* [Bug Fix] Restore missing messages for lifetap and dmg spells.
* Fix unintended duplicate message for DD on clients.
* Improve performance and accuracy of IsDamageSpell()
* [Commands] Cleanup #task Command.
- Cleanup messages.
- Add #task uncomplete [Task ID] to uncomplete a completed task without having to go in the database manually.
* Message cleanup.
* hastimer
* [API] Check quest timer duration, timer remaining and if timer exists.
* [API] Methods for getting more information on quest timers.
* [API] Methods for getting more information on quest timers.
* [API] Methods for getting more information on quest timers.
* [Quest API] Add GetBotListByClientName(client_name) to Perl/Lua.
- Add $entity_list->GetBotListByClientName(client_name) to Perl.
- Add eq.get_entity_list():GetBotListByClientName(client_name) to Lua.
- Allows you to get a bot list comprised solely of a specific character's bots.
* Update lua_entity_list.cpp
* [Bug Fix] #peqzone no longer bypass Handle_OP_ZoneChange
* Force other quest functions to trigger EVENT_ZONE properly
* call MovePC
* Use MoveZone to keep things uniform
- Export $caster_id and $caster_level to EVENT_CAST and EVENT_CAST_BEGIN in Perl.
- Export e.caster_id and e.caster_level to EVENT_CAST and EVENT_CAST_BEGIN in Lua.
- Export $killed_x, $killed_y, $killed_z, and $killed_h to EVENT_DEATH_ZONE in Perl.
- Cleanup export strings and unnecessary .c_str() calls on event exports.
* - Fixed Bots Spell Damage being negative under some circumstances (heal target)
- Allow Bots to send non-melee damage reports in the same manner as Clients
- Refactor\Update Bots Spell Damage & Heal calculations to match current state of Clients.
- Allow Bots to actually utilize Spell Damage and Heal Amount stats
* Don't send packets to bots
* remove random tab
* align text lol
* invulnerable
* modifier
* fix
* fix
* fix
* [API] Perl functions to set invulnerable to and modify environmental damage.
* [API] Perl and Lua functions to set invulnerable to and modify environmental damage.
credit to kinglykrab for lua
* [Feature] Client Checksum Verification (Resubmit old 1678)
* Updated db version
* Add new updatechecksum to CmakeLists.txt
* Removed magic number and used constant
* Fix new command to have access to worldserver
* spacing, more venbose desc and remove unneeded check
* Cleanup, refactoring
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Fix for GENERIC_9_STRINGS
* Update .gitignore
* Fixed query for use case when char_id of owner equals a bot_id
* Update BotDatabase::LoadGroupedBotsByGroupID to not use a view though correct edge case where botid=charid
* Correct bot spell damage and healing pathways to account for rule Spell:IgnoreSpellDmgLvlRestriction
* Corrected to be more consistent in regard to the 'spells[spell_id].no_heal_damage_item_mod' modifier. This modifier doesn't seem to actually exist on any content, and bots didn't use it to begin with.
This restriction is present on players - do we want it on bots also?
* [Spells] Fix for numhits type 7 counter incrementing incorrectly.
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
bot fix
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
mercs
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
remove old variable and related code.
* [Spells] Fixes for numhits type 7 counter incrementing incorrectly.
comments
* Apply Spell Dmg and Heal Amt stats as a percentage increase (1 SD\HA = 1% increase to spell effectiveness) instead of a flat addition.
* Corrected logic to allow for coexistence of FlatItemExtraSpellAmt rule and this.
* Adjusted rule name to be less ambiguous.
* [Spells] SPA 79 SE_CurrentHPOnce check for focus and related effects.
SPA 79 SE_CurrentHPOnce should have the damage checks as SPA 0 for heal/damage
* Update spell_effects.cpp
* [Spells] SPA 79 SE_CurrentHPOnce now will check for focus, critical and partial resist checks.
- These events allow more customization beyond forcing operators to use a script file for each and every item they want to have some sort of functionality for these events.
- Perl event exports $item_id, $item_quantity, and $slot_id.
- Lua event exports item_id, item_quantity, slot_id, and item.
- Spell casting was using SpellFinished which casts the spell, and if the spell was a group spell each member of the group would cast it on all the other members, causing a chain reaction.
- This fix utilizes ApplySpellBuff(spell_id, duration) so that it only casts the spell on the target, as with the crosszone and worldwide methods you will be affecting your target based on identifiers regardless.
- This should alleviate some of the crosszone/worldwide casting crashes on larger servers such as Lazarus.
- Add $entity_list->GetRandomMob(x, y, z, distance, exclude_mob) to Perl.
- Add $entity_list->GetRandomNPC(x, y, z, distance, exclude_npc) to Perl.
- Add eq.get_entity_list():GetRandomMob(x, y, z, distance, exclude_mob) to Lua.
- Add eq.get_entity_list():GetRandomNPC(x, y, z, distance, exclude_npc) to Lua.
