
|
||||
m_item = item;
|
||||
m_charges = charges;
|
||||
m_price = 0;
|
||||
m_attuned = false;
|
||||
@@ -1471,13 +1458,6 @@ ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
|
||||
ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
|
||||
m_use_type = ItemInstNormal;
|
||||
m_item = db->GetItem(item_id);
|
||||
if(m_item) {
|
||||
m_item = new Item_Struct(*m_item);
|
||||
}
|
||||
else {
|
||||
m_item = nullptr;
|
||||
}
|
||||
|
||||
m_charges = charges;
|
||||
m_price = 0;
|
||||
m_merchantslot = 0;
|
||||
@@ -1526,11 +1506,7 @@ ItemInst::ItemInst(ItemInstTypes use_type) {
|
||||
ItemInst::ItemInst(const ItemInst& copy)
|
||||
{
|
||||
m_use_type=copy.m_use_type;
|
||||
if(copy.m_item)
|
||||
m_item = new Item_Struct(*copy.m_item);
|
||||
else
|
||||
m_item = nullptr;
|
||||
|
||||
m_item=copy.m_item;
|
||||
m_charges=copy.m_charges;
|
||||
m_price=copy.m_price;
|
||||
m_color=copy.m_color;
|
||||
@@ -1583,7 +1559,6 @@ ItemInst::ItemInst(const ItemInst& copy)
|
||||
ItemInst::~ItemInst()
|
||||
{
|
||||
Clear();
|
||||
safe_delete(m_item);
|
||||
safe_delete(m_scaledItem);
|
||||
safe_delete(m_evolveInfo);
|
||||
}
|
||||
@@ -2173,7 +2148,7 @@ ItemInst* ItemInst::Clone() const
|
||||
}
|
||||
|
||||
bool ItemInst::IsSlotAllowed(int16 slot_id) const {
|
||||
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
|
||||
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid -U
|
||||
if (!m_item) { return false; }
|
||||
else if (Inventory::SupportsContainers(slot_id)) { return true; }
|
||||
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
||||
@@ -2322,708 +2297,6 @@ void ItemInst::ClearTimers() {
|
||||
m_timers.clear();
|
||||
}
|
||||
|
||||
int ItemInst::GetItemArmorClass(bool augments) const
|
||||
{
|
||||
int ac = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
ac = item->AC;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
ac += GetAugment(i)->GetItemArmorClass();
|
||||
}
|
||||
return ac;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
|
||||
{
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
switch (item->ElemDmgType) {
|
||||
case RESIST_MAGIC:
|
||||
magic += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_FIRE:
|
||||
fire += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_COLD:
|
||||
cold += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_POISON:
|
||||
poison += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_DISEASE:
|
||||
disease += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_CHROMATIC:
|
||||
chromatic += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_PRISMATIC:
|
||||
prismatic += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_PHYSICAL:
|
||||
physical += item->ElemDmgAmt;
|
||||
break;
|
||||
case RESIST_CORRUPTION:
|
||||
corruption += item->ElemDmgAmt;
|
||||
break;
|
||||
}
|
||||
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
|
||||
}
|
||||
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemElementalFlag(bool augments) const
|
||||
{
|
||||
int flag = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
flag = item->ElemDmgType;
|
||||
if (flag)
|
||||
return flag;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
|
||||
if (GetAugment(i))
|
||||
flag = GetAugment(i)->GetItemElementalFlag();
|
||||
if (flag)
|
||||
return flag;
|
||||
}
|
||||
}
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemElementalDamage(bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
damage = item->ElemDmgAmt;
|
||||
if (damage)
|
||||
return damage;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
|
||||
if (GetAugment(i))
|
||||
damage = GetAugment(i)->GetItemElementalDamage();
|
||||
if (damage)
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemRecommendedLevel(bool augments) const
|
||||
{
|
||||
int level = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
level = item->RecLevel;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
|
||||
int temp = 0;
|
||||
if (GetAugment(i)) {
|
||||
temp = GetAugment(i)->GetItemRecommendedLevel();
|
||||
if (temp > level)
|
||||
level = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemRequiredLevel(bool augments) const
|
||||
{
|
||||
int level = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
level = item->ReqLevel;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i) {
|
||||
int temp = 0;
|
||||
if (GetAugment(i)) {
|
||||
temp = GetAugment(i)->GetItemRequiredLevel();
|
||||
if (temp > level)
|
||||
level = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemWeaponDamage(bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
damage = item->Damage;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemWeaponDamage();
|
||||
}
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemBackstabDamage(bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
damage = item->BackstabDmg;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemBackstabDamage();
|
||||
}
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemBaneDamageBody(bool augments) const
|
||||
{
|
||||
int body = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
body = item->BaneDmgBody;
|
||||
if (body)
|
||||
return body;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i)) {
|
||||
body = GetAugment(i)->GetItemBaneDamageBody();
|
||||
if (body)
|
||||
return body;
|
||||
}
|
||||
}
|
||||
}
|
||||
return body;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemBaneDamageRace(bool augments) const
|
||||
{
|
||||
int race = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
race = item->BaneDmgRace;
|
||||
if (race)
|
||||
return race;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i)) {
|
||||
race = GetAugment(i)->GetItemBaneDamageRace();
|
||||
if (race)
|
||||
return race;
|
||||
}
|
||||
}
|
||||
}
|
||||
return race;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemBaneDamageBody(bodyType against, bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
if (item->BaneDmgBody == against)
|
||||
damage += item->BaneDmgAmt;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemBaneDamageBody(against);
|
||||
}
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemBaneDamageRace(uint16 against, bool augments) const
|
||||
{
|
||||
int damage = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
if (item->BaneDmgRace == against)
|
||||
damage += item->BaneDmgRaceAmt;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemBaneDamageRace(against);
|
||||
}
|
||||
}
|
||||
return damage;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemMagical(bool augments) const
|
||||
{
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
if (item->Magic)
|
||||
return 1;
|
||||
|
||||
if (augments) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i) && GetAugment(i)->GetItemMagical())
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHP(bool augments) const
|
||||
{
|
||||
int hp = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
hp = item->HP;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
hp += GetAugment(i)->GetItemHP();
|
||||
}
|
||||
return hp;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemMana(bool augments) const
|
||||
{
|
||||
int mana = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
mana = item->Mana;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
mana += GetAugment(i)->GetItemMana();
|
||||
}
|
||||
return mana;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemEndur(bool augments) const
|
||||
{
|
||||
int endur = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
endur = item->Endur;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
endur += GetAugment(i)->GetItemEndur();
|
||||
}
|
||||
return endur;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemAttack(bool augments) const
|
||||
{
|
||||
int atk = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
atk = item->Attack;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
atk += GetAugment(i)->GetItemAttack();
|
||||
}
|
||||
return atk;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemStr(bool augments) const
|
||||
{
|
||||
int str = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
str = item->AStr;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
str += GetAugment(i)->GetItemStr();
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemSta(bool augments) const
|
||||
{
|
||||
int sta = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
sta = item->ASta;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
sta += GetAugment(i)->GetItemSta();
|
||||
}
|
||||
return sta;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemDex(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->ADex;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemDex();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemAgi(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->AAgi;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemAgi();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemInt(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->AInt;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemInt();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemWis(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->AWis;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemWis();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemCha(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->ACha;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCha();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemMR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->MR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemMR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemFR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->FR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemFR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemCR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->CR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemPR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->PR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemPR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemDR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->DR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemDR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemCorrup(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->SVCorruption;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCorrup();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicStr(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicStr;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicStr();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicSta(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicSta;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicSta();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicDex(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicDex;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicDex();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicAgi(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicAgi;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicAgi();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicInt(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicInt;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicInt();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicWis(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicWis;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicWis();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicCha(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicCha;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCha();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicMR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicMR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicMR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicFR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicFR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicFR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicCR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicCR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicPR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicPR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicPR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicDR(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicDR;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicDR();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHeroicCorrup(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->HeroicSVCorrup;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCorrup();
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
int ItemInst::GetItemHaste(bool augments) const
|
||||
{
|
||||
int total = 0;
|
||||
const auto item = GetItem();
|
||||
if (item) {
|
||||
total = item->Haste;
|
||||
if (augments)
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; ++i)
|
||||
if (GetAugment(i)) {
|
||||
int temp = GetAugment(i)->GetItemHaste();
|
||||
if (temp > total)
|
||||
total = temp;
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
//
|
||||
// class EvolveInfo
|
||||
@@ -3088,66 +2361,3 @@ bool Item_Struct::IsEquipable(uint16 Race, uint16 Class_) const
|
||||
|
||||
return (IsRace && IsClass);
|
||||
}
|
||||
|
||||
//
|
||||
// struct LightProfile_Struct
|
||||
//
|
||||
uint8 LightProfile_Struct::TypeToLevel(uint8 lightType)
|
||||
{
|
||||
switch (lightType) {
|
||||
case lightTypeGlobeOfStars:
|
||||
return lightLevelBrilliant; // 10
|
||||
case lightTypeFlamelessLantern:
|
||||
case lightTypeGreaterLightstone:
|
||||
return lightLevelLargeMagic; // 9
|
||||
case lightTypeLargeLantern:
|
||||
return lightLevelLargeLantern; // 8
|
||||
case lightTypeSteinOfMoggok:
|
||||
case lightTypeLightstone:
|
||||
return lightLevelMagicLantern; // 7
|
||||
case lightTypeSmallLantern:
|
||||
return lightLevelSmallLantern; // 6
|
||||
case lightTypeColdlight:
|
||||
case lightTypeUnknown2:
|
||||
return lightLevelBlueLight; // 5
|
||||
case lightTypeFireBeetleEye:
|
||||
case lightTypeUnknown1:
|
||||
return lightLevelRedLight; // 4
|
||||
case lightTypeTinyGlowingSkull:
|
||||
case lightTypeLightGlobe:
|
||||
return lightLevelSmallMagic; // 3
|
||||
case lightTypeTorch:
|
||||
return lightLevelTorch; // 2
|
||||
case lightTypeCandle:
|
||||
return lightLevelCandle; // 1
|
||||
default:
|
||||
return lightLevelUnlit; // 0
|
||||
}
|
||||
}
|
||||
|
||||
bool LightProfile_Struct::IsLevelGreater(uint8 leftType, uint8 rightType)
|
||||
{
|
||||
static const uint8 light_levels[LIGHT_TYPES_COUNT] = {
|
||||
lightLevelUnlit, /* lightTypeNone */
|
||||
lightLevelCandle, /* lightTypeCandle */
|
||||
lightLevelTorch, /* lightTypeTorch */
|
||||
lightLevelSmallMagic, /* lightTypeTinyGlowingSkull */
|
||||
lightLevelSmallLantern, /* lightTypeSmallLantern */
|
||||
lightLevelMagicLantern, /* lightTypeSteinOfMoggok */
|
||||
lightLevelLargeLantern, /* lightTypeLargeLantern */
|
||||
lightLevelLargeMagic, /* lightTypeFlamelessLantern */
|
||||
lightLevelBrilliant, /* lightTypeGlobeOfStars */
|
||||
lightLevelSmallMagic, /* lightTypeLightGlobe */
|
||||
lightLevelMagicLantern, /* lightTypeLightstone */
|
||||
lightLevelLargeMagic, /* lightTypeGreaterLightstone */
|
||||
lightLevelRedLight, /* lightTypeFireBeetleEye */
|
||||
lightLevelBlueLight, /* lightTypeColdlight */
|
||||
lightLevelRedLight, /* lightTypeUnknown1 */
|
||||
lightLevelBlueLight /* lightTypeUnknown2 */
|
||||
};
|
||||
|
||||
if (leftType >= LIGHT_TYPES_COUNT) { leftType = lightTypeNone; }
|
||||
if (rightType >= LIGHT_TYPES_COUNT) { rightType = lightTypeNone; }
|
||||
|
||||
return (light_levels[leftType] > light_levels[rightType]);
|
||||
}
|
||||
|
||||
+1
-93
@@ -29,7 +29,6 @@ class EvolveInfo; // Stores information about an evolving item family
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_struct.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
@@ -205,7 +204,7 @@ public:
|
||||
|
||||
int GetSlotByItemInst(ItemInst *inst);
|
||||
|
||||
uint8 FindBrightestLightType();
|
||||
uint8 FindHighestLightValue();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
@@ -419,58 +418,6 @@ public:
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
|
||||
// Get a total of a stat, including augs
|
||||
// These functions should be used in place of other code manually totaling
|
||||
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
|
||||
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
|
||||
// by default these do not recurse into augs
|
||||
int GetItemArmorClass(bool augments = false) const;
|
||||
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
|
||||
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
|
||||
int GetItemElementalFlag(bool augments = false) const;
|
||||
int GetItemElementalDamage(bool augments = false) const;
|
||||
int GetItemRecommendedLevel(bool augments = false) const;
|
||||
int GetItemRequiredLevel(bool augments = false) const;
|
||||
int GetItemWeaponDamage(bool augments = false) const;
|
||||
int GetItemBackstabDamage(bool augments = false) const;
|
||||
// these two are just quick checks
|
||||
int GetItemBaneDamageBody(bool augments = false) const;
|
||||
int GetItemBaneDamageRace(bool augments = false) const;
|
||||
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
|
||||
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
|
||||
int GetItemMagical(bool augments = false) const;
|
||||
int GetItemHP(bool augments = false) const;
|
||||
int GetItemMana(bool augments = false) const;
|
||||
int GetItemEndur(bool augments = false) const;
|
||||
int GetItemAttack(bool augments = false) const;
|
||||
int GetItemStr(bool augments = false) const;
|
||||
int GetItemSta(bool augments = false) const;
|
||||
int GetItemDex(bool augments = false) const;
|
||||
int GetItemAgi(bool augments = false) const;
|
||||
int GetItemInt(bool augments = false) const;
|
||||
int GetItemWis(bool augments = false) const;
|
||||
int GetItemCha(bool augments = false) const;
|
||||
int GetItemMR(bool augments = false) const;
|
||||
int GetItemFR(bool augments = false) const;
|
||||
int GetItemCR(bool augments = false) const;
|
||||
int GetItemPR(bool augments = false) const;
|
||||
int GetItemDR(bool augments = false) const;
|
||||
int GetItemCorrup(bool augments = false) const;
|
||||
int GetItemHeroicStr(bool augments = false) const;
|
||||
int GetItemHeroicSta(bool augments = false) const;
|
||||
int GetItemHeroicDex(bool augments = false) const;
|
||||
int GetItemHeroicAgi(bool augments = false) const;
|
||||
int GetItemHeroicInt(bool augments = false) const;
|
||||
int GetItemHeroicWis(bool augments = false) const;
|
||||
int GetItemHeroicCha(bool augments = false) const;
|
||||
int GetItemHeroicMR(bool augments = false) const;
|
||||
int GetItemHeroicFR(bool augments = false) const;
|
||||
int GetItemHeroicCR(bool augments = false) const;
|
||||
int GetItemHeroicPR(bool augments = false) const;
|
||||
int GetItemHeroicDR(bool augments = false) const;
|
||||
int GetItemHeroicCorrup(bool augments = false) const;
|
||||
int GetItemHaste(bool augments = false) const;
|
||||
|
||||
protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
@@ -525,43 +472,4 @@ public:
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
struct LightProfile_Struct
|
||||
{
|
||||
/*
|
||||
Current criteria (light types):
|
||||
Equipment: { 0 .. 15 }
|
||||
General: { 9 .. 13 }
|
||||
|
||||
Notes:
|
||||
- Initial character load and item movement updates use different light source update behaviors
|
||||
-- Server procedure matches the item movement behavior since most updates occur post-character load
|
||||
- MainAmmo is not considered when determining light sources
|
||||
- No 'Sub' or 'Aug' items are recognized as light sources
|
||||
- Light types '< 9' and '> 13' are not considered for general (carried) light sources
|
||||
- If values > 0x0F are valid, then assignment limiters will need to be removed
|
||||
- MainCursor 'appears' to be a valid light source update slot..but, have not experienced updates during debug sessions
|
||||
- All clients have a bug regarding stackable items (light and sound updates are not processed when picking up an item)
|
||||
-- The timer-based update cancels out the invalid light source
|
||||
*/
|
||||
|
||||
static uint8 TypeToLevel(uint8 lightType);
|
||||
static bool IsLevelGreater(uint8 leftType, uint8 rightType);
|
||||
|
||||
// Light types (classifications)
|
||||
struct {
|
||||
uint8 Innate; // Defined by db field `npc_types`.`light` - where appropriate
|
||||
uint8 Equipment; // Item_Struct::light value of worn/carried equipment
|
||||
uint8 Spell; // Set value of any light-producing spell (can be modded to mimic equip_light behavior)
|
||||
uint8 Active; // Highest value of all light sources
|
||||
} Type;
|
||||
|
||||
// Light levels (intensities) - used to determine which light source should be active
|
||||
struct {
|
||||
uint8 Innate;
|
||||
uint8 Equipment;
|
||||
uint8 Spell;
|
||||
uint8 Active;
|
||||
} Level;
|
||||
};
|
||||
|
||||
#endif // #define __ITEM_H
|
||||
|
||||
@@ -41,7 +41,6 @@ F(ac)
|
||||
F(deity)
|
||||
F(skillmodvalue)
|
||||
F(UNK033)
|
||||
F(skillmodmax)
|
||||
F(skillmodtype)
|
||||
F(banedmgrace)
|
||||
F(banedmgamt)
|
||||
@@ -173,10 +172,7 @@ F(bardlevel)
|
||||
F(questitemflag)
|
||||
F(svcorruption)
|
||||
F(purity)
|
||||
F(evoitem)
|
||||
F(evoid)
|
||||
F(evolvinglevel)
|
||||
F(evomax)
|
||||
F(backstabdmg)
|
||||
F(dsmitigation)
|
||||
F(heroic_str)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
**
|
||||
*/
|
||||
struct ItemEffect_Struct {
|
||||
int32 Effect;
|
||||
int16 Effect;
|
||||
uint8 Type;
|
||||
uint8 Level;
|
||||
uint8 Level2;
|
||||
@@ -130,7 +130,6 @@ struct Item_Struct {
|
||||
uint32 Deity; // Bitmask of Deities that can equip this item
|
||||
//uint32 Unk033
|
||||
int32 SkillModValue; // % Mod to skill specified in SkillModType
|
||||
int32 SkillModMax; // Max skill point modification
|
||||
uint32 SkillModType; // Type of skill for SkillModValue to apply to
|
||||
uint32 BaneDmgRace; // Bane Damage Race
|
||||
int8 BaneDmgAmt; // Bane Damage Body Amount
|
||||
@@ -186,7 +185,7 @@ struct Item_Struct {
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint8 AugSlotUnk2[EmuConstants::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
@@ -219,10 +218,7 @@ struct Item_Struct {
|
||||
// Begin SoF Fields
|
||||
int32 SVCorruption;
|
||||
uint32 Purity;
|
||||
uint8 EvolvingItem;
|
||||
uint32 EvolvingID;
|
||||
uint8 EvolvingLevel;
|
||||
uint8 EvolvingMax;
|
||||
uint32 BackstabDmg;
|
||||
uint32 DSMitigation;
|
||||
int32 HeroicStr;
|
||||
|
||||
+34
-64
@@ -24,36 +24,6 @@
|
||||
|
||||
std::map<int,std::string> DBFieldNames;
|
||||
|
||||
#ifndef WIN32
|
||||
#if defined(FREEBSD) || defined(__CYGWIN__)
|
||||
int print_stacktrace()
|
||||
{
|
||||
printf("Insert stack trace here...\n");
|
||||
return(0);
|
||||
}
|
||||
#else //!WIN32 && !FREEBSD == linux
|
||||
#include <execinfo.h>
|
||||
int print_stacktrace()
|
||||
{
|
||||
void *ba[20];
|
||||
int n = backtrace (ba, 20);
|
||||
if (n != 0)
|
||||
{
|
||||
char **names = backtrace_symbols (ba, n);
|
||||
if (names != nullptr)
|
||||
{
|
||||
int i;
|
||||
std::cerr << "called from " << (char*)names[0] << std::endl;
|
||||
for (i = 1; i < n; ++i)
|
||||
std::cerr << " " << (char*)names[i] << std::endl;
|
||||
free (names);
|
||||
}
|
||||
}
|
||||
return(0);
|
||||
}
|
||||
#endif //!FREEBSD
|
||||
#endif //!WIN32
|
||||
|
||||
void Unprotect(std::string &s, char what)
|
||||
{
|
||||
if (s.length()) {
|
||||
@@ -78,12 +48,12 @@ void Protect(std::string &s, char what)
|
||||
*/
|
||||
bool ItemParse(const char *data, int length, std::map<int,std::map<int,std::string> > &items, int id_pos, int name_pos, int max_field, int level)
|
||||
{
|
||||
int i;
|
||||
char *end,*ptr;
|
||||
std::map<int,std::string> field;
|
||||
static char *buffer=nullptr;
|
||||
static int buffsize=0;
|
||||
static char *temp=nullptr;
|
||||
int i;
|
||||
char *end,*ptr;
|
||||
std::map<int,std::string> field;
|
||||
static char *buffer=nullptr;
|
||||
static int buffsize=0;
|
||||
static char *temp=nullptr;
|
||||
if (!buffsize || buffsize<(length+1)) {
|
||||
buffer=(char *)realloc(buffer,length+1);
|
||||
temp=(char *)realloc(temp,length+1);
|
||||
@@ -186,10 +156,10 @@ static char *temp=nullptr;
|
||||
|
||||
int Tokenize(std::string s,std::map<int,std::string> & tokens, char delim)
|
||||
{
|
||||
int i,len;
|
||||
std::string::size_type end;
|
||||
//char temp[1024];
|
||||
std::string x;
|
||||
int i,len;
|
||||
std::string::size_type end;
|
||||
//char temp[1024];
|
||||
std::string x;
|
||||
tokens.clear();
|
||||
i=0;
|
||||
while(s.length()) {
|
||||
@@ -335,14 +305,14 @@ void LoadItemDBFieldNames() {
|
||||
|
||||
void encode_length(unsigned long length, char *out)
|
||||
{
|
||||
char buf[4];
|
||||
char buf[4];
|
||||
memcpy(buf,&length,sizeof(unsigned long));
|
||||
encode_chunk(buf,3,out);
|
||||
}
|
||||
|
||||
unsigned long encode(char *in, unsigned long length, char *out)
|
||||
{
|
||||
unsigned long used=0,len=0;
|
||||
unsigned long used=0,len=0;
|
||||
while(used<length) {
|
||||
encode_chunk(in+used,length-used,out+len);
|
||||
used+=3;
|
||||
@@ -355,8 +325,8 @@ unsigned long used=0,len=0;
|
||||
|
||||
unsigned long decode_length(char *in)
|
||||
{
|
||||
int length;
|
||||
char buf[4];
|
||||
int length;
|
||||
char buf[4];
|
||||
decode_chunk(in,&buf[0]);
|
||||
buf[3]=0;
|
||||
memcpy(&length,buf,sizeof(unsigned long));
|
||||
@@ -366,8 +336,8 @@ char buf[4];
|
||||
|
||||
void decode(char *in, char *out)
|
||||
{
|
||||
char *ptr=in;
|
||||
char *outptr=out;
|
||||
char *ptr=in;
|
||||
char *outptr=out;
|
||||
while(*ptr) {
|
||||
decode_chunk(ptr,outptr);
|
||||
ptr+=4;
|
||||
@@ -393,8 +363,8 @@ void decode_chunk(char *in, char *out)
|
||||
|
||||
void dump_message_column(unsigned char *buffer, unsigned long length, std::string leader, FILE *to)
|
||||
{
|
||||
unsigned long i,j;
|
||||
unsigned long rows,offset=0;
|
||||
unsigned long i,j;
|
||||
unsigned long rows,offset=0;
|
||||
rows=(length/16)+1;
|
||||
for(i=0;i<rows;i++) {
|
||||
fprintf(to, "%s%05ld: ",leader.c_str(),i*16);
|
||||
@@ -419,8 +389,8 @@ unsigned long rows,offset=0;
|
||||
|
||||
std::string long2ip(unsigned long ip)
|
||||
{
|
||||
char temp[16];
|
||||
union { unsigned long ip; struct { unsigned char a,b,c,d; } octet;} ipoctet;
|
||||
char temp[16];
|
||||
union { unsigned long ip; struct { unsigned char a,b,c,d; } octet;} ipoctet;
|
||||
|
||||
ipoctet.ip=ip;
|
||||
sprintf(temp,"%d.%d.%d.%d",ipoctet.octet.a,ipoctet.octet.b,ipoctet.octet.c,ipoctet.octet.d);
|
||||
@@ -430,8 +400,8 @@ union { unsigned long ip; struct { unsigned char a,b,c,d; } octet;} ipoctet;
|
||||
|
||||
std::string string_from_time(std::string pattern, time_t now)
|
||||
{
|
||||
struct tm *now_tm;
|
||||
char time_string[51];
|
||||
struct tm *now_tm;
|
||||
char time_string[51];
|
||||
|
||||
if (!now)
|
||||
time(&now);
|
||||
@@ -450,9 +420,9 @@ std::string timestamp(time_t now)
|
||||
|
||||
std::string pop_arg(std::string &s, std::string seps, bool obey_quotes)
|
||||
{
|
||||
std::string ret;
|
||||
unsigned long i;
|
||||
bool in_quote=false;
|
||||
std::string ret;
|
||||
unsigned long i;
|
||||
bool in_quote=false;
|
||||
|
||||
unsigned long length=s.length();
|
||||
for(i=0;i<length;i++) {
|
||||
@@ -481,8 +451,8 @@ bool in_quote=false;
|
||||
|
||||
int EQsprintf(char *buffer, const char *pattern, const char *arg1, const char *arg2, const char *arg3, const char *arg4, const char *arg5, const char *arg6, const char *arg7, const char *arg8, const char *arg9)
|
||||
{
|
||||
const char *args[9],*ptr;
|
||||
char *bptr;
|
||||
const char *args[9],*ptr;
|
||||
char *bptr;
|
||||
args[0]=arg1;
|
||||
args[1]=arg2;
|
||||
args[2]=arg3;
|
||||
@@ -524,11 +494,11 @@ char *bptr;
|
||||
|
||||
std::string generate_key(int length)
|
||||
{
|
||||
std::string key;
|
||||
//TODO: write this for win32...
|
||||
std::string key;
|
||||
//TODO: write this for win32...
|
||||
#ifndef WIN32
|
||||
int i;
|
||||
timeval now;
|
||||
int i;
|
||||
timeval now;
|
||||
static const char *chars="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
for(i=0;i<length;i++) {
|
||||
gettimeofday(&now,nullptr);
|
||||
@@ -550,9 +520,9 @@ void print_hex(const char *data, unsigned long length) {
|
||||
|
||||
void build_hex_line(const char *buffer, unsigned long length, unsigned long offset, char *out_buffer, unsigned char padding)
|
||||
{
|
||||
char *ptr=out_buffer;
|
||||
int i;
|
||||
char printable[17];
|
||||
char *ptr=out_buffer;
|
||||
int i;
|
||||
char printable[17];
|
||||
ptr+=sprintf(ptr,"%0*lu:",padding,offset);
|
||||
for(i=0;i<16; i++) {
|
||||
if (i==8) {
|
||||
|
||||
@@ -24,10 +24,6 @@ void decode(char *in, char *out);
|
||||
void encode_chunk(char *in, int len, char *out);
|
||||
void decode_chunk(char *in, char *out);
|
||||
|
||||
#ifndef WIN32
|
||||
int print_stacktrace();
|
||||
#endif
|
||||
|
||||
void dump_message_column(unsigned char *buffer, unsigned long length, std::string leader="", FILE *to = stdout);
|
||||
std::string string_from_time(std::string pattern, time_t now=0);
|
||||
std::string timestamp(time_t now=0);
|
||||
|
||||
@@ -32,7 +32,6 @@ MySQLRequestResult::MySQLRequestResult(MYSQL_RES* result, uint32 rowsAffected, u
|
||||
|
||||
void MySQLRequestResult::FreeInternals()
|
||||
{
|
||||
|
||||
safe_delete_array(m_ErrorBuffer);
|
||||
|
||||
if (m_Result != nullptr)
|
||||
|
||||
@@ -146,7 +146,6 @@ INr(OP_GuildDelete); //?
|
||||
IN(OP_GuildPublicNote, GuildUpdate_PublicNote);
|
||||
INz(OP_GetGuildsList); //?
|
||||
IN(OP_SetGuildMOTD, GuildMOTD_Struct);
|
||||
IN(OP_SetRunMode, SetRunMode_Struct);
|
||||
INz(OP_GuildPeace); //?
|
||||
INz(OP_GuildWar); //?
