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[Spells] Fix for AA recast timers not resetting properly (#1989)
* revert completed Too many issues popping up that are difficult to track down. This was probably not best way to solve the problem. * fixed for real * Update aa.cpp * Update aa.cpp * Update aa.cpp * should work * remove spaces * [Spells] Fix for AA recast timers not resetting properly
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e2484997dd
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99793cab8b
17
zone/aa.cpp
17
zone/aa.cpp
@ -1278,10 +1278,9 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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return;
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}
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//calculate cooldown
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int cooldown = rank->recast_time - GetAlternateAdvancementCooldownReduction(rank);
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if (cooldown < 0) {
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cooldown = 0;
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int timer_duration = rank->recast_time - GetAlternateAdvancementCooldownReduction(rank);
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if (timer_duration < 0) {
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timer_duration = 0;
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}
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if (!IsCastWhileInvis(rank->spell))
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@ -1316,20 +1315,18 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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if (!DoCastingChecksOnCaster(rank->spell)) {
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return;
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}
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if (!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQ::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].resist_difficulty, false)) {
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if (!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQ::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].resist_difficulty, false, -1,
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rank->spell_type + pTimerAAStart, timer_duration, false, rank->id)) {
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return;
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}
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ExpendAlternateAdvancementCharge(ability->id);
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}
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else {
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if (!CastSpell(rank->spell, target_id, EQ::spells::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
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if (!CastSpell(rank->spell, target_id, EQ::spells::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, timer_duration, nullptr, rank->id)) {
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return;
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}
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}
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}
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CastToClient()->GetPTimers().Start(rank->spell_type + pTimerAAStart, cooldown);
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SendAlternateAdvancementTimer(rank->spell_type, 0, 0);
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}
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int Mob::GetAlternateAdvancementCooldownReduction(AA::Rank *rank_in) {
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@ -326,7 +326,7 @@ public:
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void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, uint16 mana_used,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
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bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, uint16 mana_used = 0,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false);
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false, uint32 aa_id = 0);
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void SendBeginCast(uint16 spell_id, uint32 casttime);
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virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
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bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, int32 duration_override = 0);
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@ -2221,7 +2221,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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// if you need to abort the casting, return false
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bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used,
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uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
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uint32 timer, uint32 timer_duration, bool from_casted_spell)
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uint32 timer, uint32 timer_duration, bool from_casted_spell, uint32 aa_id)
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{
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Mob *ae_center = nullptr;
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@ -2600,22 +2600,33 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, ui
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*/
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if(IsClient() && !isproc)
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{
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//Support for bards to get disc recast timers while singing
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if (slot == CastingSlot::AltAbility) {
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if (!aa_id) {
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aa_id = casting_spell_aa_id;
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}
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if (aa_id) {
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AA::Rank *rank = zone->GetAlternateAdvancementRank(aa_id);
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//handle expendable AA's
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if (rank && rank->base_ability) {
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ExpendAlternateAdvancementCharge(rank->base_ability->id);
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}
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//set AA recast timer
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CastToClient()->SendAlternateAdvancementTimer(rank->spell_type, 0, 0);
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}
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}
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//handle bard AA and Discipline recast timers when singing
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if (GetClass() == BARD && spell_id != casting_spell_id && timer != 0xFFFFFFFF) {
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CastToClient()->GetPTimers().Start(timer, timer_duration);
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LogSpells("Spell [{}]: Setting bard disciple reuse timer from spell finished [{}] to [{}]", spell_id, timer, timer_duration);
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LogSpells("Spell [{}]: Setting BARD custom reuse timer [{}] to [{}]", spell_id, casting_spell_timer, casting_spell_timer_duration);
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}
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if(casting_spell_aa_id) {
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AA::Rank *rank = zone->GetAlternateAdvancementRank(casting_spell_aa_id);
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if(rank && rank->base_ability) {
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ExpendAlternateAdvancementCharge(rank->base_ability->id);
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}
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//handles AA and Discipline recast timers
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else if (spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
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{
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CastToClient()->GetPTimers().Start(casting_spell_timer, casting_spell_timer_duration);
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LogSpells("Spell [{}]: Setting custom reuse timer [{}] to [{}]", spell_id, casting_spell_timer, casting_spell_timer_duration);
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}
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else if(spell_id == casting_spell_id && casting_spell_timer != 0xFFFFFFFF)
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{
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//aa new todo: aa expendable charges here
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CastToClient()->GetPTimers().Start(casting_spell_timer, casting_spell_timer_duration);
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LogSpells("Spell [{}]: Setting custom reuse timer [{}] to [{}]", spell_id, casting_spell_timer, casting_spell_timer_duration);
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}
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