LogPlayerHandin was not recording the item details of the trade. It should be inserting the trade details into `qs_player_handin_record_entries` but it was not running the query because of missing QueryDatabase function.
* [Commands] Cleanup #showskills Command.
- Utilize popup over messages.
- Usage: #showskills [Start Skill ID] [All] - shows skills starting from skill ID and if "all" is specified it will show skills the player does not have normally (no max/cannot have skill).
* Update showskills.cpp
* Update command.cpp
* live did something that makes sense
* [Combat] /shield command "too far away message
better chat
* [Combat] /shield command "too far away message
never mind that one was red.
* SendCastRestriction not displaying right on linux build
changed const char to string
* fail safe to prevent recast timer checks from triggered spells
* fixed
* Update spell_effects.cpp
* https://github.com/EQEmu/Server/pull/1995
better message code
- Cleanup messages and logic.
- Remove #ai start/#ai stop as they can crash zones and are mostly useless.
- Add EQ::constants::GetConsiderLevelMap() and EQ::constants::GetConsiderLevelName().
- Add quest::getconsiderlevelname(consider_level) to Perl.
- Add eq.get_consider_level_name(consider_level) to Lua.
* revert completed
Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem.
* fixed for real
* Update aa.cpp
* Update aa.cpp
* Update aa.cpp
* should work
* remove spaces
* [Spells] Fix for AA recast timers not resetting properly
- Cleanup messages and logic.
- Utilize item links where helpful.
- Implement #npcloot remove all to remove all loot from an NPC using GetLootList().
- #npcloot money now supports 0 to 65,535 for the money types, clamped using EQ::Clamp.
* escape fix for different target types
* implemented max level for fade
* test
* update
* update
* support modern limits
* Update ruletypes.h
* update
* [Spells] Support for SPA 194 SE_FadingMemories to use max level checks on aggroed mobs
not sure why this code got removed, maybe merge error.
* recast timer updates
* reworked
* removed unneeded param
* fix expendible AA
* fixed
* Update spells.cpp
* [Spells] Fix for AA and Discipline recast timers being set on spell casting failure.
don't check recasts from triggered spells.
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* updates
* stun and mez bypass
* Update spdat.cpp
* Update spdat.cpp
* Update spells.cpp
* clean
* requirement messages
* update
* pct
* save work
* Reform code 1_22_22
* updated
* update id to pointer
* Update spells.cpp
* rework 2
* update 1_23_22
* Update spells.cpp
* updates
* msg string works
* fix disc timers not be set
* more optimization
* update 1_23_22 PM
moved stop casting out
charm and harmony moved in
* update 1_25_22
rework of functions
* updates 1_26_22
* remove old checks
* gm override added for some
* update bard AA casting checks
* updates
* addbuff exception for bard
* debugs
* charm working
* update
* moved skill check here
* cast from item while singing
* lets not attack mounts
* instant cast items click
* aug clicks working
* aug tests
Bug? Cast time not display on aug clicks for bards
* aug recast from items semi ok
* added item timer function
* unified setting item recast timer
* clean up time
* update
* bard AA cast updates
* debugs removed
* debugs removed
* clean up
* clean up
* better placement of bindsight and numhits fix
* move and rename function
* Update spells.cpp
* add logs
* delete old DoCastingChecks
* Removed old bard pulse functions
* remove AEBardPulse and GroupPulse
* removed Raid::GroupBardPulse
* Pulse Restriction: Divine Aura
* Pulse Restrictions : Fear behavior
* Update spells.cpp
* Update spells.cpp
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
bots...
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
added recommended isvalidspell check
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
merged
* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.
removed defines since we have them as constants
- Add $inventory->CountItemEquippedByID(item_id) to Perl.
- Add $inventory->HasItemEquippedByID(item_id) to Perl.
- Add inventory:CountItemEquippedByID(item_id) to Lua.
- Add inventory:HasItemEquippedByID(item_id) to Lua
* Fix for illusion wear change
On zone in, mobs with illusions were not displaying correct armor.
* [Bug Fix] Illusions will now properly display armor to other clients when they zone in
better looping
* [Bug Fix] Fix issue where you can set your title to titles you don't have.
* Fixes.
* Fix missing logic check for HasTitle
Co-authored-by: Natedog2012 <jwalters_06@yahoo.com>
* [Skills] Exponential Decay Skill Up Formula
Added an exponential decay skill up formula option.
The current, linear, formula results in negative chances to skill up, which
have been mitigated via a multiplier and minimum of 1%
* [Skills]Configurable Exponential Decay Formala for Skill Up
What this fixes:
The existing formula for determining whether or not to skill up could result
in negative chances, and made an assumption around the number 252.
This would ultimately result in an override that would set the chance to 1.
My fix:
I created 2 new rules:
Character:SkillUpMaximumChancePercentage
Character:SkillUpMinimumChancePercentage
I changed the forumla to:
chance = ((max - min + skill_modification) * (.99^skill)) + min
This results in an exponential decay that starts at skill-modified maximum
and approaches minimum.