|
||||
IN(OP_GuildLeader, GuildMakeLeader);
|
||||
@@ -181,7 +180,7 @@ IN(OP_GMLastName, GMLastName_Struct);
|
||||
IN(OP_GMToggle, GMToggle_Struct);
|
||||
IN(OP_LFGCommand, LFG_Struct);
|
||||
IN(OP_GMGoto, GMSummon_Struct);
|
||||
INv(OP_TraderShop, TraderClick_Struct);
|
||||
IN(OP_TraderShop, TraderClick_Struct);
|
||||
IN(OP_ShopRequest, Merchant_Click_Struct);
|
||||
IN(OP_Bazaar, BazaarSearch_Struct);
|
||||
//alt:IN(OP_Bazaar, BazaarWelcome_Struct); //alternate structure for OP_Bazaar
|
||||
@@ -400,7 +399,7 @@ OUT(OP_Weather, Weather_Struct);
|
||||
OUT(OP_ZoneChange, ZoneChange_Struct);
|
||||
OUT(OP_ZoneInUnknown, ZoneInUnknown_Struct);
|
||||
|
||||
//this is the set of opcodes which are already listed
|
||||
//this is the set of opcodes which are allready listed
|
||||
//in the IN section above, but are also sent OUT
|
||||
#ifdef DISJOINT_DIRECTIONS
|
||||
OUTz(OP_ClientReady); //follows OP_SetServerFilter
|
||||
@@ -450,7 +449,7 @@ OUT(OP_Trader, TraderBuy_Struct); //3 possible lengths
|
||||
//alt:OUT(OP_Trader, Trader_ShowItems_Struct);
|
||||
//alt:OUT(OP_Trader, Trader_Struct);
|
||||
OUT(OP_TraderBuy, TraderBuy_Struct);
|
||||
OUTv(OP_TraderShop, TraderClick_Struct);
|
||||
OUT(OP_TraderShop, TraderClick_Struct);
|
||||
OUT(OP_WearChange, WearChange_Struct);
|
||||
OUT(OP_ZoneEntry, ServerZoneEntry_Struct);
|
||||
#endif
|
||||
|
||||
@@ -1,307 +0,0 @@
|
||||
#include "global_define.h"
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
std::map<unsigned long, std::string> opcode_map;
|
||||
|
||||
std::string get_opcode_name(unsigned long opcode)
|
||||
{
|
||||
std::map<unsigned long, std::string>::iterator itr;;
|
||||
return (itr = opcode_map.find(opcode)) != opcode_map.end() ? itr->second : "OP_Unknown";
|
||||
}
|
||||
|
||||
void load_opcode_names()
|
||||
{
|
||||
opcode_map[0x0176] = "LiveOP_Heartbeat";
|
||||
opcode_map[0x02d7] = "LiveOP_ReloadUI";
|
||||
opcode_map[0x01eb] = "LiveOP_IncreaseStats";
|
||||
opcode_map[0x0134] = "LiveOP_ApproveZone";
|
||||
opcode_map[0x01d5] = "LiveOP_Dye";
|
||||
opcode_map[0x0168] = "LiveOP_Stamina";
|
||||
opcode_map[0x014d] = "LiveOP_ControlBoat";
|
||||
opcode_map[0x003e] = "LiveOP_MobUpdate";
|
||||
opcode_map[0x0027] = "LiveOP_ClientUpdate";
|
||||
opcode_map[0x0024] = "LiveOP_ChannelMessage";
|
||||
opcode_map[0x01d7] = "LiveOP_SimpleMessage";
|
||||
opcode_map[0x01d8] = "LiveOP_FormattedMessage";
|
||||
opcode_map[0x01c6] = "LiveOP_TGB";
|
||||
opcode_map[0x0285] = "LiveOP_TestBuff";
|
||||
opcode_map[0x012d] = "LiveOP_Bind_Wound";
|
||||
opcode_map[0x01ab] = "LiveOP_Charm";
|
||||
opcode_map[0x014c] = "LiveOP_Begging";
|
||||
opcode_map[0x0152] = "LiveOP_MoveCoin";
|
||||
opcode_map[0x0292] = "LiveOP_SpawnDoor";
|
||||
opcode_map[0x009d] = "LiveOP_Sneak";
|
||||
opcode_map[0x0079] = "LiveOP_ExpUpdate";
|
||||
opcode_map[0x027d] = "LiveOP_DumpName";
|
||||
opcode_map[0x01ea] = "LiveOP_RespondAA";
|
||||
opcode_map[0x01c9] = "LiveOP_SendAAStats";
|
||||
opcode_map[0x0366] = "LiveOP_SendAATable";
|
||||
opcode_map[0x01e9] = "LiveOP_AAAction";
|
||||
opcode_map[0x00bb] = "LiveOP_BoardBoat";
|
||||
opcode_map[0x00bc] = "LiveOP_LeaveBoat";
|
||||
opcode_map[0x02b8] = "LiveOP_AdventureInfoRequest";
|
||||
opcode_map[0x02b9] = "LiveOP_AdventureInfo";
|
||||
opcode_map[0x02a6] = "LiveOP_AdventureRequest";
|
||||
opcode_map[0x02a8] = "LiveOP_AdventureDetails";
|
||||
opcode_map[0x02a9] = "LiveOP_LDoNButton";
|
||||
opcode_map[0x02ba] = "LiveOP_AdventureData";
|
||||
opcode_map[0x02c9] = "LiveOP_AdventureFinish";
|
||||
opcode_map[0x02c6] = "LiveOP_LeaveAdventure";
|
||||
opcode_map[0x02ce] = "LiveOP_AdventureUpdate";
|
||||
opcode_map[0x002b] = "LiveOP_SendExpZonein";
|
||||
opcode_map[0x01e4] = "LiveOP_ZoneInSendName";
|
||||
opcode_map[0x01bf] = "LiveOP_GuildLeader";
|
||||
opcode_map[0x009a] = "LiveOP_GuildPeace";
|
||||
opcode_map[0x0132] = "LiveOP_GuildRemove";
|
||||
opcode_map[0x0059] = "LiveOP_GuildMemberList";
|
||||
opcode_map[0x026e] = "LiveOP_GuildMemberUpdate";
|
||||
opcode_map[0x0130] = "LiveOP_GuildInvite";
|
||||
opcode_map[0x01c0] = "LiveOP_GuildMOTD";
|
||||
opcode_map[0x003c] = "LiveOP_GuildPublicNote";
|
||||
opcode_map[0x027e] = "LiveOP_GetGuildMOTD";
|
||||
opcode_map[0x0277] = "LiveOP_GuildDemote";
|
||||
opcode_map[0x0131] = "LiveOP_GuildInviteAccept";
|
||||
opcode_map[0x00a4] = "LiveOP_GuildWar";
|
||||
opcode_map[0x0133] = "LiveOP_GuildDelete";
|
||||
opcode_map[0x0233] = "LiveOP_GuildManageRemove";
|
||||
opcode_map[0x022d] = "LiveOP_GuildManageAdd";
|
||||
opcode_map[0x0039] = "LiveOP_GuildManageStatus";
|
||||
opcode_map[0x01e8] = "LiveOP_Trader";
|
||||
opcode_map[0x01e7] = "LiveOP_Bazaar";
|
||||
opcode_map[0x01c4] = "LiveOP_BecomeTrader";
|
||||
opcode_map[0x01f4] = "LiveOP_BazaarInspect";
|
||||
opcode_map[0x006e] = "LiveOP_TraderItemUpdate";
|
||||
opcode_map[0x017c] = "LiveOP_TraderDelItem";
|
||||
opcode_map[0x01eb] = "LiveOP_TraderShop";
|
||||
opcode_map[0x01ca] = "LiveOP_TraderBuy";
|
||||
opcode_map[0x01ac] = "LiveOP_PetCommands";
|
||||
opcode_map[0x0042] = "LiveOP_TradeSkillCombine";
|
||||
opcode_map[0x02e5] = "LiveOP_AugmentItem";
|
||||
opcode_map[0x0367] = "LiveOP_ItemName";
|
||||
opcode_map[0x02cd] = "LiveOP_ShopItem";
|
||||
opcode_map[0x0065] = "LiveOP_ShopPlayerBuy";
|
||||
opcode_map[0x006a] = "LiveOP_ShopPlayerSell";
|
||||
opcode_map[0x006d] = "LiveOP_ShopDelItem";
|
||||
opcode_map[0x0f6d] = "LiveOP_ShopEndConfirm";
|
||||
opcode_map[0x00f7] = "LiveOP_ShopRequest";
|
||||
opcode_map[0x006c] = "LiveOP_ShopEnd";
|
||||
opcode_map[0x02d1] = "LiveOP_AdventureMerchantRequest";
|
||||
opcode_map[0x02d2] = "LiveOP_AdventureMerchantResponse";
|
||||
opcode_map[0x02d3] = "LiveOP_AdventureMerchantPurchase";
|
||||
opcode_map[0x02e3] = "LiveOP_AdventurePointsUpdate";
|
||||
opcode_map[0x0270] = "LiveOP_LFGCommand";
|
||||
opcode_map[0x01d0] = "LiveOP_LFGAppearance";
|
||||
opcode_map[0x01b5] = "LiveOP_MoneyUpdate";
|
||||
opcode_map[0x0721] = "LiveOP_GroupDelete";
|
||||
opcode_map[0x0272] = "LiveOP_GroupAcknowledge";
|
||||
opcode_map[0x024a] = "LiveOP_GroupUpdate";
|
||||
opcode_map[0x025f] = "LiveOP_GroupInvite";
|
||||
opcode_map[0x00ff] = "LiveOP_GroupDisband";
|
||||
opcode_map[0x00d5] = "LiveOP_GroupInvite2";
|
||||
opcode_map[0x025e] = "LiveOP_GroupFollow";
|
||||
opcode_map[0x00d7] = "LiveOP_GroupFollow2";
|
||||
opcode_map[0x00d6] = "LiveOP_GroupCancelInvite";
|
||||
opcode_map[0x0156] = "LiveOP_Split";
|
||||
opcode_map[0x00d8] = "LiveOP_Jump";
|
||||
opcode_map[0x01d6] = "LiveOP_ConsiderCorpse";
|
||||
opcode_map[0x0064] = "LiveOP_SkillUpdate";
|
||||
opcode_map[0x0178] = "LiveOP_GMEndTrainingResponse";
|
||||
opcode_map[0x013c] = "LiveOP_GMEndTraining";
|
||||
opcode_map[0x0175] = "LiveOP_GMTrainSkill";
|
||||
opcode_map[0x013b] = "LiveOP_GMTraining";
|
||||
opcode_map[0x017b] = "LiveOP_ConsumeAmmo";
|
||||
opcode_map[0x0171] = "LiveOP_CombatAbility";
|
||||
opcode_map[0x009c] = "LiveOP_TrackUnknown";
|
||||
opcode_map[0x0234] = "LiveOP_TrackTarget";
|
||||
opcode_map[0x0286] = "LiveOP_Track";
|
||||
opcode_map[0x0297] = "LiveOP_ReadBook";
|
||||
opcode_map[0x001f] = "LiveOP_ItemLinkClick";
|
||||
opcode_map[0x01f4] = "LiveOP_ItemLinkResponse";
|
||||
opcode_map[0x01d9] = "LiveOP_ItemLinkText";
|
||||
opcode_map[0x0a41] = "LiveOP_RezzRequest";
|
||||
opcode_map[0x00e5] = "LiveOP_RezzAnswer";
|
||||
opcode_map[0x019b] = "LiveOP_RezzComplete";
|
||||
opcode_map[0x0128] = "LiveOP_MoveDoor";
|
||||
opcode_map[0x0127] = "LiveOP_ClickDoor";
|
||||
opcode_map[0x0247] = "LiveOP_SendZonepoints";
|
||||
opcode_map[0x008c] = "LiveOP_SetRunMode";
|
||||
opcode_map[0x0248] = "LiveOP_InspectRequest";
|
||||
opcode_map[0x0249] = "LiveOP_InspectAnswer";
|
||||
opcode_map[0x0187] = "LiveOP_SenseTraps";
|
||||
opcode_map[0x018e] = "LiveOP_DisarmTraps";
|
||||
opcode_map[0x01bc] = "LiveOP_Assist";
|
||||
opcode_map[0x0240] = "LiveOP_PickPocket";
|
||||
opcode_map[0x0119] = "LiveOP_LootRequest";
|
||||
opcode_map[0x011a] = "LiveOP_EndLootRequest";
|
||||
opcode_map[0x011b] = "LiveOP_MoneyOnCorpse";
|
||||
opcode_map[0x0179] = "LiveOP_LootComplete";
|
||||
opcode_map[0x013f] = "LiveOP_LootItem";
|
||||
opcode_map[0x0151] = "LiveOP_MoveItem";
|
||||
opcode_map[0x0056] = "LiveOP_WhoAllRequest";
|
||||
opcode_map[0x0229] = "LiveOP_WhoAllResponse";
|
||||
opcode_map[0x0167] = "LiveOP_Consume";
|
||||
opcode_map[0x0172] = "LiveOP_AutoAttack";
|
||||
opcode_map[0x0186] = "LiveOP_AutoAttack2";
|
||||
opcode_map[0x0173] = "LiveOP_TargetMouse";
|
||||
opcode_map[0x01ba] = "LiveOP_TargetCommand";
|
||||
opcode_map[0x01d8] = "LiveOP_TargetReject";
|
||||
opcode_map[0x009e] = "LiveOP_Hide";
|
||||
opcode_map[0x012e] = "LiveOP_Forage";
|
||||
opcode_map[0x0077] = "LiveOP_Fishing";
|
||||
opcode_map[0x0246] = "LiveOP_Bug";
|
||||
opcode_map[0x00f2] = "LiveOP_Emote";
|
||||
opcode_map[0x0140] = "LiveOP_EmoteAnim";
|
||||
opcode_map[0x015c] = "LiveOP_Consider";
|
||||
opcode_map[0x01cb] = "LiveOP_FaceChange";
|
||||
opcode_map[0x0197] = "LiveOP_RandomReq";
|
||||
opcode_map[0x0087] = "LiveOP_RandomReply";
|
||||
opcode_map[0x01c3] = "LiveOP_Camp";
|
||||
opcode_map[0x0192] = "LiveOP_YellForHelp";
|
||||
opcode_map[0x00ef] = "LiveOP_SafePoint";
|
||||
opcode_map[0x0157] = "LiveOP_Buff";
|
||||
opcode_map[0x00c0] = "LiveOP_ColoredText";
|
||||
opcode_map[0x0440] = "LiveOP_MultiLineMsg";
|
||||
opcode_map[0x021c] = "LiveOP_SpecialMesg";
|
||||
opcode_map[0x0013] = "LiveOP_Consent";
|
||||
opcode_map[0x029d] = "LiveOP_ConsentResponse";
|
||||
opcode_map[0x02d4] = "LiveOP_Deny";
|
||||
opcode_map[0x016c] = "LiveOP_Stun";
|
||||
opcode_map[0x0021] = "LiveOP_BeginCast";
|
||||
opcode_map[0x00be] = "LiveOP_CastSpell";
|
||||
opcode_map[0x01a8] = "LiveOP_InterruptCast";
|
||||
opcode_map[0x0105] = "LiveOP_Death";
|
||||
opcode_map[0x023f] = "LiveOP_FeignDeath";
|
||||
opcode_map[0x012b] = "LiveOP_Illusion";
|
||||
opcode_map[0x0078] = "LiveOP_LevelUpdate";
|
||||
opcode_map[0x0371] = "LiveOP_LevelAppearance";
|
||||
opcode_map[0x00c2] = "LiveOP_MemorizeSpell";
|
||||
opcode_map[0x0244] = "LiveOP_HPUpdate";
|
||||
opcode_map[0x022e] = "LiveOP_SendHPTarget";
|
||||
opcode_map[0x007d] = "LiveOP_Mend";
|
||||
opcode_map[0x0160] = "LiveOP_Taunt";
|
||||
opcode_map[0x0199] = "LiveOP_GMDelCorpse";
|
||||
opcode_map[0x0047] = "LiveOP_GMFind";
|
||||
opcode_map[0x0020] = "LiveOP_GMServers";
|
||||
opcode_map[0x010b] = "LiveOP_GMGoto";
|
||||
opcode_map[0x028c] = "LiveOP_GMSummon";
|
||||
opcode_map[0x010a] = "LiveOP_GMKick";
|
||||
opcode_map[0x0109] = "LiveOP_GMKill";
|
||||
opcode_map[0x0b40] = "LiveOP_GMNameChange";
|
||||
opcode_map[0x00a3] = "LiveOP_GMLastName";
|
||||
opcode_map[0x01b3] = "LiveOP_GMToggle";
|
||||
opcode_map[0x028f] = "LiveOP_GMEmoteZone";
|
||||
opcode_map[0x0074] = "LiveOP_GMBecomeNPC";
|
||||
opcode_map[0x00de] = "LiveOP_GMHideMe";
|
||||
opcode_map[0x0184] = "LiveOP_GMZoneRequest";
|
||||
opcode_map[0x0239] = "LiveOP_GMZoneRequest2";
|
||||
opcode_map[0x0068] = "LiveOP_Petition";
|
||||
opcode_map[0x0085] = "LiveOP_PetitionRefresh";
|
||||
opcode_map[0x01ee] = "LiveOP_PDeletePetition";
|
||||
opcode_map[0x0092] = "LiveOP_PetitionBug";
|
||||
opcode_map[0x0069] = "LiveOP_PetitionUpdate";
|
||||
opcode_map[0x0076] = "LiveOP_PetitionCheckout";
|
||||
opcode_map[0x0056] = "LiveOP_PetitionCheckout2";
|
||||
opcode_map[0x0091] = "LiveOP_PetitionDelete";
|
||||
opcode_map[0x02b4] = "LiveOP_PetitionResolve";
|
||||
opcode_map[0x007e] = "LiveOP_PetitionCheckIn";
|
||||
opcode_map[0x0090] = "LiveOP_PetitionUnCheckout";
|
||||
opcode_map[0x01ec] = "LiveOP_PetitionQue";
|
||||
opcode_map[0x01bb] = "LiveOP_SetServerFilter";
|
||||
opcode_map[0x0218] = "LiveOP_NewSpawn";
|
||||
opcode_map[0x0140] = "LiveOP_Animation";
|
||||
opcode_map[0x0142] = "LiveOP_ZoneChange";
|
||||
opcode_map[0x00f3] = "LiveOP_DeleteSpawn";
|
||||
opcode_map[0x0265] = "LiveOP_CrashDump";
|
||||
opcode_map[0x00e8] = "LiveOP_EnvDamage";
|
||||
opcode_map[0x0101] = "LiveOP_Action";
|
||||
opcode_map[0x00e2] = "LiveOP_Damage";
|
||||
opcode_map[0x00bf] = "LiveOP_ManaChange";
|
||||
opcode_map[0x027c] = "LiveOP_ClientError";
|
||||
opcode_map[0x00fb] = "LiveOP_Save";
|
||||
opcode_map[0x0316] = "LiveOP_LocInfo";
|
||||
opcode_map[0x0188] = "LiveOP_Surname";
|
||||
opcode_map[0x018f] = "LiveOP_SwapSpell";
|
||||
opcode_map[0x01db] = "LiveOP_DeleteSpell";
|
||||
opcode_map[0x029f] = "LiveOP_CloseContainer";
|
||||
opcode_map[0x029f] = "LiveOP_ClickObjectAck";
|
||||
opcode_map[0x00fa] = "LiveOP_CreateObject";
|
||||
opcode_map[0x00f9] = "LiveOP_ClickObject";
|
||||
opcode_map[0x01c1] = "LiveOP_ClearObject";
|
||||
opcode_map[0x0265] = "LiveOP_ZoneUnavail";
|
||||
opcode_map[0x02e0] = "LiveOP_ItemPacket";
|
||||
opcode_map[0x029a] = "LiveOP_TradeRequest";
|
||||
opcode_map[0x0037] = "LiveOP_TradeRequestAck";
|
||||
opcode_map[0x002d] = "LiveOP_TradeAcceptClick";
|
||||
opcode_map[0x0162] = "LiveOP_TradeMoneyUpdate";
|
||||
opcode_map[0x0036] = "LiveOP_TradeCoins";
|
||||
opcode_map[0x002e] = "LiveOP_CancelTrade";
|
||||
opcode_map[0x002f] = "LiveOP_FinishTrade";
|
||||
opcode_map[0x00a1] = "LiveOP_SaveOnZoneReq";
|
||||
opcode_map[0x0185] = "LiveOP_Logout";
|
||||
opcode_map[0x0298] = "LiveOP_RequestDuel";
|
||||
opcode_map[0x0a5d] = "LiveOP_DuelResponse";
|
||||
opcode_map[0x016e] = "LiveOP_DuelResponse2";
|
||||
opcode_map[0x007c] = "LiveOP_InstillDoubt";
|
||||
opcode_map[0x00ac] = "LiveOP_SafeFallSuccess";
|
||||
opcode_map[0x02fb] = "LiveOP_DisciplineUpdate";
|
||||
opcode_map[0x02f2] = "LiveOP_TributeUpdate";
|
||||
opcode_map[0x02f3] = "LiveOP_TributeItem";
|
||||
opcode_map[0x02f4] = "LiveOP_TributePointUpdate";
|
||||
opcode_map[0x02f5] = "LiveOP_SendTributes";
|
||||
opcode_map[0x02f6] = "LiveOP_TributeInfo";
|
||||
opcode_map[0x02f7] = "LiveOP_SelectTribute";
|
||||
opcode_map[0x02f8] = "LiveOP_TributeTimer";
|
||||
opcode_map[0x02f9] = "LiveOP_StartTribute";
|
||||
opcode_map[0x02fa] = "LiveOP_TributeNPC";
|
||||
opcode_map[0x02fe] = "LiveOP_TributeMoney";
|
||||
opcode_map[0x0364] = "LiveOP_TributeToggle";
|
||||
opcode_map[0x0322] = "LiveOP_RecipesFavorite";
|
||||
opcode_map[0x01f9] = "LiveOP_RecipesSearch";
|
||||
opcode_map[0x01fa] = "LiveOP_RecipeReply";
|
||||
opcode_map[0x01fb] = "LiveOP_RecipeDetails";
|
||||
opcode_map[0x01fc] = "LiveOP_RecipeAutoCombine";
|
||||
opcode_map[0x02db] = "LiveOP_FindPersonRequest";
|
||||
opcode_map[0x02dc] = "LiveOP_FindPersonReply";
|
||||
opcode_map[0x01dd] = "LiveOP_Shielding";
|
||||
opcode_map[0x0198] = "LiveOP_SetDataRate";
|
||||
opcode_map[0x023b] = "LiveOP_ZoneEntry";
|
||||
opcode_map[0x006b] = "LiveOP_PlayerProfile";
|
||||
opcode_map[0x0291] = "LiveOP_CharInventory";
|
||||
opcode_map[0x0170] = "LiveOP_ZoneSpawns";
|
||||
opcode_map[0x0026] = "LiveOP_TimeOfDay";
|
||||
opcode_map[0x015b] = "LiveOP_Weather";
|
||||
opcode_map[0x00ec] = "LiveOP_ReqNewZone";
|
||||
opcode_map[0x00eb] = "LiveOP_NewZone";
|
||||
opcode_map[0x00fd] = "LiveOP_ReqClientSpawn";
|
||||
opcode_map[0x012F] = "LiveOP_SpawnAppearance";
|
||||
opcode_map[0x0086] = "LiveOP_ClientReady";
|
||||
opcode_map[0x0086] = "LiveOP_ZoneComplete";
|
||||
opcode_map[0x02db] = "LiveOP_LoginComplete";
|
||||
opcode_map[0x0195] = "LiveOP_ApproveWorld";
|
||||
opcode_map[0x035f] = "LiveOP_LogServer";
|
||||
opcode_map[0x01b2] = "LiveOP_MOTD";
|
||||
opcode_map[0x0251] = "LiveOP_SendLoginInfo";
|
||||
opcode_map[0x00ea] = "LiveOP_DeleteCharacter";
|
||||
opcode_map[0x0102] = "LiveOP_SendCharInfo";
|
||||
opcode_map[0x00e1] = "LiveOP_ExpansionInfo";
|
||||
opcode_map[0x0104] = "LiveOP_CharacterCreate";
|
||||
opcode_map[0x02ab] = "LiveOP_RandomNameGenerator";
|
||||
opcode_map[0x005d] = "LiveOP_GuildsList";
|
||||
opcode_map[0x0125] = "LiveOP_ApproveName";
|
||||
opcode_map[0x0261] = "LiveOP_EnterWorld";
|
||||
opcode_map[0x015a] = "LiveOP_World_Client_CRC1";
|
||||
opcode_map[0x015e] = "LiveOP_World_Client_CRC2";
|
||||
opcode_map[0x0269] = "LiveOP_SetChatServer";
|
||||
opcode_map[0x0264] = "LiveOP_ZoneServerInfo";
|
||||
opcode_map[0x0017] = "LiveOP_AckPacket";
|
||||
opcode_map[0x012c] = "LiveOP_WearChange";
|
||||
opcode_map[0x1FA1] = "LiveOP_WorldObjectsSent";
|
||||
opcode_map[0x39C4] = "LiveOP_BlockedBuffs";
|
||||
opcode_map[0x4656] = "LiveOP_SpawnPositionUpdate";
|
||||
opcode_map[0x4b61] = "LiveOP_ManaUpdate";
|
||||
opcode_map[0x02d6] = "LiveOP_EnduranceUpdate";
|
||||
opcode_map[0x2ac1] = "LiveOP_MobManaUpdate";
|
||||
opcode_map[0x6c5f] = "LiveOP_MobEnduranceUpdate";
|
||||
opcode_map[0x73a8] = "LiveOP_SendMaxCharacters";
|
||||
}
|
||||
@@ -1,438 +0,0 @@
|
||||
#ifndef WIN32
|
||||
#include <unistd.h>
|
||||
#else
|
||||
#include <winsock2.h>
|
||||
#endif
|
||||
|
||||
#include <errno.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include "packetfile.h"
|
||||
#include "../common/eq_opcodes.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/misc.h"
|
||||
#include <map>
|
||||
|
||||
PacketFileWriter::PacketFileWriter(bool _force_flush) {
|
||||
out = NULL;
|
||||
force_flush = _force_flush;
|
||||
}
|
||||
|
||||
PacketFileWriter::~PacketFileWriter() {
|
||||
CloseFile();
|
||||
}
|
||||
|
||||
bool PacketFileWriter::SetPacketStamp(const char *name, uint32 stamp) {
|
||||
FILE *in;
|
||||
in = fopen(name, "r+b");
|
||||
if(in == NULL) {
|
||||
fprintf(stderr, "Error opening packet file '%s': %s\n", name, strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
unsigned long magic = 0;
|
||||
|
||||
if(fread(&magic, sizeof(magic), 1, in) != 1) {
|
||||
fprintf(stderr, "Error reading header from packet file: %s\n", strerror(errno));
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
|
||||
PacketFileReader *ret = NULL;
|
||||
if(magic == OLD_PACKET_FILE_MAGIC) {
|
||||
OldPacketFileHeader *pos = 0;
|
||||
uint32 stamp_pos = (uint32) &pos->packet_file_stamp;
|
||||
fseek(in, stamp_pos, SEEK_SET);
|
||||
OldPacketFileHeader hdr;
|
||||
hdr.packet_file_stamp = stamp;
|
||||
if(fwrite(&hdr.packet_file_stamp, sizeof(hdr.packet_file_stamp), 1, in) != 1) {
|
||||
fprintf(stderr, "Error writting to packet file: %s\n", strerror(errno));
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
} else if(magic == PACKET_FILE_MAGIC) {
|
||||
PacketFileHeader *pos = 0;
|
||||
uint32 stamp_pos = (uint32) &pos->packet_file_stamp;
|
||||
fseek(in, stamp_pos, SEEK_SET);
|
||||
PacketFileHeader hdr;
|
||||
hdr.packet_file_stamp = stamp;
|
||||
if(fwrite(&hdr.packet_file_stamp, sizeof(hdr.packet_file_stamp), 1, in) != 1) {
|
||||
fprintf(stderr, "Error writting to packet file: %s\n", strerror(errno));
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
} else {
|
||||
fprintf(stderr, "Unknown packet file type 0x%.8x\n", magic);
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
|
||||
fclose(in);
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool PacketFileWriter::OpenFile(const char *name) {
|
||||
CloseFile();
|
||||
|
||||
printf("Opening packet file: %s\n", name);
|
||||
|
||||
out = fopen(name, "wb");
|
||||
if(out == NULL) {
|
||||
fprintf(stderr, "Error opening packet file '%s': %s\n", name, strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
PacketFileHeader head;
|
||||
head.packet_file_magic = PACKET_FILE_MAGIC;
|
||||
head.packet_file_version = PACKET_FILE_CURRENT_VERSION;
|
||||
head.packet_file_stamp = time(NULL);
|
||||
|
||||
if(fwrite(&head, sizeof(head), 1, out) != 1) {
|
||||
fprintf(stderr, "Error writting header to packet file: %s\n", strerror(errno));
|
||||
fclose(out);
|
||||
return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void PacketFileWriter::CloseFile() {
|
||||
if(out != NULL) {
|
||||
fclose(out);
|
||||
out = NULL;
|
||||
printf("Closed packet file.\n");
|
||||
}
|
||||
}
|
||||
|
||||
void PacketFileWriter::WritePacket(uint16 eq_op, uint32 packlen, const unsigned char *packet, bool to_server, const struct timeval &tv) {
|
||||
if(out == NULL)
|
||||
return;
|
||||
|
||||
_WriteBlock(eq_op, packet, packlen, to_server, tv);
|
||||
|
||||
/*
|
||||
Could log only the packets we care about, but this is most of the stream,
|
||||
so just log them all...
|
||||
|
||||
switch(eq_op) {
|
||||
case OP_NewZone:
|
||||
case OP_ZoneSpawns:
|
||||
case OP_NewSpawn:
|
||||
case OP_MobUpdate:
|
||||
case OP_ClientUpdate:
|
||||
case OP_Death:
|
||||
case OP_DeleteSpawn:
|
||||
case OP_CastSpell:
|
||||
case OP_ShopRequest:
|
||||
case OP_ShopEndConfirm:
|
||||
case OP_ItemPacket:
|
||||
_WriteBlock(eq_op, packet, packlen);
|
||||
default:
|
||||
return;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
bool PacketFileWriter::_WriteBlock(uint16 eq_op, const void *d, uint16 len, bool to_server, const struct timeval &tv) {
|
||||
if(out == NULL)
|
||||
return(false);
|
||||
|
||||
PacketFileSection s;
|
||||
s.opcode = eq_op;
|
||||
s.len = len;
|
||||
s.tv_sec = tv.tv_sec;
|
||||
s.tv_msec = tv.tv_usec/1000;
|
||||
|
||||
if(to_server)
|
||||
SetToServer(s);
|
||||
else
|
||||
SetToClient(s);
|
||||
|
||||
if(fwrite(&s, sizeof(s), 1, out) != 1) {
|
||||
fprintf(stderr, "Error writting block header: %s\n", strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(fwrite(d, 1, len, out) != len) {
|
||||
fprintf(stderr, "Error writting block body: %s\n", strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(force_flush)
|
||||
fflush(out);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
PacketFileReader *PacketFileReader::OpenPacketFile(const char *name) {
|
||||
FILE *in;
|
||||
in = fopen(name, "rb");
|
||||
if(in == NULL) {
|
||||
fprintf(stderr, "Error opening packet file '%s': %s\n", name, strerror(errno));
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
unsigned long magic = 0;
|
||||
|
||||
if(fread(&magic, sizeof(magic), 1, in) != 1) {
|
||||
fprintf(stderr, "Error reading header to packet file: %s\n", strerror(errno));
|
||||
fclose(in);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
PacketFileReader *ret = NULL;
|
||||
if(magic == OLD_PACKET_FILE_MAGIC) {
|
||||
ret = new OldPacketFileReader();
|
||||
} else if(magic == PACKET_FILE_MAGIC) {
|
||||
ret = new NewPacketFileReader();
|
||||
} else {
|
||||
fprintf(stderr, "Unknown packet file type 0x%.8x\n", magic);
|
||||
fclose(in);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
if(!ret->OpenFile(name)) {
|
||||
safe_delete(ret);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
return(ret);
|
||||
}
|
||||
|
||||
PacketFileReader::PacketFileReader() {
|
||||
packet_file_stamp = 0;
|
||||
}
|
||||
|
||||
OldPacketFileReader::OldPacketFileReader()
|
||||
: PacketFileReader()
|
||||
{
|
||||
in = NULL;
|
||||
}
|
||||
|
||||
OldPacketFileReader::~OldPacketFileReader() {
|
||||
CloseFile();
|
||||
}
|
||||
|
||||
bool OldPacketFileReader::OpenFile(const char *name) {
|
||||
CloseFile();
|
||||
|
||||
|
||||
in = fopen(name, "rb");
|
||||
if(in == NULL) {
|
||||
fprintf(stderr, "Error opening packet file '%s': %s\n", name, strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
OldPacketFileHeader head;
|
||||
|
||||
if(fread(&head, sizeof(head), 1, in) != 1) {
|
||||
fprintf(stderr, "Error reading header to packet file: %s\n", strerror(errno));
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(head.packet_file_magic != OLD_PACKET_FILE_MAGIC) {
|
||||
fclose(in);
|
||||
if(head.packet_file_magic > (OLD_PACKET_FILE_MAGIC)) {
|
||||
fprintf(stderr, "Error: this is a build file, not a packet file, its allready processed!\n");
|
||||
} else {
|
||||
fprintf(stderr, "Error: this is not a packet file!\n");
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
uint32 now = time(NULL);
|
||||
if(head.packet_file_stamp > now) {
|
||||
fprintf(stderr, "Error: invalid timestamp in file. Your clock or the collector's is wrong (%d sec ahead).\n", head.packet_file_stamp-now);
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
|
||||
packet_file_stamp = head.packet_file_stamp;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void OldPacketFileReader::CloseFile() {
|
||||
if(in != NULL) {
|
||||
fclose(in);
|
||||
in = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool OldPacketFileReader::ResetFile() {
|
||||
if(in == NULL)
|
||||
return(false);
|
||||
rewind(in);
|
||||
|
||||
//gotta read past the header again
|
||||
OldPacketFileHeader head;
|
||||
|
||||
if(fread(&head, sizeof(head), 1, in) != 1) {
|
||||
return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool OldPacketFileReader::ReadPacket(uint16 &eq_op, uint32 &packlen, unsigned char *packet, bool &to_server, struct timeval &tv) {
|
||||
if(in == NULL)
|
||||
return(false);
|
||||
if(feof(in))
|
||||
return(false);
|
||||
|
||||
OldPacketFileSection s;
|
||||
|
||||
if(fread(&s, sizeof(s), 1, in) != 1) {
|
||||
if(!feof(in))
|
||||
fprintf(stderr, "Error reading section header: %s\n", strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
eq_op = s.opcode;
|
||||
|
||||
if(packlen < s.len) {
|
||||
fprintf(stderr, "Packet buffer is too small! %d < %d, skipping\n", packlen, s.len);
|
||||
fseek(in, s.len, SEEK_CUR);
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(fread(packet, 1, s.len, in) != s.len) {
|
||||
if(feof(in))
|
||||
fprintf(stderr, "Error: EOF encountered when expecting packet data.\n");
|
||||
else
|
||||
fprintf(stderr, "Error reading packet body: %s\n", strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
packlen = s.len;
|
||||
to_server = false;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
|
||||
NewPacketFileReader::NewPacketFileReader()
|
||||
: PacketFileReader()
|
||||
{
|
||||
in = NULL;
|
||||
}
|
||||
|
||||
NewPacketFileReader::~NewPacketFileReader() {
|
||||
CloseFile();
|
||||
}
|
||||
|
||||
bool NewPacketFileReader::OpenFile(const char *name) {
|
||||
CloseFile();
|
||||
|
||||
|
||||
in = fopen(name, "rb");
|
||||
if(in == NULL) {
|
||||
fprintf(stderr, "Error opening packet file '%s': %s\n", name, strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
PacketFileHeader head;
|
||||
|
||||
if(fread(&head, sizeof(head), 1, in) != 1) {
|
||||
fprintf(stderr, "Error reading header to packet file: %s\n", strerror(errno));
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(head.packet_file_magic != PACKET_FILE_MAGIC) {
|
||||
fclose(in);
|
||||
if(head.packet_file_magic == (PACKET_FILE_MAGIC+1)) {
|
||||
fprintf(stderr, "Error: this is a build file, not a packet file, its allready processed!\n");
|
||||
} else {
|
||||
fprintf(stderr, "Error: this is not a packet file!\n");
|
||||
}
|
||||
return(false);
|
||||
}
|
||||
|
||||
uint32 now = time(NULL);
|
||||
if(head.packet_file_stamp > now) {
|
||||
fprintf(stderr, "Error: invalid timestamp in file. Your clock or the collector's is wrong (%d sec ahead).\n", head.packet_file_stamp-now);
|
||||
fclose(in);
|
||||
return(false);
|
||||
}
|
||||
|
||||
packet_file_stamp = head.packet_file_stamp;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void NewPacketFileReader::CloseFile() {
|
||||
if(in != NULL) {
|
||||
fclose(in);
|
||||
in = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool NewPacketFileReader::ResetFile() {
|
||||
if(in == NULL)
|
||||
return(false);
|
||||
rewind(in);
|
||||
|
||||
//gotta read past the header again
|
||||
PacketFileHeader head;
|
||||
|
||||
if(fread(&head, sizeof(head), 1, in) != 1) {
|
||||
return(false);
|
||||
}
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool NewPacketFileReader::ReadPacket(uint16 &eq_op, uint32 &packlen, unsigned char *packet, bool &to_server, struct timeval &tv) {
|
||||
if(in == NULL)
|
||||
return(false);
|
||||
if(feof(in))
|
||||
return(false);
|
||||
|
||||
PacketFileSection s;
|
||||
|
||||
if(fread(&s, sizeof(s), 1, in) != 1) {
|
||||
if(!feof(in))
|
||||
fprintf(stderr, "Error reading section header: %s\n", strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
eq_op = s.opcode;
|
||||
|
||||
if(packlen < s.len) {
|
||||
fprintf(stderr, "Packet buffer is too small! %d < %d, skipping\n", packlen, s.len);
|
||||
fseek(in, s.len, SEEK_CUR);
|
||||
return(false);
|
||||
}
|
||||
|
||||
if(fread(packet, 1, s.len, in) != s.len) {
|
||||
if(feof(in))
|
||||
fprintf(stderr, "Error: EOF encountered when expecting packet data.\n");
|
||||
else
|
||||
fprintf(stderr, "Error reading packet body: %s\n", strerror(errno));
|
||||
return(false);
|
||||
}
|
||||
|
||||
packlen = s.len;
|
||||
to_server = IsToServer(s);
|
||||
tv.tv_sec = s.tv_sec;
|
||||
tv.tv_usec = 1000*s.tv_msec;
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,130 +0,0 @@
|
||||
#ifndef PACKET_FILE_H
|
||||
#define PACKET_FILE_H
|
||||
|
||||
#include "../common/types.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
//#include <zlib.h>
|
||||
|
||||
//constants used in the packet file header
|
||||
#define PACKET_FILE_MAGIC 0x93a7b6f6
|
||||
#define OLD_PACKET_FILE_MAGIC 0x93a7b6f7
|
||||
|
||||
#define PACKET_FILE_CURRENT_VERSION 1
|
||||
|
||||
#pragma pack(1)
|
||||
//old structs from when I forgot to put the version number in
|
||||
struct OldPacketFileHeader {
|
||||
uint32 packet_file_magic;
|
||||
uint32 packet_file_stamp;
|
||||
};
|
||||
struct OldPacketFileSection {
|
||||
uint16 opcode;
|
||||
uint32 len;
|
||||
};
|
||||
|
||||
struct PacketFileHeader {
|
||||
uint32 packet_file_magic;
|
||||
uint16 packet_file_version;
|
||||
uint32 packet_file_stamp;
|
||||
};
|
||||
|
||||
struct PacketFileSection {
|
||||
uint16 opcode;
|
||||
uint8 flags; //mainly for client->server, but others could be added
|
||||
uint32 tv_sec;
|
||||
uint16 tv_msec;
|
||||
uint32 len;
|
||||
};
|
||||
#pragma pack()
|
||||
|
||||
#define TO_SERVER_FLAG 0x01
|
||||
#define SetToClient(pfs) pfs.flags = pfs.flags&~TO_SERVER_FLAG
|
||||
#define SetToServer(pfs) pfs.flags = pfs.flags|TO_SERVER_FLAG
|
||||
#define IsToClient(pfs) (pfs.flags&TO_SERVER_FLAG == 0)
|
||||
#define IsToServer(pfs) (pfs.flags&TO_SERVER_FLAG != 0)
|
||||
|
||||
|
||||
class PacketFileWriter {
|
||||
public:
|
||||
PacketFileWriter(bool force_flush);
|
||||
~PacketFileWriter();
|
||||
|
||||
bool OpenFile(const char *name);
|
||||
void CloseFile();
|
||||
|
||||
void WritePacket(uint16 eq_op, uint32 packlen, const unsigned char *packet, bool to_server, const struct timeval &tv);
|
||||
|
||||
static bool SetPacketStamp(const char *file, uint32 stamp);
|
||||
|
||||
protected:
|
||||
bool _WriteBlock(uint16 eq_op, const void *d, uint16 len, bool to_server, const struct timeval &tv);
|
||||
|
||||
//gzFile out;
|
||||
FILE *out;
|
||||
bool force_flush;
|
||||
};
|
||||
|
||||
|
||||
class PacketFileReader {
|
||||
public:
|
||||
PacketFileReader();
|
||||
|
||||
virtual bool OpenFile(const char *name) = 0;
|
||||
virtual void CloseFile() = 0;
|
||||
virtual bool ResetFile() = 0; //aka rewind
|
||||
|
||||
virtual bool ReadPacket(uint16 &eq_op, uint32 &packlen, unsigned char *packet, bool &to_server, struct timeval &tv) = 0;
|
||||
|
||||
time_t GetStamp() { return(time_t(packet_file_stamp)); }
|
||||
|
||||
//factory method to open the right packet file.
|
||||
static PacketFileReader *OpenPacketFile(const char *name);
|
||||
|
||||
protected:
|
||||
|
||||
uint32 packet_file_stamp;
|
||||
};
|
||||
|
||||
class OldPacketFileReader : public PacketFileReader {
|
||||
public:
|
||||
OldPacketFileReader();
|
||||
virtual ~OldPacketFileReader();
|
||||
|
||||
bool OpenFile(const char *name);
|
||||
void CloseFile();
|
||||
bool ResetFile(); //aka rewind
|
||||
|
||||
bool ReadPacket(uint16 &eq_op, uint32 &packlen, unsigned char *packet, bool &to_server, struct timeval &tv);
|
||||
|
||||
time_t GetStamp() { return(time_t(packet_file_stamp)); }
|
||||
|
||||
protected:
|
||||
|
||||
//gzFile in;
|
||||
FILE *in;
|
||||
};
|
||||
|
||||
class NewPacketFileReader: public PacketFileReader {
|
||||
public:
|
||||
NewPacketFileReader();
|
||||
virtual ~NewPacketFileReader();
|
||||
|
||||
bool OpenFile(const char *name);
|
||||
void CloseFile();
|
||||
bool ResetFile(); //aka rewind
|
||||
|
||||
bool ReadPacket(uint16 &eq_op, uint32 &packlen, unsigned char *packet, bool &to_server, struct timeval &tv);
|
||||
|
||||
time_t GetStamp() { return(time_t(packet_file_stamp)); }
|
||||
|
||||
protected:
|
||||
|
||||
//gzFile in;
|
||||
FILE *in;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+250
-476
File diff suppressed because it is too large
Load Diff
+279
-637
File diff suppressed because it is too large
Load Diff
@@ -103,8 +103,6 @@ namespace RoF2 {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -180,10 +178,9 @@ namespace RoF2 {
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
}
|
||||
|
||||
@@ -2,14 +2,10 @@
|
||||
// Begin RoF2 Encodes
|
||||
|
||||
E(OP_SendMembershipDetails)
|
||||
E(OP_TraderShop)
|
||||
E(OP_TraderDelItem)
|
||||
|
||||
// incoming packets that require a DECODE translation:
|
||||
// Begin RoF2 Decodes
|
||||
|
||||
D(OP_TraderShop)
|
||||
|
||||
// End RoF2 Encodes/Decodes
|
||||
|
||||
// These require Encodes/Decodes for RoF, so they do for RoF2 as well
|
||||
@@ -57,7 +53,6 @@ E(OP_GroupFollow)
|
||||
E(OP_GroupFollow2)
|
||||
E(OP_GroupInvite)
|
||||
E(OP_GroupUpdate)
|
||||
E(OP_GuildBank)
|
||||
E(OP_GuildMemberList)
|
||||
E(OP_GuildMemberUpdate)
|
||||
E(OP_GuildsList)
|
||||
@@ -112,7 +107,6 @@ E(OP_Trader)
|
||||
E(OP_TraderBuy)
|
||||
E(OP_TributeInfo)
|
||||
E(OP_TributeItem)
|
||||
E(OP_VetClaimReply)
|
||||
E(OP_VetRewardsAvaliable)
|
||||
E(OP_WearChange)
|
||||
E(OP_WhoAllResponse)
|
||||
@@ -125,7 +119,6 @@ E(OP_ZoneSpawns)
|
||||
D(OP_AdventureMerchantSell)
|
||||
D(OP_AltCurrencySell)
|
||||
D(OP_AltCurrencySellSelection)
|
||||
D(OP_Animation)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
@@ -153,7 +146,6 @@ D(OP_GroupFollow)
|
||||
D(OP_GroupFollow2)
|
||||
D(OP_GroupInvite)
|
||||
D(OP_GroupInvite2)
|
||||
D(OP_GuildBank)
|
||||
D(OP_GuildDemote)
|
||||
D(OP_GuildRemove)
|
||||
D(OP_GuildStatus)
|
||||
@@ -178,7 +170,6 @@ D(OP_Trader)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
D(OP_VetClaimRequest)
|
||||
D(OP_WhoAllRequest)
|
||||
D(OP_ZoneChange)
|
||||
D(OP_ZoneEntry)
|
||||
|
||||
+181
-359
@@ -97,6 +97,11 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_TRIBUTE_TIERS = 10;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
|
||||
@@ -109,7 +114,7 @@ static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
|
||||
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300;
|
||||
static const uint32 MAX_PP_DISCIPLINES = 300; // was 200
|
||||
static const uint32 MAX_PP_DISCIPLINES = 200; // was 100
|
||||
static const uint32 MAX_GROUP_MEMBERS = 6;
|
||||
static const uint32 MAX_RECAST_TYPES = 20;
|
||||
|
||||
@@ -142,86 +147,83 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ char Name[1]; // Name null terminated
|
||||
/*0000*/ uint8 Class;
|
||||
/*0000*/ uint32 Race;
|
||||
/*0000*/ uint8 Level;
|
||||
/*0000*/ uint8 ShroudClass;
|
||||
/*0000*/ uint32 ShroudRace;
|
||||
/*0000*/ uint16 Zone;
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 Gender;
|
||||
/*0000*/ uint8 Face;
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint8 Unknown15; // Seen FF
|
||||
/*0000*/ uint8 Unknown19; // Seen FF
|
||||
/*0000*/ uint32 DrakkinTattoo;
|
||||
/*0000*/ uint32 DrakkinDetails;
|
||||
/*0000*/ uint32 Deity;
|
||||
/*0000*/ uint32 PrimaryIDFile;
|
||||
/*0000*/ uint32 SecondaryIDFile;
|
||||
/*0000*/ uint8 HairColor;
|
||||
/*0000*/ uint8 BeardColor;
|
||||
/*0000*/ uint8 EyeColor1;
|
||||
/*0000*/ uint8 EyeColor2;
|
||||
/*0000*/ uint8 HairStyle;
|
||||
/*0000*/ uint8 Beard;
|
||||
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 DrakkinHeritage;
|
||||
/*0000*/ uint8 Unknown1; // Seen 0
|
||||
/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
|
||||
/*0000*/ uint32 LastLogin;
|
||||
/*0000*/ uint8 Unknown2; // Seen 0
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct Entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/ uint32 HeroForgeModel;
|
||||
/*16*/ uint32 Material2; // Same as material?
