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[Commands] Cleanup #setstartzone Command. (#1853)
- Add a message when setting start zone. - Cleanup logic.
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0f4f5d7046
commit
1a1c3abc24
@ -337,7 +337,7 @@ int command_init(void)
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command_add("setpvppoints", "[Amount] - Set your or your player target's PVP points", AccountStatus::GMAdmin, command_setpvppoints) ||
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command_add("setskill", "[skillnum] [value] - Set your target's skill skillnum to value", AccountStatus::Guide, command_setskill) ||
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command_add("setskillall", "[value] - Set all of your target's skills to value", AccountStatus::Guide, command_setskillall) ||
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command_add("setstartzone", "[zoneid] - Set target's starting zone. Set to zero to allow the player to use /setstartcity", AccountStatus::QuestTroupe, command_setstartzone) ||
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command_add("setstartzone", "[Zone ID|Zone Short Name] - Sets your or your target's starting zone (Use '0' or 'Reset' to allow the player use of /setstartcity)", AccountStatus::QuestTroupe, command_setstartzone) ||
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command_add("setstat", "- Sets the stats to a specific value.", AccountStatus::Max, command_setstat) ||
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command_add("setxp", "[value] - Set your or your player target's experience", AccountStatus::GMAdmin, command_setxp) ||
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command_add("showbonusstats", "[item|spell|all] Shows bonus stats for target from items or spells. Shows both by default.", AccountStatus::Guide, command_showbonusstats) ||
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@ -2,34 +2,59 @@
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void command_setstartzone(Client *c, const Seperator *sep)
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{
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uint32 startzone = 0;
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Client *target = nullptr;
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if (c->GetTarget() && c->GetTarget()->IsClient() && sep->arg[1][0] != 0) {
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target = c->GetTarget()->CastToClient();
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}
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else {
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c->Message(Chat::White, "Usage: (needs PC target) #setstartzone zonename");
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #setstartzone [Zone ID|Zone Short Name]");
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c->Message(
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Chat::White,
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"Optional Usage: Use '#setstartzone reset' or '#setstartzone 0' to clear a starting zone. Player can select a starting zone using /setstartcity"
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"Optional Usage: Use '#setstartzone Reset' or '#setstartzone 0' to clear a starting zone. Player can select a starting zone using /setstartcity"
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);
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return;
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}
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if (sep->IsNumber(1)) {
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startzone = atoi(sep->arg[1]);
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}
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else if (strcasecmp(sep->arg[1], "reset") == 0) {
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startzone = 0;
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}
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else {
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startzone = ZoneID(sep->arg[1]);
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if (startzone == 0) {
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c->Message(Chat::White, "Unable to locate zone '%s'", sep->arg[1]);
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return;
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}
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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target->SetStartZone(startzone);
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auto zone_id = (
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sep->IsNumber(1) ?
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std::stoul(sep->arg[1]) :
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ZoneID(sep->arg[1])
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);
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target->SetStartZone(zone_id);
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bool is_reset = (
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!strcasecmp(sep->arg[1], "reset") ||
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zone_id == 0
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Start Zone {} for {} |{}",
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is_reset ? "Reset" : "Changed",
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(
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c == target ?
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"Yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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),
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(
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zone_id ?
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fmt::format(
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" {} ({}) ID: {}",
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ZoneLongName(zone_id),
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ZoneName(zone_id),
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zone_id
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) :
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""
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)
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).c_str()
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);
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}
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