I decided that max-min+skill_modification should never be less than min
I also decided to continue to apply the Character:SkillUpModifier rule
post-calculation. I do not really think this is necessary anymore, given
this new formula, but we can discuss removing it.
I chose 25 and 2 as default maximum and minimum based on feel.
Related method signature fix:
Client::mod_increase_skill_chance was changed to return a double and
accept a double as an input for chance. This matches the actual data types
provided while calling the method and eliminates some type coersion and
resultant truncation. Right now, this method doesn't do anything, but in the
future we could implement skill-specific training dummies that accelerate
skill ups. I deduce that this is the purpose of this method call.
* [Skills]Configurable Exponential Decay Formula for Skill Up
What this fixes:
The existing formula for determining whether or not to skill up could result
in negative chances, and made an assumption around the number 252.
This would ultimately result in an override that would set the chance to 1.
My fix:
I created 2 new rules:
Character:SkillUpMaximumChancePercentage
Character:SkillUpMinimumChancePercentage
I changed the forumla to:
chance = ((max - min + skill_modification) * (.99^skill)) + min
This results in an exponential decay that starts at skill-modified maximum
and approaches minimum.
I decided that max-min+skill_modification should never be less than min
I also decided to continue to apply the Character:SkillUpModifier rule
post-calculation. I do not really think this is necessary anymore, given
this new formula, but we can discuss removing it.
I chose 25 and 2 as default maximum and minimum based on feel.
Related method signature fix:
Client::mod_increase_skill_chance was changed to return a double and
accept a double as an input for chance. This matches the actual data types
provided while calling the method and eliminates some type coersion and
resultant truncation. Right now, this method doesn't do anything, but in the
future we could implement skill-specific training dummies that accelerate
skill ups. I deduce that this is the purpose of this method call.
* fixup! [Skills]Configurable Exponential Decay Formula for Skill Up
* fixup! [Skills]Configurable Exponential Decay Formula for Skill Up
* Update client_packet.cpp
* [Bug Fix] Do not allow /open to be used on traps or auras, causes crash
* [Bug Fix] Do not allow /open to be used on traps or auras, causes crash
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* updates
* stun and mez bypass
* Update spdat.cpp
* Update spdat.cpp
* Update spells.cpp
* test
* complete
* Update effects.cpp
* Update spells.cpp
* Update effects.cpp
* [Spells] Support for bards using Disciplines while casting or /melody.
Support for spell field 'cast not standing' not allow casting from divine aura
* [Spells] Support for bards using Disciplines while casting or /melody.
DA bypass logic for spells with field 'cast_not_standing'
* start of rework
* reworked v2 no timer
* fix
* more mechanics
* Update pets.cpp
* move to pet.cpp
* [Spells] Updates and fixes to Target Locked Pets
* [Spells] Updates and fixes to Target Locked Pets
Removed a conditional that was rendered obsolete by moving the addition of a
mob to the auto haters list to fire after an IsValidXTarget check. This
made an entity_list call unnecessary. [zone/client.cpp]
Removed said unnecessary entity_list call. [zone/client.cpp]
Removed a superfluous call to ProcessXTargetAutoHaters [zone/attack.cpp]
* [Commands] Cleanup #who Command.
- Cleanup messages and logic.
- Add GetAccountStatusMap() and GetAccountStatusName() helpers for account status stuff.
- Use Chat::Who instead of Chat::Magenta so you can more easily see saylinks.
- Add a summon saylink to the list of saylinks so you can summon the player.
* New line.
- Disallows multiple augments via #augmentitem or otherwise.
- Added ItemInstance::ContainsAugmentByID(item_id) helper method for finding an augment in an item instance.
* [Bug Fix] Add range check to OP_PickPocket
* Pickpocket distance is 15 constant according to Mackal
* Re-add wiggle room for distance check due to pathing
* [XTarget] Disallow Corpses in XTarget Auto Slots
Why:
There exists an odd state where corpses will fill up your XTarget window.
This is reproducable using a combination of a pet to kill a mob
and timely feign death to wipe the owner's aggro.
What:
Added an IsCorpse check to IsXTarget.
Added a block to mark corpse XTargets as dirty to ProcessXTargetAutoHaters
* fixup! [XTarget] Disallow Corpses in XTarget Auto Slots
* fixup! [XTarget] Disallow Corpses in XTarget Auto Slots
* [XTarget] Disallow Corpses Code Cleanup
Added some safety, performance, and code readability changes per PR request.
* Change default expansion values for ALL to -1 from 0
* Adjust content_filter_criteria
* Refactor content filtering logic
* Allow flag strings to also just be empty instead of null
* Formatting
* Editor oops
- #guild rename was checking argument count and not allowing you to rename guilds to names that had spaces.
- #killallnpcs was crashing zones when used sometimes due to getting a nullptr somewhere in the loop.
- #worldwide message was using just the first word of the message sent using the command, not all of them.
Why:
Heal Over Time spells honor the Spells:IgnoreSpellDmgLvlRestriction rule,
shouldn't instant heals honor this rule too?