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ char name[1]; // Name null terminated
|
||||
/*0000*/ uint8 class_;
|
||||
/*0000*/ uint32 race;
|
||||
/*0000*/ uint8 level;
|
||||
/*0000*/ uint8 class_2;
|
||||
/*0000*/ uint32 race2;
|
||||
/*0000*/ uint16 zone;
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gender;
|
||||
/*0000*/ uint8 face;
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint8 u15; // Seen FF
|
||||
/*0000*/ uint8 u19; // Seen FF
|
||||
/*0000*/ uint32 drakkin_tattoo;
|
||||
/*0000*/ uint32 drakkin_details;
|
||||
/*0000*/ uint32 deity;
|
||||
/*0000*/ uint32 primary;
|
||||
/*0000*/ uint32 secondary;
|
||||
/*0000*/ uint8 haircolor;
|
||||
/*0000*/ uint8 beardcolor;
|
||||
/*0000*/ uint8 eyecolor1;
|
||||
/*0000*/ uint8 eyecolor2;
|
||||
/*0000*/ uint8 hairstyle;
|
||||
/*0000*/ uint8 beard;
|
||||
/*0000*/ uint8 char_enabled;
|
||||
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 drakkin_heritage;
|
||||
/*0000*/ uint8 unknown1; // Seen 0
|
||||
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
|
||||
/*0000*/ uint32 LastLogin;
|
||||
/*0000*/ uint8 unknown2; // Seen 0
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct {
|
||||
/*000*/ uint32 char_count; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
struct Membership_Entry_Struct
|
||||
{
|
||||
@@ -416,7 +418,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -658,10 +660,7 @@ struct CastSpell_Struct
|
||||
/*04*/ uint32 spell_id;
|
||||
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
|
||||
/*20*/ uint32 target_id;
|
||||
/*24*/ uint32 cs_unknown[2];
|
||||
/*32*/ float y_pos;
|
||||
/*36*/ float x_pos;
|
||||
/*40*/ float z_pos;
|
||||
/*24*/ uint32 cs_unknown[5];
|
||||
/*44*/
|
||||
};
|
||||
|
||||
@@ -687,7 +686,7 @@ struct SpellBuff_Struct
|
||||
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*009*/ uint32 unknown016;
|
||||
/*013*/ uint8 bard_modifier;
|
||||
/*014*/ int32 duration;
|
||||
/*014*/ uint32 duration;
|
||||
/*018*/ uint8 level;
|
||||
/*019*/ uint32 spellid;
|
||||
/*023*/ uint32 counters;
|
||||
@@ -703,7 +702,7 @@ struct SpellBuff_Struct_Old
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ float unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
@@ -720,7 +719,7 @@ struct SpellBuffFade_Struct_Live {
|
||||
/*007*/ uint8 unknown007;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ int32 duration;
|
||||
/*016*/ uint32 duration;
|
||||
/*020*/ uint32 playerId; // Global player ID?
|
||||
/*024*/ uint32 num_hits;
|
||||
/*028*/ uint8 unknown0028[64];
|
||||
@@ -736,7 +735,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -877,7 +876,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges; // expendable charges
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
};
|
||||
|
||||
struct Disciplines_Struct {
|
||||
@@ -897,66 +896,38 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
struct BandolierItem_Struct {
|
||||
char item_name[1]; // Variable Length
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct_Old {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[1]; // Variable Length
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
struct Bandolier_Struct_Old {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct_Old
|
||||
{
|
||||
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
};
|
||||
|
||||
struct GroupLeadershipAA_Struct {
|
||||
@@ -1166,7 +1137,7 @@ union
|
||||
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
|
||||
/*12953*/ uint16 unknown_rof20; //
|
||||
/*12955*/ uint32 bandolier_count; // Seen 20
|
||||
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*13699*/ uint32 potionbelt_count; // Seen 5
|
||||
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
|
||||
/*13748*/ int32 unknown_rof21; // Seen -1
|
||||
@@ -1293,7 +1264,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*00*/ uint32 command;
|
||||
/*04*/ uint32 target;
|
||||
/*04*/ uint32 unknown04;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
@@ -1418,8 +1389,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 speed;
|
||||
/*02*/ uint8 value;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1484,11 +1455,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint32 spellid;
|
||||
/* 09 */ int32 damage;
|
||||
/* 13 */ float force; // cd cc cc 3d
|
||||
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 21 */ float meleepush_z;
|
||||
/* 25 */ uint8 unknown25; // was [9]
|
||||
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
||||
/* 13 */ float unknown11; // cd cc cc 3d
|
||||
/* 17 */ float sequence; // see above notes in Action_Struct
|
||||
/* 21 */ uint8 unknown19[9]; // was [9]
|
||||
/* 30 */
|
||||
};
|
||||
|
||||
@@ -1859,114 +1828,6 @@ struct GuildUpdate_Struct {
|
||||
GuildsListEntry_Struct entry;
|
||||
};
|
||||
|
||||
struct GuildBankAck_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 10
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
};
|
||||
|
||||
struct GuildBankDepositAck_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 10
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint32 Fail; //1 = Fail, 0 = Success
|
||||
};
|
||||
|
||||
struct GuildBankPromote_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 3
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*12*/ uint32 Slot;
|
||||
/*16*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
|
||||
/*20*/ uint32 unknown20;
|
||||
};
|
||||
|
||||
struct GuildBankPermissions_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 6
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint16 SlotID;
|
||||
/*10*/ uint16 Unknown10; // Saw 1, probably indicating it is the main area rather than deposits
|
||||
/*12*/ uint32 ItemID;
|
||||
/*16*/ uint32 Permissions;
|
||||
/*20*/ char MemberName[64];
|
||||
};
|
||||
|
||||
struct GuildBankViewItem_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint16 SlotID; // 0 = Deposit area, 1 = Main area
|
||||
/*10*/ uint16 Area;
|
||||
/*12*/ uint32 Unknown12;
|
||||
/*16*/ uint32 Unknown16;
|
||||
};
|
||||
|
||||
struct GuildBankWithdrawItem_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint16 SlotID;
|
||||
/*10*/ uint16 Area;
|
||||
/*12*/ uint32 Unknown12;
|
||||
/*16*/ uint32 Quantity;
|
||||
/*20*/
|
||||
};
|
||||
|
||||
struct GuildBankItemUpdate_Struct
|
||||
{
|
||||
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
|
||||
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
|
||||
{
|
||||
Action = inAction;
|
||||
Unknown004 = inUnknown004;
|
||||
SlotID = inSlotID;
|
||||
Area = inArea;
|
||||
Unknown012 = inUnknown012;
|
||||
ItemID = inItemID;
|
||||
Icon = inIcon;
|
||||
Quantity = inQuantity;
|
||||
Permissions = inPermissions;
|
||||
AllowMerge = inAllowMerge;
|
||||
Useable = inUseable;
|
||||
ItemName[0] = '\0';
|
||||
Donator[0] = '\0';
|
||||
WhoFor[0] = '\0';
|
||||
};
|
||||
|
||||
/*000*/ uint32 Action;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Unknown08;
|
||||
/*012*/ uint16 SlotID;
|
||||
/*014*/ uint16 Area;
|
||||
/*016*/ uint32 Unknown012;
|
||||
/*020*/ uint32 ItemID;
|
||||
/*024*/ uint32 Icon;
|
||||
/*028*/ uint32 Quantity;
|
||||
/*032*/ uint32 Permissions;
|
||||
/*036*/ uint8 AllowMerge;
|
||||
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
|
||||
/*038*/ char ItemName[64];
|
||||
/*102*/ char Donator[64];
|
||||
/*166*/ char WhoFor[64];
|
||||
/*230*/ uint16 Unknown226;
|
||||
};
|
||||
|
||||
struct GuildBankClear_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*12*/ uint32 DepositAreaCount;
|
||||
/*16*/ uint32 MainAreaCount;
|
||||
};
|
||||
|
||||
/*
|
||||
** Money Loot
|
||||
** Length: 22 Bytes
|
||||
@@ -2582,7 +2443,7 @@ struct GroupFollow_Struct { // Live Follow Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*168*/ int32 tics_remaining[BUFF_COUNT];
|
||||
/*168*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct LFG_Struct {
|
||||
@@ -3053,12 +2914,10 @@ struct BazaarWindowStart_Struct {
|
||||
|
||||
|
||||
struct BazaarWelcome_Struct {
|
||||
uint32 Code;
|
||||
uint32 EntityID;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint32 Traders2;
|
||||
uint32 Items2;
|
||||
BazaarWindowStart_Struct Beginning;
|
||||
uint32 Traders;
|
||||
uint32 Items;
|
||||
uint8 Unknown012[8];
|
||||
};
|
||||
|
||||
struct BazaarSearch_Struct {
|
||||
@@ -3341,13 +3200,6 @@ struct BecomeTrader_Struct {
|
||||
};
|
||||
|
||||
struct Trader_ShowItems_Struct {
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint16 TraderID;
|
||||
/*008*/ uint32 Unknown08;
|
||||
/*012*/
|
||||
};
|
||||
|
||||
struct Trader_ShowItems_Struct_WIP {
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ char SerialNumber[17];
|
||||
/*021*/ uint8 Unknown21;
|
||||
@@ -3365,26 +3217,6 @@ struct TraderStatus_Struct {
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct {
|
||||
/*000*/ uint32 Action;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Unknown008;
|
||||
/*012*/ uint32 Unknown012;
|
||||
/*016*/ uint32 TraderID;
|
||||
/*020*/ char BuyerName[64];
|
||||
/*084*/ char SellerName[64];
|
||||
/*148*/ char Unknown148[32];
|
||||
/*180*/ char ItemName[64];
|
||||
/*244*/ char SerialNumber[16];
|
||||
/*260*/ uint32 Unknown076;
|
||||
/*264*/ uint32 ItemID;
|
||||
/*268*/ uint32 Price;
|
||||
/*272*/ uint32 AlreadySold;
|
||||
/*276*/ uint32 Unknown276;
|
||||
/*280*/ uint32 Quantity;
|
||||
/*284*/
|
||||
};
|
||||
|
||||
struct TraderBuy_Struct_OLD {
|
||||
/*000*/ uint32 Action;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Price;
|
||||
@@ -3414,19 +3246,25 @@ struct MoneyUpdate_Struct{
|
||||
int32 copper;
|
||||
};
|
||||
|
||||
//struct MoneyUpdate_Struct
|
||||
//{
|
||||
//*0000*/ uint32 spawn_id; // ***Placeholder
|
||||
//*0004*/ uint32 cointype; // Coin Type
|
||||
//*0008*/ uint32 amount; // Amount
|
||||
//*0012*/
|
||||
//};
|
||||
|
||||
|
||||
struct TraderDelItem_Struct{
|
||||
/*000*/ uint32 Unknown000;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ char SerialNumber[16];
|
||||
/*024*/ uint32 Unknown012;
|
||||
/*028*/
|
||||
uint32 slotid;
|
||||
uint32 quantity;
|
||||
uint32 unknown;
|
||||
};
|
||||
|
||||
struct TraderClick_Struct{
|
||||
/*000*/ uint32 Code;
|
||||
/*004*/ uint32 TraderID;
|
||||
/*008*/ uint32 Approval;
|
||||
/*012*/
|
||||
uint32 traderid;
|
||||
uint32 unknown4[2];
|
||||
uint32 approval;
|
||||
};
|
||||
|
||||
struct FormattedMessage_Struct{
|
||||
@@ -3729,7 +3567,7 @@ struct Split_Struct
|
||||
*/
|
||||
struct NewCombine_Struct {
|
||||
/*00*/ ItemSlotStruct container_slot;
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
|
||||
/*24*/
|
||||
};
|
||||
|
||||
@@ -4250,35 +4088,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4299,11 +4132,9 @@ struct Arrow_Struct {
|
||||
/*068*/ uint8 unknown068;
|
||||
/*069*/ uint8 unknown069;
|
||||
/*070*/ uint8 unknown070;
|
||||
/*071*/ uint8 unknown071;
|
||||
/*072*/ uint8 unknown072;
|
||||
/*073*/ uint8 skill;
|
||||
/*074*/ uint8 item_type;
|
||||
/*075*/ uint8 unknown075[14];
|
||||
/*071*/ uint8 item_type;
|
||||
/*072*/ uint8 skill;
|
||||
/*073*/ uint8 unknown073[16];
|
||||
/*089*/ char model_name[27];
|
||||
/*116*/
|
||||
};
|
||||
@@ -4362,9 +4193,9 @@ struct SendAA_Struct {
|
||||
/*0025*/ uint32 cost;
|
||||
/*0029*/ uint32 seq;
|
||||
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
|
||||
/*0037*/ uint32 prereq_skill_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0037*/ uint32 unknown037; // Introduced during HoT
|
||||
/*0041*/ uint32 prereq_skill; //is < 0, abs() is category #
|
||||
/*0045*/ uint32 prereq_minpoints_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0045*/ uint32 unknown045; // New Mar 21 2012 - Seen 1
|
||||
/*0049*/ uint32 prereq_minpoints; //min points in the prereq
|
||||
/*0053*/ uint32 type;
|
||||
/*0057*/ uint32 spellid;
|
||||
@@ -4377,16 +4208,10 @@ struct SendAA_Struct {
|
||||
/*0081*/ uint32 last_id;
|
||||
/*0085*/ uint32 next_id;
|
||||
/*0089*/ uint32 cost2;
|
||||
/*0093*/ uint8 unknown93;
|
||||
/*0094*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0095*/ uint8 unknown95; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0096*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0093*/ uint8 unknown80[7];
|
||||
/*0100*/ uint32 aa_expansion;
|
||||
/*0104*/ uint32 special_category;
|
||||
/*0108*/ uint8 shroud;
|
||||
/*0109*/ uint8 unknown109;
|
||||
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0111*/ uint8 unknown111;
|
||||
/*0108*/ uint32 unknown0096;
|
||||
/*0112*/ uint32 total_abilities;
|
||||
/*0116*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -4398,11 +4223,17 @@ struct AA_List {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
/*16*/
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
@@ -4422,7 +4253,14 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AA_Values {
|
||||
/*00*/ uint32 aa_skill;
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@@ -4432,7 +4270,7 @@ struct AATable_Struct {
|
||||
/*12*/ uint32 aa_spent_archetype; // Seen 40
|
||||
/*16*/ uint32 aa_spent_class; // Seen 103
|
||||
/*20*/ uint32 aa_spent_special; // Seen 0
|
||||
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
/*24*/ AA_Values aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4660,7 +4498,7 @@ struct ItemSecondaryBodyStruct
|
||||
uint32 augtype;
|
||||
// swapped augrestrict and augdistiller positions
|
||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||
// unsure what the purpose of augdistiller is at this time 3/17/2014
|
||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
||||
int32 augrestrict2; // New to December 10th 2012 client - Hidden Aug Restriction
|
||||
uint32 augrestrict;
|
||||
AugSlotStruct augslots[6];
|
||||
@@ -4732,7 +4570,7 @@ struct ClickEffectStruct
|
||||
|
||||
struct ProcEffectStruct
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -4747,7 +4585,7 @@ struct ProcEffectStruct
|
||||
|
||||
struct WornEffectStruct //worn, focus and scroll effect
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -4835,33 +4673,17 @@ struct AugmentInfo_Struct
|
||||
|
||||
struct VeteranRewardItem
|
||||
{
|
||||
/*000*/ uint32 name_length;
|
||||
/*004*/ //char item_name[0]; // THIS IS NOT NULL TERMED
|
||||
/*???*/ uint32 item_id;
|
||||
/*???*/ uint32 charges;
|
||||
};
|
||||
|
||||
struct VeteranRewardEntry
|
||||
{
|
||||
/*000*/ uint32 claim_id; // guessed
|
||||
/*004*/ uint32 avaliable_count;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ char enabled;
|
||||
/*013*/ //VeteranRewardItem items[0];
|
||||
/*000*/ uint32 item_id;
|
||||
/*004*/ uint32 charges;
|
||||
/*008*/ char item_name[64];
|
||||
};
|
||||
|
||||
struct VeteranReward
|
||||
{
|
||||
/*000*/ uint32 claim_count;
|
||||
/*004*/ //VeteranRewardEntry entries[0];
|
||||
};
|
||||
|
||||
struct VeteranClaim
|
||||
{
|
||||
/*000*/ char name[68]; //name + other data
|
||||
/*068*/ uint32 claim_id;
|
||||
/*072*/ uint32 unknown072;
|
||||
/*076*/ uint32 action;
|
||||
/*000*/ uint32 claim_id;
|
||||
/*004*/ uint32 number_available;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ VeteranRewardItem items[8];
|
||||
};
|
||||
|
||||
struct ExpeditionEntryHeader_Struct
|
||||
|
||||
@@ -102,8 +102,6 @@ namespace RoF {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -179,10 +177,9 @@ namespace RoF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 55;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,6 @@ E(OP_GroupFollow)
|
||||
E(OP_GroupFollow2)
|
||||
E(OP_GroupInvite)
|
||||
E(OP_GroupUpdate)
|
||||
E(OP_GuildBank)
|
||||
E(OP_GuildMemberList)
|
||||
E(OP_GuildMemberUpdate)
|
||||
E(OP_GuildsList)
|
||||
@@ -97,7 +96,6 @@ E(OP_Trader)
|
||||
E(OP_TraderBuy)
|
||||
E(OP_TributeInfo)
|
||||
E(OP_TributeItem)
|
||||
E(OP_VetClaimReply)
|
||||
E(OP_VetRewardsAvaliable)
|
||||
E(OP_WearChange)
|
||||
E(OP_WhoAllResponse)
|
||||
@@ -110,7 +108,6 @@ E(OP_ZoneSpawns)
|
||||
D(OP_AdventureMerchantSell)
|
||||
D(OP_AltCurrencySell)
|
||||
D(OP_AltCurrencySellSelection)
|
||||
D(OP_Animation)
|
||||
D(OP_ApplyPoison)
|
||||
D(OP_AugmentInfo)
|
||||
D(OP_AugmentItem)
|
||||
@@ -138,7 +135,6 @@ D(OP_GroupFollow)
|
||||
D(OP_GroupFollow2)
|
||||
D(OP_GroupInvite)
|
||||
D(OP_GroupInvite2)
|
||||
D(OP_GuildBank)
|
||||
D(OP_GuildDemote)
|
||||
D(OP_GuildRemove)
|
||||
D(OP_GuildStatus)
|
||||
@@ -163,7 +159,6 @@ D(OP_Trader)
|
||||
D(OP_TraderBuy)
|
||||
D(OP_TradeSkillCombine)
|
||||
D(OP_TributeItem)
|
||||
D(OP_VetClaimRequest)
|
||||
D(OP_WhoAllRequest)
|
||||
D(OP_ZoneChange)
|
||||
D(OP_ZoneEntry)
|
||||
|
||||
+158
-309
@@ -97,6 +97,11 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_TRIBUTE_TIERS = 10;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
|
||||
static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
|
||||
@@ -142,87 +147,71 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2;
|
||||
Color_Struct Color;
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
uint32 heroforgemodel;
|
||||
uint32 material2;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ char Name[1]; // Name null terminated
|
||||
/*0000*/ uint8 Class;
|
||||
/*0000*/ uint32 Race;
|
||||
/*0000*/ uint8 Level;
|
||||
/*0000*/ uint8 ShroudClass;
|
||||
/*0000*/ uint32 ShroudRace;
|
||||
/*0000*/ uint16 Zone;
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 Gender;
|
||||
/*0000*/ uint8 Face;
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint8 Unknown15; // Seen FF
|
||||
/*0000*/ uint8 Unknown19; // Seen FF
|
||||
/*0000*/ uint32 DrakkinTattoo;
|
||||
/*0000*/ uint32 DrakkinDetails;
|
||||
/*0000*/ uint32 Deity;
|
||||
/*0000*/ uint32 PrimaryIDFile;
|
||||
/*0000*/ uint32 SecondaryIDFile;
|
||||
/*0000*/ uint8 HairColor;
|
||||
/*0000*/ uint8 BeardColor;
|
||||
/*0000*/ uint8 EyeColor1;
|
||||
/*0000*/ uint8 EyeColor2;
|
||||
/*0000*/ uint8 HairStyle;
|
||||
/*0000*/ uint8 Beard;
|
||||
/*0000*/ uint8 GoHome; // Seen 0 for new char and 1 for existing
|
||||
/*0000*/ uint8 Tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 DrakkinHeritage;
|
||||
/*0000*/ uint8 Unknown1; // Seen 0
|
||||
/*0000*/ uint8 Enabled; // Swapped position with 'GoHome' 02/23/2015
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ char name[1]; // Name null terminated
|
||||
/*0000*/ uint8 class_;
|
||||
/*0000*/ uint32 race;
|
||||
/*0000*/ uint8 level;
|
||||
/*0000*/ uint8 class_2;
|
||||
/*0000*/ uint32 race2;
|
||||
/*0000*/ uint16 zone;
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gender;
|
||||
/*0000*/ uint8 face;
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint8 u15; // Seen FF
|
||||
/*0000*/ uint8 u19; // Seen FF
|
||||
/*0000*/ uint32 drakkin_tattoo;
|
||||
/*0000*/ uint32 drakkin_details;
|
||||
/*0000*/ uint32 deity;
|
||||
/*0000*/ uint32 primary;
|
||||
/*0000*/ uint32 secondary;
|
||||
/*0000*/ uint8 haircolor;
|
||||
/*0000*/ uint8 beardcolor;
|
||||
/*0000*/ uint8 eyecolor1;
|
||||
/*0000*/ uint8 eyecolor2;
|
||||
/*0000*/ uint8 hairstyle;
|
||||
/*0000*/ uint8 beard;
|
||||
/*0000*/ uint8 char_enabled;
|
||||
/*0000*/ uint8 tutorial; // Seen 1 for new char or 0 for existing
|
||||
/*0000*/ uint32 drakkin_heritage;
|
||||
/*0000*/ uint8 unknown1; // Seen 0
|
||||
/*0000*/ uint8 gohome; // Seen 0 for new char and 1 for existing
|
||||
/*0000*/ uint32 LastLogin;
|
||||
/*0000*/ uint8 Unknown2; // Seen 0
|
||||
/*0000*/ uint8 unknown2; // Seen 0
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct Entries[0];
|
||||
struct CharacterSelect_Struct {
|
||||
/*000*/ uint32 char_count; //number of chars in this packet
|
||||
/*004*/ CharacterSelectEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
/*12*/ uint32 HeroForgeModel;
|
||||
/*16*/ uint32 Material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
|
||||
struct Membership_Entry_Struct
|
||||
{
|
||||
/*000*/ uint32 purchase_id; // Seen 1, then increments 90287 to 90300
|
||||
@@ -263,6 +252,20 @@ struct Membership_Struct
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 20 Octets
|
||||
*/
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/ uint32 heroforgemodel;
|
||||
/*16*/ uint32 material2; // Same as material?
|
||||
/*20*/
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
** Generic Spawn Struct
|
||||
** Length: 897 Octets
|
||||
@@ -410,7 +413,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -647,10 +650,7 @@ struct CastSpell_Struct
|
||||
/*04*/ uint32 spell_id;
|
||||
/*08*/ ItemSlotStruct inventoryslot; // slot for clicky item, Seen unknown of 131 = normal cast
|
||||
/*20*/ uint32 target_id;
|
||||
/*24*/ uint32 cs_unknown[2];
|
||||
/*32*/ float y_pos;
|
||||
/*36*/ float x_pos;
|
||||
/*40*/ float z_pos;
|
||||
/*24*/ uint32 cs_unknown[5];
|
||||
/*44*/
|
||||
};
|
||||
|
||||
@@ -676,7 +676,7 @@ struct SpellBuff_Struct
|
||||
/*005*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*009*/ uint32 unknown016;
|
||||
/*013*/ uint8 bard_modifier;
|
||||
/*014*/ int32 duration;
|
||||
/*014*/ uint32 duration;
|
||||
/*018*/ uint8 level;
|
||||
/*019*/ uint32 spellid;
|
||||
/*023*/ uint32 counters;
|
||||
@@ -692,7 +692,7 @@ struct SpellBuff_Struct_Old
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ float unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
@@ -709,7 +709,7 @@ struct SpellBuffFade_Struct_Live {
|
||||
/*007*/ uint8 unknown007;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ int32 duration;
|
||||
/*016*/ uint32 duration;
|
||||
/*020*/ uint32 playerId; // Global player ID?
|
||||
/*024*/ uint32 num_hits;
|
||||
/*028*/ uint8 unknown0028[64];
|
||||
@@ -725,7 +725,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 num_hits;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -866,7 +866,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges; // expendable charges
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
};
|
||||
|
||||
struct Disciplines_Struct {
|
||||
@@ -880,66 +880,38 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
struct BandolierItem_Struct {
|
||||
char item_name[1]; // Variable Length
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct_Old {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
struct Bandolier_Struct {
|
||||
char name[1]; // Variable Length
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
struct Bandolier_Struct_Old
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
struct Bandolier_Struct_Old {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
char Name[1]; // Variable Length
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct_Old
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
struct PotionBelt_Struct_Old
|
||||
{
|
||||
PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
};
|
||||
|
||||
struct GroupLeadershipAA_Struct {
|
||||
@@ -1149,7 +1121,7 @@ union
|
||||
/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
|
||||
/*12953*/ uint16 unknown_rof20; //
|
||||
/*12955*/ uint32 bandolier_count; // Seen 20
|
||||
/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
|
||||
/*13699*/ uint32 potionbelt_count; // Seen 5
|
||||
/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
|
||||
/*13748*/ int32 unknown_rof21; // Seen -1
|
||||
@@ -1323,7 +1295,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*00*/ uint32 command;
|
||||
/*04*/ uint32 target;
|
||||
/*04*/ uint32 unknown04;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
@@ -1448,8 +1420,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 speed;
|
||||
/*02*/ uint8 value;
|
||||
/*03*/ uint8 action;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1514,11 +1486,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint32 spellid;
|
||||
/* 09 */ int32 damage;
|
||||
/* 13 */ float force; // cd cc cc 3d
|
||||
/* 17 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 21 */ float meleepush_z;
|
||||
/* 25 */ uint8 unknown25; // was [9]
|
||||
/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
||||
/* 13 */ float unknown11; // cd cc cc 3d
|
||||
/* 17 */ float sequence; // see above notes in Action_Struct
|
||||
/* 21 */ uint8 unknown19[9]; // was [9]
|
||||
/* 30 */
|
||||
};
|
||||
|
||||
@@ -1889,114 +1859,6 @@ struct GuildUpdate_Struct {
|
||||
GuildsListEntry_Struct entry;
|
||||
};
|
||||
|
||||
struct GuildBankAck_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 10
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
};
|
||||
|
||||
struct GuildBankDepositAck_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 10
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint32 Fail; //1 = Fail, 0 = Success
|
||||
};
|
||||
|
||||
struct GuildBankPromote_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 3
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*12*/ uint32 Slot;
|
||||
/*16*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
|
||||
/*20*/ uint32 unknown20;
|
||||
};
|
||||
|
||||
struct GuildBankPermissions_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; // 6
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint16 SlotID;
|
||||
/*10*/ uint16 Unknown10; // Saw 1, probably indicating it is the main area rather than deposits
|
||||
/*12*/ uint32 ItemID;
|
||||
/*16*/ uint32 Permissions;
|
||||
/*20*/ char MemberName[64];
|
||||
};
|
||||
|
||||
struct GuildBankViewItem_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint16 SlotID; // 0 = Deposit area, 1 = Main area
|
||||
/*10*/ uint16 Area;
|
||||
/*12*/ uint32 Unknown12;
|
||||
/*16*/ uint32 Unknown16;
|
||||
};
|
||||
|
||||
struct GuildBankWithdrawItem_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*08*/ uint16 SlotID;
|
||||
/*10*/ uint16 Area;
|
||||
/*12*/ uint32 Unknown12;
|
||||
/*16*/ uint32 Quantity;
|
||||
/*20*/
|
||||
};
|
||||
|
||||
struct GuildBankItemUpdate_Struct
|
||||
{
|
||||
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
|
||||
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
|
||||
{
|
||||
Action = inAction;
|
||||
Unknown004 = inUnknown004;
|
||||
SlotID = inSlotID;
|
||||
Area = inArea;
|
||||
Unknown012 = inUnknown012;
|
||||
ItemID = inItemID;
|
||||
Icon = inIcon;
|
||||
Quantity = inQuantity;
|
||||
Permissions = inPermissions;
|
||||
AllowMerge = inAllowMerge;
|
||||
Useable = inUseable;
|
||||
ItemName[0] = '\0';
|
||||
Donator[0] = '\0';
|
||||
WhoFor[0] = '\0';
|
||||
};
|
||||
|
||||
/*000*/ uint32 Action;
|
||||
/*004*/ uint32 Unknown004;
|
||||
/*008*/ uint32 Unknown08;
|
||||
/*012*/ uint16 SlotID;
|
||||
/*014*/ uint16 Area;
|
||||
/*016*/ uint32 Unknown012;
|
||||
/*020*/ uint32 ItemID;
|
||||
/*024*/ uint32 Icon;
|
||||
/*028*/ uint32 Quantity;
|
||||
/*032*/ uint32 Permissions;
|
||||
/*036*/ uint8 AllowMerge;
|
||||
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
|
||||
/*038*/ char ItemName[64];
|
||||
/*102*/ char Donator[64];
|
||||
/*166*/ char WhoFor[64];
|
||||
/*230*/ uint16 Unknown226;
|
||||
};
|
||||
|
||||
struct GuildBankClear_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint32 Unknown04;
|
||||
/*08*/ uint32 Unknown08;
|
||||
/*12*/ uint32 DepositAreaCount;
|
||||
/*16*/ uint32 MainAreaCount;
|
||||
};
|
||||
|
||||
/*
|
||||
** Money Loot
|
||||
** Length: 22 Bytes
|
||||
@@ -2610,7 +2472,7 @@ struct GroupFollow_Struct { // Live Follow Struct
|
||||
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*168*/ int32 tics_remaining[BUFF_COUNT];
|
||||
/*168*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
};
|
||||
|
||||
struct LFG_Struct {
|
||||
@@ -3730,7 +3592,7 @@ struct Split_Struct
|
||||
*/
|
||||
struct NewCombine_Struct {
|
||||
/*00*/ ItemSlotStruct container_slot;
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8)
|
||||
/*12*/ ItemSlotStruct guildtribute_slot; // Slot type is 8? (MapGuildTribute = 8 -U)
|
||||
/*24*/
|
||||
};
|
||||
|
||||
@@ -4251,35 +4113,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -4361,9 +4218,9 @@ struct SendAA_Struct {
|
||||
/*0025*/ uint32 cost;
|
||||
/*0029*/ uint32 seq;
|
||||
/*0033*/ uint32 current_level; //1s, MQ2 calls this AARankRequired
|
||||
/*0037*/ uint32 prereq_skill_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0037*/ uint32 unknown037; // Introduced during HoT
|
||||
/*0041*/ uint32 prereq_skill; //is < 0, abs() is category #
|
||||
/*0045*/ uint32 prereq_minpoints_count; // mutliple prereqs at least 1, even no prereqs
|
||||
/*0045*/ uint32 unknown045; // New Mar 21 2012 - Seen 1
|
||||
/*0049*/ uint32 prereq_minpoints; //min points in the prereq
|
||||
/*0053*/ uint32 type;
|
||||
/*0057*/ uint32 spellid;
|
||||
@@ -4376,16 +4233,10 @@ struct SendAA_Struct {
|
||||
/*0081*/ uint32 last_id;
|
||||
/*0085*/ uint32 next_id;
|
||||
/*0089*/ uint32 cost2;
|
||||
/*0093*/ uint8 unknown93;
|
||||
/*0094*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0095*/ uint8 unknown95; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0096*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0093*/ uint8 unknown80[7];
|
||||
/*0100*/ uint32 aa_expansion;
|
||||
/*0104*/ uint32 special_category;
|
||||
/*0108*/ uint8 shroud;
|
||||
/*0109*/ uint8 unknown109;
|
||||
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0111*/ uint8 unknown111;
|
||||
/*0108*/ uint32 unknown0096;
|
||||
/*0112*/ uint32 total_abilities;
|
||||
/*0116*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -4397,11 +4248,18 @@ struct AA_List {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
/*16*/
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -4420,7 +4278,14 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AA_Values {
|
||||
/*00*/ uint32 aa_skill;
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@@ -4430,7 +4295,7 @@ struct AATable_Struct {
|
||||
/*12*/ uint32 aa_spent_archetype; // Seen 40
|
||||
/*16*/ uint32 aa_spent_class; // Seen 103
|
||||
/*20*/ uint32 aa_spent_special; // Seen 0
|
||||
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
/*24*/ AA_Values aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4513,7 +4378,7 @@ struct RoFSlotStruct
|
||||
|
||||
struct ItemSerializationHeader
|
||||
{
|
||||
/*000*/ char unknown000[17]; // New for HoT. Looks like a string.
|
||||
/*000*/ char unknown000[13]; // New for HoT. Looks like a string.
|
||||
/*017*/ uint32 stacksize;
|
||||
/*021*/ uint32 unknown004;
|
||||
/*025*/ uint8 slot_type; // 0 = normal, 1 = bank, 2 = shared bank, 9 = merchant, 20 = ?