The fix:
Added a check for Spells:IgnoreSpellDmgLvlRestriction in the GetActSpellHealing
method.
* [Shared Tasks] Cross Zone Remove Fix
Why:
The cross_zone_remove_task quest methods were not removing from
shared_task_members database table and were not clearing shared task
cache. This resulted in a situation where a character could not
request other shared tasks.
What:
Shamelessly copied shared task logic from ClientTaskState::CancelTask
into ClientTaskState::RemoveTaskByTaskID
* What:
Instead of copying code from CancelTask into RemoveTaskByTaskID, it is better
for code maintenance to simply call CancelTask from RemoveTaskByTaskID.
This is cleaner.
Note: I chose to be explicit with the remove_from_db parameter, despite true
being the default. I tend to do this to protect from the default value
changing in the future.
* [Shared Tasks] RemoveTaskByTaskID Cleanup
Removed unused variables.
Distinguished log messages for Shared Tasks from regular Tasks.
Added 1 rule per class that defines tracking distance multiplier for that class
Kept the defaults of 12 for ranger, 10 for druid, and 7 for bard
Created 1 method for determining class tracking distance multiplier
Created 1 method for determining if a class can track, based on multiplier
Updated tracking logic to use these methods to determine whether a tracking
packet should and can be sent or not.
* [Bux Fix] Pick Lock was allowing skillups on doors above player skill
* Fixed indentation
* Fix indentation #2 - I am not so bright :(
* Further refine messages for pick lock to match live
* sql to make pot pick locks book pickable by skill 1 and skillup
- Cleanup messages and logic.
- Adds GetGuildNameByID, GetGuildRankName, GetGuildIDByCharacterID, and IsCharacterInGuild helper methods for guild stuff.
- Convert #guild info message to a popup display to tidy it up and make it more legible.
* start
* working
* Update perl_mob.cpp
* updates
* Update perl_mob.cpp
* illusion behavior
* rework start
* fix later
* Update mob.cpp
* rework
* updates
* Update mob.cpp
* update
* gm command updates
* updates
* Update CMakeLists.txt
* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
remove debugs
* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
perl fix
* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
space fix
* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
minor fix
* Update CMakeLists.txt
* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
cleaned up some inconsistency
* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
* New function to reset spellbar in perl/lua ResetCastbarCooldownsBySlot -1 for all slots and anything else to do it by slot number
* Add ResetCastbarCooldownsBySlot / ResetCastbarCooldownsBySpellID / ResetAllCastbarCooldowns
* [Commands] Add #setaltcurrency Command.
- Add #setaltcurrency [Currency ID] [Amount] command to allow you to set a specific alternate currency to a value.
- Add Zone::GetCurrencyID() and Zone::GetCurrencyItemID() helper methods.
- Cleanup loops through zone->AlternateCurrencies.
- Utilize helper methods where necessary.
- Convert old methods parameters and return values from int to uint32 where necessary.
* Typo.
- Add #unmemspell [Spell ID] command to unmemorize a spell by ID from you or your target.
- Add #unmemspells command to unmemorize all spells from you or your target.
- Cleanup #memspell command and change arguments from #memspell [Slot] [Spell ID] to #memspell [Spell ID] [Spell Gem] for easier use.
- Add #memspell [Spell ID] functionality to memorize to first open spell gem if there are any using FindEmptyMemSlot helper method.
- Rename client->FindMemmedSpellByID(spell_id) to FindMemmedSpellBySpellID(spell_id).
- Add client->FindEmptyMemSlot() helper method.
- Add $client->FindEmptyMemSlot() to Perl.
- Add client:FindEmptyMemSlot() to Lua.
- Add $client->FindMemmedSpellBySpellID(spell_id) to Perl.
- Add client:FindMemmedSpellBySpellID(spell_id) to Lua.
- Invisibility vs. Undead and Invisibility vs. Animals were not breaking charm.
- Add Invisibility enumerator.
- Add special identifier for Invisibility vs. Undead and Invisibility vs. Animals.
* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
* [Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
[Spells] SPA 310 SE_ReduceReuseTimer will now work on spell recast time
- Add #removeitem [Item ID] [Amount] command to remove items by amount versus nuking them all, removes all if amount is greater than what you or your target have.
- Add #setendurance [Endurance] command to set an NPC or player's endurance to a specified amount, or to max if the amount is greater than their max.
- Cleanup #endurance command message and logic.
- Add #sethp [Health] command to set an NPC or player's health to a specified amount, or to max if the amount is greater than their max.
- Cleanup #heal command message and logic.
* [Commands] Add #setmana Command.
- Add #setmana [Mana] command to set an NPC or player's mana to a specified amount, or to max if the amount is greater than their max.
- Cleanup #mana command message and logic.
* Update mana.cpp
- Add #petitems command to show a person's pet items if they have access to the command.
- Adds a default false parameter to QueryLoot for NPCs that keeps messages and logic from being ran on pets for no reason.