|
||||
@@ -4659,7 +4524,7 @@ struct ItemSecondaryBodyStruct
|
||||
uint32 augtype;
|
||||
// swapped augrestrict and augdistiller positions
|
||||
// (this swap does show the proper augment restrictions in Item Information window now)
|
||||
// unsure what the purpose of augdistiller is at this time 3/17/2014
|
||||
// unsure what the purpose of augdistiller is at this time -U 3/17/2014
|
||||
uint32 augdistiller; // New to December 10th 2012 client - NEW
|
||||
uint32 augrestrict;
|
||||
AugSlotStruct augslots[6];
|
||||
@@ -4731,7 +4596,7 @@ struct ClickEffectStruct
|
||||
|
||||
struct ProcEffectStruct
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -4746,7 +4611,7 @@ struct ProcEffectStruct
|
||||
|
||||
struct WornEffectStruct //worn, focus and scroll effect
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -4823,33 +4688,17 @@ struct AugmentInfo_Struct
|
||||
|
||||
struct VeteranRewardItem
|
||||
{
|
||||
/*000*/ uint32 name_length;
|
||||
/*004*/ //char item_name[0]; // THIS IS NOT NULL TERMED
|
||||
/*???*/ uint32 item_id;
|
||||
/*???*/ uint32 charges;
|
||||
};
|
||||
|
||||
struct VeteranRewardEntry
|
||||
{
|
||||
/*000*/ uint32 claim_id; // guessed
|
||||
/*004*/ uint32 avaliable_count;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ char enabled;
|
||||
/*013*/ //VeteranRewardItem items[0];
|
||||
/*000*/ uint32 item_id;
|
||||
/*004*/ uint32 charges;
|
||||
/*008*/ char item_name[64];
|
||||
};
|
||||
|
||||
struct VeteranReward
|
||||
{
|
||||
/*000*/ uint32 claim_count;
|
||||
/*004*/ //VeteranRewardEntry entries[0];
|
||||
};
|
||||
|
||||
struct VeteranClaim
|
||||
{
|
||||
/*000*/ char name[68]; //name + other data
|
||||
/*068*/ uint32 claim_id;
|
||||
/*072*/ uint32 unknown072;
|
||||
/*076*/ uint32 action;
|
||||
/*000*/ uint32 claim_id;
|
||||
/*004*/ uint32 number_available;
|
||||
/*008*/ uint32 claim_count;
|
||||
/*012*/ VeteranRewardItem items[8];
|
||||
};
|
||||
|
||||
struct ExpeditionEntryHeader_Struct
|
||||
|
||||
+187
-195
@@ -446,10 +446,7 @@ namespace SoD
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
OUT(force);
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z);
|
||||
OUT(special);
|
||||
eq->sequence = emu->sequence;
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1545,13 +1542,13 @@ namespace SoD
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
eq->equipment[r].Material = emu->item_material[r];
|
||||
eq->equipment[r].Unknown1 = 0;
|
||||
eq->equipment[r].EliteMaterial = 0;
|
||||
eq->equipment[r].material = emu->item_material[r];
|
||||
eq->equipment[r].unknown1 = 0;
|
||||
eq->equipment[r].elitematerial = 0;
|
||||
//eq->colors[r].color = emu->colors[r].color;
|
||||
}
|
||||
for (r = 0; r < 7; r++) {
|
||||
OUT(item_tint[r].Color);
|
||||
OUT(item_tint[r].color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
//NOTE: new client supports 300 AAs, our internal rep/PP
|
||||
@@ -1559,7 +1556,6 @@ namespace SoD
|
||||
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_array[r].AA);
|
||||
OUT(aa_array[r].value);
|
||||
OUT(aa_array[r].charges);
|
||||
}
|
||||
// OUT(unknown02220[4]);
|
||||
OUT(mana);
|
||||
@@ -1610,46 +1606,26 @@ namespace SoD
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1678,8 +1654,8 @@ namespace SoD
|
||||
OUT(copper_bank);
|
||||
OUT(platinum_shared);
|
||||
// OUT(unknown13156[84]);
|
||||
OUT(expansions);
|
||||
//eq->expansions = 16383;
|
||||
//OUT(expansions);
|
||||
eq->expansions = 16383;
|
||||
// OUT(unknown13244[12]);
|
||||
OUT(autosplit);
|
||||
// OUT(unknown13260[16]);
|
||||
@@ -1863,150 +1839,128 @@ namespace SoD
|
||||
|
||||
ENCODE(OP_SendAATable)
|
||||
{
|
||||
EQApplicationPacket *inapp = *p;
|
||||
*p = nullptr;
|
||||
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
||||
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
|
||||
SETUP_VAR_ENCODE(SendAA_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
|
||||
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
|
||||
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
|
||||
|
||||
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
||||
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
|
||||
|
||||
eq->id = emu->id;
|
||||
eq->unknown004 = 1;
|
||||
eq->id = emu->id;
|
||||
eq->hotkey_sid = emu->upper_hotkey_sid;
|
||||
eq->hotkey_sid2 = emu->lower_hotkey_sid;
|
||||
eq->desc_sid = emu->desc_sid;
|
||||
eq->title_sid = emu->title_sid;
|
||||
eq->class_type = emu->level_req;
|
||||
eq->cost = emu->cost;
|
||||
eq->seq = emu->seq;
|
||||
eq->current_level = emu->current_level;
|
||||
eq->type = emu->type;
|
||||
eq->spellid = emu->spell;
|
||||
eq->spell_type = emu->spell_type;
|
||||
eq->spell_refresh = emu->spell_refresh;
|
||||
eq->classes = emu->classes;
|
||||
eq->max_level = emu->max_level;
|
||||
eq->last_id = emu->prev_id;
|
||||
eq->next_id = emu->next_id;
|
||||
eq->cost2 = emu->total_cost;
|
||||
eq->grant_only = emu->grant_only;
|
||||
eq->expendable_charges = emu->charges;
|
||||
eq->aa_expansion = emu->expansion;
|
||||
eq->special_category = emu->category;
|
||||
eq->total_abilities = emu->total_effects;
|
||||
|
||||
for(auto i = 0; i < eq->total_abilities; ++i) {
|
||||
eq->abilities[i].skill_id = inapp->ReadUInt32();
|
||||
eq->abilities[i].base1 = inapp->ReadUInt32();
|
||||
eq->abilities[i].base2 = inapp->ReadUInt32();
|
||||
eq->abilities[i].slot = inapp->ReadUInt32();
|
||||
// Check clientver field to verify this AA should be sent for SoF
|
||||
// clientver 1 is for all clients and 5 is for SoD
|
||||
if (emu->clientver <= 5)
|
||||
{
|
||||
OUT(id);
|
||||
eq->unknown004 = 1;
|
||||
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
|
||||
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
|
||||
//eq->title_sid = emu->id - emu->current_level + 1;
|
||||
//eq->desc_sid = emu->id - emu->current_level + 1;
|
||||
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->sof_next_skill);
|
||||
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->sof_next_skill);
|
||||
eq->title_sid = emu->sof_next_skill;
|
||||
eq->desc_sid = emu->sof_next_skill;
|
||||
OUT(class_type);
|
||||
OUT(cost);
|
||||
OUT(seq);
|
||||
OUT(current_level);
|
||||
OUT(prereq_skill);
|
||||
OUT(prereq_minpoints);
|
||||
eq->type = emu->sof_type;
|
||||
OUT(spellid);
|
||||
OUT(spell_type);
|
||||
OUT(spell_refresh);
|
||||
OUT(classes);
|
||||
OUT(berserker);
|
||||
//eq->max_level = emu->sof_max_level;
|
||||
OUT(max_level);
|
||||
OUT(last_id);
|
||||
OUT(next_id);
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
OUT(abilities[r].skill_id);
|
||||
OUT(abilities[r].base1);
|
||||
OUT(abilities[r].base2);
|
||||
OUT(abilities[r].slot);
|
||||
}
|
||||
}
|
||||
|
||||
if(emu->total_prereqs > 0) {
|
||||
eq->prereq_skill = inapp->ReadUInt32();
|
||||
eq->prereq_minpoints = inapp->ReadUInt32();
|
||||
}
|
||||
|
||||
dest->FastQueuePacket(&outapp);
|
||||
delete inapp;
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
}
|
||||
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
eq->CharCount = character_count;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
eq->char_count = char_count;
|
||||
eq->total_chars = 10;
|
||||
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->level = emu->level[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->gender = emu->gender[r];
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
}
|
||||
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->tutorial = emu->tutorial[r]; // was u15
|
||||
eq2->u15 = 0xff;
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->race = emu->race[r];
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
}
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2207,6 +2161,25 @@ namespace SoD
|
||||
ptr += sizeof(uint32);
|
||||
ptr += 1;
|
||||
}
|
||||
/*std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
uint8 write_var8 = 1;
|
||||
ss.write((const char*)&emu->entity_id, sizeof(uint32));
|
||||
ss.write((const char*)&emu->count, sizeof(uint16));
|
||||
write_var8 = 0;
|
||||
for(uint16 i = 0; i < emu->count; ++i)
|
||||
{
|
||||
ss.write((const char*)&emu->entries[i].buff_slot, sizeof(uint32));
|
||||
ss.write((const char*)&emu->entries[i].spell_id, sizeof(uint32));
|
||||
ss.write((const char*)&emu->entries[i].tics_remaining, sizeof(uint32));
|
||||
ss.write((const char*)&write_var8, sizeof(uint8));
|
||||
}
|
||||
|
||||
__packet->size = ss.str().length();
|
||||
__packet->pBuffer = new unsigned char[__packet->size];
|
||||
memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size);
|
||||
*/
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
@@ -2382,7 +2355,7 @@ namespace SoD
|
||||
OUT(material);
|
||||
OUT(unknown06);
|
||||
OUT(elite_material);
|
||||
OUT(color.Color);
|
||||
OUT(color.color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2454,23 +2427,42 @@ namespace SoD
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
|
||||
FINISH_ENCODE();
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = zps->bind_zone_id;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strcpy(zph->zone_name, zps->zone_name);
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -2723,7 +2715,7 @@ namespace SoD
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
||||
@@ -2750,7 +2742,7 @@ namespace SoD
|
||||
for (k = 0; k < 9; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2760,11 +2752,11 @@ namespace SoD
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
}
|
||||
@@ -2775,9 +2767,9 @@ namespace SoD
|
||||
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
|
||||
|
||||
for (k = 0; k < 9; k++) {
|
||||
Equipment[k].Material = emu->equipment[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
Equipment[k].material = emu->equipment[k].material;
|
||||
Equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::EquipStruct) * 9);
|
||||
@@ -3337,7 +3329,7 @@ namespace SoD
|
||||
default:
|
||||
emu->command = eq->command;
|
||||
}
|
||||
IN(target);
|
||||
OUT(unknown);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3492,7 +3484,7 @@ namespace SoD
|
||||
IN(material);
|
||||
IN(unknown06);
|
||||
IN(elite_material);
|
||||
IN(color.Color);
|
||||
IN(color.color);
|
||||
IN(wear_slot_id);
|
||||
emu->hero_forge_model = 0;
|
||||
emu->unknown18 = 0;
|
||||
|
||||
@@ -101,8 +101,6 @@ namespace SoD {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -176,10 +174,9 @@ namespace SoD {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
+115
-135
@@ -103,53 +103,54 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
Color_Struct Color;
|
||||
struct CharSelectEquip {
|
||||
//totally guessed;
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ uint8 Level; //
|
||||
/*0000*/ uint8 HairStyle; //
|
||||
/*0002*/ uint8 Gender; //
|
||||
/*0003*/ char Name[1]; // variable length, edi+0
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
/*0000*/ uint32 Deity; //
|
||||
/*0000*/ uint16 Zone; //
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 GoHome; //
|
||||
/*0000*/ uint8 Unknown19; // 0xff
|
||||
/*0000*/ uint32 Race; //
|
||||
/*0000*/ uint8 Tutorial; //
|
||||
/*0000*/ uint8 Class; //
|
||||
/*0000*/ uint8 EyeColor1; //
|
||||
/*0000*/ uint8 BeardColor; //
|
||||
/*0000*/ uint8 EyeColor2; //
|
||||
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 Unknown; // New field to SoD
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ uint8 level; //
|
||||
/*0000*/ uint8 hairstyle; //
|
||||
/*0002*/ uint8 gender; //
|
||||
/*0003*/ char name[1]; //variable length, edi+0
|
||||
/*0000*/ uint8 beard; //
|
||||
/*0001*/ uint8 haircolor; //
|
||||
/*0000*/ uint8 face; //
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint32 primary; //
|
||||
/*0000*/ uint32 secondary; //
|
||||
/*0000*/ uint8 u15; // 0xff
|
||||
/*0000*/ uint32 deity; //
|
||||
/*0000*/ uint16 zone; //
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gohome; //
|
||||
/*0000*/ uint8 u19; // 0xff
|
||||
/*0000*/ uint32 race; //
|
||||
/*0000*/ uint8 tutorial; //
|
||||
/*0000*/ uint8 class_; //
|
||||
/*0000*/ uint8 eyecolor1; //
|
||||
/*0000*/ uint8 beardcolor; //
|
||||
/*0000*/ uint8 eyecolor2; //
|
||||
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 unknown; // New field to SoD
|
||||
|
||||
};
|
||||
|
||||
@@ -157,22 +158,20 @@ struct CharacterSelectEntry_Struct
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*0004*/ uint32 TotalChars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct Entries[0];
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 char_count; //number of chars in this packet
|
||||
/*0004*/ uint32 total_chars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 12 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
@@ -286,7 +285,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -547,7 +546,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
|
||||
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
@@ -564,7 +563,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -666,7 +665,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges; // expendable
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
};
|
||||
|
||||
|
||||
@@ -677,6 +676,9 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -684,42 +686,26 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -939,7 +925,7 @@ struct PlayerProfile_Struct
|
||||
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*08292*/ uint32 aapoints; // Unspent AA points
|
||||
/*08296*/ uint8 unknown06160[4];
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
@@ -1091,7 +1077,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 target;
|
||||
/*004*/ uint32 unknown;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1205,8 +1191,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1272,11 +1258,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ int32 damage;
|
||||
/* 11 */ float force; // cd cc cc 3d
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint8 unknown23; // was [9]
|
||||
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
||||
/* 11 */ float unknown11; // cd cc cc 3d
|
||||
/* 15 */ float sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint8 unknown19[9]; // was [9]
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
@@ -2373,7 +2357,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2393,8 +2377,8 @@ struct Object_Struct {
|
||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*104*/
|
||||
};
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3702,35 +3686,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -3814,21 +3793,16 @@ struct SendAA_Struct {
|
||||
/*0049*/ uint32 spellid;
|
||||
/*0053*/ uint32 spell_type;
|
||||
/*0057*/ uint32 spell_refresh;
|
||||
/*0061*/ uint32 classes;
|
||||
/*0061*/ uint16 classes;
|
||||
/*0063*/ uint16 berserker; //seems to be 1 if its a berserker ability
|
||||
/*0065*/ uint32 max_level;
|
||||
/*0069*/ uint32 last_id;
|
||||
/*0073*/ uint32 next_id;
|
||||
/*0077*/ uint32 cost2;
|
||||
/*0081*/ uint8 unknown81;
|
||||
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0084*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0081*/ uint8 unknown80[7];
|
||||
/*0088*/ uint32 aa_expansion;
|
||||
/*0092*/ uint32 special_category;
|
||||
/*0096*/ uint8 shroud;
|
||||
/*0097*/ uint8 unknown97;
|
||||
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0099*/ uint8 unknown99;
|
||||
/*0096*/ uint32 unknown0096;
|
||||
/*0100*/ uint32 total_abilities;
|
||||
/*0104*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -3840,10 +3814,16 @@ struct AA_List {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -3861,12 +3841,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4111,7 +4091,7 @@ struct ClickEffectStruct
|
||||
|
||||
struct ProcEffectStruct
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -4126,7 +4106,7 @@ struct ProcEffectStruct
|
||||
|
||||
struct WornEffectStruct //worn, focus and scroll effect
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
|
||||
+166
-192
@@ -426,9 +426,7 @@ namespace SoF
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
OUT(force);
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z);
|
||||
eq->sequence = emu->sequence;
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -1202,13 +1200,13 @@ namespace SoF
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
eq->equipment[r].Material = emu->item_material[r];
|
||||
eq->equipment[r].Unknown1 = 0;
|
||||
eq->equipment[r].EliteMaterial = 0;
|
||||
eq->equipment[r].material = emu->item_material[r];
|
||||
eq->equipment[r].unknown1 = 0;
|
||||
eq->equipment[r].elitematerial = 0;
|
||||
//eq->colors[r].color = emu->colors[r].color;
|
||||
}
|
||||
for (r = 0; r < 7; r++) {
|
||||
OUT(item_tint[r].Color);
|
||||
OUT(item_tint[r].color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
//NOTE: new client supports 300 AAs, our internal rep/PP
|
||||
@@ -1216,7 +1214,6 @@ namespace SoF
|
||||
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_array[r].AA);
|
||||
OUT(aa_array[r].value);
|
||||
OUT(aa_array[r].charges);
|
||||
}
|
||||
// OUT(unknown02220[4]);
|
||||
OUT(mana);
|
||||
@@ -1267,46 +1264,26 @@ namespace SoF
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1335,8 +1312,8 @@ namespace SoF
|
||||
OUT(copper_bank);
|
||||
OUT(platinum_shared);
|
||||
// OUT(unknown13156[84]);
|
||||
OUT(expansions);
|
||||
//eq->expansions = 16383;
|
||||
//OUT(expansions);
|
||||
eq->expansions = 16383;
|
||||
// OUT(unknown13244[12]);
|
||||
OUT(autosplit);
|
||||
// OUT(unknown13260[16]);
|
||||
@@ -1520,150 +1497,129 @@ namespace SoF
|
||||
|
||||
ENCODE(OP_SendAATable)
|
||||
{
|
||||
EQApplicationPacket *inapp = *p;
|
||||
*p = nullptr;
|
||||
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
||||
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
|
||||
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
|
||||
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
|
||||
SETUP_VAR_ENCODE(SendAA_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
|
||||
|
||||
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
||||
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
|
||||
|
||||
eq->id = emu->id;
|
||||
eq->unknown004 = 1;
|
||||
eq->id = emu->id;
|
||||
eq->hotkey_sid = emu->upper_hotkey_sid;
|
||||
eq->hotkey_sid2 = emu->lower_hotkey_sid;
|
||||
eq->desc_sid = emu->desc_sid;
|
||||
eq->title_sid = emu->title_sid;
|
||||
eq->class_type = emu->level_req;
|
||||
eq->cost = emu->cost;
|
||||
eq->seq = emu->seq;
|
||||
eq->current_level = emu->current_level;
|
||||
eq->type = emu->type;
|
||||
eq->spellid = emu->spell;
|
||||
eq->spell_type = emu->spell_type;
|
||||
eq->spell_refresh = emu->spell_refresh;
|
||||
eq->classes = emu->classes;
|
||||
eq->max_level = emu->max_level;
|
||||
eq->last_id = emu->prev_id;
|
||||
eq->next_id = emu->next_id;
|
||||
eq->cost2 = emu->total_cost;
|
||||
eq->grant_only = emu->grant_only;
|
||||
eq->expendable_charges = emu->charges;
|
||||
eq->aa_expansion = emu->expansion;
|
||||
eq->special_category = emu->category;
|
||||
eq->total_abilities = emu->total_effects;
|
||||
|
||||
for(auto i = 0; i < eq->total_abilities; ++i) {
|
||||
eq->abilities[i].skill_id = inapp->ReadUInt32();
|
||||
eq->abilities[i].base1 = inapp->ReadUInt32();
|
||||
eq->abilities[i].base2 = inapp->ReadUInt32();
|
||||
eq->abilities[i].slot = inapp->ReadUInt32();
|
||||
// Check clientver field to verify this AA should be sent for SoF
|
||||
// clientver 1 is for all clients and 4 is for SoF
|
||||
if (emu->clientver <= 4)
|
||||
{
|
||||
OUT(id);
|
||||
eq->unknown004 = 1;
|
||||
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
|
||||
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
|
||||
//eq->title_sid = emu->id - emu->current_level + 1;
|
||||
//eq->desc_sid = emu->id - emu->current_level + 1;
|
||||
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->sof_next_skill);
|
||||
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->sof_next_skill);
|
||||
eq->title_sid = emu->sof_next_skill;
|
||||
eq->desc_sid = emu->sof_next_skill;
|
||||
OUT(class_type);
|
||||
OUT(cost);
|
||||
OUT(seq);
|
||||
OUT(current_level);
|
||||
OUT(prereq_skill);
|
||||
OUT(prereq_minpoints);
|
||||
eq->type = emu->sof_type;
|
||||
OUT(spellid);
|
||||
OUT(spell_type);
|
||||
OUT(spell_refresh);
|
||||
OUT(classes);
|
||||
OUT(berserker);
|
||||
//eq->max_level = emu->sof_max_level;
|
||||
OUT(max_level);
|
||||
OUT(last_id);
|
||||
OUT(next_id);
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
OUT(abilities[r].skill_id);
|
||||
OUT(abilities[r].base1);
|
||||
OUT(abilities[r].base2);
|
||||
OUT(abilities[r].slot);
|
||||
}
|
||||
}
|
||||
|
||||
if(emu->total_prereqs > 0) {
|
||||
eq->prereq_skill = inapp->ReadUInt32();
|
||||
eq->prereq_minpoints = inapp->ReadUInt32();
|
||||
}
|
||||
|
||||
dest->FastQueuePacket(&outapp);
|
||||
delete inapp;
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
}
|
||||
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
eq->CharCount = character_count;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
eq->char_count = char_count;
|
||||
eq->total_chars = 10;
|
||||
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->level = emu->level[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->gender = emu->gender[r];
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
}
|
||||
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->tutorial = emu->tutorial[r]; // was u15
|
||||
eq2->u15 = 0xff;
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->race = emu->race[r];
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
}
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1985,7 +1941,7 @@ namespace SoF
|
||||
OUT(material);
|
||||
OUT(unknown06);
|
||||
OUT(elite_material);
|
||||
OUT(color.Color);
|
||||
OUT(color.color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1995,23 +1951,42 @@ namespace SoF
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
|
||||
FINISH_ENCODE();
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = zps->bind_zone_id;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strcpy(zph->zone_name, zps->zone_name);
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -2069,10 +2044,10 @@ namespace SoF
|
||||
eq->drakkin_heritage = emu->drakkin_heritage;
|
||||
eq->gender = emu->gender;
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->equipment[k].Material = emu->equipment[k].Material;
|
||||
eq->equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
eq->equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
eq->colors[k].Color = emu->colors[k].Color;
|
||||
eq->equipment[k].material = emu->equipment[k].material;
|
||||
eq->equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
eq->equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
eq->colors[k].color = emu->colors[k].color;
|
||||
}
|
||||
eq->StandState = emu->StandState;
|
||||
eq->guildID = emu->guildID;
|
||||
@@ -2091,7 +2066,6 @@ namespace SoF
|
||||
eq->runspeed = emu->runspeed;
|
||||
eq->light = emu->light;
|
||||
eq->level = emu->level;
|
||||
eq->PlayerState = emu->PlayerState;
|
||||
eq->lfg = emu->lfg;
|
||||
eq->hairstyle = emu->hairstyle;
|
||||
eq->haircolor = emu->haircolor;
|
||||
@@ -2135,7 +2109,7 @@ namespace SoF
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->colors[k].Color = emu->colors[k].Color;
|
||||
eq->colors[k].color = emu->colors[k].color;
|
||||
}
|
||||
eq->anon = emu->anon;
|
||||
eq->face = emu->face;
|
||||
@@ -2693,7 +2667,7 @@ namespace SoF
|
||||
default:
|
||||
emu->command = eq->command;
|
||||
}
|
||||
IN(target);
|
||||
OUT(unknown);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -2834,7 +2808,7 @@ namespace SoF
|
||||
IN(material);
|
||||
IN(unknown06);
|
||||
IN(elite_material);
|
||||
IN(color.Color);
|
||||
IN(color.color);
|
||||
IN(wear_slot_id);
|
||||
emu->hero_forge_model = 0;
|
||||
emu->unknown18 = 0;
|
||||
|
||||
@@ -101,8 +101,6 @@ namespace SoF {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -176,10 +174,9 @@ namespace SoF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
+113
-132
@@ -103,74 +103,72 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
Color_Struct Color;
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ uint8 Level; //
|
||||
/*0000*/ uint8 HairStyle; //
|
||||
/*0002*/ uint8 Gender; //
|
||||
/*0003*/ char Name[1]; // variable length, edi+0
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
/*0000*/ uint32 Deity; //
|
||||
/*0000*/ uint16 Zone; //
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 GoHome; //
|
||||
/*0000*/ uint8 Unknown19; // 0xff
|
||||
/*0000*/ uint32 Race; //
|
||||
/*0000*/ uint8 Tutorial; //
|
||||
/*0000*/ uint8 Class; //
|
||||
/*0000*/ uint8 EyeColor1; //
|
||||
/*0000*/ uint8 BeardColor; //
|
||||
/*0000*/ uint8 EyeColor2; //
|
||||
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ uint8 level; //
|
||||
/*0000*/ uint8 hairstyle; //
|
||||
/*0002*/ uint8 gender; //
|
||||
/*0003*/ char name[1]; //variable length, edi+0
|
||||
/*0000*/ uint8 beard; //
|
||||
/*0001*/ uint8 haircolor; //
|
||||
/*0000*/ uint8 face; //
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint32 primary; //
|
||||
/*0000*/ uint32 secondary; //
|
||||
/*0000*/ uint8 u15; // 0xff
|
||||
/*0000*/ uint32 deity; //
|
||||
/*0000*/ uint16 zone; //
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gohome; //
|
||||
/*0000*/ uint8 u19; // 0xff
|
||||
/*0000*/ uint32 race; //
|
||||
/*0000*/ uint8 tutorial; //
|
||||
/*0000*/ uint8 class_; //
|
||||
/*0000*/ uint8 eyecolor1; //
|
||||
/*0000*/ uint8 beardcolor; //
|
||||
/*0000*/ uint8 eyecolor2; //
|
||||
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
|
||||
};
|
||||
|
||||
/*
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*0004*/ uint32 TotalChars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct Entries[0];
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 char_count; //number of chars in this packet
|
||||
/*0004*/ uint32 total_chars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 12 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
@@ -241,8 +239,7 @@ struct Spawn_Struct {
|
||||
/*0506*/ uint8 light; // Spawn's lightsource
|
||||
/*0507*/ uint8 unknown0507[4];
|
||||
/*0511*/ uint8 level; // Spawn Level
|
||||
/*0512*/ uint32 PlayerState;
|
||||
/*0516*/ uint8 unknown0516[12];
|
||||
/*0512*/ uint8 unknown0512[16];
|
||||
/*0528*/ uint8 lfg;
|
||||
/*0529*/ uint8 unknown0529[4];
|
||||
/*0533*/ uint8 hairstyle; // Sets the style of hair
|
||||
@@ -526,7 +523,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 unknown004; //Might need to be swapped with player_id
|
||||
/*020*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
@@ -543,7 +540,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -645,7 +642,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges; // expendable charges
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Live
|
||||
};
|
||||
|
||||
|
||||
@@ -656,6 +653,9 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -663,42 +663,26 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -917,7 +901,7 @@ struct PlayerProfile_Struct //23576 Octets
|
||||
/*08288*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*08292*/ uint32 aapoints; // Unspent AA points
|
||||
/*08296*/ uint8 unknown06160[4];
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
@@ -1069,7 +1053,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 target;
|
||||
/*004*/ uint32 unknown;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1183,8 +1167,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1250,10 +1234,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ int32 damage;
|
||||
/* 11 */ float force; // cd cc cc 3d
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint8 unknown23[5]; // was [9] this appears unrelated to the stuff the other clients do here?
|
||||
/* 11 */ float unknown11; // cd cc cc 3d
|
||||
/* 15 */ float sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint8 unknown19[9]; // was [9]
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
@@ -2307,7 +2290,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2327,8 +2310,8 @@ struct Object_Struct {
|
||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*104*/
|
||||
};
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3565,35 +3548,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -3677,19 +3655,16 @@ struct SendAA_Struct {
|
||||
/*0049*/ uint32 spellid;
|
||||
/*0053*/ uint32 spell_type;
|
||||
/*0057*/ uint32 spell_refresh;
|
||||
/*0061*/ uint32 classes;
|
||||
/*0061*/ uint16 classes;
|
||||
/*0063*/ uint16 berserker; //seems to be 1 if its a berserker ability
|
||||
/*0065*/ uint32 max_level;
|
||||
/*0069*/ uint32 last_id;
|
||||
/*0073*/ uint32 next_id;
|
||||
/*0077*/ uint32 cost2;
|
||||
/*0081*/ uint8 unknown81;
|
||||
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0084*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0081*/ uint8 unknown80[7];
|
||||
/*0088*/ uint32 aa_expansion;
|
||||
/*0092*/ uint32 special_category;
|
||||
/*0096*/ uint8 shroud;
|
||||
/*0097*/ uint8 unknown97;
|
||||
/*0096*/ uint16 unknown0096;
|
||||
/*0098*/ uint32 total_abilities;
|
||||
/*0102*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -3701,10 +3676,16 @@ struct AA_List {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -3722,12 +3703,12 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct {
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
/*00*/ int32 aa_spent; // Total AAs Spent
|
||||
/*04*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
/*04*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -3965,7 +3946,7 @@ struct ClickEffectStruct
|
||||
|
||||
struct ProcEffectStruct
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -3980,7 +3961,7 @@ struct ProcEffectStruct
|
||||
|
||||
struct WornEffectStruct //worn, focus and scroll effect
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
|
||||
@@ -41,11 +41,6 @@
|
||||
memset(__packet->pBuffer, 0, len); \
|
||||
eq_struct *eq = (eq_struct *) __packet->pBuffer; \
|
||||
|
||||
#define ALLOC_LEN_ENCODE(len) \
|
||||
__packet->pBuffer = new unsigned char[len]; \
|
||||
__packet->size = len; \
|
||||
memset(__packet->pBuffer, 0, len); \
|
||||
|
||||
//a shorter assignment for direct mode
|
||||
#undef OUT
|
||||
#define OUT(x) eq->x = emu->x;
|
||||
@@ -129,14 +124,14 @@
|
||||
//check length of packet before decoding. Call before setup.
|
||||
#define DECODE_LENGTH_EXACT(struct_) \
|
||||
if(__packet->size != sizeof(struct_)) { \
|
||||
Log.Out(Logs::Detail, Logs::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
|
||||
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
|
||||
Log.Out(Logs::Detail, Logs::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
|
||||
return; \
|
||||
}
|
||||
#define DECODE_LENGTH_ATLEAST(struct_) \
|
||||
if(__packet->size < sizeof(struct_)) { \
|
||||
Log.Out(Logs::Detail, Logs::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
|
||||
__packet->SetOpcode(OP_Unknown); /* invalidate the packet */ \
|
||||
Log.Out(Logs::Detail, Logs::Netcode, "Wrong size on incoming %s (" #struct_ "): Got %d, expected at least %d", opcodes->EmuToName(__packet->GetOpcode()), __packet->size, sizeof(struct_)); \
|
||||
return; \
|
||||
}
|
||||
|
||||
|
||||
+99
-199
@@ -122,7 +122,7 @@ namespace Titanium
|
||||
EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ;
|
||||
|
||||
EAT_ENCODE(OP_ZoneServerReady); // added ;
|
||||
|
||||
|
||||
ENCODE(OP_Action)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(Action_Struct);
|
||||
@@ -299,23 +299,6 @@ namespace Titanium
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
|
||||
ENCODE(OP_Damage)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
|
||||
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
|
||||
|
||||
OUT(target);
|
||||
OUT(source);
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
OUT(force);
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); }
|
||||
|
||||
ENCODE(OP_DeleteItem)
|
||||
@@ -343,7 +326,7 @@ namespace Titanium
|
||||
{
|
||||
SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
|
||||
|
||||
|
||||
OUT(count);
|
||||
|
||||
for (uint32 i = 0; i < emu->count; ++i)
|
||||
@@ -882,7 +865,7 @@ namespace Titanium
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
OUT(item_material[r]);
|
||||
OUT(item_tint[r].Color);
|
||||
OUT(item_tint[r].color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
||||
@@ -939,46 +922,24 @@ namespace Titanium
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER_ITEMS; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1087,7 +1048,7 @@ namespace Titanium
|
||||
|
||||
ENCODE(OP_ReadBook)
|
||||
{
|
||||
// no apparent slot translation needed
|
||||
// no apparent slot translation needed -U
|
||||
EQApplicationPacket *in = *p;
|
||||
*p = nullptr;
|
||||
|
||||
@@ -1115,8 +1076,8 @@ namespace Titanium
|
||||
|
||||
unsigned int r;
|
||||
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
|
||||
OUT(aa_list[r].AA);
|
||||
OUT(aa_list[r].value);
|
||||
OUT(aa_list[r].aa_skill);
|
||||
OUT(aa_list[r].aa_value);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1124,148 +1085,87 @@ namespace Titanium
|
||||
|
||||
ENCODE(OP_SendAATable)
|
||||
{
|
||||
EQApplicationPacket *inapp = *p;
|
||||
*p = nullptr;
|
||||
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
||||
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
|
||||
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
|
||||
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
|
||||
SETUP_VAR_ENCODE(SendAA_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
|
||||
|
||||
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
||||
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
|
||||
|
||||
eq->id = emu->id;
|
||||
eq->unknown004 = 1;
|
||||
eq->id = emu->id;
|
||||
eq->hotkey_sid = emu->upper_hotkey_sid;
|
||||
eq->hotkey_sid2 = emu->lower_hotkey_sid;
|
||||
eq->desc_sid = emu->desc_sid;
|
||||
eq->title_sid = emu->title_sid;
|
||||
eq->class_type = emu->level_req;
|
||||
eq->cost = emu->cost;
|
||||
eq->seq = emu->seq;
|
||||
eq->current_level = emu->current_level;
|
||||
eq->type = emu->type;
|
||||
eq->spellid = emu->spell;
|
||||
eq->spell_type = emu->spell_type;
|
||||
eq->spell_refresh = emu->spell_refresh;
|
||||
eq->classes = emu->classes;
|
||||
eq->max_level = emu->max_level;
|
||||
eq->last_id = emu->prev_id;
|
||||
eq->next_id = emu->next_id;
|
||||
eq->cost2 = emu->total_cost;
|
||||
eq->total_abilities = emu->total_effects;
|
||||
|
||||
for(auto i = 0; i < eq->total_abilities; ++i) {
|
||||
eq->abilities[i].skill_id = inapp->ReadUInt32();
|
||||
eq->abilities[i].base1 = inapp->ReadUInt32();
|
||||
eq->abilities[i].base2 = inapp->ReadUInt32();
|
||||
eq->abilities[i].slot = inapp->ReadUInt32();
|
||||
// Check clientver field to verify this AA should be sent for Titanium
|
||||
// clientver 1 is for all clients and 3 is for Titanium
|
||||
if (emu->clientver <= 3)
|
||||
{
|
||||
OUT(id);
|
||||
eq->unknown004 = 1;
|
||||
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->id - emu->current_level + 1);
|
||||
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->id - emu->current_level + 1);
|
||||
eq->title_sid = emu->id - emu->current_level + 1;
|
||||
eq->desc_sid = emu->id - emu->current_level + 1;
|
||||
OUT(class_type);
|
||||
OUT(cost);
|
||||
OUT(seq);
|
||||
OUT(current_level);
|
||||
OUT(prereq_skill);
|
||||
OUT(prereq_minpoints);
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(spell_type);
|
||||
OUT(spell_refresh);
|
||||
OUT(classes);
|
||||
OUT(berserker);
|
||||
OUT(max_level);
|
||||
OUT(last_id);
|
||||
OUT(next_id);
|
||||
OUT(cost2);
|
||||
OUT(unknown80[0]);
|
||||
OUT(unknown80[1]);
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
OUT(abilities[r].skill_id);
|
||||
OUT(abilities[r].base1);
|
||||
OUT(abilities[r].base2);
|
||||
OUT(abilities[r].slot);
|
||||
}
|
||||
}
|
||||
|
||||
if(emu->total_prereqs > 0) {
|
||||
eq->prereq_skill = inapp->ReadUInt32();
|
||||
eq->prereq_minpoints = inapp->ReadUInt32();
|
||||
}
|
||||
|
||||
dest->FastQueuePacket(&outapp);
|
||||
delete inapp;
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
|
||||
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
for (size_t index = 0; index < 10; ++index) {
|
||||
memset(eq->Name[index], 0, 64);
|
||||
}
|
||||
|
||||
// Non character-indexed packet fields
|
||||
eq->Unknown830[0] = 0;
|
||||
eq->Unknown830[1] = 0;
|
||||
eq->Unknown0962[0] = 0;
|
||||
eq->Unknown0962[1] = 0;
|
||||
|
||||
size_t char_index = 0;
|
||||
for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
|
||||
eq->Race[char_index] = emu_cse->Race;
|
||||
if (eq->Race[char_index] > 473)
|
||||
eq->Race[char_index] = 1;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color;
|
||||
int r;
|
||||
for (r = 0; r < 10; r++) {
|
||||
OUT(zone[r]);
|
||||
OUT(eyecolor1[r]);
|
||||
OUT(eyecolor2[r]);
|
||||
OUT(hairstyle[r]);
|
||||
OUT(primary[r]);
|
||||
if (emu->race[r] > 473)
|
||||
eq->race[r] = 1;
|
||||
else
|
||||
eq->race[r] = emu->race[r];
|
||||
OUT(class_[r]);
|
||||
OUT_str(name[r]);
|
||||
OUT(gender[r]);
|
||||
OUT(level[r]);
|
||||
OUT(secondary[r]);
|
||||
OUT(face[r]);
|
||||
OUT(beard[r]);
|
||||
int k;
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->equip[r][k] = emu->equip[r][k].material;
|
||||
eq->cs_colors[r][k].color = emu->equip[r][k].color.color;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
||||
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->Equip[char_index][index] = emu_cse->Equip[index].Material;
|
||||
}
|
||||
|
||||
eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
|
||||
eq->Unknown820[char_index] = (uint8)0xFF;
|
||||
eq->Deity[char_index] = emu_cse->Deity;
|
||||
eq->GoHome[char_index] = emu_cse->GoHome;
|
||||
eq->Tutorial[char_index] = emu_cse->Tutorial;
|
||||
eq->Beard[char_index] = emu_cse->Beard;
|
||||
eq->Unknown902[char_index] = (uint8)0xFF;
|
||||
eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
|
||||
eq->HairColor[char_index] = emu_cse->HairColor;
|
||||
eq->Zone[char_index] = emu_cse->Zone;
|
||||
eq->Class[char_index] = emu_cse->Class;
|
||||
eq->Face[char_index] = emu_cse->Face;
|
||||
|
||||
memcpy(eq->Name[char_index], emu_cse->Name, 64);
|
||||
|
||||
eq->Gender[char_index] = emu_cse->Gender;
|
||||
eq->EyeColor1[char_index] = emu_cse->EyeColor1;
|
||||
eq->EyeColor2[char_index] = emu_cse->EyeColor2;
|
||||
eq->Level[char_index] = emu_cse->Level;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
for (; char_index < 10; ++char_index) {
|
||||
eq->Race[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->CS_Colors[char_index][index].Color = 0;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = 0;
|
||||
eq->HairStyle[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < _MaterialCount; ++index) {
|
||||
eq->Equip[char_index][index] = 0;
|
||||
}
|
||||
|
||||
eq->SecondaryIDFile[char_index] = 0;
|
||||
eq->Unknown820[char_index] = (uint8)0xFF;
|
||||
eq->Deity[char_index] = 0;
|
||||
eq->GoHome[char_index] = 0;
|
||||
eq->Tutorial[char_index] = 0;
|
||||
eq->Beard[char_index] = 0;
|
||||
eq->Unknown902[char_index] = (uint8)0xFF;
|
||||
eq->PrimaryIDFile[char_index] = 0;
|
||||
eq->HairColor[char_index] = 0;
|
||||
eq->Zone[char_index] = 0;
|
||||
eq->Class[char_index] = 0;
|
||||
eq->Face[char_index] = 0;
|
||||
|
||||
strncpy(eq->Name[char_index], "<none>", 6);
|
||||
|
||||
eq->Gender[char_index] = 0;
|
||||
eq->EyeColor1[char_index] = 0;
|
||||
eq->EyeColor2[char_index] = 0;
|
||||
eq->Level[char_index] = 0;
|
||||
OUT(haircolor[r]);
|
||||
OUT(gohome[r]);
|
||||
OUT(tutorial[r]);
|
||||
OUT(deity[r]);
|
||||
OUT(beardcolor[r]);
|
||||
eq->unknown820[r] = 0xFF;
|
||||
eq->unknown902[r] = 0xFF;
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1327,7 +1227,7 @@ namespace Titanium
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]);
|
||||
|
||||
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
|
||||
|
||||
|
||||
delete[] __emu_buffer;
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
@@ -1370,7 +1270,7 @@ namespace Titanium
|
||||
InBuffer += strlen(InBuffer) + 1;
|
||||
|
||||
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
|
||||
|
||||
|
||||
delete[] __emu_buffer;
|
||||
dest->FastQueuePacket(&in, ack_req);
|
||||
}
|
||||
@@ -1483,7 +1383,7 @@ namespace Titanium
|
||||
|
||||
OUT(spawn_id);
|
||||
OUT(material);
|
||||
OUT(color.Color);
|
||||
OUT(color.color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -1568,15 +1468,15 @@ namespace Titanium
|
||||
eq->beardcolor = emu->beardcolor;
|
||||
// eq->unknown0147[4] = emu->unknown0147[4];
|
||||
eq->level = emu->level;
|
||||
eq->PlayerState = emu->PlayerState;
|
||||
// eq->unknown0259[4] = emu->unknown0259[4];
|
||||
eq->beard = emu->beard;
|
||||
strcpy(eq->suffix, emu->suffix);
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->guildrank = emu->guildrank;
|
||||
// eq->unknown0194[3] = emu->unknown0194[3];
|
||||
for (k = 0; k < 9; k++) {
|
||||
eq->equipment[k] = emu->equipment[k].Material;
|
||||
eq->colors[k].Color = emu->colors[k].Color;
|
||||
eq->equipment[k] = emu->equipment[k].material;
|
||||
eq->colors[k].color = emu->colors[k].color;
|
||||
}
|
||||
for (k = 0; k < 8; k++) {
|
||||
eq->set_to_0xFF[k] = 0xFF;
|
||||
@@ -1640,7 +1540,7 @@ namespace Titanium
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
|
||||
DECODE(OP_ApplyPoison)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
|
||||
@@ -1961,14 +1861,14 @@ namespace Titanium
|
||||
default:
|
||||
emu->command = eq->command;
|
||||
}
|
||||
IN(target);
|
||||
OUT(unknown);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_ReadBook)
|
||||
{
|
||||
// no apparent slot translation needed
|
||||
// no apparent slot translation needed -U
|
||||
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
|
||||
|
||||
@@ -2052,7 +1952,7 @@ namespace Titanium
|
||||
|
||||
IN(spawn_id);
|
||||
IN(material);
|
||||
IN(color.Color);
|
||||
IN(color.color);
|
||||
IN(wear_slot_id);
|
||||
emu->unknown06 = 0;
|
||||
emu->elite_material = 0;
|
||||
@@ -2170,7 +2070,7 @@ namespace Titanium
|
||||
|
||||
return serverSlot; // deprecated
|
||||
}
|
||||
|
||||
|
||||
static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot)
|
||||
{
|
||||
//int16 TitaniumCorpse;
|
||||
@@ -2185,7 +2085,7 @@ namespace Titanium
|
||||
|
||||
return titaniumSlot; // deprecated
|
||||
}
|
||||
|
||||
|
||||
static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot)
|
||||
{
|
||||
//uint32 ServerCorpse;
|
||||
|
||||
@@ -100,8 +100,6 @@ namespace Titanium {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 16;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -175,10 +173,9 @@ namespace Titanium {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 4; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 4;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 45;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ E(OP_BazaarSearch)
|
||||
E(OP_BecomeTrader)
|
||||
E(OP_ChannelMessage)
|
||||
E(OP_CharInventory)
|
||||
E(OP_Damage)
|
||||
E(OP_DeleteCharge)
|
||||
E(OP_DeleteItem)
|
||||
E(OP_DeleteSpawn)
|
||||
|
||||
@@ -99,14 +99,16 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -115,32 +117,31 @@ struct Color_Struct
|
||||
** Length: 1704 Bytes
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 Race[10]; // Characters Race
|
||||
/*0040*/ Color_Struct CS_Colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 BeardColor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 HairStyle[10]; // Characters hair style
|
||||
/*0420*/ uint32 Equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0780*/ uint32 SecondaryIDFile[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint8 Unknown820[10]; // 10x ff
|
||||
/*0830*/ uint8 Unknown830[2]; // 2x 00
|
||||
/*0832*/ uint32 Deity[10]; // Characters Deity
|
||||
/*0872*/ uint8 GoHome[10]; // 1=Go Home available, 0=not
|
||||
/*0882*/ uint8 Tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*0892*/ uint8 Beard[10]; // Characters Beard Type
|
||||
/*0902*/ uint8 Unknown902[10]; // 10x ff
|
||||
/*0912*/ uint32 PrimaryIDFile[10]; // Characters primary IDFile number
|
||||
/*0952*/ uint8 HairColor[10]; // Characters Hair Color
|
||||
/*0962*/ uint8 Unknown0962[2]; // 2x 00
|
||||
/*0964*/ uint32 Zone[10]; // Characters Current Zone
|
||||
/*1004*/ uint8 Class[10]; // Characters Classes
|
||||
/*1014*/ uint8 Face[10]; // Characters Face Type
|
||||
/*1024*/ char Name[10][64]; // Characters Names
|
||||
/*1664*/ uint8 Gender[10]; // Characters Gender
|
||||
/*1674*/ uint8 EyeColor1[10]; // Characters Eye Color
|
||||
/*1684*/ uint8 EyeColor2[10]; // Characters Eye 2 Color
|
||||
/*1694*/ uint8 Level[10]; // Characters Levels
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 race[10]; // Characters Race
|
||||
/*0040*/ Color_Struct cs_colors[10][9]; // Characters Equipment Colors
|
||||
/*0400*/ uint8 beardcolor[10]; // Characters beard Color
|
||||
/*0410*/ uint8 hairstyle[10]; // Characters hair style
|
||||
/*0420*/ uint32 equip[10][9]; // 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2 (Might not be)
|
||||
/*0780*/ uint32 secondary[10]; // Characters secondary IDFile number
|
||||
/*0820*/ uint8 unknown820[10]; // 10x ff
|
||||
/*0830*/ uint8 unknown830[2]; // 2x 00
|
||||
/*0832*/ uint32 deity[10]; // Characters Deity
|
||||
/*0872*/ uint8 gohome[10]; // 1=Go Home available, 0=not
|
||||
/*0882*/ uint8 tutorial[10]; // 1=Tutorial available, 0=not
|
||||
/*0892*/ uint8 beard[10]; // Characters Beard Type
|
||||
/*0902*/ uint8 unknown902[10]; // 10x ff
|
||||
/*0912*/ uint32 primary[10]; // Characters primary IDFile number
|
||||
/*0952*/ uint8 haircolor[10]; // Characters Hair Color
|
||||
/*0962*/ uint8 unknown0962[2]; // 2x 00
|
||||
/*0964*/ uint32 zone[10]; // Characters Current Zone
|
||||
/*1004*/ uint8 class_[10]; // Characters Classes
|
||||
/*1014*/ uint8 face[10]; // Characters Face Type
|
||||
/*1024*/ char name[10][64]; // Characters Names
|
||||
/*1664*/ uint8 gender[10]; // Characters Gender
|
||||
/*1674*/ uint8 eyecolor1[10]; // Characters Eye Color
|
||||
/*1684*/ uint8 eyecolor2[10]; // Characters Eye 2 Color
|
||||
/*1694*/ uint8 level[10]; // Characters Levels
|
||||
/*1704*/
|
||||
};
|
||||
|
||||
@@ -212,7 +213,7 @@ struct Spawn_Struct {
|
||||
/*0146*/ uint8 beardcolor; // Beard color
|
||||
/*0147*/ uint8 unknown0147[4];
|
||||
/*0151*/ uint8 level; // Spawn Level
|
||||
/*0152*/ uint32 PlayerState; // PlayerState controls some animation stuff
|
||||
/*0152*/ uint8 unknown0259[4]; // ***Placeholder
|
||||
/*0156*/ uint8 beard; // Beard style
|
||||
/*0157*/ char suffix[32]; // Player's suffix (of Veeshan, etc.)
|
||||
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
|
||||
@@ -445,7 +446,7 @@ struct SpellBuff_Struct
|
||||
/*002*/ uint8 bard_modifier;
|
||||
/*003*/ uint8 effect; //not real
|
||||
/*004*/ uint32 spellid;
|
||||
/*008*/ int32 duration;
|
||||
/*008*/ uint32 duration;
|
||||
/*012*/ uint32 counters;
|
||||
/*016*/ uint32 player_id; //'global' ID of the caster, for wearoff messages
|
||||
};
|
||||
@@ -457,7 +458,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; //prolly global player ID
|
||||
/*024*/ uint32 slotid;
|
||||
@@ -585,48 +586,34 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 4;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
struct Tribute_Struct {
|
||||
uint32 tribute;
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -830,7 +817,7 @@ struct PlayerProfile_Struct
|
||||
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*06156*/ uint32 aapoints; // Unspent AA points
|
||||
/*06160*/ uint8 unknown06160[4];
|
||||
/*06164*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // bandolier contents
|
||||
/*06164*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // bandolier contents
|
||||
/*07444*/ uint8 unknown07444[5120];
|
||||
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
|
||||
/*12852*/ uint8 unknown12852[8];
|
||||
@@ -950,7 +937,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 target;
|
||||
/*004*/ uint32 unknown;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1062,8 +1049,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1101,9 +1088,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ uint32 damage;
|
||||
/* 11 */ float force;
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 11 */ uint32 unknown11;
|
||||
/* 15 */ uint32 sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint32 unknown19;
|
||||
/* 23 */
|
||||
};
|
||||
|
||||
@@ -2010,7 +1997,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint16 unknown008[2]; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2029,8 +2016,8 @@ struct Object_Struct {
|
||||
/*88*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*92*/
|
||||
};
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3043,35 +3030,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct Arrow_Struct {
|
||||
@@ -3157,7 +3139,8 @@ struct SendAA_Struct {
|
||||
/*0052*/ uint32 spellid;
|
||||
/*0056*/ uint32 spell_type;
|
||||
/*0060*/ uint32 spell_refresh;
|
||||
/*0064*/ uint32 classes;
|
||||
/*0064*/ uint16 classes;
|
||||
/*0066*/ uint16 berserker; //seems to be 1 if its a berserker ability
|
||||
/*0068*/ uint32 max_level;
|
||||
/*0072*/ uint32 last_id;
|
||||
/*0076*/ uint32 next_id;
|
||||
@@ -3174,10 +3157,15 @@ struct AA_List {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill;
|
||||
/*04*/ uint32 aa_value;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
/*04*/ uint32 aapoints_unspent;
|
||||
@@ -3195,11 +3183,11 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct {
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
|
||||
+185
-235
@@ -365,7 +365,7 @@ namespace UF
|
||||
memset(__packet->pBuffer, 0, sz);
|
||||
|
||||
__packet->WriteUInt32(emu->entity_id);
|
||||
__packet->WriteUInt32(emu->tic_timer);
|
||||
__packet->WriteUInt32(0);
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 = all buffs, 0 = 1 buff
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
@@ -387,7 +387,7 @@ namespace UF
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits);
|
||||
__packet->WriteString("");
|
||||
}
|
||||
__packet->WriteUInt8(emu->type);
|
||||
__packet->WriteUInt8(!emu->all_buffs);
|
||||
|
||||
FINISH_ENCODE();
|
||||
/*
|
||||
@@ -581,10 +581,7 @@ namespace UF
|
||||
OUT(type);
|
||||
OUT(spellid);
|
||||
OUT(damage);
|
||||
OUT(force);
|
||||
OUT(meleepush_xy);
|
||||
OUT(meleepush_z);
|
||||
OUT(special);
|
||||
eq->sequence = emu->sequence;
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
@@ -858,8 +855,8 @@ namespace UF
|
||||
// field to be set to (float)255.0 to appear at all, and also the size field below to be 5, to be the correct size. I think SoD has the same
|
||||
// issue.