- Cleaned up message a bit for loot and stuff.
- Remove check for loottable ID when using #npcstats for NPCs that get items from a script or otherwise.
* start
* bind sight fixed
* Update spdat.h
* Update spells.cpp
* Search or jump to… Pull requests Issues Marketplace Explore @KayenEQ EQEmu / Server Public 60 338 290 Code Issues 106 Pull requests 11 Actions Projects 1 Wiki Security Insights [Bug Fix] Bind Sight will now function properly #1825 Open KayenEQ wants to merge 4 commits into EQEmu:master from KayenEQ:bindsightfix2 Open [Bug Fix] Bind Sight will now function properly
* [Commands] Cleanup #zsafecoords Command.
- Cleanup message and logic.
- Add parameter to allow data to be saved to database.
* Typo.
* Update zsafecoords.cpp
* Update zsafecoords.cpp
* [Commands] Cleanup #zheader Command.
- Cleanup message and logic.
- Add parameter to allow versions to be loaded.
- Cleanup parameter name in CFG methods from instance_id to instance_version.
* Update zonedb.cpp
* [Commands] Cleanup #zunderworld Command.
- Cleanup message and logic.
- Add parameter to allow data to be saved to database.
* Update zunderworld.cpp
* [Commands] Cleanup #nukebuffs Command.
- Cleanup messages and logic.
- #nukebuffs now allows you to nuke all, beneficial, or detrimental buffs, also added a help menu.
- Add BuffFadeBeneficial().
- Cleanup logic in some buff fade methods.
- Fix several spots where we were using CalcBonuses() when it was unnecessary, i.e when you fade no buffs you do not need to recalculate bonuses.
* Update spells.cpp
- Cleanup messages and logic.
- Add RULE_INT(Zone, PEQZoneHPRatio, 75, "Required HP Ratio to use #peqzone")
- Modify #peqzone Timer rule to allow it to be disabled.
* Monk AA Spirit of Master Wu sends message even if it grants 0 extra attacks.
* fomatting + put if statement in wrong place.. oops.
* Need to push something to set up my Tortoise Github Auth
* test
* test
* test
* test
* test
* requested changes
* Update special_attacks.cpp
Co-authored-by: Kinglykrab <89047260+Kinglykrab@users.noreply.github.com>
* [Cleanup] Make use of AccountStatus constants wherever status is checked or used.
- Cleanup all instances of SendEmoteMessage.
- Cleanup all instances of SendEmoteMessageRaw.
- Cleanup all instances of MessageStatus.
- Convert Quest API method defaults to use constants.
* Cleanup constant names.
* [Commands] Cleanup #stun Command.
- Cleanup message.
- Add ConvertSecondsToTime() to string_util.h and convert Quest API Methods to use helper.
* Add days to ConvertSecondsToTime() and cleanup logic.
* Cleanup.
* Typo.
* Cleanup.
* Cleanup.
* [Commands] Cleanup #zonelock Command.
- Add support for Zone IDs.
- Cleanup messages and display.
- Fix dangling pointer in ZoneLongName() helper method so name is displayed properly.
* Add account status enum.
* Typo.
* Typo.
* Convert list to constants.
* Cleanup.
* Update command.cpp
* Fix compile.
* Sanitize bad words in server names
* Add config options and enforcement for dev/test servers and servers starting with a special character
* Refine bad word logic
* Add installer to dev/test servers
* Change server prefixes
* Special char prefix
* Formatting
* Remove multi words
* Add server types enum
* Add error constants
* Remove sanitize from world level
* Use strn0cpy
- Add RULE_BOOL(Combat, ArcheryConsumesAmmo, true, "Set to false to disable Archery Ammo Consumption")
- Add RULE_BOOL(Combat, ThrowingConsumesAmmo, true, "Set to false to disable Throwing Ammo Consumption")
* Add player login reply struct
* Use player login reply struct for failed logins
* Use base message struct for login requests
* Refactor server list reply serialization
Use BaseMessage and BaseReplyMessage structs for server list
and add flags for server type and status
* Use reply message struct for login handshake
Remove client version checks, the packets are the same for titanium and rof2
* Use base headers for join server requests
* Log correct server list ip
* Add compressed flag to base message header
Document encrypt type flag more
* Rules to negate /tgb, /autofire, and /melody
Created new rules to negate server and client side effects of commands: /tgb, /autofire, and /melody. These commands are enabled by default and can be disabled to enforce a classic EQ experience if using progression style play for example.
Rules
--------------
RULE_BOOL(Character, EnableBardMelody, true, "Enable Bard /melody by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableRangerAutoFire, true, "Enable Ranger /autofire by default, to disable change to false for a classic experience.")
RULE_BOOL(Character, EnableTGB, true, "Enable /tgb (Target Group Buff) by default, to disable change to false for a classic experience.")
* Removed sql query for rules per Mackal recommendation.
* servertalk server connections will now attempt to parse legacy connections as well as modern ones
* Some fixes for legacy connections
* Change legacy default from local to eqemu
What:
Add toggle for compounding bonuses for lifetap heals.
Why:
When spell damage and heal amount bonuses are scaled to ludicrous
levels, this double dip results in very high heals from
relatively weak lifetaps.
Created new rule: Spells:CompoundLifetapHeals
If true (default):
Apply spell damage bonuses to lifetap damage
Pass that amount through heal bonuses
Heal for this resulting amount
If false:
Apply spell damage bonuses to lifetap damage
Heal for this resulting amount
* [Commands] Cleanup #showskills Command.
- Cleanup display and use GetSkillName() helper method.
* Add optional "all" parameter to show all skills.
* Formatting.
* Formatting.
* Target, not c.
* [Rules] Add Resurrection Sickness rule for Characters/Bots.
- Add RULE_BOOL(Character, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
- Add RULE_BOOL(Bots, UseOldRaceRezEffects, false, "Older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore")
- Add RULE_BOOL(Bots, UseResurrectionSickness, true, "Use Resurrection Sickness based on Resurrection spell cast, set to false to disable Resurrection Sickness.")
* Add rules for spell IDs.
* Fix bot health on spawn when resurrection sickness is disabled.
- Formatting.
* Remove 'this' keyword.
- Add #worldwide remove [Spell ID] - Removes a spell from player buffs worldwide.
- Add #worldwide message [Message] - Sends a worldwide message in Chat::Yellow.
- Add #worldwide move [Zone ID] or #worldwide move [Zone Short Name] - Moves every player in the game to the specified zone.
- Add #worldwide moveinstance [Instance ID] - Moves every player in the game to the specified instance.
- All but `#worldwide message` send a message to sender client.
- Cleanup menu and add stats that were not there before.
- Only display some data if necessary (i.e only show loot/money if they have loot/money)
- Add skill name helper method.
- Add faction name helper method.
- Add Charmed stats and other getter methods.
- Cleanup QueryLoot() method.
* [Commands] Add #emptyinventory Command.
- Allows you empty you or your target's inventory completely. (Equipment, General, Bank, and Shared Bank)
- Fixed an issue not allowing quest::removeitem(item_id, quanity) to remove 0 charge items.
- Fixed an issue not allowing eq.remove_item(item_id, quanity) to remove 0 charge items.
* Update command.cpp
* Update client.cpp
- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
"bot",
"client",
"doors",
"entity",
"expedition",
"groups",
"hateentry",
"inventory",
"mob",
"npc",
"object",
"perlpacket",
"player_corpse",
"questitem",
"raids",
"spell"
);
foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
my $perl_file = "perl_$file_type.cpp";
open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
{
local $/;
$content = <$client_file>;
}
close $client_file;
open my $perl_data_file, ">", "perl_$file_type\_data.cpp";
my @variables = ();
foreach my $line (split("\n", $content)) {
if ($line=~/newXSproto\(/i) {
$line =~ s/\s+/ /g;
my @line_data = split(/ /, $line);
push(@variables, join(" ", @line_data));
}
}
foreach my $variable (sort {$a cmp $b} @variables) {
$variable =~ s/^ //ig;
print $perl_data_file "\t$variable\n";
}
close $perl_data_file;
}```
* update for SPA 511
* remove debugs, AA implemented
* update
* twinprocfix
* AA procs added
* format update
* update
* proctimer limits
* update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* pre merge
* variable updates
* Update spell_effects.cpp
* var rename
update var name to better represent its function.
* updated proc struct
added reuse timer
* reuse timer to spell procs
* updates
* debug remove
* Update mob.cpp
* fix
* merge
* charm target restrictions
* fixed
* Update spells.cpp
* Update spells.cpp
* Update spells.cpp
only send spell bar when we have to, avoid potential exploit.
* logs
* [Quest API] Simplify bulk Scribe and Train logic.
- Add $client->GetFreeDisciplineSlot(starting_slot) to Perl.
- Add $client->ScribeSpells(min_level, max_level) to Perl.
- Add $client->LearnDisciplines(min_level, max_level) to Perl.
- Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua.
- Add client:ScribeSpells(min_level, max_level) to Lua.
- Add client:LearnDisciplines(min_level, max_level) to Lua.
Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency.
* Update command.cpp
* Add optional rules for itembonuses HealAmt and SpellAmt to scale for DoTs/HoTs
* Fix typo
* Only 1 rulecheck
* Apply +healingitems and +dmgitems after focus effects so they scale properly
* Fix dots / hots to not always use PVPScaling for extra_dmg / extra_healing
Adjust +healamt and +spelldmg to scale over the full duration of the spell, Thanks Kayen
* if for whatever reason the world server is not sending an address, use the local address it sends
* Log when world is sending loginserver info
* Force legacy mode when login host is login.eqemulator.net to avoid misconfigurations at least until things change
* Add human IP translation to log messages
* Sanitize world server name
* Code cleanup and renaming member variables
* More cleanup
* Remove this->
* Validation constants
* Key worldserver lookups by both longname and shortname both
* Update allowed character list
* Fix short_name API response field; add world_id to response
* Shorten receiver verbosity
* Remove unnecessary member variables from database and rename database to m_database
* Adjust MAX_SERVER_VERSION_LENGTH
* Fix indents
* update for SPA 511
* remove debugs, AA implemented
* update
* format update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* var rename
update var name to better represent its function.