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->solidtype); // Unknown, observed 0
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown, observed 0
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // This appears to be the size field.
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
|
||||
VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z);
|
||||
@@ -1794,25 +1791,22 @@ namespace UF
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = 0; r < 9; r++) {
|
||||
eq->equipment[r].Material = emu->item_material[r];
|
||||
eq->equipment[r].Unknown1 = 0;
|
||||
eq->equipment[r].EliteMaterial = 0;
|
||||
eq->equipment[r].material = emu->item_material[r];
|
||||
eq->equipment[r].unknown1 = 0;
|
||||
eq->equipment[r].elitematerial = 0;
|
||||
//eq->colors[r].color = emu->colors[r].color;
|
||||
}
|
||||
for (r = 0; r < 7; r++) {
|
||||
OUT(item_tint[r].Color);
|
||||
OUT(item_tint[r].color);
|
||||
}
|
||||
// OUT(unknown00224[48]);
|
||||
//NOTE: new client supports 300 AAs, our internal rep/PP
|
||||
//only supports 240..
|
||||
for (r = 0; r < MAX_PP_AA_ARRAY; r++) {
|
||||
eq->aa_array[r].AA = emu->aa_array[r].AA;
|
||||
eq->aa_array[r].value = emu->aa_array[r].value;
|
||||
eq->aa_array[r].charges = emu->aa_array[r].charges;
|
||||
OUT(aa_array[r].AA);
|
||||
OUT(aa_array[r].value);
|
||||
}
|
||||
|
||||
// OUT(unknown02220[4]);
|
||||
|
||||
OUT(mana);
|
||||
OUT(cur_hp);
|
||||
OUT(STR);
|
||||
@@ -1874,46 +1868,26 @@ namespace UF
|
||||
OUT(endurance);
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
|
||||
// OUT(unknown06160[4]);
|
||||
|
||||
// Copy bandoliers where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
//NOTE: new client supports 20 bandoliers, our internal rep
|
||||
//only supports 4..
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
OUT(bandoliers[r].items[k].item_id);
|
||||
OUT(bandoliers[r].items[k].icon);
|
||||
OUT_str(bandoliers[r].items[k].item_name);
|
||||
}
|
||||
}
|
||||
// Nullify bandoliers where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) {
|
||||
eq->bandoliers[r].Name[0] = '\0';
|
||||
for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
|
||||
eq->bandoliers[r].Items[k].ID = 0;
|
||||
eq->bandoliers[r].Items[k].Icon = 0;
|
||||
eq->bandoliers[r].Items[k].Name[0] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
// OUT(unknown07444[5120]);
|
||||
|
||||
// Copy potion belt where server and client indexes converge
|
||||
for (r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
OUT(potionbelt.items[r].item_id);
|
||||
OUT(potionbelt.items[r].icon);
|
||||
OUT_str(potionbelt.items[r].item_name);
|
||||
}
|
||||
// Nullify potion belt where server and client indexes diverge, with a client bias
|
||||
for (r = EmuConstants::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) {
|
||||
eq->potionbelt.Items[r].ID = 0;
|
||||
eq->potionbelt.Items[r].Icon = 0;
|
||||
eq->potionbelt.Items[r].Name[0] = '\0';
|
||||
}
|
||||
|
||||
// OUT(unknown12852[8]);
|
||||
// OUT(unknown12864[76]);
|
||||
|
||||
OUT_str(name);
|
||||
OUT_str(last_name);
|
||||
OUT(guild_id);
|
||||
@@ -1942,8 +1916,8 @@ namespace UF
|
||||
OUT(copper_bank);
|
||||
OUT(platinum_shared);
|
||||
// OUT(unknown13156[84]);
|
||||
OUT(expansions);
|
||||
//eq->expansions = 0x1ffff;
|
||||
//OUT(expansions);
|
||||
eq->expansions = 0xffff;
|
||||
// OUT(unknown13244[12]);
|
||||
OUT(autosplit);
|
||||
// OUT(unknown13260[16]);
|
||||
@@ -2131,16 +2105,16 @@ namespace UF
|
||||
|
||||
eq->aa_spent = emu->aa_spent;
|
||||
eq->aa_assigned = emu->aa_spent;
|
||||
eq->aa_spent3 = 0;
|
||||
eq->aa_spent3 = emu->aa_spent;
|
||||
eq->unknown012 = 0;
|
||||
eq->unknown016 = 0;
|
||||
eq->unknown020 = 0;
|
||||
|
||||
for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i)
|
||||
{
|
||||
eq->aa_list[i].AA = emu->aa_list[i].AA;
|
||||
eq->aa_list[i].value = emu->aa_list[i].value;
|
||||
eq->aa_list[i].charges = emu->aa_list[i].charges;
|
||||
eq->aa_list[i].aa_skill = emu->aa_list[i].aa_skill;
|
||||
eq->aa_list[i].aa_value = emu->aa_list[i].aa_value;
|
||||
eq->aa_list[i].unknown08 = emu->aa_list[i].unknown08;
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2148,158 +2122,129 @@ namespace UF
|
||||
|
||||
ENCODE(OP_SendAATable)
|
||||
{
|
||||
EQApplicationPacket *inapp = *p;
|
||||
*p = nullptr;
|
||||
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
|
||||
ENCODE_LENGTH_ATLEAST(SendAA_Struct);
|
||||
SETUP_VAR_ENCODE(SendAA_Struct);
|
||||
ALLOC_VAR_ENCODE(structs::SendAA_Struct, sizeof(structs::SendAA_Struct) + emu->total_abilities*sizeof(structs::AA_Ability));
|
||||
|
||||
EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
|
||||
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
|
||||
|
||||
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
|
||||
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
|
||||
|
||||
eq->id = emu->id;
|
||||
eq->unknown004 = 1;
|
||||
eq->id = emu->id;
|
||||
eq->hotkey_sid = emu->upper_hotkey_sid;
|
||||
eq->hotkey_sid2 = emu->lower_hotkey_sid;
|
||||
eq->desc_sid = emu->desc_sid;
|
||||
eq->title_sid = emu->title_sid;
|
||||
eq->class_type = emu->level_req;
|
||||
eq->cost = emu->cost;
|
||||
eq->seq = emu->seq;
|
||||
eq->current_level = emu->current_level;
|
||||
eq->type = emu->type;
|
||||
eq->spellid = emu->spell;
|
||||
eq->spell_type = emu->spell_type;
|
||||
eq->spell_refresh = emu->spell_refresh;
|
||||
eq->classes = emu->classes;
|
||||
eq->max_level = emu->max_level;
|
||||
eq->last_id = emu->prev_id;
|
||||
eq->next_id = emu->next_id;
|
||||
eq->cost2 = emu->total_cost;
|
||||
eq->grant_only = emu->grant_only;
|
||||
eq->expendable_charges = emu->charges;
|
||||
eq->aa_expansion = emu->expansion;
|
||||
eq->special_category = emu->category;
|
||||
eq->total_abilities = emu->total_effects;
|
||||
|
||||
for(auto i = 0; i < eq->total_abilities; ++i) {
|
||||
eq->abilities[i].skill_id = inapp->ReadUInt32();
|
||||
eq->abilities[i].base1 = inapp->ReadUInt32();
|
||||
eq->abilities[i].base2 = inapp->ReadUInt32();
|
||||
eq->abilities[i].slot = inapp->ReadUInt32();
|
||||
// Check clientver field to verify this AA should be sent for SoF
|
||||
// clientver 1 is for all clients and 6 is for Underfoot
|
||||
if (emu->clientver <= 6)
|
||||
{
|
||||
OUT(id);
|
||||
eq->unknown004 = 1;
|
||||
//eq->hotkey_sid = (emu->hotkey_sid==4294967295UL)?0:(emu->id - emu->current_level + 1);
|
||||
//eq->hotkey_sid2 = (emu->hotkey_sid2==4294967295UL)?0:(emu->id - emu->current_level + 1);
|
||||
//eq->title_sid = emu->id - emu->current_level + 1;
|
||||
//eq->desc_sid = emu->id - emu->current_level + 1;
|
||||
eq->hotkey_sid = (emu->hotkey_sid == 4294967295UL) ? 0 : (emu->sof_next_skill);
|
||||
eq->hotkey_sid2 = (emu->hotkey_sid2 == 4294967295UL) ? 0 : (emu->sof_next_skill);
|
||||
eq->title_sid = emu->sof_next_skill;
|
||||
eq->desc_sid = emu->sof_next_skill;
|
||||
OUT(class_type);
|
||||
OUT(cost);
|
||||
OUT(seq);
|
||||
OUT(current_level);
|
||||
OUT(prereq_skill);
|
||||
OUT(prereq_minpoints);
|
||||
eq->type = emu->sof_type;
|
||||
OUT(spellid);
|
||||
OUT(spell_type);
|
||||
OUT(spell_refresh);
|
||||
OUT(classes);
|
||||
OUT(berserker);
|
||||
//eq->max_level = emu->sof_max_level;
|
||||
OUT(max_level);
|
||||
OUT(last_id);
|
||||
OUT(next_id);
|
||||
OUT(cost2);
|
||||
eq->aa_expansion = emu->aa_expansion;
|
||||
eq->special_category = emu->special_category;
|
||||
OUT(total_abilities);
|
||||
unsigned int r;
|
||||
for (r = 0; r < emu->total_abilities; r++) {
|
||||
OUT(abilities[r].skill_id);
|
||||
OUT(abilities[r].base1);
|
||||
OUT(abilities[r].base2);
|
||||
OUT(abilities[r].slot);
|
||||
}
|
||||
}
|
||||
|
||||
if(emu->total_prereqs > 0) {
|
||||
eq->prereq_skill = inapp->ReadUInt32();
|
||||
eq->prereq_minpoints = inapp->ReadUInt32();
|
||||
}
|
||||
|
||||
dest->FastQueuePacket(&outapp);
|
||||
delete inapp;
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_SendCharInfo)
|
||||
{
|
||||
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
|
||||
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
|
||||
SETUP_VAR_ENCODE(CharacterSelect_Struct);
|
||||
|
||||
// Zero-character count shunt
|
||||
if (emu->CharCount == 0) {
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct));
|
||||
eq->CharCount = emu->CharCount;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
//EQApplicationPacket *packet = *p;
|
||||
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
|
||||
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars'
|
||||
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
|
||||
eq->TotalChars = adjusted_total;
|
||||
|
||||
FINISH_ENCODE();
|
||||
return;
|
||||
int char_count;
|
||||
int namelen = 0;
|
||||
for (char_count = 0; char_count < 10; char_count++) {
|
||||
if (emu->name[char_count][0] == '\0')
|
||||
break;
|
||||
if (strcmp(emu->name[char_count], "<none>") == 0)
|
||||
break;
|
||||
namelen += strlen(emu->name[char_count]);
|
||||
}
|
||||
|
||||
unsigned char *emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
size_t names_length = 0;
|
||||
size_t character_count = 0;
|
||||
for (; character_count < emu->CharCount && character_count < consts::CHARACTER_CREATION_LIMIT; ++character_count) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
names_length += strlen(emu_cse->Name);
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
size_t total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ character_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ names_length;
|
||||
int total_length = sizeof(structs::CharacterSelect_Struct)
|
||||
+ char_count * sizeof(structs::CharacterSelectEntry_Struct)
|
||||
+ namelen;
|
||||
|
||||
ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length);
|
||||
structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr;
|
||||
|
||||
eq->CharCount = character_count;
|
||||
eq->TotalChars = emu->TotalChars;
|
||||
//unsigned char *eq_buffer = new unsigned char[total_length];
|
||||
//structs::CharacterSelect_Struct *eq_head = (structs::CharacterSelect_Struct *) eq_buffer;
|
||||
|
||||
if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT)
|
||||
eq->TotalChars = consts::CHARACTER_CREATION_LIMIT;
|
||||
eq->char_count = char_count;
|
||||
eq->total_chars = 10;
|
||||
|
||||
// Special Underfoot adjustment - field should really be 'AdditionalChars' or 'BonusChars' in this client
|
||||
uint32 adjusted_total = eq->TotalChars - 8; // Yes, it rolls under for '< 8' - probably an int32 field
|
||||
eq->TotalChars = adjusted_total;
|
||||
|
||||
emu_ptr = __emu_buffer;
|
||||
emu_ptr += sizeof(CharacterSelect_Struct);
|
||||
|
||||
unsigned char *eq_ptr = __packet->pBuffer;
|
||||
eq_ptr += sizeof(structs::CharacterSelect_Struct);
|
||||
|
||||
for (int counter = 0; counter < character_count; ++counter) {
|
||||
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
|
||||
|
||||
eq_cse->Level = emu_cse->Level;
|
||||
eq_cse->HairStyle = emu_cse->HairStyle;
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
|
||||
strcpy(eq_cse->Name, emu_cse->Name);
|
||||
eq_ptr += strlen(emu_cse->Name);
|
||||
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
|
||||
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
|
||||
|
||||
eq_cse->Beard = emu_cse->Beard;
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < _MaterialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].Color.Color = emu_cse->Equip[equip_index].Color.Color;
|
||||
unsigned char *bufptr = (unsigned char *)eq->entries;
|
||||
int r;
|
||||
for (r = 0; r < char_count; r++) {
|
||||
{ //pre-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->level = emu->level[r];
|
||||
eq2->hairstyle = emu->hairstyle[r];
|
||||
eq2->gender = emu->gender[r];
|
||||
memcpy(eq2->name, emu->name[r], strlen(emu->name[r]) + 1);
|
||||
}
|
||||
//adjust for name.
|
||||
bufptr += strlen(emu->name[r]);
|
||||
{ //post-name section...
|
||||
structs::CharacterSelectEntry_Struct *eq2 = (structs::CharacterSelectEntry_Struct *) bufptr;
|
||||
eq2->beard = emu->beard[r];
|
||||
eq2->haircolor = emu->haircolor[r];
|
||||
eq2->face = emu->face[r];
|
||||
int k;
|
||||
for (k = 0; k < _MaterialCount; k++) {
|
||||
eq2->equip[k].material = emu->equip[r][k].material;
|
||||
eq2->equip[k].unknown1 = emu->equip[r][k].unknown1;
|
||||
eq2->equip[k].elitematerial = emu->equip[r][k].elitematerial;
|
||||
eq2->equip[k].color.color = emu->equip[r][k].color.color;
|
||||
}
|
||||
eq2->primary = emu->primary[r];
|
||||
eq2->secondary = emu->secondary[r];
|
||||
eq2->tutorial = emu->tutorial[r]; // was u15
|
||||
eq2->u15 = 0xff;
|
||||
eq2->deity = emu->deity[r];
|
||||
eq2->zone = emu->zone[r];
|
||||
eq2->u19 = 0xFF;
|
||||
eq2->race = emu->race[r];
|
||||
eq2->gohome = emu->gohome[r];
|
||||
eq2->class_ = emu->class_[r];
|
||||
eq2->eyecolor1 = emu->eyecolor1[r];
|
||||
eq2->beardcolor = emu->beardcolor[r];
|
||||
eq2->eyecolor2 = emu->eyecolor2[r];
|
||||
eq2->drakkin_heritage = emu->drakkin_heritage[r];
|
||||
eq2->drakkin_tattoo = emu->drakkin_tattoo[r];
|
||||
eq2->drakkin_details = emu->drakkin_details[r];
|
||||
}
|
||||
|
||||
eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile;
|
||||
eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile;
|
||||
eq_cse->Tutorial = emu_cse->Tutorial;
|
||||
eq_cse->Unknown15 = emu_cse->Unknown15;
|
||||
eq_cse->Deity = emu_cse->Deity;
|
||||
eq_cse->Zone = emu_cse->Zone;
|
||||
eq_cse->Unknown19 = emu_cse->Unknown19;
|
||||
eq_cse->Race = emu_cse->Race;
|
||||
eq_cse->GoHome = emu_cse->GoHome;
|
||||
eq_cse->Class = emu_cse->Class;
|
||||
eq_cse->EyeColor1 = emu_cse->EyeColor1;
|
||||
eq_cse->BeardColor = emu_cse->BeardColor;
|
||||
eq_cse->EyeColor2 = emu_cse->EyeColor2;
|
||||
eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage;
|
||||
eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo;
|
||||
eq_cse->DrakkinDetails = emu_cse->DrakkinDetails;
|
||||
|
||||
emu_ptr += sizeof(CharacterSelectEntry_Struct);
|
||||
eq_ptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
bufptr += sizeof(structs::CharacterSelectEntry_Struct);
|
||||
}
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2676,7 +2621,7 @@ namespace UF
|
||||
OUT(material);
|
||||
OUT(unknown06);
|
||||
OUT(elite_material);
|
||||
OUT(color.Color);
|
||||
OUT(color.color);
|
||||
OUT(wear_slot_id);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -2748,23 +2693,42 @@ namespace UF
|
||||
|
||||
ENCODE(OP_ZonePlayerToBind)
|
||||
{
|
||||
SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
|
||||
ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
|
||||
ENCODE_LENGTH_ATLEAST(ZonePlayerToBind_Struct);
|
||||
|
||||
__packet->SetWritePosition(0);
|
||||
__packet->WriteUInt16(emu->bind_zone_id);
|
||||
__packet->WriteUInt16(emu->bind_instance_id);
|
||||
__packet->WriteFloat(emu->x);
|
||||
__packet->WriteFloat(emu->y);
|
||||
__packet->WriteFloat(emu->z);
|
||||
__packet->WriteFloat(emu->heading);
|
||||
__packet->WriteString(emu->zone_name);
|
||||
__packet->WriteUInt8(1); // save items
|
||||
__packet->WriteUInt32(0); // hp
|
||||
__packet->WriteUInt32(0); // mana
|
||||
__packet->WriteUInt32(0); // endurance
|
||||
ZonePlayerToBind_Struct *zps = (ZonePlayerToBind_Struct*)(*p)->pBuffer;
|
||||
|
||||
FINISH_ENCODE();
|
||||
std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary);
|
||||
|
||||
unsigned char *buffer1 = new unsigned char[sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)];
|
||||
structs::ZonePlayerToBindHeader_Struct *zph = (structs::ZonePlayerToBindHeader_Struct*)buffer1;
|
||||
unsigned char *buffer2 = new unsigned char[sizeof(structs::ZonePlayerToBindFooter_Struct)];
|
||||
structs::ZonePlayerToBindFooter_Struct *zpf = (structs::ZonePlayerToBindFooter_Struct*)buffer2;
|
||||
|
||||
zph->x = zps->x;
|
||||
zph->y = zps->y;
|
||||
zph->z = zps->z;
|
||||
zph->heading = zps->heading;
|
||||
zph->bind_zone_id = zps->bind_zone_id;
|
||||
zph->bind_instance_id = zps->bind_instance_id;
|
||||
strcpy(zph->zone_name, zps->zone_name);
|
||||
|
||||
zpf->unknown021 = 1;
|
||||
zpf->unknown022 = 0;
|
||||
zpf->unknown023 = 0;
|
||||
zpf->unknown024 = 0;
|
||||
|
||||
ss.write((const char*)buffer1, (sizeof(structs::ZonePlayerToBindHeader_Struct) + strlen(zps->zone_name)));
|
||||
ss.write((const char*)buffer2, sizeof(structs::ZonePlayerToBindFooter_Struct));
|
||||
|
||||
delete[] buffer1;
|
||||
delete[] buffer2;
|
||||
delete[](*p)->pBuffer;
|
||||
|
||||
(*p)->pBuffer = new unsigned char[ss.str().size()];
|
||||
(*p)->size = ss.str().size();
|
||||
|
||||
memcpy((*p)->pBuffer, ss.str().c_str(), ss.str().size());
|
||||
dest->FastQueuePacket(&(*p));
|
||||
}
|
||||
|
||||
ENCODE(OP_ZoneServerInfo)
|
||||
@@ -3012,7 +2976,7 @@ namespace UF
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown12
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown14 - Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
|
||||
@@ -3038,7 +3002,7 @@ namespace UF
|
||||
for (k = 0; k < 9; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].Color);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->colors[k].color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3048,21 +3012,11 @@ namespace UF
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
if (emu->equipment[MaterialPrimary].Material > 99999) {
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 63);
|
||||
} else {
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].Material);
|
||||
}
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialPrimary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
|
||||
if (emu->equipment[MaterialSecondary].Material > 99999) {
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 63);
|
||||
} else {
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].Material);
|
||||
}
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment[MaterialSecondary].material);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
}
|
||||
@@ -3072,13 +3026,9 @@ namespace UF
|
||||
structs::EquipStruct *Equipment = (structs::EquipStruct *)Buffer;
|
||||
|
||||
for (k = 0; k < 9; k++) {
|
||||
if (emu->equipment[k].Material > 99999) {
|
||||
Equipment[k].Material = 63;
|
||||
} else {
|
||||
Equipment[k].Material = emu->equipment[k].Material;
|
||||
}
|
||||
Equipment[k].Unknown1 = emu->equipment[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
|
||||
Equipment[k].material = emu->equipment[k].material;
|
||||
Equipment[k].unknown1 = emu->equipment[k].unknown1;
|
||||
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::EquipStruct) * 9);
|
||||
@@ -3379,7 +3329,7 @@ namespace UF
|
||||
IN(type);
|
||||
IN(spellid);
|
||||
IN(damage);
|
||||
IN(meleepush_xy);
|
||||
emu->sequence = eq->sequence;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3622,7 +3572,7 @@ namespace UF
|
||||
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
|
||||
|
||||
IN(command);
|
||||
IN(target);
|
||||
IN(unknown);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
}
|
||||
@@ -3778,7 +3728,7 @@ namespace UF
|
||||
IN(material);
|
||||
IN(unknown06);
|
||||
IN(elite_material);
|
||||
IN(color.Color);
|
||||
IN(color.color);
|
||||
IN(wear_slot_id);
|
||||
emu->hero_forge_model = 0;
|
||||
emu->unknown18 = 0;
|
||||
@@ -3849,19 +3799,19 @@ namespace UF
|
||||
hdr.unknown044 = 0;
|
||||
hdr.unknown048 = 0;
|
||||
hdr.unknown052 = 0;
|
||||
hdr.isEvolving = item->EvolvingItem;
|
||||
hdr.isEvolving = item->EvolvingLevel > 0 ? 1 : 0;
|
||||
ss.write((const char*)&hdr, sizeof(UF::structs::ItemSerializationHeader));
|
||||
|
||||
if (item->EvolvingItem > 0) {
|
||||
if (item->EvolvingLevel > 0) {
|
||||
UF::structs::EvolvingItem evotop;
|
||||
evotop.unknown001 = 0;
|
||||
evotop.unknown002 = 0;
|
||||
evotop.unknown003 = 0;
|
||||
evotop.unknown004 = 0;
|
||||
evotop.evoLevel = item->EvolvingLevel;
|
||||
evotop.progress = 0;
|
||||
evotop.progress = 95.512;
|
||||
evotop.Activated = 1;
|
||||
evotop.evomaxlevel = item->EvolvingMax;
|
||||
evotop.evomaxlevel = 7;
|
||||
ss.write((const char*)&evotop, sizeof(UF::structs::EvolvingItem));
|
||||
}
|
||||
//ORNAMENT IDFILE / ICON -
|
||||
@@ -3884,7 +3834,7 @@ namespace UF
|
||||
|
||||
UF::structs::ItemSerializationHeaderFinish hdrf;
|
||||
hdrf.ornamentIcon = ornaIcon;
|
||||
hdrf.unknown060 = 0; //This is Always 0.. or it breaks shit..
|
||||
hdrf.unknown060 = 0; //This is Always 0.. or it breaks shit..
|
||||
hdrf.unknown061 = 0; //possibly ornament / special ornament
|
||||
hdrf.isCopied = 0; //Flag for item to be 'Copied'
|
||||
hdrf.ItemClass = item->ItemClass;
|
||||
@@ -3961,7 +3911,7 @@ namespace UF
|
||||
ibs.Races = item->Races;
|
||||
ibs.Deity = item->Deity;
|
||||
ibs.SkillModValue = item->SkillModValue;
|
||||
ibs.SkillModMax = item->SkillModMax;
|
||||
ibs.unknown5 = 0;
|
||||
ibs.SkillModType = item->SkillModType;
|
||||
ibs.BaneDmgRace = item->BaneDmgRace;
|
||||
ibs.BaneDmgBody = item->BaneDmgBody;
|
||||
|
||||
@@ -101,8 +101,6 @@ namespace UF {
|
||||
}
|
||||
|
||||
namespace consts {
|
||||
static const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
static const uint16 MAP_POSSESSIONS_SIZE = slots::_MainCount;
|
||||
static const uint16 MAP_BANK_SIZE = 24;
|
||||
static const uint16 MAP_SHARED_BANK_SIZE = 2;
|
||||
@@ -176,10 +174,9 @@ namespace UF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
+116
-138
@@ -103,53 +103,53 @@ struct AdventureInfo {
|
||||
*/
|
||||
struct Color_Struct
|
||||
{
|
||||
union {
|
||||
struct {
|
||||
uint8 blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
} RGB;
|
||||
uint32 Color;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint8 blue;
|
||||
uint8 green;
|
||||
uint8 red;
|
||||
uint8 use_tint; // if there's a tint this is FF
|
||||
} rgb;
|
||||
uint32 color;
|
||||
};
|
||||
};
|
||||
|
||||
struct CharSelectEquip
|
||||
{
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
Color_Struct Color;
|
||||
struct CharSelectEquip {
|
||||
uint32 material;
|
||||
uint32 unknown1;
|
||||
uint32 elitematerial;
|
||||
Color_Struct color;
|
||||
};
|
||||
|
||||
struct CharacterSelectEntry_Struct
|
||||
{
|
||||
/*0000*/ uint8 Level; //
|
||||
/*0000*/ uint8 HairStyle; //
|
||||
/*0002*/ uint8 Gender; //
|
||||
/*0003*/ char Name[1]; // variable length, edi+0
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[9];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
/*0000*/ uint32 Deity; //
|
||||
/*0000*/ uint16 Zone; //
|
||||
/*0000*/ uint16 Instance;
|
||||
/*0000*/ uint8 GoHome; //
|
||||
/*0000*/ uint8 Unknown19; // 0xff
|
||||
/*0000*/ uint32 Race; //
|
||||
/*0000*/ uint8 Tutorial; //
|
||||
/*0000*/ uint8 Class; //
|
||||
/*0000*/ uint8 EyeColor1; //
|
||||
/*0000*/ uint8 BeardColor; //
|
||||
/*0000*/ uint8 EyeColor2; //
|
||||
/*0000*/ uint32 DrakkinHeritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 DrakkinTattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 DrakkinDetails; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 Unknown; // New field to Underfoot
|
||||
struct CharacterSelectEntry_Struct {
|
||||
/*0000*/ uint8 level; //
|
||||
/*0000*/ uint8 hairstyle; //
|
||||
/*0002*/ uint8 gender; //
|
||||
/*0003*/ char name[1]; //variable length, edi+0
|
||||
/*0000*/ uint8 beard; //
|
||||
/*0001*/ uint8 haircolor; //
|
||||
/*0000*/ uint8 face; //
|
||||
/*0000*/ CharSelectEquip equip[9];
|
||||
/*0000*/ uint32 primary; //
|
||||
/*0000*/ uint32 secondary; //
|
||||
/*0000*/ uint8 u15; // 0xff
|
||||
/*0000*/ uint32 deity; //
|
||||
/*0000*/ uint16 zone; //
|
||||
/*0000*/ uint16 instance;
|
||||
/*0000*/ uint8 gohome; //
|
||||
/*0000*/ uint8 u19; // 0xff
|
||||
/*0000*/ uint32 race; //
|
||||
/*0000*/ uint8 tutorial; //
|
||||
/*0000*/ uint8 class_; //
|
||||
/*0000*/ uint8 eyecolor1; //
|
||||
/*0000*/ uint8 beardcolor; //
|
||||
/*0000*/ uint8 eyecolor2; //
|
||||
/*0000*/ uint32 drakkin_heritage; // Drakkin Heritage
|
||||
/*0000*/ uint32 drakkin_tattoo; // Drakkin Tattoo
|
||||
/*0000*/ uint32 drakkin_details; // Drakkin Details (Facial Spikes)
|
||||
/*0000*/ uint8 unknown; // New field to Underfoot
|
||||
|
||||
};
|
||||
|
||||
@@ -157,22 +157,20 @@ struct CharacterSelectEntry_Struct
|
||||
** Character Selection Struct
|
||||
**
|
||||
*/
|
||||
struct CharacterSelect_Struct
|
||||
{
|
||||
/*0000*/ uint32 CharCount; //number of chars in this packet
|
||||
/*0004*/ uint32 TotalChars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct Entries[0];
|
||||
struct CharacterSelect_Struct {
|
||||
/*0000*/ uint32 char_count; //number of chars in this packet
|
||||
/*0004*/ uint32 total_chars; //total number of chars allowed?
|
||||
/*0008*/ CharacterSelectEntry_Struct entries[0];
|
||||
};
|
||||
|
||||
/*
|
||||
* Visible equiptment.
|
||||
* Size: 12 Octets
|
||||
*/
|
||||
struct EquipStruct
|
||||
{
|
||||
/*00*/ uint32 Material;
|
||||
/*04*/ uint32 Unknown1;
|
||||
/*08*/ uint32 EliteMaterial;
|
||||
struct EquipStruct {
|
||||
/*00*/ uint32 material;
|
||||
/*04*/ uint32 unknown1;
|
||||
/*08*/ uint32 elitematerial;
|
||||
/*12*/
|
||||
};
|
||||
|
||||
@@ -286,7 +284,7 @@ struct Spawn_Struct
|
||||
/*0000*/ uint8 unknown12;
|
||||
/*0000*/ uint32 petOwnerId;
|
||||
/*0000*/ uint8 unknown13;
|
||||
/*0000*/ uint32 PlayerState; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown14; // Stance 64 = normal 4 = aggressive 40 = stun/mezzed
|
||||
/*0000*/ uint32 unknown15;
|
||||
/*0000*/ uint32 unknown16;
|
||||
/*0000*/ uint32 unknown17;
|
||||
@@ -551,7 +549,7 @@ struct SpellBuff_Struct
|
||||
/*003*/ uint8 effect; // not real
|
||||
/*004*/ uint32 unknown004; // Seen 1 for no buff
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 player_id; // 'global' ID of the caster, for wearoff messages
|
||||
/*024*/ uint32 counters;
|
||||
@@ -568,7 +566,7 @@ struct SpellBuffFade_Struct_Underfoot {
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ float unknown008;
|
||||
/*012*/ uint32 spellid;
|
||||
/*016*/ int32 duration;
|
||||
/*016*/ uint32 duration;
|
||||
/*020*/ uint32 num_hits;
|
||||
/*024*/ uint32 playerId; // Global player ID?
|
||||
/*028*/ uint32 unknown020;
|
||||
@@ -585,7 +583,7 @@ struct SpellBuffFade_Struct {
|
||||
/*006*/ uint8 effect;
|
||||
/*007*/ uint8 unknown7;
|
||||
/*008*/ uint32 spellid;
|
||||
/*012*/ int32 duration;
|
||||
/*012*/ uint32 duration;
|
||||
/*016*/ uint32 unknown016;
|
||||
/*020*/ uint32 unknown020; // Global player ID?
|
||||
/*024*/ uint32 playerId; // Player id who cast the buff
|
||||
@@ -713,7 +711,7 @@ struct AA_Array
|
||||
{
|
||||
uint32 AA;
|
||||
uint32 value;
|
||||
uint32 charges; // expendable
|
||||
uint32 unknown08; // Looks like AA_Array is now 12 bytes in Underfoot
|
||||
};
|
||||
|
||||
|
||||
@@ -724,6 +722,9 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -731,42 +732,26 @@ struct Tribute_Struct {
|
||||
uint32 tier;
|
||||
};
|
||||
|
||||
// Bandolier item positions
|
||||
enum
|
||||
{
|
||||
bandolierPrimary = 0,
|
||||
bandolierSecondary,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct BandolierItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct BandolierItem_Struct {
|
||||
uint32 item_id;
|
||||
uint32 icon;
|
||||
char item_name[64];
|
||||
};
|
||||
|
||||
//len = 320
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
enum { //bandolier item positions
|
||||
bandolierMainHand = 0,
|
||||
bandolierOffHand,
|
||||
bandolierRange,
|
||||
bandolierAmmo
|
||||
};
|
||||
|
||||
//len = 72
|
||||
struct PotionBeltItem_Struct
|
||||
{
|
||||
uint32 ID;
|
||||
uint32 Icon;
|
||||
char Name[64];
|
||||
struct Bandolier_Struct {
|
||||
char name[32];
|
||||
BandolierItem_Struct items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
};
|
||||
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
struct PotionBelt_Struct {
|
||||
BandolierItem_Struct items[MAX_POTIONS_IN_BELT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -989,7 +974,7 @@ struct PlayerProfile_Struct
|
||||
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*11240*/ uint32 aapoints; // Unspent AA points
|
||||
/*11244*/ uint8 unknown11244[4];
|
||||
/*11248*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*11248*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*18008*/ uint8 unknown18008[8];
|
||||
/*18016*/ uint32 available_slots;
|
||||
@@ -1146,7 +1131,7 @@ struct TargetReject_Struct {
|
||||
|
||||
struct PetCommand_Struct {
|
||||
/*000*/ uint32 command;
|
||||
/*004*/ uint32 target;
|
||||
/*004*/ uint32 unknown;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1260,8 +1245,8 @@ struct RequestClientZoneChange_Struct {
|
||||
|
||||
struct Animation_Struct {
|
||||
/*00*/ uint16 spawnid;
|
||||
/*02*/ uint8 speed;
|
||||
/*03*/ uint8 action;
|
||||
/*02*/ uint8 action;
|
||||
/*03*/ uint8 value;
|
||||
/*04*/
|
||||
};
|
||||
|
||||
@@ -1330,11 +1315,9 @@ struct CombatDamage_Struct
|
||||
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
|
||||
/* 05 */ uint16 spellid;
|
||||
/* 07 */ int32 damage;
|
||||
/* 11 */ float force; // cd cc cc 3d
|
||||
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
|
||||
/* 19 */ float meleepush_z;
|
||||
/* 23 */ uint8 unknown23; // was [9]
|
||||
/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
|
||||
/* 11 */ float unknown11; // cd cc cc 3d
|
||||
/* 15 */ float sequence; // see above notes in Action_Struct
|
||||
/* 19 */ uint8 unknown19[9]; // was [9]
|
||||
/* 28 */
|
||||
};
|
||||
|
||||
@@ -2189,7 +2172,7 @@ struct GroupFollow_Struct { // Underfoot Follow Struct
|
||||
struct InspectBuffs_Struct {
|
||||
/*000*/ uint32 spell_id[BUFF_COUNT];
|
||||
/*100*/ uint32 filler100[5]; // BUFF_COUNT is really 30...
|
||||
/*120*/ int32 tics_remaining[BUFF_COUNT];
|
||||
/*120*/ uint32 tics_remaining[BUFF_COUNT];
|
||||
/*220*/ uint32 filler220[5]; // BUFF_COUNT is really 30...
|
||||
};
|
||||
|
||||
@@ -2442,7 +2425,7 @@ struct BookRequest_Struct {
|
||||
**
|
||||
*/
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*00*/ uint32 linked_list_addr[2];// <Zaphod> They are, get this, prev and next, ala linked list
|
||||
/*08*/ uint32 unknown008; // Something related to the linked list?