* new instrument mod spell effect checks
PR split
* format
* Update spdat.cpp
correction, all direct damage spells get modifiers. Made a mistake with the parse, was using wrong mod.
* restriction changes
cure effects can be modified.
decided to keep a list of known effects that are not modified to return false. and will keep the default to be true for anything as to not inhibit custom bard song development
* SE_ProcChance is modified
* Update spdat.cpp
* update
* Update spell_effects.cpp
- Cleans up the rest of the char arrays used when exporting to events.
- Converts all events to use a similar variable name for export `export_string`.
- Needless calls to .c_str() removed.
* pre remove debug
* Update attack.cpp
* Update attack.cpp
* Update attack.cpp
* Update attack.cpp
* apply to temp pets
* format fix
* changed to just use one rule
Merged into NPC's and Pet's into one rule.
- Add $mob->GetHateRandomBot() to Perl.
- Add $mob->GetHateRandomClient() to Perl.
- Add $mob->GetHateRandomNPC() to Perl.
- Add mob:GetHateRandomBot() to Lua.
- Add mob:GetHateRandomClient() to Lua.
- Add mob:GetHateRandomNPC() to Lua.
* Add EVENT_LOOT_ZONE to zone_controller
* Fix porting event_loot_zone to lua API
* Remove extra spacing and remove forced message to allow for scripted responses.
* Allow all script parsing to fire before sending a failed lootitem, add corpse_id
* Only search for zone_controller once
When `Spells:InvisRequiresGroup` was true, you could only cast on Group members, intended functionality is to cast on Group members and/or people in your Raid Group.
* [BugFix] Urgent - Previous fix for TimeSync on static zones broke dynamic zones
* Use local variable instead of inline accessor for consistancy.
Co-authored-by: Noudess <noudess@gmail.com>
* Remove detection of client pets from Sense[Summoned|Undead|Animal]
* Use IsPetOwnerClient() function instead of individual checks
* Add option to exclude client pets from GetClosestMobByBodyType
* Add parameter
Co-authored-by: Noudess <noudess@gmail.com>
* update
* updates
* updates
* update
* update
* Update ruletypes.h
* Apply extra spell dmg
Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.
* correct formula
This makes the float and integer fields in the doors table not nullable.
The only column this should affect is the buffer column which wasn't
being loaded in the old doors loading query. The other columns weren't
validated but they should still be made not nullable to avoid issues.
This will fix a crash in potimeb which is the only zone that had NULL
values in the buffer column with the current peq database. This column
can be removed in a future followup since it isn't being used anyway.
The include order here was causing a compile error when building with
perl 5.12 due to a bad interaction with the older fmt submodule version
being used
- Add $client->GetIPExemption() to Perl.
- Add $client->GetIPString() to Perl.
- Add $client->SetIPExemption(exemption_amount) to Perl.
- Add client:GetIPExemption() to Lua.
- Add client:GetIPString() to Lua.
- Add client:SetIPExemption(exemption_amount) to Lua.
Will make plugin::IP unnecessary and allow people to get readable IP string easier, as well as set/get IP exemptions from Perl and Lua.
- Add $client->ReadBookByName(booK_name, book_type) to Perl.
- Add client:ReadBookByName(booK_name, book_type) to Lua.
- Allows server operators to put books in to their database and read from their database instead of storing the values in a script, also allows them to read pre-existing books using a script.
- Add quest::isnpcspawned(npc_ids) to Perl.
- Add quest::countspawnednpcs(npc_ids) to Perl.
- Add eq.is_npc_spawned(npc_ids) to Lua.
- Add eq.count_spawned_npcs(npc_ids) to Lua.
* [Dialogue] Add support for Dialogue Window titles.
- Custom title allows defaults to be overridden where necessary, like a leaderboard or something.
- Default target to client in case people want to send Dialogue Windows from current client.
* Fix possible issue with markdown.
- Example: Using the word "title" or using any identifier and forgetting the colon.