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
@@ -2462,8 +2445,8 @@ struct Object_Struct {
|
||||
/*100*/ uint32 spawn_id; // Spawn Id of client interacting with object
|
||||
/*104*/
|
||||
};
|
||||
//01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
//<Zaphod> 01 = generic drop, 02 = armor, 19 = weapon
|
||||
//[13:40] <Zaphod> and 0xff seems to be indicative of the tradeskill/openable items that end up returning the old style item type in the OP_OpenObject
|
||||
|
||||
/*
|
||||
** Click Object Struct
|
||||
@@ -3775,35 +3758,30 @@ struct DynamicWall_Struct {
|
||||
/*80*/
|
||||
};
|
||||
|
||||
// Bandolier actions
|
||||
enum
|
||||
{
|
||||
bandolierCreate = 0,
|
||||
bandolierRemove,
|
||||
bandolierSet
|
||||
enum { //bandolier actions
|
||||
BandolierCreate = 0,
|
||||
BandolierRemove = 1,
|
||||
BandolierSet = 2
|
||||
};
|
||||
|
||||
struct BandolierCreate_Struct
|
||||
{
|
||||
/*00*/ uint32 Action; //0 for create
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ char Name[32];
|
||||
/*37*/ uint16 Unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 Unknown39; //0
|
||||
struct BandolierCreate_Struct {
|
||||
/*00*/ uint32 action; //0 for create
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ char name[32];
|
||||
/*37*/ uint16 unknown37; //seen 0x93FD
|
||||
/*39*/ uint8 unknown39; //0
|
||||
};
|
||||
|
||||
struct BandolierDelete_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierDelete_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
struct BandolierSet_Struct
|
||||
{
|
||||
/*00*/ uint32 Action;
|
||||
/*04*/ uint8 Number;
|
||||
/*05*/ uint8 Unknown05[35];
|
||||
struct BandolierSet_Struct {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint8 number;
|
||||
/*05*/ uint8 unknown05[35];
|
||||
};
|
||||
|
||||
// Not 100% sure on this struct. Live as of 1/1/11 is different than UF. Seems to work 'OK'
|
||||
@@ -3887,21 +3865,16 @@ struct SendAA_Struct {
|
||||
/*0049*/ uint32 spellid;
|
||||
/*0053*/ uint32 spell_type;
|
||||
/*0057*/ uint32 spell_refresh;
|
||||
/*0061*/ uint32 classes;
|
||||
/*0061*/ uint16 classes;
|
||||
/*0063*/ uint16 berserker; //seems to be 1 if its a berserker ability
|
||||
/*0065*/ uint32 max_level;
|
||||
/*0069*/ uint32 last_id;
|
||||
/*0073*/ uint32 next_id;
|
||||
/*0077*/ uint32 cost2;
|
||||
/*0081*/ uint8 unknown81;
|
||||
/*0082*/ uint8 grant_only; // VetAAs, progression, etc
|
||||
/*0083*/ uint8 unknown83; // 1 for skill cap increase AAs, Mystical Attuning, and RNG attack inc, doesn't seem to matter though
|
||||
/*0084*/ uint32 expendable_charges; // max charges of the AA
|
||||
/*0081*/ uint8 unknown80[7];
|
||||
/*0088*/ uint32 aa_expansion;
|
||||
/*0092*/ uint32 special_category;
|
||||
/*0096*/ uint8 shroud;
|
||||
/*0097*/ uint8 unknown97;
|
||||
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
|
||||
/*0099*/ uint8 unknown99;
|
||||
/*0096*/ uint32 unknown0096;
|
||||
/*0100*/ uint32 total_abilities;
|
||||
/*0104*/ AA_Ability abilities[0];
|
||||
};
|
||||
@@ -3913,10 +3886,15 @@ struct AA_List {
|
||||
struct AA_Action {
|
||||
/*00*/ uint32 action;
|
||||
/*04*/ uint32 ability;
|
||||
/*08*/ uint32 target_id;
|
||||
/*08*/ uint32 unknown08;
|
||||
/*12*/ uint32 exp_value;
|
||||
};
|
||||
|
||||
struct AA_Skills { //this should be removed and changed to AA_Array
|
||||
/*00*/ uint32 aa_skill; // Total AAs Spent
|
||||
/*04*/ uint32 aa_value;
|
||||
/*08*/ uint32 unknown08;
|
||||
};
|
||||
|
||||
struct AAExpUpdate_Struct {
|
||||
/*00*/ uint32 unknown00; //seems to be a value from AA_Action.ability
|
||||
@@ -3935,7 +3913,7 @@ struct AltAdvStats_Struct {
|
||||
};
|
||||
|
||||
struct PlayerAA_Struct { // Is this still used?
|
||||
AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct AATable_Struct {
|
||||
@@ -3945,7 +3923,7 @@ struct AATable_Struct {
|
||||
/*12*/ int32 unknown012;
|
||||
/*16*/ int32 unknown016;
|
||||
/*20*/ int32 unknown020;
|
||||
/*24*/ AA_Array aa_list[MAX_PP_AA_ARRAY];
|
||||
/*24*/ AA_Skills aa_list[MAX_PP_AA_ARRAY];
|
||||
};
|
||||
|
||||
struct Weather_Struct {
|
||||
@@ -4103,7 +4081,7 @@ struct ItemBodyStruct
|
||||
uint32 Races;
|
||||
uint32 Deity;
|
||||
int32 SkillModValue;
|
||||
uint32 SkillModMax;
|
||||
uint32 unknown5;
|
||||
uint32 SkillModType;
|
||||
uint32 BaneDmgRace;
|
||||
uint32 BaneDmgBody;
|
||||
@@ -4206,7 +4184,7 @@ struct ClickEffectStruct
|
||||
|
||||
struct ProcEffectStruct
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
@@ -4221,7 +4199,7 @@ struct ProcEffectStruct
|
||||
|
||||
struct WornEffectStruct //worn, focus and scroll effect
|
||||
{
|
||||
int32 effect;
|
||||
uint32 effect;
|
||||
uint8 level2;
|
||||
uint32 type;
|
||||
uint8 level;
|
||||
|
||||
@@ -1,363 +0,0 @@
|
||||
#include "pathfind.h"
|
||||
#include "random.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <zlib.h>
|
||||
|
||||
namespace Pathfind
|
||||
{
|
||||
uint32_t InflateData(const char* buffer, uint32_t len, char* out_buffer, uint32_t out_len_max) {
|
||||
z_stream zstream;
|
||||
int zerror = 0;
|
||||
int i;
|
||||
|
||||
zstream.next_in = const_cast<unsigned char*>(reinterpret_cast<const unsigned char*>(buffer));
|
||||
zstream.avail_in = len;
|
||||
zstream.next_out = reinterpret_cast<unsigned char*>(out_buffer);;
|
||||
zstream.avail_out = out_len_max;
|
||||
zstream.zalloc = Z_NULL;
|
||||
zstream.zfree = Z_NULL;
|
||||
zstream.opaque = Z_NULL;
|
||||
|
||||
i = inflateInit2(&zstream, 15);
|
||||
if (i != Z_OK) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
zerror = inflate(&zstream, Z_FINISH);
|
||||
if (zerror == Z_STREAM_END) {
|
||||
inflateEnd(&zstream);
|
||||
return zstream.total_out;
|
||||
}
|
||||
else {
|
||||
if (zerror == -4 && zstream.msg == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
zerror = inflateEnd(&zstream);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const uint32_t nav_mesh_file_version = 2;
|
||||
const float max_dest_drift = 10.0f;
|
||||
const float at_waypoint_eps = 1.0f;
|
||||
EQEmu::Random path_rng;
|
||||
|
||||
float vec_dist(const glm::vec3 &a, const glm::vec3 &b) {
|
||||
float dist_x = a.x - b.x;
|
||||
float dist_y = a.y - b.y;
|
||||
float dist_z = a.z - b.z;
|
||||
return sqrt((dist_x * dist_x) + (dist_y * dist_y) + (dist_z * dist_z));
|
||||
}
|
||||
|
||||
PathfindingManager::PathfindingManager()
|
||||
{
|
||||
m_nav_mesh = nullptr;
|
||||
m_nav_query = nullptr;
|
||||
m_filter.setIncludeFlags(NavigationPolyFlagAll);
|
||||
m_filter.setAreaCost(NavigationAreaFlagNormal, 1.0f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagWater, 2.5f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagLava, 2.5f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagPvP, 1.0f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagSlime, 1.0f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagIce, 1.0f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagVWater, 2.5f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagGeneralArea, 1.0f);
|
||||
m_filter.setAreaCost(NavigationAreaFlagPortal, 1.0f);
|
||||
}
|
||||
|
||||
PathfindingManager::~PathfindingManager()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
void PathfindingManager::Load(const std::string &zone_name)
|
||||
{
|
||||
Clear();
|
||||
|
||||
std::string filename = MAP_DIR + std::string("/") + zone_name + ".nav";
|
||||
FILE *f = fopen(filename.c_str(), "rb");
|
||||
if (f) {
|
||||
char magic[9] = { 0 };
|
||||
if (fread(magic, 9, 1, f) != 1) {
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
if (strncmp(magic, "EQNAVMESH", 9) != 0)
|
||||
{
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t version = 0;
|
||||
if (fread(&version, sizeof(uint32_t), 1, f) != 1) {
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
if (version != nav_mesh_file_version) {
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t data_size;
|
||||
if (fread(&data_size, sizeof(data_size), 1, f) != 1) {
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t buffer_size;
|
||||
if (fread(&buffer_size, sizeof(buffer_size), 1, f) != 1) {
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<char> data;
|
||||
data.resize(data_size);
|
||||
if (fread(&data[0], data_size, 1, f) != 1) {
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<char> buffer;
|
||||
buffer.resize(buffer_size);
|
||||
uint32_t v = Pathfind::InflateData(&data[0], data_size, &buffer[0], buffer_size);
|
||||
fclose(f);
|
||||
|
||||
char *buf = &buffer[0];
|
||||
m_nav_mesh = dtAllocNavMesh();
|
||||
|
||||
uint32_t number_of_tiles = *(uint32_t*)buf;
|
||||
buf += sizeof(uint32_t);
|
||||
|
||||
dtNavMeshParams params = *(dtNavMeshParams*)buf;
|
||||
buf += sizeof(dtNavMeshParams);
|
||||
|
||||
dtStatus status = m_nav_mesh->init(¶ms);
|
||||
if (dtStatusFailed(status))
|
||||
{
|
||||
dtFreeNavMesh(m_nav_mesh);
|
||||
m_nav_mesh = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < number_of_tiles; ++i)
|
||||
{
|
||||
uint32_t tile_ref = *(uint32_t*)buf;
|
||||
buf += sizeof(uint32_t);
|
||||
|
||||
int32_t data_size = *(uint32_t*)buf;
|
||||
buf += sizeof(uint32_t);
|
||||
|
||||
if (!tile_ref || !data_size) {
|
||||
dtFreeNavMesh(m_nav_mesh);
|
||||
m_nav_mesh = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned char* data = (unsigned char*)dtAlloc(data_size, DT_ALLOC_PERM);
|
||||
memcpy(data, buf, data_size);
|
||||
buf += data_size;
|
||||
|
||||
m_nav_mesh->addTile(data, data_size, DT_TILE_FREE_DATA, tile_ref, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PathfindingManager::Clear()
|
||||
{
|
||||
if (m_nav_mesh) {
|
||||
dtFreeNavMesh(m_nav_mesh);
|
||||
m_nav_mesh = nullptr;
|
||||
}
|
||||
|
||||
if (m_nav_query) {
|
||||
dtFreeNavMeshQuery(m_nav_query);
|
||||
m_nav_query = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
PathfindingRoute PathfindingManager::FindRoute(const glm::vec3 &src_loc, const glm::vec3 &dest_loc)
|
||||
{
|
||||
glm::vec3 current_location(src_loc.x, src_loc.z, src_loc.y);
|
||||
glm::vec3 dest_location(dest_loc.x, dest_loc.z, dest_loc.y);
|
||||
|
||||
PathfindingRoute ret;
|
||||
ret.m_status = PathComplete;
|
||||
ret.m_dest = dest_loc;
|
||||
ret.m_current_node = 0;
|
||||
ret.m_active = true;
|
||||
|
||||
if (!m_nav_mesh) {
|
||||
PathfindingNode dest;
|
||||
dest.flag = NavigationPolyFlagNormal;
|
||||
dest.position = dest_loc;
|
||||
ret.m_nodes.push_back(dest);
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (!m_nav_query) {
|
||||
m_nav_query = dtAllocNavMeshQuery();
|
||||
m_nav_query->init(m_nav_mesh, 4092);
|
||||
}
|
||||
|
||||
dtPolyRef start_ref;
|
||||
dtPolyRef end_ref;
|
||||
glm::vec3 ext(15.0f, 15.0f, 15.0f);
|
||||
|
||||
m_nav_query->findNearestPoly(¤t_location[0], &ext[0], &m_filter, &start_ref, 0);
|
||||
m_nav_query->findNearestPoly(&dest_location[0], &ext[0], &m_filter, &end_ref, 0);
|
||||
|
||||
if (!start_ref || !end_ref) {
|
||||
PathfindingNode dest;
|
||||
dest.flag = NavigationPolyFlagNormal;
|
||||
dest.position = dest_loc;
|
||||
ret.m_nodes.push_back(dest);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int npoly = 0;
|
||||
dtPolyRef path[256] = { 0 };
|
||||
auto status = m_nav_query->findPath(start_ref, end_ref, ¤t_location[0], &dest_location[0], &m_filter, path, &npoly, 256);
|
||||
|
||||
if (status & DT_OUT_OF_NODES || status & DT_BUFFER_TOO_SMALL) {
|
||||
ret.m_status = PathPartial;
|
||||
}
|
||||
else if (status & DT_PARTIAL_RESULT) {
|
||||
ret.m_status = PathBroken;
|
||||
}
|
||||
|
||||
if (npoly) {
|
||||
glm::vec3 epos = dest_location;
|
||||
if (path[npoly - 1] != end_ref)
|
||||
m_nav_query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
|
||||
|
||||
float straight_path[512 * 3];
|
||||
unsigned char straight_path_flags[512];
|
||||
int n_straight_polys;
|
||||
dtPolyRef straight_path_polys[512];
|
||||
status = m_nav_query->findStraightPath(¤t_location[0], &epos[0], path, npoly,
|
||||
straight_path, straight_path_flags,
|
||||
straight_path_polys, &n_straight_polys, 512, DT_STRAIGHTPATH_ALL_CROSSINGS);
|
||||
|
||||
if (ret.m_status == PathComplete && status & DT_OUT_OF_NODES || status & DT_BUFFER_TOO_SMALL) {
|
||||
ret.m_status = PathPartial;
|
||||
}
|
||||
else if (ret.m_status == PathComplete && status & DT_PARTIAL_RESULT) {
|
||||
ret.m_status = PathBroken;
|
||||
}
|
||||
|
||||
if (n_straight_polys) {
|
||||
ret.m_nodes.reserve(n_straight_polys);
|
||||
for (int i = 0; i < n_straight_polys; ++i)
|
||||
{
|
||||
PathfindingNode node;
|
||||
node.position.x = straight_path[i * 3];
|
||||
node.position.z = straight_path[i * 3 + 1];
|
||||
node.position.y = straight_path[i * 3 + 2];
|
||||
if (!dtStatusSucceed(m_nav_mesh->getPolyFlags(straight_path_polys[i], &node.flag))) {
|
||||
node.flag = 0;
|
||||
}
|
||||
|
||||
ret.m_nodes.push_back(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
PathfindingNode dest;
|
||||
dest.flag = NavigationPolyFlagNormal;
|
||||
dest.position = dest_loc;
|
||||
ret.m_nodes.push_back(dest);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool PathfindingManager::GetRandomPoint(const glm::vec3 &start, float radius, glm::vec3 &pos)
|
||||
{
|
||||
if(!m_nav_mesh)
|
||||
return false;
|
||||
|
||||
if (!m_nav_query) {
|
||||
m_nav_query = dtAllocNavMeshQuery();
|
||||
m_nav_query->init(m_nav_mesh, 4092);
|
||||
}
|
||||
|
||||
glm::vec3 ext(10.0f, 10.0f, 10.0f);
|
||||
dtPolyRef start_ref;
|
||||
m_nav_query->findNearestPoly(&start[0], &ext[0], &m_filter, &start_ref, 0);
|
||||
if (!start_ref) {
|
||||
return false;
|
||||
}
|
||||
|
||||
dtPolyRef random_ref;
|
||||
glm::vec3 pt;
|
||||
|
||||
dtStatus status = m_nav_query->findRandomPointAroundCircle(start_ref, &start[0], radius,
|
||||
&m_filter, []() -> float { return (float)path_rng.Real(0.0, 1.0); }, &random_ref, &pt[0]);
|
||||
|
||||
if (dtStatusSucceed(status))
|
||||
{
|
||||
pos.x = pt.x;
|
||||
pos.z = pt.y;
|
||||
pos.y = pt.z;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
PathfindingRoute::PathfindingRoute()
|
||||
{
|
||||
m_active = false;
|
||||
}
|
||||
|
||||
PathfindingRoute::~PathfindingRoute()
|
||||
{
|
||||
}
|
||||
|
||||
bool PathfindingRoute::DestinationValid(const glm::vec3 &dest)
|
||||
{
|
||||
if (m_status == PathPartial && m_current_node + 1 == m_nodes.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto dist = vec_dist(dest, m_dest);
|
||||
if (dist <= max_dest_drift) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void PathfindingRoute::CalcCurrentNode(const glm::vec3 ¤t_pos, bool &wp_changed)
|
||||
{
|
||||
wp_changed = false;
|
||||
if (m_active) {
|
||||
//if we're at last node then we dont need to do anything.
|
||||
if (m_nodes.size() - 1 == m_current_node) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto ¤t = GetCurrentNode();
|
||||
auto dist = vec_dist(current.position, current_pos);
|
||||
if (dist < at_waypoint_eps) {
|
||||
m_current_node++;
|
||||
wp_changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned short PathfindingRoute::GetPreviousNodeFlag()
|
||||
{
|
||||
if(m_current_node == 0)
|
||||
return 0;
|
||||
|
||||
return m_nodes[m_current_node - 1].flag;
|
||||
}
|
||||
|
||||
@@ -1,94 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <DetourNavMesh.h>
|
||||
#include <DetourNavMeshQuery.h>
|
||||
#include <glm/vec3.hpp>
|
||||
|
||||
enum NavigationAreaFlags
|
||||
{
|
||||
NavigationAreaFlagNormal,
|
||||
NavigationAreaFlagWater,
|
||||
NavigationAreaFlagLava,
|
||||
NavigationAreaFlagZoneLine,
|
||||
NavigationAreaFlagPvP,
|
||||
NavigationAreaFlagSlime,
|
||||
NavigationAreaFlagIce,
|
||||
NavigationAreaFlagVWater,
|
||||
NavigationAreaFlagGeneralArea,
|
||||
NavigationAreaFlagPortal,
|
||||
NavigationAreaFlagDisabled,
|
||||
};
|
||||
|
||||
enum NavigationPolyFlags
|
||||
{
|
||||
NavigationPolyFlagNormal = 1,
|
||||
NavigationPolyFlagWater = 2,
|
||||
NavigationPolyFlagLava = 4,
|
||||
NavigationPolyFlagZoneLine = 8,
|
||||
NavigationPolyFlagPvP = 16,
|
||||
NavigationPolyFlagSlime = 32,
|
||||
NavigationPolyFlagIce = 64,
|
||||
NavigationPolyFlagVWater = 128,
|
||||
NavigationPolyFlagGeneralArea = 256,
|
||||
NavigationPolyFlagPortal = 512,
|
||||
NavigationPolyFlagDisabled = 1024,
|
||||
NavigationPolyFlagAll = 0xFFFF
|
||||
};
|
||||
|
||||
struct PathfindingNode
|
||||
{
|
||||
glm::vec3 position;
|
||||
unsigned short flag;
|
||||
};
|
||||
|
||||
enum PathfindingRouteStatus
|
||||
{
|
||||
PathComplete,
|
||||
PathPartial,
|
||||
PathBroken
|
||||
};
|
||||
|
||||
class PathfindingRoute
|
||||
{
|
||||
public:
|
||||
PathfindingRoute();
|
||||
~PathfindingRoute();
|
||||
|
||||
bool Active() const { return m_active; }
|
||||
bool DestinationValid(const glm::vec3 &dest);
|
||||
void CalcCurrentNode(const glm::vec3 ¤t_pos, bool &wp_changed);
|
||||
const PathfindingNode& GetCurrentNode() { return m_nodes[m_current_node]; }
|
||||
unsigned short GetPreviousNodeFlag();
|
||||
const std::vector<PathfindingNode>& GetNodes() const { return m_nodes; }
|
||||
std::vector<PathfindingNode>& GetNodesEdit() { return m_nodes; }
|
||||
PathfindingRouteStatus GetStatus() { return m_status; }
|
||||
private:
|
||||
glm::vec3 m_dest;
|
||||
std::vector<PathfindingNode> m_nodes;
|
||||
int m_current_node;
|
||||
bool m_active;
|
||||
PathfindingRouteStatus m_status;
|
||||
|
||||
friend class PathfindingManager;
|
||||
};
|
||||
|
||||
class PathfindingManager
|
||||
{
|
||||
public:
|
||||
PathfindingManager();
|
||||
~PathfindingManager();
|
||||
|
||||
void Load(const std::string &filename);
|
||||
void Clear();
|
||||
|
||||
//Expects locations in EQEmu internal format eg what #loc returns not what /loc returns.
|
||||
PathfindingRoute FindRoute(const glm::vec3 ¤t_location, const glm::vec3 &dest_location);
|
||||
bool GetRandomPoint(const glm::vec3 &start, float radius, glm::vec3 &pos);
|
||||
bool Loaded() const { return m_nav_mesh != nullptr; }
|
||||
private:
|
||||
dtNavMesh *m_nav_mesh;
|
||||
dtNavMeshQuery *m_nav_query;
|
||||
dtQueryFilter m_filter;
|
||||
};
|
||||
@@ -47,6 +47,7 @@ const ProcLauncher::ProcRef ProcLauncher::ProcError = -1;
|
||||
|
||||
ProcLauncher::ProcLauncher()
|
||||
{
|
||||
_eqp
|
||||
#ifndef WIN32
|
||||
if(signal(SIGCHLD, ProcLauncher::HandleSigChild) == SIG_ERR)
|
||||
fprintf(stderr, "Unable to register child signal handler. Thats bad.");
|
||||
@@ -55,6 +56,7 @@ ProcLauncher::ProcLauncher()
|
||||
}
|
||||
|
||||
void ProcLauncher::Process() {
|
||||
_eqp
|
||||
#ifdef _WINDOWS
|
||||
std::map<ProcRef, Spec *>::iterator cur, end, tmp;
|
||||
cur = m_running.begin();
|
||||
@@ -108,7 +110,7 @@ void ProcLauncher::Process() {
|
||||
}
|
||||
|
||||
void ProcLauncher::ProcessTerminated(std::map<ProcRef, Spec *>::iterator &it) {
|
||||
|
||||
_eqp
|
||||
if(it->second->handler != nullptr)
|
||||
it->second->handler->OnTerminate(it->first, it->second);
|
||||
|
||||
@@ -121,6 +123,7 @@ void ProcLauncher::ProcessTerminated(std::map<ProcRef, Spec *>::iterator &it) {
|
||||
}
|
||||
|
||||
ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
|
||||
_eqp
|
||||
//consume the pointer
|
||||
Spec *it = to_launch;
|
||||
to_launch = nullptr;
|
||||
@@ -275,6 +278,7 @@ ProcLauncher::ProcRef ProcLauncher::Launch(Spec *&to_launch) {
|
||||
|
||||
//if graceful is true, we try to be nice about it if possible
|
||||
bool ProcLauncher::Terminate(const ProcRef &proc, bool graceful) {
|
||||
_eqp
|
||||
//we are only willing to kill things we started...
|
||||
std::map<ProcRef, Spec *>::iterator res = m_running.find(proc);
|
||||
if(res == m_running.end())
|
||||
@@ -301,6 +305,7 @@ bool ProcLauncher::Terminate(const ProcRef &proc, bool graceful) {
|
||||
}
|
||||
|
||||
void ProcLauncher::TerminateAll(bool final) {
|
||||
_eqp
|
||||
if(!final) {
|
||||
//send a nice terminate to each process, with intention of waiting for them
|
||||
std::map<ProcRef, Spec *>::iterator cur, end;
|
||||
@@ -333,8 +338,6 @@ void ProcLauncher::HandleSigChild(int signum) {
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
ProcLauncher::Spec::Spec() {
|
||||
handler = nullptr;
|
||||
}
|
||||
|
||||
@@ -1,92 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef PROFILER_H
|
||||
#define PROFILER_H
|
||||
|
||||
#ifdef EQPROFILE
|
||||
|
||||
#include "../common/rdtsc.h"
|
||||
#include "../common/types.h"
|
||||
|
||||
class ScopedProfiler;
|
||||
|
||||
class GeneralProfiler {
|
||||
friend class ScopedProfiler;
|
||||
public:
|
||||
inline GeneralProfiler(unsigned int _count) {
|
||||
count = _count;
|
||||
timers = new RDTSC_Collector[count];
|
||||
}
|
||||
inline virtual ~GeneralProfiler() {
|
||||
safe_delete_array(timers);
|
||||
}
|
||||
|
||||
inline double getTotalDuration(unsigned int id) {
|
||||
return(id<count? timers[id].getTotalDuration() : 0);
|
||||
}
|
||||
|
||||
inline double getAverage(unsigned int id) {
|
||||
return(id<count? timers[id].getAverage() : 0);
|
||||
}
|
||||
|
||||
inline unsigned long long getTicks(unsigned int id) {
|
||||
return(id<count? timers[id].getTicks() : 0);
|
||||
}
|
||||
|
||||
inline unsigned long long getTotalTicks(unsigned int id) {
|
||||
return(id<count? timers[id].getTotalTicks() : 0);
|
||||
}
|
||||
|
||||
inline unsigned long long getCount(unsigned int id) {
|
||||
return(id<count? timers[id].getCount() : 0);
|
||||
}
|
||||
|
||||
inline void reset() {
|
||||
unsigned int r;
|
||||
RDTSC_Collector *cur = timers;
|
||||
for(r = 0; r < count; r++, cur++)
|
||||
cur->reset();
|
||||
}
|
||||
|
||||
RDTSC_Collector *timers;
|
||||
unsigned int count;
|
||||
};
|
||||
|
||||
class ScopedProfiler {
|
||||
public:
|
||||
inline ScopedProfiler(RDTSC_Collector *c) {
|
||||
_it = c;
|
||||
c->start();
|
||||
}
|
||||
inline ~ScopedProfiler() {
|
||||
_it->stop();
|
||||
}
|
||||
protected:
|
||||
RDTSC_Collector *_it;
|
||||
};
|
||||
|
||||
|
||||
#define _GP(obj, pkg, name) ScopedProfiler __eqemu_profiler(&obj.timers[pkg::name])
|
||||
|
||||
#else // else !EQPROFILE
|
||||
//no profiling, dummy functions
|
||||
#define _GP(obj, pkg, name) ;
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -175,7 +175,6 @@ bool PersistentTimer::Store(Database *db) {
|
||||
}
|
||||
|
||||
bool PersistentTimer::Clear(Database *db) {
|
||||
|
||||
std::string query = StringFormat("DELETE FROM timers "
|
||||
"WHERE char_id = %lu AND type = %u ",
|
||||
(unsigned long)_char_id, _type);
|
||||
@@ -416,7 +415,6 @@ PersistentTimer *PTimerList::Get(pTimerType type) {
|
||||
}
|
||||
|
||||
void PTimerList::ToVector(std::vector< std::pair<pTimerType, PersistentTimer *> > &out) {
|
||||
|
||||
std::pair<pTimerType, PersistentTimer *> p;
|
||||
|
||||
std::map<pTimerType, PersistentTimer *>::iterator s;
|
||||
@@ -432,7 +430,6 @@ void PTimerList::ToVector(std::vector< std::pair<pTimerType, PersistentTimer *>
|
||||
}
|
||||
|
||||
bool PTimerList::ClearOffline(Database *db, uint32 char_id, pTimerType type) {
|
||||
|
||||
std::string query = StringFormat("DELETE FROM timers WHERE char_id=%lu AND type=%u ",(unsigned long)char_id, type);
|
||||
|
||||
#ifdef DEBUG_PTIMERS
|
||||
|
||||
+5
-2
@@ -39,8 +39,7 @@ enum { //values for pTimerType
|
||||
pTimerDisciplineReuseStart = 14,
|
||||
pTimerDisciplineReuseEnd = 24,
|
||||
pTimerCombatAbility = 25,
|
||||
pTimerCombatAbility2 = 26, // RoF2+ Tiger Claw is unlinked from other monk skills, generic in case other classes ever need it
|
||||
pTimerBeggingPickPocket = 27,
|
||||
pTimerBeggingPickPocket = 26,
|
||||
|
||||
pTimerLayHands = 87, //these IDs are used by client too
|
||||
pTimerHarmTouch = 89, //so dont change them
|
||||
@@ -139,4 +138,8 @@ protected:
|
||||
std::map<pTimerType, PersistentTimer *> _list;
|
||||
};
|
||||
|
||||
//code prettying macros
|
||||
#define AA_Choose3(val, v1, v2, v3) (val==1?v1:(val==2?v2:v3))
|
||||
#define AA_Choose5(val, v1, v2, v3, v4, v5) (val==1?v1:(val==2?v2:(val==3?v3:(val==4?v4:v5))))
|
||||
|
||||
#endif
|
||||
|
||||
@@ -47,8 +47,6 @@
|
||||
#define IKSAR 128
|
||||
#define VAHSHIR 130
|
||||
#define CONTROLLED_BOAT 141
|
||||
#define MINOR_ILL_OBJ 142
|
||||
#define TREE 143
|
||||
#define IKSAR_SKELETON 161
|
||||
#define FROGLOK 330
|
||||
#define FROGLOK2 74 // Not sure why /who all reports race as 74 for frogloks
|
||||
|
||||
@@ -1,167 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "rdtsc.h"
|
||||
#include "types.h"
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#include <sys/timeb.h>
|
||||
#include "../common/timer.h"
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#ifdef i386
|
||||
#define USE_RDTSC
|
||||
#endif
|
||||
|
||||
bool RDTSC_Timer::_inited = false;
|
||||
int64 RDTSC_Timer::_ticsperms = 0;
|
||||
|
||||
RDTSC_Timer::RDTSC_Timer() {
|
||||
if(!_inited) {
|
||||
//find our clock rate
|
||||
RDTSC_Timer::init();
|
||||
}
|
||||
_start = 0;
|
||||
_end = 0;
|
||||
}
|
||||
|
||||
RDTSC_Timer::RDTSC_Timer(bool start_it) {
|
||||
if(!_inited) {
|
||||
//find our clock rate
|
||||
RDTSC_Timer::init();
|
||||
}
|
||||
if(start_it)
|
||||
start();
|
||||
else {
|
||||
_start = 0;
|
||||
_end = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int64 RDTSC_Timer::rdtsc() {
|
||||
int64 res = 0;
|
||||
#ifdef USE_RDTSC
|
||||
#ifndef WIN64
|
||||
#ifdef WIN32
|
||||
//untested!
|
||||
unsigned long highw, loww;
|
||||
__asm {
|
||||
push eax
|
||||
push edx
|
||||
rdtsc
|
||||
mov highw, eax
|
||||
mov loww, edx
|
||||
pop edx
|
||||
pop eax
|
||||
}
|
||||
res = ((int64)highw)<<32 | loww;
|
||||
#else
|
||||
//gnu version
|
||||
__asm__ __volatile__ ("rdtsc" : "=A" (res));
|
||||
#endif
|
||||
#else
|
||||
//fall back to get time of day
|
||||
timeval t;
|
||||
gettimeofday(&t, nullptr);
|
||||
res = ((int64)t.tv_sec) * 1000 + t.tv_usec;
|
||||
#endif
|
||||
#endif
|
||||
return(res);
|
||||
}
|
||||
|
||||
void RDTSC_Timer::init() {
|
||||
#ifdef USE_RDTSC
|
||||
int64 before, after, sum;
|
||||
|
||||
int r;
|
||||
sum = 0;
|
||||
// run an average to increase accuracy of clock rate
|
||||
for(r = 0; r < CALIBRATE_LOOPS; r++) {
|
||||
before = rdtsc();
|
||||
|
||||
//sleep a know duration to figure out clock rate
|
||||
#ifdef _WINDOWS
|
||||
Sleep(SLEEP_TIME);
|
||||
#else
|
||||
usleep(SLEEP_TIME * 1000); //ms * 1000
|
||||
#endif
|
||||
|
||||
after = rdtsc();
|
||||
|
||||
sum += after - before;
|
||||
}
|
||||
|
||||
//ticks per sleep / ms per sleep
|
||||
_ticsperms = (sum / CALIBRATE_LOOPS) / SLEEP_TIME;
|
||||
|
||||
#else
|
||||
//if using gettimeofday, this is fixed at 1000
|
||||
_ticsperms = 1000;
|
||||
#endif
|
||||
// printf("Tics per milisecond: %llu \n", _ticsperms);
|
||||
|
||||
_inited = true; //only want to do this once
|
||||
}
|
||||
|
||||
//start the timer
|
||||
void RDTSC_Timer::start() {
|
||||
_start = rdtsc();
|
||||
_end = 0;
|
||||
}
|
||||
|
||||
//stop the timer
|
||||
void RDTSC_Timer::stop() {
|
||||
_end = rdtsc();
|
||||
}
|
||||
|
||||
//calculate the elapsed duration
|
||||
double RDTSC_Timer::getDuration() {
|
||||
return(((double)(getTicks())) / double(_ticsperms));
|
||||
}
|
||||
|
||||
RDTSC_Collector::RDTSC_Collector() : RDTSC_Timer() {
|
||||
reset();
|
||||
}
|
||||
|
||||
RDTSC_Collector::RDTSC_Collector(bool start_it) : RDTSC_Timer(start_it) {
|
||||
reset();
|
||||
}
|
||||
|
||||
void RDTSC_Collector::stop() {
|
||||
RDTSC_Timer::stop();
|
||||
_sum += RDTSC_Timer::getTicks();
|
||||
_count++;
|
||||
}
|
||||
|
||||
//calculate the elapsed duration
|
||||
double RDTSC_Collector::getTotalDuration() {
|
||||
return(((double)(getTotalTicks())) / double(_ticsperms));
|
||||
}
|
||||
|
||||
double RDTSC_Collector::getAverage() {
|
||||
return(((double)(getTotalTicks())) / double(_ticsperms * _count));
|
||||
}
|
||||
|
||||
void RDTSC_Collector::reset() {
|
||||
_sum = 0;
|
||||
_count = 0;
|
||||
}
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef RDTSC_H
|
||||
#define RDTSC_H
|
||||
|
||||
|
||||
#define CALIBRATE_LOOPS 3
|
||||
#define SLEEP_TIME 10 //in ms
|
||||
|
||||
/*
|
||||
|
||||
This class implementes the highest possibly prescision timer
|
||||
which is avaliable on the current archetecture.
|
||||
|
||||
On intel, this uses the rdtsc instruction to get the actual
|
||||
clock cycle count, and elsewhere it falls back to gettimeofday
|
||||
|
||||
All calculations are carried out in 64 bit integers.
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class RDTSC_Timer {
|
||||
public:
|
||||
RDTSC_Timer();
|
||||
RDTSC_Timer(bool start_it);
|
||||
|
||||
void start(); //start the timer
|
||||
virtual void stop(); //stop the timer
|
||||
double getDuration(); //returns the number of miliseconds elapsed
|
||||
|
||||
//access functions
|
||||
int64 getTicks() { return(_end - _start); }
|
||||
static int64 ticksPerMS() { return(_ticsperms); }
|
||||
|
||||
protected:
|
||||
static int64 rdtsc();
|
||||
|
||||
int64 _start;
|
||||
int64 _end;
|
||||
|
||||
protected:
|
||||
static void init();
|
||||
static bool _inited;
|
||||
static int64 _ticsperms;
|
||||
};
|
||||
|
||||
//this is a timer which can be started and stoped many times.
|
||||
//each time it contributes its counter to a sum, whic is used
|
||||
//to find net duration.
|
||||
class RDTSC_Collector : public RDTSC_Timer {
|
||||
public:
|
||||
RDTSC_Collector();
|
||||
RDTSC_Collector(bool start_it);
|
||||
|
||||
void reset();
|
||||
|
||||
void stop(); //stop the timer
|
||||
|
||||
double getTotalDuration(); //returns the number of miliseconds elapsed
|
||||
double getAverage();
|
||||
|
||||
int64 getTotalTicks() { return(_sum); }
|
||||
int64 getCount() { return(_count); }
|
||||
|
||||
protected:
|
||||
int64 _sum;
|
||||
int64 _count;
|
||||
};
|
||||
|
||||
#endif
|
||||
+172
-149
@@ -17,14 +17,43 @@
|
||||
*/
|
||||
|
||||
#include "rulesys.h"
|
||||
|
||||
#include "database.h"
|
||||
#include "string_util.h"
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
/*
|
||||
Commands:
|
||||
#rules:
|
||||
|
||||
FatherNitwit: Added new rules subsystem to allow game rules to be changed
|
||||
at runtime. more about this will come as time goes on.
|
||||
FatherNitwit: Added #rules command to manage rules data from in game.
|
||||
FatherNitwit: Renamed old #rules to #serverrules
|
||||
FatherNitwit: Moved max level into the rules system (Character:MaxLevel)
|
||||
Requred SQL:
|
||||
|
||||
|
||||
|
||||
CREATE TABLE rule_sets (
|
||||
ruleset_id TINYINT UNSIGNED NOT NULL auto_increment,
|
||||
name VARCHAR(255) NOT NULL,
|
||||
PRIMARY KEY(ruleset_id)
|
||||
);
|
||||
INSERT INTO rule_sets VALUES(0, "default");
|
||||
UPDATE rule_sets SET ruleset_id=0;
|
||||
|
||||
CREATE TABLE rule_values (
|
||||
ruleset_id TINYINT UNSIGNED NOT NULL,
|
||||
rule_name VARCHAR(64) NOT NULL,
|
||||
rule_value VARCHAR(10) NOT NULL,
|
||||
INDEX(ruleset_id),
|
||||
PRIMARY KEY(ruleset_id,rule_name)
|
||||
);
|
||||
|
||||
|
||||
|
||||
Commands:
|
||||
#rules:
|
||||
current -> lists current set name
|
||||
switch (set name) -> change set in the DB, but dont reload
|
||||
load (set name) -> load set into this zone without changing the world
|
||||
@@ -65,28 +94,28 @@ RuleManager::RuleManager()
|
||||
}
|
||||
|
||||
RuleManager::CategoryType RuleManager::FindCategory(const char *catname) {
|
||||
int i;
|
||||
for (i = 0; i < _CatCount; i++) {
|
||||
if (strcasecmp(catname, s_categoryNames[i]) == 0)
|
||||
return((CategoryType)i);
|
||||
int r;
|
||||
for(r = 0; r < _CatCount; r++) {
|
||||
if(strcasecmp(catname, s_categoryNames[r]) == 0)
|
||||
return((CategoryType) r);
|
||||
}
|
||||
return(InvalidCategory);
|
||||
}
|
||||
|
||||
bool RuleManager::ListRules(const char *catname, std::vector<const char *> &into) {
|
||||
CategoryType cat = InvalidCategory;
|
||||
if (catname != nullptr) {
|
||||
if(catname != nullptr) {
|
||||
cat = FindCategory(catname);
|
||||
if (cat == InvalidCategory) {
|
||||
if(cat == InvalidCategory) {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Unable to find category '%s'", catname);
|
||||
return(false);
|
||||
}
|
||||
}
|
||||
int i;
|
||||
int rule_count = CountRules();
|
||||
for (i = 0; i < rule_count; i++) {
|
||||
const RuleInfo &rule = s_RuleInfo[i];
|
||||
if (catname == nullptr || cat == rule.category) {
|
||||
int r;
|
||||
int rcount = CountRules();
|
||||
for(r = 0; r < rcount; r++) {
|
||||
const RuleInfo &rule = s_RuleInfo[r];
|
||||
if(catname == nullptr || cat == rule.category) {
|
||||
into.push_back(rule.name);
|
||||
}
|
||||
}
|
||||
@@ -94,14 +123,15 @@ bool RuleManager::ListRules(const char *catname, std::vector<const char *> &into
|
||||
}
|
||||
|
||||
bool RuleManager::ListCategories(std::vector<const char *> &into) {
|
||||
int i;
|
||||
for (i = 0; i < _CatCount; i++) {
|
||||
into.push_back(s_categoryNames[i]);
|
||||
int r;
|
||||
for(r = 0; r < _CatCount; r++) {
|
||||
into.push_back(s_categoryNames[r]);
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool RuleManager::GetRule(const char *rule_name, std::string &return_value) {
|
||||
|
||||
bool RuleManager::GetRule(const char *rule_name, std::string &ret_val) {
|
||||
RuleType type;
|
||||
uint16 index;
|
||||
if (!_FindRule(rule_name, type, index))
|
||||
@@ -121,12 +151,12 @@ bool RuleManager::GetRule(const char *rule_name, std::string &return_value) {
|
||||
break;
|
||||
}
|
||||
|
||||
return_value = tmp;
|
||||
ret_val = tmp;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *database, bool db_save) {
|
||||
bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *db, bool db_save) {
|
||||
if(rule_name == nullptr || rule_value == nullptr)
|
||||
return(false);
|
||||
|
||||
@@ -136,26 +166,25 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
|
||||
return(false);
|
||||
|
||||
switch(type) {
|
||||
case IntRule:
|
||||
m_RuleIntValues[index] = atoi(rule_value);
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %d", rule_name, m_RuleIntValues[index]);
|
||||
break;
|
||||
case RealRule:
|
||||
m_RuleRealValues[index] = atof(rule_value);
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %.13f", rule_name, m_RuleRealValues[index]);
|
||||
break;
|
||||
case BoolRule:
|
||||
uint32 val = 0;
|
||||
if (!strcasecmp(rule_value, "on") || !strcasecmp(rule_value, "true") || !strcasecmp(rule_value, "yes") || !strcasecmp(rule_value, "enabled") || !strcmp(rule_value, "1"))
|
||||
val = 1;
|
||||
|
||||
m_RuleBoolValues[index] = val;
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %s", rule_name, m_RuleBoolValues[index] == 1 ? "true" : "false");
|
||||
break;
|
||||
case IntRule:
|
||||
m_RuleIntValues [index] = atoi(rule_value);
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %d", rule_name, m_RuleIntValues[index]);
|
||||
break;
|
||||
case RealRule:
|
||||
m_RuleRealValues[index] = atof(rule_value);
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %.13f", rule_name, m_RuleRealValues[index]);
|
||||
break;
|
||||
case BoolRule:
|
||||
uint32 val = 0;
|
||||
if(!strcasecmp(rule_value, "on") || !strcasecmp(rule_value, "true") || !strcasecmp(rule_value, "yes") || !strcasecmp(rule_value, "enabled") || !strcmp(rule_value, "1"))
|
||||
val = 1;
|
||||
m_RuleBoolValues[index] = val;
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Set rule %s to value %s", rule_name, m_RuleBoolValues[index] == 1 ?"true":"false");
|
||||
break;
|
||||
}
|
||||
|
||||
if(db_save)
|
||||
_SaveRule(database, type, index);
|
||||
_SaveRule(db, type, index);
|
||||
|
||||
return(true);
|
||||
}
|
||||
@@ -172,14 +201,14 @@ void RuleManager::ResetRules() {
|
||||
}
|
||||
|
||||
bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &index_into) {
|
||||
if (rule_name == nullptr)
|
||||
if(rule_name == nullptr)
|
||||
return(false);
|
||||
|
||||
int i;
|
||||
int rule_count = CountRules();
|
||||
for (i = 0; i < rule_count; i++) {
|
||||
const RuleInfo &rule = s_RuleInfo[i];
|
||||
if (strcmp(rule_name, rule.name) == 0) {
|
||||
int r;
|
||||
int rcount = CountRules();
|
||||
for(r = 0; r < rcount; r++) {
|
||||
const RuleInfo &rule = s_RuleInfo[r];
|
||||
if(strcmp(rule_name, rule.name) == 0) {
|
||||
type_into = rule.type;
|
||||
index_into = rule.rule_index;
|
||||
return(true);
|
||||
@@ -191,197 +220,191 @@ bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &
|
||||
|
||||
//assumes index is valid!
|
||||
const char *RuleManager::_GetRuleName(RuleType type, uint16 index) {
|
||||
switch (type) {
|
||||
case IntRule:
|
||||
return(s_RuleInfo[index].name);
|
||||
case RealRule:
|
||||
return(s_RuleInfo[index + _IntRuleCount].name);
|
||||
case BoolRule:
|
||||
return(s_RuleInfo[index + _IntRuleCount + _RealRuleCount].name);
|
||||
switch(type) {
|
||||
case IntRule:
|
||||
return(s_RuleInfo[index].name);
|
||||
case RealRule:
|
||||
return(s_RuleInfo[index+_IntRuleCount].name);
|
||||
case BoolRule:
|
||||
return(s_RuleInfo[index+_IntRuleCount+_RealRuleCount].name);
|
||||
}
|
||||
//should never happen
|
||||
return("InvalidRule??");
|
||||
}
|
||||
|
||||
void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
|
||||
void RuleManager::SaveRules(Database *db, const char *ruleset) {
|
||||
|
||||
if (ruleset_name != nullptr) {
|
||||
if(ruleset != nullptr) {
|
||||
//saving to a specific name
|
||||
if (m_activeName != ruleset_name) {
|
||||
if(m_activeName != ruleset) {
|
||||
//a new name...
|
||||
|
||||
m_activeRuleset = _FindOrCreateRuleset(database, ruleset_name);
|
||||
if (m_activeRuleset == -1) {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Unable to find or create rule set %s", ruleset_name);
|
||||
m_activeRuleset = _FindOrCreateRuleset(db, ruleset);
|
||||
if(m_activeRuleset == -1) {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Unable to find or create rule set %s", ruleset);
|
||||
return;
|
||||
}
|
||||
m_activeName = ruleset_name;
|
||||
m_activeName = ruleset;
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into rule set %s (%d)", ruleset_name, m_activeRuleset);
|
||||
}
|
||||
else {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into rule set %s (%d)", ruleset, m_activeRuleset);
|
||||
} else {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset);
|
||||
}
|
||||
|
||||
int i;
|
||||
for (i = 0; i < _IntRuleCount; i++) {
|
||||
_SaveRule(database, IntRule, i);
|
||||
int r;
|
||||
for(r = 0; r < _IntRuleCount; r++) {
|
||||
_SaveRule(db, IntRule, r);
|
||||
}
|
||||
for (i = 0; i < _RealRuleCount; i++) {
|
||||
_SaveRule(database, RealRule, i);
|
||||
for(r = 0; r < _RealRuleCount; r++) {
|
||||
_SaveRule(db, RealRule, r);
|
||||
}
|
||||
for (i = 0; i < _BoolRuleCount; i++) {
|
||||
_SaveRule(database, BoolRule, i);
|
||||
for(r = 0; r < _BoolRuleCount; r++) {
|
||||
_SaveRule(db, BoolRule, r);
|
||||
}
|
||||
}
|
||||
|
||||
bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
|
||||
|
||||
int ruleset_id = GetRulesetID(database, ruleset_name);
|
||||
if (ruleset_id < 0) {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Failed to find ruleset '%s' for load operation. Canceling.", ruleset_name);
|
||||
|
||||
|
||||
bool RuleManager::LoadRules(Database *db, const char *ruleset) {
|
||||
|
||||
int rsid = GetRulesetID(db, ruleset);
|
||||
if(rsid < 0) {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Failed to find ruleset '%s' for load operation. Canceling.", ruleset);
|
||||
return(false);
|
||||
}
|
||||
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Loading rule set '%s' (%d)", ruleset_name, ruleset_id);
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Loading rule set '%s' (%d)", ruleset, rsid);
|
||||
|
||||
m_activeRuleset = ruleset_id;
|
||||
m_activeName = ruleset_name;
|
||||
m_activeRuleset = rsid;
|
||||
m_activeName = ruleset;
|
||||
|
||||
/* Load default ruleset values first if we're loading something other than default */
|
||||
if (strcasecmp(ruleset_name, "default") != 0){
|
||||
std::string default_ruleset_name = "default";
|
||||
int default_ruleset_id = GetRulesetID(database, default_ruleset_name.c_str());
|
||||
if (default_ruleset_id < 0) {
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Failed to find default ruleset '%s' for load operation. Canceling.", default_ruleset_name.c_str());
|
||||
return(false);
|
||||
}
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Loading rule set '%s' (%d)", default_ruleset_name.c_str(), default_ruleset_id);
|
||||
|
||||
std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id = %d", default_ruleset_id);
|
||||
auto results = database->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
if (!SetRule(row[0], row[1], nullptr, false))
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
|
||||
std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id=%d", rsid);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string query = StringFormat("SELECT rule_name, rule_value FROM rule_values WHERE ruleset_id=%d", ruleset_id);
|
||||
auto results = database->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
if (!SetRule(row[0], row[1], nullptr, false))
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
|
||||
for(auto row = results.begin(); row != results.end(); ++row)
|
||||
if(!SetRule(row[0], row[1], nullptr, false))
|
||||
Log.Out(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
|
||||
char value_string[100];
|
||||
void RuleManager::_SaveRule(Database *db, RuleType type, uint16 index) {
|
||||
char vstr[100];
|
||||
|
||||
switch(type) {
|
||||
case IntRule:
|
||||
sprintf(value_string, "%d", m_RuleIntValues[index]);
|
||||
break;
|
||||
case RealRule:
|
||||
sprintf(value_string, "%.13f", m_RuleRealValues[index]);
|
||||
break;
|
||||
case BoolRule:
|
||||
sprintf(value_string, "%s", m_RuleBoolValues[index]?"true":"false");
|
||||
break;
|
||||
case IntRule:
|
||||
sprintf(vstr, "%d", m_RuleIntValues[index]);
|
||||
break;
|
||||
case RealRule:
|
||||
sprintf(vstr, "%.13f", m_RuleRealValues[index]);
|
||||
break;
|
||||
case BoolRule:
|
||||
sprintf(vstr, "%s", m_RuleBoolValues[index]?"true":"false");
|
||||
break;
|
||||
}
|
||||
|
||||
std::string query = StringFormat("REPLACE INTO rule_values "
|
||||
"(ruleset_id, rule_name, rule_value) "
|
||||
" VALUES(%d, '%s', '%s')",
|
||||
m_activeRuleset, _GetRuleName(type, index), value_string);
|
||||
auto results = database->QueryDatabase(query);
|
||||
m_activeRuleset, _GetRuleName(type, index), vstr);
|
||||
auto results = db->QueryDatabase(query);
|
||||
|
||||
}
|
||||
|
||||
|
||||
int RuleManager::GetRulesetID(Database *database, const char *ruleset_name) {
|
||||
int RuleManager::GetRulesetID(Database *db, const char *rulesetname) {
|
||||
|
||||
uint32 len = strlen(ruleset_name);
|
||||
char* rst = new char[2 * len + 1];
|
||||
database->DoEscapeString(rst, ruleset_name, len);
|
||||
uint32 len = strlen(rulesetname);
|
||||
char* rst = new char[2*len+1];
|
||||
db->DoEscapeString(rst, rulesetname, len);
|
||||
|
||||
std::string query = StringFormat("SELECT ruleset_id FROM rule_sets WHERE name='%s'", rst);
|
||||
safe_delete_array(rst);
|
||||
auto results = database->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return -1;
|
||||
std::string query = StringFormat("SELECT ruleset_id FROM rule_sets WHERE name='%s'", rst);
|
||||
safe_delete_array(rst);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return -1;
|
||||
if (results.RowCount() == 0)
|
||||
return -1;
|
||||
|
||||
auto row = results.begin();
|
||||
auto row = results.begin();
|
||||
|
||||
return atoi(row[0]);
|
||||
}
|
||||
|
||||
int RuleManager::_FindOrCreateRuleset(Database *database, const char *in_ruleset_name) {
|
||||
int RuleManager::_FindOrCreateRuleset(Database *db, const char *ruleset) {
|
||||
|
||||
int ruleset_id = GetRulesetID(database, in_ruleset_name);
|
||||
if (ruleset_id >= 0)
|
||||
return ruleset_id; //found and existing one...
|
||||
int res = GetRulesetID(db, ruleset);
|
||||
if(res >= 0)
|
||||
return res; //found and existing one...
|
||||
|
||||
uint32 len = strlen(in_ruleset_name);
|
||||
char* ruleset_name = new char[2 * len + 1];
|
||||
database->DoEscapeString(ruleset_name, in_ruleset_name, len);
|
||||
uint32 len = strlen(ruleset);
|
||||
char* rst = new char[2*len+1];
|
||||
db->DoEscapeString(rst, ruleset, len);
|
||||
|
||||
std::string query = StringFormat("INSERT INTO rule_sets (ruleset_id, name) VALUES(0, '%s')", ruleset_name);
|
||||
safe_delete_array(ruleset_name);
|
||||
auto results = database->QueryDatabase(query);
|
||||
std::string query = StringFormat("INSERT INTO rule_sets (ruleset_id, name) VALUES(0, '%s')", rst);
|
||||
safe_delete_array(rst);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return results.LastInsertedID();
|
||||
return results.LastInsertedID();
|
||||
}
|
||||
|
||||
std::string RuleManager::GetRulesetName(Database *database, int ruleset_id) {
|
||||
std::string query = StringFormat("SELECT name FROM rule_sets WHERE ruleset_id=%d", ruleset_id);
|
||||
auto results = database->QueryDatabase(query);
|
||||
std::string RuleManager::GetRulesetName(Database *db, int id) {
|
||||
|
||||
std::string query = StringFormat("SELECT name FROM rule_sets WHERE ruleset_id=%d", id);
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return "";
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0)
|
||||
return "";
|
||||
return "";
|
||||
|
||||
auto row = results.begin();
|
||||
auto row = results.begin();
|
||||
|
||||
return row[0];
|
||||
}
|
||||
|
||||
bool RuleManager::ListRulesets(Database *database, std::map<int, std::string> &into) {
|
||||
bool RuleManager::ListRulesets(Database *db, std::map<int, std::string> &into) {
|
||||
|
||||
//start out with the default set which is always present.
|
||||
into[0] = "default";
|
||||
|
||||
std::string query = "SELECT ruleset_id, name FROM rule_sets";
|
||||
auto results = database->QueryDatabase(query);
|
||||
std::string query = "SELECT ruleset_id, name FROM rule_sets";
|
||||
auto results = db->QueryDatabase(query);
|
||||
if (results.Success())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
into[atoi(row[0])] = row[1];
|
||||
into[ atoi(row[0]) ] = row[1];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int32 RuleManager::GetIntRule(RuleManager::IntType t) const{
|
||||
int32 RuleManager::GetIntRule(RuleManager::IntType t) const
|
||||
{
|
||||
return(m_RuleIntValues[t]);
|
||||
}
|
||||
|
||||
float RuleManager::GetRealRule(RuleManager::RealType t) const{
|
||||
float RuleManager::GetRealRule(RuleManager::RealType t) const
|
||||
{
|
||||
return(m_RuleRealValues[t]);
|
||||
}
|
||||
|
||||
bool RuleManager::GetBoolRule(RuleManager::BoolType t) const{
|
||||
bool RuleManager::GetBoolRule(RuleManager::BoolType t) const
|
||||
{
|
||||
return (m_RuleBoolValues[t] == 1);
|
||||
}
|
||||
|
||||
|
||||
+497
-541
File diff suppressed because it is too large
Load Diff
+1
-6
@@ -84,7 +84,6 @@
|
||||
#define ServerOP_QGlobalDelete 0x0064
|
||||
#define ServerOP_DepopPlayerCorpse 0x0065
|
||||
#define ServerOP_RequestTellQueue 0x0066 // client asks for it's tell queues
|
||||
#define ServerOP_ChangeSharedMem 0x0067
|
||||
|
||||
#define ServerOP_RaidAdd 0x0100 //in use
|
||||
#define ServerOP_RaidRemove 0x0101 //in use
|
||||
@@ -182,7 +181,6 @@
|
||||
#define ServerOP_CZMessagePlayer 0x4008
|
||||
#define ServerOP_ReloadWorld 0x4009
|
||||
#define ServerOP_ReloadLogs 0x4010
|
||||
#define ServerOP_ReloadPerlExportSettings 0x4011
|
||||
/* Query Server OP Codes */
|
||||
#define ServerOP_QSPlayerLogTrades 0x5010
|
||||
#define ServerOP_QSPlayerLogHandins 0x5011
|
||||
@@ -523,7 +521,7 @@ struct ServerLSPlayerZoneChange_Struct {
|
||||
uint32 from; // 0 = world
|
||||
uint32 to; // 0 = world
|
||||
};
|
||||
struct ClientAuth_Struct {
|
||||
struct ServerLSClientAuth {
|
||||
uint32 lsaccount_id; // ID# in login server's db
|
||||
char name[30]; // username in login server's db
|
||||
char key[30]; // the Key the client will present
|
||||
@@ -547,9 +545,7 @@ struct ServerLSPeerConnect {
|
||||
|
||||
struct ServerConnectInfo {
|
||||
char address[250];
|
||||
char local_address[250];
|
||||
uint16 port;
|
||||
uint32 process_id;
|
||||
};
|
||||
|
||||
struct ServerGMGoto_Struct {
|
||||
@@ -764,7 +760,6 @@ typedef enum {
|
||||
struct LauncherZoneRequest {
|
||||
uint8 command;
|
||||
char short_name[33];
|
||||
uint16 port;
|
||||
};
|
||||
|
||||
struct LauncherZoneStatus {
|
||||
|
||||
+393
-333
File diff suppressed because it is too large
Load Diff
+18
-24
@@ -12,7 +12,6 @@
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
class EvolveInfo;
|
||||
class Inventory;
|
||||
@@ -51,7 +50,9 @@ class SharedDatabase : public Database
|
||||
int32 DeleteStalePlayerCorpses();
|
||||
void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
|
||||
void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
|
||||
bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &command_settings);
|
||||
void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
|
||||
void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message);
|
||||
bool GetCommandSettings(std::map<std::string, uint8> &commands);
|
||||
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
|
||||
|
||||
/*
|
||||
@@ -91,7 +92,7 @@ class SharedDatabase : public Database
|
||||
//items
|
||||
void GetItemsCount(int32 &item_count, uint32 &max_id);
|
||||
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
|
||||
bool LoadItems(const std::string &prefix);
|
||||
bool LoadItems();
|
||||
const Item_Struct* IterateItems(uint32* id);
|
||||
const Item_Struct* GetItem(uint32 id);
|
||||
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
|
||||
@@ -100,50 +101,43 @@ class SharedDatabase : public Database
|
||||
void GetFactionListInfo(uint32 &list_count, uint32 &max_lists);
|
||||
const NPCFactionList* GetNPCFactionEntry(uint32 id);
|
||||
void LoadNPCFactionLists(void *data, uint32 size, uint32 list_count, uint32 max_lists);
|
||||
bool LoadNPCFactionLists(const std::string &prefix);
|
||||
bool LoadNPCFactionLists();
|
||||
|
||||
//loot
|
||||
void GetLootTableInfo(uint32 &loot_table_count, uint32 &max_loot_table, uint32 &loot_table_entries);
|
||||
void GetLootDropInfo(uint32 &loot_drop_count, uint32 &max_loot_drop, uint32 &loot_drop_entries);
|
||||
void LoadLootTables(void *data, uint32 size);
|
||||
void LoadLootDrops(void *data, uint32 size);
|
||||
bool LoadLoot(const std::string &prefix);
|
||||
bool LoadLoot();
|
||||
const LootTable_Struct* GetLootTable(uint32 loottable_id);
|
||||
const LootDrop_Struct* GetLootDrop(uint32 lootdrop_id);
|
||||
|
||||
void LoadSkillCaps(void *data);
|
||||
bool LoadSkillCaps(const std::string &prefix);
|
||||
bool LoadSkillCaps();
|
||||
uint16 GetSkillCap(uint8 Class_, SkillUseTypes Skill, uint8 Level);
|
||||
uint8 GetTrainLevel(uint8 Class_, SkillUseTypes Skill, uint8 Level);
|
||||
|
||||
int GetMaxSpellID();
|
||||
bool LoadSpells(const std::string &prefix, int32 *records, const SPDat_Spell_Struct **sp);
|
||||
void LoadSpells(void *data, int max_spells);
|
||||
void LoadDamageShieldTypes(SPDat_Spell_Struct* sp, int32 iMaxSpellID);
|
||||
|
||||
int GetMaxBaseDataLevel();
|
||||
bool LoadBaseData(const std::string &prefix);
|
||||
bool LoadBaseData();
|
||||
void LoadBaseData(void *data, int max_level);
|
||||
const BaseDataStruct* GetBaseData(int lvl, int cl);
|
||||
|
||||
#ifdef BOTS
|
||||
void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
|
||||
void SetBotInspectMessage(uint32 botid, const InspectMessage_Struct* message);
|
||||
#endif
|
||||
|
||||
protected:
|
||||
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<Item_Struct>> items_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootTable_Struct>> loot_table_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> loot_drop_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct>> loot_drop_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> base_data_mmf;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> spells_mmf;
|
||||
EQEmu::MemoryMappedFile *skill_caps_mmf;
|
||||
EQEmu::MemoryMappedFile *items_mmf;
|
||||
EQEmu::FixedMemoryHashSet<Item_Struct> *items_hash;
|
||||
EQEmu::MemoryMappedFile *faction_mmf;
|
||||
EQEmu::FixedMemoryHashSet<NPCFactionList> *faction_hash;
|
||||
EQEmu::MemoryMappedFile *loot_table_mmf;
|
||||
EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> *loot_table_hash;
|
||||
EQEmu::MemoryMappedFile *loot_drop_mmf;
|
||||
EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> *loot_drop_hash;
|
||||
EQEmu::MemoryMappedFile *base_data_mmf;
|
||||
};
|
||||
|
||||
#endif /*SHAREDDB_H_*/
|
||||
|
||||
@@ -55,54 +55,3 @@ bool EQEmu::IsSpecializedSkill(SkillUseTypes skill)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
float EQEmu::GetSkillMeleePushForce(SkillUseTypes skill)
|
||||
{
|
||||
// This is the force/magnitude of the push from an attack of this skill type
|
||||
// You can find these numbers in the clients skill struct
|
||||
switch (skill) {
|
||||
case Skill1HBlunt:
|
||||
case Skill1HSlashing:
|
||||
case SkillHandtoHand:
|
||||
case SkillThrowing:
|
||||
return 0.1f;
|
||||
case Skill2HBlunt:
|
||||
case Skill2HSlashing:
|
||||
case SkillEagleStrike:
|
||||
case SkillKick:
|
||||
case SkillTigerClaw:
|
||||
//case Skill2HPiercing:
|
||||
return 0.2f;
|
||||
case SkillArchery:
|
||||
return 0.15f;
|
||||
case SkillBackstab:
|
||||
case SkillBash:
|
||||
return 0.3f;
|
||||
case SkillDragonPunch:
|
||||
case SkillRoundKick:
|
||||
return 0.25f;
|
||||
case SkillFlyingKick:
|
||||
return 0.4f;
|
||||
case Skill1HPiercing:
|
||||
case SkillFrenzy:
|
||||
return 0.05f;
|
||||
case SkillIntimidation:
|
||||
return 2.5f;
|
||||
default:
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::IsBardInstrumentSkill(SkillUseTypes skill)
|
||||
{
|
||||
switch (skill) {
|
||||
case SkillBrassInstruments:
|
||||
case SkillSinging:
|
||||
case SkillStringedInstruments:
|
||||
case SkillWindInstruments:
|
||||
case SkillPercussionInstruments:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
+4
-9
@@ -108,17 +108,16 @@ enum SkillUseTypes
|
||||
/*13869*/ SkillBerserking,
|
||||
/*13902*/ SkillTaunt,
|
||||
/*05837*/ SkillFrenzy, // This appears to be the only listed one not grouped with the others
|
||||
/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
|
||||
|
||||
// SoF+ specific skills
|
||||
/*03670*/ SkillRemoveTraps,
|
||||
/*13049*/ SkillTripleAttack,
|
||||
// /*03670*/ SkillRemoveTraps,
|
||||
// /*13049*/ SkillTripleAttack,
|
||||
|
||||
// RoF2+ specific skills
|
||||
// /*00789*/ Skill2HPiercing,
|
||||
// /*01216*/ SkillNone, // This needs to move down as new skills are added
|
||||
|
||||
/*00000*/ _EmuSkillCount // move to last position of active enumeration labels
|
||||
|
||||
// Skill Counts
|
||||
// /*-----*/ _SkillCount_62 = 75, // use for Ti and earlier max skill checks
|
||||
// /*-----*/ _SkillCount_SoF = 77, // use for SoF thru RoF1 max skill checks
|
||||
@@ -171,9 +170,7 @@ enum SkillUseTypes
|
||||
};
|
||||
|
||||
// temporary until it can be sorted out...
|
||||
#define HIGHEST_SKILL SkillTripleAttack
|
||||
// Spell Effects use this value to determine if an effect applies to all skills.
|
||||
#define ALL_SKILLS -1
|
||||
#define HIGHEST_SKILL SkillFrenzy
|
||||
|
||||
// server profile does not reflect this yet..so, prefixed with 'PACKET_'
|
||||
#define PACKET_SKILL_ARRAY_SIZE 100
|
||||
@@ -271,8 +268,6 @@ typedef enum {
|
||||
namespace EQEmu {
|
||||
bool IsTradeskill(SkillUseTypes skill);
|
||||
bool IsSpecializedSkill(SkillUseTypes skill);
|
||||
float GetSkillMeleePushForce(SkillUseTypes skill);
|
||||
bool IsBardInstrumentSkill(SkillUseTypes skill);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
+7
-15
@@ -72,7 +72,7 @@
|
||||
|
||||
|
||||
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
|
||||
#include "classes.h"
|
||||
#include "spdat.h"
|
||||
@@ -162,7 +162,7 @@ bool IsCureSpell(uint16 spell_id)
|
||||
bool CureEffect = false;
|
||||
|
||||
for(int i = 0; i < EFFECT_COUNT; i++){
|
||||
if (sp.effectid[i] == SE_DiseaseCounter || sp.effectid[i] == SE_PoisonCounter
|
||||
if (sp.effectid[i] == SE_DiseaseCounter || sp.effectid[i] == SE_PoisonCounter
|
||||
|| sp.effectid[i] == SE_CurseCounter || sp.effectid[i] == SE_CorruptionCounter)
|
||||
CureEffect = true;
|
||||
}
|
||||
@@ -405,7 +405,7 @@ bool IsPartialCapableSpell(uint16 spell_id)
|
||||
{
|
||||
if (spells[spell_id].no_partial_resist)
|
||||
return false;
|
||||
|
||||
|
||||
if (IsPureNukeSpell(spell_id))
|
||||
return true;
|
||||
|
||||
@@ -447,7 +447,7 @@ bool IsTGBCompatibleSpell(uint16 spell_id)
|
||||
|
||||
bool IsBardSong(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id) && spells[spell_id].classes[BARD - 1] < 255 && !spells[spell_id].IsDisciplineBuff)
|
||||
if (IsValidSpell(spell_id) && spells[spell_id].classes[BARD - 1] < 255)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -693,9 +693,9 @@ bool IsCombatSkill(uint16 spell_id)
|
||||
{
|
||||
if (!IsValidSpell(spell_id))
|
||||
return false;
|
||||
|
||||
|
||||
//Check if Discipline
|
||||
if ((spells[spell_id].mana == 0 && (spells[spell_id].EndurCost || spells[spell_id].EndurUpkeep)))
|
||||
if ((spells[spell_id].mana == 0 && (spells[spell_id].EndurCost || spells[spell_id].EndurUpkeep)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1040,7 +1040,7 @@ bool IsCastonFadeDurationSpell(uint16 spell_id)
|
||||
|
||||
bool IsPowerDistModSpell(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id) &&
|
||||
if (IsValidSpell(spell_id) &&
|
||||
(spells[spell_id].max_dist_mod || spells[spell_id].min_dist_mod) && spells[spell_id].max_dist > spells[spell_id].min_dist)
|
||||
return true;
|
||||
|
||||
@@ -1092,14 +1092,6 @@ bool DetrimentalSpellAllowsRest(uint16 spell_id)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NoDetrimentalSpellAggro(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id))
|
||||
return spells[spell_id].no_detrimental_spell_aggro;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 GetNimbusEffect(uint16 spell_id)
|
||||
{
|
||||
if (IsValidSpell(spell_id))
|
||||
|
||||
+48
-67
@@ -38,7 +38,6 @@
|
||||
#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
|
||||
#define MaxLimitInclude 16 //Number(x 0.5) of focus Limiters that have inclusive checks used when calcing focus effects
|
||||
#define MAX_SKILL_PROCS 4 //Number of spells to check skill procs from. (This is arbitrary) [Single spell can have multiple proc checks]
|
||||
#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
|
||||
|
||||
|
||||
const int Z_AGGRO=10;
|
||||
@@ -133,7 +132,7 @@ typedef enum {
|
||||
/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
|
||||
/* 43 */ ST_GroupClientAndPet = 0x2b,
|
||||
/* 44 */ ST_Beam = 0x2c,
|
||||
/* 45 */ ST_Ring = 0x2d,
|
||||
/* 45 */ ST_Ring = 0x2d,
|
||||
/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
|
||||
/* 47 */ ST_PetMaster = 0x2f, // uses the master as target
|
||||
/* 48 */ // UNKNOWN
|
||||
@@ -151,10 +150,10 @@ typedef enum {
|
||||
} DmgShieldType;
|
||||
|
||||
//Spell Effect IDs
|
||||
// https://forums.daybreakgames.com/eq/index.php?threads/enumerated-spa-list.206288/
|
||||
// full listing: https://forums.station.sony.com/eq/index.php?threads/enumerated-spa-list.206288/
|
||||
// mirror: http://pastebin.com/MYeQqGwe
|
||||
#define SE_CurrentHP 0 // implemented - Heals and nukes, repeates every tic if in a buff
|
||||
#define SE_ArmorClass 1 // implemented
|
||||
#define SE_ArmorClass 1 // implemented
|
||||
#define SE_ATK 2 // implemented
|
||||
#define SE_MovementSpeed 3 // implemented - SoW, SoC, etc
|
||||
#define SE_STR 4 // implemented
|
||||
@@ -197,7 +196,7 @@ typedef enum {
|
||||
#define SE_Destroy 41 // implemented - Disintegrate, Banishment of Shadows
|
||||
#define SE_ShadowStep 42 // implemented
|
||||
#define SE_Berserk 43 // implemented (*not used in any known live spell) Makes client 'Berserk' giving crip blow chance.
|
||||
#define SE_Lycanthropy 44 // implemented
|
||||
#define SE_Lycanthropy 44 // implemented
|
||||
#define SE_Vampirism 45 // implemented (*not used in any known live spell) Stackable lifetap from melee.
|
||||
#define SE_ResistFire 46 // implemented
|
||||
#define SE_ResistCold 47 // implemented
|
||||
@@ -247,7 +246,7 @@ typedef enum {
|
||||
#define SE_SummonCorpse 91 // implemented
|
||||
#define SE_InstantHate 92 // implemented - add hate
|
||||
#define SE_StopRain 93 // implemented - Wake of Karana
|
||||
#define SE_NegateIfCombat 94 // implemented
|
||||
#define SE_NegateIfCombat 94 // implemented
|
||||
#define SE_Sacrifice 95 // implemented
|
||||
#define SE_Silence 96 // implemented
|
||||
#define SE_ManaPool 97 // implemented
|
||||
@@ -299,7 +298,7 @@ typedef enum {
|
||||
#define SE_LimitCastTimeMin 143 // implemented
|
||||
#define SE_LimitCastTimeMax 144 // implemented (*not used in any known live spell)
|
||||
#define SE_Teleport2 145 // implemented - Banishment of the Pantheon
|
||||
//#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
|
||||
//#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
|
||||
#define SE_PercentalHeal 147 // implemented
|
||||
#define SE_StackingCommand_Block 148 // implemented?
|
||||
#define SE_StackingCommand_Overwrite 149 // implemented?
|
||||
@@ -381,47 +380,47 @@ typedef enum {
|
||||
#define SE_GiveDoubleAttack 225 // implemented[AA] - Allow any class to double attack with set chance.
|
||||
#define SE_TwoHandBash 226 // *not implemented as bonus
|
||||
#define SE_ReduceSkillTimer 227 // implemented
|
||||
#define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling
|
||||
//#define SE_ReduceFallDamage 228 // not implented as bonus - reduce the damage that you take from falling
|
||||
#define SE_PersistantCasting 229 // implemented
|
||||
#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
|
||||
//#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
|
||||
#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
|
||||
#define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save)
|
||||
#define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates.
|
||||
#define SE_ReduceApplyPoisonTime 234 // not implemented as bonus - reduces the time to apply poison
|
||||
//#define SE_ReduceApplyPoisonTime 234 // not implemented as bonus - reduces the time to apply poison
|
||||
#define SE_ChannelChanceSpells 235 // implemented[AA] - chance to channel from SPELLS *No longer used on live.
|
||||
//#define SE_FreePet 236 // not used
|
||||
#define SE_GivePetGroupTarget 237 // implemented[AA] - (Pet Affinity)
|
||||
#define SE_IllusionPersistence 238 // implemented - lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
|
||||
#define SE_FeignedCastOnChance 239 // implemented - ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
|
||||
//#define SE_FeignedCastOnChance 239 // *not implemented as bonus - ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
|
||||
//#define SE_StringUnbreakable 240 // not used [Likely related to above - you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.]
|
||||
#define SE_ImprovedReclaimEnergy 241 // implemented - increase the amount of mana returned to you when reclaiming your pet.
|
||||
#define SE_IncreaseChanceMemwipe 242 // implemented - increases the chance to wipe hate with memory blurr
|
||||
#define SE_CharmBreakChance 243 // implemented - Total Domination
|
||||
#define SE_RootBreakChance 244 // implemented[AA] reduce the chance that your root will break.
|
||||
#define SE_TrapCircumvention 245 // *not implemented[AA] - decreases the chance that you will set off a trap when opening a chest
|
||||
//#define SE_TrapCircumvention 245 // *not implemented[AA] - decreases the chance that you will set off a trap when opening a chest
|
||||
#define SE_SetBreathLevel 246 // *not implemented as bonus
|
||||
#define SE_RaiseSkillCap 247 // implemented[AA] - adds skill over the skill cap.
|
||||
#define SE_SecondaryForte 248 // not implemented as bonus(gives you a 2nd specialize skill that can go past 50 to 100)
|
||||
#define SE_RaiseSkillCap 247 // *not implemented[AA] - adds skill over the skill cap.
|
||||
//#define SE_SecondaryForte 248 // not implemented as bonus(gives you a 2nd specialize skill that can go past 50 to 100)
|
||||
#define SE_SecondaryDmgInc 249 // implemented[AA] Allows off hand weapon to recieve a damage bonus (Sinister Strikes)
|
||||
#define SE_SpellProcChance 250 // implemented - Increase chance to proc from melee proc spells (ie Spirit of Panther)
|
||||
#define SE_ConsumeProjectile 251 // implemented[AA] - chance to not consume an arrow (ConsumeProjectile = 100)
|
||||
#define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front.
|
||||
#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
|
||||
#define SE_Blank 254 // implemented
|
||||
#define SE_ShieldDuration 255 // not implemented as bonus - increases duration of /shield
|
||||
#define SE_ShroudofStealth 256 // implemented
|
||||
#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold
|
||||
//#define SE_ShieldDuration 255 // not implemented as bonus - increases duration of /shield
|
||||
//#define SE_ShroudofStealth 256 // not implemented as bonus - rogue improved invs
|
||||
//#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold
|
||||
#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
|
||||
#define SE_CombatStability 259 // implemented[AA] - damage mitigation
|
||||
#define SE_AddSingingMod 260 // implemented[AA] - Instrument/Singing Mastery, base1 is the mod, base2 is the ItemType
|
||||
#define SE_SongModCap 261 // implemented[AA] - Song Mod cap increase (no longer used on live)
|
||||
#define SE_RaiseStatCap 262 // implemented
|
||||
#define SE_TradeSkillMastery 263 // implemented - lets you raise more than one tradeskill above master.
|
||||
#define SE_HastenedAASkill 264 // implemented
|
||||
//#define SE_TradeSkillMastery 263 // not implemented - lets you raise more than one tradeskill above master.
|
||||
//#define SE_HastenedAASkill 264 // not implemented as bonus - Use redux field in aa_actions table for this effect
|
||||
#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
|
||||
#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
|
||||
#define SE_PetDiscipline2 267 // *not implemented - /pet focus, /pet no cast
|
||||
#define SE_ReduceTradeskillFail 268 // implemented - reduces chance to fail with given tradeskill by a percent chance
|
||||
//#define SE_ReduceTradeskillFail 268 // *not implemented? - reduces chance to fail with given tradeskill by a percent chance
|
||||
#define SE_MaxBindWound 269 // implemented[AA] - Increase max HP you can bind wound.
|
||||
#define SE_BardSongRange 270 // implemented[AA] - increase range of beneficial bard songs (Sionachie's Crescendo)
|
||||
#define SE_BaseMovementSpeed 271 // implemented[AA] - mods basemove speed, doesn't stack with other move mods
|
||||
@@ -434,14 +433,14 @@ typedef enum {
|
||||
#define SE_FinishingBlow 278 // implemented[AA] - chance to do massive damage under 10% HP (base1 = chance, base2 = damage)
|
||||
#define SE_Flurry 279 // implemented
|
||||
#define SE_PetFlurry 280 // implemented[AA]
|
||||
#define SE_FeignedMinion 281 // *not implemented[AA] ability allows you to instruct your pet to feign death via the '/pet feign' command. value = succeed chance
|
||||
//#define SE_FeignedMinion 281 // *not implemented[AA] ability allows you to instruct your pet to feign death via the '/pet feign' command. value = succeed chance
|
||||
#define SE_ImprovedBindWound 282 // implemented[AA] - increase bind wound amount by percent.
|
||||
#define SE_DoubleSpecialAttack 283 // implemented[AA] - Chance to perform second special attack as monk
|
||||
//#define SE_LoHSetHeal 284 // not used
|
||||
#define SE_NimbleEvasion 285 // *not implemented - base1 = 100 for max
|
||||
//#define SE_NimbleEvasion 285 // *not implemented - base1 = 100 for max
|
||||
#define SE_FcDamageAmt 286 // implemented - adds direct spell damage
|
||||
#define SE_SpellDurationIncByTic 287 // implemented
|
||||
#define SE_SkillAttackProc 288 // implemented[AA] - Chance to proc spell on skill attack usage (ex. Dragon Punch)
|
||||
#define SE_SpecialAttackKBProc 288 // implemented[AA] - Chance to to do a knockback from special attacks [AA Dragon Punch].