Add hash overload to perl CreateExpedition api
This adds an api to perl similar to the Lua api that accepts a reference
to a hash table with expedition creation info
Usage example:
my $expedition_info = {
expedition => { name => "Perl expedition", min_players => 2, max_players => 6 },
instance => { zone => "crushbone", version => 0, duration => 3600 },
compass => { zone => "gfaydark", x => 238, y => 987, z => -24.90 },
safereturn => { zone => "gfaydark", x => 245.84, y => 987.93, z => -27.6, h => 484.0 },
zonein => { x => 479.44, y => -500.18, z => 5.75, h => 421.8 }
};
$client->CreateExpedition($expedition_info);
Syntax for passing directly from a hash:
my %expedition_info = (...);
$client->CreateExpedition(\%expedition_info);
Add CreateTaskDynamicZone api to perl
Usage example:
sub EVENT_TASKACCEPTED {
if ($task_id == 4795) {
my %dz_hash = (
"instance", { zone=>"thundercrest", version => 11 },
"compass", { zone=>"broodlands", x=>1241.88, y=>511.147, z=>23.4192 },
"safereturn", { zone=>"broodlands", x=>1242.0, y=>526.0, z=>27.0, h=>0.0 }
);
$client->CreateTaskDynamicZone($task_id, \%dz_hash)
}
}
Shared tasks start replay timers based on accept time but solo tasks
should start from completion time. Solo tasks on live that have a
non-unlimited duration may require further investigation
* Implement auto saylink injection
* Cover Lua say since it takes a different code path
* [Dialogue] Dialogue Window Middleware (#1526)
* Dialogue window quest dialogue work
* Add rest of DialogueWindow hooks
* Remove spacing
* Add LavaDamage and MinLavaDamage support to ZoneHeader
* Add lava_damage and min_lava_damage to base_zone_repository.h
* Update version.h and utils/sql/git/required/ file
* Correct SQL Query, adjust utils/sql/db_update_manifest.txt to check one column
* Correct manifest
https://github.com/EQEmu/Server/pull/1540#discussion_r714330945
* [Commands] Overhauled #npcedit.
- Added missing columns like untargetable, show_name, exp_mod, etc.
- Put stats in order of column appearance in table within help message and within code.
- Converted StringFormat to fmt::format.
- Added a GetGenderName() helper method.
- Prettified response messages of nearly every #npcedit option.
All tested and ready to go.
Would like input about possibly changing some of the command arguments to match the table column names more closely, example being "spell" should be "npc_spells_id".
* Cleanup.
* Fix indentation.
* [Dialogue] Add support for Dialogue Window buttons.
- Also changes "mysterious" identifier to "{mysterious}".
- Both button names are required for anything to show up, otherwise it defaults to Yes/No similar to Client::SendFullPopup.
* Move SetEntityVariable so responses can override default button response.
* Add negativeid support so you can override button two popup ID.
* Fix log.
* Update dialogue_window.cpp
Convert button names to strings and negativeid to secondrespondid.
* [Quest API] Cross zone and world wide method overhaul.
- Adds support for Character ID, Character Name, and Expedition ID to all cross zone methods that did not have a method.
- Adds worldwide LDoN Updates.
- Shrinks the number of packets and structs from 83 to 17.
No quest functionality will be affected by this, as the only changes are the underlying method used to send the cross zone and world wide data.
* Formatting, organization, and fixing of improper exports.
* Finalize comb through of variable types, update types, etc.
* Merge fixes.
/quit and /exit will now properly parse to EVENT_DISCONNECT so operators can do things on disconnect to these players, previously it only functioned for /camp.
* [Quest API] Add EVENT_CONSIDER to Perl and Lua.
- Exports $entity_id in Perl.
- Exports e.entity_id in Lua.
Allows you to perform events on consider for server operators.
* Missing comma.
* Formatting.
* Add return capability to EVENT_CONSIDER and EVENT_CONSIDER_CORPSE so operators can break out of consider functions.
* [Bug Fix] Resolves issues with improper genders and textures on spells.
Spells will now properly understand their expected gender and texture.
Logic is based on what I saw in a stock PEQ database, can be adjusted if need be.
Any feedback is helpful.
* Made use of GetRaceGenderDefaultHeight() and added all races to their proper conditions.
* Formatting.
* [Quest API] Add corpse->GetLootList() and npc->GetLootList() to Perl and Lua.
- Add $corpse->GetLootList() to Perl.
- Add $npc->GetLootList() to Perl.
- Add corpse:GetLootList() to Lua.
- Add npc:GetLootList() to Lua.
Returns an array of item IDs for use with corpse and NPC methods such as HasItem(item_id), CountItem(item_id), and GetFirstSlotByItemID(item_id).
* Categories.
* Modify Lua to use classes.
* Initial commit
* Push latest
* Update door_manipulation.cpp
* More door work
* More doors work
* Upload notes
* Finalize changes
* Remove comment
* Add missing chat line
* Swapped URI parser with something not using deprecated C++ functions
std::stringquery=StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'",zone_id,char_id);
/*0724*/uint32underworld_teleport_index;// > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
/*0728*/
/*0728*/uint32LavaDamage;// Seen 50
/*0732*/uint32MinLavaDamage;// Seen 10
/*0736*/
};
/*
@@ -446,6 +448,7 @@ struct ManaChange_Struct
/*08*/uint32spell_id;
/*12*/uint8keepcasting;// won't stop the cast. Change mana while casting?
/*13*/uint8padding[3];// client doesn't read it, garbage data seems like
/*16*/int32slot;// -1 normal, otherwise clear ETA and GCD
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