|
||||
#define SE_CastOnFadeEffect 289 // implemented - Triggers only if fades after natural duration.
|
||||
#define SE_IncreaseRunSpeedCap 290 // implemented[AA] - increases run speed over the hard cap
|
||||
#define SE_Purify 291 // implemented - Removes determental effects
|
||||
@@ -478,7 +477,7 @@ typedef enum {
|
||||
#define SE_GateToHomeCity 322 // implemented
|
||||
#define SE_DefensiveProc 323 // implemented
|
||||
#define SE_HPToMana 324 // implemented
|
||||
#define SE_NoBreakAESneak 325 // implemented[AA] - [AA Nerves of Steel] increasing chance to remain hidden when they are an indirect target of an AoE spell.
|
||||
//#define SE_ChanceInvsBreakToAoE 325 // *not implemented[AA] - [AA Nerves of Steel] increasing chance to remain hidden when they are an indirect target of an AoE spell.
|
||||
#define SE_SpellSlotIncrease 326 // *not implemented as bonus - increases your spell slot availability
|
||||
#define SE_MysticalAttune 327 // implemented - increases amount of buffs that a player can have
|
||||
#define SE_DelayDeath 328 // implemented - increases how far you can fall below 0 hp before you die
|
||||
@@ -486,7 +485,7 @@ typedef enum {
|
||||
#define SE_CriticalDamageMob 330 // implemented
|
||||
#define SE_Salvage 331 // implemented - chance to recover items that would be destroyed in failed tradeskill combine
|
||||
//#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
|
||||
#define SE_CastOnRuneFadeEffect 333 // implemented
|
||||
#define SE_CastOnRuneFadeEffect 333 // implemented
|
||||
#define SE_BardAEDot 334 // implemented
|
||||
#define SE_BlockNextSpellFocus 335 // implemented - base1 chance to block next spell ie Puratus (8494)
|
||||
//#define SE_IllusionaryTarget 336 // not used
|
||||
@@ -515,8 +514,8 @@ typedef enum {
|
||||
//#define SE_PassiveSenseTrap 359 // *not implemented - Invulnerability (Brell's Blessing)
|
||||
#define SE_ProcOnKillShot 360 // implemented - a buff that has a base1 % to cast spell base2 when you kill a "challenging foe" base3 min level
|
||||
#define SE_SpellOnDeath 361 // implemented - casts spell on death of buffed
|
||||
#define SE_PotionBeltSlots 362 // *not implemented[AA] 'Quick Draw' expands the potion belt by one additional available item slot per rank.
|
||||
#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
|
||||
//#define SE_PotionBeltSlots 362 // *not implemented[AA] 'Quick Draw' expands the potion belt by one additional available item slot per rank.
|
||||
//#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
|
||||
#define SE_TripleAttackChance 364 // implemented
|
||||
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
|
||||
#define SE_ShieldEquipDmgMod 366 // implemented[AA] Damage modifier to melee if shield equiped. (base1 = dmg mod , base2 = ?) ie Shield Specialist AA
|
||||
@@ -525,11 +524,11 @@ typedef enum {
|
||||
#define SE_CorruptionCounter 369 // implemented
|
||||
#define SE_ResistCorruption 370 // implemented
|
||||
#define SE_AttackSpeed4 371 // implemented - stackable slow effect 'Inhibit Melee'
|
||||
#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
|
||||
//#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
|
||||
#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
|
||||
#define SE_ApplyEffect 374 // implemented
|
||||
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
|
||||
//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
|
||||
//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
|
||||
#define SE_CastOnFadeEffectNPC 377 // implemented - Triggers only if fades after natural duration (On live these are usually players spells that effect an NPC).
|
||||
#define SE_SpellEffectResistChance 378 // implemented - Increase chance to resist specific spell effect (base1=value, base2=spell effect id)
|
||||
#define SE_ShadowStepDirectional 379 // implemented - handled by client
|
||||
@@ -544,7 +543,7 @@ typedef enum {
|
||||
//#define SE_SummonCorpseZone 388 // *not implemented - summons a corpse from any zone(nec AA)
|
||||
#define SE_FcTimerRefresh 389 // implemented - Refresh spell icons
|
||||
//#define SE_FcTimerLockout 390 // *not implemented - Sets recast timers to specific value, focus limited.
|
||||
#define SE_LimitManaMax 391 // implemented
|
||||
#define SE_MeleeVulnerability 391 // implemented [Live SPA has this as LimitManaMax however that is clearly not the effect used]
|
||||
#define SE_FcHealAmt 392 // implemented - Adds or removes healing from spells
|
||||
#define SE_FcHealPctIncoming 393 // implemented - HealRate with focus restrictions.
|
||||
#define SE_FcHealAmtIncoming 394 // implemented - Adds/Removes amount of healing on target by X value with foucs restrictions.
|
||||
@@ -560,7 +559,7 @@ typedef enum {
|
||||
#define SE_LimitSpellSubclass 404 // *not implemented - Limits to specific types of spells (see CheckSpellCategory) [Categories NOT defined yet]
|
||||
#define SE_TwoHandBluntBlock 405 // implemented - chance to block attacks when using two hand blunt weapons (similiar to shield block)
|
||||
#define SE_CastonNumHitFade 406 // implemented - casts a spell when a buff fades due to its numhits being depleted
|
||||
#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
|
||||
#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
|
||||
#define SE_LimitHPPercent 408 // implemented - limited to a certain percent of your hp(ie heals up to 50%)
|
||||
#define SE_LimitManaPercent 409 // implemented - limited to a certain percent of your mana
|
||||
#define SE_LimitEndPercent 410 // implemented - limited to a certain percent of your end
|
||||
@@ -576,10 +575,10 @@ typedef enum {
|
||||
#define SE_FcLimitUse 420 // implemented - increases numhits count by percent (Note: not used in any known live spells)
|
||||
#define SE_FcIncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
|
||||
#define SE_LimitUseMin 422 // implemented - limit a focus to require a min amount of numhits value (used with above)
|
||||
#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
|
||||
#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
|
||||
#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
|
||||
//#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
|
||||
#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
|
||||
//#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
|
||||
#define SE_SkillProc 427 // implemented - chance to proc when using a skill(ie taunt)
|
||||
#define SE_LimitToSkill 428 // implemented - limits what skills will effect a skill proc
|
||||
#define SE_SkillProcSuccess 429 // implemented - chance to proc when tje skill in use successfully fires.
|
||||
@@ -600,9 +599,9 @@ typedef enum {
|
||||
#define SE_ImprovedTaunt 444 // implemented - Locks Aggro On Caster and Decrease other Players Aggro by X% on NPC targets below level Y
|
||||
//#define SE_AddMercSlot 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
|
||||
#define SE_AStacker 446 // implementet - bufff stacking blocker (26219 | Qirik's Watch)
|
||||
#define SE_BStacker 447 // implemented
|
||||
#define SE_BStacker 447 // implemented
|
||||
#define SE_CStacker 448 // implemented
|
||||
#define SE_DStacker 449 // implemented
|
||||
#define SE_DStacker 449 // implemented
|
||||
#define SE_MitigateDotDamage 450 // implemented DOT spell mitigation rune with max value
|
||||
#define SE_MeleeThresholdGuard 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
|
||||
#define SE_SpellThresholdGuard 452 // implemented Partial Spell Rune that only is lowered if spell hits are over X amount of damage
|
||||
@@ -613,25 +612,11 @@ typedef enum {
|
||||
#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
|
||||
#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
|
||||
#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
|
||||
//#define SE_Ff_Override_NotFocusable 460 //
|
||||
#define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2)
|
||||
#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
|
||||
//#define SE_Shield_Target 463 //
|
||||
#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
|
||||
//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
|
||||
#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
|
||||
//#define SE_DS_Mitigation_Amount 467 //
|
||||
//#define SE_DS_Mitigation_Percentage 468 //
|
||||
//#define SE_Chance_Best_in_Spell_Grp 469 //
|
||||
//#define SE_Trigger_Best_in_Spell Grp 470 //
|
||||
//#define SE_Double_Melee_Round 471 //
|
||||
|
||||
|
||||
// LAST
|
||||
|
||||
|
||||
#define DF_Permanent 50
|
||||
#define DF_Aura 51
|
||||
|
||||
// note this struct is historical, we don't actually need it to be
|
||||
// aligned to anything, but for maintaining it it is kept in the order that
|
||||
@@ -744,38 +729,35 @@ struct SPDat_Spell_Struct
|
||||
/* 194 */ float directional_start; //Cone Start Angle:
|
||||
/* 195 */ float directional_end; // Cone End Angle:
|
||||
/* 196 */ bool sneak; // effect can only be used if sneaking (rogue 'Daggerfall' ect)
|
||||
/* 197 */ bool not_focusable; //prevents focus effects from being applied to spell
|
||||
/* 198 */ bool no_detrimental_spell_aggro;
|
||||
/* 199 */
|
||||
/* 197 */ bool not_extendable;
|
||||
/* 198- 199 */
|
||||
/* 200 */ bool suspendable; // buff is suspended in suspended buff zones
|
||||
/* 201 */ int viral_range;
|
||||
/* 202 */ int songcap; // individual song cap
|
||||
/* 203 */
|
||||
/* 201 */ int viral_range;
|
||||
/* 202 */
|
||||
/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
|
||||
/* 204 */
|
||||
/* 205 */ bool no_block;
|
||||
/* 206 */
|
||||
/* 206 */
|
||||
/* 207 */ int spellgroup;
|
||||
/* 208 */ int rank; //increments AA effects with same name
|
||||
/* 209 */ int no_resist; //makes spells unresistable, which makes charms unbreakable as well.
|
||||
/* 210 */ // bool DurationFrozen; ???
|
||||
/* 209 */ int powerful_flag; // Need more investigation to figure out what to call this, for now we know -1 makes charm spells not break before their duration is complete, it does alot more though
|
||||
/* 210 */ // bool DurationFrozen; ???
|
||||
/* 211 */ int CastRestriction; //Various restriction categories for spells most seem targetable race related but have also seen others for instance only castable if target hp 20% or lower or only if target out of combat
|
||||
/* 212 */ bool AllowRest;
|
||||
/* 213 */ bool InCombat; //Allow spell if target is in combat
|
||||
/* 214 */ bool OutofCombat; //Allow spell if target is out of combat
|
||||
/* 215 - 216 */
|
||||
/* 217 */ int override_crit_chance; //Places a cap on the max chance to critical
|
||||
/* 218 */ int aemaxtargets; //Is used for various AE effects
|
||||
/* 219 */ int no_heal_damage_item_mod;
|
||||
/* 220 - 223 */
|
||||
/* 215 - 217 */
|
||||
/* 218 */ int aemaxtargets; //Is used for various AE effects
|
||||
/* 219 */ int maxtargets; //Is used for beam and ring spells for target # limits (not implemented)
|
||||
/* 220 - 223 */
|
||||
/* 224 */ bool persistdeath; // buff doesn't get stripped on death
|
||||
/* 225 - 226 */
|
||||
/* 227 */ float min_dist; //spell power modified by distance from caster (Min Distance)
|
||||
/* 228 */ float min_dist_mod; //spell power modified by distance from caster (Modifier at Min Distance)
|
||||
/* 229 */ float max_dist; //spell power modified by distance from caster (Max Distance)
|
||||
/* 230 */ float max_dist_mod; //spell power modified by distance from caster (Modifier at Max Distance)
|
||||
/* 231 */ float min_range; //Min casting range
|
||||
/* 232 */ bool no_remove; //prevents buff from being removed by click
|
||||
/* 233 - 236 */
|
||||
/* 231 */ float min_range; //Min casting range
|
||||
/* 232 - 236 */
|
||||
uint8 DamageShieldType; // This field does not exist in spells_us.txt
|
||||
};
|
||||
|
||||
@@ -881,7 +863,6 @@ uint32 GetPartialMeleeRuneReduction(uint32 spell_id);
|
||||
uint32 GetPartialMagicRuneReduction(uint32 spell_id);
|
||||
uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
|
||||
uint32 GetPartialMagicRuneAmount(uint32 spell_id);
|
||||
bool NoDetrimentalSpellAggro(uint16 spell_id);
|
||||
|
||||
int CalcPetHp(int levelb, int classb, int STA = 75);
|
||||
const char *GetRandPetName();
|
||||
|
||||
@@ -64,6 +64,7 @@ const std::string vStringFormat(const char* format, va_list args)
|
||||
|
||||
const std::string StringFormat(const char* format, ...)
|
||||
{
|
||||
_eqp
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
std::string output = vStringFormat(format,args);
|
||||
@@ -121,6 +122,7 @@ void MakeLowerString(const char *source, char *target) {
|
||||
}
|
||||
|
||||
int MakeAnyLenString(char** ret, const char* format, ...) {
|
||||
_eqp
|
||||
int buf_len = 128;
|
||||
int chars = -1;
|
||||
va_list argptr, tmpargptr;
|
||||
@@ -140,6 +142,7 @@ int MakeAnyLenString(char** ret, const char* format, ...) {
|
||||
}
|
||||
|
||||
uint32 AppendAnyLenString(char** ret, uint32* bufsize, uint32* strlen, const char* format, ...) {
|
||||
_eqp
|
||||
if (*bufsize == 0)
|
||||
*bufsize = 256;
|
||||
if (*ret == 0)
|
||||
@@ -258,6 +261,7 @@ bool atobool(const char* iBool) {
|
||||
// removes the crap and turns the underscores into spaces.
|
||||
char *CleanMobName(const char *in, char *out)
|
||||
{
|
||||
_eqp
|
||||
unsigned i, j;
|
||||
|
||||
for(i = j = 0; i < strlen(in); i++)
|
||||
@@ -312,6 +316,7 @@ const char *ConvertArrayF(float input, char *returnchar)
|
||||
}
|
||||
|
||||
std::vector<std::string> SplitString(const std::string &str, char delim) {
|
||||
_eqp
|
||||
std::vector<std::string> ret;
|
||||
std::stringstream ss(str);
|
||||
std::string item;
|
||||
@@ -324,6 +329,7 @@ std::vector<std::string> SplitString(const std::string &str, char delim) {
|
||||
}
|
||||
|
||||
std::string EscapeString(const std::string &s) {
|
||||
_eqp
|
||||
std::string ret;
|
||||
|
||||
size_t sz = s.length();
|
||||
@@ -361,6 +367,7 @@ std::string EscapeString(const std::string &s) {
|
||||
}
|
||||
|
||||
std::string EscapeString(const char *src, size_t sz) {
|
||||
_eqp
|
||||
std::string ret;
|
||||
|
||||
for(size_t i = 0; i < sz; ++i) {
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
//note: all encoders and decoders must be valid functions.
|
||||
//so if you specify set_defaults=false
|
||||
StructStrategy::StructStrategy() {
|
||||
_eqp
|
||||
int r;
|
||||
for(r = 0; r < _maxEmuOpcode; r++) {
|
||||
encoders[r] = PassEncoder;
|
||||
@@ -19,6 +20,7 @@ StructStrategy::StructStrategy() {
|
||||
}
|
||||
|
||||
void StructStrategy::Encode(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req) const {
|
||||
_eqp
|
||||
if((*p)->GetOpcodeBypass() != 0) {
|
||||
PassEncoder(p, dest, ack_req);
|
||||
return;
|
||||
@@ -30,6 +32,7 @@ void StructStrategy::Encode(EQApplicationPacket **p, std::shared_ptr<EQStream> d
|
||||
}
|
||||
|
||||
void StructStrategy::Decode(EQApplicationPacket *p) const {
|
||||
_eqp
|
||||
EmuOpcode op = p->GetOpcode();
|
||||
Decoder proc = decoders[op];
|
||||
proc(p);
|
||||
@@ -37,6 +40,7 @@ void StructStrategy::Decode(EQApplicationPacket *p) const {
|
||||
|
||||
|
||||
void StructStrategy::ErrorEncoder(EQApplicationPacket **in_p, std::shared_ptr<EQStream> dest, bool ack_req) {
|
||||
_eqp
|
||||
EQApplicationPacket *p = *in_p;
|
||||
*in_p = nullptr;
|
||||
|
||||
@@ -46,11 +50,13 @@ void StructStrategy::ErrorEncoder(EQApplicationPacket **in_p, std::shared_ptr<EQ
|
||||
}
|
||||
|
||||
void StructStrategy::ErrorDecoder(EQApplicationPacket *p) {
|
||||
_eqp
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Error decoding opcode %s: no decoder provided. Invalidating.", OpcodeManager::EmuToName(p->GetOpcode()));
|
||||
p->SetOpcode(OP_Unknown);
|
||||
}
|
||||
|
||||
void StructStrategy::PassEncoder(EQApplicationPacket **p, std::shared_ptr<EQStream> dest, bool ack_req) {
|
||||
_eqp
|
||||
dest->FastQueuePacket(p, ack_req);
|
||||
}
|
||||
|
||||
@@ -67,10 +73,12 @@ namespace StructStrategyFactory {
|
||||
static std::map<EmuOpcode, const StructStrategy *> strategies;
|
||||
|
||||
void RegisterPatch(EmuOpcode first_opcode, const StructStrategy *structs) {
|
||||
_eqp
|
||||
strategies[first_opcode] = structs;
|
||||
}
|
||||
|
||||
const StructStrategy *FindPatch(EmuOpcode first_opcode) {
|
||||
_eqp
|
||||
std::map<EmuOpcode, const StructStrategy *>::const_iterator res;
|
||||
res = strategies.find(first_opcode);
|
||||
if(res == strategies.end())
|
||||
|
||||
@@ -75,6 +75,7 @@ TCPConnection::TCPConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 ir
|
||||
rIP(irIP),
|
||||
rPort(irPort)
|
||||
{
|
||||
_eqp
|
||||
pState = TCPS_Connected;
|
||||
pFree = false;
|
||||
pEcho = false;
|
||||
@@ -90,6 +91,7 @@ TCPConnection::TCPConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 ir
|
||||
}
|
||||
|
||||
TCPConnection::~TCPConnection() {
|
||||
_eqp
|
||||
FinishDisconnect();
|
||||
ClearBuffers();
|
||||
if (ConnectionType == Outgoing) {
|
||||
@@ -113,12 +115,14 @@ TCPConnection::~TCPConnection() {
|
||||
}
|
||||
|
||||
void TCPConnection::SetState(State_t in_state) {
|
||||
_eqp
|
||||
MState.lock();
|
||||
pState = in_state;
|
||||
MState.unlock();
|
||||
}
|
||||
|
||||
TCPConnection::State_t TCPConnection::GetState() const {
|
||||
_eqp
|
||||
State_t ret;
|
||||
MState.lock();
|
||||
ret = pState;
|
||||
@@ -128,6 +132,7 @@ TCPConnection::State_t TCPConnection::GetState() const {
|
||||
|
||||
bool TCPConnection::GetSockName(char *host, uint16 *port)
|
||||
{
|
||||
_eqp
|
||||
bool result=false;
|
||||
LockMutex lock(&MState);
|
||||
if (!Connected())
|
||||
@@ -165,11 +170,13 @@ bool TCPConnection::GetSockName(char *host, uint16 *port)
|
||||
}
|
||||
|
||||
void TCPConnection::Free() {
|
||||
_eqp
|
||||
Disconnect();
|
||||
pFree = true;
|
||||
}
|
||||
|
||||
bool TCPConnection::Send(const uchar* data, int32 size) {
|
||||
_eqp
|
||||
if (!Connected())
|
||||
return false;
|
||||
if (!size)
|
||||
@@ -179,6 +186,7 @@ bool TCPConnection::Send(const uchar* data, int32 size) {
|
||||
}
|
||||
|
||||
void TCPConnection::ServerSendQueuePushEnd(const uchar* data, int32 size) {
|
||||
_eqp
|
||||
MSendQueue.lock();
|
||||
if (sendbuf == nullptr) {
|
||||
sendbuf = new uchar[size];
|
||||
@@ -198,6 +206,7 @@ void TCPConnection::ServerSendQueuePushEnd(const uchar* data, int32 size) {
|
||||
}
|
||||
|
||||
void TCPConnection::ServerSendQueuePushEnd(uchar** data, int32 size) {
|
||||
_eqp
|
||||
MSendQueue.lock();
|
||||
if (sendbuf == 0) {
|
||||
sendbuf = *data;
|
||||
@@ -221,6 +230,7 @@ void TCPConnection::ServerSendQueuePushEnd(uchar** data, int32 size) {
|
||||
}
|
||||
|
||||
void TCPConnection::ServerSendQueuePushFront(uchar* data, int32 size) {
|
||||
_eqp
|
||||
MSendQueue.lock();
|
||||
if (sendbuf == 0) {
|
||||
sendbuf = new uchar[size];
|
||||
@@ -240,6 +250,7 @@ void TCPConnection::ServerSendQueuePushFront(uchar* data, int32 size) {
|
||||
}
|
||||
|
||||
bool TCPConnection::ServerSendQueuePop(uchar** data, int32* size) {
|
||||
_eqp
|
||||
bool ret;
|
||||
if (!MSendQueue.trylock())
|
||||
return false;
|
||||
@@ -257,6 +268,7 @@ bool TCPConnection::ServerSendQueuePop(uchar** data, int32* size) {
|
||||
}
|
||||
|
||||
bool TCPConnection::ServerSendQueuePopForce(uchar** data, int32* size) {
|
||||
_eqp
|
||||
bool ret;
|
||||
MSendQueue.lock();
|
||||
if (sendbuf) {
|
||||
@@ -273,6 +285,7 @@ bool TCPConnection::ServerSendQueuePopForce(uchar** data, int32* size) {
|
||||
}
|
||||
|
||||
char* TCPConnection::PopLine() {
|
||||
_eqp
|
||||
char* ret;
|
||||
if (!MLineOutQueue.trylock())
|
||||
return 0;
|
||||
@@ -282,6 +295,7 @@ char* TCPConnection::PopLine() {
|
||||
}
|
||||
|
||||
bool TCPConnection::LineOutQueuePush(char* line) {
|
||||
_eqp
|
||||
MLineOutQueue.lock();
|
||||
LineOutQueue.push(line);
|
||||
MLineOutQueue.unlock();
|
||||
@@ -290,6 +304,7 @@ bool TCPConnection::LineOutQueuePush(char* line) {
|
||||
|
||||
|
||||
void TCPConnection::FinishDisconnect() {
|
||||
_eqp
|
||||
MState.lock();
|
||||
if (connection_socket != INVALID_SOCKET && connection_socket != 0) {
|
||||
if (pState == TCPS_Connected || pState == TCPS_Disconnecting || pState == TCPS_Disconnected) {
|
||||
@@ -314,6 +329,7 @@ void TCPConnection::FinishDisconnect() {
|
||||
}
|
||||
|
||||
void TCPConnection::Disconnect() {
|
||||
_eqp
|
||||
MState.lock();
|
||||
if(pState == TCPS_Connected || pState == TCPS_Connecting) {
|
||||
pState = TCPS_Disconnecting;
|
||||
@@ -322,6 +338,7 @@ void TCPConnection::Disconnect() {
|
||||
}
|
||||
|
||||
bool TCPConnection::GetAsyncConnect() {
|
||||
_eqp
|
||||
bool ret;
|
||||
MAsyncConnect.lock();
|
||||
ret = pAsyncConnect;
|
||||
@@ -330,6 +347,7 @@ bool TCPConnection::GetAsyncConnect() {
|
||||
}
|
||||
|
||||
bool TCPConnection::SetAsyncConnect(bool iValue) {
|
||||
_eqp
|
||||
bool ret;
|
||||
MAsyncConnect.lock();
|
||||
ret = pAsyncConnect;
|
||||
@@ -339,6 +357,7 @@ bool TCPConnection::SetAsyncConnect(bool iValue) {
|
||||
}
|
||||
|
||||
bool TCPConnection::ConnectReady() const {
|
||||
_eqp
|
||||
State_t s = GetState();
|
||||
if (s != TCPS_Ready && s != TCPS_Disconnected)
|
||||
return(false);
|
||||
@@ -346,6 +365,7 @@ bool TCPConnection::ConnectReady() const {
|
||||
}
|
||||
|
||||
void TCPConnection::AsyncConnect(const char* irAddress, uint16 irPort) {
|
||||
_eqp
|
||||
safe_delete_array(charAsyncConnect);
|
||||
charAsyncConnect = new char[strlen(irAddress) + 1];
|
||||
strcpy(charAsyncConnect, irAddress);
|
||||
@@ -353,6 +373,7 @@ void TCPConnection::AsyncConnect(const char* irAddress, uint16 irPort) {
|
||||
}
|
||||
|
||||
void TCPConnection::AsyncConnect(uint32 irIP, uint16 irPort) {
|
||||
_eqp
|
||||
if (ConnectionType != Outgoing) {
|
||||
// If this code runs, we got serious problems
|
||||
// Crash and burn.
|
||||
@@ -394,6 +415,7 @@ void TCPConnection::AsyncConnect(uint32 irIP, uint16 irPort) {
|
||||
}
|
||||
|
||||
bool TCPConnection::Connect(const char* irAddress, uint16 irPort, char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
uint32 tmpIP = ResolveIP(irAddress);
|
||||
@@ -411,6 +433,7 @@ bool TCPConnection::Connect(const char* irAddress, uint16 irPort, char* errbuf)
|
||||
}
|
||||
|
||||
bool TCPConnection::ConnectIP(uint32 in_ip, uint16 in_port, char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
if (ConnectionType != Outgoing) {
|
||||
@@ -499,6 +522,7 @@ bool TCPConnection::ConnectIP(uint32 in_ip, uint16 in_port, char* errbuf) {
|
||||
}
|
||||
|
||||
void TCPConnection::ClearBuffers() {
|
||||
_eqp
|
||||
LockMutex lock1(&MSendQueue);
|
||||
LockMutex lock3(&MRunLoop);
|
||||
LockMutex lock4(&MState);
|
||||
@@ -511,6 +535,7 @@ void TCPConnection::ClearBuffers() {
|
||||
}
|
||||
|
||||
bool TCPConnection::CheckNetActive() {
|
||||
_eqp
|
||||
MState.lock();
|
||||
if (pState == TCPS_Connected || pState == TCPS_Disconnecting) {
|
||||
MState.unlock();
|
||||
@@ -523,6 +548,7 @@ bool TCPConnection::CheckNetActive() {
|
||||
/* This is always called from an IO thread. Either the server socket's thread, or a
|
||||
* special thread we create when we make an outbound connection. */
|
||||
bool TCPConnection::Process() {
|
||||
_eqp
|
||||
char errbuf[TCPConnection_ErrorBufferSize];
|
||||
switch(GetState()) {
|
||||
case TCPS_Ready:
|
||||
@@ -594,6 +620,7 @@ bool TCPConnection::Process() {
|
||||
}
|
||||
|
||||
bool TCPConnection::RecvData(char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
if (!Connected()) {
|
||||
@@ -666,16 +693,19 @@ bool TCPConnection::RecvData(char* errbuf) {
|
||||
|
||||
|
||||
bool TCPConnection::GetEcho() {
|
||||
_eqp
|
||||
bool ret;
|
||||
ret = pEcho;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void TCPConnection::SetEcho(bool iValue) {
|
||||
_eqp
|
||||
pEcho = iValue;
|
||||
}
|
||||
|
||||
bool TCPConnection::ProcessReceivedData(char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
if (!recvbuf)
|
||||
@@ -810,6 +840,7 @@ bool TCPConnection::ProcessReceivedData(char* errbuf) {
|
||||
}
|
||||
|
||||
bool TCPConnection::SendData(bool &sent_something, char* errbuf) {
|
||||
_eqp
|
||||
if (errbuf)
|
||||
errbuf[0] = 0;
|
||||
/************ Get first send packet on queue and send it! ************/
|
||||
@@ -891,6 +922,7 @@ bool TCPConnection::SendData(bool &sent_something, char* errbuf) {
|
||||
}
|
||||
|
||||
ThreadReturnType TCPConnection::TCPConnectionLoop(void* tmp) {
|
||||
_eqp
|
||||
#ifdef _WINDOWS
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
#endif
|
||||
@@ -933,6 +965,7 @@ ThreadReturnType TCPConnection::TCPConnectionLoop(void* tmp) {
|
||||
}
|
||||
|
||||
bool TCPConnection::RunLoop() {
|
||||
_eqp
|
||||
bool ret;
|
||||
MRunLoop.lock();
|
||||
ret = pRunLoop;
|
||||
|
||||
@@ -23,9 +23,7 @@
|
||||
*/
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#if (!defined(_MSC_VER) || (defined(_MSC_VER) && _MSC_VER < 1900))
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
#define snprintf _snprintf
|
||||
#define strncasecmp _strnicmp
|
||||
#define strcasecmp _stricmp
|
||||
|
||||
|
||||
@@ -24,18 +24,22 @@
|
||||
Timeoutable::Timeoutable(uint32 check_frequency)
|
||||
: next_check(check_frequency)
|
||||
{
|
||||
_eqp
|
||||
timeout_manager.AddMember(this);
|
||||
}
|
||||
|
||||
Timeoutable::~Timeoutable() {
|
||||
_eqp
|
||||
timeout_manager.DeleteMember(this);
|
||||
}
|
||||
|
||||
|
||||
TimeoutManager::TimeoutManager() {
|
||||
_eqp
|
||||
}
|
||||
|
||||
void TimeoutManager::CheckTimeouts() {
|
||||
_eqp
|
||||
std::vector<Timeoutable *>::iterator cur,end;
|
||||
cur = members.begin();
|
||||
end = members.end();
|
||||
@@ -43,7 +47,7 @@ void TimeoutManager::CheckTimeouts() {
|
||||
Timeoutable *it = *cur;
|
||||
if(it->next_check.Check()) {
|
||||
#ifdef TIMEOUT_DEBUG
|
||||
Log.Out(Logs::General, Logs::None,, "Checking timeout on 0x%x\n", it);
|
||||
Log.Out(Logs::General, Logs::None, "Checking timeout on 0x%x\n", it);
|
||||
#endif
|
||||
it->CheckTimeout();
|
||||
}
|
||||
@@ -52,19 +56,21 @@ void TimeoutManager::CheckTimeouts() {
|
||||
|
||||
//methods called by Timeoutable objects:
|
||||
void TimeoutManager::AddMember(Timeoutable *who) {
|
||||
_eqp
|
||||
if(who == nullptr)
|
||||
return;
|
||||
|
||||
DeleteMember(who); //just in case... prolly not needed.
|
||||
members.push_back(who);
|
||||
#ifdef TIMEOUT_DEBUG
|
||||
Log.Out(Logs::General, Logs::None,, "Adding timeoutable 0x%x\n", who);
|
||||
Log.Out(Logs::General, Logs::None, "Adding timeoutable 0x%x\n", who);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TimeoutManager::DeleteMember(Timeoutable *who) {
|
||||
_eqp
|
||||
#ifdef TIMEOUT_DEBUG
|
||||
Log.Out(Logs::General, Logs::None,, "Removing timeoutable 0x%x\n", who);
|
||||
Log.Out(Logs::General, Logs::None, "Removing timeoutable 0x%x\n", who);
|
||||
#endif
|
||||
std::vector<Timeoutable *>::iterator cur,end;
|
||||
cur = members.begin();
|
||||
|
||||
@@ -81,6 +81,7 @@ int gettimeofday (timeval *tp, ...)
|
||||
/* This function checks if the timer triggered */
|
||||
bool Timer::Check(bool iReset)
|
||||
{
|
||||
_eqp
|
||||
if (enabled && current_time-start_time > timer_time) {
|
||||
if (iReset) {
|
||||
if (pUseAcurateTiming)
|
||||
|
||||
+2
-19
@@ -18,6 +18,7 @@
|
||||
#ifndef TYPES_H
|
||||
#define TYPES_H
|
||||
|
||||
#include <eqp_profiler.h>
|
||||
#include <stdint.h>
|
||||
typedef uint8_t byte;
|
||||
typedef uint8_t uint8;
|
||||
@@ -43,9 +44,7 @@ typedef unsigned char uchar;
|
||||
typedef const char Const_char; //for perl XS
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#if (!defined(_MSC_VER) || (defined(_MSC_VER) && _MSC_VER < 1900))
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
#define snprintf _snprintf
|
||||
#define strncasecmp _strnicmp
|
||||
#define strcasecmp _stricmp
|
||||
typedef void ThreadReturnType;
|
||||
@@ -85,20 +84,4 @@ typedef const char Const_char; //for perl XS
|
||||
#define DLLFUNC extern "C"
|
||||
#endif
|
||||
|
||||
// htonll and ntohll already defined on windows
|
||||
#ifndef WIN32
|
||||
# if defined(__linux__)
|
||||
# include <endian.h>
|
||||
# elif defined(__FreeBSD__) || defined(__NetBSD__)
|
||||
# include <sys/endian.h>
|
||||
# elif defined (__OpenBSD__)
|
||||
# include <sys/types.h>
|
||||
# define be16toh(x) betoh16(x)
|
||||
# define be32toh(x) betoh32(x)
|
||||
# define be64toh(x) betoh64(x)
|
||||
# endif
|
||||
# define htonll(x) htobe64(x)
|
||||
# define ntohll(x) be64toh(x)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,56 +1,44 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_ZONE_AA_RANK_H
|
||||
#define EQEMU_ZONE_AA_RANK_H
|
||||
|
||||
namespace AA
|
||||
{
|
||||
|
||||
class Ability;
|
||||
class Rank
|
||||
{
|
||||
public:
|
||||
Rank() { }
|
||||
~Rank() { }
|
||||
|
||||
int id;
|
||||
int upper_hotkey_sid;
|
||||
int lower_hotkey_sid;
|
||||
int title_sid;
|
||||
int desc_sid;
|
||||
int cost;
|
||||
int level_req;
|
||||
int spell;
|
||||
int spell_type;
|
||||
int recast_time;
|
||||
int prev_id;
|
||||
Rank *prev;
|
||||
int next_id;
|
||||
Rank *next;
|
||||
int current_value;
|
||||
int expansion;
|
||||
int total_cost;
|
||||
Ability *base_ability;
|
||||
std::vector<RankEffect> effects;
|
||||
std::map<int, int> prereqs;
|
||||
};
|
||||
|
||||
}
|
||||
#include "uuid.h"
|
||||
|
||||
#ifdef WIN32
|
||||
#include <rpc.h>
|
||||
#else
|
||||
#include <uuid/uuid.h>
|
||||
#endif
|
||||
|
||||
std::string CreateUUID() {
|
||||
#ifdef WIN32
|
||||
UUID uuid;
|
||||
UuidCreate(&uuid);
|
||||
unsigned char *str = nullptr;
|
||||
UuidToStringA(&uuid, &str);
|
||||
std::string s((char*)str);
|
||||
RpcStringFreeA(&str);
|
||||
return s;
|
||||
#else
|
||||
char str[64] = { 0 };
|
||||
uuid_t uuid;
|
||||
uuid_generate_random(uuid);
|
||||
uuid_unparse(uuid, str);
|
||||
return str;
|
||||
#endif
|
||||
}
|
||||
@@ -1,38 +1,26 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
/*
|
||||
EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef COMMON_UUID_H
|
||||
#define COMMON_UUID_H
|
||||
|
||||
#ifndef EQEMU_ZONE_AA_RANK_EFFECTS_H
|
||||
#define EQEMU_ZONE_AA_RANK_EFFECTS_H
|
||||
|
||||
#include "../common/global_define.h"
|
||||
#include <string>
|
||||
|
||||
namespace AA
|
||||
{
|
||||
|
||||
struct RankEffect
|
||||
{
|
||||
int slot;
|
||||
int effect_id;
|
||||
int base1;
|
||||
int base2;
|
||||
};
|
||||
|
||||
}
|
||||
std::string CreateUUID();
|
||||
|
||||
#endif
|
||||
+4
-9
@@ -24,18 +24,13 @@
|
||||
|
||||
#define CURRENT_VERSION "1.1.3"
|
||||
|
||||
/*
|
||||
Everytime a Database SQL is added to Github,
|
||||
/*
|
||||
Everytime a Database SQL is added to Github,
|
||||
increment CURRENT_BINARY_DATABASE_VERSION number and make sure you update the manifest
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9095
|
||||
#ifdef BOTS
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9000
|
||||
#else
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
|
||||
#endif
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9076
|
||||
#define COMPILE_DATE __DATE__
|
||||
#define COMPILE_TIME __TIME__
|
||||
#ifndef WIN32
|
||||
|
||||
@@ -28,21 +28,25 @@
|
||||
WorldConnection::WorldConnection(EmuTCPConnection::ePacketMode mode, const char *password)
|
||||
: m_password(password)
|
||||
{
|
||||
_eqp
|
||||
tcpc.SetPacketMode(mode);
|
||||
pTryReconnect = true;
|
||||
pConnected = false;
|
||||
}
|
||||
|
||||
WorldConnection::~WorldConnection() {
|
||||
_eqp
|
||||
}
|
||||
|
||||
bool WorldConnection::SendPacket(ServerPacket* pack) {
|
||||
_eqp
|
||||
if (!Connected())
|
||||
return false;
|
||||
return tcpc.SendPacket(pack);
|
||||
}
|
||||
|
||||
void WorldConnection::OnConnected() {
|
||||
_eqp
|
||||
const EQEmuConfig *Config=EQEmuConfig::get();
|
||||
Log.Out(Logs::General, Logs::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
|
||||
|
||||
@@ -53,6 +57,7 @@ void WorldConnection::OnConnected() {
|
||||
}
|
||||
|
||||
void WorldConnection::Process() {
|
||||
_eqp
|
||||
//persistent connection....
|
||||
if (!Connected()) {
|
||||
pConnected = tcpc.Connected();
|
||||
@@ -66,11 +71,13 @@ void WorldConnection::Process() {
|
||||
}
|
||||
|
||||
void WorldConnection::AsyncConnect() {
|
||||
_eqp
|
||||
const EQEmuConfig *Config=EQEmuConfig::get();
|
||||
tcpc.AsyncConnect(Config->WorldIP.c_str(), Config->WorldTCPPort);
|
||||
}
|
||||
|
||||
bool WorldConnection::Connect() {
|
||||
_eqp
|
||||
const EQEmuConfig *Config=EQEmuConfig::get();
|
||||
char errbuf[TCPConnection_ErrorBufferSize];
|
||||
if (tcpc.Connect(Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf)) {
|
||||
@@ -82,6 +89,7 @@ bool WorldConnection::Connect() {
|
||||
}
|
||||
|
||||
void WorldConnection::Disconnect() {
|
||||
_eqp
|
||||
tcpc.Disconnect();
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ XMLParser::XMLParser() {
|
||||
}
|
||||
|
||||
bool XMLParser::ParseFile(const char *file, const char *root_ele) {
|
||||
_eqp
|
||||
std::map<std::string,ElementHandler>::iterator handler;
|
||||
TiXmlDocument doc( file );
|
||||
if(!doc.LoadFile()) {
|
||||
@@ -70,6 +71,7 @@ bool XMLParser::ParseFile(const char *file, const char *root_ele) {
|
||||
}
|
||||
|
||||
const char *XMLParser::ParseTextBlock(TiXmlNode *within, const char *name, bool optional) {
|
||||
_eqp
|
||||
TiXmlElement * txt = within->FirstChildElement(name);
|
||||
if(txt == nullptr) {
|
||||
if(!optional) {
|
||||
@@ -88,6 +90,7 @@ const char *XMLParser::ParseTextBlock(TiXmlNode *within, const char *name, bool
|
||||
}
|
||||
|
||||
const char *XMLParser::GetText(TiXmlNode *within, bool optional) {
|
||||
_eqp
|
||||
TiXmlNode *contents = within->FirstChild();
|
||||
if(contents == nullptr || contents->Type() != TiXmlNode::TEXT) {
|
||||
if(!optional) {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user